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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。0 u; ~( ^5 X7 `8 i. u
netlogo自带的social science--traffic grid这一例子当中,2 {0 y; N9 [7 l2 b8 k
globals
5 b7 T; R- [& e' ^2 l8 y[/ ?1 l# i* K1 Z  q
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' I" m6 ^- w8 m& [  grid-y-inc               ;; the amount of patches in between two roads in the y direction" D* A- ~+ o% U3 M* A6 f- B
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if2 r4 X- D4 e6 d. K
                           ;; it is to accelerate or decelerate
8 S) t( Z* {  W! N. x. y  phase                    ;; keeps track of the phase
- S; O  K( B/ t; g6 L  `  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure3 A2 o" N, [! ]4 K* ]: C" Y5 N
  current-light            ;; the currently selected light9 H! f5 w4 D, c: T/ v1 t; E: o

; C+ Z5 u4 V& Q7 L% Y" c# ]  ;; patch agentsets1 a3 E4 H9 v1 s& T+ v0 c
  intersections ;; agentset containing the patches that are intersections9 q3 h7 w, q* V4 V$ K
  roads         ;; agentset containing the patches that are roads: \& U" q, ]* M$ \! p
]  ~$ E9 B) |: I! N- h8 z

: ?+ g6 I. Q4 Oturtles-own
0 B  e% L; U/ V/ d1 ~6 |[
7 p9 M: ~" E, N% l! l! o  speed     ;; the speed of the turtle
! |4 |9 l: C6 p! I, q' \  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
6 [+ O* Q5 k% U( U9 z, H) V: o  wait-time ;; the amount of time since the last time a turtle has moved
- ?& K! h6 P: \* {- ^! y]  |+ U. _2 U8 U" X0 F' X4 |

# q" k9 R* l8 X- p* P( r3 Q. Mpatches-own+ c0 F, m) M/ f6 Z
[
/ }; {1 [9 a2 M5 F  intersection?   ;; true if the patch is at the intersection of two roads
, b  W" {% R" J  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.3 }: z8 t' Q5 L0 N% G6 `
                  ;; false for a non-intersection patches.: y- w, M8 K  ]# G1 y3 b, B
  my-row          ;; the row of the intersection counting from the upper left corner of the
& Q& _- q# W7 ]$ W; `3 h+ T                  ;; world.  -1 for non-intersection patches.
$ n( M" V7 M6 O% e4 |  my-column       ;; the column of the intersection counting from the upper left corner of the5 J  r8 o, Q; A
                  ;; world.  -1 for non-intersection patches.  Z! ^- {. x% a3 h3 v0 d# g
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
( G' v( n9 K$ e& O  auto?           ;; whether or not this intersection will switch automatically.
$ X8 `' f* Y' U" A  }7 h) u$ \- N, g7 F                  ;; false for non-intersection patches.- Z! a5 e/ s* T
]
, O3 E4 l$ N' k9 a& A' s9 W7 _, a1 z+ M9 |

2 N6 S3 k) B1 l6 i;;;;;;;;;;;;;;;;;;;;;;; o5 \; v5 J4 `7 \" l& l. I5 ?
;; Setup Procedures ;;
! c& n3 G$ \& C3 K" h8 X! B;;;;;;;;;;;;;;;;;;;;;;
2 a% J3 _& A% I5 m, @2 s  e* x( ?, _- f3 j  s# f5 C  n5 ~
;; Initialize the display by giving the global and patch variables initial values.
8 ~5 E7 s" R1 _' b;; Create num-cars of turtles if there are enough road patches for one turtle to
7 x$ S, T" W9 \$ f;; be created per road patch. Set up the plots.1 F  P- Y# L3 `5 M+ R; t
to setup
- M/ G) o7 j+ t9 c  ca
! L0 g+ h8 j' S  L: p0 x  setup-globals
* y( T1 V, a2 Q! o
% s% R* v9 U2 c7 m- s; {  ;; First we ask the patches to draw themselves and set up a few variables
* C9 b7 s: E! J" e4 k7 G6 e) d: Q  setup-patches& L8 |1 w" e' h
  make-current one-of intersections7 f" @; B4 p4 k3 {( S6 R' H
  label-current$ T! b" ?+ [6 a3 S* P* E3 L
' A  b- r' M' j6 M2 L! Q2 j1 v, A
  set-default-shape turtles "car"2 q5 f$ o5 Q2 S( r0 e
/ ~$ n, }. g/ V0 b. }
  if (num-cars > count roads)
) R7 k6 X% M' H  [8 K: l9 g9 T5 d/ m9 B9 ^5 s
    user-message (word "There are too many cars for the amount of "
5 O$ d. s0 i6 g4 \                       "road.  Either increase the amount of roads "5 c; g2 C( m* Q& P9 H) P$ o8 h- E
                       "by increasing the GRID-SIZE-X or "
8 ]8 _2 Q. |9 i7 Z                       "GRID-SIZE-Y sliders, or decrease the ") i* c8 d' d/ J! y" G  S
                       "number of cars by lowering the NUMBER slider.\n"! k  H7 G) G0 {% S8 A
                       "The setup has stopped.")4 B% E3 N4 }. g, ^
    stop, n, o% E: D' ~+ f/ `. j
  ]
+ a2 ]* [$ P' c4 d/ r! C8 B6 i' D4 m- R. T( n
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) J" M0 s" R, w: h4 _' t
  crt num-cars
, D! \4 ?6 ?, c3 H* D9 ^  [+ D1 G% Y! ?5 o5 T7 p, B* P3 y
    setup-cars
' ]& [, U* A- r( E7 [" t    set-car-color
8 i; |+ M+ ^0 P" W5 ~) H, U, A    record-data
) B2 a# o7 D( B, w! }  ]
, c; B8 b( b5 ^. i/ y3 r4 ^" K, \& Y- s6 X/ y" |! x7 y$ |8 y3 d' C8 a
  ;; give the turtles an initial speed
: w* B6 Y, k. b1 {  x0 O5 e2 M3 {  ask turtles [ set-car-speed ]# _2 ~. U* P' b# X
4 N  p' S+ P4 q! _% Y- a0 p) K( T
  reset-ticks, M. x: a6 [- C# V/ o: h9 z
end2 J! l8 ?/ ]  J, Y  ]0 |% ]" {" o
( o: |0 p$ w1 i5 M* o- f9 b
;; Initialize the global variables to appropriate values
7 P8 G' `6 Z% {) X0 M& K4 oto setup-globals: W$ f/ W& Y% E
  set current-light nobody ;; just for now, since there are no lights yet
: H2 ~" M: }- b: [; h  set phase 0  J: e: a* v/ k9 i! R, h
  set num-cars-stopped 06 F" @3 Z# H' q
  set grid-x-inc world-width / grid-size-x9 ]4 M3 l/ }( E6 h8 ~5 C0 q
  set grid-y-inc world-height / grid-size-y( {# @* B4 g4 b' o
" g# A) M* [: k
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. b  T9 u9 }0 X; i% a' D
  set acceleration 0.099
2 w' T  d5 Z. f) v+ O8 d. ~end* x6 T! }% _% ?, e. B

$ I! M2 l. `/ f;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) e9 E+ Q0 P- ~& g6 @0 k;; and initialize the traffic lights to one setting
- T& \8 J8 @4 n0 ^* Yto setup-patches
8 J5 s9 c8 Y2 |' b  ;; initialize the patch-owned variables and color the patches to a base-color
( b1 C; {8 E- X- Q6 L5 I4 h3 I9 @  ask patches
, a4 p$ d5 j0 O, O  [0 W/ E4 y- R; r9 G
    set intersection? false
  b6 t4 X  z! T    set auto? false
1 c# M; q; t0 p8 ?0 ~    set green-light-up? true; Q4 U, b2 N- E; y5 U
    set my-row -1
  ^. v/ d# l/ a5 K    set my-column -1
% V. U3 |* @/ L; _( C0 Q    set my-phase -16 {; K# @" F4 D9 W: ~
    set pcolor brown + 3
+ `  `, k2 Q" S& b' j7 W" y  ]3 I' b$ W2 c- }
$ [4 q5 G' D4 C4 R# ~& q( K
  ;; initialize the global variables that hold patch agentsets* k$ I! b9 l  _6 c- x8 M# ^1 Q4 ~
  set roads patches with
) s+ p( D) M0 P2 _! D5 O( A    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 Y# j. U- ?- K$ Q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( `: J3 n  _! H% g
  set intersections roads with
+ h! {+ k2 \, ^/ S1 m5 q1 m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
: Z1 I1 a" n& Z+ a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' k" c8 m& `  ]
4 g5 \2 }( [, l6 G) ~) H
  ask roads [ set pcolor white ]
1 x2 l& C$ [( g2 d6 R$ p    setup-intersections7 y4 h( v, b7 c  l) P3 l: U8 |
end
0 ^5 j* l+ `. L$ d' d2 e) k其中定义道路的句子,如下所示,是什么意思啊?' X  g3 p5 `- Q1 O- N6 U
set roads patches with
& q( [5 a- S. u  w$ T- |8 z" K( q: S& Q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 p# E3 c- J1 Y% a( h    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ |7 Z: ~+ r. t- e$ s
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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