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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 [# J% _6 m( n9 enetlogo自带的social science--traffic grid这一例子当中,0 y$ X2 R4 I. U* I8 O$ h# f
globals
! h! L; s: i- w0 d[5 B' Q; ^( l  ^, l2 ?
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
9 Y' W2 l$ k$ ]  {  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 Q/ u8 H" i; O1 C/ D# D3 L8 Q  acceleration             ;; the constant that controls how much a car speeds up or slows down by if8 j# S( B- `! H9 Z$ X) L
                           ;; it is to accelerate or decelerate8 C! F8 }! O- u, T
  phase                    ;; keeps track of the phase
; ]8 h2 X$ }: H/ ~9 a' ~  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure( T3 V7 B  T! [) T
  current-light            ;; the currently selected light
% Y% l. C) m3 i4 K7 I7 O8 q" m  ^: C$ V. A! ?1 s
  ;; patch agentsets
& U" k0 `  }$ K# I. w4 Y  intersections ;; agentset containing the patches that are intersections/ c  G" ~8 M; Z- p- @* o( S
  roads         ;; agentset containing the patches that are roads
( Y+ S0 N( P+ \4 n4 |]
2 W3 I& z3 G* t* x' H- ^
9 ]$ P- \) T6 }2 T1 b: zturtles-own' M% Q6 {+ f7 z, q5 ^, P3 x: W
[
# B9 A6 X8 `0 l& u  speed     ;; the speed of the turtle  w* v: l7 ~& D: k0 Z/ k/ U6 h
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right5 Q2 C: ]! b% Z# r. e
  wait-time ;; the amount of time since the last time a turtle has moved
3 G. Z( W, z4 m6 i, K) b4 m1 T]4 ^5 ?: E3 }: `

' @. d! Q+ D2 R  U- Opatches-own  ~+ V0 C9 J8 {7 i! a$ m
[. b5 }% y$ O+ Z4 Z
  intersection?   ;; true if the patch is at the intersection of two roads5 e" ~/ y1 P6 b2 H! \' C# c5 {
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.2 M+ y. X4 \  _; g4 e% s
                  ;; false for a non-intersection patches.# }; n7 O9 G8 v+ o- t
  my-row          ;; the row of the intersection counting from the upper left corner of the
6 v; C3 }$ r4 }0 b5 M% U                  ;; world.  -1 for non-intersection patches.
' Q, _$ c7 x# [& D4 D) n1 j  my-column       ;; the column of the intersection counting from the upper left corner of the. C+ V0 @1 Q: i" X9 }3 c. A* O  V
                  ;; world.  -1 for non-intersection patches.' n" ?7 `7 v2 x! q0 r. U+ k$ o
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ ?, C8 q! T5 ]" I1 }( e7 k  auto?           ;; whether or not this intersection will switch automatically.
& A# P- C$ v. n* B                  ;; false for non-intersection patches.. b9 R7 k5 y* H" f8 B5 w7 J( [
]
% U( I& q: U# S4 o) ?' I! h$ d2 k0 m$ k# G
1 R7 _2 \* ^0 z- J- r1 s& _- w
;;;;;;;;;;;;;;;;;;;;;;
1 Y9 ^) h+ p% u' @1 c4 k;; Setup Procedures ;;
" T3 H! f( J: c9 ~;;;;;;;;;;;;;;;;;;;;;;; q- Y- _( s' O1 K) T
: N+ \6 o0 ]7 }7 X, m
;; Initialize the display by giving the global and patch variables initial values.) R3 s1 w. {$ V: Q& m
;; Create num-cars of turtles if there are enough road patches for one turtle to
! x, V7 F5 J( A6 i- F4 C4 a6 l;; be created per road patch. Set up the plots.& g5 `1 L$ `4 [* T1 Z1 m
to setup
' d5 E* z0 a$ {- u; Z9 O: F  ca
( N% v/ p* x* `6 V* X0 b  setup-globals$ |6 J' B: U+ b( y/ v; A- U8 V7 A

4 d# S* Y: E+ o$ j! q- V( z  ;; First we ask the patches to draw themselves and set up a few variables
8 i4 b" s% A7 t" C0 u  setup-patches
! c' p( n' A2 p9 q' m7 \0 \  make-current one-of intersections) f8 L7 N, [* U- o6 T" g6 u
  label-current. ]4 l) U. R' W- y2 T/ T3 k

5 c3 i. J' t! o2 G0 n0 o2 C+ z  set-default-shape turtles "car"
& D. z) ], d* M) U6 r
1 f: a% G9 Y8 j' a5 Q+ o  if (num-cars > count roads)
( Y& E! K  O  r7 V0 I; D1 {5 y  [( e3 l" t7 J8 F
    user-message (word "There are too many cars for the amount of "
6 k; Q, r/ r4 V, T                       "road.  Either increase the amount of roads "
3 v% k" q( F9 d7 V; x+ `                       "by increasing the GRID-SIZE-X or "
" g( C) F) l- t# y# K' W                       "GRID-SIZE-Y sliders, or decrease the "
7 E1 i1 D- ~) \5 @( V                       "number of cars by lowering the NUMBER slider.\n"
) E3 ]: ], f& {  ]                       "The setup has stopped."), y, v% W, x9 t0 K' w# N5 Z6 i* Q& a
    stop
7 ]5 `) k1 o* \0 L; T- `& g  ]
; A" k' K9 Y) F5 u$ C7 ^3 P& j! k/ M
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color4 e! ~9 }9 w% c) S
  crt num-cars
. E0 ~0 Z6 Z6 D+ M  [
+ g. C' S4 G& M6 r    setup-cars- T' F2 w' z( [8 L" r: `" `: f: F
    set-car-color  u# S" q6 M, G" l& w3 R
    record-data, p' B' M+ L) |: _; |) R* A$ L4 z
  ]. a# j* g! E; I' H  z8 v
: S/ K- f2 [4 q
  ;; give the turtles an initial speed
$ i; B9 A- a& m) S! G8 C( t, j  ask turtles [ set-car-speed ]
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: Y5 k# |4 C/ A1 }4 t  reset-ticks' f* ~3 ]' T5 Z0 c; Y- l6 R
end
. B% n9 E! \' X& D
1 @2 ^; o8 p+ `. e/ j6 V;; Initialize the global variables to appropriate values
/ s3 w. y4 z+ a- oto setup-globals7 D7 o# T0 r$ n7 q8 g. h: d
  set current-light nobody ;; just for now, since there are no lights yet
- I: Y! {# t* U& T7 y  set phase 0' y( p3 l& ?6 ]) x& _
  set num-cars-stopped 0$ ^3 m; g' m5 _: e; h; d' J
  set grid-x-inc world-width / grid-size-x
; y, d: a0 f: f; z( F  set grid-y-inc world-height / grid-size-y
' _4 Y' M  i6 ^4 Y7 N
6 R" A' T) }3 ^. T; E( c& h, C  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary, M6 C! ?$ `5 o0 h9 |: t% O
  set acceleration 0.0998 A$ F( s7 t4 E: g1 d9 s
end
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. v0 r9 F5 L' y5 Z;; and initialize the traffic lights to one setting, h9 g. j7 h" A5 x
to setup-patches
3 d/ r1 u) E; t6 K# c- G4 n  ;; initialize the patch-owned variables and color the patches to a base-color
8 D9 E$ O+ y* r  ask patches
0 Q- T, s4 b+ J5 Y) i$ {  [+ ]" g) k" d5 N5 `8 y. k1 y  _
    set intersection? false$ ~! d) P1 p$ ?
    set auto? false
$ @$ f# Z) D8 p; _' f; H0 y    set green-light-up? true
4 o% A1 B( P8 j6 o% |    set my-row -1
8 {  e8 d; ]) R1 [3 p    set my-column -1, d4 Q' f" V0 }% L: i  E7 r
    set my-phase -17 r1 J0 t& j2 S1 @, \
    set pcolor brown + 3
6 x% y: P$ o& w  ]- K7 k' F: i7 {4 W' w& A
2 Z5 w* y  ?' v4 G6 |5 B) R- E* Q
  ;; initialize the global variables that hold patch agentsets; r' }. B6 J' k/ C" O
  set roads patches with
5 S' _- F* k8 f! P- U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or# R/ C% }) A( U4 u  v/ O, z; G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ G/ Y1 u5 N" T+ Z; T  [- J% {
  set intersections roads with1 u2 x! R& H/ V
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
! r. ]) f2 m1 \    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 t; |  U4 L  a

8 G: a& s4 m2 y! c/ H8 a! K  ask roads [ set pcolor white ]
9 x! K0 N! l* O( k. v, }  o    setup-intersections
9 b6 v7 b: k+ H" G, _- d; C& F/ Qend; K" l$ i( r% H7 J6 n
其中定义道路的句子,如下所示,是什么意思啊?
! g3 S8 ^% j& _9 H' d  s set roads patches with
& ~( }' I; x! g+ k7 H, Y6 H3 [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 P* T7 {" D7 `& D4 A- ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 g) |+ p6 l8 z1 a/ K  B
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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