设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10900|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 F7 H( ]$ [! w# P$ _( `' B
netlogo自带的social science--traffic grid这一例子当中,
/ A  X; z# g! o$ d+ _7 y# lglobals
- \! a& N. G' B& A[- d4 e- y- q; M3 ?; J
  grid-x-inc               ;; the amount of patches in between two roads in the x direction- l0 s+ @) c' u, j3 e3 e' t
  grid-y-inc               ;; the amount of patches in between two roads in the y direction5 y* c" \" t& Y) E
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if: w  n* W5 D7 n! a& S; w1 C
                           ;; it is to accelerate or decelerate
& h' B- i- Y7 h0 c9 l  phase                    ;; keeps track of the phase/ c* M. i2 H! C6 g. ~2 ^7 E
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
  I5 u8 w( J6 s+ Q3 r7 U' [  current-light            ;; the currently selected light+ w4 ~( S% i. Z! f' d: d+ x. m
  i" [: B1 Z; h7 K$ j
  ;; patch agentsets
/ V  G1 t0 U  T; |& ?: p  m  intersections ;; agentset containing the patches that are intersections
5 b  y" J5 W1 V  roads         ;; agentset containing the patches that are roads7 u( d( ^8 Z, y( Z7 s
]4 ~' f6 ~+ w; C) W. V0 w& g

. m1 X' f7 c3 ]turtles-own4 z  q2 p( o- i. X
[! C+ l" |, R. e3 d9 d
  speed     ;; the speed of the turtle
# `3 u9 v3 l3 D0 U) O4 ]9 D( i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
5 V+ @! w+ w2 q8 u0 I  wait-time ;; the amount of time since the last time a turtle has moved
6 m5 i6 {. g# m3 A]
) r$ s4 [$ L3 J5 z# c
# K7 ]2 E( l9 |1 p5 gpatches-own( y/ W' p/ m8 F) h8 ]
[
+ y* N8 P5 W% h. e0 z  intersection?   ;; true if the patch is at the intersection of two roads
( P6 z! N* r1 U6 b0 I. ?2 N  D' D  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.7 b* Y2 f. s8 `8 n; Q8 c2 J+ [+ r
                  ;; false for a non-intersection patches.
" _4 Z" {6 I8 |# y  my-row          ;; the row of the intersection counting from the upper left corner of the: ~6 E6 \* g; d, _* X
                  ;; world.  -1 for non-intersection patches./ h. {7 e! a) e$ i. i
  my-column       ;; the column of the intersection counting from the upper left corner of the" M$ h2 x: q4 n9 S: t- r8 x  k* {; n. C
                  ;; world.  -1 for non-intersection patches.5 v6 Q( j8 P7 @+ a. p
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.% G- \; U! A2 s5 h/ r% a
  auto?           ;; whether or not this intersection will switch automatically.
0 X+ ]. C8 ^; b& ~* H) T                  ;; false for non-intersection patches.
+ K- z% F7 r" [- z3 L* o7 u]: i( x5 G( O# s! J
7 d+ R! S' U, Q! @. N1 S

5 Q- i4 @6 k! c$ G4 {% i, l. n;;;;;;;;;;;;;;;;;;;;;;4 \! m! F" ~6 b& t
;; Setup Procedures ;;% v" b! u/ R, ?
;;;;;;;;;;;;;;;;;;;;;;+ L: y, U) D0 A. |- X
+ t0 [3 S( C2 J- q
;; Initialize the display by giving the global and patch variables initial values.; Q, b8 _/ n9 J0 b! l9 h% b; @
;; Create num-cars of turtles if there are enough road patches for one turtle to+ [9 f/ l& S7 ?" {! K& P' |
;; be created per road patch. Set up the plots.* |( [( W4 G+ w2 {4 _
to setup. e$ y4 X) v5 c
  ca0 k# `* [3 M- z- y: g) X5 R
  setup-globals& _, e/ P" }  [( q! x+ P8 E8 ^
5 c1 m- X- H9 H7 U* e1 E) u2 G/ }
  ;; First we ask the patches to draw themselves and set up a few variables& h: f( z6 `  L$ t& T) a; z$ k( C
  setup-patches$ m) I3 S7 k( K& O
  make-current one-of intersections4 X, C. M* p: j/ ~) R2 ~* H
  label-current! R; p) r7 D5 J: R0 o0 H6 K' p
( n2 _- ?* e+ r. J
  set-default-shape turtles "car"
1 h) J6 q6 z0 ~% Y& ~; y6 ^: p5 }6 C: M( R: ~
  if (num-cars > count roads)
* G0 D* B( c' \5 k  [1 b$ A/ I1 o% @
    user-message (word "There are too many cars for the amount of "
0 X1 D, j% d7 M4 C1 X7 A                       "road.  Either increase the amount of roads "
* J4 y3 K, K1 x+ Z0 W0 W                       "by increasing the GRID-SIZE-X or "4 T) p: S& K& G& c. |
                       "GRID-SIZE-Y sliders, or decrease the "9 E! B* O: ^! ~
                       "number of cars by lowering the NUMBER slider.\n"% q0 y: P: q! X, k8 v$ L8 {  A3 e; \
                       "The setup has stopped.")
* H: w. }4 `; b    stop
+ J) e0 a( g  |* e! {  ]& x1 R; P5 a* _* B
/ a+ e4 W! U9 v4 N$ h, T# ^8 }
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color5 G. ^- x8 N) u; u" c& Y+ B. T
  crt num-cars- j  N* K4 P  [. v( M! h
  [; D3 L& p' K# ]7 n% K
    setup-cars' n2 |) Q( T4 r* }
    set-car-color( s2 u0 }2 v- l3 U6 H
    record-data. A0 N: D- B# ?9 s- \) \" Q' D8 _! R9 }
  ]5 p& |# Z% ]0 ?

+ F: X) f# _' ^! T' M. ?5 K9 V  ;; give the turtles an initial speed' `0 F7 S; h) w( B6 j
  ask turtles [ set-car-speed ]
; c! G& A: ]. i% e. y2 Y- S) U
+ t" ~8 M2 A( t/ w! `  reset-ticks+ t8 l8 r3 p. ?7 e
end+ G' b$ E' i8 Y2 R" f! e8 Q
( k+ F3 O' `( ~$ p3 E/ x" F
;; Initialize the global variables to appropriate values
1 s! `6 W$ d3 ~7 r; u. S. I0 Vto setup-globals4 l; O# ^0 |4 [) v% G7 M
  set current-light nobody ;; just for now, since there are no lights yet
6 n2 M' C2 K1 v- @! i$ v4 s9 n  set phase 09 n+ ^; U, P1 R, C; E$ b- K; p
  set num-cars-stopped 0
+ _3 Q5 G" i" M4 n; d  `4 L  T  set grid-x-inc world-width / grid-size-x
# v$ `& G& h: V# H3 t  set grid-y-inc world-height / grid-size-y
( i" X4 y; H# O6 m5 X$ q5 x9 F, }$ W0 M2 s# v3 A
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary  R3 G' v* e9 M
  set acceleration 0.0995 l/ f' y/ `1 S; Y0 D' C+ ~
end
5 Y( j. P0 `; B- _( G' ~# x0 N: U5 |% Q; G5 @. _
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
: L4 D9 A0 Y2 }* V1 F;; and initialize the traffic lights to one setting+ R4 C1 Z! j" K8 h9 [7 a
to setup-patches- t# U" A, A, k- I* }7 N& G
  ;; initialize the patch-owned variables and color the patches to a base-color
: `$ o- k* @# |! D1 y- o  ask patches8 l# P+ @) w, u) C; f0 F0 w
  [
' b5 b( J+ l' t" ~6 H' Z    set intersection? false) ?. N8 y3 @# m2 q; c
    set auto? false
, L8 G9 v# p) g4 B/ d    set green-light-up? true
6 z& W% D6 M" q# X7 I3 `- G, e: M2 d7 `    set my-row -1( X0 h0 T9 N$ w, H0 ~
    set my-column -1' l2 ^! h& z& q, p- M" v) k! Z5 l. k
    set my-phase -1+ E! O1 {' `, Y5 n1 D! L2 p
    set pcolor brown + 3
5 k$ x5 s8 B6 q& Q  ]
) N. y0 w& [. y( ]& G
) i: ^" u3 ~# E5 [# [  ;; initialize the global variables that hold patch agentsets
! {: Z; f! p3 J. N' w( G2 h  set roads patches with
7 F: P( D- _( D! v% V, V1 N    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( i/ B7 f( q7 r* n" s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* w+ Y5 E$ l$ v, p0 @  set intersections roads with# ~, ?: M4 {  e% u
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 ]4 K# S) S8 e    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& [' B# _! g# S) o* n' e; ~; p6 j% y$ t7 g
  ask roads [ set pcolor white ]
5 P$ K" w, Q8 `3 O% N    setup-intersections2 W5 l" D4 q. Q: A& B& ~5 e
end
. k+ O  H2 C! a7 [+ q4 F其中定义道路的句子,如下所示,是什么意思啊?
& t( E. b5 j  w3 Y set roads patches with
! O. X, q- _0 C5 b1 z2 Y    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or% Q" `  a4 ^$ l2 s/ j9 {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 A; }4 s0 ^% r! i1 b& j
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-3 12:29 , Processed in 0.013048 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表