|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
7 \( ]4 L g2 k% l3 E$ pnetlogo自带的social science--traffic grid这一例子当中,
- _9 U- L' L. K" bglobals
; \, u. R* `. f[9 `. X6 i5 K# b
grid-x-inc ;; the amount of patches in between two roads in the x direction- U. m5 R, l% c7 d# i* B7 d
grid-y-inc ;; the amount of patches in between two roads in the y direction
9 i9 U+ x7 T# Z# p! Q' N acceleration ;; the constant that controls how much a car speeds up or slows down by if
% ?. T" Q1 }+ y* S* h. \7 J7 g; P ;; it is to accelerate or decelerate( `; u; r5 P+ U/ y l4 w
phase ;; keeps track of the phase! M0 u" \& Q* n" w$ l; O7 p
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' i0 N8 |$ J' ^0 I3 S current-light ;; the currently selected light
: G1 x& j" h! T. S7 W$ ~( O2 g! M* L% [% o8 h) p6 D- X9 l
;; patch agentsets5 Q- }3 ?* c+ |8 Q$ @
intersections ;; agentset containing the patches that are intersections- o3 K- F; Z# N1 v3 h9 P' {
roads ;; agentset containing the patches that are roads
; a) \! A& a6 H; m0 D2 ]! J]1 E& W' N1 `% D) Y' e
" A1 N% d9 ^- a
turtles-own% L; K5 ]1 S. P) @" F* {7 d9 ^$ x3 F
[
6 @# M& G% ] q: @7 U% A8 v8 c speed ;; the speed of the turtle
) b" E% ~6 u& z$ ]5 c up-car? ;; true if the turtle moves downwards and false if it moves to the right
' c L8 I( [' u# V6 O# X& j wait-time ;; the amount of time since the last time a turtle has moved
' t, J) L' W! Y, n]0 A1 A/ l; }& U N( {; v# |
9 x- j2 [$ A: ^4 X, f2 w8 |
patches-own. D8 | T/ \ u3 f, B
[
7 ?( n' W8 J* [3 z7 f! M intersection? ;; true if the patch is at the intersection of two roads5 F+ m$ D( h+ _$ O) I" G2 L
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
: |7 V0 O# ?* D, D" S ;; false for a non-intersection patches.0 [. o7 @9 `3 W% h
my-row ;; the row of the intersection counting from the upper left corner of the& c3 `5 B2 l4 K, K( c
;; world. -1 for non-intersection patches.
9 v" F+ a4 Y, j6 _) W my-column ;; the column of the intersection counting from the upper left corner of the$ R1 K: F" l: T. Y- v7 x# c, F
;; world. -1 for non-intersection patches.+ T5 B# Z5 W8 W8 J
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
. [& C; x( K2 L B auto? ;; whether or not this intersection will switch automatically.
( `3 H/ P: }+ _& x7 M9 ? ;; false for non-intersection patches.
2 x6 s7 l6 q" J4 }# C: u. ^]
7 p3 a W+ i# W: _. s
6 T9 ?& Y" B6 l _$ e; p
& y3 _9 l' I/ G' M;;;;;;;;;;;;;;;;;;;;;;( S! v; u: w8 S( l- W: @) p
;; Setup Procedures ;;
/ R( p9 [3 ?. d$ a U! D;;;;;;;;;;;;;;;;;;;;;;
5 E' ~1 Z W3 T Z* ^1 u; y9 j. h4 G( w7 a* b9 a1 j
;; Initialize the display by giving the global and patch variables initial values.( b7 f: R$ m- W j5 S; v( r5 P: c
;; Create num-cars of turtles if there are enough road patches for one turtle to2 U# M4 L6 V, ^" s
;; be created per road patch. Set up the plots.
! k5 y9 e g* w) F9 [to setup/ P# X" y# P' J& y9 m/ e# }' W% t
ca7 i' v; A( F6 |% t# ]- j
setup-globals, Z4 G6 H8 e7 i, e/ c# l: ~& _
: z' p7 Z+ ~; ^% a
;; First we ask the patches to draw themselves and set up a few variables& J; u* ?* O. m T# e
setup-patches
, s. Y, B$ G3 h Z l# a make-current one-of intersections
7 U6 w7 j. C1 b) [; L6 O label-current3 [. n y: E1 f* x! Q
7 ]* m9 p8 I0 h; { set-default-shape turtles "car"
( A6 r6 O5 {' E; s/ I. K2 r: [- v$ o! a1 }# K9 P. W# T
if (num-cars > count roads)
4 r" r# D# d. e- I9 P, z [
% h5 m) c1 Y* ^6 ~% f user-message (word "There are too many cars for the amount of ", ~: ^) S0 {' T+ J7 X9 \9 u3 q, p; ~
"road. Either increase the amount of roads "
% e* _, ]2 G; h* @! m' |# k "by increasing the GRID-SIZE-X or "' e9 k% }; D# d3 [
"GRID-SIZE-Y sliders, or decrease the "
2 E7 e! a: N" I& l7 G- j6 D "number of cars by lowering the NUMBER slider.\n"
, [, r% I# G) Z. ?$ i7 U: C' w "The setup has stopped.")6 O* J7 \& p( r- c3 I5 n* ]/ v
stop* V7 K z: i3 W1 H; N$ {
]
7 M! y: P" b0 }9 z2 L9 ?; O% c% w' \! E
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& S6 J; g( m) t: k, O' d4 C crt num-cars
9 u0 P2 s' t5 T) } [: K9 _7 j; k W$ Q
setup-cars1 R( r1 Y$ G$ k( R( w# v
set-car-color
. Y- F4 Y8 O2 ~$ Z" m! ]1 y6 j# y record-data6 V- B" F" C o3 D- {
]
' _' B' P8 f V/ H1 A2 p# v! e0 \
;; give the turtles an initial speed1 V& K, _ [& o+ u! D( L
ask turtles [ set-car-speed ]
1 I" z- [ E& J" _- z2 _6 f; b. d- }) B2 S/ Z( f) Z& s- w$ K7 N
reset-ticks6 r9 Z5 v' k8 I! W
end
+ r- E2 e {4 ^3 p# S6 ?7 c
, ~7 [2 B4 G, K( u;; Initialize the global variables to appropriate values' t+ V, \3 j0 i+ L: n
to setup-globals5 Z6 G. X T0 ^1 p% Y
set current-light nobody ;; just for now, since there are no lights yet
) M$ X+ o3 f' Q8 G6 ^% v set phase 02 Y3 J8 M! J; [" T9 L
set num-cars-stopped 0
4 ~- M' _' N6 Y! R! V set grid-x-inc world-width / grid-size-x: {9 C, I( s5 g9 G+ V6 T: O
set grid-y-inc world-height / grid-size-y
$ T! H1 N: ~' ]1 O6 f! d. {) s4 l
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
: [6 q& W$ K) }5 l/ d9 ` set acceleration 0.099/ C" j9 F( s( a9 ~, t8 h8 E
end
) l7 X9 i2 k* |1 r- i' ^3 |9 i
4 ?& q" B6 k4 Q8 u;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
8 j1 _3 W; P0 c p9 w) _& `6 l;; and initialize the traffic lights to one setting
. R2 O) J0 G p6 v' Z& g& Jto setup-patches* u2 r' C& `" Z, @! m3 F% s, [: d
;; initialize the patch-owned variables and color the patches to a base-color1 q2 U* g( S/ Q% o2 r& C: N
ask patches
0 J# k8 P5 n2 B* V [
: c1 z! k, ?0 a! M- ~5 g: [9 \9 _ set intersection? false: v/ N& k# d2 b+ x# R% u4 W! l
set auto? false
- H$ K3 @5 S2 L) }, X set green-light-up? true
5 E+ x# L# R' v, l5 Z set my-row -1
5 B# z* E# @! d! O+ W set my-column -1- W, j' _1 K4 }+ y1 W
set my-phase -1
) [9 i5 R. F9 [0 q% @ set pcolor brown + 3# Q* x/ }& X3 `; z/ K- @
]
& u- q" g$ z3 H" a2 [, A
; H, c4 v* y% K ;; initialize the global variables that hold patch agentsets2 ?3 m! R/ Q2 s* o( H' ~9 m. M
set roads patches with
! r6 @( z+ h5 U w$ G5 B; O4 O9 g [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ B5 ^' y( l: X, G! c e8 e2 e
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! ?5 W& ]7 _& F3 t& Z. ` m3 S! s% L set intersections roads with
+ V& K! K, U) L; |) h" g# | [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 z/ Q/ U/ v$ w' a( _ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* Y' d( G! _* z4 C: ]( l
. L8 [5 P6 Q3 v9 q ask roads [ set pcolor white ]
6 ?4 d- D. w0 h+ s. L6 x! t setup-intersections: E* ^1 G# b2 D
end1 ?0 F# t5 j" r1 d4 F+ J5 o
其中定义道路的句子,如下所示,是什么意思啊?$ S: h, n8 V4 S7 D* Y1 U7 ?
set roads patches with
. F' i P1 y- L( A# j9 _ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' x0 l5 H2 m8 h. b (floor((pycor + max-pycor) mod grid-y-inc) = 0)], C u* Q4 L! t2 p
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|