|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。& p* s: `$ N8 x7 S; N0 S/ l
netlogo自带的social science--traffic grid这一例子当中,% i% ?! l& {' W u
globals$ `* S" ?5 {8 E& V1 |. Z
[% c9 d7 T( X' w/ m. O' q
grid-x-inc ;; the amount of patches in between two roads in the x direction; q6 ~3 d- R) l3 F
grid-y-inc ;; the amount of patches in between two roads in the y direction f% L' H# g& |0 s- }, N
acceleration ;; the constant that controls how much a car speeds up or slows down by if
. ]7 r0 U- P; x- [$ i ;; it is to accelerate or decelerate/ ?) n3 U2 m* ~% A- N6 q
phase ;; keeps track of the phase) g1 G& p- N- S1 M0 W/ Q
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
7 ^" n2 T1 v' ]6 k- I4 T current-light ;; the currently selected light
: f5 R* z$ ~+ u: I) w" R) I2 w; |
;; patch agentsets
. z. Y4 q, ?2 X# @ intersections ;; agentset containing the patches that are intersections
+ k4 G$ _: ]0 `& h( T" ?% H roads ;; agentset containing the patches that are roads& A2 \4 K" z1 }$ h& x5 O& Q
]7 h9 R8 U) K/ {* f% K
/ {; E- J- q ?. @
turtles-own7 ]; r0 f* `/ ` _' { U
[
' _1 y1 `- L& W. b speed ;; the speed of the turtle
5 ?8 N! \5 a" ~4 A, ? up-car? ;; true if the turtle moves downwards and false if it moves to the right# f/ l# K3 `. d# s2 V% Y0 z
wait-time ;; the amount of time since the last time a turtle has moved
# Z+ T6 U! W2 E" _]
9 F& D0 D1 L' R( |+ G& w
0 d T* @8 ^" `- t7 Y. Ipatches-own
2 H$ N) p0 l+ s[
0 L* s! q4 \/ @4 m2 y. D# Q; ~3 u intersection? ;; true if the patch is at the intersection of two roads
[1 A @% ~& v7 V2 B1 \ green-light-up? ;; true if the green light is above the intersection. otherwise, false.
' ]4 q, q/ k: i1 A$ q) A5 s9 J( O ;; false for a non-intersection patches.) |( ?3 t+ t& C P
my-row ;; the row of the intersection counting from the upper left corner of the% c5 B/ r) D; P( r
;; world. -1 for non-intersection patches.
; e. w H0 [1 u+ b1 J+ z my-column ;; the column of the intersection counting from the upper left corner of the
2 Z2 {! P! s, {* k ;; world. -1 for non-intersection patches.
2 {2 S5 i O5 n my-phase ;; the phase for the intersection. -1 for non-intersection patches./ h0 D7 {0 B1 }
auto? ;; whether or not this intersection will switch automatically.. t+ f1 K! `" j
;; false for non-intersection patches.& [8 M4 j, p* l6 k
], X& @, N' F+ Y0 u/ K2 ~
3 V/ W3 A/ `) O8 l, q7 q. `! R+ r7 f8 y
6 ]) S6 E( ^, M6 s* V; D
;;;;;;;;;;;;;;;;;;;;;;0 Q+ l& {1 e5 u$ {+ i' h3 Y
;; Setup Procedures ;;: G" u* K" f! t# }& _6 b: K
;;;;;;;;;;;;;;;;;;;;;;, ~4 c4 O6 {+ L& ^
) }* @/ M9 B$ J
;; Initialize the display by giving the global and patch variables initial values.3 j5 A- G' A/ ~4 M, v
;; Create num-cars of turtles if there are enough road patches for one turtle to
* { a2 A( w) a. U4 };; be created per road patch. Set up the plots.0 J# D$ v8 S. t- N! _9 r! r
to setup
: o; w5 c6 x7 x2 K3 D& r9 R ca' R7 r% N0 Q3 K% n. S5 X
setup-globals
8 C0 w" U5 z3 I1 z6 B" O
" {' X4 C; g% T7 ^5 j ;; First we ask the patches to draw themselves and set up a few variables* T) g! l$ W% V0 r, B/ Q' { g/ x
setup-patches
! l, j% h* w9 N3 { make-current one-of intersections
- l( v+ N& B1 {; `+ M label-current8 j$ q8 W4 q7 T# G, Y3 n
$ ~: l' T; w4 D1 ~9 H7 ~* w
set-default-shape turtles "car"
* R+ H0 {6 c5 q4 y" R4 ^$ } ]
5 O3 t1 C; F' @0 P4 Z) X0 f% x/ v if (num-cars > count roads)+ f, z* w- U1 o: h, L6 m F
[/ q; x- a0 d% z( I( x
user-message (word "There are too many cars for the amount of ", g$ p. O* b, {8 r" t' E& P% W+ O
"road. Either increase the amount of roads "
$ i9 y: A9 J1 l "by increasing the GRID-SIZE-X or "
1 ] T( L& j# ~. j+ ]# P& ~5 C7 `6 k "GRID-SIZE-Y sliders, or decrease the "
& v) K% l5 Y- f1 d "number of cars by lowering the NUMBER slider.\n"
/ v1 K5 F; h6 Z7 k) a( C "The setup has stopped.")) D; p$ V+ d1 v1 |) a9 P
stop2 \; i: e/ l2 N4 |1 R$ w
]
( I! A2 h+ E. o) O8 V! Y6 q2 v/ |1 F, l8 W. F) c( X. \3 V7 Q& A
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
5 t0 b: N1 a! ^ crt num-cars
% `! T" b. T M7 A% u [
$ R2 X0 K5 c( r& K setup-cars3 u4 C N- p! u6 P1 N' |
set-car-color
/ K H) f: z3 k( P5 |2 P! P6 O7 F% Q record-data* \# ?+ j# k u/ L5 S% ?2 e0 g
]! F: h) y, m7 t! q# q# W
4 h2 A: l0 o+ s! p ;; give the turtles an initial speed1 v% }" Z: [+ c/ ?' z3 M% B
ask turtles [ set-car-speed ]6 \! v; h8 D( z( E( o0 d" D: W
6 ^. P: U/ Y# c1 U. X reset-ticks6 `- D# Z/ @+ {4 D! r2 `
end
8 r, H1 v i# u6 b- w& J$ `# \) J' I8 Y( J+ ~; M) a5 M* t
;; Initialize the global variables to appropriate values/ I2 w& G8 m e4 k& |# _
to setup-globals
2 e$ E- m+ ~. s* Q set current-light nobody ;; just for now, since there are no lights yet
9 e3 m5 ?' t% F5 u) E set phase 0
0 n8 T7 e! b7 `! r+ h# ` set num-cars-stopped 0+ T, H1 n# y6 E' a4 r0 f
set grid-x-inc world-width / grid-size-x
+ K3 v* L/ Z, ?2 Y' B set grid-y-inc world-height / grid-size-y/ P% M5 H: N' Q9 B9 w
8 ?4 A% [2 a, m" Q ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
. d9 B a3 C, ^8 F# ?% ` set acceleration 0.099
$ P9 j% q/ {2 M0 x' zend
/ p' ~( E7 A( ~$ i! R) d) d5 T' `5 R: W5 e" J
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,* L5 O; w* Y+ H$ w8 x) d/ o
;; and initialize the traffic lights to one setting
( a7 X3 L& E6 X+ Y" U3 Qto setup-patches
3 _8 G! M: c' C& B2 [' s- B* t ;; initialize the patch-owned variables and color the patches to a base-color# @, _% n5 a1 H w+ z
ask patches4 ?4 U0 ^3 ^* f
[! h. ~9 b# Z% }7 [8 A
set intersection? false
% f7 o! z) `8 c% S$ Q set auto? false0 f* q; C% D# ]6 ^
set green-light-up? true
( O+ {2 ~4 T/ q, ~# q1 s8 D5 h set my-row -1* X0 G) \# R* D' I+ ~3 n0 E
set my-column -1
- Q+ W& t; x9 O* k set my-phase -1
9 O/ A* j: u0 l3 q set pcolor brown + 3# l) |0 q: R4 X
]" _- V |5 r9 Z1 U' G; ^, i% r2 S
5 z; }5 T. ?5 o+ D" p# o9 D ;; initialize the global variables that hold patch agentsets
. W5 f; j; K7 D4 r8 u/ } set roads patches with
1 @0 J7 o [) k. x' C9 q' x$ A [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, d" d. M& X; I
(floor((pycor + max-pycor) mod grid-y-inc) = 0)], `8 t4 z4 Z2 j5 r m6 R$ ?3 I1 N
set intersections roads with+ N/ a' ~7 k5 ?2 B' `
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 B* T* k/ C# r& V" p8 U/ l8 B% F (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ A9 W$ w% l. \
2 n# e. @3 v3 x ask roads [ set pcolor white ] g- Q7 F5 t1 s y! Y/ ^% m
setup-intersections
) L! m8 P4 n! Fend
1 b; g% c4 t( G, Z& N2 j; I5 o其中定义道路的句子,如下所示,是什么意思啊?
0 o9 {2 X8 R+ E N! t8 t set roads patches with
* b: E- | L! R- s8 J [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ D8 T1 x, r/ T$ M$ m" D8 `2 r
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 Z' b2 k. C2 ^) W0 O. Q% E. s
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|