设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8952|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。# g4 n) ]% W" |! [6 J7 {8 x
netlogo自带的social science--traffic grid这一例子当中,) p- Q) h7 l5 q
globals
# I/ Y) h+ Y5 _' r, @[
1 @/ I1 C# F. O/ T8 o. ^  grid-x-inc               ;; the amount of patches in between two roads in the x direction% Q/ q" f' H% P$ N
  grid-y-inc               ;; the amount of patches in between two roads in the y direction' Y0 `* x$ p/ e8 ~
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
) Z8 h3 ^7 X& f6 r* M                           ;; it is to accelerate or decelerate
) e' F8 C) j8 w$ @  phase                    ;; keeps track of the phase8 Q9 P2 w/ N+ x# r& p9 A* M2 U# h
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
; \$ j3 p+ t; Z6 D& X% j  current-light            ;; the currently selected light# {& d4 Q, k7 T& x, @
( l- Y' z& s) ~# n3 ~, n' g5 C. @
  ;; patch agentsets% [% W+ o4 w: k
  intersections ;; agentset containing the patches that are intersections
1 K- R8 l! T2 j  roads         ;; agentset containing the patches that are roads
! S5 l8 F5 s! t+ N]$ C- l8 Y; ^# A) r

! d5 n2 Y# ^. X$ C1 i# H& ^turtles-own
! D  R* u2 ?: O7 g+ V, B[
. E, @- C+ L4 f( q  speed     ;; the speed of the turtle' @3 |+ X" A# e: q. h
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right* g7 |& V: y( e4 z
  wait-time ;; the amount of time since the last time a turtle has moved
' s$ `* F4 o2 |6 E# g9 M, O! d2 @1 V/ r]
& b9 A% N6 n0 l# U
* C, {0 ], I: p/ `2 tpatches-own) z! H. g3 x2 Z  C3 E4 [
[
" l1 l5 Z  B" J1 R. W  intersection?   ;; true if the patch is at the intersection of two roads
, L6 E( m% Z0 _% W! x: V; K  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.9 q* R2 c$ b6 {4 F
                  ;; false for a non-intersection patches.
7 [! s0 l* E" z3 L, r  my-row          ;; the row of the intersection counting from the upper left corner of the
% ~+ _5 S$ \  p                  ;; world.  -1 for non-intersection patches.
. _3 O1 T: U% x% _+ j( O9 b  my-column       ;; the column of the intersection counting from the upper left corner of the8 R( c8 `; x# m1 b& ?# e
                  ;; world.  -1 for non-intersection patches.
- `! ]6 r4 I; u* j6 b3 {  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
4 A9 @7 \# N+ P1 r" R  auto?           ;; whether or not this intersection will switch automatically.- S3 X# `) r, l3 I5 i/ |7 F
                  ;; false for non-intersection patches.
  i" O) d% _, }]; k$ `# n# K! F+ K
8 w3 b" [7 i+ @0 B% D  c

! s' n' f( W. n, p& U) c3 E( J;;;;;;;;;;;;;;;;;;;;;;' ]- {' b* s( y0 p/ {
;; Setup Procedures ;;& T' _: _: O6 e- ^
;;;;;;;;;;;;;;;;;;;;;;- A" L( @" t7 Z! W) |

7 B# }) ]* v4 w% D;; Initialize the display by giving the global and patch variables initial values., c: J: p" \6 ^, b6 K
;; Create num-cars of turtles if there are enough road patches for one turtle to8 P( @! I  q" m+ j' H/ A, Y
;; be created per road patch. Set up the plots.
, w; G4 o  o7 b8 o1 C$ Ito setup
. q! w, t1 Q3 z) x2 I& b  ca
# d, l' `- ?1 b  Z4 ~8 X- q  setup-globals. X2 D' T9 w5 ~  a! C  g
. q! r0 D2 p# j1 J. I7 D
  ;; First we ask the patches to draw themselves and set up a few variables
% o& a3 ~" g! U( H3 D  e- _  setup-patches6 Z' g. a9 ~7 Z: k+ `: U# J) B
  make-current one-of intersections
6 `( R3 e, R+ I$ [/ _) V; p  label-current
1 U& c" C0 h& }6 E% @1 w
, \9 A, p# J; I  set-default-shape turtles "car"
& ~" C9 T; X- B1 Q1 B8 |6 o4 H% k" T, d. X* l' {6 M* s! d
  if (num-cars > count roads)- ?$ N3 _! w% O% `
  [  f6 T% ^6 N4 m7 L1 ?' ~6 _2 _
    user-message (word "There are too many cars for the amount of "
5 A5 O) o1 W" e# g5 k                       "road.  Either increase the amount of roads "
1 W: E3 p( l3 f* N                       "by increasing the GRID-SIZE-X or "
  p9 [: p2 V8 J" ~! Z/ ?                       "GRID-SIZE-Y sliders, or decrease the "8 U* P5 p, U9 X. D+ \
                       "number of cars by lowering the NUMBER slider.\n"
, D# \7 S9 h8 E! G* O4 {9 s                       "The setup has stopped.")0 k0 a" g: k( x& L0 _7 o
    stop
4 Z! u9 {" t6 `( l; r: l- `0 G9 t  ]+ Q  A4 @$ I: ^- V, z5 r9 O

* E+ E  H6 d, U0 z  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 M5 O# k4 f- [3 e3 }  crt num-cars
4 M% N" D- K* h( W  [
  F) k1 m5 M$ z6 i7 `1 C    setup-cars; Y8 P. A+ h& e4 g
    set-car-color
  u- y3 h8 }! {3 C4 Y9 K    record-data8 q, g7 V) o1 Q6 Y4 p" P
  ]% g2 j; a+ l) @, r1 ?

5 f- ^5 |+ D+ d  ;; give the turtles an initial speed! ?2 g: D" @6 [' }
  ask turtles [ set-car-speed ]
! t; Z, o: {- K5 ^
  r& p2 h6 Q6 I0 T  g7 C$ |$ a  reset-ticks9 S/ F3 X# _$ e" G' M3 s, C
end
  K, g9 C" f7 s7 v4 {- J
9 L: R9 w9 ]+ [7 @0 t8 ?;; Initialize the global variables to appropriate values' M% t" A% ]7 J/ I
to setup-globals
6 m5 m3 W+ B$ x& w' e! K  set current-light nobody ;; just for now, since there are no lights yet5 U/ }& `! m4 v0 \! i
  set phase 0
  N# I& i: s' R5 B( z: m  set num-cars-stopped 0
& P' V" z% L5 P7 f+ m4 d" G* j# r  set grid-x-inc world-width / grid-size-x
5 y8 ?! ?2 r& A- y% C  set grid-y-inc world-height / grid-size-y$ W; D+ f% U( {, k0 r2 ^

7 h  _9 A1 E$ e5 Z  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary" U. d' a4 Z) Q2 S
  set acceleration 0.099
- k# z" M2 K& ?2 fend/ O6 K* U' \8 m: `
( S9 ~( j" r' L) n5 G) r
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,3 ^  V. Q  }  @; A0 ?' n
;; and initialize the traffic lights to one setting/ m+ @' Z1 N6 U/ ~& v
to setup-patches/ P9 b5 M! t- C- V/ [' ]0 O/ [; v
  ;; initialize the patch-owned variables and color the patches to a base-color8 q+ F" _: O1 ?" z4 _0 R
  ask patches
4 _7 J+ c% U0 R% d+ u- m  [
6 G5 s) x/ ~: B& V1 W  Q    set intersection? false4 n8 J) o: \4 V  z6 r9 w. a6 z
    set auto? false
4 d5 @  ]  n& i& p1 e5 G    set green-light-up? true
; Q8 l% {) A# O8 _    set my-row -1' @! N4 B" Z1 K' H4 T
    set my-column -1
& ?( |' M& w, `+ B% T) q    set my-phase -1+ `) J* y: v9 W7 K4 r
    set pcolor brown + 3
1 ^4 M8 x' J3 m% Y' o  ]5 J- o) V6 ^, t
! x; g% Q! C. ]& E
  ;; initialize the global variables that hold patch agentsets
* \" B" p! y4 O6 x% i8 e  set roads patches with
" w2 P1 X1 P2 U8 G1 Z' s/ m1 \  V    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( L& R* U0 G. ], Z' m0 `    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& T8 ]0 n3 F; J+ p  w
  set intersections roads with
& F7 s' }5 y3 }" ^7 L    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
# r+ N/ E# u" I3 A  g7 E    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 V5 G% h5 d9 b  U9 |, i" W: A$ j7 T; R# q9 j. x" L5 Z
  ask roads [ set pcolor white ]
. V; S' X6 M. B( R2 O    setup-intersections
  n6 A6 v" e0 F# r+ Zend
! w* d) O1 P3 I% {" u其中定义道路的句子,如下所示,是什么意思啊?
# S) y$ W* @3 q; w set roads patches with% b/ U* n" {% _4 p" a1 d
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 B; U" P* {9 B) I0 `) v+ p
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 q# |! t8 r4 Q7 E+ i6 x) A. E3 |
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-18 02:36 , Processed in 0.015508 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表