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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ H  L5 C" W# |, C* E/ d0 C5 h3 G" V! E: b6 [" _6 J
public Object buildActions () {& d$ f4 h+ L' ~0 u- b8 Q
    super.buildActions();
/ ?' h3 H+ T0 U   
% o0 ?9 [( A+ ?' ~+ L; d' k! w# e- s5 @" V    // Create the list of simulation actions. We put these in2 A7 Z  F# h, P8 \7 G8 @" r
    // an action group, because we want these actions to be( H8 g" m1 ~( u9 u
    // executed in a specific order, but these steps should
2 A, E% B" v# Q1 |" ~2 G% w: n    // take no (simulated) time. The M(foo) means "The message
  U, {% C' @0 n: d3 y8 O9 e3 x    // called <foo>". You can send a message To a particular( J* L# B/ h. H- r, x! `
    // object, or ForEach object in a collection.
) M2 I( n* m# V1 ]        6 z7 N  d# T0 G2 A7 P$ @
    // Note we update the heatspace in two phases: first run6 b) V) s- p9 C& h: W: g- U/ o) w
    // diffusion, then run "updateWorld" to actually enact the
  G7 p4 |& F1 R8 K# u    // changes the heatbugs have made. The ordering here is
% x5 D- q& ^& j# U; k# ~, F4 w5 K    // significant!9 B' y0 W! m  C2 D! e, p1 ]
        
7 {% [7 V# |1 Y2 N$ R    // Note also, that with the additional4 J# Z  D- G6 j6 _2 r; }$ D
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' B5 U' ]; r5 \* _1 p! o3 P    // randomize the order in which the bugs actually run* I1 l, u- |2 M! e# c% J6 ^; @
    // their step rule.  This has the effect of removing any, c4 {5 y: V- {* C9 R' \9 u5 h
    // systematic bias in the iteration throught the heatbug: j  s+ ~2 }0 S: \  Q3 k
    // list from timestep to timestep
6 D  Q4 E1 h$ a        
' k1 U9 y+ I0 ~/ p: r9 D) U6 c    // By default, all `createActionForEach' modelActions have
1 g' W# i- u6 m6 [, s    // a default order of `Sequential', which means that the
9 L5 i/ A/ f" W: U: Z  U% L    // order of iteration through the `heatbugList' will be: f& u8 r) ?3 [! `; l9 X
    // identical (assuming the list order is not changed; H. }% I; i- @# _$ l$ E5 Q1 G" S
    // indirectly by some other process).9 W3 C1 `! p* H0 O
    9 i3 b! ]6 m- Z! [' e! Q
    modelActions = new ActionGroupImpl (getZone ());9 p, S2 E: Z3 T- m3 Z: X# x& U

4 y; f& C9 g  v( m    try {
) v8 D) v. L+ s% s7 t& @& W$ G      modelActions.createActionTo$message
9 o" m9 P! |  T+ I        (heat, new Selector (heat.getClass (), "stepRule", false));6 i/ K! E: |) _, e6 b# B
    } catch (Exception e) {
" S" ?* Q: ?. e/ r3 r# ^      System.err.println ("Exception stepRule: " + e.getMessage ());! w/ d- e2 w, A8 }* F" x/ V& ]
    }
; A) D3 r" i2 T1 s" Q3 |3 b. s' Q* k
    try {
3 c5 ]) X3 M% w! b' Q' ]      Heatbug proto = (Heatbug) heatbugList.get (0);1 b/ D% ]0 x, F! C5 |) L7 A
      Selector sel =
$ E. h" T, r3 C# z        new Selector (proto.getClass (), "heatbugStep", false);
* d; O% S3 r" p  S4 K      actionForEach =% @# q* u& X/ F. L7 D( C
        modelActions.createFActionForEachHomogeneous$call
; T8 u/ {4 r/ u( `; w, V        (heatbugList,. H. E& Q* A. N- L; M& x$ K1 R* G: Y
         new FCallImpl (this, proto, sel,, ~1 G0 t7 B5 V
                        new FArgumentsImpl (this, sel)));1 J6 z5 K5 q& h1 Q& i' V2 \
    } catch (Exception e) {
) x& T+ e$ p. F5 G9 S      e.printStackTrace (System.err);
/ j' f* m! ?! [+ m4 s    }! R! R* S# b  M! h4 g3 E5 P5 k  Q" _
   
0 y5 _5 x- ]2 F; p: G    syncUpdateOrder ();
! T0 d& P$ C. J1 M: m
( u! ]. \1 Z! R6 k    try {
* w9 d3 {. z3 L/ e- |' n      modelActions.createActionTo$message $ v- u3 W  r; X
        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 t# |3 r$ U9 T! E7 E) C    } catch (Exception e) {8 u# m( c* o' B5 m, B" Q
      System.err.println("Exception updateLattice: " + e.getMessage ());% l$ V: r1 G7 z  \/ S
    }
) v- X$ ~+ o9 C        
4 C# l; a& W* B  _0 m! w% m- P    // Then we create a schedule that executes the
5 @# ?, W& H% `. q+ x& L+ g    // modelActions. modelActions is an ActionGroup, by itself it
- H5 V& m$ B7 D# }% V( K" m, s    // has no notion of time. In order to have it executed in
. m8 \! c* {% t1 W0 D- C* R' ?6 v    // time, we create a Schedule that says to use the, }/ f: V1 X) P' i
    // modelActions ActionGroup at particular times.  This
! n9 @8 p4 Z( z( `    // schedule has a repeat interval of 1, it will loop every
$ \9 T& ?" W( Z( P' e$ Z    // time step.  The action is executed at time 0 relative to, \5 t/ w) P) y5 P! l
    // the beginning of the loop.8 C4 ~6 P4 i/ X6 \$ r
+ p  p9 P5 F6 H
    // This is a simple schedule, with only one action that is
" N) S& J& D! ?1 N( I    // just repeated every time. See jmousetrap for more. e9 |  _0 E- A; W2 E
    // complicated schedules.1 Z. r, {6 q& C* b  l7 f2 O
    X9 r' P& p* y( U2 W2 S3 c
    modelSchedule = new ScheduleImpl (getZone (), 1);
( N( [# H, y% g* p( A$ ?    modelSchedule.at$createAction (0, modelActions);
9 }* n( G! U+ ^& p        
+ D, L8 L: W" G, v    return this;! x  a) F  Q! b, S
  }
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