设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9750|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
, K2 j* z4 W  \, W  ^- x( bnetlogo自带的social science--traffic grid这一例子当中,/ Y* ^7 B& ~5 P% f
globals- }1 ]* G/ \, @7 q
[" y' c/ T& V, u
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
8 @8 L6 ^7 n, p) L, g* S: ~3 K; F  grid-y-inc               ;; the amount of patches in between two roads in the y direction
% @3 P" Y# t# I  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
3 \' N7 R2 V9 \" }3 n                           ;; it is to accelerate or decelerate
; j+ z  p6 n3 B  phase                    ;; keeps track of the phase
" p' e# \" L! O8 L) o/ s  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
9 \% O) o3 t; @7 U: Z$ f0 J$ J  current-light            ;; the currently selected light
4 X) H8 y) H$ D  m+ {5 n$ B* o& ?2 l! Q) Q9 N! Q
  ;; patch agentsets; v( D+ S4 H+ v5 @& C0 ~
  intersections ;; agentset containing the patches that are intersections( C! n7 c% B# W3 J: p
  roads         ;; agentset containing the patches that are roads
$ j/ g4 @3 r5 N+ z2 P]
% P# o) b2 C- j' O$ }2 {+ Y8 k0 o2 \  ^
turtles-own8 ^/ [3 ^+ y" G
[
3 r7 `$ ^, T  M- n# l0 J2 O% O+ u  speed     ;; the speed of the turtle
4 Q$ c' Z# ]0 M. l* y; p  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
# C: W2 U3 D; ?' t! \( C  wait-time ;; the amount of time since the last time a turtle has moved
) i$ K9 m. G+ {5 G, K]
6 d  d% P; Y* {* d# E7 C5 `7 \6 e
/ ~5 T/ q$ P( X, x3 l3 v  T6 Wpatches-own
  j9 J" I/ t3 ~- E[" ^) a, c# B+ f- h3 w1 C  t5 t3 F
  intersection?   ;; true if the patch is at the intersection of two roads
3 z/ t$ E0 J, z; K+ S& Q  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
: A/ @- ?8 h+ j- Y+ `1 O7 Z                  ;; false for a non-intersection patches.! L$ C* k5 o( ~* X/ e1 u: w
  my-row          ;; the row of the intersection counting from the upper left corner of the* F% i( u$ z4 V2 K0 y+ h( n
                  ;; world.  -1 for non-intersection patches.
4 P, [7 }4 d# C  my-column       ;; the column of the intersection counting from the upper left corner of the
# c  `) l! L. d% Y7 p5 f2 O) G                  ;; world.  -1 for non-intersection patches.; m1 R( K; S4 j6 a0 w1 E
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches., v9 m; k( T9 f. |
  auto?           ;; whether or not this intersection will switch automatically.1 o. `9 f# n8 |" F3 b
                  ;; false for non-intersection patches.
% M2 C6 l* d0 X* J]
, V1 ^9 i3 ?" `) n+ i. r  b. m6 ?2 j( V  X

' Z3 @( h" c% h- L% r0 Z) L) W;;;;;;;;;;;;;;;;;;;;;;9 `! \0 r: B. f$ Z' i! H6 e0 E
;; Setup Procedures ;;
/ t* j0 o2 P* {) M# X8 s;;;;;;;;;;;;;;;;;;;;;;
1 g0 ?0 x: m0 G2 H3 ~0 Z  H. ?  @  T" I) a4 \" w) H% ]. _
;; Initialize the display by giving the global and patch variables initial values.9 {6 k7 t5 Z" y5 x
;; Create num-cars of turtles if there are enough road patches for one turtle to
: i+ p9 _" B5 p+ M$ M% D3 S' @5 N! Z;; be created per road patch. Set up the plots.
3 g( k% B! X; ]# Y. n4 Yto setup
$ R; p# b1 S4 x* r  ca" _- p' n( }# h0 j( J% I
  setup-globals
% o6 u  M& y$ D- R) O
7 u8 N* s( r' t8 O7 T+ O  ;; First we ask the patches to draw themselves and set up a few variables: k0 U5 U7 v0 M% y2 A6 W
  setup-patches
1 Z! ~, c+ \5 W8 ]) Y! p1 q+ F: L  make-current one-of intersections" ^0 |, Z8 h: h/ Y/ D
  label-current, B9 ^) x) g/ G7 x
  l$ ~- ~1 \' O+ }; L2 T( L
  set-default-shape turtles "car"
6 A$ ~% C& a3 d& P( v! P& \& Q5 {2 L% G
  if (num-cars > count roads)
9 A6 S8 {% f6 E# f  [' d; R6 [; U4 c* y: }" Y- J+ N
    user-message (word "There are too many cars for the amount of "4 A& ~/ [4 }6 d$ i- t5 t
                       "road.  Either increase the amount of roads ") D1 ^1 S) D2 `( p: y
                       "by increasing the GRID-SIZE-X or "& g. z- T/ K9 F* g) W# ?3 @0 Z; M% |
                       "GRID-SIZE-Y sliders, or decrease the "' p; {8 ]; {, }; Z8 I+ L) V8 J( E$ p: [
                       "number of cars by lowering the NUMBER slider.\n"
% Y5 c1 e: D8 R5 C" ?4 n                       "The setup has stopped.")
4 y- T$ b" x; m* @    stop
5 D7 e) R6 v$ V' ^2 I9 ]! X  ]
- |( X+ |! L$ f* a, d0 Q- u
1 X% H5 X! {* Z; D4 K8 ?9 L  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) A3 S2 R# }  e% B4 u- m; b. x2 a
  crt num-cars, a) y6 Z6 ?7 b
  [
1 \& [; o0 \4 S1 m7 }3 |    setup-cars
2 u& S* Y5 N1 Q- V0 u2 J3 q* ~& x    set-car-color
) `6 n3 [. A' Z- Z0 I4 ^+ \    record-data' q$ U4 d6 o. U+ ?& |+ @0 P: g
  ]
' n3 A# U8 j1 }! e
9 b, A! t6 P" L* A, O4 o  c4 L$ j  ;; give the turtles an initial speed
6 c; G% p% k2 x  j% h  ask turtles [ set-car-speed ]$ U# K+ c& e0 ~& G
  w: [3 K) L2 E0 s$ O0 \! v+ `/ u. x
  reset-ticks
6 ^' N. u  D' m0 X: t9 v/ e$ D4 pend
3 g3 Q5 {, u8 e1 s9 Z6 d$ U/ M- q# K7 ~; D1 m
;; Initialize the global variables to appropriate values/ ^( P: b+ A9 _, e4 {6 q1 F/ n
to setup-globals
3 {5 O- e' ~# [  a: a  set current-light nobody ;; just for now, since there are no lights yet  {$ [/ R+ I1 ]
  set phase 0. y0 A: p: ?( C( i8 z1 i
  set num-cars-stopped 0
0 p8 H5 ]$ Q+ I: x+ v( u  set grid-x-inc world-width / grid-size-x
' S- a* y7 B6 i: C5 Q( |& h  set grid-y-inc world-height / grid-size-y
- |  N4 c* u, U1 Z0 K# \: m
: r+ G3 g" E' J3 a  d  P8 }, K  j  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary) c3 s6 {* E. v8 u: j
  set acceleration 0.099
/ z! Q8 G' }6 H$ `3 Cend
9 Q8 E& @+ u  r! \) `- I
, p5 n6 F' M% U  v- |1 U;; Make the patches have appropriate colors, set up the roads and intersections agentsets,: O8 i5 Q# e2 N
;; and initialize the traffic lights to one setting# R* c( n. L: c; a6 ~' q$ ^. J: L" W
to setup-patches3 |+ C& `0 T: \$ s3 b' a  Z
  ;; initialize the patch-owned variables and color the patches to a base-color* v, b5 p- D- w
  ask patches
/ P$ s$ f, i; e; P  [
2 Q: t- f  l1 ~8 o    set intersection? false
5 d! N. \4 y% Q    set auto? false5 X: H' ?8 t7 _) h% |% C1 Z
    set green-light-up? true
: S1 S" O, a2 Y- @    set my-row -1/ m, f4 Q% B; p7 o4 [
    set my-column -1# \; J2 K. h* o7 a3 x8 Z$ P
    set my-phase -1/ _1 |3 G9 E2 ?" I9 D* X0 J1 g1 p
    set pcolor brown + 3$ c3 {( T" |( }
  ]' _* o5 h/ Z& b3 U4 R9 ]

% }7 U3 I% h; d$ q  ;; initialize the global variables that hold patch agentsets7 J1 Z) n4 u/ W1 f2 }0 a' U+ Y! Q
  set roads patches with5 }- a5 P" V3 k9 d. ?1 k. K
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( v9 n* i; m* u5 \4 R( q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ _$ p' z. w% T3 W, W& r
  set intersections roads with
0 x# {& `$ {4 q: ~% {# @" \: |% m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
1 }  N7 T" z7 j2 F    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% y. c$ m) _8 I9 q
: p: F; e  F7 o" ?' S: K: e  ask roads [ set pcolor white ]0 Q# B' `7 z: D3 Z2 ]
    setup-intersections7 D* E2 M' \' K* t4 R8 f2 Y( O2 T2 }
end
+ Y5 ]/ l/ i* a: G: r其中定义道路的句子,如下所示,是什么意思啊?
1 p4 T- e( c$ W+ y% r set roads patches with7 `7 A/ @7 q, R/ Z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or+ e- j$ k3 O2 @1 s% j. ?( F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  o5 l  X* v9 U) ?2 N
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-29 12:45 , Processed in 0.014610 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表