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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* d2 F0 ]3 r9 E) y- v
8 @9 }/ m; l, I( P
public Object buildActions () {0 {0 U# H% k( V5 W- E/ \
    super.buildActions();, A$ h" z# d. K# z  M* H
   
8 T# T8 x# Q( a; u9 Y' Q3 s    // Create the list of simulation actions. We put these in
( o1 ^6 q' L8 R: ^    // an action group, because we want these actions to be
1 Q$ y' i9 ]8 n8 }5 F# p" O% K    // executed in a specific order, but these steps should
4 L  s, }# H& r& `: ~" L, o' Y    // take no (simulated) time. The M(foo) means "The message
% C$ l1 g# |; f4 W3 S4 `" V7 r    // called <foo>". You can send a message To a particular
3 o0 \9 i. K& P9 k    // object, or ForEach object in a collection.' a6 q# i6 U' b- k' Q, j
        
# P" U: K0 B  y    // Note we update the heatspace in two phases: first run
6 M7 z6 i2 j- V0 u& C% U    // diffusion, then run "updateWorld" to actually enact the) j- N3 \6 S- o, z3 \, b
    // changes the heatbugs have made. The ordering here is
- p, Y8 _! n& x. e    // significant!& D7 p$ X% X) K4 k% h. d* @" p( d
        # E+ `5 F( q1 G3 F1 d) ]. d! C( @8 k
    // Note also, that with the additional
% ]: y, t, |0 ?8 C1 v    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 O4 Q1 G3 B; O' X2 u
    // randomize the order in which the bugs actually run6 o+ c1 f& N% |0 p$ f
    // their step rule.  This has the effect of removing any' B6 A6 e: ?0 n3 J  |
    // systematic bias in the iteration throught the heatbug
6 e; D% W6 T/ c# s- ?" y    // list from timestep to timestep" {& l! c  h" ~
        : l1 W8 I. d. I% r# E+ i7 f& `
    // By default, all `createActionForEach' modelActions have
2 p& B- \5 h. i; K+ @! K    // a default order of `Sequential', which means that the
8 ^0 j$ G- r" v) j3 U5 L    // order of iteration through the `heatbugList' will be
% k- m9 K! h4 x0 s7 K: U/ _4 \    // identical (assuming the list order is not changed6 I0 B8 _" a2 T4 _+ A+ g3 `; ^7 Z8 e8 n
    // indirectly by some other process).# i$ @; r1 \3 F: j. V* T7 V( g
   
: g  x7 o8 Y( R8 I9 L$ K    modelActions = new ActionGroupImpl (getZone ());
8 y4 m- Q6 r% ]% Z# ^2 g7 @7 D
* t4 [2 O2 L* }" K  I* k7 M    try {4 m( I# [, c  L- D" @
      modelActions.createActionTo$message
( E+ g/ j6 M. ?% ^        (heat, new Selector (heat.getClass (), "stepRule", false));) J* u  f* i& E
    } catch (Exception e) {
9 _. ?1 X+ o& Q+ v. h0 O* F! q: u; x      System.err.println ("Exception stepRule: " + e.getMessage ());
; _  Y2 H7 c  e+ Y7 ^" \  }- ]    }
4 G" l) v6 l: ~# K2 B
8 W2 |: P# y! ]1 M1 H8 G4 G% g& t    try {7 A! x' H. n' r; m) j8 Z8 Y. i; z
      Heatbug proto = (Heatbug) heatbugList.get (0);
0 h5 n1 G( ]9 K4 i" [! h4 L0 m      Selector sel =
( E' ]# C2 ?/ ~. r5 E6 L) B        new Selector (proto.getClass (), "heatbugStep", false);+ [7 o: [9 H) o# Z* Y. t
      actionForEach =
! `2 k6 L5 K/ D% Y1 F        modelActions.createFActionForEachHomogeneous$call6 d# L! {+ u7 y0 }+ p
        (heatbugList,
9 M! Y2 ?# }4 `0 J* m# `         new FCallImpl (this, proto, sel,6 W" U, r* w- M1 M0 \! b* e: Z% ~
                        new FArgumentsImpl (this, sel)));
6 G, e6 [# x( ~6 F0 B1 u) T0 A    } catch (Exception e) {
& E# w! T. L# u9 h. Y% b7 Z      e.printStackTrace (System.err);
2 o& ?6 i; u9 y" C    }. z, z6 a' x: N% I2 @) Z) e  A
    6 h% T& A. r8 ?+ `: b
    syncUpdateOrder ();
# {+ A* x) @1 Z4 Q- V
/ Q  E7 g0 z/ I' J- ~+ }5 j9 E    try {
8 x2 g: w8 l& {0 W5 |2 L      modelActions.createActionTo$message 8 x5 D% @5 a& y/ M1 [
        (heat, new Selector (heat.getClass (), "updateLattice", false));- s! U/ u% Y2 c; f- K% H' a
    } catch (Exception e) {
. }/ y6 H/ l; J( z) @) @& m0 ~( ~8 P      System.err.println("Exception updateLattice: " + e.getMessage ());
& E+ R0 h( \6 K    }
5 C0 M$ w; ^4 W, M' L' F        ; p; ^3 q0 P# C/ F$ e6 l
    // Then we create a schedule that executes the9 I  T, ]5 ]3 J6 A% O' \
    // modelActions. modelActions is an ActionGroup, by itself it
3 P9 _; i' v  {9 E, [    // has no notion of time. In order to have it executed in
( ~8 D5 a* ]: S    // time, we create a Schedule that says to use the
* X$ B6 w/ K7 w; s    // modelActions ActionGroup at particular times.  This
( \  A* J7 A/ O% |0 G+ r0 y    // schedule has a repeat interval of 1, it will loop every
& [. i3 U( E0 k3 ^1 e9 y8 r, o6 N' ?    // time step.  The action is executed at time 0 relative to
. z9 S, E) d" x" J0 c    // the beginning of the loop.
: I& @, {5 N* q1 X, o2 H: j0 E. H& K1 l$ @0 M' [- C+ k
    // This is a simple schedule, with only one action that is  V$ m! U! R. O" u% c: f6 `
    // just repeated every time. See jmousetrap for more
* w3 c2 _6 Y$ C1 X; _+ W    // complicated schedules.
+ X; x3 f3 q5 s# m  
3 i# G0 @9 T+ E6 E' Z# J6 Q7 X: T9 ~    modelSchedule = new ScheduleImpl (getZone (), 1);7 K+ P+ a7 A8 F8 l
    modelSchedule.at$createAction (0, modelActions);
6 W- f  |* Z: y$ r7 `' |        
- Y" l' Y: y) H3 U5 w    return this;6 X! y3 |. G( \2 X0 O! e
  }
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