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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
$ f2 [4 n9 y1 ]2 B' W( H5 a6 R    super.buildActions();
# _* h- d& b% X  W   
1 \2 D, I  F5 U# D# r! w. d( V    // Create the list of simulation actions. We put these in
' `8 C4 |* y4 W- ]% i4 Q. \    // an action group, because we want these actions to be; C& r) l6 v, T7 H/ d) V+ m+ {
    // executed in a specific order, but these steps should
* ], b" D$ {, u1 Q% \    // take no (simulated) time. The M(foo) means "The message' S' _) _/ h4 J, X
    // called <foo>". You can send a message To a particular4 G) A3 f& v) W6 |* o1 b
    // object, or ForEach object in a collection.
/ F5 H& m3 @% U' o7 @        
& K% D+ F% Y0 b    // Note we update the heatspace in two phases: first run
( L; @, Y$ J" s( v/ J5 ?5 \  s$ g    // diffusion, then run "updateWorld" to actually enact the' k8 R: v5 z: U! A. R+ }# O
    // changes the heatbugs have made. The ordering here is! A; A# B5 H" x7 }5 Q) Z
    // significant!* {$ O* T6 a! z, z6 I
        
0 ]6 j  ~6 U3 q( ?" L    // Note also, that with the additional
% s! x1 k1 S8 }. u    // `randomizeHeatbugUpdateOrder' Boolean flag we can. e7 a- n: ]! m9 g* L4 {4 V) z
    // randomize the order in which the bugs actually run0 Y9 x7 [1 P: E
    // their step rule.  This has the effect of removing any
- a; p. l9 Z4 Q0 R* R0 \) s* N% e2 {    // systematic bias in the iteration throught the heatbug3 k+ b+ u7 c% B" f6 [! A5 S1 k, y/ Q, _
    // list from timestep to timestep
  D: y" v$ ]5 B  S$ I, E        5 J1 A9 X8 K9 g9 N/ ?
    // By default, all `createActionForEach' modelActions have
/ {& }& e2 D6 h! O: D; H5 _6 ]    // a default order of `Sequential', which means that the1 W; \9 o6 w* w5 v8 V
    // order of iteration through the `heatbugList' will be
5 m  G7 L4 R7 n3 }8 x4 n9 G& o" Q2 K    // identical (assuming the list order is not changed
7 {- y  z7 b  X7 r/ q" J5 H    // indirectly by some other process).2 U9 c& w0 L1 u  Q
    $ B) V( J$ S# e* a+ F3 ?
    modelActions = new ActionGroupImpl (getZone ());6 \- l4 |6 r" @9 R# X

" k9 G! X2 r% K3 w    try {3 }- _8 k/ [9 ^  U
      modelActions.createActionTo$message& i2 f0 B: H. p/ J* d4 j" I: [
        (heat, new Selector (heat.getClass (), "stepRule", false));* ]* X8 ?8 g6 p! I! ^
    } catch (Exception e) {! i( g/ ]/ ^: m
      System.err.println ("Exception stepRule: " + e.getMessage ());& G, f$ X6 T- W8 d' N
    }
) U  m/ L2 f6 r& b$ u) R& x; ^. S# [) V
    try {
9 {' O0 I/ G$ `3 k, K      Heatbug proto = (Heatbug) heatbugList.get (0);  m6 w$ _% ~( Q
      Selector sel =
2 i1 N" K& M5 m) T: k        new Selector (proto.getClass (), "heatbugStep", false);
! N$ V- Y0 C4 Q- N" V      actionForEach =
& V+ `" n2 b& O& y9 N5 @: f: S2 l; |+ R8 J        modelActions.createFActionForEachHomogeneous$call
1 S# N( a+ }" A& O) f) E        (heatbugList,
( p% s! I* O4 A% R         new FCallImpl (this, proto, sel,
& q0 U1 Z  T. M3 U! N* Q                        new FArgumentsImpl (this, sel)));1 ?5 |# F3 e# t2 Q4 C; |2 |
    } catch (Exception e) {2 i2 ?% o! h& h$ p" I+ C0 Z
      e.printStackTrace (System.err);
! ?# l- C' g/ Y) w2 F    }; r9 ^4 w" _+ m6 I. E: t  A- }
   
5 g  m- i/ {. Q* p    syncUpdateOrder ();
0 g& \3 i; }3 d  k, U: a; ]" ~
    try {
0 \2 `3 @& R' \. q4 f6 m      modelActions.createActionTo$message ! L3 Z6 S% m* e9 F
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 P" A- [: A# }# ~# ^: T
    } catch (Exception e) {
. j) [  Q/ K. Q0 [0 Y      System.err.println("Exception updateLattice: " + e.getMessage ());
- u) S$ A  u+ y$ G7 W    }% b# z0 s# \5 h  C0 R& Q. r1 [; R0 [
        
1 C# Q+ d9 R4 X    // Then we create a schedule that executes the
$ R2 F5 w2 {; ~7 a2 ^* W8 G    // modelActions. modelActions is an ActionGroup, by itself it
* }+ g, i! a8 X2 V    // has no notion of time. In order to have it executed in- v; S) [5 L% d& j- K- h; B9 A
    // time, we create a Schedule that says to use the
9 |  Z2 R: \% n0 C& g6 D    // modelActions ActionGroup at particular times.  This' ]5 w3 D3 y& T% {- v
    // schedule has a repeat interval of 1, it will loop every
( }+ {: @3 {+ v5 E4 `9 I4 L1 p    // time step.  The action is executed at time 0 relative to
  \# A+ S' g$ [0 U    // the beginning of the loop.
1 s- u  t( @  u- f  O' N7 \3 W+ }  J2 c
    // This is a simple schedule, with only one action that is/ I8 t6 h3 z& j0 G
    // just repeated every time. See jmousetrap for more
4 K; u4 }* ]2 ?    // complicated schedules.
( B7 V% ?, P  I1 Z( h8 {+ _  5 K2 X4 ]- `; Y8 s
    modelSchedule = new ScheduleImpl (getZone (), 1);
8 p0 k* Y: g  Q    modelSchedule.at$createAction (0, modelActions);0 z' ]) Q$ I4 o6 \2 T6 D8 P
        
/ _4 k# h" P( g1 w0 Q    return this;
. I2 a0 |2 d' y  }
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