|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 J0 B( O( B1 O# P, w1 z
netlogo自带的social science--traffic grid这一例子当中,
& t! w0 b* f; H7 A% Jglobals
$ A+ F$ q+ v, J[
3 W+ ?# s. j- Y$ E; ^, x: r grid-x-inc ;; the amount of patches in between two roads in the x direction
6 [1 ?* O/ ^( p5 l: v6 S grid-y-inc ;; the amount of patches in between two roads in the y direction
7 q8 w" R, M( n% X6 }1 D- T. S acceleration ;; the constant that controls how much a car speeds up or slows down by if/ ~! Y" x. n ^0 `4 k# K w- q8 @: c
;; it is to accelerate or decelerate
3 E6 P. I: _" u* ? phase ;; keeps track of the phase# D+ l4 c8 Z* q3 H! v' L% E! |
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure1 L T8 l7 N4 O& Z
current-light ;; the currently selected light; G# F4 i2 O% [) W
) {- L$ A# Q) y/ M. C0 H
;; patch agentsets# p+ ~ [8 K. S$ H0 t/ l% Q6 V& E# A
intersections ;; agentset containing the patches that are intersections
7 w. Z5 @3 S2 m9 n roads ;; agentset containing the patches that are roads
4 J( ^ Y5 o/ w2 p; m E6 _]7 e! ?+ T7 q0 I4 Y3 Q
0 V! B. I( K4 R5 C0 a6 m' qturtles-own6 L( j/ t/ W% n$ B1 E3 C
[+ h; [+ `, e/ c! I3 _& G8 U
speed ;; the speed of the turtle
( G! V4 N. Y' |4 U# M' ^: _ up-car? ;; true if the turtle moves downwards and false if it moves to the right7 U5 [" g C5 G2 T' ?. Y
wait-time ;; the amount of time since the last time a turtle has moved
8 s1 k% T) ]* R8 _0 `% b: [! y]: o0 U( g: h( G5 \+ v
5 m$ E1 R5 X6 ]
patches-own; r* z/ U _/ t& w9 ^* V0 l& ~
[
" M/ Q6 Q% @/ I; v+ e intersection? ;; true if the patch is at the intersection of two roads0 P' u, e$ K. }; T% ?$ ]
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
1 O' f: R1 t9 C- g ;; false for a non-intersection patches.' ?; S% t7 r8 y0 l. r( Z* e
my-row ;; the row of the intersection counting from the upper left corner of the% H4 H# A( D( ]+ u7 E) V
;; world. -1 for non-intersection patches.
2 M" O9 e1 ^, c6 Y5 L my-column ;; the column of the intersection counting from the upper left corner of the2 j6 E% ~/ z6 g" b$ P% U, Q
;; world. -1 for non-intersection patches.
! r! K5 n8 a! J" G% ^0 x my-phase ;; the phase for the intersection. -1 for non-intersection patches.1 `- L+ R% S# d
auto? ;; whether or not this intersection will switch automatically.
! T/ B, O7 I0 ]+ { ;; false for non-intersection patches.. [% M4 C3 S6 x1 E
]
6 A8 V4 B6 I) I# B% i
, d7 p% u! N; L5 L; i! w f
: s8 p. g6 A+ J;;;;;;;;;;;;;;;;;;;;;;
/ g. t/ Q/ W1 A1 K;; Setup Procedures ;;
: I# k* M# z3 G" d& B! j( _% c;;;;;;;;;;;;;;;;;;;;;;! O0 _- G4 I+ Q4 K& g
; R- ^; v- K( S" j: w6 O;; Initialize the display by giving the global and patch variables initial values.
7 P% F' G, p2 k6 V* c |5 _;; Create num-cars of turtles if there are enough road patches for one turtle to
4 B* d: b# Y, Q( }+ ^: A2 ~;; be created per road patch. Set up the plots.
+ r2 Y( [4 D& L/ Y9 d+ pto setup' A: U$ H" X% O# F& o- c2 k2 s. h
ca% O- S; U: k+ P9 G9 i% c* W
setup-globals
% A) f* ]) b, p9 m% Q" _1 C G1 `. y! w4 H/ v! K1 c% r
;; First we ask the patches to draw themselves and set up a few variables
4 o( t5 B: G5 U ~6 r setup-patches/ A9 a; k" o t" X2 E
make-current one-of intersections2 A/ U* {% T) t* I. c( U6 }
label-current' u5 n& m: Z, S6 y, I+ a- g4 ^
% o7 m8 v% X. D3 ^$ D6 y. ?
set-default-shape turtles "car"
3 q9 z# g0 Z- }" {. |
0 ?( r- S7 o/ U/ S if (num-cars > count roads)3 I6 p, H8 w! f% u! Z3 k# M
[
, T7 Q; O9 L: M1 j user-message (word "There are too many cars for the amount of "
* [& k2 y& b$ c% q C "road. Either increase the amount of roads "
; h3 F3 J* R, D/ [ "by increasing the GRID-SIZE-X or "4 ]2 n7 O8 p$ q0 @, [8 s! M! J2 s
"GRID-SIZE-Y sliders, or decrease the "
" Y0 K0 T! [6 k% y "number of cars by lowering the NUMBER slider.\n"
! U4 d' b- v# p& c [ "The setup has stopped.")
}, c2 J; {1 S2 s stop% S- i" T8 i+ u; B/ b% D8 {, I- c
]/ @( O" s0 |! i1 L' j
0 @: p& z* u' x( ^' |; d$ ? ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
0 r# }4 t) r# T. h2 }" P$ f crt num-cars
6 `, X8 I3 d; D [
# R- L; M. \) t- o3 n3 t5 M/ v setup-cars
" {! ?9 D% u/ Q set-car-color
3 T$ E2 t* c8 W+ x& F3 j' l. u. | record-data3 A% S% s# P$ R2 m1 v6 V. ]3 a" R
]0 \) }, m% H' U! I( r6 Z
/ O0 U; ^4 W* ]; r1 X ;; give the turtles an initial speed& ^" D W# V4 e0 f
ask turtles [ set-car-speed ]2 `7 F8 m2 J+ g4 {% V
9 h, M; O7 e% r' l1 z# J# z reset-ticks, B7 l$ E, ^# r) ^
end. W4 r$ x: A- F/ x. Y
+ o7 x+ _+ v1 d- y z;; Initialize the global variables to appropriate values
6 t7 p5 w0 k+ {$ k( G# A+ j9 r5 lto setup-globals/ C( i' B" M8 p4 G$ a( H9 z; c
set current-light nobody ;; just for now, since there are no lights yet( _+ S+ d" @* y
set phase 0
* @0 g1 Y. D3 ?5 m7 j/ i set num-cars-stopped 0
* R- q0 y \! _! [% q4 j set grid-x-inc world-width / grid-size-x
8 v% V. i# g: e7 K+ h% Y set grid-y-inc world-height / grid-size-y2 D; w3 e- z h( J6 f
9 ?7 g6 `1 M w1 v. | ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: Y3 V$ S8 t2 Q" h/ U# U
set acceleration 0.099
! a9 A$ ~ ^$ r- }0 l5 K. Z: Wend% `, ?# B& s5 [, ?) G7 ~; u
3 D- W. `7 z$ w: c
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
/ M* C! ~9 f& c, \* b- U3 R$ l6 `;; and initialize the traffic lights to one setting
6 w# m, ]% |3 w$ Q. P5 ~- xto setup-patches
4 P- ~9 v' D: r `/ i. K+ S/ v" b ;; initialize the patch-owned variables and color the patches to a base-color, o2 C8 E5 C5 K* s9 O# \
ask patches! B2 p# A( K; r% j0 X
[ N$ v$ y# }+ l% _* ]
set intersection? false
2 ~& K3 R n$ G/ B- o set auto? false
_* q! a- Q" e1 z$ ?/ w v set green-light-up? true- N* F' _. I; ~5 @: B# m
set my-row -1) D+ \7 U. Z Y) G0 ^" F0 F
set my-column -1( S& p8 n K1 j W1 `$ @
set my-phase -1; @9 c# G5 W( K, F* E/ C
set pcolor brown + 3" x* x6 b: S, p& |' o L y
]% \% M* t* W' G- K* F s5 a
% q$ q' Q1 H+ ~2 W5 X _
;; initialize the global variables that hold patch agentsets0 @9 T; B9 x" w/ g
set roads patches with
$ i7 S+ o2 H$ Q& g9 G [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' T# J0 z$ D; j' P- n+ Q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
9 m5 U+ j7 A: N/ _+ ` set intersections roads with
7 e% E- f9 B& Q$ U& k [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
3 h9 a, Q) p( l (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' e" {% @! O8 i; \9 z7 W
" P0 i! Z+ J! H; e3 f1 X, Z ask roads [ set pcolor white ]
3 R' U# f; F4 H, \+ J2 w# { setup-intersections
0 ~. ]' K. o( y4 C/ Y" e) kend
! c, v5 F- x& r: c其中定义道路的句子,如下所示,是什么意思啊?( o- @9 ^; a4 v# P8 H! g+ O
set roads patches with; N' _( ]5 }8 T
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 E' q1 q( U$ a' U (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
! g2 V& K+ \- G& [& l! j6 ?+ `谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|