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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。! o, v) \, ~, j- g% x
netlogo自带的social science--traffic grid这一例子当中,
2 O- v* G5 }( {( ^globals
4 @* L' ~( Z; Y" b! G[
- h* t5 K3 G3 z: Z3 m  grid-x-inc               ;; the amount of patches in between two roads in the x direction) j( m. U, J' k& L; @
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
8 C: ?9 i: @/ M% G& l6 j+ T$ r' Q/ ?  acceleration             ;; the constant that controls how much a car speeds up or slows down by if' N  \  n0 R* h0 W/ a7 Z
                           ;; it is to accelerate or decelerate
% G& L0 t$ N; O) p7 E  phase                    ;; keeps track of the phase
' t5 R. c8 u0 A  O/ G  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure+ N( f4 p; \0 }$ x' r( ~5 j
  current-light            ;; the currently selected light1 ]; L  X, u3 t- l8 `4 [3 D
* |4 D$ a3 F* z! G* b
  ;; patch agentsets
7 g6 V* a0 r. a: |  intersections ;; agentset containing the patches that are intersections
0 h1 o. O4 C3 X  roads         ;; agentset containing the patches that are roads" D0 z9 V5 q: j+ ]+ ?' R. g
]) h% Z* Z2 y, _+ I$ ^" V) n0 g
6 g- `* N  o: z2 @, H
turtles-own# z3 s. X+ K$ k
[: x5 g4 Z% H: B+ e' I5 z1 |
  speed     ;; the speed of the turtle
: J0 ~& L2 \' }  i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
9 z5 h  ?2 o( ~) i* a: [  wait-time ;; the amount of time since the last time a turtle has moved
: X- \4 c( P0 b, E2 Z]7 n6 O' B# i5 l$ a8 {& {( O

+ q1 [) ?- Z. c- _6 c5 b0 r% qpatches-own1 i' J, D3 a% K" P" Y; K1 o
[
; q1 o9 c5 ~! L4 J  intersection?   ;; true if the patch is at the intersection of two roads
7 P4 w2 V9 e# W" q  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.9 c0 `; l( s) b7 a0 ~
                  ;; false for a non-intersection patches.2 B6 g& i/ U; V1 _5 n' o* z/ @
  my-row          ;; the row of the intersection counting from the upper left corner of the
  m5 J, R- c# a                  ;; world.  -1 for non-intersection patches.; B0 @3 n; l# r' i7 ~0 _8 {
  my-column       ;; the column of the intersection counting from the upper left corner of the
  q$ n. f' l7 V9 t. V/ t                  ;; world.  -1 for non-intersection patches.8 h) v" H  r* t( n0 F9 f7 G; x* r
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.( d$ E# H! v! [
  auto?           ;; whether or not this intersection will switch automatically./ l& I9 b. g7 a; W3 H
                  ;; false for non-intersection patches.
- L8 q' E) Q8 N% h5 N/ J9 X]1 s6 a0 o# t$ f
6 k/ w  u+ B# l, C; q

4 o# V! v- r6 _- G* a& c- M;;;;;;;;;;;;;;;;;;;;;;
7 I* Y7 y+ @  I;; Setup Procedures ;;
, j; A3 i# k2 |# U6 M8 z;;;;;;;;;;;;;;;;;;;;;;
6 v( U: G) n/ ^% X# x" i
% n# l# Z  n! b8 `+ p;; Initialize the display by giving the global and patch variables initial values.
# n0 z8 k5 F# G;; Create num-cars of turtles if there are enough road patches for one turtle to6 y2 ~8 K) j1 c  _- {3 m
;; be created per road patch. Set up the plots.5 v! _- f' I" T  p) r0 _0 Z
to setup
' Q3 O3 Q5 g, L0 x9 v  ca5 x7 f& J. u) q! O7 p7 y9 Q
  setup-globals
- Q9 ~1 Y8 G# F# a6 ^% y
- n/ c; A4 z& X5 z7 a5 _  ;; First we ask the patches to draw themselves and set up a few variables
& D3 k) T: T+ L$ K  A  setup-patches- q9 {0 V  W4 T9 a; c2 }
  make-current one-of intersections: T! V9 y8 S% R+ c9 t- O4 A
  label-current
% {$ Z' H& t! T' @3 |: s( G- O! F7 J* v+ g7 o) c( e
  set-default-shape turtles "car"/ ]! b4 b* G- V* B0 c: I

- u/ N: z5 `4 b! v- a4 s  if (num-cars > count roads)
; G/ s% T6 g' G1 p6 F* t  [- @' F; i) f5 M0 S. w7 W
    user-message (word "There are too many cars for the amount of "
6 a" f4 ~9 d' G; G! J                       "road.  Either increase the amount of roads "2 r% B4 E% r9 q1 _( E9 F
                       "by increasing the GRID-SIZE-X or "
2 e/ [' d: g! F8 x1 C5 e2 u0 \                       "GRID-SIZE-Y sliders, or decrease the "
. a3 L" h8 W- R0 Z  @1 c1 a                       "number of cars by lowering the NUMBER slider.\n"# V8 l, ?5 h( R# @7 A9 G
                       "The setup has stopped.")
* l" P0 E5 W' F/ W4 u- w# V    stop
+ E1 U2 C& H0 D8 V; ^  ]
- ?7 U- ?3 j  ^' t6 T8 t  t9 |
/ |/ Y" S( \& p4 Y) C  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
5 Q+ Y* f: m( d, x( c! p% l  crt num-cars
. ?8 `, D: E- G- T; {1 M) n/ ]; s4 z  A  [
8 ^/ l9 _' U7 c  h6 D, m    setup-cars
1 }/ e- s; B; w/ R$ d# |- O3 L    set-car-color
* Z4 @: S/ p! X! F    record-data: f( ?( t/ T" y, E
  ]
8 K: b) L/ K! _) S- {6 @
) f2 ^$ T& o5 |; p( S* [: c  ;; give the turtles an initial speed: ?) y* d3 m; w
  ask turtles [ set-car-speed ]9 E/ r6 J5 x3 j$ |# s4 p8 r. T

9 y/ m& o# q) Z2 _1 c- M  reset-ticks
3 G  ]" a, \0 e! ]# @" O. F9 Kend
4 W; J7 \- z" s2 U2 y8 _2 i1 X4 ~6 @6 O9 O* U0 Y5 o2 z
;; Initialize the global variables to appropriate values
! C+ U! ^& i; @, t4 Q% ]% B' Yto setup-globals
& |5 }0 H7 g8 P' L  set current-light nobody ;; just for now, since there are no lights yet, l, X( \' X  [! \7 f  f7 I) q
  set phase 0- W) x4 V- e( `3 ~, [+ r
  set num-cars-stopped 0
$ x: @- v+ ^9 ]' l. c' v- F  set grid-x-inc world-width / grid-size-x' D1 |% Y6 d7 N$ o: M# e# i
  set grid-y-inc world-height / grid-size-y
( i  ]4 w+ ]) D1 Y( L: l1 N) z+ k/ |1 i3 ~# X1 I2 L+ Z$ l- A
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- b( u2 j6 `5 _6 L1 D0 K5 Y# A  set acceleration 0.099
* x  h/ D6 g" c: c, f* tend* P5 P7 Z7 J% k7 ?/ o4 j
& R' ?5 M4 X( M
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
5 Z  f  ?$ O: S;; and initialize the traffic lights to one setting
3 J* y  U: }+ y; k* lto setup-patches
' Q; r6 m9 t0 s. Y  ;; initialize the patch-owned variables and color the patches to a base-color+ L2 g" m( l6 |* ~3 }4 n" J
  ask patches1 f: j4 F3 S' u) X+ k
  [
; K$ ~) j$ g) B1 U3 c# }% B/ T    set intersection? false
3 w# N$ x. |% P    set auto? false
) `) D3 ?7 L7 \) K    set green-light-up? true
+ @: X, U& j" B    set my-row -1' u. b% r- f- r% m* |! `0 O
    set my-column -1
( X* m& ^: y% f* Q/ N# P& }9 t4 V$ a* ]    set my-phase -16 F$ V& m! o0 m
    set pcolor brown + 3
- b& G5 q- \9 T) T  ]. ]- i' n, N4 t7 E, N

' X( c) k# O7 k) f5 S7 C  K' l  ;; initialize the global variables that hold patch agentsets
; @9 V3 v% u6 h& M* L  set roads patches with
( k* B: `) y/ u1 q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 I4 G" u4 G- I3 z) K5 ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 H; |  E$ F/ V; t# d3 d# u
  set intersections roads with
, ?- O+ F7 B9 |. D' N7 q) m* V: j    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; r& D! q8 a' o) W
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; Z0 b, J4 b4 s$ N0 Q9 a* p# g* T: |! k
  ask roads [ set pcolor white ]: n- R! C9 I5 f0 h- C- V; a
    setup-intersections
' h5 k& F  H  ?1 y6 E6 Q4 f/ cend8 D6 D$ P4 j: ^& E
其中定义道路的句子,如下所示,是什么意思啊?
& q& D: ~. |" { set roads patches with% V1 ^  \& v  K: l6 |* ?
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( C! D0 {& L4 s, A1 l
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 M8 {3 l" r, a' M5 O; Q8 }( C
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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