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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. L  B2 t3 h2 F5 pnetlogo自带的social science--traffic grid这一例子当中,
5 f; W; }+ Q' [+ Y; g0 Jglobals
. H# X% h' D9 U6 `2 y: C[6 d  u: d1 r1 j
  grid-x-inc               ;; the amount of patches in between two roads in the x direction$ @' S/ L) l+ L
  grid-y-inc               ;; the amount of patches in between two roads in the y direction, {5 Y2 |% w/ n7 U
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 P/ y, o; H: C. N
                           ;; it is to accelerate or decelerate' q7 z; r6 U0 U" ?$ J" _  F
  phase                    ;; keeps track of the phase
/ ~0 }% F+ X" R  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure& t# b! x+ E9 q  D8 M3 h
  current-light            ;; the currently selected light" ?" x  M" U: v1 U/ @$ {

1 r" a7 L& y8 ~6 o  ;; patch agentsets
: s4 _8 f- ?% }. ^2 w  intersections ;; agentset containing the patches that are intersections
" `' Q. D( n+ Z4 c  roads         ;; agentset containing the patches that are roads
8 a5 u7 k; v1 R. ~! k: s]
  o; _6 b) g& N5 n6 g/ j( u3 y% S/ V: W# z8 C2 i2 F
turtles-own) K4 m+ v9 a$ Q; T& X& I
[5 T& k2 \. z6 ~, Z
  speed     ;; the speed of the turtle8 ~1 T  D  l& S+ Z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right4 E* E2 }% o9 Z: S
  wait-time ;; the amount of time since the last time a turtle has moved
  b$ A8 N* Q4 u( G( E]1 t9 t$ U4 y' A) r( K
, o% A0 g5 H- z
patches-own
) w9 Q; I. a, k9 {- @7 x[
; V: d' C/ b5 D& U  intersection?   ;; true if the patch is at the intersection of two roads" x* T) B; O. x5 ?4 Q7 B  V
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
% Y' Q5 l" z9 h                  ;; false for a non-intersection patches.
. b0 S# L/ k2 n; Q6 {3 ^% I& ?" j  my-row          ;; the row of the intersection counting from the upper left corner of the
; V# B4 s$ Z. i0 P- b6 x                  ;; world.  -1 for non-intersection patches.1 m" L' c: p/ _7 \: v3 p- y: M
  my-column       ;; the column of the intersection counting from the upper left corner of the
) X6 X+ k4 H' K                  ;; world.  -1 for non-intersection patches.9 G( Q/ R- E! D! _( K) A, Q; o
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ T: x- V$ o2 D  auto?           ;; whether or not this intersection will switch automatically.
9 r8 r1 B7 q3 e6 C/ a% e                  ;; false for non-intersection patches.# m* v9 s: b4 `( [# Q
]
7 i  H  K1 l" x& m4 Q8 B) ?" [0 p! Y0 i, K- y7 B
- r4 b; ^; m4 {8 @& z! `; N
;;;;;;;;;;;;;;;;;;;;;;
; L. \0 W& p6 w, E* K& f;; Setup Procedures ;;
2 ~4 N; D8 }$ {- i4 e$ I8 k;;;;;;;;;;;;;;;;;;;;;;
( k  _7 v, Z5 o; K; B( {- e' ~2 ~' i. |
;; Initialize the display by giving the global and patch variables initial values.. R+ s2 ^" H( n- Z5 z. ]8 p
;; Create num-cars of turtles if there are enough road patches for one turtle to9 V! @$ u' s8 r% [+ `7 a" v
;; be created per road patch. Set up the plots.* b  |  m% o% v# c/ W. Y3 C' C4 n
to setup
' X1 T7 {0 b$ A0 J6 F  ca& f0 ?. n/ D8 a- B" y( y0 L
  setup-globals" `! ~- s3 }2 u- \  k

5 l4 D3 i% s+ F$ u1 p8 r  ;; First we ask the patches to draw themselves and set up a few variables6 g' F6 B0 q" V3 ?/ H2 g" z
  setup-patches
% N0 P, M7 `+ f: S9 p  make-current one-of intersections
  Y$ V( [9 n, p; o, A, B  label-current
; B% ]8 D  l! `
6 P2 x- U+ ]. o  set-default-shape turtles "car"
" r) _" K6 ~2 G. P! A
7 N3 j: N. Q5 P; ~" V" @8 Z  if (num-cars > count roads)
# m* s5 ?( X5 }5 v0 ~" g+ D  [
7 K+ L4 A1 M& T: Y    user-message (word "There are too many cars for the amount of "
0 V) P: I$ d( u& K% c                       "road.  Either increase the amount of roads "
5 X  ~8 H& u% k4 g+ @4 ?4 K/ A                       "by increasing the GRID-SIZE-X or ". O: \) m6 r& D: a  S  K
                       "GRID-SIZE-Y sliders, or decrease the "( G% f  l: Y# U2 u
                       "number of cars by lowering the NUMBER slider.\n"( w' w) q$ O! ?: d0 O) R( O7 ]
                       "The setup has stopped.")/ Q% k) _8 W. x1 y- ?7 q
    stop
! b! \' R6 r7 D$ D2 p- i. }  ]) p- l$ ?% X; r( ]

! q: C+ m5 v8 F9 T3 R  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
# T; C4 J2 P! ]( B7 n# B7 u  crt num-cars
1 k" X5 |, C1 K7 A( H+ @7 L  [
  R; Z1 b% |( ^4 [! W    setup-cars8 H; E- c' Y  W+ K3 x
    set-car-color: i7 R' J% y  t+ z# z
    record-data+ Y# q; J9 \. b: k
  ]
$ G5 `4 ^) n5 _5 H- ?6 k1 ~
8 g) B) `6 S) x  ;; give the turtles an initial speed
7 Z9 }3 Z( C! H, X- |' U+ A7 t4 |  ask turtles [ set-car-speed ]
2 K% R; R7 ]  u+ b% t
8 c  `: l# v3 g/ a3 s: U1 d  reset-ticks( s+ n  G$ t  N9 J4 a; ]- {' q
end+ b& P0 i3 F; d# N/ ]" z8 Z

' p) k! C; Q! F" q9 m! U' _;; Initialize the global variables to appropriate values. S8 a! t: |5 L+ P2 V' l
to setup-globals  h5 f' B- [! j# S7 ^
  set current-light nobody ;; just for now, since there are no lights yet
! E9 P3 a8 B* W) w5 j  set phase 0
9 v; T5 j2 Z: u. _- ]+ j  set num-cars-stopped 0
8 q0 O, P* W% f1 V# x5 S- f8 n$ Q  set grid-x-inc world-width / grid-size-x* n0 H( r/ K3 f- y
  set grid-y-inc world-height / grid-size-y
% Q. W) J: F/ T% r
4 V5 b1 K3 N2 Q  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: F" w3 C8 I) K% N; j# l5 G; e1 e
  set acceleration 0.099  I3 M# v, P1 x' w3 a/ l- ]
end
" Q1 d0 Y  u: l- B: @  P/ ^% g
) k; d5 s% N* s+ H- E: Q;; Make the patches have appropriate colors, set up the roads and intersections agentsets,9 s5 {/ ^, Y' k& h( {& S
;; and initialize the traffic lights to one setting" F- K. J8 i, C/ e
to setup-patches
$ j5 a0 C" Z  X3 G4 G  ;; initialize the patch-owned variables and color the patches to a base-color# i9 N4 V: A7 Q
  ask patches
4 j" Q3 U4 T) l8 |  [# N5 @7 R; F3 {3 U) y+ O/ P
    set intersection? false
8 h- K! t4 P2 w& }& S    set auto? false# E- |8 a$ N* S6 c4 h/ j& ~
    set green-light-up? true
8 l, q- h& }( P' ?) R    set my-row -18 `3 |8 }& m* r( k) R
    set my-column -1# k4 o* {' G$ L6 {
    set my-phase -12 w3 }3 V7 y/ C! H
    set pcolor brown + 30 A" K, C  j' i! r
  ]
7 n2 U7 `/ l$ n1 p% f& s- u" }- o0 C2 C7 \
  ;; initialize the global variables that hold patch agentsets
" B  b, a' W  G0 o  set roads patches with
5 N8 [, P3 H5 h# g6 [: u9 D0 ]    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 G2 G& Z8 N+ S5 _* A+ p. L    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 R- O5 T# G  V& b0 {
  set intersections roads with
5 f/ M: D) K1 Z, k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
8 w- [4 y; \. u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 V, ]# p7 L' T& n+ |: v1 m8 p

$ {- m; m0 }- Y: V3 K; z2 P  ask roads [ set pcolor white ]
9 Z$ ]/ V) C/ H    setup-intersections
0 N+ P1 L: p7 ^3 gend0 V6 t1 k0 Q2 J# h! F
其中定义道路的句子,如下所示,是什么意思啊?
9 Y+ T. c8 ?$ o5 s* u9 v5 ` set roads patches with
. ~% t# [( f9 J0 L" p2 C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
# E0 q* K" L- K% ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 @1 k3 I1 n  B# _
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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