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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。- c) A# @4 w# G5 E$ _$ A# R' N
netlogo自带的social science--traffic grid这一例子当中,' |; Z# J, H3 k; s  P& b0 D
globals
. u- `5 K: T" _# j+ Y6 \. S7 j- H[) L) _8 }9 e1 y/ E( e5 \4 b
  grid-x-inc               ;; the amount of patches in between two roads in the x direction3 j( ~) Y) g9 i
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
$ j0 y7 h) [/ x' l2 [8 k* s  acceleration             ;; the constant that controls how much a car speeds up or slows down by if* Q7 s+ T* j8 {- `/ A$ I5 j) s
                           ;; it is to accelerate or decelerate
; d' H. J8 Z2 F; u  phase                    ;; keeps track of the phase
% P1 e$ m5 z* s6 J+ y1 v( _  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure, K* G1 E! J/ ], h% E7 h
  current-light            ;; the currently selected light
  O4 a  g; S, r1 [# Y3 H8 K1 b" i
7 T& ]6 n1 J4 [" p8 [  ;; patch agentsets1 ?& z; S6 X/ B6 R5 S7 z
  intersections ;; agentset containing the patches that are intersections" F% h: D2 K% y9 S' W1 p
  roads         ;; agentset containing the patches that are roads) y% F1 x% G* S( _+ B9 d
]+ _6 Z0 L; b+ p( F( d6 \

/ @( \& W( b; n' m1 d3 b4 Iturtles-own
7 p" f8 [7 Y, i- H( [5 ?5 t[, H' g1 h8 R' ~" e" Z
  speed     ;; the speed of the turtle2 M0 E1 l: a+ l# ?; n
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
1 ~$ t( l  U6 b0 t" f  wait-time ;; the amount of time since the last time a turtle has moved
6 f, r) d9 ~  W]
" v) F1 L% ~9 L" I( D9 s: |1 |5 n4 a6 ^' y; ?3 v8 R# S
patches-own! v  C, [1 T" ]
[
+ ]: N2 z( r9 {  intersection?   ;; true if the patch is at the intersection of two roads
- d; m" w0 l4 e4 r5 {  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.& ]/ h+ G# W6 }, Z  ]- O
                  ;; false for a non-intersection patches.
8 y' s9 t4 ^% j/ J+ x5 z8 B  my-row          ;; the row of the intersection counting from the upper left corner of the! q( Y2 G; w. ^( [' `. a
                  ;; world.  -1 for non-intersection patches.
, ^5 z* y' y  V6 j# ~5 B  my-column       ;; the column of the intersection counting from the upper left corner of the4 E: W, r' i6 O
                  ;; world.  -1 for non-intersection patches., s) Q3 ^: h( D& u! L' ^( Y
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* U: \3 X0 y8 V. [6 a  auto?           ;; whether or not this intersection will switch automatically.
: B8 E  B4 N9 e' D$ b. I- J$ [                  ;; false for non-intersection patches.
; Q& R3 t. ]/ g$ e! v0 ?$ o]+ _9 u; E: C6 w- x! V

& H& w% X1 W- p% ~$ [: `: t) J9 y) W+ H  L. ]' j0 Q  H
;;;;;;;;;;;;;;;;;;;;;;
0 K. p: p8 F, J% i$ C;; Setup Procedures ;;! Z( R- f7 a7 j9 U, z( q5 {' i7 m
;;;;;;;;;;;;;;;;;;;;;;
' w! z( B$ t4 D4 _' \. J& b
" g' F6 n9 T1 {;; Initialize the display by giving the global and patch variables initial values.
+ G, A! T7 q! j6 `% U;; Create num-cars of turtles if there are enough road patches for one turtle to
' `. N  c/ |' V* ^4 F6 L;; be created per road patch. Set up the plots.
% A8 _8 a! _, Q# @; L1 }) @to setup
4 q( {3 n$ [- O8 e  ca# I  x" g9 f7 {: E9 P
  setup-globals
! b; W$ C' l' E2 v- y8 R  T
" `2 K9 p& o; _6 E+ u3 y  ;; First we ask the patches to draw themselves and set up a few variables  P) M% X$ ^) L1 J. e( i+ D
  setup-patches
) h. q# H3 g* V6 o  make-current one-of intersections
1 n$ ?" ?5 K5 r8 x8 A, }- t9 y  label-current9 f' K! T$ [4 N: L: h
. |4 h, e0 f5 X: J" L( C
  set-default-shape turtles "car"
5 b" z! ?' g( T: _3 u. t0 x* R" M0 K' E% l
  if (num-cars > count roads)2 Q4 K- @* ^8 ^+ d  K! G
  [
5 I" E0 J8 _7 A" D, e- g' W2 ^' s    user-message (word "There are too many cars for the amount of "" R8 ?/ v2 i- |% ?
                       "road.  Either increase the amount of roads "5 ?: Z3 X& d2 [& l1 k5 Y
                       "by increasing the GRID-SIZE-X or "' K! i- s- Z( q' W
                       "GRID-SIZE-Y sliders, or decrease the "
- p; g3 V3 M& ?                       "number of cars by lowering the NUMBER slider.\n"3 u/ ^( }! C3 w0 g2 p1 s
                       "The setup has stopped.")2 \* e; V( `# G4 T8 N# t
    stop
% r1 I6 l7 ~. O: g  ]9 j% W  K. l0 Q8 ]9 Q
6 e! L+ q! _. h% M( ~- u# C
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. Y+ S- H9 g0 ^6 Q% e
  crt num-cars. b/ _. X' v+ v4 U' U: E- r7 r
  [+ l4 Y( v0 k' Z2 X/ l! _' y1 ?$ \
    setup-cars
3 N( s  z, e& X6 N6 Z    set-car-color4 r; P+ G2 O9 r+ v# B* B: \
    record-data
/ G- q) |+ I2 v& x  ]7 m/ K3 g. a: X# H7 R( Z

; @3 b5 k  H' f9 j! |  ;; give the turtles an initial speed
, Y* `2 Y6 B! O* f  |) x! z9 }2 H  ask turtles [ set-car-speed ]7 x0 t1 g% v. T0 b2 e- I
" c2 M- [; n/ q# x! Z' |2 K/ K
  reset-ticks8 h4 a  o' V' O# h  F% x3 @/ A
end- D9 L2 w: t: ]  ~: J
; v+ G2 ]7 j  r) g0 X( |3 ~0 }$ U' m
;; Initialize the global variables to appropriate values) G  }- A9 E0 B2 r7 @
to setup-globals
, y+ I. Q* E2 `$ S/ u3 U1 G& c  set current-light nobody ;; just for now, since there are no lights yet
7 e' j& Z2 T- w! z  set phase 0
5 N- r% o5 J* G+ F- A$ b" D+ {  set num-cars-stopped 0% c: {, I  J- @0 a5 v
  set grid-x-inc world-width / grid-size-x
5 p0 P4 }& L1 D5 }$ T  set grid-y-inc world-height / grid-size-y
; z9 L; P) i! p0 o; T0 s- p
9 R0 Z' l- t( }, Z/ U4 ?& M. P. ~% y  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ h2 O4 s7 b0 C3 X9 g  set acceleration 0.099. n; H6 v# d( i3 K) F' \; M: P2 h
end8 f' d1 Z. A. r% z8 c
: d6 O" ^5 G  Z5 H. I: ~
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# ~: t, k4 |6 G( V, _1 I; f;; and initialize the traffic lights to one setting' _% c  r6 _5 T/ B: \& @- q/ N
to setup-patches$ b) q; F0 Q# B8 z2 M
  ;; initialize the patch-owned variables and color the patches to a base-color; o! T" z( H6 H5 B1 Y" b1 c$ ^. ]
  ask patches) f6 r$ w5 J9 B  {0 Z4 {
  [& W0 o/ X# M2 N' z/ m5 u9 p' P
    set intersection? false
/ R* z: b6 \+ c, D& Q    set auto? false; y% b5 B+ w) q7 s
    set green-light-up? true
' H( s6 N- `8 W: C, y. j. J    set my-row -1+ X) n6 x6 O  F0 j9 i$ @
    set my-column -1
  ^! m$ G6 k/ t2 Y, O    set my-phase -1
3 p6 Q  s% x6 q7 {6 x8 m5 |    set pcolor brown + 3
  G, }4 ~, M" F1 x6 d  ]
0 i1 v  S, J) c2 V. Z/ p* U8 v$ |7 }
8 U4 N  r% X# U) W! c  m3 t  ;; initialize the global variables that hold patch agentsets9 @% B; @2 z  J" w
  set roads patches with/ B$ k: `: G- O0 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! m" D# U2 v4 q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( {8 H3 z4 C) ?9 x$ U
  set intersections roads with
3 A# R5 C  a, \4 x8 z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: N+ R6 C: r6 M# i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]: T  j9 K- D7 u' G: Y7 b
. |1 d, G$ ^* V4 n- K6 f
  ask roads [ set pcolor white ]4 k6 _& u9 x* G
    setup-intersections6 Q) V' o* D+ Y# A4 K' Y* i7 w
end
* Y3 Z% b/ G4 b! u/ ^% p1 D* f% x- g其中定义道路的句子,如下所示,是什么意思啊?
+ b5 n, K. C( u% L: \% F set roads patches with0 i  J/ K$ u5 S7 P' o+ C, X
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. H* R* U8 @$ p9 G" s+ f( I
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 p/ ]& K7 n) y9 P) M( q谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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