设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10092|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。9 m# b* T' g6 Y/ e: V
netlogo自带的social science--traffic grid这一例子当中,
6 ?; X! G9 H/ m# m! fglobals& ~  h% ]6 Z  x: O
[
# C3 ]( w1 s; d) o  grid-x-inc               ;; the amount of patches in between two roads in the x direction
2 d' f# \; k+ R# O3 ^  grid-y-inc               ;; the amount of patches in between two roads in the y direction
- Z" g2 x; E6 w5 T' Q+ _  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% K! _8 p/ R; q# _" L% M
                           ;; it is to accelerate or decelerate9 }. {1 y! `' K1 e* F; x
  phase                    ;; keeps track of the phase
5 r5 _& [# d* @  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
  d& @5 M. x2 U  current-light            ;; the currently selected light$ n$ U; O% D# X. R- D

5 H) \9 s1 i6 H8 [9 z* `  ;; patch agentsets
( ^) {: P6 n+ I! f7 M  intersections ;; agentset containing the patches that are intersections$ c1 e% C# m* c# {
  roads         ;; agentset containing the patches that are roads. L3 U2 {# @9 U
]7 D3 C% {; f8 B6 y3 o2 {3 I

- N/ ?, k- o% _4 T# F5 N8 p5 Sturtles-own0 {! @/ k, u- i- p
[
& l, [1 p/ D* R3 j  speed     ;; the speed of the turtle' V' t  l. N6 _! E" Y+ P9 Z! J
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right5 ^, h5 Q5 ?. u4 ~6 W0 Z1 Q5 o
  wait-time ;; the amount of time since the last time a turtle has moved- T, F6 f9 }: Y3 G2 R) h
]4 s- A- m, }. ?' K- l" e' U6 g
  {0 @/ w0 F! p5 e2 S& F0 J# B; d
patches-own
, v% ?; A. `% c7 Y- M[4 B4 o! T( B- S+ m
  intersection?   ;; true if the patch is at the intersection of two roads0 v( L& M# i+ m, O  p+ B
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.& g$ x8 j6 R% O0 @2 X
                  ;; false for a non-intersection patches.0 L7 q( n; L  l% X3 n# v
  my-row          ;; the row of the intersection counting from the upper left corner of the9 @5 d9 w& H% Z8 N, R
                  ;; world.  -1 for non-intersection patches.) T7 I% Y. l" J" I% I4 \
  my-column       ;; the column of the intersection counting from the upper left corner of the1 N: Q  Y4 _+ E4 |2 S3 k
                  ;; world.  -1 for non-intersection patches.0 y) k  j5 ]% y! Z- D! d
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.! ]4 ^  e  R7 w8 B
  auto?           ;; whether or not this intersection will switch automatically.
) E8 K$ Q  s% s                  ;; false for non-intersection patches.5 f: t1 R. R* _  o3 w
]; o. N6 B, b' T7 r; z6 g

  }7 G7 i; z$ M& ]6 [" D/ k' H. b' `0 {4 Z2 q
;;;;;;;;;;;;;;;;;;;;;;+ ]! w5 x) G) `, s: M+ q
;; Setup Procedures ;;1 I" k1 ?, T' l; o2 O
;;;;;;;;;;;;;;;;;;;;;;
( ?6 Z3 o5 G0 |: W
* \, X9 x4 a, g" ~9 i! j! p0 |: ?3 N;; Initialize the display by giving the global and patch variables initial values.
5 s+ P/ l% T. A; F! P7 A" _;; Create num-cars of turtles if there are enough road patches for one turtle to! q8 B! |2 L! @! D' K  z: d
;; be created per road patch. Set up the plots.& a' _( t; C" K5 P
to setup
, s6 v* q& h5 ^$ V  ca
& _  G+ o6 I) ~9 j& n" x$ R! s/ k  setup-globals; L# c# f: A% ^* L6 N  ]% S$ f* Q
- N" ~( i$ A( S* ?- i& X' H
  ;; First we ask the patches to draw themselves and set up a few variables
" E" k$ n! x- u1 X3 r6 L  setup-patches% @- [1 k0 Q# a3 l* m/ u7 p6 n/ n
  make-current one-of intersections
  k$ i( V" K; O# e) P; `( q9 s  q  label-current
0 p* D! j0 @1 c2 @  c* v8 T( D
  set-default-shape turtles "car"3 A1 o' Y- q: b, D/ e

$ E/ b+ O1 t, H+ J" P" A  if (num-cars > count roads)2 E6 J( G. E7 [( E. t9 i
  [  w/ d1 u' u- T8 Q, L+ A: S8 A3 u
    user-message (word "There are too many cars for the amount of "6 J& A; I' L$ `. s% I  u5 `* I
                       "road.  Either increase the amount of roads "6 Y( T3 [1 W6 d5 v
                       "by increasing the GRID-SIZE-X or "1 a% o& W, c; ?  S$ Y
                       "GRID-SIZE-Y sliders, or decrease the ". D! {0 d6 N8 B1 l( ^8 N9 D' W
                       "number of cars by lowering the NUMBER slider.\n") S0 J! G7 x! k+ N. k/ v
                       "The setup has stopped.")+ S! \( h5 s* A+ C; b' L8 o0 a3 p
    stop
3 j+ l" b" ^+ T4 m  ]& t$ X' h1 A$ a  E$ p9 L7 b
- F3 u; p5 M) P# d* N$ f
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ `9 m5 g2 d) E
  crt num-cars8 {0 D$ H( O8 t; D8 |# Z3 d
  [5 K/ t  J2 ?$ r
    setup-cars
6 @8 P1 X! @& g. e+ T. H& y    set-car-color
1 }1 c, j' D8 J: F( }& D    record-data' y# a. ^% L- i
  ]9 S' P& A: m% u# J$ \; J

7 m% u( }0 n6 H  l1 h: x0 C+ [2 K: e  ;; give the turtles an initial speed0 K% b; ~: j& e: v  N3 a% b
  ask turtles [ set-car-speed ]
6 @/ e4 Y0 l9 Y: U- l
9 m- i  a4 L  T2 m- E  reset-ticks
9 V" c. P" g6 J% L0 `% mend
0 S! G5 k% ]6 u: E& V6 Z6 w# J. k
;; Initialize the global variables to appropriate values
/ P' [# m9 e- w3 T0 f# T: vto setup-globals7 J4 `. y9 L5 u- \' s; }: j  W
  set current-light nobody ;; just for now, since there are no lights yet
" ]! o7 G3 Y/ U4 g8 {$ V6 c& k  set phase 0
! w- z; k5 C0 F* F8 _# y  set num-cars-stopped 0
) N6 w& j9 G5 U7 C' N% e  A  set grid-x-inc world-width / grid-size-x
' R; S# S6 I" }5 q& H3 j8 j  set grid-y-inc world-height / grid-size-y
2 U$ g4 j+ e/ Z& x
  f. s! @. H" @! C  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary" y. \, x& a  b$ D4 J' ]
  set acceleration 0.099& ], y$ r7 Y7 h' {2 @( g
end
  ~, |* t0 ^9 }4 C9 z; M
- ~4 K0 ?+ Y6 g& K/ K;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
7 I' @$ S+ D! y5 p;; and initialize the traffic lights to one setting+ {9 C: b4 ?1 |% C* X5 @
to setup-patches/ O. i- W" o, Q4 d6 d# j9 i# ]
  ;; initialize the patch-owned variables and color the patches to a base-color
* f2 y4 `) n  E$ L/ r  ask patches
0 J+ s! S' b# ?$ L! I* @  [5 o+ z* q$ z6 d+ @  a
    set intersection? false# w% G2 l: S% q7 }7 c9 f; x6 R
    set auto? false& V$ Q2 E) M: k. b9 y# r
    set green-light-up? true
0 Z& _. \* X$ e+ O1 `8 R    set my-row -1
  B$ q+ ^) U" T5 `+ R" t& _    set my-column -1- y. g3 h* e) y; }& ^/ S
    set my-phase -1
6 n' ~- U3 M4 s# @# a4 `    set pcolor brown + 3: |$ h& D& G& M) f
  ]
! V) A; B2 V+ K: w
7 {1 U" r2 i. K8 `) v: b  ;; initialize the global variables that hold patch agentsets
' ~% T, F7 r1 Z  ^+ W3 G  set roads patches with
# I0 u: k" u& s! F; H0 _* w2 K. i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% O4 s; @9 H$ }4 F6 q7 Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" O4 J6 ]+ o" h) v# f" O  set intersections roads with
' e/ W# c/ H  J& c# Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: M# J) U! P: ?( V5 J% |
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 v/ e2 z9 O" i$ r* T1 a- _. G* n
  ask roads [ set pcolor white ]
0 }2 l- i: l: n& ~) V+ ^. H! h& C. ~    setup-intersections
; a9 _% O% K: L/ }3 Xend
1 ]; M: k4 K, P其中定义道路的句子,如下所示,是什么意思啊?$ x( n* Q# f; Y3 i9 \5 \: O$ h) I
set roads patches with2 L+ V, T7 {4 T4 K
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 z, t5 M( x6 e, j; A  U) b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% O1 V+ j- P& I$ Y( Q% ]/ n) m2 E! ?0 s谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-15 16:51 , Processed in 0.018730 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表