我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:5 S" E7 x% @/ I3 j- x- E. e! l7 K
Name = (WCHAR *) L"Poke";, N9 H J; N" i2 R' W( X# Y# r
) A' V* K: ~ l. [( Y' i0 W$ M hr = m_pDisp->GetIDsOfNames (8 E* i& u- \6 n2 g
IID_NULL, // reserved * w; g: @, d; Y4 ^- X7 {3 R; J. o &Name, // Array of names to get IDs for ( R. w C% H S" b8 J 1, // # of names in the array# G+ I$ u$ L% B l) Z7 A
LOCALE_SYSTEM_DEFAULT, // System locale + r' V; \$ A4 D) h. G &pokeID); // Array of IDs to fill on output4 d& y+ k k8 P" X
; X8 y2 t& _1 _9 j! K( Z: [ if (hr)) ^! G T, \$ m" X; l* j( l
{ 3 J- a) n' K/ \1 I# l' M7 q MessageBox ("Get Poke Unsuccessful");4 n3 l8 z- T: Z) \ ]6 t2 @* K$ l
return;: m7 @7 v' @1 N
} 0 y( g2 W' }$ _/ K) T 8 I: i8 \, X: |) `9 O1 G" Z4 Q/**************************传递数据给extend**************************************/ + m- U* H" |* F( K1 \, r- J _ pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); # z/ M$ w- @0 b/ B 3 B# {9 x3 J' g {& s valueStr = SysAllocString((WCHAR *) L"1232");- ~, C6 R; P3 F) j1 W
VariantInit(&pokeVariant[0]); ; R+ J7 N1 s4 z! c pokeVariant[0].vt = VT_BSTR; ( ]1 O, r' P4 B3 f9 [/ f pokeVariant[0].bstrVal = valueStr; # C/ i0 A r# m& a: ?) x, {1 \5 Q* R) e) |' L
itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");+ s7 R: j$ O5 t
VariantInit(&pokeVariant[1]); ! b' c* K: W9 J
pokeVariant[1].vt = VT_BSTR; / h+ k7 J3 Q7 o3 c pokeVariant[1].bstrVal = itemStr;7 Z- u3 A/ Z: `" R% V
9 V8 C+ V& Z/ i7 g6 G4 o6 a topicStr = SysAllocString((WCHAR *) L"system");* ^* S: ^5 S9 R0 j! v
VariantInit(&pokeVariant[2]); ) K) k. H9 u2 }9 G* f pokeVariant[2].vt = VT_BSTR;# c0 R# z" R7 ~3 C0 i) a
pokeVariant[2].bstrVal = topicStr; " u, T$ N1 ? R # J( t0 H( [" ?% g// Set the DISPPARAMS structure that holds the variant.: r. f3 B$ r1 A+ o+ o+ G
N1 o% H9 \) l$ }
dp.rgvarg = pokeVariant; ' Y* w7 |" a! S dp.cArgs = 3; 4 S. t( o) n( S! _% D dp.rgdispidNamedArgs = NULL;: T4 o3 w [- S7 S- L
dp.cNamedArgs = 0;- |" O; d1 B' \* z* u
' T0 w/ ~/ H- t3 _1 P
// Call IDispatch::Invoke()5 `$ j1 ^; T. L3 O
; Q' K% k# F- y6 W8 o0 @+ A hr = m_pDisp->Invoke(9 P1 e5 Q) K" I: H% s
pokeID,. J l {# T! v2 g8 U
IID_NULL, . k. S1 [8 ?/ P* p LOCALE_SYSTEM_DEFAULT,! B. K, T# E5 E4 a( a
DISPATCH_METHOD, 6 r* }7 [7 G: H# T* W- Q, | &dp, & I% k8 g9 _- H; j* D+ i NULL,* O n6 I6 i* r. f' O6 E( f0 |4 M
&ei,! F, Y+ L2 K* G0 z( u
&uiErr);2 S5 B+ C0 x! g; a
: X, L: @$ g. X1 @0 R6 ~
SysFreeString(topicStr); 9 T) X& j& ]" u4 k! ^. d/ J* _, C! _ SysFreeString(itemStr);& S3 a4 d- b0 y; n; { |. F
SysFreeString(valueStr);% H; F7 ^. }6 k" |, u