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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 ]$ o# v: F' Y2 U& ~, l+ T' m, Pnetlogo自带的social science--traffic grid这一例子当中,
1 L5 P) h: _# p6 M4 w0 Kglobals. e" F+ h0 Y5 T4 N+ M0 c
[  p! r/ }3 [* `0 R% \: i+ `
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
$ p( M6 z3 x% _. J  t4 G* j2 O$ F  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ E+ F# c- s; s$ b1 l
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if2 o3 B* _# E3 b
                           ;; it is to accelerate or decelerate+ Q$ i  _+ j% C; [
  phase                    ;; keeps track of the phase( }5 x) Z* X8 G2 t5 F
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
' G% e4 S* l4 X% U0 a3 A8 i" Y  current-light            ;; the currently selected light
( d9 h) c3 R  s: G
3 i( D6 G: X( v$ ^! d4 e0 _  ;; patch agentsets2 W' W) G7 G8 U3 w# w
  intersections ;; agentset containing the patches that are intersections9 x1 Q& v4 m  l) z( x( c2 q
  roads         ;; agentset containing the patches that are roads
5 I2 |. Q! ~/ B! N/ @& Z]9 I5 @4 L. l$ W: |2 P' n

$ v! d2 T0 o9 G, d- v0 x( `turtles-own2 }' Z& h1 B: C# N
[
. \2 m. H7 q, b1 |( ^. j& Q1 {# H  speed     ;; the speed of the turtle
' Z! A4 ]9 ]$ Z# b  R: i. F: r* P  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 N1 g4 T) e9 L- K  wait-time ;; the amount of time since the last time a turtle has moved
0 i7 M' z# V# V! e7 D3 S) k0 ~0 m]
( B0 x, k& v( _! s+ [" Q& U  U
6 ?! i; ~' h. Y& ?2 N4 F4 gpatches-own8 O, {2 c2 [+ n( c+ {/ z1 U; e
[
% M6 |1 [% J: Z0 |1 h( z  intersection?   ;; true if the patch is at the intersection of two roads/ D4 n. W% t7 R$ z
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.! H/ j! ^' ?' i6 x! D) x
                  ;; false for a non-intersection patches.! O0 ?1 l: U9 t& w% ?+ e' Y
  my-row          ;; the row of the intersection counting from the upper left corner of the
0 c' {. i8 @( b7 @' X+ F+ ]                  ;; world.  -1 for non-intersection patches.
2 e# a) D7 T0 m5 ]7 U8 c  my-column       ;; the column of the intersection counting from the upper left corner of the+ M3 b* J1 P* B; a' P* {
                  ;; world.  -1 for non-intersection patches.
, Z& y( S' V( w8 W, q! o% `  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.0 M: T/ |9 o6 ?1 L
  auto?           ;; whether or not this intersection will switch automatically.
, _- r. u9 [) j) v& G2 w; d                  ;; false for non-intersection patches.
7 C; Y9 h2 d7 h+ q9 [- p# C! ?' w]" S; W+ ?: n8 l
6 C  T" }3 s9 f) h% K) }. l  q
% f) Y/ {5 X* R; B! K8 O
;;;;;;;;;;;;;;;;;;;;;;" b, A) ]6 J8 E: I+ V/ a: T* M
;; Setup Procedures ;;
! T  }1 X/ r2 E& T7 L& j;;;;;;;;;;;;;;;;;;;;;;+ h2 c( `5 b' }, D7 z1 G) j% q

- C9 l5 h4 M& f- u' c4 S# G;; Initialize the display by giving the global and patch variables initial values.1 l$ x9 @6 r5 D4 E' Z
;; Create num-cars of turtles if there are enough road patches for one turtle to# ~+ ]; _0 o) S. E; N$ Q9 `! W  S
;; be created per road patch. Set up the plots.; F& P) i0 F7 h! b7 ^+ }9 E
to setup
, G+ U3 l% q4 p  M2 d  ca
! ^# o4 m4 L8 ]: J9 Z  setup-globals8 b0 f7 v! ~# h+ n) x, |
9 M# s1 ]! D% S2 U# @, _
  ;; First we ask the patches to draw themselves and set up a few variables
: U  O$ [, _8 ~: ~# H0 T% i5 l+ x  setup-patches
8 @) g. i: r- f* [0 W& `4 z. y. r$ I  make-current one-of intersections- r0 I$ z1 E  K) ?  g2 b+ J; q  K% f
  label-current8 b# Q7 i3 B, B# A
/ p! s( `$ Z2 M# Z6 z  Y* r8 S/ v
  set-default-shape turtles "car"5 ]% `6 L9 O: T" W3 b$ }. V* `
% z, M+ v, m/ T/ f' [' S  C6 t1 [
  if (num-cars > count roads), ^& v8 Q3 E' r/ {
  [
, d' X' |3 [! C9 C% c$ w5 A    user-message (word "There are too many cars for the amount of "
. i: Y& A# O) Z                       "road.  Either increase the amount of roads "/ y' I* r) X6 |7 y3 A" l% S. O
                       "by increasing the GRID-SIZE-X or "
! j1 e: d' l: o. p                       "GRID-SIZE-Y sliders, or decrease the "
8 _$ ?) n. i1 @6 ~* `6 O                       "number of cars by lowering the NUMBER slider.\n"
  \) }( d, G* z! E9 o4 L7 ]4 S% L$ }; o                       "The setup has stopped.")
& ?7 M" I% w# }: i    stop
+ o5 ^2 g( T: R. O; g( P3 f8 j  ]
5 S3 R. z3 C! }5 P) \+ S0 J
- n; b6 S+ @2 K1 f' [- d  E8 L  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. t) ?& k4 J$ l9 `* B
  crt num-cars
, t- m" }, n4 \4 d( `  [
( p1 e0 Z% w" Z: e, ]    setup-cars
) P0 s% U/ U1 U1 Z    set-car-color( @1 M% R. E9 p2 c& t. l- g
    record-data' {; I5 k! ~& z
  ]
1 K( s  P$ O) t
1 f5 ]  E8 u( T. [  ;; give the turtles an initial speed
3 ]! E. t) I/ w0 p! c- k  ask turtles [ set-car-speed ]. ]2 ^7 z( |: _$ O( X! O

# Y- ]% h8 Y. b' B, G" b4 U+ H  reset-ticks  D) m3 N! A( h* k( D  j) b
end
5 c5 ^. m* C- Z" z9 e" r3 X1 {0 ~" y# U+ @
;; Initialize the global variables to appropriate values6 @, _: v& a  ~5 j9 O7 b
to setup-globals
4 {* H! o; i8 ~* X* W# q  I3 c  set current-light nobody ;; just for now, since there are no lights yet
* n& d5 [' S& W$ z1 e, J6 Q  set phase 0
' r" l% q! f9 v+ D/ u2 L( N; b  set num-cars-stopped 0
7 @* f, u! F4 `  set grid-x-inc world-width / grid-size-x
  ^# X1 ?. ]3 [( x2 ?  set grid-y-inc world-height / grid-size-y$ w. p& S1 y/ ?
! |2 S6 X7 |7 j& r- v# q5 p
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# D8 j7 \2 }, @8 P9 H( a
  set acceleration 0.099
0 G) S5 Z3 `, mend0 O6 a* w4 y- ~6 _  Q/ Z
3 q4 }2 Q) [8 p" M1 I; p
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, k' I7 t6 s* l/ B7 \* d8 p;; and initialize the traffic lights to one setting2 V. u( N4 d4 t$ R1 @0 T$ Z( u! U
to setup-patches7 z$ R5 o1 K0 p$ f1 A# O
  ;; initialize the patch-owned variables and color the patches to a base-color4 Z, o  T+ A, o6 K$ \: Q
  ask patches
$ ~3 Y# g  {) r; L9 S  [- ], c" f- _. {
    set intersection? false
8 b! F3 ^; r$ {6 e( L: R% k9 z0 u5 S    set auto? false
; m- a  e$ r: x' P    set green-light-up? true
! K+ k. l9 X6 Q' t0 |+ I& k3 j3 Q    set my-row -1& Q  F1 N( }9 F/ G
    set my-column -1
6 q- S  f7 K! ?+ E0 o    set my-phase -1! d/ u' u3 E6 ~, i. ~2 F
    set pcolor brown + 3
# H5 I. G6 m1 C2 F' f2 N* n  ]! O% q- o# r/ ?( t

4 p+ e  S  b' ?- i! R0 R) ]  ;; initialize the global variables that hold patch agentsets
( w) Y6 ]7 H# N6 M  set roads patches with
7 ?( K# _$ v4 p& X: f% D- }: n    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" K2 H; I' s! L3 `5 G7 P2 T1 B
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 k* x; i2 q0 \& s# u4 V% v
  set intersections roads with
/ J; E8 A2 u7 d* X3 ^/ k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 ?7 P. i2 a: P  r. s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 t" Y1 m8 u8 W% Q3 I- D- w# c# R1 ]
  ask roads [ set pcolor white ]
. P( i8 t0 r% F9 C* r% N4 N$ H, o9 W    setup-intersections1 w4 I9 W; p3 c+ Q7 q! l, T
end
2 Q" p  _( P# D! K1 W/ y; t其中定义道路的句子,如下所示,是什么意思啊?
! W& B8 a* F1 Q, m set roads patches with
) |2 c1 q, [" T1 z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& D+ H* o9 y8 B& K) v4 e* ~3 m$ U    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' H2 u  }  r: S  O: |, d5 D! K+ b2 _谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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