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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ o2 _& A+ |. O2 H$ g
5 O. E* N5 S' W* E
public Object buildActions () {
2 ], O  i0 L* L3 N% `    super.buildActions();+ J4 b+ \, ?3 J* g
   
, q5 v- k9 s2 X1 g/ l$ i5 i1 D    // Create the list of simulation actions. We put these in( @/ h" \+ b# i6 U+ b& d
    // an action group, because we want these actions to be8 ]% E& X7 i( m) F, k) A6 |
    // executed in a specific order, but these steps should
9 \# B$ a0 f* q( C    // take no (simulated) time. The M(foo) means "The message4 c5 [* [; G; P2 L' W: E, b
    // called <foo>". You can send a message To a particular( [( t) }4 M. @# l$ I! E  c
    // object, or ForEach object in a collection.- Y) f; d. r3 L; I4 y7 S6 ~
        
7 A; N' q: r8 \( ?    // Note we update the heatspace in two phases: first run6 p  M! t2 s& f/ G
    // diffusion, then run "updateWorld" to actually enact the+ M0 }" q8 Y6 F/ L3 r# c, A
    // changes the heatbugs have made. The ordering here is- v! B/ A1 `- J5 {
    // significant!
+ f9 S4 f* r/ E3 g( W, ~, E8 X/ r# s        4 U, Y# j& o& n: [0 _
    // Note also, that with the additional9 \8 j6 I8 P: q& z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 Q8 R6 d9 `' p- R9 D0 {    // randomize the order in which the bugs actually run2 v7 x2 b0 u" @$ D
    // their step rule.  This has the effect of removing any4 G- y( p; G! i- J% \9 w
    // systematic bias in the iteration throught the heatbug
0 J3 E$ X3 |  P5 Y: O! \    // list from timestep to timestep
8 t! P/ k; s, j# O0 ?; X        % _+ n4 N( b' ?' b7 J
    // By default, all `createActionForEach' modelActions have
0 y( d# y+ Z# g8 D    // a default order of `Sequential', which means that the# v/ J2 b1 Q' N& W4 a1 j
    // order of iteration through the `heatbugList' will be
  z( e" E1 L2 t5 X    // identical (assuming the list order is not changed' G( w  y  N& D* o5 e8 y! L; u+ M; n
    // indirectly by some other process).  c6 D3 d9 X3 i+ J
    . j+ V  L; x# P( g! w% ~9 E+ A
    modelActions = new ActionGroupImpl (getZone ());
5 b, i4 J- M# K7 ~1 Y" _% u1 w9 N# m8 o  J/ Z9 U
    try {. A0 ~' S% s  l5 i& r
      modelActions.createActionTo$message$ f; q) |9 t) c& c5 |
        (heat, new Selector (heat.getClass (), "stepRule", false));+ J/ w4 @/ e0 I. M1 a! X: x: r
    } catch (Exception e) {) i* I% G6 ]+ @$ B; g' C/ y9 @
      System.err.println ("Exception stepRule: " + e.getMessage ());
& r: A% ?; G9 R( U  U# j7 W( f+ ]    }
7 g5 b% m2 m+ s7 g2 z# H# M( f) r2 H
    try {. U0 k% R7 X4 Q7 k
      Heatbug proto = (Heatbug) heatbugList.get (0);
3 X1 ~+ b: [/ h7 h' S/ z/ E      Selector sel = 4 W5 q5 w, h6 U) l& a: w. G! x9 S
        new Selector (proto.getClass (), "heatbugStep", false);
2 Z( v2 d2 R+ a& m! \! i. x      actionForEach =/ H, K  ~( h+ m
        modelActions.createFActionForEachHomogeneous$call# e2 }+ ]  k( h) W, a% J9 _# C1 u6 i
        (heatbugList,3 Z) n1 ~& s, e* D  g  O
         new FCallImpl (this, proto, sel,
* @& f9 Q1 F) l$ ~                        new FArgumentsImpl (this, sel)));1 ^5 x( N( G& l- P1 V
    } catch (Exception e) {+ }: G: |  R, a. o
      e.printStackTrace (System.err);
4 ]/ B7 p& y2 A    }
* V( u1 `" F% V7 ~5 j6 I( a1 H& i   
3 d, O, {. P5 K; E" B    syncUpdateOrder ();9 I8 D* a* T2 m6 P

; I9 t. @  m  P6 r    try {
6 r" }  k. H8 n, O( Z5 w      modelActions.createActionTo$message
# A5 }* |! G( t" \  p- H5 ~4 i        (heat, new Selector (heat.getClass (), "updateLattice", false));) F. H% c' ]4 Z0 ^' \0 k  s
    } catch (Exception e) {
3 }3 x" c6 I: C7 j# L2 e      System.err.println("Exception updateLattice: " + e.getMessage ());* ^* |4 s2 T& V0 i
    }9 H* y6 \: B+ b8 ^! a8 B0 I
        9 R1 ]% t, Z; G0 u! e* q/ y1 I
    // Then we create a schedule that executes the( c8 w& P: i& R" t0 O8 h+ o
    // modelActions. modelActions is an ActionGroup, by itself it5 _1 u" E  }4 x
    // has no notion of time. In order to have it executed in
% I- O# d5 T2 e; P/ B; P2 H    // time, we create a Schedule that says to use the
% O3 t. U) J' O0 \3 J9 d' `    // modelActions ActionGroup at particular times.  This
& L" A7 G+ c. w5 \    // schedule has a repeat interval of 1, it will loop every
% M; g2 J# M2 z# V+ q/ E    // time step.  The action is executed at time 0 relative to
2 E) k% g3 [, \# l, V! y# f' T    // the beginning of the loop.
$ @  n2 Y, A  C: H. L7 Y1 H9 v+ Q# x1 J4 ^2 o3 X
    // This is a simple schedule, with only one action that is8 `) A' V$ j1 r* i- q$ d
    // just repeated every time. See jmousetrap for more
+ a9 @% b) \! _! H    // complicated schedules.# V" n) n/ w6 i- k- m
  
0 ]& J, i5 A, o+ y7 w' ?1 z9 w    modelSchedule = new ScheduleImpl (getZone (), 1);4 Z5 u; z8 S$ ~  t0 O/ u
    modelSchedule.at$createAction (0, modelActions);
& w& B. V3 Y: u% V        
# L. G" _' G- k    return this;* L! U: S; Y  f* N
  }
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