|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 H5 g, I0 A( n/ c! _2 a1 I
netlogo自带的social science--traffic grid这一例子当中,
; g* `' w- k/ V4 u, i; ]/ Y# Oglobals
- s) _" f8 I4 a0 ][
! G% y% M1 H" H' h7 |$ E grid-x-inc ;; the amount of patches in between two roads in the x direction, q" D1 n) [$ l
grid-y-inc ;; the amount of patches in between two roads in the y direction
" g% c3 M5 `6 m5 B v/ \4 Q& r acceleration ;; the constant that controls how much a car speeds up or slows down by if- P# ]! H' K3 x9 g
;; it is to accelerate or decelerate
1 q- E7 d$ C/ n) k9 H" y6 M" z phase ;; keeps track of the phase3 Q) f) J5 g, P' \/ L6 `
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
8 V; [1 K. p3 z4 }: v; A5 e0 P current-light ;; the currently selected light e6 z; F8 ~+ X0 P& Y7 G" o
. D6 i! J/ |/ t ;; patch agentsets
0 t! j) W2 O. X intersections ;; agentset containing the patches that are intersections
( @; G: ?; t- f$ `+ I9 t roads ;; agentset containing the patches that are roads
/ Q( S. R2 j! A: E4 U]/ E$ `$ q5 H0 G1 a" Z% H& X
! j! @ X; N* H) ^% q. G5 @: O
turtles-own/ H5 l. [* P* N. a! `* n! `4 Z
[
X; h, z1 d, u! l speed ;; the speed of the turtle& P3 y: e( b& O# d) B1 j
up-car? ;; true if the turtle moves downwards and false if it moves to the right1 n7 O8 `- D( T* F& k4 O
wait-time ;; the amount of time since the last time a turtle has moved
; X/ s' v' U1 u5 b3 n0 C]
/ w0 [3 I$ x+ e
( n" q6 k4 A |1 V/ G4 ~patches-own) K2 j; R8 j# O4 i, K$ P
[
* K. y8 u/ k/ a0 Q7 D5 K; m intersection? ;; true if the patch is at the intersection of two roads
1 `# _+ u+ G& {: j3 ~ green-light-up? ;; true if the green light is above the intersection. otherwise, false.+ V! U! c7 W% ` q4 W2 u; E, a+ x
;; false for a non-intersection patches.! J& C* b; `4 x! p, [
my-row ;; the row of the intersection counting from the upper left corner of the
# \! c5 A* f f+ z* | ;; world. -1 for non-intersection patches.
: L( }8 s+ m5 t; k: J6 q9 z my-column ;; the column of the intersection counting from the upper left corner of the" d' e [0 p' U
;; world. -1 for non-intersection patches.
+ [, d# z7 j% g( @3 m* d" ^ my-phase ;; the phase for the intersection. -1 for non-intersection patches.0 z, R/ Z$ M$ \+ {
auto? ;; whether or not this intersection will switch automatically.
- v/ A( U4 |0 \ ;; false for non-intersection patches.& t! U, {9 _( a; j; t( N
]
6 A: P; m: Z5 u2 v& Z6 ~' M6 ^+ r9 |/ P
; i0 B4 }6 a+ Y$ ^$ G- \;;;;;;;;;;;;;;;;;;;;;;* O7 A. i9 r) e L4 N# Y$ o% M( T; ~' A2 |
;; Setup Procedures ;;& t. }3 g; R" n* S9 W5 r
;;;;;;;;;;;;;;;;;;;;;;
. O" O- V; [" J7 U7 j. |: N- K$ h3 ]! U' [- n( Y! Z' Q2 ?
;; Initialize the display by giving the global and patch variables initial values.( r) Y6 |" T. i& q: _
;; Create num-cars of turtles if there are enough road patches for one turtle to" d3 C5 F; N/ G) U, o' z' A; f
;; be created per road patch. Set up the plots.
9 [" J( B2 A, }! S8 ^to setup- {4 o! U7 e$ G" o% V
ca
. v$ N( p1 ?# | D4 r5 q setup-globals
! K5 ] A3 Z1 X- X# M6 A8 F! {, X9 u* x
;; First we ask the patches to draw themselves and set up a few variables) k- g9 ~8 D3 u) v- E# _( L2 U5 Z
setup-patches3 W" F: ]8 }, B% c5 L2 ^$ M7 W
make-current one-of intersections
D& m5 l* U! H7 a- v' k- r label-current
; X1 L+ A4 ~. ^8 [
7 q7 G& ^# s/ J' i set-default-shape turtles "car"4 \8 ~( n3 R8 V' Z: {$ C, ~, M
4 m4 e2 c6 G7 ^# V if (num-cars > count roads)
- S6 d0 m, ~2 G9 t" U, X [
) I5 G2 g, k5 B6 R/ A) { user-message (word "There are too many cars for the amount of "
1 ]6 B( L6 E) [; P "road. Either increase the amount of roads "& {/ X- H, i, P0 v$ W
"by increasing the GRID-SIZE-X or ") e/ e- |1 M# B; V6 h
"GRID-SIZE-Y sliders, or decrease the "
: R) Z7 H' }! Z% z "number of cars by lowering the NUMBER slider.\n"5 D2 L1 [0 p0 D) ^! g0 s
"The setup has stopped.")) [+ z6 J" g; d# t9 }
stop
5 u4 q8 L" C- C3 g0 \" A) G6 I, w ]
9 h3 x0 h T5 A. A: ?
( ~& M% f6 F7 ]' E$ f ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ A) m( u" R) y/ w3 c" \ crt num-cars
5 w7 K+ D: n( W2 W) A f, z [
1 c/ l1 X1 P1 z. o, a setup-cars, I G7 O# l. @6 H& C# |0 B
set-car-color
2 H \: g2 B o8 v record-data) A6 k4 f8 m ^* k" g B m9 `2 T
]: @& S1 l" ?- }; {" i9 y8 g/ |7 H. B5 s
" G2 q6 n! q$ C0 ?$ l' n, D$ i
;; give the turtles an initial speed
+ [1 T, K( e! ]2 L8 d, X4 O7 I- M ask turtles [ set-car-speed ]0 ~) h$ @8 o% |, L2 M
5 Z5 s& n6 P- W4 X" ~: n' { reset-ticks0 G( _2 Q$ w3 r% j K- m0 [/ W
end
9 i3 `, Y/ N- i* \, J; s/ j! n4 s" I" i+ x; c8 c! _
;; Initialize the global variables to appropriate values7 W% J# a6 O4 @. r0 T1 L% |5 C
to setup-globals
6 E- k; V4 E* A5 A4 L) o set current-light nobody ;; just for now, since there are no lights yet$ M8 A6 x% c# }
set phase 0
( ~6 W7 V$ `/ W% m5 m: P' t' j+ E set num-cars-stopped 0" L3 U/ D3 {8 ^& U* @( W7 ~
set grid-x-inc world-width / grid-size-x
& x; G6 T7 O* p: Z9 ?3 b7 {: o/ j set grid-y-inc world-height / grid-size-y
% P; L- ~( N; H; h7 W9 p/ }
, p$ ^5 r: P# B0 X' ?% P/ l ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
2 t/ ?: l* D0 J( w( l7 E( T set acceleration 0.099
1 n7 Z, n& u; Dend* A- }6 c; N& v# E
: _) B U K8 b* f;; Make the patches have appropriate colors, set up the roads and intersections agentsets,; d* M C' S0 a5 o: ~7 D
;; and initialize the traffic lights to one setting# K' T2 ~& }2 l. w5 J
to setup-patches
3 q; S7 r1 t* f* c% H, I! X ;; initialize the patch-owned variables and color the patches to a base-color
6 U( D/ n1 e& P ask patches5 R6 y ]% T, U% a
[0 N5 R3 _) S6 k0 w: |8 l4 X
set intersection? false
8 d' G6 p' K7 a3 R( j' b; z set auto? false: W8 ^' A G) z: C! b- W) Z
set green-light-up? true
2 l# g9 e' }% F set my-row -1
6 F. V/ L0 `0 x set my-column -1
$ q$ m& S3 H" E( C set my-phase -1
0 s, i# {- | V# p3 k6 r2 ^7 R set pcolor brown + 3. z4 M' Q4 c6 T2 [+ V: o( m$ F7 ^
]
( ?1 Q7 A& h1 U, z/ {+ @' z5 m
$ q4 r7 ^- C$ e/ Y- S ;; initialize the global variables that hold patch agentsets; S* ^8 `6 p! c9 @
set roads patches with( n, r* W" V! h; r9 x* ^
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 s3 M' d% i' I" l& S (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ L& M9 ^/ W" N7 U set intersections roads with' _8 n1 S: [* \' J" T6 ^) C
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and+ B# Z& J4 N3 x. b
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ E: L/ B, z0 @" R. U8 N/ X( m- R+ X% k7 F) \# B _
ask roads [ set pcolor white ]
+ ?& a: v) K" i+ [3 C# S setup-intersections
0 v* b! I4 z* Dend$ H. k! c6 t% d& T) D( k4 c) J
其中定义道路的句子,如下所示,是什么意思啊?
# s5 j. A* C( _( _, s6 v2 K set roads patches with- F7 I$ n, K$ f, c/ ?0 G
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& f) G$ N& Z! z" U* Y3 M& b
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) Y2 O0 A$ g* _3 W- u6 G8 w0 A谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|