设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7803|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 R4 u+ E( u7 K1 v& z; Y3 ]netlogo自带的social science--traffic grid这一例子当中,. I, @% A) {% c
globals
8 q; l0 q4 C2 S) [& A2 i0 ]6 l# b  Q[. [1 l/ h2 N* S" h
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ g% n& e0 Z; \  t5 n- v& C
  grid-y-inc               ;; the amount of patches in between two roads in the y direction9 G8 T2 h) A6 |$ r3 N' d0 T: }
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
! S' d1 R+ l& R9 i                           ;; it is to accelerate or decelerate
* a0 i2 V/ s9 J( u  phase                    ;; keeps track of the phase
8 P; N9 _3 m& q% e* |/ R' |  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure4 M% R2 r4 D6 g+ w' _) q
  current-light            ;; the currently selected light+ z. p; n& B% Z4 q

4 [8 z/ s( e; G1 P  ;; patch agentsets0 D$ K7 k! u  B1 R  ~# |
  intersections ;; agentset containing the patches that are intersections
" R  I: J1 L* E  roads         ;; agentset containing the patches that are roads
! C/ f1 ^8 r+ D]
0 V4 s3 G0 i  y7 B( i: K! W
2 X- _" A# {# |5 Z; L% aturtles-own
, O; b6 b+ j8 t& o# d& h( Z- W8 G[! q  Z! Q5 |  C- ^2 b1 ~
  speed     ;; the speed of the turtle
0 a: X5 G! `4 Q; S  up-car?   ;; true if the turtle moves downwards and false if it moves to the right/ G% x! D' W2 M4 J
  wait-time ;; the amount of time since the last time a turtle has moved, o% K( D% }& r& n" d0 F* D4 y1 V
]
6 P+ r# J3 Q" \0 ?* y4 J% P, y: h0 x& P( j7 p
patches-own
# K; m5 s! m" k, `6 U" m: l[4 [% O# \& \! y, P0 S" G
  intersection?   ;; true if the patch is at the intersection of two roads
0 r+ {+ u+ a. `7 o; P. ?  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
( m3 T7 N/ u6 L9 `% x" n                  ;; false for a non-intersection patches.
& i$ a6 G7 r1 u: e& e  my-row          ;; the row of the intersection counting from the upper left corner of the
0 ]0 ^  t3 Q: [% [                  ;; world.  -1 for non-intersection patches.* c  `3 r  S# [
  my-column       ;; the column of the intersection counting from the upper left corner of the! V' r8 L2 r* s2 F5 N
                  ;; world.  -1 for non-intersection patches.
% X# d  _' {1 N# G  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.! ^( ~+ w. d8 E6 ]
  auto?           ;; whether or not this intersection will switch automatically.
  }) Q% ~8 c+ T, J  }                  ;; false for non-intersection patches.
# r; }! O, q, D5 `]
( E& G2 d% R& `& U- K8 n, U1 b; j- [8 ?1 H7 m/ ^" |$ i
. m; G$ {+ Q6 u
;;;;;;;;;;;;;;;;;;;;;;
" G" s- j" w) u8 `;; Setup Procedures ;;
3 q, }  E1 u3 I2 D2 x;;;;;;;;;;;;;;;;;;;;;;
( S3 j, |5 _2 T5 I& x$ E% C6 {# n, o
;; Initialize the display by giving the global and patch variables initial values.
3 [* z4 K2 Y' h" H) d' q4 |;; Create num-cars of turtles if there are enough road patches for one turtle to2 r, s# V; T) I% W% [, R9 ]$ a( ]
;; be created per road patch. Set up the plots.+ k. p% n. ^8 v: x8 G% j
to setup& D1 A+ Y$ s. }% U% p- ~
  ca
: h' P  ]3 p+ h+ e& ?3 y  setup-globals' J6 @; A! V# Y' g7 _
# E$ w. _$ S, V
  ;; First we ask the patches to draw themselves and set up a few variables* M) F  j( W% d0 b: g
  setup-patches, X! u' I% R* b6 g3 X2 K
  make-current one-of intersections
; [4 m' y2 {/ O8 w  X, d1 ?$ n  label-current" g% x, n$ @* f1 s
$ \; k- o$ O  [7 |9 j
  set-default-shape turtles "car"6 a8 Z8 A1 v4 f  L$ z! O" f! O( B
& c% _- T+ ?' K8 S* x
  if (num-cars > count roads)" u* i. V! t: m2 B8 j
  [2 V: Q/ v7 {4 F9 P
    user-message (word "There are too many cars for the amount of "% D$ B; D) U! P
                       "road.  Either increase the amount of roads "
5 `6 C* h+ B, [  _                       "by increasing the GRID-SIZE-X or "
- \! c' b4 ~& {5 C( o                       "GRID-SIZE-Y sliders, or decrease the "
$ l+ ?9 k9 L6 P7 s3 P                       "number of cars by lowering the NUMBER slider.\n"
' E8 f/ e7 g; T' x& ^                       "The setup has stopped."), g! C7 e% C6 V$ U9 D5 ^; }9 h
    stop0 C! X, ~+ e5 }2 y" Q2 ?. d( Y+ @+ m
  ]) L1 ~9 k; T. b& i5 s
) ]' g3 v2 D7 R4 f1 b% g
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color0 U1 f$ s# x* T# |/ P) O  m3 j
  crt num-cars
4 H8 }+ I/ W3 v  x, J& E  [1 @8 V+ `) p8 ^' C- H/ \6 H
    setup-cars+ ~0 U* {% U( v7 K3 }
    set-car-color% g' ?2 K+ W% u
    record-data
' D# Q! Y7 O6 T6 o0 a  O% R  \' p. h  ]+ F2 f: E1 O. r' K

% I6 ^- x6 r) W% H" w  h  v  ;; give the turtles an initial speed# E+ @  r4 @2 ^8 D
  ask turtles [ set-car-speed ]
! W% u# `2 X; B: i0 n
$ o0 `3 `5 B- v3 q: y  reset-ticks
' p" D4 k) p- s+ q2 F6 _end3 o( }9 q7 |0 x9 D5 J
. i& M* _4 n8 {9 o5 F
;; Initialize the global variables to appropriate values# m" C  R% C2 y8 W7 G0 y/ s
to setup-globals6 C: v" Q$ H, g5 j
  set current-light nobody ;; just for now, since there are no lights yet
: a: S' C9 E9 k+ j  set phase 0) T0 V5 i" d5 h& k2 V/ ~
  set num-cars-stopped 0; K$ C* O; c) m% _( [
  set grid-x-inc world-width / grid-size-x. _1 ?, q/ V0 H9 J
  set grid-y-inc world-height / grid-size-y
9 e+ C, a- n. D$ n; A$ f2 A' l2 E, J( D6 _: D! |! W
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 t( S! q/ }& b$ c: K9 m" l
  set acceleration 0.099
0 P" z/ {/ ~0 v4 ?$ A/ m8 Wend
  B) q* p* D5 D0 H- k2 W1 I; ]' y( C- i! c0 B$ ?( U- D/ W
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,) V5 u, l: R: B
;; and initialize the traffic lights to one setting0 c( U' |4 O! R5 J
to setup-patches! b6 x/ U/ w: v; Q5 C5 d
  ;; initialize the patch-owned variables and color the patches to a base-color, k+ H4 g  E. L- Q
  ask patches
; T- j* w% ~: I! v% t% ^  [
! ~/ F2 M, u0 }  x$ w7 s- t( C$ `    set intersection? false
1 h9 a7 q+ H, D  V    set auto? false6 {0 k: F  \$ H" z, d% z1 _
    set green-light-up? true
' j6 H% H; D8 a2 H8 m4 U8 ?: F! G9 f    set my-row -1" c2 u& h2 w5 x' r0 T
    set my-column -1
. ~; R; M- ?8 M; a% B# P    set my-phase -1! g* N) p! I- _0 W8 @
    set pcolor brown + 3
" u" `1 \+ I& G) \* W- h$ {8 W  ]
, L! o, n( V0 v! ^
- L+ `# F, @2 H, F+ Z" ]9 I  ;; initialize the global variables that hold patch agentsets
! X$ Z3 |0 V! N  z: Y! M  set roads patches with% U" p$ ~7 C2 h# O& X+ m
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or' ^% S4 U1 ^' `' Z7 \" j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. h+ S' @' g9 a, I# M3 e
  set intersections roads with  z: k9 I# A' T# J6 R) m% d
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and- e" Y9 d; c/ z1 T0 R/ t" h+ O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]6 A" A. t+ `% f1 o% L
" w- I7 B- R6 a3 t; O
  ask roads [ set pcolor white ]: e/ b! E3 T7 \" @, ?
    setup-intersections% c1 C* Q, T& \1 S
end
# e7 k) r% m1 J: o9 o其中定义道路的句子,如下所示,是什么意思啊?
' }9 E2 A+ ~" B, r" k% C set roads patches with  m# M. v6 b2 K( j
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 J3 g. C5 X# i0 e( Q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  ?) ]1 @& K4 y( G
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-15 18:40 , Processed in 0.014379 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表