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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。8 w+ W! |, K4 i1 Q" p0 p% u* j. M
netlogo自带的social science--traffic grid这一例子当中,( a6 c0 c, o* O
globals0 [: ~$ O! @$ F  B: C8 \) g
[8 s1 x9 P7 t2 q( `: ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
3 d) t5 b0 z1 C1 H  grid-y-inc               ;; the amount of patches in between two roads in the y direction3 h3 f% I6 \5 y6 `4 d8 W; R* E
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if# I$ {4 S8 [/ \5 m' I
                           ;; it is to accelerate or decelerate
# K7 t" u/ Q0 x4 ?4 U# x0 ]  phase                    ;; keeps track of the phase& i" y( m* S! z" w1 p
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
7 B( o8 Q' x2 \! j8 |  current-light            ;; the currently selected light
6 u2 M2 Q  N1 Z$ Q0 W& l6 c( o  Z8 L3 [. I! O# O
  ;; patch agentsets
) ~/ L/ g3 V2 T+ \  intersections ;; agentset containing the patches that are intersections
8 l$ B' Y: ]5 c& z, L, p  roads         ;; agentset containing the patches that are roads
/ j  s3 Y9 i5 z" Q* m1 Q]& A% k: B( a: K* }5 m

8 U: g. U9 C# pturtles-own( G( `) G" O/ n( ^3 [9 b$ E: t3 A
[( q" g- w# f$ g7 D3 l
  speed     ;; the speed of the turtle
" D+ [' ?+ I) V3 u5 }8 _* q9 N  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 }. S* j( @/ p. ?2 J  wait-time ;; the amount of time since the last time a turtle has moved0 r) F! V5 U& [% a0 c+ b
]
/ k5 ]4 r6 K: T0 a+ {
8 j6 `& i* r) j7 Cpatches-own
6 e1 t1 s' v% Y+ S7 `+ ?9 a[% }6 q; W* z! b3 d
  intersection?   ;; true if the patch is at the intersection of two roads
4 A, \# @3 x# G: f9 @# N2 v* b1 r  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.0 D% T+ [" @: h" A7 U( |4 [$ X4 Q* g
                  ;; false for a non-intersection patches.
# _! {) t+ G) f- `  my-row          ;; the row of the intersection counting from the upper left corner of the
" l- H" }3 K8 I9 S                  ;; world.  -1 for non-intersection patches.
' I/ F/ Z; Z. s3 W1 `. m  my-column       ;; the column of the intersection counting from the upper left corner of the
7 L* F3 x# g' y8 {                  ;; world.  -1 for non-intersection patches.- h3 Q) E% A. J6 T, _$ x
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.9 D# g$ [: E0 A6 J7 i9 l/ T  x, g
  auto?           ;; whether or not this intersection will switch automatically.
6 }6 B% W! Q) Y) S, I                  ;; false for non-intersection patches.# m3 d& u* k/ o8 u9 i5 l# @, Z3 D
]0 W; X2 Z% ^, ^, k* D! t, I

, Y5 W5 Y, Y5 @6 ~0 h: d+ ]: l0 w
;;;;;;;;;;;;;;;;;;;;;;
6 F+ j/ t. O9 ^* J  u" h;; Setup Procedures ;;
1 g4 S& ^. Q4 t3 W' W;;;;;;;;;;;;;;;;;;;;;;
/ G0 S) S  a" ?$ y) L, c/ a: j7 H3 m- J
;; Initialize the display by giving the global and patch variables initial values., \, H/ T6 q7 V$ M3 f
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ N3 e* z0 P& }. Z, k( V8 V;; be created per road patch. Set up the plots.. w0 u9 ]8 _5 T& S# e, G
to setup% {9 ^3 a7 |- {8 ^) D3 t  ^1 @
  ca4 J; E- h) T, t; u2 o! x
  setup-globals2 ~) Q3 R; ?8 Q9 \" A/ w" F& G3 ~

2 C: h& P$ k$ ?) w  L* p0 B% A  ;; First we ask the patches to draw themselves and set up a few variables
, l$ v; j( M5 d  setup-patches
0 o- R7 x+ Q3 w+ q  make-current one-of intersections& ?4 f, D" d$ s6 s- g: e: |) N* K
  label-current
) S  {+ e3 y, _% y. g8 ~) }' \
" r+ t5 N3 s) r- b  set-default-shape turtles "car", O- F, d8 W% R/ e3 @  i9 y

6 E) z1 k) ^' ^, X6 \  if (num-cars > count roads)
- y9 Y+ }/ O5 I% E0 J7 s  [7 o2 B; `- S! W, k6 J( F2 B
    user-message (word "There are too many cars for the amount of ", d2 e' e7 m9 k9 @  X7 E
                       "road.  Either increase the amount of roads "
0 p  G2 e. t/ N# l7 u% r; v                       "by increasing the GRID-SIZE-X or "& i* |" D$ G0 g0 E% O* |
                       "GRID-SIZE-Y sliders, or decrease the "% M3 p' q$ r, J8 A
                       "number of cars by lowering the NUMBER slider.\n"' W2 v# @1 r% ^2 ~- P
                       "The setup has stopped.")- T3 Y; y- \5 e: r' E0 H! q4 _7 J
    stop
7 V/ ~; \1 ^9 r9 _/ k* e3 T% f* k! O  ]/ u3 \6 a1 j! S3 [9 l  n8 N

0 y4 w6 j$ V: C0 h" I" K2 A  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color" p4 j) l3 T8 P8 I
  crt num-cars5 u4 r& x& V, ^3 a( A5 [
  [
0 ^/ w8 q) W; Q: D    setup-cars
& t3 {0 x8 e5 {# s  k6 V' f/ a    set-car-color
5 j' J* L. ?6 i4 n    record-data& C* |# R0 l: k9 M/ B
  ]: c- D6 h. P: \. v, z. B' ~
8 t. ?; e9 U# F* S* }
  ;; give the turtles an initial speed, g5 x; a8 E4 T9 ^
  ask turtles [ set-car-speed ]
5 E6 y* h0 J- ]2 a6 i( n/ Q: |! L* E6 x$ |, K! D: O
  reset-ticks, ~9 W/ o6 ~2 I$ d% _6 F
end
7 ]* j; F0 m, S- h& y7 T; |$ A" `; T: ^5 O; B. l5 r
;; Initialize the global variables to appropriate values, }) u( \1 c# Y% D1 C5 ]$ B% D3 ^
to setup-globals3 e0 |9 ?6 A. B
  set current-light nobody ;; just for now, since there are no lights yet
1 U$ F3 \8 J8 ]  set phase 06 G/ U2 O& a1 m+ u1 h$ i0 [/ t5 V
  set num-cars-stopped 06 J2 A* g- T3 o% q" \$ [
  set grid-x-inc world-width / grid-size-x1 s0 Q  J/ j0 `) |
  set grid-y-inc world-height / grid-size-y
- N0 C0 J) a' g% z$ ?# A& s$ V- ?9 K7 N) c
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
8 }- v3 N9 x! u3 D# i  set acceleration 0.0994 J6 f9 Q# y% M! V
end
$ X, k! Z; n$ W: S  x! l
* j4 L0 B8 k3 u- c9 C& C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
$ |$ K5 l# {) E4 H# U; i  L;; and initialize the traffic lights to one setting; ?! O0 \/ Q; t3 a+ c2 X/ y8 _" m
to setup-patches
: o6 I1 F5 v- ^3 _, T  ;; initialize the patch-owned variables and color the patches to a base-color
2 S% y+ F7 I! f* y+ r  ask patches
; M; f& w; z: p' g4 `( K  [4 N( u' r$ w5 _2 N& C0 s9 Q
    set intersection? false4 @9 k& F0 B  u) v9 ~( g3 E3 a
    set auto? false( ~! P6 e! W# C# |- |
    set green-light-up? true
2 e2 K/ a# ?+ A( ]: p8 H    set my-row -1
1 {! M. e) o8 ~' N    set my-column -1$ k# A9 N1 r. ^* j
    set my-phase -1
! h% D2 I; i/ E. Q" x+ l    set pcolor brown + 3
4 o1 S- K( ?% @. `5 U  ]! z7 O7 u( {  B9 [5 u
3 h! F& r) r0 w4 _/ h# \
  ;; initialize the global variables that hold patch agentsets' J7 y8 W2 a# ^( y* d1 S
  set roads patches with$ O, T2 p6 r/ N7 L
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
" i) c  R# j# x1 i- _/ U% z" P* Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ }: G/ y8 E. h$ O: I! I
  set intersections roads with
, p4 g" A  C) u( t3 [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) m- i6 M' o* u$ q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) a* n8 P0 H: A2 T5 p
: |  n8 h) D9 l! X: b9 F  ask roads [ set pcolor white ]0 _# W4 o1 }/ V. X
    setup-intersections( T' {2 C: D6 f/ t5 q8 ?( l: [  S% H
end- A6 K1 r0 {+ x( M( a/ o# Z
其中定义道路的句子,如下所示,是什么意思啊?* ]% I" T5 l) p4 ~0 D4 r! ]1 D6 N
set roads patches with- Z& b6 Y2 B/ T2 l5 a( C
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
6 m7 i7 n, ~! v2 I  [1 P2 H; C$ q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  e7 m* W) X- N' d( t谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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