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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 o, H3 d0 @3 r7 A( S: anetlogo自带的social science--traffic grid这一例子当中,6 t! y, I4 T+ R
globals
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' F/ }6 Y0 d4 k9 P+ W8 `9 q4 `* i grid-x-inc ;; the amount of patches in between two roads in the x direction
2 u( R) \% s1 R6 Z* o' x grid-y-inc ;; the amount of patches in between two roads in the y direction0 K! i- r) g% I
acceleration ;; the constant that controls how much a car speeds up or slows down by if+ k/ Z2 j" G% {! {+ W' a) O
;; it is to accelerate or decelerate- Y; v) N; p! R. h3 }' l# `
phase ;; keeps track of the phase
( f5 z) H0 ^" H: u9 e6 O num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure' a: m# `% F2 W; }
current-light ;; the currently selected light
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, |7 m1 d3 H" G9 P) ^2 r, g! A ;; patch agentsets: }( u7 C% B7 t- z% @. z2 j& r
intersections ;; agentset containing the patches that are intersections) x5 t) ]0 w! Y! S& z1 ~
roads ;; agentset containing the patches that are roads# |4 p- Z+ n! F* h1 A- U2 C c
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( }& P3 b5 v& j' E7 X. U: H, R6 mturtles-own
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speed ;; the speed of the turtle
/ R9 T: s$ |* U* i# W: L up-car? ;; true if the turtle moves downwards and false if it moves to the right6 m% ]) Y& U& f5 ]% d$ Z
wait-time ;; the amount of time since the last time a turtle has moved
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patches-own
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intersection? ;; true if the patch is at the intersection of two roads
g- b% r$ i4 i- E green-light-up? ;; true if the green light is above the intersection. otherwise, false.# ]% n) k+ Q3 P3 B8 E
;; false for a non-intersection patches.
% v7 [# b* K+ C* } my-row ;; the row of the intersection counting from the upper left corner of the8 J6 |4 V ~/ ` g$ V* Y, X: i; _
;; world. -1 for non-intersection patches.5 }- u ?! U* A+ K& }7 z
my-column ;; the column of the intersection counting from the upper left corner of the$ W9 @4 H6 _4 z# }1 [
;; world. -1 for non-intersection patches.- h$ {, q7 B, }6 Y7 L0 |
my-phase ;; the phase for the intersection. -1 for non-intersection patches.( L ~8 j q: d' T9 ^
auto? ;; whether or not this intersection will switch automatically.+ `# E6 H! C0 D9 L( i
;; false for non-intersection patches.
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6 X4 k+ z) V; F; @;;;;;;;;;;;;;;;;;;;;;;
[( G; ~! o$ e8 J: J, ^;; Setup Procedures ;;
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;; Initialize the display by giving the global and patch variables initial values.8 o8 ]) z: W; \7 z8 o
;; Create num-cars of turtles if there are enough road patches for one turtle to2 G. T5 T' H7 _8 N% o$ H
;; be created per road patch. Set up the plots.
# u+ c: j/ s" j u) q: Xto setup0 Z/ P$ G% e& p/ R
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setup-globals
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# Q+ h+ e$ H2 } ;; First we ask the patches to draw themselves and set up a few variables( @6 ~: U- i; n! [; m. N* o: g
setup-patches
, `7 I* m ] `5 }# s4 o8 ] make-current one-of intersections
( H# r8 m9 N1 ~- r9 l4 p" h label-current
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* j# ]1 N1 s* ^6 A7 y8 p8 | set-default-shape turtles "car"
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- G; ~1 p7 {" C if (num-cars > count roads), Q; b0 K8 ^$ S! E) x
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! ?/ z: C( G# v7 v/ b8 A user-message (word "There are too many cars for the amount of "
! T, E( W! O! L$ T0 l" N3 r' l "road. Either increase the amount of roads "; X) D1 y+ G! m4 _+ Z: G4 W. S
"by increasing the GRID-SIZE-X or "
% m! f$ Z8 k' O8 |) `7 s; p "GRID-SIZE-Y sliders, or decrease the "4 W& k1 s0 S# w5 F
"number of cars by lowering the NUMBER slider.\n"9 ]0 N5 Z2 W4 J4 K
"The setup has stopped.")/ `) E! }7 n' d6 G0 u& q
stop/ a6 ^) }6 i2 \7 f, p' p" L4 K
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% H7 R( R4 n9 e0 u( s* S9 o2 a ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color7 J6 ]; |2 \2 y7 m r' c
crt num-cars
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setup-cars7 A B9 o8 r B" M# J( X! V3 T
set-car-color
. }: h9 l, b# Z9 P# p+ U record-data
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4 X% ~4 ]1 c* d5 R ;; give the turtles an initial speed. j: o7 [0 u( K3 o
ask turtles [ set-car-speed ]
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reset-ticks" }5 a3 m2 x7 L( }# x
end
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;; Initialize the global variables to appropriate values
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( E+ l: b' I& a. R0 T% ~ set current-light nobody ;; just for now, since there are no lights yet5 E# q7 c) h, q- C) U
set phase 02 W! E# i6 Q) g
set num-cars-stopped 0
! P) d2 x0 d6 b9 [; \. g set grid-x-inc world-width / grid-size-x) F0 a, R Q8 B2 @
set grid-y-inc world-height / grid-size-y
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;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
) D) Q3 z8 E- K8 {9 a: p set acceleration 0.099' I1 d4 N) q/ [; u; v% G# F
end$ R8 {" H' J2 Y
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' t0 s; O. ~; M* O) k) |9 ^0 s! |;; and initialize the traffic lights to one setting
: {9 o6 J A) {( {/ L/ oto setup-patches/ V! F! |& G# R
;; initialize the patch-owned variables and color the patches to a base-color
) o! y; @& g2 [( j$ H% } ask patches% ~3 ]: @9 M3 T+ H6 U
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set intersection? false
8 @" Q M) U# v( S* W+ {" B set auto? false2 K9 M: D ?& [0 y6 i2 ^2 r
set green-light-up? true& K) k% l1 H8 ]- _- b$ V
set my-row -1
' B9 A: t5 O% Z: `5 f: C set my-column -1
& e" j8 K9 C+ ] set my-phase -1
! u9 J: l, ^ O* V( i2 p set pcolor brown + 3, K0 L. C, ?# b1 q: a& }
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;; initialize the global variables that hold patch agentsets( X* d" U( b9 M2 H0 g$ A/ _& I
set roads patches with
* \) M' b' B1 z6 f [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 n: l4 v! ] _( S. u2 n (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) e/ n4 g2 O. z- ~' Z; \* I set intersections roads with
& ~: B. x# {" \- r+ ^8 o! [ [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and2 a& G/ Y9 C$ Q( ~# o! N
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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! B9 U* S9 A" L" \: j: m& q ask roads [ set pcolor white ]' [8 R- t$ {" u
setup-intersections
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( p' q- T+ v! e! _其中定义道路的句子,如下所示,是什么意思啊? c. U! d) {8 {$ s$ l* \5 {3 w: j
set roads patches with/ w# q( D J5 k4 m/ `; i
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 s0 M# @2 o W: j' Q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: _4 S: Q8 Y# \4 N谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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