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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
( u) T) E" x3 C7 P( Unetlogo自带的social science--traffic grid这一例子当中,
& g2 w! c- W% N1 C% {globals9 C. D4 [9 p" X9 t. `
[
, n4 S3 q9 I* ~6 ~* h  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 P2 u. o% A5 A+ Y
  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 N& y6 F: H2 p3 o/ {$ o, d3 y  h2 Q3 M
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 x7 `; E0 n7 f                           ;; it is to accelerate or decelerate4 |1 n7 X+ a! [+ Q2 o
  phase                    ;; keeps track of the phase
( G+ s3 V$ ?1 {+ [: Z) P4 X  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure9 x. j  a4 C+ }; J  e
  current-light            ;; the currently selected light; I1 l: Y! x2 g% |& Y  z

  [+ J( `8 N+ y  ;; patch agentsets
# _4 f5 f: j8 [# I- b  intersections ;; agentset containing the patches that are intersections
/ ~6 x! P) A7 H6 d  roads         ;; agentset containing the patches that are roads% M" p6 I" G$ @" N
]6 v$ S" Y) e' z  K- f' ]
* U/ u0 Y. l$ L( G' g
turtles-own
& D; \! C- h% B6 [/ R  s[# d4 Y3 n: D/ L# w4 ~/ ~
  speed     ;; the speed of the turtle
7 t( ~, B1 E( e1 E4 W; [( d% j  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
6 m0 h- ]6 I' S% y* ]! X  w( V  wait-time ;; the amount of time since the last time a turtle has moved
: R. O8 \* G0 l. @6 t]
1 x& F* e" F5 T* N6 ?9 n
& Z# u6 e. Q' O: h5 ]patches-own- K, l! R7 v; b% v7 }, u
[
) `% ^- r: A* J4 u9 U  intersection?   ;; true if the patch is at the intersection of two roads
+ o2 V& r1 U' E2 g' h% x  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
* V0 W6 e) H: r  n                  ;; false for a non-intersection patches.
( F* M1 R: g, B  n7 W' G  my-row          ;; the row of the intersection counting from the upper left corner of the6 b% a* r5 Q7 G2 U
                  ;; world.  -1 for non-intersection patches.
, n( x- I) Y; l, Z! ^  my-column       ;; the column of the intersection counting from the upper left corner of the- b' e& C' E1 N- r* c, g$ U. X7 m
                  ;; world.  -1 for non-intersection patches.0 m" y3 ?$ L7 a) i  S6 ^9 U
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
5 }9 |  U/ n) ^. z) a$ F$ d  N3 k  auto?           ;; whether or not this intersection will switch automatically.. P' N1 q  v* D! c
                  ;; false for non-intersection patches.
" y; n/ \* Q3 \$ `0 j3 \]2 W& ~  t9 c& `8 [& v
2 I% I1 n) T4 l

9 n, l) x/ j0 |  p/ o;;;;;;;;;;;;;;;;;;;;;;% m% K2 s3 x( a5 ?! p& g
;; Setup Procedures ;;3 p/ H& g& @/ l
;;;;;;;;;;;;;;;;;;;;;;
$ r" B" l2 {9 Y6 }, M5 j
5 T, v) a# a; B' ^2 |9 y0 D;; Initialize the display by giving the global and patch variables initial values.! s. Z& C" v* r' X( L# l6 G
;; Create num-cars of turtles if there are enough road patches for one turtle to4 m. p, e" I3 x) n5 q3 r& u
;; be created per road patch. Set up the plots.
9 g( T. K' k  }2 Mto setup1 u- G1 Y& y& R; f& {, y) }$ z# R7 M
  ca* R0 @' y2 z/ W+ I  M9 U* E
  setup-globals
) ^5 e7 ], W. f* j  |* y
0 |; e) A, a3 r& W3 d# I  ;; First we ask the patches to draw themselves and set up a few variables& q8 P, }0 m% W" s8 T. v
  setup-patches
" s" L- x& b/ [1 `' I- F  make-current one-of intersections
( D% N% l" J: m4 b  label-current
" W: S2 G" V" i. l  Z+ G
' ^& s3 E: n: o! G" o  set-default-shape turtles "car"" j3 c  o+ e  C$ w
/ H& ?0 U- z- y  ^9 r. q4 N) n1 Q
  if (num-cars > count roads)
: K9 x4 b2 F+ A1 E# b  [8 w3 O' D4 J  \. p" ?( C; N
    user-message (word "There are too many cars for the amount of "& T+ F2 w6 W7 u$ C) M4 `
                       "road.  Either increase the amount of roads "
8 x$ V/ r7 t3 J, x% d                       "by increasing the GRID-SIZE-X or "% [9 A9 d9 |  J4 z( t% J, c% s; t
                       "GRID-SIZE-Y sliders, or decrease the "
* B. @: e. L4 Q# ^% }                       "number of cars by lowering the NUMBER slider.\n"
: v% f0 V. K0 q: [6 I, C                       "The setup has stopped.")) R$ y! @4 ~4 R% M% w: x& p  \
    stop$ t8 X7 c. [1 U6 o" n4 I, V$ |# g
  ]- `9 z& W1 \4 W, |! ]
6 T: k0 N  V9 g4 h
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
% Z% j1 Y, i! |4 l) H& s' R4 o! V& X$ @  crt num-cars
# {$ R% R+ ]1 V. e+ [/ P. M  [7 S) j; ^4 q) O, F# z5 x
    setup-cars$ h0 c7 h' X/ b% c
    set-car-color
2 x6 Y( X7 n4 R& k    record-data
  I1 p7 ]  w0 P% k! J" |% A- ^  ]
5 k3 P5 Q( y; B3 e, [; @5 W9 j0 C' |: L7 y3 G5 b  P
  ;; give the turtles an initial speed
( _) w' C0 R$ s' J6 P5 j  ask turtles [ set-car-speed ]$ N) z& f1 y8 p1 a4 l8 M" `
4 Y0 W# p* b" a# p. T5 }
  reset-ticks7 t$ O5 k# \$ q9 W& E8 ]
end
0 e4 d# |! w7 `) R" b7 @
, ~$ K: V# p: t# I+ V" R;; Initialize the global variables to appropriate values! t8 w* Q9 ?* `" ^
to setup-globals
2 b. M2 u. k% [0 c* s1 B8 A  set current-light nobody ;; just for now, since there are no lights yet4 y) X: Z$ h# _$ @6 Z- a1 B# E1 H
  set phase 0
: N) ]9 C2 J2 n) Q" i1 `6 ^4 v  set num-cars-stopped 0
  T5 Z( k  R+ Y. `+ J  set grid-x-inc world-width / grid-size-x
! B; ]8 f& X: e; ]  set grid-y-inc world-height / grid-size-y: }0 N& s5 W, |; f8 N% E

% D, j( c: q' c; P% E) l* Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
3 U# }8 e5 B) ]) a. C  set acceleration 0.0991 z5 t7 }9 O  v' E  y: o" y
end
) y; }) d2 H( ?- ?) I# I  `' N- G
& N# _1 _1 h; H0 Y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 l# R: q" [! X) V. i3 |& D;; and initialize the traffic lights to one setting- G! D, \& w  E& S
to setup-patches# S, R5 o. r: T( J! C/ m$ b& y
  ;; initialize the patch-owned variables and color the patches to a base-color: {7 W; q; \0 i, l4 C. [- J. l
  ask patches
! W0 ~& j( ^" @7 J3 u0 S  [
) H; c$ H$ E" d) \" T% Y    set intersection? false
: v; a. I: z# V    set auto? false+ q" a- C/ t1 \* U9 D
    set green-light-up? true3 g1 H) `$ m! M( n
    set my-row -1* S, l' J. E& @1 R" L
    set my-column -1% s8 P( f0 s3 L9 _5 L* @' g
    set my-phase -1
& d3 F- P' Q  Z( x' p$ F% g7 A4 J    set pcolor brown + 3
+ C  @8 ^2 }4 s9 F7 Y. B  ]
5 W$ C8 z% f$ ^( N$ S* f8 I, C
* J$ y7 c+ O+ t1 F  ;; initialize the global variables that hold patch agentsets- D0 [% |8 `& G+ [" u, i3 l9 Y7 [
  set roads patches with
# \; R  c* N4 X" G, r' |    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 y0 Z+ L' z8 M) }/ w1 K9 ]) D
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 r' h# H/ y6 F7 }, ^6 I. L3 Q
  set intersections roads with
2 A7 y' u# \, X% m$ j1 I' o! k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- C4 X0 g1 q  W9 Y& c  g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 M  F2 i0 n4 a1 i2 T; e, Y

$ ]6 T& l5 I# o& I; q# s/ _- \% K  ask roads [ set pcolor white ]
% V) T3 n8 }' P2 ?, }    setup-intersections
4 c& O& h6 L8 y! U# m6 pend4 E% k# A8 K& _$ S
其中定义道路的句子,如下所示,是什么意思啊?$ T. H" ~* q/ Y; T9 ^0 j  c
set roads patches with# n# V# N4 E9 \4 I
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" C+ z  V0 b" m9 b
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 b$ l( x/ Y7 t* O+ z5 `
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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