设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9374|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. y0 N8 w7 T0 F3 T% A& Jnetlogo自带的social science--traffic grid这一例子当中,
$ D( ?5 K; N( p& aglobals8 N7 `% ^( H( A2 ?
[5 \$ L* m) _: o8 O* ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' }4 J1 r$ u* P  grid-y-inc               ;; the amount of patches in between two roads in the y direction# W& n, Z2 f+ x! x/ w( g0 X0 s& T
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if- `& \9 Y- C$ k8 b" g1 ^6 r
                           ;; it is to accelerate or decelerate4 [/ V: K+ o5 t* d
  phase                    ;; keeps track of the phase
% f3 P- n2 e% Y9 o1 u& [$ k7 S- t9 U  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& s' N/ w; A) S7 T) ?
  current-light            ;; the currently selected light0 m. s2 G" C$ ]# ?; |( J( c# F8 `

  v+ X( A" s+ o* |  ;; patch agentsets$ f( Q/ b3 n& v5 g# n, V
  intersections ;; agentset containing the patches that are intersections
3 S! A4 I: ?) T/ [' d  roads         ;; agentset containing the patches that are roads
5 M/ y) ~$ E' h6 ~4 {( j; ]7 z]
1 J4 x, Y' }! ^% P/ L
' h( [1 ]2 r5 X/ v! ~, Yturtles-own( _! @) \. b3 \/ n$ @
[
+ O3 ^' n9 e1 p2 V  speed     ;; the speed of the turtle
# A3 z% P3 [# l3 V, S0 ?; x! W# u  up-car?   ;; true if the turtle moves downwards and false if it moves to the right4 K% P9 v( b  S9 T0 p- k
  wait-time ;; the amount of time since the last time a turtle has moved
* y  r% s% G% w- h% c]
& `% _$ H3 z# n- I; x& o: w
4 t8 k3 U2 B7 Fpatches-own: {( \" P6 C# E2 a+ A/ w2 y
[5 C* u5 w; d% S+ [
  intersection?   ;; true if the patch is at the intersection of two roads) u; H+ T9 s& z7 U4 D
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false." S( ?0 f, G4 f" z: Q
                  ;; false for a non-intersection patches.
5 ~& G+ n  K5 S6 P0 u  my-row          ;; the row of the intersection counting from the upper left corner of the
, W7 a0 U. b. M; Z' _1 r                  ;; world.  -1 for non-intersection patches.$ r' T; J, \- G6 |$ t* A
  my-column       ;; the column of the intersection counting from the upper left corner of the
% x# N! _' C! R% ~                  ;; world.  -1 for non-intersection patches.8 |/ ^6 C+ p2 |
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.3 `! ?0 P7 x' N! h% V& `+ f
  auto?           ;; whether or not this intersection will switch automatically.
  r  T; ]1 x3 i# b+ j$ U                  ;; false for non-intersection patches.5 Z6 B$ r# ?6 F6 ]
]5 \1 ]- b. t2 Y" T2 i, @

& K# s0 B" r! w  p8 ]8 {0 y
$ x- |( ]: n2 d* `$ c;;;;;;;;;;;;;;;;;;;;;;3 {+ N2 x" [3 t. s% @
;; Setup Procedures ;;
+ R: a0 S6 m6 k6 Y8 N3 ^;;;;;;;;;;;;;;;;;;;;;;) Y- F* n; ]1 d6 F5 h- o! J$ U
1 Z% ~& R5 ?0 @
;; Initialize the display by giving the global and patch variables initial values.! D' b. l7 S. o( L
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ e0 I  x; G' s$ @; x6 |8 P9 `" {;; be created per road patch. Set up the plots.3 k: Q- z  B6 Y5 {: K
to setup2 \0 |$ |% h% D! ]& j
  ca
9 K+ I: ~0 b0 D1 n, k: R1 B% ^5 w  setup-globals
  h( C: z) H% w7 x/ Z% B5 E3 p4 v
  N( ]8 d$ V7 a3 |* T. [0 n  ;; First we ask the patches to draw themselves and set up a few variables
0 _7 p% E+ S; `9 o  setup-patches1 f2 w: c( m! \- C/ q9 e, k
  make-current one-of intersections
; N  g6 @* N& N0 I; L% c  label-current
. X# X7 ~9 o! ?* R1 K/ B1 H6 q7 [$ Y9 C" k0 i: ?
  set-default-shape turtles "car": Y; h' L9 p4 @" r3 D

$ i) C# A) e* c8 G+ V0 n; U  if (num-cars > count roads)( P  t( q# X0 ~, @' [6 x
  [9 f. k. f# G! p: M$ F1 L
    user-message (word "There are too many cars for the amount of "; t2 V* ^+ ?9 a8 {: ^0 o6 [0 Y
                       "road.  Either increase the amount of roads "" f. A0 F% t) W- W
                       "by increasing the GRID-SIZE-X or "
3 }( h/ _$ w8 w- l) H$ ^                       "GRID-SIZE-Y sliders, or decrease the "
/ P0 @  n3 |4 k& F6 t; G" q                       "number of cars by lowering the NUMBER slider.\n"
' }" ~* b7 o) L2 @2 C$ v; b% d1 V                       "The setup has stopped.")- d* b9 b; `# O1 i/ S* S, t
    stop/ C8 W+ i* F4 b0 X) @% a) X' j/ \
  ]
9 ~* q( Z1 M- e; [" E- P% f
. p" a! }8 }: y/ e* I  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: |( n3 W( u& Z  crt num-cars6 [5 j4 M: t8 G9 O' d3 @
  [3 R6 A7 u9 S+ a% [1 Q& [0 v; q
    setup-cars' ~6 N# @% g# E' O6 @) g* i
    set-car-color% n$ K( `. _: h: b+ {2 f6 {7 k" S
    record-data
4 K6 U- f3 F3 U# v4 p1 O  ]
8 z6 c) u- ^+ r6 u4 x! R& S0 j( L2 S0 r0 K, c  G
  ;; give the turtles an initial speed: g2 s2 m! h2 ]
  ask turtles [ set-car-speed ]. N: W* K7 Y1 Y- |1 ]1 W( f0 ?
3 ~5 }% |  ?; h& ?2 R  ~0 N
  reset-ticks. Y( a5 h- ^! `3 k0 Q* K4 O7 e
end; B* L2 D4 y' L( g

& W2 U. i; ]# c- Q( _$ }/ I$ u6 a4 s;; Initialize the global variables to appropriate values' J; Z. J2 o0 }/ r! H; k. T' u
to setup-globals
5 @9 s$ l4 D, A' \8 Q  set current-light nobody ;; just for now, since there are no lights yet
3 I8 d6 Y" E2 [, M% O1 X2 ]  set phase 0/ g2 N/ P' u' e: w9 B+ f
  set num-cars-stopped 04 a8 w. N4 {1 l' H' M
  set grid-x-inc world-width / grid-size-x
$ y4 B& }3 `- u7 \" H8 m  set grid-y-inc world-height / grid-size-y$ k5 c( z/ _. C# H1 w+ T- R

" @' T2 ?+ S1 s% h3 \$ [# x7 ~  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# c. [' b3 P" n) G  set acceleration 0.099- J8 h1 z# A! h& n+ v
end
% O$ h* c, {2 V2 u0 Q; H7 w) f% A4 O% `" r% T  Z6 F# Z$ P) ~
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,  d: z$ W8 n5 f' j% I4 w9 |
;; and initialize the traffic lights to one setting& V% h, s/ f- m8 v# R' ?. J: G
to setup-patches
1 K: C* s8 s& Z3 c! m  ;; initialize the patch-owned variables and color the patches to a base-color
6 P/ h: p1 z. J" X+ S) Z  ask patches8 @- h: e2 X, t& [! t/ G; Y5 n: `
  [
( t% v" Q- {/ q+ @3 D- E9 r    set intersection? false
/ x5 M! k' j7 G( L7 v    set auto? false0 D7 N! ~1 x, n; h( f
    set green-light-up? true
) @3 L" J6 b! W9 s6 u  k    set my-row -1. W8 Y6 `) m! ^8 C( v
    set my-column -1: ?  q. h) H, ]) J# S
    set my-phase -15 T! i% o: a8 `3 e5 F! u
    set pcolor brown + 3  z! @3 C& J; @  u8 V
  ]  h0 t" K$ o6 w/ B! {! P
5 @5 Y1 b* t- y1 J
  ;; initialize the global variables that hold patch agentsets2 `% J. l5 L! D/ b  W0 [
  set roads patches with1 l% j/ \& d( A' C) h+ N; R( s3 \
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. t: Y: V' P3 [" a6 @# H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  K8 J( N& W$ x) Y/ G
  set intersections roads with
& N1 ~8 D; |+ E- |0 ^    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' Q4 }3 v+ E4 A$ m0 N    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
( i5 K1 c6 Z3 S7 e- p8 K8 U  K5 E7 n; @/ S) ]) e8 g
  ask roads [ set pcolor white ]
# R7 j* x1 w! O1 z# {( r1 Q1 o    setup-intersections0 |" }$ c1 s9 M
end
' J  D" M+ S  y" K+ b其中定义道路的句子,如下所示,是什么意思啊?' n$ N/ F- Z# w8 L, T; z
set roads patches with
8 U  d3 g$ O1 l' [# w! C) Y: T5 h0 ?) M    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 v2 f9 d0 n. v4 @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" K3 }# i: _  n; G; {+ g, n谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-12 12:01 , Processed in 0.018726 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表