|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。5 V; e& s2 M- S
netlogo自带的social science--traffic grid这一例子当中,0 Q* f* U! s, u) G8 Z- S
globals
( U% Q; N( M- N8 r. \[
9 c( W9 A: _9 R" g0 a7 H; T9 ~7 r grid-x-inc ;; the amount of patches in between two roads in the x direction
0 V( v$ B" q, m, C' q% v. Q grid-y-inc ;; the amount of patches in between two roads in the y direction0 I" d3 R: M) b# E
acceleration ;; the constant that controls how much a car speeds up or slows down by if
9 j0 \; T( J- k% Z8 X5 a ;; it is to accelerate or decelerate
$ S: s7 z( \) a8 t: ~5 P phase ;; keeps track of the phase4 X! Q8 A. t# J( T' ]
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
( p. f* M3 ` P# T# ?2 x current-light ;; the currently selected light
; V% @( c. i8 ?; P$ b1 G5 ^+ A" n @# _
;; patch agentsets/ L. a: `' r! [- j+ Y6 ?
intersections ;; agentset containing the patches that are intersections( b) o' u3 t9 \: K. e. E- V2 L
roads ;; agentset containing the patches that are roads
0 T# I) c& ~! z4 h- B. E) \+ Z( z]
5 _0 u6 T. q' L* H: ^
* h6 @1 p. b! Z0 kturtles-own
5 r$ `8 u) y/ T# `8 `0 ^2 {; q, y[1 \' p# K4 y' h% v2 c# U" t
speed ;; the speed of the turtle0 \7 n. I: Z# q) s$ L
up-car? ;; true if the turtle moves downwards and false if it moves to the right( R e% v/ X/ t6 _9 g5 w# m% P$ o/ D
wait-time ;; the amount of time since the last time a turtle has moved
+ x" P4 P$ M- j]
7 ^: V) H. ?3 s! J4 a/ c% \7 }2 d+ x; |9 F
patches-own1 J% |& d% U- [/ A U2 V$ V; ]1 ~
[ o; w: b9 X6 \1 e4 E0 n% o' i
intersection? ;; true if the patch is at the intersection of two roads+ N9 E) U! s& P3 C& U/ P* `: S
green-light-up? ;; true if the green light is above the intersection. otherwise, false.% k- f" G: X' i& y6 {& c4 W
;; false for a non-intersection patches.' z7 H6 G' p6 c5 j1 A
my-row ;; the row of the intersection counting from the upper left corner of the
- D- h* \$ r! y/ O6 M ;; world. -1 for non-intersection patches.
: E* O) L d7 e& e: _, \3 |$ ^ my-column ;; the column of the intersection counting from the upper left corner of the5 \5 Y2 D8 d' ~: i( A/ X
;; world. -1 for non-intersection patches.
$ c5 N) [8 ?; D9 q. y my-phase ;; the phase for the intersection. -1 for non-intersection patches.+ q+ Q$ t# O4 P: o) o3 N
auto? ;; whether or not this intersection will switch automatically.0 k. p# G) r, e4 ~- d" x
;; false for non-intersection patches.
# ^/ \7 m- ]* K7 ]9 y8 s]8 l/ O* U) S- k% M
& f# v3 ?0 o% k( J) P0 O+ Y
+ [# x" L* C: q* y' b. {0 h4 n;;;;;;;;;;;;;;;;;;;;;;
, u& x- M+ @3 \" W1 Q8 @6 O- l6 Y; {) D;; Setup Procedures ;;
- j- C" f! |2 |( i;;;;;;;;;;;;;;;;;;;;;;; P. \9 O5 O \. i, z) R
' A( @5 Y/ X5 C0 j7 A;; Initialize the display by giving the global and patch variables initial values.4 F% o( w: y j! ]; D9 `4 g& b
;; Create num-cars of turtles if there are enough road patches for one turtle to
& y# L% Q; A! Y( q6 Y0 N& Q( c$ C0 E1 b' I;; be created per road patch. Set up the plots.
7 n" R7 d$ A; Z, k8 @/ A* pto setup
3 j M. p" {8 I9 Y- s* E& Q ca- X7 R/ F; s c& j/ d
setup-globals8 C1 a# `* B8 z& v+ x% w+ I5 {
) A& _2 a$ H, g* \# k" o4 A+ i
;; First we ask the patches to draw themselves and set up a few variables
& s, h% f2 G! F/ ^# O3 `" v setup-patches
9 H. G6 t; O6 J" L3 a" m make-current one-of intersections
5 A, _7 B) }% r% z4 x9 t: G/ @9 U label-current) l K4 G/ O4 ~, z, L
9 u* z9 [- s0 n" X9 \6 K* t set-default-shape turtles "car"8 a- d1 N3 P: A* B0 O) C
& s' O4 L# J$ }6 C+ D
if (num-cars > count roads)1 R4 M% s4 N9 _1 l9 _9 k( `4 e& ?
[) j) A1 U* _7 j
user-message (word "There are too many cars for the amount of "4 X$ t5 A" ?3 {6 g
"road. Either increase the amount of roads "$ M4 ?4 G2 w2 Q+ `/ i6 s: @
"by increasing the GRID-SIZE-X or "
' l% @4 f( Z; `. w# g4 {! N "GRID-SIZE-Y sliders, or decrease the "
, E" y* u c# a- Z& A "number of cars by lowering the NUMBER slider.\n"
; L5 m6 X' u: W; c/ ~- D "The setup has stopped.")- O4 ?5 B- B" i
stop
2 R2 ~8 _5 [5 \8 Y# ?+ ~# i6 C ]) S: M- E0 a; Z8 |( x5 q7 l6 p4 n9 S* k3 v
' n7 }# E" t. J* R$ }" l ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
9 r1 }4 @1 ?; K* A5 t crt num-cars/ M' u1 w Z* g' X o
[, |5 n3 _( s- ^
setup-cars
/ }, d# Z, s( O2 y% c# A set-car-color
* ?, U" W! R1 N" ?3 L b record-data$ h1 g9 x' y2 ?2 `& b- W! P3 W+ Y" l
]
' v* ]3 P' {$ @4 |% h% O8 ~
6 q) R# T) O; X& E% z- M) G% t ;; give the turtles an initial speed
1 x/ l4 f3 \5 d8 j- f1 p ask turtles [ set-car-speed ]9 o/ z: s/ \* R8 k3 P) i$ z0 A
# C: u) b+ |. C6 R I3 ?" P' X) s4 b
reset-ticks
; s; J' E6 f: L& C) ]end
6 b$ L% d, `. c) C) i' X' J
7 K& h9 \/ @. [3 Q: }; k* S;; Initialize the global variables to appropriate values- x: I( u3 L3 ]3 H$ a4 s6 G( }8 h
to setup-globals0 B0 J) _5 j- i! Y: O5 w
set current-light nobody ;; just for now, since there are no lights yet
% H* \& I; x4 [ set phase 04 ]7 P5 i6 v% {: N
set num-cars-stopped 0. I& S% W; G( T S* ]# L
set grid-x-inc world-width / grid-size-x
' V' A4 P3 D; @ E+ a set grid-y-inc world-height / grid-size-y' s, [% I' O U. j) u
6 q0 D2 |) j& \
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 d$ b3 B" H2 Z2 i
set acceleration 0.099
- Y8 `$ z+ U8 x1 G4 c) J0 I1 @end6 ]3 i4 x+ p% g
, w4 d5 k0 N) [7 ]' `: h8 E' S' |
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,. K, ?( W% J# _
;; and initialize the traffic lights to one setting
5 m) d( ~' c9 E2 \5 P3 L4 W4 r: Jto setup-patches
+ O( y9 ^# z8 d ;; initialize the patch-owned variables and color the patches to a base-color
7 y! D# X# n7 w ask patches
: a/ M. c* i" \0 S+ o: m1 ]6 p1 _* L [! }0 G! {/ I% d$ t( Y
set intersection? false
- @* q; X8 e# { W. b' l# D set auto? false, u* T4 R$ c4 o- V, n
set green-light-up? true
# N& s6 S* d, B, s' j set my-row -1 X: _- u$ j2 Z) |: d
set my-column -1
9 ]3 r0 U% g1 K! P set my-phase -13 J! A& a" g' o+ l4 O
set pcolor brown + 31 `* C1 y2 }' E; h$ r9 c- c
]# }- ]/ b+ P6 f: Q0 D) |0 X& j( a2 r
# t9 }/ n: s" u" Q& g2 z
;; initialize the global variables that hold patch agentsets ?$ B7 j0 U( `% R6 i; F: v5 J
set roads patches with
! _; m3 Y# q1 }: V7 G( x/ }( r [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" K# J: m: y' o4 h9 Z$ G/ U
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]' R) f+ |( D: I V* j' [
set intersections roads with
3 f) `/ p9 ]# _- @5 O# l [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) {. v8 X' W3 k) u* c! v- Z (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 x# @: O J( Z0 O4 ?# t1 B' B: V T% n% I J* ~, c+ I/ e' b; ?
ask roads [ set pcolor white ]
. Z; V6 c# C6 `5 A) z6 x( y setup-intersections$ E) l# O( ?' ~) U( Y; K, {( f
end' C0 k# w4 w- K! P/ l
其中定义道路的句子,如下所示,是什么意思啊?) Q$ S7 h% s; \( M4 T$ S( L
set roads patches with `) O% S( `- U; P* v. e; a; Q6 {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
6 [7 z* p) O) l* s; ]1 K (floor((pycor + max-pycor) mod grid-y-inc) = 0)]$ y( c4 i) O0 s5 ~
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|