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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 i+ {, N& `% Z8 d" ]# `

& A& B7 }5 g0 G& k: ?" r' G public Object buildActions () {
0 r& J  n0 {. f  z    super.buildActions();1 R! x, d. }6 n
   
( K$ v0 X) _- O0 s% Q    // Create the list of simulation actions. We put these in6 y* ~0 I6 h3 k; H2 j* \$ M
    // an action group, because we want these actions to be
$ B* R  V, `/ v- t4 u0 D' }' K    // executed in a specific order, but these steps should
  {! N( M7 _" X& ~# k; U    // take no (simulated) time. The M(foo) means "The message
& K( P6 n" _) t2 O% Z% D    // called <foo>". You can send a message To a particular
. O$ D( E9 X9 o1 r$ e    // object, or ForEach object in a collection.- _' ~! W+ S; p
        7 w) `  }0 g5 }2 ?
    // Note we update the heatspace in two phases: first run6 [6 o% }$ Z! q6 R: i  O5 i
    // diffusion, then run "updateWorld" to actually enact the
. n7 L5 t( a  C" |+ `) Z    // changes the heatbugs have made. The ordering here is
( q- V5 O3 h( m    // significant!
9 Y# Y+ I) W( [        $ c( \: R! }; U* K  ?: V
    // Note also, that with the additional8 _- r# u8 U. d: y, o
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- d' e: C) j, s- ~
    // randomize the order in which the bugs actually run
& W( i0 J8 g, g: p    // their step rule.  This has the effect of removing any/ T3 \; B. I0 W  q0 C' |
    // systematic bias in the iteration throught the heatbug
0 N; e, N- e  n# X9 ?6 S    // list from timestep to timestep
6 X+ Q/ [7 E0 e5 Y& o        & J7 e, C  x/ l' I; M8 h( C+ \
    // By default, all `createActionForEach' modelActions have3 z0 C3 L0 t* ]; q+ X% A
    // a default order of `Sequential', which means that the
) _7 m, c' u% G3 D; ?1 H    // order of iteration through the `heatbugList' will be
: k; T7 `3 d" \" ~+ X  E    // identical (assuming the list order is not changed
4 R  i" D' }/ H    // indirectly by some other process).9 V8 ~2 e# _8 X: y
    % j' M& ~) o! ~; u7 O% a3 K0 g' `  G
    modelActions = new ActionGroupImpl (getZone ());2 _" m9 ]- T8 _& `( W
  r4 m! _$ t6 w  Q' }  Q
    try {
+ }& o  P8 I  _* ]" a( h  V4 R      modelActions.createActionTo$message
. V% {2 i9 \* q1 r        (heat, new Selector (heat.getClass (), "stepRule", false));
. p; S1 u( @* W/ a5 U" O    } catch (Exception e) {
( F' i4 r8 q! q+ r      System.err.println ("Exception stepRule: " + e.getMessage ());( P$ D: A! g0 T8 C2 m& j
    }/ i% I( p& i4 N* B
; i+ U3 u9 ^( w5 ]1 F
    try {6 F9 x( M+ `" m  ]& _8 K+ W* M
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 |) s' A, A; R2 A3 Q      Selector sel =
1 n8 m4 i( u$ P% }% B, M        new Selector (proto.getClass (), "heatbugStep", false);
  z6 G8 l0 \, l" {! M      actionForEach =5 ^9 Q: f) y4 s8 {
        modelActions.createFActionForEachHomogeneous$call
* X7 B& L+ l  y8 ^        (heatbugList,
0 S1 A; `8 Y8 |! T9 `3 I4 {         new FCallImpl (this, proto, sel,/ N2 g" D6 E+ f9 H; T* u9 R, H
                        new FArgumentsImpl (this, sel)));
# g4 I# D% s7 \; K3 v    } catch (Exception e) {
, J" ~# P- p  V/ ~      e.printStackTrace (System.err);
# `+ }0 k( F; b' v4 D4 V    }- L  V# C1 I  E
   
. W7 I4 c: F+ [! d8 \6 T# L    syncUpdateOrder ();& |/ J3 B$ b2 Y

! P3 a$ ?9 L4 A    try {
( X0 X  e& F- l2 m/ b% V/ |      modelActions.createActionTo$message 1 M$ k9 |0 h! t6 q1 ^
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ l3 v  Q$ [: V) J6 v1 f/ h9 e
    } catch (Exception e) {# ~% r, P0 T& j: X& o
      System.err.println("Exception updateLattice: " + e.getMessage ());
5 |3 d% y* p9 W, @    }) n$ Y! H6 h& [2 m( ~; c+ D
        
; T! C; t6 n1 `. K    // Then we create a schedule that executes the+ ^) f0 Z0 m) P
    // modelActions. modelActions is an ActionGroup, by itself it% q% ^0 z0 k% A  Y2 M: _
    // has no notion of time. In order to have it executed in
' Y) v. Z, }. `, j    // time, we create a Schedule that says to use the0 j- H/ u  i, F: k9 C
    // modelActions ActionGroup at particular times.  This0 P$ E4 P# P% w8 n
    // schedule has a repeat interval of 1, it will loop every- }: n( E/ [4 s, x. Z- E
    // time step.  The action is executed at time 0 relative to
- a% S, L' B3 \( `    // the beginning of the loop., l  V6 T  P9 k+ J1 j( Q9 K
% `* I6 ?& d/ d, ^! z8 ]' }
    // This is a simple schedule, with only one action that is
7 |% q" L+ x: `    // just repeated every time. See jmousetrap for more
7 n6 e' Z0 y- q0 G* O% j    // complicated schedules.
1 S* M+ a3 n0 r5 _  * z% I/ K8 M4 l/ H5 ~& Q8 B  H% Y* c
    modelSchedule = new ScheduleImpl (getZone (), 1);3 O5 ]7 T' w& G/ a% D3 [3 m
    modelSchedule.at$createAction (0, modelActions);
1 G( i  [7 k* r- N$ c        ' X- g9 y0 x$ s; e  |
    return this;
7 X  u9 r9 L+ [# A0 h+ V  }
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