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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
. y0 N8 w7 T0 F3 T% A& Jnetlogo自带的social science--traffic grid这一例子当中,
$ D( ?5 K; N( p& aglobals8 N7 `% ^( H( A2 ?
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grid-x-inc ;; the amount of patches in between two roads in the x direction
' }4 J1 r$ u* P grid-y-inc ;; the amount of patches in between two roads in the y direction# W& n, Z2 f+ x! x/ w( g0 X0 s& T
acceleration ;; the constant that controls how much a car speeds up or slows down by if- `& \9 Y- C$ k8 b" g1 ^6 r
;; it is to accelerate or decelerate4 [/ V: K+ o5 t* d
phase ;; keeps track of the phase
% f3 P- n2 e% Y9 o1 u& [$ k7 S- t9 U num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure& s' N/ w; A) S7 T) ?
current-light ;; the currently selected light0 m. s2 G" C$ ]# ?; |( J( c# F8 `
v+ X( A" s+ o* | ;; patch agentsets$ f( Q/ b3 n& v5 g# n, V
intersections ;; agentset containing the patches that are intersections
3 S! A4 I: ?) T/ [' d roads ;; agentset containing the patches that are roads
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' h( [1 ]2 r5 X/ v! ~, Yturtles-own( _! @) \. b3 \/ n$ @
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+ O3 ^' n9 e1 p2 V speed ;; the speed of the turtle
# A3 z% P3 [# l3 V, S0 ?; x! W# u up-car? ;; true if the turtle moves downwards and false if it moves to the right4 K% P9 v( b S9 T0 p- k
wait-time ;; the amount of time since the last time a turtle has moved
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4 t8 k3 U2 B7 Fpatches-own: {( \" P6 C# E2 a+ A/ w2 y
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intersection? ;; true if the patch is at the intersection of two roads) u; H+ T9 s& z7 U4 D
green-light-up? ;; true if the green light is above the intersection. otherwise, false." S( ?0 f, G4 f" z: Q
;; false for a non-intersection patches.
5 ~& G+ n K5 S6 P0 u my-row ;; the row of the intersection counting from the upper left corner of the
, W7 a0 U. b. M; Z' _1 r ;; world. -1 for non-intersection patches.$ r' T; J, \- G6 |$ t* A
my-column ;; the column of the intersection counting from the upper left corner of the
% x# N! _' C! R% ~ ;; world. -1 for non-intersection patches.8 |/ ^6 C+ p2 |
my-phase ;; the phase for the intersection. -1 for non-intersection patches.3 `! ?0 P7 x' N! h% V& `+ f
auto? ;; whether or not this intersection will switch automatically.
r T; ]1 x3 i# b+ j$ U ;; false for non-intersection patches.5 Z6 B$ r# ?6 F6 ]
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$ x- |( ]: n2 d* `$ c;;;;;;;;;;;;;;;;;;;;;;3 {+ N2 x" [3 t. s% @
;; Setup Procedures ;;
+ R: a0 S6 m6 k6 Y8 N3 ^;;;;;;;;;;;;;;;;;;;;;;) Y- F* n; ]1 d6 F5 h- o! J$ U
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;; Initialize the display by giving the global and patch variables initial values.! D' b. l7 S. o( L
;; Create num-cars of turtles if there are enough road patches for one turtle to
/ e0 I x; G' s$ @; x6 |8 P9 `" {;; be created per road patch. Set up the plots.3 k: Q- z B6 Y5 {: K
to setup2 \0 |$ |% h% D! ]& j
ca
9 K+ I: ~0 b0 D1 n, k: R1 B% ^5 w setup-globals
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N( ]8 d$ V7 a3 |* T. [0 n ;; First we ask the patches to draw themselves and set up a few variables
0 _7 p% E+ S; `9 o setup-patches1 f2 w: c( m! \- C/ q9 e, k
make-current one-of intersections
; N g6 @* N& N0 I; L% c label-current
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set-default-shape turtles "car": Y; h' L9 p4 @" r3 D
$ i) C# A) e* c8 G+ V0 n; U if (num-cars > count roads)( P t( q# X0 ~, @' [6 x
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user-message (word "There are too many cars for the amount of "; t2 V* ^+ ?9 a8 {: ^0 o6 [0 Y
"road. Either increase the amount of roads "" f. A0 F% t) W- W
"by increasing the GRID-SIZE-X or "
3 }( h/ _$ w8 w- l) H$ ^ "GRID-SIZE-Y sliders, or decrease the "
/ P0 @ n3 |4 k& F6 t; G" q "number of cars by lowering the NUMBER slider.\n"
' }" ~* b7 o) L2 @2 C$ v; b% d1 V "The setup has stopped.")- d* b9 b; `# O1 i/ S* S, t
stop/ C8 W+ i* F4 b0 X) @% a) X' j/ \
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. p" a! }8 }: y/ e* I ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
: |( n3 W( u& Z crt num-cars6 [5 j4 M: t8 G9 O' d3 @
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setup-cars' ~6 N# @% g# E' O6 @) g* i
set-car-color% n$ K( `. _: h: b+ {2 f6 {7 k" S
record-data
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;; give the turtles an initial speed: g2 s2 m! h2 ]
ask turtles [ set-car-speed ]. N: W* K7 Y1 Y- |1 ]1 W( f0 ?
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reset-ticks. Y( a5 h- ^! `3 k0 Q* K4 O7 e
end; B* L2 D4 y' L( g
& W2 U. i; ]# c- Q( _$ }/ I$ u6 a4 s;; Initialize the global variables to appropriate values' J; Z. J2 o0 }/ r! H; k. T' u
to setup-globals
5 @9 s$ l4 D, A' \8 Q set current-light nobody ;; just for now, since there are no lights yet
3 I8 d6 Y" E2 [, M% O1 X2 ] set phase 0/ g2 N/ P' u' e: w9 B+ f
set num-cars-stopped 04 a8 w. N4 {1 l' H' M
set grid-x-inc world-width / grid-size-x
$ y4 B& }3 `- u7 \" H8 m set grid-y-inc world-height / grid-size-y$ k5 c( z/ _. C# H1 w+ T- R
" @' T2 ?+ S1 s% h3 \$ [# x7 ~ ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# c. [' b3 P" n) G set acceleration 0.099- J8 h1 z# A! h& n+ v
end
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets, d: z$ W8 n5 f' j% I4 w9 |
;; and initialize the traffic lights to one setting& V% h, s/ f- m8 v# R' ?. J: G
to setup-patches
1 K: C* s8 s& Z3 c! m ;; initialize the patch-owned variables and color the patches to a base-color
6 P/ h: p1 z. J" X+ S) Z ask patches8 @- h: e2 X, t& [! t/ G; Y5 n: `
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( t% v" Q- {/ q+ @3 D- E9 r set intersection? false
/ x5 M! k' j7 G( L7 v set auto? false0 D7 N! ~1 x, n; h( f
set green-light-up? true
) @3 L" J6 b! W9 s6 u k set my-row -1. W8 Y6 `) m! ^8 C( v
set my-column -1: ? q. h) H, ]) J# S
set my-phase -15 T! i% o: a8 `3 e5 F! u
set pcolor brown + 3 z! @3 C& J; @ u8 V
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;; initialize the global variables that hold patch agentsets2 `% J. l5 L! D/ b W0 [
set roads patches with1 l% j/ \& d( A' C) h+ N; R( s3 \
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. t: Y: V' P3 [" a6 @# H (floor((pycor + max-pycor) mod grid-y-inc) = 0)] K8 J( N& W$ x) Y/ G
set intersections roads with
& N1 ~8 D; |+ E- |0 ^ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' Q4 }3 v+ E4 A$ m0 N (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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ask roads [ set pcolor white ]
# R7 j* x1 w! O1 z# {( r1 Q1 o setup-intersections0 |" }$ c1 s9 M
end
' J D" M+ S y" K+ b其中定义道路的句子,如下所示,是什么意思啊?' n$ N/ F- Z# w8 L, T; z
set roads patches with
8 U d3 g$ O1 l' [# w! C) Y: T5 h0 ?) M [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 v2 f9 d0 n. v4 @ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" K3 }# i: _ n; G; {+ g, n谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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