|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。' S, `: S% |: l2 C% M G- v, x/ Q2 l) J
netlogo自带的social science--traffic grid这一例子当中,
3 `3 I: [$ T, D9 }globals
8 F8 Z6 O8 L; G! U* C* B7 J- t[
7 k1 I: n2 i( p7 e grid-x-inc ;; the amount of patches in between two roads in the x direction4 r% V& [ e9 k. ~- s3 H$ A% u
grid-y-inc ;; the amount of patches in between two roads in the y direction7 ~' c E- ~9 U- M) a
acceleration ;; the constant that controls how much a car speeds up or slows down by if9 L/ J: X( {' h
;; it is to accelerate or decelerate& T4 F6 A) T- L0 e7 K% D
phase ;; keeps track of the phase2 F% }9 @, U1 b; }6 Q0 i4 u
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure1 J( M6 X$ L2 M. h- \; [6 A* _
current-light ;; the currently selected light
( h0 `2 |8 v# s+ s
2 j2 a8 y% u! r5 L. c5 L ;; patch agentsets2 U {' Q* S+ b1 @8 L
intersections ;; agentset containing the patches that are intersections% L7 q( ^, q3 b. G( H
roads ;; agentset containing the patches that are roads: C1 ~1 w& d; q4 h- E+ d
]
! T; [# d9 q, p( Q6 ^3 E
3 _" M* R" B; ~) D. R$ xturtles-own0 |/ W7 o1 g& g3 [! j
[: s9 N# B' O! _6 o- S
speed ;; the speed of the turtle9 _$ F$ F( k# [% t. g$ U
up-car? ;; true if the turtle moves downwards and false if it moves to the right
. G1 I8 z) }7 j4 U+ H+ @7 _- Y wait-time ;; the amount of time since the last time a turtle has moved8 B; Y6 f$ o! N0 S: E
]
. }1 _' n5 S$ x. y
`8 W) ]+ Q6 Gpatches-own% j @1 {, X+ C4 N: T6 w
[; M1 |. J( W) |3 B: {* x. e0 ^7 a
intersection? ;; true if the patch is at the intersection of two roads4 b6 s% t# b4 e% }+ P, W5 ]
green-light-up? ;; true if the green light is above the intersection. otherwise, false.7 f+ `; ~2 ?9 V8 l M: I1 a
;; false for a non-intersection patches.
q8 Z9 i6 v; J1 p% X my-row ;; the row of the intersection counting from the upper left corner of the
5 L" v1 \/ ?' p/ j ;; world. -1 for non-intersection patches.( U. j' k' M3 u1 Z+ y- U
my-column ;; the column of the intersection counting from the upper left corner of the
: y% Q+ x8 L: V& g5 A ;; world. -1 for non-intersection patches.6 _4 }" R7 ?0 \3 u1 D5 [) [# J
my-phase ;; the phase for the intersection. -1 for non-intersection patches./ e! V) S0 ?& u1 w" r
auto? ;; whether or not this intersection will switch automatically.. r' q; l' ^9 \; u6 `( h! X& l: _
;; false for non-intersection patches.
% [+ E; n& K0 h+ E4 d* q]* U( p* g5 u. Q, k: \" m
# ~$ S$ k9 T5 Y) v" D
3 U9 c+ a- E i0 |;;;;;;;;;;;;;;;;;;;;;;- u. @# y- _; S4 O7 N. S/ J! F, S
;; Setup Procedures ;;
( l9 J9 S" Y9 t$ W7 v! };;;;;;;;;;;;;;;;;;;;;;2 j, M. q7 X+ F3 u) s% z2 i
# F( o; B: B5 @! H' N5 f9 |;; Initialize the display by giving the global and patch variables initial values./ a e' I- ~1 e2 y7 n, i1 e/ Z
;; Create num-cars of turtles if there are enough road patches for one turtle to
& h& e: w5 O3 @, `' D2 R;; be created per road patch. Set up the plots.
6 G6 S8 O( _! I0 s/ ?to setup" j. f) Q( D' ] a$ V: M4 T2 y# ]
ca
- t) l+ I4 y4 x1 K% X8 V3 { setup-globals
( C/ S0 ]9 z5 i* D9 d8 y# U& Q+ E$ r4 f# d, j9 d
;; First we ask the patches to draw themselves and set up a few variables- l! ]) m4 c, ~/ P4 ?& `6 W, E" ~: g
setup-patches
! M3 ^+ b7 d6 K e Q make-current one-of intersections
' [& L+ K6 I. c6 W9 N8 ~ label-current; D. b* @0 \2 l% H- u
- { p) G; r/ Q; ?# h: g, s \ set-default-shape turtles "car"
! A/ i. z* s' p5 L5 v1 M& o- n1 u! c+ l5 N z" x1 S
if (num-cars > count roads)
, Q" M1 Z' n, F: T( J. r6 l7 q [
' O7 K3 v) D, q+ @7 \5 e/ _ user-message (word "There are too many cars for the amount of "
1 O' |+ i+ x6 l8 i5 _ "road. Either increase the amount of roads "" G# m# B w/ f% d. e! A
"by increasing the GRID-SIZE-X or "! q3 L/ k) J& K# m5 ~# Q
"GRID-SIZE-Y sliders, or decrease the "
' `" C. r; J% j8 ]) b _0 y "number of cars by lowering the NUMBER slider.\n"5 r$ m. X% F) y+ i2 Z7 e
"The setup has stopped.")
! ~+ \* V( _+ o4 P! w2 X/ t; x stop6 Z! i! Z1 M5 _2 s( B' ~# F
]# o, K7 l4 {" {
& D. p4 K. H9 G7 i/ a ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
9 F. M/ f6 L8 [& A- s crt num-cars
0 o2 S8 L9 ]( p& J" } [
5 K" B7 {( v" o1 ]8 Y: U2 k setup-cars
' b! e6 x8 I4 Z) Q/ w P0 p set-car-color1 G, U1 I) K+ y; V) X8 r
record-data& K/ |! N8 w% Y- A5 S5 @$ }1 b
]
- D v; @- j4 e% m2 t1 v% d/ R' L4 P" I8 l; m
;; give the turtles an initial speed# |1 F- i1 u$ ~
ask turtles [ set-car-speed ]
3 D7 _) g: {- a9 |, y' I1 m8 a- ~
, i3 F7 J0 G6 v* C; Y# @ reset-ticks
. @' ]7 x5 x8 l, P( L$ `+ U7 Mend
, b8 G! j" C" w: v, x2 P
8 A9 U! {2 u {) ^; e;; Initialize the global variables to appropriate values
/ b% e; q6 ]; d0 f3 ~) q4 gto setup-globals. d6 o5 ]2 {7 u2 i; Q W
set current-light nobody ;; just for now, since there are no lights yet8 F" n- m# _: h* x) Y {1 x
set phase 01 l7 y$ D' ?$ y
set num-cars-stopped 0
2 ]6 r; w7 T0 ^, q) q set grid-x-inc world-width / grid-size-x
( N7 @" K# d* M' M ]) I set grid-y-inc world-height / grid-size-y
& i% m& P: N3 Y/ p w- S6 m* z7 H+ V
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary# P: j( E4 b0 ~3 @7 j4 J7 k) q$ D
set acceleration 0.099
3 x! R8 `9 @) r4 c$ Jend3 O% c& J+ k! s- c6 S. [% c
, r% h4 ^. U n- }) v6 m! m;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
! U, F' H9 Y% U. b2 N;; and initialize the traffic lights to one setting" U' ` I$ X" {5 H
to setup-patches% ^7 u' V. T' _* L/ i
;; initialize the patch-owned variables and color the patches to a base-color% W! C! h& b9 q3 k' p D% X1 U
ask patches
) H" g" e) V/ s* O' K9 P! ~ [; r# w. U/ s# M6 Y, M% A$ |
set intersection? false
1 L& \$ F1 I) E9 \# q set auto? false) x) q: g; y( y! p: d
set green-light-up? true( c& \$ B+ M B7 J( F0 k6 u
set my-row -1
- o( C" S/ C: i7 |/ I: u% m set my-column -1. c1 R$ ], a9 {: s0 f
set my-phase -12 h% @' g% i2 P- C6 e( I( ^; |
set pcolor brown + 33 ? t* [5 S2 ]+ j# k$ V
]: R: j. Z% c% F4 t* B8 V7 g
$ u( h" ^7 Y, ~5 @' r
;; initialize the global variables that hold patch agentsets
% b, r) o0 `" o7 F/ i, y set roads patches with5 a% A- U* S m' Z) `' ?
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 x/ Q( q _ O3 x9 \( h- i6 f
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 {* w- i+ j) W. ^
set intersections roads with
) t9 o/ h# ^3 \, f/ a6 e* ~ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# @4 v0 ]4 {! G3 V1 `3 D! _' w; w3 P (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: k* K/ x' F% v$ j5 t( M- h
& _1 C* K, J% z* S- F; q ]/ n1 d ask roads [ set pcolor white ]
! f) C2 [, p2 j setup-intersections b' H# B8 L; Z5 i
end& N+ U; T# F5 ^0 I- k' t
其中定义道路的句子,如下所示,是什么意思啊?
+ P; Q- W; b8 d6 |4 D' T' z set roads patches with$ P0 T- b( C1 a; Q- s
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 a ^/ F X! L% N }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 Q# z( n' c3 _! j: {0 j4 F
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|