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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; G2 C: P! ^1 _7 n) V" e5 a+ V

- n8 k3 [& x' ^' E5 o5 ] public Object buildActions () {
- W/ d, f4 m7 N9 V6 C4 s    super.buildActions();9 l6 @0 {3 W1 {& G: [( T
    8 A/ H; s3 r& N% c/ n
    // Create the list of simulation actions. We put these in
# ]: r: Y: I/ c* M    // an action group, because we want these actions to be  F+ j: d2 q) B9 d3 ^! N5 @  t
    // executed in a specific order, but these steps should! p, e2 w! I, v5 O$ V
    // take no (simulated) time. The M(foo) means "The message3 f' D3 x' O4 N3 p* A. D
    // called <foo>". You can send a message To a particular# C2 n! s" k% Y% B2 U* \* z9 m0 m
    // object, or ForEach object in a collection.
- x, i- h8 {- E" U        $ V1 \9 _2 @# f! @( L$ d- Q
    // Note we update the heatspace in two phases: first run; w  |* x; z. J. t
    // diffusion, then run "updateWorld" to actually enact the
5 s9 W, O" a  }' o+ v& c    // changes the heatbugs have made. The ordering here is
% ?9 w5 d  W1 x0 f  \# {* ?- M# t! g    // significant!
6 r: V6 Z% e- j. o        
  D( J, _0 W& z4 z    // Note also, that with the additional6 C3 U' I. `% k% }* A7 S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ \, G/ z. V6 \8 M) T9 d* u7 c* e% I" x
    // randomize the order in which the bugs actually run7 R% F& x* u# V$ ?
    // their step rule.  This has the effect of removing any7 |7 m+ O- k2 s, M
    // systematic bias in the iteration throught the heatbug
5 V2 `& U& o3 L3 H    // list from timestep to timestep9 b4 y& J& k8 e- w, b/ a
        : A3 A- S/ Y1 ?. O
    // By default, all `createActionForEach' modelActions have
4 M, g) _: o* X0 `9 y/ k8 M1 q    // a default order of `Sequential', which means that the
' K3 u& b4 C4 F* i6 p/ w    // order of iteration through the `heatbugList' will be8 h6 P. S3 i, z( x5 e) i
    // identical (assuming the list order is not changed
! t$ `! Y" i4 L% V    // indirectly by some other process).
9 ?# f: {5 U$ ]6 l    - a# @" D7 l4 d' P7 P, |
    modelActions = new ActionGroupImpl (getZone ());
3 d3 K" M- v" I' Z5 u& x9 y6 H( U1 B$ q2 }+ E
    try {' ], C$ y. H9 P2 _" v
      modelActions.createActionTo$message9 N7 Z! s2 N. {' b; A
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ `, X. w. ^3 M5 F( N! i2 _2 Q& z    } catch (Exception e) {
: b6 H$ z; G, n      System.err.println ("Exception stepRule: " + e.getMessage ());) ~. n& `! C1 w* i
    }
7 H) n: {; m: s  A$ L$ B7 F# U% b( k& g- {9 o
    try {
5 b' z, W; s! T: D+ P4 n" o      Heatbug proto = (Heatbug) heatbugList.get (0);
6 J* w% l) T* i* k& |      Selector sel = 4 u  A! [6 s' }" }  ^
        new Selector (proto.getClass (), "heatbugStep", false);% \' N" r/ M- E. J) u
      actionForEach =
5 j$ `) k8 h9 }7 m; P1 D        modelActions.createFActionForEachHomogeneous$call
# ]4 ^# r/ q- f4 e+ @$ Y        (heatbugList,4 c9 L0 s/ F$ z; c# v/ [$ t
         new FCallImpl (this, proto, sel,' P( E# \& H5 `% u- F2 `. F0 a
                        new FArgumentsImpl (this, sel)));4 `3 t3 L3 o# E3 X
    } catch (Exception e) {, U$ z) b0 H' q6 h
      e.printStackTrace (System.err);
5 v& `) m& N- [0 w    }
; G6 U8 p( B! M/ V# I5 U    6 L# x" [" z2 ?  a1 T% z# K
    syncUpdateOrder ();
3 n! r5 ~; |' c; z2 k  T1 w/ D' `+ ?2 f7 r) u+ m  I8 h
    try {4 T* M9 J7 q$ d9 u5 F0 z& {6 W
      modelActions.createActionTo$message
, _9 V4 ^2 \6 _        (heat, new Selector (heat.getClass (), "updateLattice", false));
* Y) v4 U0 T' R    } catch (Exception e) {
% ?- y: {3 v+ O      System.err.println("Exception updateLattice: " + e.getMessage ());5 _8 y" Z& D7 T) E
    }- t1 v0 P$ A7 C- I: Y) t: l
        
/ ^1 U9 h& T% R" L- d8 F    // Then we create a schedule that executes the
" j5 T9 b/ W7 n& k    // modelActions. modelActions is an ActionGroup, by itself it& V& X/ m' o2 c! T5 i, o
    // has no notion of time. In order to have it executed in
5 O: h# [& J  m3 P5 G    // time, we create a Schedule that says to use the0 W. L% P& ?! S
    // modelActions ActionGroup at particular times.  This1 {' f1 Y+ F4 x! b9 F  m* D  K
    // schedule has a repeat interval of 1, it will loop every
9 u: \% S. l9 J: f    // time step.  The action is executed at time 0 relative to
( d( i- _) J/ E& v* J% ^    // the beginning of the loop.
# A" G$ s' t7 @9 d. b$ i5 O  T7 R- j) E$ O& y
    // This is a simple schedule, with only one action that is
/ K; y) S4 V: w) W0 N    // just repeated every time. See jmousetrap for more0 P+ \* F% Y$ M  e' p
    // complicated schedules.
' y8 G% }- ]) ?; x: i  
6 W+ L, X! T8 d9 O    modelSchedule = new ScheduleImpl (getZone (), 1);2 a" h2 M1 y4 V! S% F
    modelSchedule.at$createAction (0, modelActions);
0 \2 n* R! p& `* o. b( W3 {* f        4 ~  y5 T9 o& C, G& p/ Q( ~( a1 Q
    return this;
5 ]  O6 k- j; R5 }" P  }
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