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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。% I# ]# d- F0 n
netlogo自带的social science--traffic grid这一例子当中,3 V' Q) H7 b5 s9 K
globals
2 E- k6 L8 }5 S[3 E- [# h) ^" _& P' `" i
  grid-x-inc               ;; the amount of patches in between two roads in the x direction3 E/ M- @7 T! G) x7 O$ O: E
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
, z) S1 R2 c6 p  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
+ P3 u1 w. P+ @! e                           ;; it is to accelerate or decelerate! M: v% V; c. g* Z' \0 \
  phase                    ;; keeps track of the phase% J7 u: X) m3 \. I) O+ B
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure; j7 g$ s# E+ C
  current-light            ;; the currently selected light, |/ g1 t5 x) H3 p
# }' y( q. D+ c. J9 ~4 F
  ;; patch agentsets
) K, d1 C/ @( w  intersections ;; agentset containing the patches that are intersections
. |# o5 `6 y' ^( \  roads         ;; agentset containing the patches that are roads7 u; _% f) L6 V+ H+ b" v
]
5 {7 C) i7 f1 \9 a% R7 u5 |
8 E* H1 Q1 u: H2 x4 U: tturtles-own
0 h, ]# i  _9 O) Q8 m* U[& Z$ l9 d0 Z- n, V- d. {3 s
  speed     ;; the speed of the turtle: e- Z4 p1 `, f" }1 m2 u
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right' q& g& m2 {. W6 f1 e' E9 ~
  wait-time ;; the amount of time since the last time a turtle has moved
/ ]8 s/ j1 T0 M8 a' g' J, a]
. n" h/ m5 Q3 j
* j  v& V1 [1 P% ~, b7 h7 J! Qpatches-own( r, k0 V4 h, c) v3 p9 o  d
[" k4 D+ J  F0 p
  intersection?   ;; true if the patch is at the intersection of two roads
) H! h# b+ _# K/ o) w  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
6 |4 s1 S+ M( J: V- v                  ;; false for a non-intersection patches.! `! o3 k6 T- R6 {; g
  my-row          ;; the row of the intersection counting from the upper left corner of the
7 v/ P2 B% R% u: W( {  p                  ;; world.  -1 for non-intersection patches.
' p' v+ ?$ [# W3 U7 \  my-column       ;; the column of the intersection counting from the upper left corner of the
" e# @8 X1 e1 a7 f% ^/ \6 S                  ;; world.  -1 for non-intersection patches.
: ]' N3 R& T* @; h1 W7 N, ^' T  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.2 n$ U0 y  Q; _# x
  auto?           ;; whether or not this intersection will switch automatically.
% P! Q8 c3 e+ h& A                  ;; false for non-intersection patches.
! K5 t5 g8 e. L1 T]
" @* u4 X9 D/ j( w" s( M8 S5 z7 j, B) O. L0 U4 Y
8 e3 Z+ a5 G# X/ p/ V% _9 ]8 }
;;;;;;;;;;;;;;;;;;;;;;
" E  B$ z% k4 U" [  k;; Setup Procedures ;;) c. I9 I" \" {2 z
;;;;;;;;;;;;;;;;;;;;;;
; D& X& k/ F4 A$ d# I) a5 z9 F
, a# b1 K% w! v) Y* t" X; L$ ^;; Initialize the display by giving the global and patch variables initial values.
9 p2 d5 L6 x0 V;; Create num-cars of turtles if there are enough road patches for one turtle to
( f( H0 h) f# b; u# m5 V; ?: @2 U;; be created per road patch. Set up the plots.$ W( q8 x9 p9 a# W0 k5 q$ I7 v
to setup
0 [1 p5 ~  v2 B  ca' ?- \4 G5 H" v
  setup-globals
( q2 Z; [" i$ Y4 v/ t6 Q" o8 g7 @% X# v' w" p% a3 a
  ;; First we ask the patches to draw themselves and set up a few variables4 e1 n( C1 V5 u+ Z
  setup-patches; V8 k& |2 H  g. r9 Z
  make-current one-of intersections
( ]4 ^# c1 \% W2 ?4 K( ]: c& G$ E  label-current2 c1 F7 {. v( c  |; F" q

/ c# m# a9 V7 w% f- g2 ^6 f  t  set-default-shape turtles "car"3 `  l& E: p3 }) L  _  D8 c8 s
3 Y/ [6 K2 Q# K  g$ }8 G
  if (num-cars > count roads)# [9 c4 Z/ Q6 H
  [
# B$ D) x) E' w; k    user-message (word "There are too many cars for the amount of "
/ X& b0 p' e. m6 ]                       "road.  Either increase the amount of roads "1 i6 [; I- l$ C6 m( e
                       "by increasing the GRID-SIZE-X or "* P, e5 u. n" L) t
                       "GRID-SIZE-Y sliders, or decrease the "
/ N1 W3 y, q4 R9 H& e- U  N7 C                       "number of cars by lowering the NUMBER slider.\n"
( |8 t2 k! g" h, g9 V7 V0 _8 N) R$ n                       "The setup has stopped.")
( L5 \' B4 U! F: c7 W4 o    stop
) i! S" @2 z, `6 s+ B( K( O% i6 F  ]
. p# ]) J7 t9 P/ U. I$ L0 J
5 O# ^* b/ Y: b! b. l! v1 I  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ p5 `6 {/ V) D
  crt num-cars
+ J: T4 e1 m5 K1 L9 W) ~  [! V9 H+ K4 |* g3 d" u
    setup-cars
# Y0 `- b, r1 F% H8 u    set-car-color% T1 b% N$ ~: h- _# e% ^2 \
    record-data( L+ b! N6 }" ?9 A( e# p
  ]2 [/ h% ]% ]3 v; s, M

% G' |  k' h. W1 o  ;; give the turtles an initial speed
" ^, z& ?  Z% |3 n  ask turtles [ set-car-speed ]
+ M2 W1 v2 {' o
8 s( {: ?4 J& ~& b) W5 T  reset-ticks
! v2 ~+ o' L2 @9 @& Q  pend
( i/ P  \/ ^5 |) k2 \+ V2 }0 T5 _( Z, U
;; Initialize the global variables to appropriate values; y+ B8 T5 [1 y( r& I
to setup-globals
. [( @5 s5 ^! X7 `  set current-light nobody ;; just for now, since there are no lights yet/ g. H) f& w2 l' O. r$ m, F* w* k
  set phase 0
( `5 W* l$ U8 _  set num-cars-stopped 0) G( Z/ v& {( H2 R! l) h6 n% T
  set grid-x-inc world-width / grid-size-x
3 Z" ?6 y1 C6 g, H" e& ~  set grid-y-inc world-height / grid-size-y  N4 Y9 z& ?" K8 i

$ j0 [: k( p- A  `  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
5 F  M2 r- K3 t+ M& \9 O7 l5 n" f  set acceleration 0.099: x4 C* E  M- W& y# z" u
end  h" [6 `2 Q! C1 q

* w2 H* [1 D* P  H) n$ r;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) w. _8 d! r3 ]3 d$ p6 L. G  M2 Q3 l;; and initialize the traffic lights to one setting# J4 T8 h5 O) r2 d- s: g9 b; m
to setup-patches
' I! z$ \  z& D9 K: J  ;; initialize the patch-owned variables and color the patches to a base-color# l* W/ q! l/ A2 L+ N8 n
  ask patches8 h! d- A: s: p8 \. E$ |
  [: I0 j3 [4 g: A( _+ B3 ~0 P
    set intersection? false
3 ?+ S6 b. \$ F: f& ?3 |! @+ r- u    set auto? false
7 L6 L+ x+ N# e0 R$ ^    set green-light-up? true* g& k( \- U  B
    set my-row -1% k' U+ ^& u( n  H( j1 I* p" |3 u
    set my-column -10 ?. I( b7 i  ]. D( O: _! A
    set my-phase -1! b5 \9 Q/ y0 O" g2 v1 J
    set pcolor brown + 35 ^7 U; _& E3 {; M
  ]3 E' z4 {" k% S1 H+ g
9 g) F' }+ L. p7 e; S
  ;; initialize the global variables that hold patch agentsets: J4 b( i. d( F; [
  set roads patches with. b$ d5 M8 b6 U- Q, {+ Z: @+ ?% o
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" n2 Z8 E% `9 K
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% B& b1 d& x5 P# e
  set intersections roads with! t3 \3 Y) u. m% ]1 T/ M
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
/ B( t+ k) }5 S5 |5 X# R* y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 ^' p6 r6 h. T( N

$ X. q7 p& o4 |4 K# e; P0 {  ask roads [ set pcolor white ]
- H- A- y1 a# v    setup-intersections; R) H3 ], |* }$ B
end' p# F# h9 f& f3 @5 O
其中定义道路的句子,如下所示,是什么意思啊?
) W, y# l0 p* }4 @2 e set roads patches with) X+ I3 b) b, A
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- K; Y& Z( v( S/ L" y5 g, d) w    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% ?) J' q% k4 d& l+ s谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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