|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
* _, s4 Q. T6 F7 T1 F- Vnetlogo自带的social science--traffic grid这一例子当中,
3 @* t" V$ L R% B+ P9 |globals
+ p& P5 }# B C7 ?5 x; c8 e _4 `[. e5 y1 r. m3 R9 @
grid-x-inc ;; the amount of patches in between two roads in the x direction3 N& `( ]$ x7 F1 M8 e g$ C
grid-y-inc ;; the amount of patches in between two roads in the y direction, Y9 Q6 R) @0 ?1 Q! j# ~( x; z
acceleration ;; the constant that controls how much a car speeds up or slows down by if! v5 ^2 c. ~9 v& K) @$ r& E- B! V
;; it is to accelerate or decelerate
5 l& c5 V8 i, H+ ^& s K phase ;; keeps track of the phase
3 S$ B& i/ ^- m num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure* P1 r0 A, H# S* r
current-light ;; the currently selected light$ C: o4 i; b. u3 Q/ }4 K( I
* G y3 d* U8 `1 p* R
;; patch agentsets; C" J5 ~+ B6 r( L9 c' [* u
intersections ;; agentset containing the patches that are intersections1 s4 m% T& c) I4 Z; W( K- j6 S
roads ;; agentset containing the patches that are roads
$ D' w! O1 a. a9 j]) h1 y& b! J4 B$ o# e/ k6 t, c
2 N" A. _- \, N* M1 D
turtles-own
: R& y j) Q; L3 \$ q, f3 b[
$ e/ p; g; ^: R. T, \ speed ;; the speed of the turtle
1 Z2 o5 V4 f- s up-car? ;; true if the turtle moves downwards and false if it moves to the right+ D6 @, }8 Q0 m: u" H8 S
wait-time ;; the amount of time since the last time a turtle has moved; r0 g, e0 L4 F0 g2 s9 h9 l2 R
]
4 c8 S' g/ u- o2 G: B$ M2 n7 k+ \3 R( [) [; m) B& O- n! I
patches-own+ y# F( p7 A- b% Z# w0 q: C, |
[
: ~2 i$ L/ |; z2 `: \9 u9 }: P! m5 [ intersection? ;; true if the patch is at the intersection of two roads
! ^$ z- }7 [5 @$ _. \ green-light-up? ;; true if the green light is above the intersection. otherwise, false.
/ D3 m4 M% Z d* L7 m( A! d ;; false for a non-intersection patches.- P- R/ {, U* J: D* t% b
my-row ;; the row of the intersection counting from the upper left corner of the( x4 M. G+ J7 g' g. ?
;; world. -1 for non-intersection patches.
/ o3 F7 V6 I1 N# Y( p* S my-column ;; the column of the intersection counting from the upper left corner of the
) w8 \1 i$ [! I ;; world. -1 for non-intersection patches.) Z Z$ `/ d; g, z
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
3 r$ w2 V, W: z9 q! Z9 i* B- p7 G auto? ;; whether or not this intersection will switch automatically.
" {7 N! x' [+ ~$ X, ^' D$ c ;; false for non-intersection patches.) B$ P: B5 B3 N3 g; h
]; y" U* \( S* J, e0 `
) ? Q; h* Q& l8 m- z: C j
8 f/ B) r7 L0 s# V;;;;;;;;;;;;;;;;;;;;;;; \5 o; l% H6 r, m" I5 A. \
;; Setup Procedures ;;
1 o& r% K0 k# [, ?2 d2 u; X0 y;;;;;;;;;;;;;;;;;;;;;;% Z- Y- c/ ]& f+ i ]
' r- h0 T( A- Q/ F( S& n( P7 X9 E* u
;; Initialize the display by giving the global and patch variables initial values.
" [6 C, j$ m; X4 G0 q;; Create num-cars of turtles if there are enough road patches for one turtle to
! [4 e* R, p9 W* A% E0 A;; be created per road patch. Set up the plots.! f$ T4 |( G' @6 Y/ l" g7 g
to setup
V$ ^, b; x, o5 h L0 [' T ca# q) p3 V% o+ P
setup-globals
8 a, t9 C7 n7 e! f
$ Q( k. X d) ]" L) ]* D ;; First we ask the patches to draw themselves and set up a few variables/ G1 S1 r l# E$ ~- p: a. S; L( s
setup-patches
( v, Z1 z1 L0 S4 a make-current one-of intersections
; |# B+ }' w& |7 \7 a" L# e l label-current
* O3 Q: ]7 T% ~( B$ o
/ u5 w) _2 L. }: n* V set-default-shape turtles "car": c# X2 t0 `" V
. s, \$ c/ M. M8 ^4 r* G% n
if (num-cars > count roads)" Z! U0 t" Y0 ^8 v: w
[1 x j% _; o# P; U7 e5 Y: _$ {
user-message (word "There are too many cars for the amount of "
, m7 F' C3 g& H4 L6 A: q$ A2 R% H9 | "road. Either increase the amount of roads "0 `% a' W! K! ?1 j* F
"by increasing the GRID-SIZE-X or "# R/ p+ R) g" R( N1 W4 j0 v0 t
"GRID-SIZE-Y sliders, or decrease the "
: q0 I# s3 _' G! L( v$ G+ T7 H "number of cars by lowering the NUMBER slider.\n"
- V! V Q$ E. m1 ?9 L" I "The setup has stopped.")+ v" [8 v1 U, |, ~
stop8 ~/ Y# {0 |. }- y: y( K
]
- G" x1 f+ |2 u- f& T' d1 [
7 _6 E( Z/ ]2 J% S ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
) Q6 R, s+ P6 z crt num-cars, |! C- k- C) ^/ K4 z& v. _
[
( v, |: s3 S# f% N setup-cars
+ z) ~$ C0 F! |* z) g" V6 g4 E& Q; H" c set-car-color' F/ U/ o0 G( X3 D
record-data& U$ W8 G, m+ y* O
]
" e* c( O* w6 D( {: h1 H
. \1 a# x8 k# N- L! r: z ;; give the turtles an initial speed5 i9 ?7 H" A$ i f% @4 `
ask turtles [ set-car-speed ]
7 q, T; V+ x' `* |8 M7 g
6 J' M* r$ I. I, N Y) x/ S7 m4 @0 P% h reset-ticks0 N: }9 @. p3 \" D6 E2 n3 D
end
; U# w3 R# u3 y# n$ Q2 w9 _8 B. b
;; Initialize the global variables to appropriate values0 @, x( a K; p6 `/ v' G+ r
to setup-globals% p" v/ ]) ~7 M! K0 f
set current-light nobody ;; just for now, since there are no lights yet
* W2 K/ e5 s1 c9 x/ I set phase 0
3 e3 o' b$ O7 ]% T set num-cars-stopped 0
$ P4 ?1 |$ c. M0 m0 N set grid-x-inc world-width / grid-size-x
e- m8 M1 X( U; z3 z set grid-y-inc world-height / grid-size-y4 r6 _" ^3 _% f' t1 ~
; Y9 y* z! ^1 R( c9 P6 |
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# d5 J% E0 d8 j" l7 D' p4 y2 F* d6 |2 ] set acceleration 0.0990 i1 ]' o& [: T6 C- B
end
* z& k; u' t! ^; R8 t9 y2 D
: z* a& Q4 Z0 Y Y% @. C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,; _5 p; j# r3 W: X! r2 i. Q
;; and initialize the traffic lights to one setting
! A0 \( V2 k; F2 O$ J, R* i$ T! _to setup-patches
' R9 G; ^9 O+ j' { ;; initialize the patch-owned variables and color the patches to a base-color
1 K5 [9 s) j; W8 Y1 B: T+ J ask patches' R9 X% b1 O; I3 c/ f
[
( S+ d2 k4 G. c4 C9 U set intersection? false
0 t& D3 R" D* G; w$ r! Z2 V set auto? false3 P" G. C% u( @ d" b
set green-light-up? true
3 [* h6 A9 L( B1 B( M$ w3 m set my-row -11 w' `9 I- e' R9 O$ C
set my-column -1' X1 I4 M* @# L+ X# l6 S
set my-phase -1
8 E) _5 O, \( K/ c set pcolor brown + 3' Q- u' e5 j4 ]9 X# y! [
]
9 d6 ]/ [ _9 r9 h
1 g# W8 N+ c7 l ;; initialize the global variables that hold patch agentsets
& f" T4 v0 w" Z set roads patches with6 v) P: P+ V7 @' r& X! |8 o" Q
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- {) e* J5 _4 ^ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' g& V: j$ t3 C6 B set intersections roads with
% |* s l) d; E3 A, @ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; O/ V: [8 O7 {; u0 s3 }
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" G' f+ i; ]: t) | r5 B4 w
+ s7 Y/ f8 j, j5 U ask roads [ set pcolor white ]
5 L' j7 q1 w; m' \" a/ T( D6 m setup-intersections
: o: t7 `+ r! k" I$ ?% Kend
b9 }: a* [8 y1 |& E其中定义道路的句子,如下所示,是什么意思啊?2 |7 r8 c4 h0 ?+ |0 _) _* G: F2 V
set roads patches with7 _7 ]9 J, k1 I: }8 { N! _$ C5 e
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 G) t3 c- ]- w0 V% T( e (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 s4 \4 B9 D4 v0 q# m5 f* j
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|