|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。1 l. L4 q* X8 }% x3 S7 X' ]
netlogo自带的social science--traffic grid这一例子当中,
6 v; F: R+ ~4 E$ A1 hglobals- L# j) W. B2 ~1 L
[
6 i9 ] w/ Z$ j grid-x-inc ;; the amount of patches in between two roads in the x direction
. W+ B/ G4 n: {& Z) ?% K grid-y-inc ;; the amount of patches in between two roads in the y direction7 _3 O) V( g0 p9 X! P; d8 _4 c
acceleration ;; the constant that controls how much a car speeds up or slows down by if
6 y6 i. s/ d- ~4 e5 c. Q ;; it is to accelerate or decelerate
% w3 v8 c/ m1 l4 c* W! e+ A" f7 r& P phase ;; keeps track of the phase
1 \- \8 x" \+ v, D$ y( l num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure% P: m! |' [- r+ q* X6 U
current-light ;; the currently selected light
% l: |9 J3 h- Q7 ^6 C6 o; d
1 L; o; n# [5 B/ z$ U0 H ;; patch agentsets9 l! x- D9 b, ^4 q1 e% O
intersections ;; agentset containing the patches that are intersections' z. f3 }" t, F+ f1 {5 y6 T
roads ;; agentset containing the patches that are roads
. ^/ h' y, j# B* m]6 n) M- O2 q d
, i: C, Q2 m2 b! H! w
turtles-own& e! U# F. F% ^( q* c" b( h+ `
[( b1 y: u6 a' l E9 d
speed ;; the speed of the turtle, l- m* z! T# J( E2 D: ~
up-car? ;; true if the turtle moves downwards and false if it moves to the right
# [- E+ O+ X6 E7 h wait-time ;; the amount of time since the last time a turtle has moved- E/ x$ h" j8 X2 O
]
3 j$ z! K% Y" Q! P5 o) l% F
0 x+ h. u7 Y j2 B" U* t0 vpatches-own7 S/ v9 Q; g) \& S5 h* K" ]8 `
[
# ?1 ^# Q4 c+ `6 e/ w1 F intersection? ;; true if the patch is at the intersection of two roads5 X/ [' X" R& l* Q9 S" r, w) n
green-light-up? ;; true if the green light is above the intersection. otherwise, false.$ M1 I5 K8 {; N
;; false for a non-intersection patches.; S' J5 D/ Z+ W7 L" W) M* u5 n0 J% K
my-row ;; the row of the intersection counting from the upper left corner of the& V& y4 y3 d' N1 r$ W# T
;; world. -1 for non-intersection patches.
7 O& S& f3 K4 u9 W my-column ;; the column of the intersection counting from the upper left corner of the: d7 g |. Y" S9 N
;; world. -1 for non-intersection patches.
) C$ c' G+ X9 ]# ?+ h$ u9 z my-phase ;; the phase for the intersection. -1 for non-intersection patches.5 B p- @1 }# m8 H, Y! @3 i
auto? ;; whether or not this intersection will switch automatically.
! L; L2 @" d) A) h" } ;; false for non-intersection patches.9 J$ O$ B9 Q2 {( E$ Z6 r, Q( q6 q
]6 a( j$ a7 i3 j1 e
! }8 g) e# Z% A5 }1 @0 r
* |7 E- ]7 b$ [2 H! L+ G8 x;;;;;;;;;;;;;;;;;;;;;;2 A: i- f( Q) `
;; Setup Procedures ;;
+ `0 T1 t) C& Z9 [;;;;;;;;;;;;;;;;;;;;;;
5 n* @2 V+ F8 E
3 Q' b2 Y& J0 ?0 H9 ?( B;; Initialize the display by giving the global and patch variables initial values.) N! w2 w3 M! j; x( [' _0 d
;; Create num-cars of turtles if there are enough road patches for one turtle to: B) Y: _6 f3 F3 o0 c
;; be created per road patch. Set up the plots.
3 R# _! g5 a4 `' \% O7 s! }5 M* B% Jto setup
/ C! p: w; H. m1 t X2 Z ca7 @+ |; Z9 {, O' M1 ^! v
setup-globals
+ l2 V& Y( s0 T- { _0 _
) J1 {9 f# L3 w# h ;; First we ask the patches to draw themselves and set up a few variables
! T+ I' Q- q6 r' r3 ^ setup-patches2 B- [6 |6 E4 X, C
make-current one-of intersections6 Y+ `! i( b. }* W
label-current
' k% i. i0 w& y# b" q0 g: n- Q+ ~8 ~. \4 C3 r
set-default-shape turtles "car") _$ P# D0 Z& V1 E& x: p, X7 `
6 N# c, F6 M0 f! h4 }/ L
if (num-cars > count roads)+ V% K- R9 ^' N* S. L# V
[
2 t$ Q/ x, w9 a- y! T8 a user-message (word "There are too many cars for the amount of "
1 i, w! F! X# J "road. Either increase the amount of roads "# |* i( v9 f- S, k Z
"by increasing the GRID-SIZE-X or "
. p' `' _/ B' @ g5 Z "GRID-SIZE-Y sliders, or decrease the "
% { T4 |) |8 w. C. Z, k3 f- |! m "number of cars by lowering the NUMBER slider.\n"
: r; T, J9 l# L( {9 r "The setup has stopped.")
, ]1 p, h6 D: R6 c stop" m6 |' {# @4 ?1 x9 t
]
3 D1 }$ ^/ t# P! _4 ]/ @0 @. }: A) S6 |/ ~
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& f |2 G8 P2 |( ~' @( { crt num-cars
) w w5 L3 b& O- ]3 U. o. r [$ [5 u: w9 r0 u1 n K1 F* j
setup-cars2 v' h2 T# b# Z7 Q7 Q J0 n2 v" M
set-car-color4 [- N Y, M w" M- h$ D
record-data" f4 R: m1 s" y4 h( Q' E
]# Y* {6 X, M+ }7 [1 ~( _8 z4 u
. z7 O; ?$ o0 | y; T! x. x2 C ;; give the turtles an initial speed
3 [( @. Y7 H+ L* H3 [7 V; v ask turtles [ set-car-speed ]
9 D* N1 z: J8 C2 ^" |
7 l, Z3 `- P& K& y reset-ticks7 E3 |" O) v/ o1 G
end# Y0 U) m5 w$ E1 G
5 ~7 V0 \: f, s" k;; Initialize the global variables to appropriate values2 H3 H4 B- h7 y" }; Q4 V
to setup-globals) L7 t% t' \" a. P) d0 q9 d: C. F! A
set current-light nobody ;; just for now, since there are no lights yet) D; ^% h, ?% T& G( ]4 M- @
set phase 0
5 }' @. f5 f- L/ \6 m4 s3 g: L set num-cars-stopped 0
; s/ o& i" H+ r5 U! L set grid-x-inc world-width / grid-size-x
% `. q+ k& `) {# \ set grid-y-inc world-height / grid-size-y
7 g5 I' a0 y9 M
" @$ @2 q, D/ Q8 z& J ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary3 q2 ]! m$ o5 q: B, D0 N( N
set acceleration 0.0995 d! i0 q' f; C S6 B# v8 v1 @" C
end
) }! ^# d2 Y" n+ x4 [# t$ d/ X# }, g5 b7 @+ i) x
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% }1 a: f; m* c! I) E;; and initialize the traffic lights to one setting8 o1 h/ |3 P- ?! ?; r# [& m' p
to setup-patches% n9 u1 ^+ `: w* \6 T
;; initialize the patch-owned variables and color the patches to a base-color( H& l% ]+ d$ h/ k! h) k
ask patches1 A/ c/ V% O2 Z
[
; q& V/ H4 `8 O" h8 k5 Z set intersection? false
( o$ {* h- h* i3 { set auto? false
) j% a, ]; d+ y# ] o set green-light-up? true
' m" o* f- ?" Y+ }7 U/ I7 X set my-row -1
; f& g. F, z' F ]% L set my-column -17 R- D) e7 D1 z" y& R; p* m
set my-phase -1* ~' p# n5 `8 ~* n% H( T$ u
set pcolor brown + 3# ?) ~0 P; x/ i( o( m& x
]
) t) B/ X& ?8 o# h
# o8 t ?8 Q, c% r# i ;; initialize the global variables that hold patch agentsets1 v" [+ r0 d& |# @' p. ?% f
set roads patches with8 H- ~+ s r$ i! b
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- G8 f8 Q( S6 ~" R/ H
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# _% z$ C( b% f8 H set intersections roads with' G( w7 w% d9 Z( O8 e# ] H w3 m
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and" R) [, R0 j' G# o9 q5 T M
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 {6 a& B3 s/ q5 j% ~
k- ?$ f6 P9 p' ?7 [ ask roads [ set pcolor white ]1 k7 n6 J' ^8 C5 m2 O+ v1 P7 f
setup-intersections" [7 ?+ X( m& Z; [. d
end1 _" k$ O, E' k% y5 e
其中定义道路的句子,如下所示,是什么意思啊?
, O; I# _) h" g' x# y set roads patches with7 F( Y% T' i e" w! D5 w
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 z/ p a5 k8 o; T& v, N* d
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; S2 C* h# G: `- ?5 e1 S7 j谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|