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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。. M' f  P- ^9 ]9 S
netlogo自带的social science--traffic grid这一例子当中,' V. y9 ^# d9 j/ N' K( h7 _
globals
- V0 B0 e: [3 Y9 a4 q  H. A% Q[
( [; l" q. ?' @1 S- a  grid-x-inc               ;; the amount of patches in between two roads in the x direction
: G( w+ V+ v! Y" P* t  j2 Y8 c  grid-y-inc               ;; the amount of patches in between two roads in the y direction
: G! @* O% ^2 T, Z& [  acceleration             ;; the constant that controls how much a car speeds up or slows down by if6 M# G; e' x0 n1 s" N: f7 }2 s% n
                           ;; it is to accelerate or decelerate4 Q6 h7 _0 j+ x7 `8 ~5 L
  phase                    ;; keeps track of the phase& n2 K2 m$ J4 W7 I) e0 k# w) Z
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
$ T+ y: w# H2 q! |6 u  current-light            ;; the currently selected light
2 h, p; u6 W& w2 k; I- `$ D" L8 k, f4 k$ w3 b
  ;; patch agentsets
% R. m. }& I0 M3 n6 M' A  Q+ g# P  intersections ;; agentset containing the patches that are intersections4 S0 e3 x$ M7 a$ U
  roads         ;; agentset containing the patches that are roads
6 z+ X( c) N' M]2 i0 A2 o: e$ V/ P" U, n+ A
/ p% M# f7 O$ A8 y; H! `1 H
turtles-own
5 z0 Y8 z! ?9 o[+ B0 w5 p& \# D2 G
  speed     ;; the speed of the turtle
# T  I! p" g2 k% l  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
, Z6 A) E( e/ ]  wait-time ;; the amount of time since the last time a turtle has moved
$ Y! b! s( E2 E]5 r5 S' N8 J+ L5 A6 l5 k* N

! z3 O) U# S, s) z- c, W' q5 E: C+ Bpatches-own
- E% N. o. f4 h1 [8 L' h[! |- }+ g; S: D2 l7 a! M& U! {
  intersection?   ;; true if the patch is at the intersection of two roads
+ U6 Y; K- ~0 b7 ^' j% Z8 P  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.9 F3 v2 U$ Z6 f$ d+ `4 Y) F
                  ;; false for a non-intersection patches.2 i: L0 x; B( {3 ~% h
  my-row          ;; the row of the intersection counting from the upper left corner of the  {6 L/ Q3 N$ v7 K  s3 f5 E9 D
                  ;; world.  -1 for non-intersection patches.
, `5 ^% \& N% G# I& o2 d$ B  my-column       ;; the column of the intersection counting from the upper left corner of the
' E) {% ]* k* e) U9 d- ?3 n2 K4 Q* C                  ;; world.  -1 for non-intersection patches.; g7 M6 e6 V) e, m
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
0 q( m; b. q  G6 Z; s. [8 \  auto?           ;; whether or not this intersection will switch automatically.
2 O4 O3 _$ P) Z1 \$ y% h! r                  ;; false for non-intersection patches.7 \7 c# T* F2 s  D
]
9 v# L; j* R- k5 H! I6 r# a# {1 y3 m+ ^7 O2 c; c( v: ?
0 O$ z6 {; J$ a# l
;;;;;;;;;;;;;;;;;;;;;;6 }" {/ E; v6 K9 E
;; Setup Procedures ;;/ G( h5 Q3 u  j  T  y
;;;;;;;;;;;;;;;;;;;;;;! N% }6 }. C/ T3 q1 e! D1 J
" N4 k; u4 k9 D$ T% W
;; Initialize the display by giving the global and patch variables initial values.
4 K9 r- y+ m2 N' t2 v& ?2 b: {7 p" B0 f;; Create num-cars of turtles if there are enough road patches for one turtle to' C, h- o8 h% o1 O0 H
;; be created per road patch. Set up the plots.
6 G) |8 E: b% d, }to setup3 S8 i7 t' }! H: ^) y! i( x
  ca2 L: Y% r) D" }# f; e
  setup-globals
0 P1 u. @( t: V, j1 i$ T* s" t8 N. v+ o% Q" d, o) z. G. Z. X
  ;; First we ask the patches to draw themselves and set up a few variables
8 ^0 ~, r) W, a$ i0 N2 T1 z  setup-patches
0 a- N  v9 s# N; d+ o  H, O  make-current one-of intersections
2 f  t) w! d  }. E  label-current) K' T  b9 z2 y
8 V6 X% }9 {1 s: V4 V
  set-default-shape turtles "car"1 X2 L' |' S/ i- i" O, T
5 Z" y- |2 B( g) V" V
  if (num-cars > count roads)# n6 P. e. p6 D* t0 G
  [
0 q' Q9 Y( {  o    user-message (word "There are too many cars for the amount of "$ E% }% y- x! M1 _3 s% b
                       "road.  Either increase the amount of roads "+ w0 O8 A( S4 p; U4 x
                       "by increasing the GRID-SIZE-X or "
! C5 U- Z8 l/ }3 \9 ]8 d                       "GRID-SIZE-Y sliders, or decrease the "% R# A- P# b( A7 C  ?
                       "number of cars by lowering the NUMBER slider.\n"/ ]7 n9 M; ]7 Z; Q
                       "The setup has stopped.")
; }6 K8 v2 O1 h! A: a4 t    stop
, [2 Z9 k$ o5 D( I" x0 j1 f  ]0 W. k. N2 t# P1 v! r- w: K' ?2 q
0 J; V+ S# r! v. O4 V) P3 W& m
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
8 D3 E) k( y0 O, k3 j  crt num-cars# ]7 @2 w6 ]2 r: c. U  a& ~8 u* \, {
  [2 |9 I0 q) M+ L1 o6 p+ o
    setup-cars
) m! r  o5 p- Q1 N# C    set-car-color) R3 E* N" d' g- C+ x+ D
    record-data2 c- O3 {) C% S6 H/ p. o. X0 d
  ]
( T  J' i' M9 D% s+ i' b& W/ R8 W" B' I
  ;; give the turtles an initial speed
% F! C* q! ^- c4 t5 f# n  ask turtles [ set-car-speed ]
- b: t7 T7 p& ^4 b9 c. D  d) T( B% L( Y0 W) z, m
  reset-ticks' k. i! v- ]; f# L! [5 O" K5 A
end/ }  \# V7 O6 Z! K. w/ H/ P
/ ^) \% p/ T$ i) M
;; Initialize the global variables to appropriate values
! X3 W7 r9 o2 q  D, ato setup-globals
0 F* u9 p% h$ [) i% ~  set current-light nobody ;; just for now, since there are no lights yet$ Y; A5 D# k, d
  set phase 02 [* Y  ^3 s3 b
  set num-cars-stopped 0
  q" a( P' Y; F  set grid-x-inc world-width / grid-size-x
% H- N" K6 J$ d, q- C  R1 K( ?  set grid-y-inc world-height / grid-size-y7 R5 ]# p4 d* r* o+ u9 [
" b# n6 K& d: _  M, y# W, l
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: X8 X4 U8 u) n7 r, s- Q& y  set acceleration 0.0991 ?' U" _% Z% C! L6 E0 k- S
end% q# H; J7 w' ?  e
9 B$ S# \4 [! E
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# z  [8 j0 x0 A# Z3 w+ f;; and initialize the traffic lights to one setting
; l* G$ {1 Z8 p8 F* cto setup-patches
& w4 f; b, T( ^  |# r$ I0 d  ;; initialize the patch-owned variables and color the patches to a base-color
7 c. b: Z; I0 n1 k- t* g  ask patches; ]" E" F$ Y6 F
  [/ p) }& a* v+ I, X
    set intersection? false
& j  X$ D0 {) T8 M. g! U; s    set auto? false
0 ~) h3 r# o" z    set green-light-up? true" }# M7 K$ B& ~! {. C; t" r% j
    set my-row -1+ S" F' @- [& g' Q7 N, h8 p- y: T0 J0 e( K
    set my-column -1) e# W: ~+ f  n0 F
    set my-phase -1
$ [' e$ D! w* s4 M7 s( ^* ?6 u    set pcolor brown + 3
" `. U0 X1 T- X- }5 w/ U  ], X/ f3 y8 q* k) ?

/ U+ c: Y. O2 r  q, ?  ;; initialize the global variables that hold patch agentsets
+ U3 x4 a. z8 X8 K) o4 m  set roads patches with7 T- Q1 j$ Q+ L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 ~: H/ `) `! W4 N7 _" I7 J) R) k" v1 |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 i+ M+ Z0 I- F5 L. r* T
  set intersections roads with
* Y' F# f/ ]5 T: X' M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
0 L  @- V7 h8 X* J1 i4 @, S    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& x4 R" \8 ]+ r6 q8 Y1 x% u8 R) q" e# L: S0 f( E
  ask roads [ set pcolor white ]/ t. @9 V* J" M/ j% U& H0 [( N9 m
    setup-intersections2 f( z) @7 p1 G
end
$ B/ b- b% u8 I) @$ E  V其中定义道路的句子,如下所示,是什么意思啊?
' E3 x  [* Q* V5 J8 D set roads patches with+ k- G9 }  c% [$ x/ }" \' U, Y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 `$ M' H0 T0 b8 F    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; I/ r* u1 g9 P
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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