设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10280|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& s! ~( u- t; f& y, m2 W- enetlogo自带的social science--traffic grid这一例子当中,( W) `% Y' Y/ v- V! {
globals
% o, `, m! z' k0 h[
1 i: S9 u9 e4 y/ |2 j5 w$ A  grid-x-inc               ;; the amount of patches in between two roads in the x direction
! H) K% p8 g# `# y: b& e8 H1 q  grid-y-inc               ;; the amount of patches in between two roads in the y direction
% k6 d- ?6 x# {2 G5 j- J  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
# g2 c; H6 C6 L9 Z  t; k                           ;; it is to accelerate or decelerate
( Y6 c5 v9 }" f. a) A5 \) _% Y) f) K( x  phase                    ;; keeps track of the phase
; j3 S; [/ e( r/ k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
+ d6 Y! H/ n3 r/ M( Y& Z& G! f  current-light            ;; the currently selected light
8 U! g8 x/ s. T" P. B& V0 ?1 e, A, ?
$ X) @4 O" h. g  ;; patch agentsets
9 j3 z4 ^/ q$ B9 t  intersections ;; agentset containing the patches that are intersections
2 c4 U# P9 o' s* e$ t  roads         ;; agentset containing the patches that are roads( N. e$ n  u* p4 R" k
]
8 d# s0 y7 ~8 ?& G- B- H0 d" S4 B8 W. U: p* U& j
turtles-own3 C; E/ c2 P# G8 V" Y' J
[
3 w' g; k3 b2 z' z4 Z$ V3 b8 |- R% \. m  speed     ;; the speed of the turtle( c8 A+ o  \9 i' e0 C! U
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right+ g) v/ l7 x$ G2 B' q( m4 y
  wait-time ;; the amount of time since the last time a turtle has moved- f" C9 x! M$ c' K- @2 {
]+ U" P! X5 S8 b

" q$ F; }1 W% q5 _5 ^$ P3 c8 q+ L% ~patches-own; `  N' G! l( k+ P5 g2 F, Z
[% f0 B! J. d. l5 _0 r# U
  intersection?   ;; true if the patch is at the intersection of two roads) `! Q- `* M% x6 m- G! G
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
7 U3 s5 `4 d! R6 c1 w                  ;; false for a non-intersection patches.
) t( P) i( i( L- D( ~, a2 n  my-row          ;; the row of the intersection counting from the upper left corner of the
; g( _6 O! {% h7 x                  ;; world.  -1 for non-intersection patches.
7 a+ ^) p+ q6 a! k" S" Y  my-column       ;; the column of the intersection counting from the upper left corner of the
- q- }$ ]0 U- e4 O" Q                  ;; world.  -1 for non-intersection patches.
& R; C6 _2 j% `9 ]3 w! ?  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 R3 r9 u8 |  F" Q  auto?           ;; whether or not this intersection will switch automatically.4 O; B, f- K$ l* ?0 P; `" V8 V9 D# B
                  ;; false for non-intersection patches.1 C$ y6 z  r2 G8 l2 ^% F# G! n
], N6 K7 U: W+ E4 c9 ~

: ^6 U& O/ M8 J
3 D1 v7 E5 u: ~  F" \. `; d1 W5 H;;;;;;;;;;;;;;;;;;;;;;
. |  s$ W. g2 u, _5 F7 L7 _  ?;; Setup Procedures ;;! t) y, `  Z; b! z% |
;;;;;;;;;;;;;;;;;;;;;;* M6 N- q) v! t* u* j

2 R6 K4 H. M! j' a4 K;; Initialize the display by giving the global and patch variables initial values.
+ ]3 X; W) g" j2 |5 S;; Create num-cars of turtles if there are enough road patches for one turtle to/ y# ^  P" `6 B7 b: O: V
;; be created per road patch. Set up the plots., n9 k: ^2 q+ F( F4 Q
to setup( u- B! D% M6 f! x0 S& y8 \, f
  ca
( {' T) o8 L  j  B! [0 {  setup-globals- x; J% j/ \0 k1 F* Q, q

6 [- q  K/ t9 l; L  ;; First we ask the patches to draw themselves and set up a few variables) G; q. l7 s( Z/ F5 ]
  setup-patches/ K4 b8 x3 y: s* L
  make-current one-of intersections* ], j9 m$ u+ b: G
  label-current0 i; `  W( w. d% I2 F  m5 F

% C7 G. c7 @1 |  set-default-shape turtles "car"0 M$ y$ }7 h* R3 a- G

% U6 N% Y# t: z# z- A: A  if (num-cars > count roads)
+ G( R# O2 [$ w+ v& a  [' H! S- f% a$ }, `
    user-message (word "There are too many cars for the amount of "
# Z0 ~7 p3 L" \2 q                       "road.  Either increase the amount of roads "
* o0 Y5 X- p' [2 n3 J! w                       "by increasing the GRID-SIZE-X or "8 m. a( {2 a" V5 K3 ]+ h
                       "GRID-SIZE-Y sliders, or decrease the ", F5 Y6 \, _/ @' z0 e* c
                       "number of cars by lowering the NUMBER slider.\n"! ?/ i( Q* }7 }3 S2 ]$ A1 n& l, E) I
                       "The setup has stopped.")% g% X' m. z2 O9 P+ I! f/ w
    stop) m+ n' A" h. r9 p- R) |0 K1 V
  ]
9 w. U  D( W/ ^
& c! w6 N; H: N( m5 @3 s  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
+ C0 p, ^* H3 X9 d  crt num-cars
& I4 M' E- [5 M+ ]5 \  [
  W. ]6 M; u$ s, ~2 A7 V' S$ K    setup-cars+ f4 T, V# P* `" Y
    set-car-color, z9 a- ?, w1 `2 g/ e1 G" I) e
    record-data. s. G4 F9 r% ]# x8 t
  ]* K, D5 N! D+ c5 }, u+ v
1 _3 \8 J" m  K7 ?# x6 r5 Y4 I5 @
  ;; give the turtles an initial speed
, z8 s& A3 f( V" n9 K$ s) J8 ~  ask turtles [ set-car-speed ]  d! S/ u! b) m
* }* j& l% M, _5 Q2 a3 ?* E0 v8 ?
  reset-ticks
! Z7 P# d" O  I0 `end4 a9 q$ L1 S; V2 G2 N
: c  b9 N3 Y' P3 Y: A) p& E
;; Initialize the global variables to appropriate values
# K) ]( l' j% ~0 j7 v0 [- oto setup-globals2 A8 M# q9 a6 h5 Y) F
  set current-light nobody ;; just for now, since there are no lights yet
, `7 s/ T4 ~  D  V2 S  set phase 0
9 F/ B* u. K2 s" ~2 l/ r  set num-cars-stopped 08 B8 u* U% W; z6 ]" T  @
  set grid-x-inc world-width / grid-size-x2 r1 x! m3 ~3 m
  set grid-y-inc world-height / grid-size-y: l. k0 E, d9 O. N$ r. S. ]

- B8 V- n0 x) W1 A  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
% w7 R9 a+ P; d7 i  set acceleration 0.0994 F1 p* Y; j8 }3 Q
end
9 e8 ^8 i2 J( P( {/ v# P# P
) J) }- w/ a/ j; V0 d7 m$ L;; Make the patches have appropriate colors, set up the roads and intersections agentsets,8 b! E8 m" k6 G) j' |4 M
;; and initialize the traffic lights to one setting+ @; R0 n1 }6 M7 o7 M* G7 g
to setup-patches% ^% M" I4 J. i+ e( [* N
  ;; initialize the patch-owned variables and color the patches to a base-color
, P) y3 `+ j' ~/ `" L/ y0 Y+ ]* ]  ask patches
" V, b9 z+ B3 b" U7 j: i' Q5 O  [
' w, `9 V, T7 ~8 `    set intersection? false/ r" a: H: m: h" c- ^: x4 x( g: b
    set auto? false1 Y& o4 _7 Y0 c0 b& b: O
    set green-light-up? true0 C% N5 m) W8 n& J, I( @
    set my-row -12 L3 |1 M8 i, j
    set my-column -1
/ H$ P  g0 |& B0 T+ Y& ]    set my-phase -1
( ?8 _! D% C5 y7 O7 N    set pcolor brown + 3
9 U7 S5 G2 _; ]( ?6 S  ]
: O- S, U0 b; S: |! d6 g. g+ |3 t4 n3 q, t
  ;; initialize the global variables that hold patch agentsets
1 Y, n& r" ^; c; x+ T" k# \  set roads patches with$ D& R% K, y* [9 A" e/ {' @- c) Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# m6 S, @5 A# n* c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 I5 d% t; t, p, v8 u; s0 X
  set intersections roads with+ U4 V$ d6 I/ m) I, B/ p1 K7 ]
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! S- u$ O# S' z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. R: ?5 E! e' i" W" u% }
/ L0 \2 A6 J. {! \
  ask roads [ set pcolor white ]8 g9 N- @/ }/ O4 A* o7 G* e
    setup-intersections
! T: o; @2 q  {7 yend! O  `9 }8 F( t4 O; ~% y  T. j
其中定义道路的句子,如下所示,是什么意思啊?
! j' D2 T$ x7 |  F set roads patches with
$ x4 m2 L' e$ e4 b9 {8 c, ?    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 X" K5 ]0 O( I7 u5 y0 ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
/ M# N! L1 D$ v谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-28 06:15 , Processed in 0.013971 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表