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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  E5 D" n+ X9 h; _netlogo自带的social science--traffic grid这一例子当中," e% C; I) Q3 ?2 V+ P" T- S
globals
% y1 T' z  F  j& u9 Q[
! p; o/ j2 {+ }9 \) Y1 x+ y  @  grid-x-inc               ;; the amount of patches in between two roads in the x direction; {' J" b. ^. k
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
) }1 b# k: g0 h! p: I5 [) y4 q  acceleration             ;; the constant that controls how much a car speeds up or slows down by if; H; C. o1 f* u- V
                           ;; it is to accelerate or decelerate
1 m" i7 I) G1 u. h  phase                    ;; keeps track of the phase
: o: C/ t; j( W" A  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
/ o8 B; }  G0 y$ P  current-light            ;; the currently selected light9 V/ Q: F; h; {1 D  k  ?

* `; e0 w- [3 _  ;; patch agentsets
6 o" ^+ O  |5 y" W- `; O  intersections ;; agentset containing the patches that are intersections# H9 D1 X$ X3 S/ f5 t. H1 o
  roads         ;; agentset containing the patches that are roads
5 [7 H3 s' u* P( a]
. S3 y4 u$ N5 S% |! x$ G0 v) \4 L; h
turtles-own* Q% I, @- Q" X2 m; c+ n/ g$ {
[$ ]) \3 L$ w/ m& e
  speed     ;; the speed of the turtle
# d5 r6 g# v+ |2 H% ]! N  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( O) w0 c$ T0 ?/ \3 |" ~! b
  wait-time ;; the amount of time since the last time a turtle has moved
0 x# A' e. E1 ?) _. T, R]/ }% T  }& s8 ?+ c$ c7 D
! f/ z4 x# f1 o4 T
patches-own
8 G" t' b4 [5 z. e8 d. C[' d' B& w/ q; J! ~
  intersection?   ;; true if the patch is at the intersection of two roads" v  @$ f+ a! H4 T* k
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 @3 X& @% B, P- d, W  c: E
                  ;; false for a non-intersection patches.
  E# B& w4 e+ K2 Y, ?+ `  my-row          ;; the row of the intersection counting from the upper left corner of the# e$ O. H' i7 w# b
                  ;; world.  -1 for non-intersection patches.
/ W1 E. s9 q8 ~; `/ W, J  my-column       ;; the column of the intersection counting from the upper left corner of the( W8 K4 o5 r3 ~+ z1 Z: O
                  ;; world.  -1 for non-intersection patches.+ z  _2 Q9 Y3 u- m1 k5 L+ J  ~- b
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
- q1 D/ ?$ @0 Y5 {9 M# l8 r1 U4 Y  auto?           ;; whether or not this intersection will switch automatically.
# B+ F  Y% S0 B, L. f5 \" t( I                  ;; false for non-intersection patches.+ _% n) S* _, a( K
]
6 `, y8 S$ y- t+ q! s+ T. ^  M3 x7 ]+ ]; _  Q) D: S9 N
7 a  U5 y' R2 P% ~$ o2 l
;;;;;;;;;;;;;;;;;;;;;;4 `, a0 [" B" ]: Q3 u; ^
;; Setup Procedures ;;9 F: U( T6 C/ ?
;;;;;;;;;;;;;;;;;;;;;;
" r+ f: c. C4 B9 b% }% @
; n9 \: }; T9 q" X2 D& N( N;; Initialize the display by giving the global and patch variables initial values./ n0 _- d8 C% {2 d' s
;; Create num-cars of turtles if there are enough road patches for one turtle to
( W  E$ K  x, m9 L3 \; m;; be created per road patch. Set up the plots.( V3 x7 a2 r  H1 ~( @
to setup  C+ c- l" L( W1 O3 j4 A8 @( p8 {; B
  ca
  [, I6 p5 h7 P( D8 [  setup-globals
2 M: y( ^6 A+ H
7 \) p9 j; b, M# K3 X  ;; First we ask the patches to draw themselves and set up a few variables; [: `* c5 u. J2 f  T0 d1 v8 p
  setup-patches$ }) ]! [/ A$ N/ s; b) X. \2 U
  make-current one-of intersections$ x/ d; E& p$ ?/ A# X3 L
  label-current. ^& u, o. O6 f# c. k3 h3 N
& Y# w0 L4 @0 V9 I
  set-default-shape turtles "car"8 ]9 L. @! v, U) ~8 L7 \
2 N# h. h) x8 E- e, i) L2 [! @# I5 w
  if (num-cars > count roads)& F$ [& R/ g4 |1 E+ u
  [' ?! J5 k2 q  c1 c+ i- o2 G
    user-message (word "There are too many cars for the amount of "
' X7 a# I& ^' e                       "road.  Either increase the amount of roads "
9 @0 B% r9 q, M6 M7 o                       "by increasing the GRID-SIZE-X or "
' ?" D# n/ s! N: k. s+ Q2 {1 ]                       "GRID-SIZE-Y sliders, or decrease the "0 ?* o6 H/ R# H
                       "number of cars by lowering the NUMBER slider.\n"
1 p# H2 ^" a5 C9 w: p                       "The setup has stopped.")& f( c! P; e, Y; N
    stop
& ]0 Q" C/ c% `5 v  ]
3 g! q: O2 K4 E, N
" h% G' L0 u) y: Z4 ^+ D  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& t6 w4 d: \6 u. ^( H% |  crt num-cars
2 N$ H9 T+ f6 ~9 u" o3 [" A  [4 q/ V* a" u# G- [5 [
    setup-cars
/ Y1 M" j5 N, T; f& ^6 l# w" \& l* _; u    set-car-color4 A1 `! x( P4 N
    record-data: h$ @0 O7 w. E. r4 T9 e) q; w
  ]6 B4 O; D) b+ D. y% Y! j. l) N! Z

1 O* |/ F, l" _% \- F  ;; give the turtles an initial speed
# F. B/ [2 z$ m9 i* x  ask turtles [ set-car-speed ]
6 {7 {! w3 h8 x7 w" c! |, ~
& R* l8 K$ U; v  W/ h  reset-ticks
4 D% G( u- L% A* }end
+ T  A! T& I# U! x8 Z/ `9 A/ f( I3 g
;; Initialize the global variables to appropriate values; t' Q$ h- U1 p# ~7 d4 G
to setup-globals
; l! ]6 E6 E) R: n  set current-light nobody ;; just for now, since there are no lights yet
% f% [* T$ e4 Y( n& P4 W  set phase 0: B" ?% }+ u/ p+ D
  set num-cars-stopped 0
# c7 b4 J2 v- R8 E' G  set grid-x-inc world-width / grid-size-x
' j9 Y9 ?* W7 I! _8 x; R* [* W: q  set grid-y-inc world-height / grid-size-y* I2 t* _! K  y7 b4 V8 b( L

, L( L4 ^6 h, Q/ Q' Y  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary; K- ^/ H7 k* |) j, B" w
  set acceleration 0.099
& |+ Y3 B& b7 _. _2 a2 W  O2 Hend
' G: ]  v7 I. O
6 n% |# U- M9 e2 F  ]# J$ I;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" D" ^3 H7 e2 B, @- P. C8 X;; and initialize the traffic lights to one setting9 K- X" D& T* u4 ~: C
to setup-patches0 A- f+ W1 c0 ^5 [7 M' V
  ;; initialize the patch-owned variables and color the patches to a base-color
) i7 o. d2 F. ]/ Q+ ?( W1 f  ask patches
7 b! M: v+ Z$ n. ^, C* G  [4 |) e. h) j+ `9 N
    set intersection? false
4 C( d2 r; g" \6 _    set auto? false
8 A, L! q1 }& H; R4 e    set green-light-up? true( K0 t7 U; o) Q" l/ z" Z
    set my-row -1
2 q- W8 i. f5 d- H    set my-column -1
8 n1 x8 o: [' d5 d; w$ c    set my-phase -1- \( e  j& {) H* c% P2 p6 ]  S+ T7 o
    set pcolor brown + 3
; I# {# e) Q: T0 i  ]$ O  }. t, C! O+ d4 Z

1 ]% S5 V" }  w( l4 ?; _  ;; initialize the global variables that hold patch agentsets" O0 j6 I; B3 x9 c4 G
  set roads patches with
' o% E! B9 o6 G    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
1 J% N* C" T1 }* ?- @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' R5 K% Z+ \8 t% F( \) Y5 t  set intersections roads with
* [7 [  ]3 I, W( p% f# t4 b    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& h8 A. a% A! T6 o1 s7 m
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& m, y) S! c" _
& o# d5 Q4 x* L  ask roads [ set pcolor white ]2 n1 `4 w# C2 R  P2 d) P
    setup-intersections
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其中定义道路的句子,如下所示,是什么意思啊?
) Q% e: C8 i( I8 [0 b( u; d set roads patches with
3 o- r. P& K$ D- \    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# y% p& A7 e4 l6 E- v
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 Q* `) G: o' d" G' Q
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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