|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。3 D' {: w. E% d$ i2 E. W: n7 G% m
netlogo自带的social science--traffic grid这一例子当中,) F7 i& t; S1 A/ G5 p0 {
globals3 ~% L+ W" o! N( I
[
* Y, _( m1 p6 {: Y& K5 a grid-x-inc ;; the amount of patches in between two roads in the x direction9 L9 H6 d( a3 M% k) }/ k- ~
grid-y-inc ;; the amount of patches in between two roads in the y direction( g O+ y' }# r$ t& Q' T4 X
acceleration ;; the constant that controls how much a car speeds up or slows down by if
8 I( X& F$ `: F u1 t$ C$ ^' {3 O ;; it is to accelerate or decelerate" ^: B4 K# l( T1 v0 S. ~/ N/ Y5 A
phase ;; keeps track of the phase
- i- c+ R* _' w: d3 P+ F* O( P num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' }) O S1 [2 T/ o current-light ;; the currently selected light5 R+ G! w& w I# X
1 y: s1 q; l* i0 u
;; patch agentsets; T+ ?3 j; s: C
intersections ;; agentset containing the patches that are intersections
$ D% J6 n7 V0 X' `5 i( N roads ;; agentset containing the patches that are roads) P6 X) q. \. m" ^1 b) J
] J: `# L n5 z3 m& d- ]0 T v
8 d, R+ U" G" `% H$ i9 t- [1 fturtles-own
7 T1 r# M2 k9 E3 ?! j0 v. b[, p. L0 k( Q/ b
speed ;; the speed of the turtle
* M3 E+ f+ W h8 P& j8 ?' T0 v up-car? ;; true if the turtle moves downwards and false if it moves to the right
: k" x! l* | p5 b( j wait-time ;; the amount of time since the last time a turtle has moved
& T' D) @* E7 F]
& p3 y1 I8 G: x( s# V- K
- J- p9 C% h# ]. z# `patches-own% ?: k( O. z( Q
[
. j6 `1 Y# W ^& W0 M s% o intersection? ;; true if the patch is at the intersection of two roads& \) {, v% g" \; K' l5 f w0 R0 f
green-light-up? ;; true if the green light is above the intersection. otherwise, false.. B" B( \" e% E
;; false for a non-intersection patches.
: F7 c! a. m1 T! C" M. |; ? my-row ;; the row of the intersection counting from the upper left corner of the$ ^6 K( J1 y" f5 K4 `) `% @3 w0 n
;; world. -1 for non-intersection patches. j% T1 ?( \2 ^- n/ P
my-column ;; the column of the intersection counting from the upper left corner of the
4 [( x( d5 U' ` ;; world. -1 for non-intersection patches.
+ ?: c+ A0 Y" ]* T8 K5 ^ my-phase ;; the phase for the intersection. -1 for non-intersection patches.2 l( a; u6 s! ?8 V( d* q# v
auto? ;; whether or not this intersection will switch automatically.
7 K; x L6 q) |/ B: a& x+ n5 z+ A! U; u ;; false for non-intersection patches.
( n; Z# X$ D, \& W% P]
# ]# _) R' Y- I7 N2 T
# x, y1 {) W. x' `+ a; P @% C! |* A3 N! c
;;;;;;;;;;;;;;;;;;;;;;
b `+ x' R+ o+ o, i;; Setup Procedures ;;# X, C R/ E6 {: G0 A
;;;;;;;;;;;;;;;;;;;;;;" s4 o# U1 o5 B* q+ p' P
* l4 O- N6 M7 B" n
;; Initialize the display by giving the global and patch variables initial values.
! E9 }' g4 |( b. f;; Create num-cars of turtles if there are enough road patches for one turtle to
: v( g& z4 e0 t X% L `;; be created per road patch. Set up the plots.
$ B+ ~ }) K/ p+ }! z0 h& D: @: Xto setup
. Y: H0 v, m1 W, R6 Q9 s+ j* j ca
, G/ ?1 ]- V5 S: V) g: S setup-globals
# l- K$ k) p7 l) Y3 ^" W. B
& L2 s1 A' C4 b g6 Y ;; First we ask the patches to draw themselves and set up a few variables
; G8 f8 x$ d5 B9 b- y$ y setup-patches8 \; Z4 Z6 ~* n4 Z9 j3 o
make-current one-of intersections* i( S: S+ J l2 B/ Y
label-current. |, @* [7 V- |
% _. L& T/ y- H( u# J, Q* ~: K
set-default-shape turtles "car"8 ?; w% N# F; J1 O
2 p; j7 u( w) `( d% s) A if (num-cars > count roads)
2 A1 E" \! S* s) J! x2 w: r) N/ Q [( C9 g7 P; h0 A$ d
user-message (word "There are too many cars for the amount of "4 R' b# W8 y2 V! T$ x5 g5 w
"road. Either increase the amount of roads "# Q2 W$ i4 m4 r4 c0 o/ Y* R& t
"by increasing the GRID-SIZE-X or "
8 \1 \4 E( W+ O6 a0 G "GRID-SIZE-Y sliders, or decrease the "# R% X- c: c( j# s1 F) F3 @
"number of cars by lowering the NUMBER slider.\n"
* ^) t/ h1 D; @; ]. U$ I "The setup has stopped.")5 G! D% g; k* k; _, L% E5 t
stop# L% D J3 N @1 r% S/ I
]: D, d# \# T7 V# L7 V- k
! T$ Y e8 a0 |: a1 n! ? ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% t* Q* |9 J) O: o# k1 K crt num-cars! L$ @1 w% N5 N2 U; x7 n
[4 ]6 M; L8 I" c
setup-cars
$ m; Q5 i' a% {) B0 ^ B% V% S set-car-color
$ y4 u; `7 ?2 ?0 C- O- i- r4 ] record-data
$ N5 F" `+ ~) z9 T% l4 d ]
0 t, V8 i6 h" n! U
' V7 z; U% x2 x ;; give the turtles an initial speed; a' Y+ y# I8 m- b
ask turtles [ set-car-speed ]
4 P9 b( _6 l; ~5 [, a5 U+ \/ k! d U8 g" m* m! _* M
reset-ticks1 o/ _4 u8 C/ ^+ q {: q. @! s& t8 D
end6 j5 ]2 o* @2 g+ \# p
' ], Y% Z& P4 {: X; s
;; Initialize the global variables to appropriate values
- a. ?! g9 W8 m0 H; Y4 yto setup-globals1 X) Y5 ^% g( E
set current-light nobody ;; just for now, since there are no lights yet/ M- p k, k+ p ]* G" l
set phase 0
3 a7 l3 Y+ B$ g* n1 g) W9 \ set num-cars-stopped 0$ w# J# ^; D) n1 ]+ T& A& _
set grid-x-inc world-width / grid-size-x
2 L3 o6 G O% |6 g2 l$ k set grid-y-inc world-height / grid-size-y* X* n5 O/ r$ z
. K- ?3 d! t# j, e& ^ ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ p4 r. G% j: q1 A2 }+ ~ set acceleration 0.0994 S& t" d; |9 X; \ t
end
: c) `/ k+ D# v7 ^; t: W
3 t6 s" w6 j! D: D" ~+ c3 f& S;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- S- [; M. L3 B' c3 q: r6 Y! [' v3 b
;; and initialize the traffic lights to one setting
+ X! H& B( R3 |4 H: ?% Rto setup-patches
5 k( J" W4 \6 u ;; initialize the patch-owned variables and color the patches to a base-color1 S6 F4 T6 s% X' F" k; T+ F2 ^- f
ask patches" ^, u1 S* m3 s! \6 d5 _6 e
[2 t8 O1 I" S4 I9 M% M$ r- [
set intersection? false' U, o+ [. `$ Q6 q z1 u* F6 \
set auto? false
! x+ x; J9 ~5 M5 W7 F set green-light-up? true9 x l1 H. j0 s$ r$ m' r
set my-row -15 l0 a8 X' R+ H% i' S& S: e6 T7 v
set my-column -1% u1 {; h" A$ r; x7 r' {
set my-phase -1
V( }9 J- Q4 t, ^2 Z1 b' a set pcolor brown + 3
, e2 p+ i: s# J0 W2 O; ` ]9 K; h# d) e; L9 F( R
; k' \+ O% ^6 G1 R# `+ R$ p' u2 b ;; initialize the global variables that hold patch agentsets* m9 v- c8 [% Q* Q/ B, ]
set roads patches with9 ^4 D& ?6 V- U3 k0 X' J4 `
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% B! ~1 f$ D0 _ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' _2 z0 L1 t3 T" [ u
set intersections roads with
x; s( z* p5 w5 ~5 G h( O3 q5 ^ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: h) e3 g# E2 a3 ~# |; s
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]( V: F! J f6 E+ u
- e* a" i8 V. d
ask roads [ set pcolor white ]
3 X1 P5 Y7 q1 l7 d# k6 G setup-intersections
. h$ X8 M( Q rend
3 J) A4 b/ g% X其中定义道路的句子,如下所示,是什么意思啊?9 P5 }* c0 x& _4 x
set roads patches with k+ f7 V2 w! q
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or! D8 Z' g* g, ^' @& i
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% W) G+ u& A2 z# i r$ c谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|