设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7259|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。8 r+ F% h, q6 O3 b
netlogo自带的social science--traffic grid这一例子当中,
- I5 v/ l! x6 z0 dglobals
+ e4 b- q8 M1 p* ]. k[7 q  U7 N% [# n: X( j, B; I
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
+ s! {- r# \( R; a1 l) `6 g& p  X+ Y  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 Y2 L+ T" V' }/ O/ i. D" j
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
6 N9 a; n+ T1 h; O* @2 q                           ;; it is to accelerate or decelerate
: Q0 N: z0 q" l+ `1 W5 s- t; p  phase                    ;; keeps track of the phase6 R; e# t' s$ G0 ^" P
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure/ f# t2 Z% t- N& i# \
  current-light            ;; the currently selected light3 f5 ~6 x; [( [8 ^# }: l

: i$ X2 s) N4 k% p$ E  ;; patch agentsets0 b, b8 ~% h4 {9 N
  intersections ;; agentset containing the patches that are intersections
( |5 b% g5 Y2 P$ S  roads         ;; agentset containing the patches that are roads
$ o8 L5 @+ p% r3 g2 x]1 b$ T4 A9 c% ~( C- T6 J% T: U

+ R; U, `0 v& D/ E' Eturtles-own4 l7 e' v. E' ^& y
[
5 m8 B" O9 \; U: J8 M0 _  speed     ;; the speed of the turtle& D$ K" c6 D, _' W- A/ [
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 N2 R9 Q% t5 b) i9 t
  wait-time ;; the amount of time since the last time a turtle has moved
6 u9 Z( f4 U$ G$ F4 p$ Y* S]* g8 y* B/ y5 n, ]7 e0 d: l$ D

' ~1 ~  ?" X! e5 npatches-own( M- v" m% @/ I8 U
[
% _! H$ j1 s2 S* u% q7 W  P  R+ t$ |  intersection?   ;; true if the patch is at the intersection of two roads$ k8 r5 m4 Z/ O  m" j
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
. ]% C) X6 k4 z8 M' z                  ;; false for a non-intersection patches.
; m7 g& p1 I1 Y; e# v3 ]2 ^  my-row          ;; the row of the intersection counting from the upper left corner of the
% Z5 `6 x* q* g2 a6 _. U                  ;; world.  -1 for non-intersection patches.1 s5 D, c2 {- n! c: a/ {
  my-column       ;; the column of the intersection counting from the upper left corner of the
' j6 H8 P3 p% I1 Z! a3 w                  ;; world.  -1 for non-intersection patches.4 e9 s) v4 d; Q7 z* Z
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.  L& P/ u. b9 L8 N
  auto?           ;; whether or not this intersection will switch automatically., L$ }! j8 @7 {
                  ;; false for non-intersection patches.% R" ?# `0 v8 R6 ^4 F" Q
]
( V; E' X4 U' }+ H' L/ F3 i$ S; e2 h6 D8 }' f- R/ i

+ D$ J& X0 X' ]+ W! H- J;;;;;;;;;;;;;;;;;;;;;;
; k! J! v* A% x4 p$ W;; Setup Procedures ;;% E7 d/ l8 y+ D3 E- A' l
;;;;;;;;;;;;;;;;;;;;;;
: J! S8 ]: i7 ~& }* K5 W$ ?" n: W0 S+ `; j$ r+ D- S2 u5 @
;; Initialize the display by giving the global and patch variables initial values., u- B' y* W# n. E3 I
;; Create num-cars of turtles if there are enough road patches for one turtle to
. a. b# E. _- w3 O;; be created per road patch. Set up the plots.* ^" S) v8 z. _, i' u9 ~% a
to setup; U% d, S& l0 E  S7 L/ u$ `7 t3 Z
  ca
: Y* D% o" k: H& a" \# T$ |8 I  setup-globals3 Q! a4 j* `3 b( ?+ a7 m' t7 A
1 L0 _, j3 W4 ?( x
  ;; First we ask the patches to draw themselves and set up a few variables! L; R/ l2 X% ^- D/ b
  setup-patches
) o: `; C+ ~  X! _3 x7 n  n  make-current one-of intersections
) w$ s" ]& x1 g6 _# ^" c" h& f  label-current4 d& e" M  h$ z  P. W, \

; D; T6 |$ P% j2 T$ |6 S4 ]3 Q1 C7 z  set-default-shape turtles "car"
) s3 |/ d2 r/ H5 }# y
5 i; P% v2 X( Q5 O( Q4 z9 ]  if (num-cars > count roads)3 h9 S$ {7 t4 }6 @: |  l
  [+ a" r) {% a: c: ^/ X
    user-message (word "There are too many cars for the amount of "
& u2 y% w0 Z$ S+ ~5 J0 I8 w# P                       "road.  Either increase the amount of roads "
; j+ _2 y' b, x9 i                       "by increasing the GRID-SIZE-X or "
3 b! d& I2 F- ]                       "GRID-SIZE-Y sliders, or decrease the "
* K' _- m9 }( k7 q2 }                       "number of cars by lowering the NUMBER slider.\n"9 D9 {7 ], S8 L& K* i% s
                       "The setup has stopped.")
; ~: j* J. o6 ?  A3 I% B% }    stop, s! y# a) u, ~. A5 r
  ]
4 Q3 C; g9 R9 s% n: R. {  X4 {) Y
; I0 K+ j1 S" q& a$ q& F  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 x2 w7 O; ^& z; J: |  crt num-cars
- Y" L5 q4 }+ i+ c) K  [
& e  E* M4 e2 v- u% G# ]$ t9 B- L4 x    setup-cars
8 y: M3 f) z4 `2 D( H% m/ l    set-car-color
1 @0 ~% b3 D3 @- [, b6 |    record-data/ V; b' @- h7 T+ g0 N, x* B/ v
  ]3 B% S6 s: j& m; K, P) [; Y

, n- [6 g1 S7 P2 A/ v1 L  ;; give the turtles an initial speed$ O. I+ E1 a$ Q  k0 [/ I
  ask turtles [ set-car-speed ]
" p+ I+ ]+ W! E
0 Q+ Q+ q  I  R$ ^  C+ a  reset-ticks
: ^8 h+ s3 G- J/ vend5 w( f0 y6 B/ W
* K* f  d$ I% ^! p7 E+ U
;; Initialize the global variables to appropriate values
$ l+ O; i8 }3 I% y: q( rto setup-globals5 D. w4 \$ c  u9 _
  set current-light nobody ;; just for now, since there are no lights yet0 W. P( y# K2 {! g) l
  set phase 0
3 K; P* u' i! J" e5 q/ Y  set num-cars-stopped 0/ \5 @! ^- P3 o! C$ m' S
  set grid-x-inc world-width / grid-size-x( q1 m7 y7 q: _8 A, V9 W7 r  v" b) E3 ^
  set grid-y-inc world-height / grid-size-y9 W0 b! I/ G  q

# m) S7 j5 r* w6 y4 Y  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
! e( {2 U5 M) w! e' {* y- B( B  set acceleration 0.099
+ _/ y: j) g! ]. v2 @end
! z8 m$ F; y+ \; V# {% E; X6 _; i; E& [% X( v$ g# o
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: Z( f0 c. F: d" h2 V;; and initialize the traffic lights to one setting
3 h+ j" O7 N% Bto setup-patches
1 h6 C/ T: ^: u' J  ;; initialize the patch-owned variables and color the patches to a base-color
8 y) [/ F# v- J  ask patches
+ F2 f: A4 z1 r  [2 e* m; O2 S+ q* n) Z3 u/ ?
    set intersection? false- A" N( c9 R4 D2 L
    set auto? false. [+ N$ i* Q. D: f3 [: m
    set green-light-up? true( h. j& r3 p2 i+ f
    set my-row -1, `: {. L9 K2 E$ G5 [  p  M
    set my-column -1& v% h2 B9 Y6 p  q/ Z. W% n6 b
    set my-phase -1$ G. a; H) |6 c9 Y2 |- k) ~
    set pcolor brown + 3& I$ O; y0 e) @9 L) Y9 M4 k
  ]# x% {- f6 s+ o8 D/ h1 m

+ I5 g6 u5 x( d9 Z  ;; initialize the global variables that hold patch agentsets8 D% C. V3 V( Y( F  t% X# N
  set roads patches with
2 Z; R, P$ s2 y3 Y4 f2 o# s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ b: e6 u4 t+ A1 e, t    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& z/ {! X* V. d; m% x, O4 }
  set intersections roads with
) V/ F3 y2 K. q* ~% b    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! p- t0 h' U: R/ {    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 D' K1 g+ c3 L$ l' d$ F" b4 ~" j4 w
  ask roads [ set pcolor white ]$ a: ]$ W* \+ S1 V
    setup-intersections( I6 E  |: H9 I! N4 Q
end/ j6 l. q& a" l. A; u! W
其中定义道路的句子,如下所示,是什么意思啊?2 h5 Z8 `" ^: m6 v5 g# J
set roads patches with5 ~8 K: X" l9 |  I! v& l0 @/ |
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( X$ ]0 p! E. B* D/ I( J0 _# }    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 a; @& x: m: V/ ~& Y3 b
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-2 23:13 , Processed in 0.028979 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表