|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 Y& g# w! F9 l/ |& vnetlogo自带的social science--traffic grid这一例子当中,
' E; ?, k- K7 U8 sglobals
" U7 o. S0 F$ C/ h/ p[" [( P$ A3 Z% L4 ?9 |# `& j5 f% x
grid-x-inc ;; the amount of patches in between two roads in the x direction2 o3 n) w: V2 F2 F8 B/ X7 C# W
grid-y-inc ;; the amount of patches in between two roads in the y direction
8 S; m. u& j; @! A: P acceleration ;; the constant that controls how much a car speeds up or slows down by if
3 }* V( `+ }4 M! {( r ;; it is to accelerate or decelerate2 w6 o z0 ]* X% p8 l
phase ;; keeps track of the phase
7 X& c! e+ S% _/ F6 ` num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure% ]; h) j1 T" H: L) R
current-light ;; the currently selected light
- S, W8 ]7 [% p6 M$ ?7 y
* N" j/ ?) d6 E/ @2 Q8 ` ;; patch agentsets
; U0 |% g! b5 H# ]0 a intersections ;; agentset containing the patches that are intersections& i& G0 _' I9 d
roads ;; agentset containing the patches that are roads( g" B7 ?: r! k+ ?
]
) D0 f& P7 Q: q3 m6 [/ }/ v6 U- b) |! g% P( l, V
turtles-own
2 p* ~9 B( _6 l1 `/ D- N[
2 H& I' j% e( c' n+ C: [# R1 | speed ;; the speed of the turtle( w3 @6 {1 U0 N" H
up-car? ;; true if the turtle moves downwards and false if it moves to the right
6 b' U9 [" B1 ^& t wait-time ;; the amount of time since the last time a turtle has moved; N: N3 W6 }9 | c5 d2 P
]
+ y2 X2 N% F1 S6 {: P1 t# L1 Q# @8 I# j) t, S9 Y) r
patches-own! `: o, L: J1 n' y
[
: O3 Q% O3 D N/ g X intersection? ;; true if the patch is at the intersection of two roads6 h& p4 T4 I1 ^! d8 u8 S0 Y
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
# e0 v; \& ?( O% @5 Z# b" n9 P8 ~ ;; false for a non-intersection patches.
$ d2 W, l% w/ Y+ b1 X my-row ;; the row of the intersection counting from the upper left corner of the
. E S8 P0 ?- C# C* q9 Y9 l* ` ;; world. -1 for non-intersection patches., w: Z, D/ \4 p4 I+ ^
my-column ;; the column of the intersection counting from the upper left corner of the) y3 Q* x+ ]0 ^ Z5 s3 W7 q5 {
;; world. -1 for non-intersection patches.
A1 K9 u v" V. ?: Z: E9 ~+ Q my-phase ;; the phase for the intersection. -1 for non-intersection patches.9 o3 w- R7 d9 U0 O
auto? ;; whether or not this intersection will switch automatically.
2 [0 W- e1 I5 K7 U, c1 m( o ;; false for non-intersection patches.
1 @4 n# X6 \# ^$ }1 D& \- w]
! @) Y/ x; o) x+ \
7 o' i1 h! E% p& `4 P. n9 r$ f/ }& \' {; s/ c2 ]# v" L/ c. A" }( f
;;;;;;;;;;;;;;;;;;;;;;5 ]# c/ v% g/ Q+ c0 P
;; Setup Procedures ;;, y( ?- ^* Q% J C: j; _
;;;;;;;;;;;;;;;;;;;;;;
1 _ g7 z1 F7 E6 S2 n7 |8 j* M- A
g- ^# v' z- b$ Q) P5 G# V/ p;; Initialize the display by giving the global and patch variables initial values.
( N/ t* w+ q' \;; Create num-cars of turtles if there are enough road patches for one turtle to; \8 K; H, z; d: L y
;; be created per road patch. Set up the plots.
" f8 M) W8 D4 S" m! xto setup
1 P4 E3 i. z6 h5 b. r6 ^: F7 b ca
2 q5 Q1 \- R- Y# p) y setup-globals
" ~* ]0 b: U6 x; y! d K9 `; ?4 j7 H! f0 H" _% G; b9 N: |
;; First we ask the patches to draw themselves and set up a few variables. A9 o7 m" P: C; `7 v" t, e8 }' C
setup-patches
! C3 u5 z$ ~0 a2 u make-current one-of intersections
: b' [' \+ v8 p; `5 {& P' Q+ _ label-current" `5 k4 _# `- q
& S# J% O* j# |, j+ \3 T% ?
set-default-shape turtles "car"1 ~& K' g8 G2 J
1 `: S5 I: x: _& y V) {" i8 L if (num-cars > count roads)
, w5 V. M7 [* h [
6 J6 q# v* f7 W/ x, U user-message (word "There are too many cars for the amount of "
! i S/ u8 @1 O, h "road. Either increase the amount of roads "
0 a4 b- L3 Z% s8 M% h* b "by increasing the GRID-SIZE-X or "
" K; O8 k g1 o$ y( [0 f: L "GRID-SIZE-Y sliders, or decrease the ": E2 I: u1 I+ |/ I7 G, ]3 Z: E" M
"number of cars by lowering the NUMBER slider.\n"- D% }; C! E' Z6 [" |: b) ^% H
"The setup has stopped.")+ z9 X6 |8 T: N' z, p
stop. J6 J* b6 S! F2 ~
]1 d" f2 J/ Y! l r3 C" a
$ x( o2 ~$ D% {5 D
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& B# h" b3 ^+ J crt num-cars8 A) h- i4 z2 o6 w6 i
[
* x3 P5 W. r& I setup-cars
7 R, r2 s! a9 c# T% P1 @! C( n set-car-color' z7 [3 J, K+ ^9 C g
record-data
2 k" x8 U* \; ~% O, W ]
$ y2 g" X$ R4 K0 J" m
* g Y/ G$ ^6 r5 k2 j2 j& C ;; give the turtles an initial speed
% T* h0 _* O$ ^$ v3 E( c ask turtles [ set-car-speed ]9 A- j+ B8 ]& W3 N
/ z/ W# H. C, G4 o2 ? reset-ticks
9 V7 j6 r2 L! S" V0 Tend! Q: W$ m0 F2 ?6 B2 r7 \/ }8 V) H
' ]: Z j2 K& R/ \% }: e! Y;; Initialize the global variables to appropriate values
! d% u! f/ E R; h: P6 nto setup-globals
2 ^1 Q, }; |9 {, \* f/ V! Z set current-light nobody ;; just for now, since there are no lights yet! L- v( u1 ?4 n8 x6 n! a+ c5 }
set phase 0# Z8 V6 g/ q0 r# I! n2 T
set num-cars-stopped 0
8 {+ R5 T- _# g& u set grid-x-inc world-width / grid-size-x
" G: _; p0 e2 F+ c) b3 q; } set grid-y-inc world-height / grid-size-y
" N8 e5 C) I9 e, D$ }) \) W4 U
- N+ V' e$ i. }+ `! h' | ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 E, v% b' Q6 z# |- K) o set acceleration 0.0999 K% y8 b6 z8 D" F1 I
end
" a6 ^ ~+ T8 Y2 {
# l- z; ]) G7 V;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
& b% x0 i. L- W7 I# i# Q;; and initialize the traffic lights to one setting, ], |5 F, k/ z2 S" R
to setup-patches( |. I2 P8 R& k" ]% @3 o( ?0 T- O; s
;; initialize the patch-owned variables and color the patches to a base-color) t* w: V' B2 E9 o
ask patches' E6 l; D7 B+ C) o+ r2 {* l! r! {
[" @' \7 i3 J- S2 R" o
set intersection? false# f$ o( M; A9 W. H
set auto? false5 R) r3 q h! V
set green-light-up? true- Z: J3 v7 \% W2 |: {$ o
set my-row -1
' l' i Q. \# F+ p, k0 L' n, {4 u set my-column -15 h ?2 J& I% l* A/ P! [% p
set my-phase -1
/ ^0 {: u {1 D1 m; g set pcolor brown + 3
1 ]8 O7 h9 }* p7 M* z6 E+ Z$ x7 Q ]
' ]4 U( F9 }1 F) h2 v: J) S8 K* j" O* B: W
;; initialize the global variables that hold patch agentsets$ u4 U4 v/ P* @4 q3 }7 r" L
set roads patches with( d8 ?7 r8 a+ O+ P8 f
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 ?! A) x" i1 y1 w3 ` (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 ^- p4 w" E3 f set intersections roads with& j3 {/ a! O5 M; i4 F' C6 U0 S
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and, b' w& i, u) e6 o" s# ]1 n+ W6 _
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 |: ?( q* h7 ^) R, W
0 X* [# D, b) r4 o
ask roads [ set pcolor white ]& E" v1 ?5 `. C* h T
setup-intersections2 H' { T+ E2 m5 Z4 i" b Q
end
) j$ T# u* H2 F2 v其中定义道路的句子,如下所示,是什么意思啊?
; q B" B$ k% J set roads patches with8 y, c1 U, D1 z- p7 E
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, L$ b6 b& |0 J1 L
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]. [: ~8 ]. c9 U, |
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|