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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ c9 F0 J7 s7 s( e7 E- i0 H8 {
  a0 h  M- p# ?" X& Q# `
public Object buildActions () {, L7 U1 E( ^8 f, u' u5 `
    super.buildActions();  J, ^; {2 x+ Z% x3 g
    ) {. Q: z, w2 W& `8 x: j9 k
    // Create the list of simulation actions. We put these in1 H; h# M/ a" Q( K9 r# _( [
    // an action group, because we want these actions to be" c; H7 m0 E  E6 D" d0 y$ {& \
    // executed in a specific order, but these steps should; v! h8 j. O3 J: L# b
    // take no (simulated) time. The M(foo) means "The message$ D/ g: [. W6 B! J% ~
    // called <foo>". You can send a message To a particular
  a  Y. N7 w; O  h9 @' m    // object, or ForEach object in a collection.) S7 s' b; h4 Q
        
$ @. e* \' ~1 _9 t0 u    // Note we update the heatspace in two phases: first run
3 c: [. r: _4 ]9 o- [, W" a    // diffusion, then run "updateWorld" to actually enact the
4 }. D/ c9 j; M/ G    // changes the heatbugs have made. The ordering here is  |% v2 L" D  n- ^* ]" |- z/ ~; X$ Z$ z8 o
    // significant!5 N& P: H) I- h. |3 S
        8 K3 @  `9 P+ e' P$ U9 C& |% d$ n8 V; `6 b" u
    // Note also, that with the additional; z/ c0 `/ ]$ n! ?
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- O' G7 q2 S& I4 V4 O6 O    // randomize the order in which the bugs actually run$ q# u: ^3 E4 L' {3 X0 Y0 k
    // their step rule.  This has the effect of removing any" Q+ W, ~& I; {# ~
    // systematic bias in the iteration throught the heatbug
5 I- _; T. v: a4 z, d4 J# y    // list from timestep to timestep
/ f) F' F% N  j2 {& O: p+ P        * _. ?: _8 C/ a4 H0 O
    // By default, all `createActionForEach' modelActions have1 _- |) ]. n) f! u+ B! u
    // a default order of `Sequential', which means that the
4 m' C3 F$ ?+ a9 Z8 R7 }2 {; J& c    // order of iteration through the `heatbugList' will be  P2 u9 D! _7 Y$ z" u
    // identical (assuming the list order is not changed! k3 b& G! j& ?2 b! q
    // indirectly by some other process).3 I2 a+ F8 z7 C3 Q2 o. P
   
  d8 |1 i* X3 {, e- o    modelActions = new ActionGroupImpl (getZone ());3 D- a4 ?  d- |5 [' X4 m' }
- u6 I4 v' F7 ]. f  W# p
    try {
' O2 H) L7 N1 C( k- q4 f6 v      modelActions.createActionTo$message
5 T/ G" v( q$ g) M  A: L0 E        (heat, new Selector (heat.getClass (), "stepRule", false));
6 ]% V4 ^: s9 O5 ^' W5 n9 }/ Q& q& b    } catch (Exception e) {% q! |% V$ }! F4 Y! [5 h
      System.err.println ("Exception stepRule: " + e.getMessage ());5 w* `9 I( @' h+ {
    }
' `, j$ r6 H& y2 D- t: e, i! W8 i9 C4 ^, N' v  W
    try {+ {' t# e. e6 w) P+ u$ R
      Heatbug proto = (Heatbug) heatbugList.get (0);
+ s! Q6 x  {$ y" i" M      Selector sel =
, L) D4 [/ W4 l6 s! w        new Selector (proto.getClass (), "heatbugStep", false);
- I/ S, H) e# [5 N/ F* ^      actionForEach =8 K1 }$ Z8 s- j: O6 v
        modelActions.createFActionForEachHomogeneous$call
4 f9 `2 n- M1 |" J+ B* O- R+ O        (heatbugList,
6 K0 d! Q7 Y/ w         new FCallImpl (this, proto, sel,
+ @! P# o7 r$ |: f2 `$ X. I- E                        new FArgumentsImpl (this, sel)));
; l! S7 t  W: V0 I$ @    } catch (Exception e) {' R/ N% W8 w6 ^. D! b/ _  I
      e.printStackTrace (System.err);
) V% y6 e" a+ s1 i1 M    }" b0 |9 w: {; _3 u- x4 w0 E
    0 i; t. z2 A& P9 m# x) x1 C
    syncUpdateOrder ();% c/ L5 v. m1 `$ L/ y- y
9 {1 `% R. G0 y6 F! S' o" g! t
    try {
0 Q9 q6 Q0 M7 ]3 D. x      modelActions.createActionTo$message 8 T" a! {" {5 z
        (heat, new Selector (heat.getClass (), "updateLattice", false));
# j1 n* V9 A. I" S- U    } catch (Exception e) {
0 ?: ?/ @2 h" {      System.err.println("Exception updateLattice: " + e.getMessage ());; [* m! t- r4 Y" n$ m
    }
% t8 J$ ?& H" X; `        
, M9 a: U" Y; g3 B    // Then we create a schedule that executes the% g: \' Y) \! y7 A# t+ f! y6 T6 T
    // modelActions. modelActions is an ActionGroup, by itself it0 Q5 ?- k( t& E6 L, B* b' V; k% W  Y
    // has no notion of time. In order to have it executed in
' [2 ~  P! n8 C0 _+ _9 Q8 p    // time, we create a Schedule that says to use the1 q, I( j" X& X/ J3 _5 U
    // modelActions ActionGroup at particular times.  This
, R" \9 m/ W6 q9 X+ ?- e- \    // schedule has a repeat interval of 1, it will loop every
: W) v! o5 w3 `! L" P5 E    // time step.  The action is executed at time 0 relative to3 L( b' T) {6 x+ |( T* l
    // the beginning of the loop.2 l8 {0 b; t2 M
5 Y( E: J+ G* H1 y" _1 c
    // This is a simple schedule, with only one action that is
* G* x# e7 O$ _( ~& m1 `& b8 p1 n    // just repeated every time. See jmousetrap for more
3 T* u  o; `% u7 N3 J4 O. D    // complicated schedules.
% J# s7 C3 f  M& K  
8 @# M7 T# s, L& L# P: C. A3 d; d7 t& z    modelSchedule = new ScheduleImpl (getZone (), 1);
3 X" I* V  R3 b0 d+ N. C    modelSchedule.at$createAction (0, modelActions);+ u# Z# O" m2 f8 n
        
% e- B$ y5 I( |1 l$ A' ]    return this;# a, G( Y3 K0 L1 n, _1 K8 q, L
  }
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