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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解
- b2 J7 e7 T6 m+ R/ R写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂4 h! M! e  _/ ]+ k
) X. Y& a# i! m* \! b
有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下2 T; |7 t, `6 B# A

3 X" U; t$ w7 O感谢感谢
! k& H& r$ m2 R$ o$ l错误如下:' V/ x/ f0 j, M5 \) A$ t5 w4 b& m
8 g5 `3 R4 B5 O  L8 m- s8 y& T$ E- t* }
Exception in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException
3 d3 v9 s5 Z# C  L5 k# X        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)& e/ r; J1 X: t, y
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
1 m, N) U/ x  \- L" \        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)6 O8 J3 H! @6 Y! {9 _6 S
        at saf.v3d.Canvas2D.update(Canvas2D.java:113)
1 M7 L8 q  l$ s        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)
. @9 W/ T/ f6 x3 c5 z        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)
( Q$ @& {  z! F7 T+ U5 n# t! a        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)
; z" B; `! g1 b. ]% |3 r* J+ c( E, U        at java.lang.Thread.run(Unknown Source)
& Q* K" Z. x5 x8 s8 x+ c* hCaused by: java.lang.NullPointerException
; u/ ?+ i; M6 R& z( m  {        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130); ?6 p7 y% E- b  j% S; t& H2 L/ M
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)$ i/ H- f# Y8 P0 B) l( p, D3 Z
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)  _9 p) j. e  R
        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)/ R: o  W. Z, T. B: P! D
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)0 u7 o: l2 n7 ]( w+ F, |9 P
        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)& t2 m8 x: x$ E4 C: F7 h3 v2 R
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)" b# x7 Q0 }( G: E; R6 m9 Y
        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)
. @; B/ ?% X* o- i4 m! }5 i* R        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)2 j, l+ a: c( n1 x  |
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)$ ?- z7 m! D  Z
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
# F7 U/ y' Z4 b; _, {: g        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)# B% o5 M. J% R9 b, Z7 P- N
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
$ }# h( B9 a4 j0 U0 f        at java.awt.EventQueue.dispatchEvent(Unknown Source)
% Q* @1 X) E" n7 n: f        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
& c! h/ E8 N/ a* c        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
! V' V! y2 G- f# R6 ~        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
7 _% X. |. H. }1 Y, g        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
# i7 i/ ]: Z. f% ?# Y- T9 e        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
. c& j6 r8 P' y: Y        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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