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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。; n) X: z: o6 Q0 `& L* I
netlogo自带的social science--traffic grid这一例子当中,% u$ U7 [9 ?: N1 }9 S4 b% V
globals, D$ Y; b4 h% n7 e9 @( H
[# B$ ~8 u2 f4 a6 F& ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
) H5 l0 |3 h6 J4 _$ ^  grid-y-inc               ;; the amount of patches in between two roads in the y direction
9 u, q" n* d% h: L1 R& s+ P; Q& h  acceleration             ;; the constant that controls how much a car speeds up or slows down by if" H9 |  G1 u5 k: I# N
                           ;; it is to accelerate or decelerate( I8 I+ P" e  {$ u2 [  [& p
  phase                    ;; keeps track of the phase
2 D. K, F0 F% ~' A" h  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' }4 X" q3 a$ F  D  current-light            ;; the currently selected light, z" V# ?+ W+ q7 J5 K. k

' O, x- _# ?1 T- |  ;; patch agentsets) n' n4 h, _( I( f% o
  intersections ;; agentset containing the patches that are intersections
8 h5 ?- B* j! n) }' J  roads         ;; agentset containing the patches that are roads, ]* T# }* Z# H1 U
]5 E$ r2 v0 V% H7 g5 O  L  H: ]
; W( k; f  h+ I  j0 T
turtles-own
+ t! W' P, f1 c" m7 H7 b* y: U7 s[
4 R+ m4 X  v+ J4 E5 g8 J, H  speed     ;; the speed of the turtle
6 @: E7 G) v( c5 o: o* e  up-car?   ;; true if the turtle moves downwards and false if it moves to the right$ a! @8 q. _* W# u
  wait-time ;; the amount of time since the last time a turtle has moved* Y% @' D$ ]: l7 y: X% V
]( F* M3 N, K+ A- X) t2 z9 w

- y5 p5 r0 W# R$ W# ^$ S2 Hpatches-own1 U4 y, m% n4 u1 q4 K( D
[
3 Q) S$ X9 x4 b) N5 j. K+ Q  intersection?   ;; true if the patch is at the intersection of two roads
- D* z. c; W8 P3 E  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 `8 z7 ^' L, g9 }- n2 B' L$ g/ z
                  ;; false for a non-intersection patches.! o: m; g; Z" H
  my-row          ;; the row of the intersection counting from the upper left corner of the: k; ?+ E# o. z1 `0 D' \" u9 X
                  ;; world.  -1 for non-intersection patches.
6 ~6 a. F0 U4 d  G) L  J  my-column       ;; the column of the intersection counting from the upper left corner of the( X# n! A/ v/ {- j
                  ;; world.  -1 for non-intersection patches.& P) h: X! |; ?  I( X
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.9 {/ `% X4 v+ \, ], [
  auto?           ;; whether or not this intersection will switch automatically.
% i" D4 E' g/ a4 _                  ;; false for non-intersection patches.
  S0 c0 R' [6 g* W2 S8 h) @! m]4 b' v, V: C, ]0 L$ E4 p2 y* s" Y
1 K4 n2 |$ H5 U- C' o
3 c: R% {# x' T/ s  ?4 R5 Y
;;;;;;;;;;;;;;;;;;;;;;& [& V9 o" [1 t# i8 T
;; Setup Procedures ;;
6 [- i$ r. g! Y  b;;;;;;;;;;;;;;;;;;;;;;
* M5 N- F" P6 i) D" a; {% ?$ E
* e* Q% v- V1 }0 C;; Initialize the display by giving the global and patch variables initial values.  p( D" M1 n' P8 ^2 L" z2 c
;; Create num-cars of turtles if there are enough road patches for one turtle to
2 S; G  ]/ g) }! I! ]9 g: Z;; be created per road patch. Set up the plots.$ J/ c( Y/ _9 M4 K: `! y; P* i) J
to setup2 v& b6 t( D8 F; X8 f. B6 S: D
  ca
7 y, K' T" q4 b0 t/ s' \  setup-globals1 n: l$ B; @: q
& b( [% q1 I- q3 S: i1 J8 t
  ;; First we ask the patches to draw themselves and set up a few variables) Q& l3 ]; t; i3 y& c9 ~& v, Z9 v
  setup-patches
5 e# }! P% w, ]* Y# r4 Z4 z  make-current one-of intersections! k. k3 A) W3 |7 s( I) l' x' K3 T
  label-current+ l; d/ l! i5 |" ]* n6 j; G1 j
; s( M' c! J: |5 `3 \$ F* q
  set-default-shape turtles "car"1 t  @/ _5 |/ f$ ]8 S- Z2 t. x3 W- |

: i9 W# w0 [8 I  R4 a+ h2 }  if (num-cars > count roads)5 I7 C' l% T0 R6 P2 T
  [
% J+ c0 J. @3 |, [% I% B: ^* X) z* x+ u    user-message (word "There are too many cars for the amount of "
/ y9 q, B( W1 P; V- e                       "road.  Either increase the amount of roads "# s' z0 p( P" O) E: @5 v; m% p
                       "by increasing the GRID-SIZE-X or "
' o: C4 h1 F  p8 f- O" j. j8 W/ @9 g                       "GRID-SIZE-Y sliders, or decrease the "
+ L: m. ^4 @+ y+ @9 {/ h                       "number of cars by lowering the NUMBER slider.\n"" ]% D) y  O% n1 n2 B
                       "The setup has stopped.")
) Z. H, a2 s* w+ i7 R+ z( T    stop( v* |% X  p8 \1 `9 R1 I$ G+ v; n' M
  ]
! a/ T: {$ D- Y1 L/ n! Y
: I2 u0 q+ a% u; h' @  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
! [7 a! m9 R7 [; ~  crt num-cars: @, v% }, a$ z& H
  [0 ?- q3 H. @% U2 h
    setup-cars
8 Z8 \: X0 w3 r. P, L* u3 j    set-car-color
( [" D' J! L  A! C6 {5 |    record-data& A9 Y, @6 J; B6 o* c2 l, P
  ]
# U" g$ w2 }* n  Y6 Y
) ~. X4 M: |! o2 g% K# K* M& O  ;; give the turtles an initial speed
% u' ~7 T( j" a. n/ ~+ ]  ask turtles [ set-car-speed ]
& k9 T6 f( q. L3 W1 |$ d( g$ ]/ ~) ~, M! V  y9 S& W  z; F
  reset-ticks
% A2 z5 P/ t2 send
( M% Q; g1 P( c. h) e  A, `% G" B8 c8 D$ F7 _; F$ ~
;; Initialize the global variables to appropriate values# R: z4 C4 _2 ?4 J
to setup-globals. E/ v8 ]! ^9 a6 C, c0 p! m
  set current-light nobody ;; just for now, since there are no lights yet
2 v+ Z% u5 {1 r$ |; G3 i" l  set phase 0
4 s- E3 V. W8 b: i) i- A; h  set num-cars-stopped 0
( E+ Z# |$ q1 f/ X  set grid-x-inc world-width / grid-size-x/ O- J1 N( o0 a: L
  set grid-y-inc world-height / grid-size-y
6 z& p: U$ T8 ^8 `$ x$ ^% G: w, F2 X
' Y8 r- a2 h- ~/ V1 w  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( z6 h" }* E- n0 d  H5 N/ l
  set acceleration 0.099
/ b7 I9 L8 R$ u1 m: w9 r5 eend2 L7 x- P$ y! Q8 S

/ e) f6 r! N* F! A0 Y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,+ [2 q. q2 D2 o, d# S
;; and initialize the traffic lights to one setting1 @6 u: u! {' j5 a  D) i" F0 a
to setup-patches6 C, @+ f1 `# v
  ;; initialize the patch-owned variables and color the patches to a base-color
" c7 b0 p! ^8 j# N# I  ask patches2 Y) U5 t: m3 U# c& s
  [) B9 Y) ^5 I' Y9 P0 y
    set intersection? false/ E' |8 ^9 X5 r# S) h
    set auto? false; V# q# E0 L' F( M/ s
    set green-light-up? true, j. h4 S7 h3 A4 f4 J
    set my-row -1
2 T4 Z" c' s  H$ s    set my-column -1
, ?7 x/ K, \5 i/ l5 k    set my-phase -1
* u/ ?$ K. ^% }& H2 }- u    set pcolor brown + 36 F& O) _% p2 P; L
  ]
1 B2 L3 u- T% t' N+ K3 a. {& x! L
% u8 {9 c5 ]& S+ ]  ;; initialize the global variables that hold patch agentsets+ t) u! C  t$ {
  set roads patches with: [0 v; M( A2 j+ }! Q* h5 p" L- \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or2 U( c7 j" Y2 n2 E: f2 c5 p
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) ?+ m6 n: w8 z7 \9 I7 g
  set intersections roads with% N4 P9 L3 I5 ?3 a7 i0 `/ R
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and2 F- o/ [, L/ y
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 T/ J1 m3 J$ q# B: P/ u! c$ ?$ K/ S1 n  X/ W0 f
  ask roads [ set pcolor white ]6 Z, ]  O9 o  Q$ Q+ E
    setup-intersections) f# ]3 O3 V, W9 U$ n
end6 a7 N, g: v) O- O* G
其中定义道路的句子,如下所示,是什么意思啊?( Z1 j% b/ q; y! s
set roads patches with! I( U( ^. Y# A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or7 F# Y7 U* \' g9 C+ Y( O! ^
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 [! L* V4 ^! ~8 h谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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