设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9728|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, _5 F; S2 n9 ]0 Z; f
netlogo自带的social science--traffic grid这一例子当中,
( J& V5 x6 I# u% kglobals
8 U, }& K" x) x" G4 L[) J& V% N6 x5 m0 \0 n
  grid-x-inc               ;; the amount of patches in between two roads in the x direction8 k, Q% R9 ~1 _2 v7 u# G7 {
  grid-y-inc               ;; the amount of patches in between two roads in the y direction' A  r7 y. c' K+ @/ ]5 O
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; o1 C9 ]) t8 b$ W. f8 k                           ;; it is to accelerate or decelerate" F+ C- o- G6 m5 s0 k. q% t3 E9 _5 w
  phase                    ;; keeps track of the phase! T+ [  ~0 N( O0 ]& `$ X# z
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure4 x. a3 M& t/ y- G, T' L$ {1 v
  current-light            ;; the currently selected light
* l) W' H9 Z2 b3 O
% j8 I' t+ s. J; N# d4 @* y6 P  ;; patch agentsets
: Z7 @$ o# Y, \+ D& [# U- v  intersections ;; agentset containing the patches that are intersections
2 h' s3 R) ?* p# N! s  roads         ;; agentset containing the patches that are roads
" _/ x2 b4 l, W& @1 U- k]$ b/ ?+ @/ k. g* F9 d& G
! L7 B4 z  {! p: l) u9 R
turtles-own, }" z& S1 G+ `' ^( ^9 J
[
  H1 H* M/ M, \) q: s+ B& x  speed     ;; the speed of the turtle1 j9 w4 ~, k' c
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
7 X& R1 i- E) L3 c8 N, Y" O  wait-time ;; the amount of time since the last time a turtle has moved7 g% Y7 h& \2 F% t" o& N
]
' H! H  T' g! H3 g1 K) k2 P
( A0 J6 u" j2 B. f  E+ gpatches-own7 s9 T/ h5 o' ^0 G4 F8 w: z
[
( W) D: r/ i8 k7 S3 P& a$ |) a  intersection?   ;; true if the patch is at the intersection of two roads3 P* b* V3 a% [' `% ^
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 c- v* X. ^1 [
                  ;; false for a non-intersection patches.
7 n. ~& \  T$ N8 n8 U# {  my-row          ;; the row of the intersection counting from the upper left corner of the
' m8 }' }# x+ [* t9 }                  ;; world.  -1 for non-intersection patches.
) A( E, b7 H/ c1 u2 \  my-column       ;; the column of the intersection counting from the upper left corner of the
, N) `' V/ W- W2 u; W& u& R% h* K                  ;; world.  -1 for non-intersection patches.
! C7 H/ X; M" W$ |  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.1 |3 D' i% h, e  \. R3 z  W
  auto?           ;; whether or not this intersection will switch automatically.
4 \4 J2 r5 S4 e% Y. O                  ;; false for non-intersection patches.: @% V' N1 E) x6 C5 b3 I( D
]' A* N: k# x+ A9 c* P# r% R

5 R7 d3 w( v) g& @
" R8 ~2 m  ?& c, l; [% q;;;;;;;;;;;;;;;;;;;;;;
& W; U" M( \2 W$ y1 a0 m. Q' L! ?;; Setup Procedures ;;
0 b1 e3 s1 v7 Q3 u) D) m% w;;;;;;;;;;;;;;;;;;;;;;8 v) {5 r; r" C

* J7 Y6 e) s" |8 X7 b;; Initialize the display by giving the global and patch variables initial values./ K3 R2 O( E3 G' Z* V
;; Create num-cars of turtles if there are enough road patches for one turtle to
* Y! n& u+ g: k# N5 n;; be created per road patch. Set up the plots.
0 j5 n  t- v3 W" h" nto setup* E: b, ~# E( B$ o5 H
  ca) n* l* n6 B+ W  [. |# [
  setup-globals
$ x2 }: n  ]$ L: r! h
3 p$ H1 n" @, V& f  ;; First we ask the patches to draw themselves and set up a few variables: A7 ?! y7 r  o/ T8 C0 I. {! g7 R
  setup-patches
+ P( {3 }6 _5 T% |% Y( ^0 }  n  make-current one-of intersections
+ w+ B; U- c1 D, \5 E  label-current8 B- }) B. i6 i% h2 G) k; J' H

. q. C# m9 r. Y; |# w: g3 d, ^% K  set-default-shape turtles "car"* k$ Y- N& k5 v3 j9 `9 n

+ A; n5 J% f8 y+ L2 f! u: T  if (num-cars > count roads): m3 y3 M2 g0 x; z& i6 i6 E
  [4 z" D: p9 B: t. y8 c$ Y* Z
    user-message (word "There are too many cars for the amount of "
/ ]- i& d7 k$ w& B( J. u/ g                       "road.  Either increase the amount of roads "6 E! F3 b. J% N- G# l7 _& H
                       "by increasing the GRID-SIZE-X or "
- w3 x7 O% N8 E' ~! N" F                       "GRID-SIZE-Y sliders, or decrease the "8 H3 ?' D4 t2 F) Z5 o) @
                       "number of cars by lowering the NUMBER slider.\n"# V) x0 V6 K+ q7 M# A2 J& j0 t. m
                       "The setup has stopped.")
" [8 Q* g( Y, p% `+ ~    stop
  g6 w% b/ [! ]# k4 Z% z; R  ]5 `1 i# H9 ]$ o! T/ Y, [1 |
% S- `0 g8 m0 o# q& u! W
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 w8 Q2 l# U8 T7 C  crt num-cars' t3 T: Q8 e  t- c
  [
9 s, e# m" ]& w! _8 l    setup-cars' O2 N& t/ \. k* R6 t
    set-car-color% d% t  v! M( D% O/ g, @; f  P- e1 P
    record-data% k1 D5 c) w( k5 |# _
  ]3 ?# N' G2 Q2 X
4 r; ]: p4 w, n& u+ u
  ;; give the turtles an initial speed) R; I8 L5 \# g, l# D  z1 z
  ask turtles [ set-car-speed ]( E5 b  w0 Q9 V* t
% v( Z$ k0 ?  `
  reset-ticks* Q" b# B! P; d, ^$ D
end
6 `: Z! [& w, Y7 ]6 {* x/ \4 |$ d0 U& h; x# t, h7 _; R$ H. m
;; Initialize the global variables to appropriate values
/ h, j1 }  _. N+ T" E& Zto setup-globals! e' ]: y# b6 q
  set current-light nobody ;; just for now, since there are no lights yet3 f: p$ f) W# Y/ k! B) s) l3 d6 \& o
  set phase 05 Q1 X* {$ t5 h/ y& h5 S$ F: ?
  set num-cars-stopped 0- J2 }0 m5 B# [
  set grid-x-inc world-width / grid-size-x
5 }+ P8 P4 U3 ~5 h4 R5 {  set grid-y-inc world-height / grid-size-y
7 q5 w/ O6 a  v$ q5 p$ h
. ^% V/ d9 G9 c  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; A4 ?/ b) i( }
  set acceleration 0.099
! `9 g4 N; E9 @5 ]end5 A) I# F0 T3 ~7 j
4 X6 A* L  ^0 T$ v6 Z0 M* p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,5 b/ y. k, u0 C9 k* e  z8 `
;; and initialize the traffic lights to one setting$ j, J" G& W7 n* `; B5 Z; G9 t, P
to setup-patches7 g. N; V* Z5 I6 r3 y3 k; d. h# S
  ;; initialize the patch-owned variables and color the patches to a base-color& {+ }9 [8 D3 C6 [2 M" q- V
  ask patches
+ s6 C- m. _" ], d( F  [2 L3 G( W6 l+ X3 D1 |4 w( j# p" G
    set intersection? false+ ?! i3 z; G( P) v
    set auto? false  K; {, L. l( j2 f
    set green-light-up? true
6 D8 v# G$ v# j$ v    set my-row -18 @" |+ @3 ]! V9 R
    set my-column -1
3 `1 c/ `/ k, O; v* e$ B7 l    set my-phase -1& R5 x8 v, M" f: v
    set pcolor brown + 37 q/ `: m. m) \, B
  ]# N0 p. H# L- R- c0 i  ~

+ M- x  M9 f9 h; j8 I, j% M  ;; initialize the global variables that hold patch agentsets
+ m& Y' V6 u8 U+ _, |' z  set roads patches with
2 G0 B9 v+ `5 J# A& m. [. P" r( A) I( T    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) o4 W3 w' o8 \4 F2 f/ c/ g  ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 x- r- H0 E# w8 @
  set intersections roads with  B) L' g! O/ j# T. f0 B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and* B0 F9 p. S' B8 W
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# S3 H9 T  y  v# |) |6 @) q

. l8 r( X$ G- c' k  ask roads [ set pcolor white ]# ?$ E/ ^7 ~( g9 l( \- v4 e* B
    setup-intersections6 z' }; l' ~. k" b
end+ T* k2 z# p3 Z, g# O+ E
其中定义道路的句子,如下所示,是什么意思啊?
; p7 D  a9 F2 d3 R0 H7 K" M set roads patches with. T/ p# b" f% a, F
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, C3 d7 D: Z& }& a
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: u. F9 {- x7 {5 D! [0 [谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-28 14:25 , Processed in 0.028073 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表