|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 ~) l% R; b3 g2 q! F/ @3 I& U
netlogo自带的social science--traffic grid这一例子当中,
* R8 x: d5 a( g) g) j9 |globals ]* x8 b* ?4 ]+ c/ _; h
[
/ z# m; T* ]( Y3 l grid-x-inc ;; the amount of patches in between two roads in the x direction, s) h6 ~' m- I1 U5 M9 a* Z' K
grid-y-inc ;; the amount of patches in between two roads in the y direction
# C, j% B. g( ~% u acceleration ;; the constant that controls how much a car speeds up or slows down by if
# Z3 U4 K0 V7 i. p ;; it is to accelerate or decelerate
! S4 e# E: _9 C* O2 s phase ;; keeps track of the phase5 S+ Z( k7 z2 F: k8 b0 C
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
8 F% z# v; T$ O% f* N current-light ;; the currently selected light; X6 @, p& c" i
# X+ ?0 p/ ^& q% H) f3 Y7 `
;; patch agentsets$ M: ^+ j, j: Y+ W+ m& S
intersections ;; agentset containing the patches that are intersections
7 O# I1 w3 a- u2 @9 i5 A roads ;; agentset containing the patches that are roads
" S: D1 N. a' ?* ^7 O% j& ~]4 f/ o9 j. N8 w" K
+ [% C3 H; H ], D
turtles-own$ y. \3 L4 Z- S+ R
[' e7 U1 H% L3 s$ Z! F+ \# |3 S
speed ;; the speed of the turtle6 ] B0 T/ C2 K. J. T
up-car? ;; true if the turtle moves downwards and false if it moves to the right
9 s9 ]/ n9 B# B% L wait-time ;; the amount of time since the last time a turtle has moved; J$ g$ j0 {# [! i& Z. p
]
. u! Z1 p+ \: B1 v! H9 l- h. ]! R% A1 G) K3 A# w3 {/ S" C" [1 x
patches-own
* m& ?: ^' m, o/ Q[, c( o6 f3 Y! r9 N/ L, g- |/ g
intersection? ;; true if the patch is at the intersection of two roads q P- W0 P9 K @
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
" m5 B6 z9 e+ j3 N# C* { ;; false for a non-intersection patches.# @9 {, T# V% }4 _) p3 M2 N% a
my-row ;; the row of the intersection counting from the upper left corner of the$ G2 `0 r& h# s
;; world. -1 for non-intersection patches.5 E' s% ?: n$ J7 W! l* D
my-column ;; the column of the intersection counting from the upper left corner of the2 @2 N6 |5 }2 r4 e
;; world. -1 for non-intersection patches.
1 g/ Z3 j! ~6 X q( @ my-phase ;; the phase for the intersection. -1 for non-intersection patches.: f% k& {! q/ I* U: J1 r5 o
auto? ;; whether or not this intersection will switch automatically.9 ]: D( d- H5 P( Q7 z) T
;; false for non-intersection patches.
, h. \6 k! r# y% Q) @& K]- F) T) u* C( [: H3 X/ F$ l- ^
4 y6 T* L; M9 q1 ~: a
4 u0 I. u0 D- `8 K& X9 [# Z
;;;;;;;;;;;;;;;;;;;;;;
, `6 b; Z3 E4 ^3 K0 U;; Setup Procedures ;;! T- B" c/ U* K1 u- {
;;;;;;;;;;;;;;;;;;;;;;
9 B; N( I) l7 e: B: b& @3 }
3 o5 O& T# l; a( |$ Y# U! ~;; Initialize the display by giving the global and patch variables initial values.2 ?4 E' y5 g% _$ F: m& h/ o
;; Create num-cars of turtles if there are enough road patches for one turtle to1 L9 q$ ~1 I, z2 _! o
;; be created per road patch. Set up the plots.
3 \. i& _+ d$ x: M0 Uto setup
k+ ]. ]: x) D$ |1 E% r9 o$ _ ca
9 i& m) ?! T N' w, F9 U) K setup-globals
8 @) [( Y6 R# J+ O0 m. f# S( L% Q
;; First we ask the patches to draw themselves and set up a few variables# J$ W1 Z5 v0 o2 |
setup-patches' {6 k7 I" C5 H$ E3 S9 N% H
make-current one-of intersections
$ N E, P5 C7 N( |! x' t label-current
: b4 P N% x3 z. ?6 t E8 s: L
* E$ Z+ Q4 N5 \4 o" J. x set-default-shape turtles "car") B# Z* `9 e5 B' V
1 ]( I5 Z) n- [& Q4 r- s if (num-cars > count roads)
( r1 @1 _2 a) @# y3 L [/ b, u( V" P' g9 A; E+ j
user-message (word "There are too many cars for the amount of ": v4 x0 O1 A8 ]% T9 |( Y4 {. x& B
"road. Either increase the amount of roads " s# y4 V" \7 A" T3 s, L0 Q1 x6 ^; k
"by increasing the GRID-SIZE-X or "
. w% J- p4 O2 P# ?6 x5 j5 ] "GRID-SIZE-Y sliders, or decrease the "& x; F/ c% c6 c- N. N. f/ x0 z% l
"number of cars by lowering the NUMBER slider.\n"5 N! j* e, ?* D/ L6 s9 g# Q
"The setup has stopped.")
$ w8 i* H+ m, l+ m: e stop, o: T- A c2 O% _' [; v
]
7 w/ @. X" X* A; v2 f n% k* T4 `
: J6 ?4 W Q1 M% i$ `, R- B; [ ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 }6 ?( x. G0 G# t# @; J( ^5 H* N crt num-cars
^3 {; w+ D# T4 y [ y9 ]& A" F% S( J8 @
setup-cars
: k$ y, J5 ]4 z% E4 Q, b+ q set-car-color @/ M# s( C# S1 t0 |6 j
record-data
: [% a0 ]$ B9 a/ h# ] ]7 l# ?: p7 K8 d4 O( B& [( \" g
2 k% ~- P" w% u2 ?5 t' g* N ;; give the turtles an initial speed8 I1 K( Z# m9 h
ask turtles [ set-car-speed ]* ^* ~+ u7 ^- _ ]. j9 |' x9 K. D; e
1 Q) g6 j3 @$ _& Y& F* _
reset-ticks" L3 [$ Z# \! S \$ i$ z9 ?
end
' [3 W: ~. s' S& R9 f2 b+ M' f9 r% h* R- H
;; Initialize the global variables to appropriate values2 _8 k" t& ]9 u" R8 w' _* V
to setup-globals
7 P$ Y+ P" I$ u, H6 T, w set current-light nobody ;; just for now, since there are no lights yet
- L4 N* H' }% W/ C% x+ m) X3 z set phase 0. i2 A- Z* C( p1 \
set num-cars-stopped 0! {& w T5 \6 D. y1 _3 P
set grid-x-inc world-width / grid-size-x
3 F" R0 V# ^1 o i6 D set grid-y-inc world-height / grid-size-y( _5 I# U' b$ i' b2 Y, J
3 B* W& U/ }2 r6 P0 N ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( a; d8 X2 ^/ X- j2 e
set acceleration 0.099# j8 ~. o, r t$ r+ I1 l+ _
end
% J; C9 ~5 A; E* m
+ {6 y; }# J3 p;; Make the patches have appropriate colors, set up the roads and intersections agentsets,% C. a3 d( \9 x0 I ?
;; and initialize the traffic lights to one setting& d$ D% O& R, x; X
to setup-patches9 J% u" Y9 B6 w; A/ G6 g
;; initialize the patch-owned variables and color the patches to a base-color
2 ~9 w$ a$ T5 r. P* A2 u ask patches
0 U9 I+ B- I2 j# j5 t8 R4 a [
8 O( U& Z* W1 Y Z set intersection? false
! O# ~. A3 L G. o8 e: I2 a7 |, D set auto? false
8 X2 Y, h8 G: f6 v/ w) g/ l set green-light-up? true
X0 `/ W& K4 U set my-row -1
) X* _: ?8 R9 v set my-column -1
* I* w- D5 G2 C# A ` set my-phase -1
% c$ t9 z+ _$ _4 V2 M# p3 T' _# J set pcolor brown + 3
$ e, R9 ]! }6 u0 r u9 f ]& C4 z3 @6 }: [/ X# f1 m% ]! y0 m8 I
0 d3 ?+ P0 a# h7 @ ;; initialize the global variables that hold patch agentsets
4 d, w. N- F' E8 B, w set roads patches with% F& T/ v/ I& g1 U2 E8 R1 c# b
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 g/ l$ O3 |6 @* h! C2 L
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 f& ?' s: D+ U/ |6 U* d
set intersections roads with
: t5 w5 w0 Z5 m [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and( F# Z7 S, Y" E' @( D
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. Q- g |- g. U0 d O; r8 _; x+ A& q% K0 G9 Q; n5 W( ?8 ^0 O
ask roads [ set pcolor white ]
: T; m9 g% z9 f$ q6 ^2 e setup-intersections0 X G( T" Y' e8 r, Z* k: T# v3 k
end' b% l. |5 d/ X% |1 S% I% P3 p- @; p+ h
其中定义道路的句子,如下所示,是什么意思啊?+ ~; v8 M! S7 [% |
set roads patches with
: H- d% k" D# W1 f) @: {1 E3 L+ b3 c [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. r- S$ g) J# m8 l9 u% h
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* ~8 S: H ^. j( r9 m, }谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|