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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。* `$ R9 Q) K& z+ L. L+ y
netlogo自带的social science--traffic grid这一例子当中,
0 T) @4 e3 i/ ^globals9 C5 z% e9 T  g0 w( g) b
[
' D6 q( l( M' r  grid-x-inc               ;; the amount of patches in between two roads in the x direction5 e0 {; ^" [- L. `# |5 w& w
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
9 u4 p6 l6 |, t  e  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
% V8 t) P$ {9 P: N! U: ^9 |                           ;; it is to accelerate or decelerate! p4 v2 e& ?$ `5 q( R/ L
  phase                    ;; keeps track of the phase+ M# r; s/ t  \
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
8 f4 U) F7 s3 G# W1 R$ d5 ~9 n) W  current-light            ;; the currently selected light* {4 ^  F9 J: }

: }+ F' P6 P6 F  ;; patch agentsets
& M+ o( K# r& C" V# C. n$ F  intersections ;; agentset containing the patches that are intersections
4 S# B5 a. q) O. C# X2 A9 L  roads         ;; agentset containing the patches that are roads
+ T& I' L( s, L  C; |* d0 r]: n& D% |" i, X3 K
8 k1 j6 d0 T4 V
turtles-own
! j% C3 O# I7 z* t0 q! n[; B5 j6 B' ~* J* H1 e
  speed     ;; the speed of the turtle, E7 Y# Q. M0 W- O( S
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! {) B' d$ I' V  wait-time ;; the amount of time since the last time a turtle has moved7 I, k) Z% U' Z/ f9 U& w. D
]
* ?4 _; ?$ P; w* H- n5 V, g6 ?- O6 T' [3 G2 r2 F, C9 S$ j
patches-own
2 |" |" E1 U/ }+ B[
; H' I. H0 H7 j9 {- {  intersection?   ;; true if the patch is at the intersection of two roads/ p* q5 O, B# k& k- V# s7 }- C
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false./ t; d, G4 h% C9 J- T
                  ;; false for a non-intersection patches.
1 b& k9 R% [4 D' ^3 ~: Y  my-row          ;; the row of the intersection counting from the upper left corner of the  G" |1 _5 y# g0 k% m. T
                  ;; world.  -1 for non-intersection patches.
( D, F- U2 x: W/ ^* k  my-column       ;; the column of the intersection counting from the upper left corner of the
$ c7 K1 ^8 g, Z. d& t                  ;; world.  -1 for non-intersection patches.
( h% ]6 v0 K- I3 [/ r/ N( W7 w9 A0 P  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.. ?! B: f0 t" ^, e; ?
  auto?           ;; whether or not this intersection will switch automatically.- f  j3 }# U4 S3 x! D: }. X/ Y
                  ;; false for non-intersection patches.  W7 \0 t; a3 L9 K! n1 I
]
3 f9 O; E: X4 T& ?* s; N4 T5 R: d% e

( |/ u4 V1 Q* E0 [% y;;;;;;;;;;;;;;;;;;;;;;
4 B8 a3 O: H. t: l" P;; Setup Procedures ;;6 M- L, q6 S8 h) _
;;;;;;;;;;;;;;;;;;;;;;
$ c" r9 b# ^  X5 e
7 f6 ^# J! q3 B" l5 m$ Y2 j;; Initialize the display by giving the global and patch variables initial values.
: Z/ j* M1 X$ p" n;; Create num-cars of turtles if there are enough road patches for one turtle to- I3 I; V1 a6 j# A
;; be created per road patch. Set up the plots.0 k( J0 u: ?8 z  z6 E4 T5 A. T
to setup
5 g# F# H, [& P9 v2 A  ca
: A2 J  D: f, F& U. D4 |  setup-globals
) D1 R3 B8 l* n0 t' ~7 O4 e% L7 p9 W0 g/ Q$ ^
  ;; First we ask the patches to draw themselves and set up a few variables
" v# X) Y: R' ]  setup-patches
; j6 k5 @# z* x9 ]; C' j  make-current one-of intersections: w7 }7 h- z* t2 k# N
  label-current
# n5 D+ K2 a6 _& m; Q+ T# v
; c0 {( J& R8 ?2 {6 K3 z* b) m* v! v: r  set-default-shape turtles "car"7 l. p. u! D. E3 \

+ f2 J1 w  e" O4 U% R/ l  if (num-cars > count roads)
  h. W  ]! M$ K! a% x" l  [$ K6 K* j& v# a. ~% p% ~
    user-message (word "There are too many cars for the amount of "
, ?0 I+ I) a7 ?: p                       "road.  Either increase the amount of roads "
. K" o! O6 P5 z6 G                       "by increasing the GRID-SIZE-X or "
9 e: e! i* N. c8 A" v9 V0 Y                       "GRID-SIZE-Y sliders, or decrease the "* @9 c2 C2 Z' M1 X: z! W3 h  ^
                       "number of cars by lowering the NUMBER slider.\n"
- w. ~, E+ E5 _: a! W6 n                       "The setup has stopped.")
- p  h, F$ n& G/ Z    stop& J' z; l) e8 V- P# H8 A4 v. a
  ]* y4 }- {6 B2 j3 T1 v, X: \1 }# S
8 M1 @+ [/ w, {% |/ F9 [
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 n! c4 U. Q/ S' J) F3 o
  crt num-cars$ G: W- |) m; t; @5 K
  [8 s8 |& R6 O! x
    setup-cars! C8 z1 a8 ]8 r9 V& m. K0 e5 B
    set-car-color
0 B( F! w* H* V+ E. G* A' Y9 S% {    record-data
8 U" y6 Q+ n; m8 A# r( p  ]7 f' I& L, G0 x  C

/ Q' W  M  X& l) \# v) R9 |2 a& S  ;; give the turtles an initial speed
$ k) i! h9 k& ~- I! M  ask turtles [ set-car-speed ]
) z4 l: H2 v+ J* j7 ^( F$ p1 Q) T+ J5 v0 M! m! r) u7 l
  reset-ticks) H, @! y- P8 b. c0 z
end
9 R' ?# E5 h& n+ J1 [7 B. ^+ x
9 a' D, O6 t5 W6 b, a1 b+ I;; Initialize the global variables to appropriate values. s& w+ y: j8 K( x. R
to setup-globals
* }; h% F" M# b" m& |  set current-light nobody ;; just for now, since there are no lights yet
9 g' Q4 O" ?. l+ W  x  set phase 0; y% q- G6 f9 ^* R+ O
  set num-cars-stopped 0
7 w$ {7 h9 [2 o7 A; V9 \  set grid-x-inc world-width / grid-size-x* m1 a0 x, N$ t  U" I0 c& h% T
  set grid-y-inc world-height / grid-size-y/ J( m9 ^1 }7 ~- G

0 ?/ {- b! j* s  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
* C7 [/ w$ n6 i  set acceleration 0.099
8 T! S2 B9 s# |4 T( ^  ~$ X4 [end
) V  p& t; X0 s- x) c! I; G+ S6 \
9 a  ~  v4 m- d;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 U( W0 |/ O% A: e/ P4 I; q; x;; and initialize the traffic lights to one setting
0 C; O/ V" Y2 v7 Y& mto setup-patches( A! y# I0 W( r3 V5 l  d/ e, C
  ;; initialize the patch-owned variables and color the patches to a base-color
; C; F# W4 c/ Q  ask patches2 j4 R% o, q6 {$ ~  H7 w
  [. U/ H8 H$ ^7 Q* g% u) u
    set intersection? false* A" @; Y4 y' S) B1 g
    set auto? false$ s; c4 {4 I7 u7 P
    set green-light-up? true3 n, H+ s( {3 D1 {; ]
    set my-row -1
6 x! ]' V( V% A5 a    set my-column -1" L$ ^, ]" i, r. r, R
    set my-phase -1
% h& q/ I5 h0 d: I! x9 q+ k  b. G    set pcolor brown + 3" \9 J4 u1 B8 x) R
  ]
0 |$ |5 ^' X, u0 i; p5 g- D, X1 N
, g# _& t6 Q# f4 T' `- o" R  ;; initialize the global variables that hold patch agentsets
5 j# ]; `$ O) y2 S% S  set roads patches with3 l0 v. q7 Q$ s5 m/ x1 O5 q7 X" e; E5 X
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- _! a2 Q0 R. Z/ ?' i, N  x, W
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ {; q8 M* H  C0 N9 v
  set intersections roads with' q0 [' w, o( [! D6 \  z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
9 L/ J) o% r# _* o- x5 ~0 W* A    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 w. t& T- M: t7 W
% m& @3 t% ~: x: W8 m  ask roads [ set pcolor white ]
$ f: ^* z' n  [    setup-intersections# B* {8 h! Y1 R0 ~, a$ c
end
# \6 H; E" B) u其中定义道路的句子,如下所示,是什么意思啊?
1 ~; v+ ]! K1 z" v set roads patches with9 d2 X6 w$ l! k0 i- F4 C9 J
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
. ~+ f6 T* g5 n8 R    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
0 K, V8 A* n8 z. `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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