|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
1 h1 ~3 u8 p+ q% n5 k& p" ~netlogo自带的social science--traffic grid这一例子当中,4 @5 A0 k9 H, \) m) f9 H
globals
" X& c6 l {6 _' l[
4 e5 ]' X1 y; C grid-x-inc ;; the amount of patches in between two roads in the x direction2 Z0 s* q1 m# _+ P) U) p0 ^. d
grid-y-inc ;; the amount of patches in between two roads in the y direction+ n, {( a& g9 g$ Y; p: D) Z4 ^
acceleration ;; the constant that controls how much a car speeds up or slows down by if
- z a" v0 k# [7 Z- k ;; it is to accelerate or decelerate' ~2 U9 y7 l1 b- R2 C
phase ;; keeps track of the phase* o( F$ Z+ b& P5 a% E) |3 O) L
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
, O1 f" G! e3 D$ t) e) F current-light ;; the currently selected light7 I1 K2 m0 J5 P. h8 u6 }
) V" W7 F1 I6 \( c9 O9 F& ^ ;; patch agentsets
+ k8 A* W4 c2 q e7 W( N intersections ;; agentset containing the patches that are intersections
6 |/ [8 w! s) `" I% q* ? roads ;; agentset containing the patches that are roads! b; G1 s7 l% O" m2 ?6 E
]6 l" h) J1 ?1 `" T
, b! I( _6 L# `# {& ^8 p* iturtles-own; j, l/ Z) V% N$ d. U' D& i
[
, N! D8 O2 Q; ?/ h3 v- Q. f! ^ speed ;; the speed of the turtle
& U3 Q% T: v! n% F5 X, S up-car? ;; true if the turtle moves downwards and false if it moves to the right
% O; {' n5 Y( n: Y8 y wait-time ;; the amount of time since the last time a turtle has moved
: G' }& X7 q( R0 f]
. ~+ s! Z P5 J+ j. E- w; B h- I& }1 t, e5 P% X H# k/ y+ q2 ]9 i1 X
patches-own( q. F' r2 ?8 l+ M
[
- [" i8 Z* B. p0 T, W2 D( F) k intersection? ;; true if the patch is at the intersection of two roads
0 p% z& D4 V. D5 _ green-light-up? ;; true if the green light is above the intersection. otherwise, false.
' W- j6 t6 l, Q8 R ;; false for a non-intersection patches.
' y4 j( ^! f" a( X my-row ;; the row of the intersection counting from the upper left corner of the
6 r7 X6 I/ k; `" D& w% B* \ ;; world. -1 for non-intersection patches.0 a7 e. [, ~/ H" J
my-column ;; the column of the intersection counting from the upper left corner of the
0 Y( d2 |0 E4 \6 @4 F5 X0 s O# F ;; world. -1 for non-intersection patches.
% |5 D4 w# d- T9 v1 x) }$ E my-phase ;; the phase for the intersection. -1 for non-intersection patches. a( \* o( j/ ~
auto? ;; whether or not this intersection will switch automatically.
: S Z* K5 _. }% @! ^" |4 x5 M ;; false for non-intersection patches.7 F4 \0 [; ~. ]
]
# K! p8 b0 x1 n; m. R$ y& z- W( y9 A( I0 ]) S
" f3 i5 O. Y3 u4 E;;;;;;;;;;;;;;;;;;;;;;
R2 s# W1 a1 }" m;; Setup Procedures ;;
- v2 b. J) y L. Y;;;;;;;;;;;;;;;;;;;;;;
. F# ^' U& E. e' i9 E# \( v, X, a! V O
;; Initialize the display by giving the global and patch variables initial values.9 }9 {% O: U2 v
;; Create num-cars of turtles if there are enough road patches for one turtle to
1 B! x8 f3 n) R; X3 o( J' j0 t7 p;; be created per road patch. Set up the plots.2 D# G7 ?/ w" B5 l5 z
to setup
+ G) T+ Y4 _; d( y ca
1 G. s& a6 b+ G: w, ^; \ setup-globals0 H4 G/ P( Y! F
" `1 `# C; d/ O ;; First we ask the patches to draw themselves and set up a few variables% f8 O8 x6 l5 _5 M
setup-patches
$ v/ F$ `& x* b S ~ make-current one-of intersections
3 W' ]; D* [; @ label-current# U! I; J. m2 ]! h) d; v
7 Q# T/ H4 [" R# Z set-default-shape turtles "car"
! S7 {' Z. t; c% O1 ~+ |# K
+ m! c. U4 z) s if (num-cars > count roads)2 M* @0 m5 ?4 q! p$ I5 i4 W
[; P, @8 p T v4 q
user-message (word "There are too many cars for the amount of "- B6 h7 e1 J" z V6 t* ~# T1 t
"road. Either increase the amount of roads "
$ @% F7 f6 F) j' S1 e "by increasing the GRID-SIZE-X or "* b+ J/ h3 M3 l
"GRID-SIZE-Y sliders, or decrease the " l/ J) e' j4 P7 s# `
"number of cars by lowering the NUMBER slider.\n", s1 _! R! K, s* j& F0 A! ^2 {+ L& n K/ C
"The setup has stopped.")+ x! c1 T$ T" p$ `" N
stop% P4 q0 Z* Y6 i- Q5 Z$ D
]$ Y, V% Y2 }4 J( t% N7 V% w
! O8 q7 r! u6 J* w( ?+ b ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. Q9 b: ?1 B9 W crt num-cars
& W2 v6 P. v! k% O& @9 F$ c [
6 g H5 ~# ~1 t1 b setup-cars
2 b5 [+ e% S8 z x set-car-color* L A3 _! r7 u( G, z2 @2 [) F( p+ H; H
record-data
4 w/ y, U; c3 y& C4 {% J4 s ]
: h( |% X6 F" ^, L1 y& h" V* d+ |; P% }/ A- Q/ b9 N
;; give the turtles an initial speed0 q8 a2 \5 x6 y9 d& \3 [, ~- n1 l& d
ask turtles [ set-car-speed ]
: H" }- v, `4 k o% m5 _2 c! I3 k5 w
reset-ticks
& e& o3 J5 Z: k' ] ~" w0 jend
) Z- V, m& v$ n2 M
* }1 i6 L! l( u# V: S' ~3 b! `3 C" q;; Initialize the global variables to appropriate values; v# ~# N$ Y6 h6 i e7 f
to setup-globals
9 g% P9 R, J3 i; Q5 V& k set current-light nobody ;; just for now, since there are no lights yet. P# M* k$ N+ k- \0 L( L8 |- @
set phase 0
1 \% H/ O4 S1 m: [ set num-cars-stopped 0
, U, }3 q2 [- a( h5 z' x) L set grid-x-inc world-width / grid-size-x
+ U7 c/ C4 f" A9 k/ v" _ set grid-y-inc world-height / grid-size-y
, Z8 n8 h9 S7 W# |% |0 F0 [; V$ Z$ E+ o, t3 ` i \
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
4 \; Q {9 }! C) S/ u9 X* O8 g: a set acceleration 0.099) W# a1 Z4 P7 X% f
end
% y; B7 R5 Z3 B; m* z; A! i/ {+ A! M. F; u/ p- n3 l
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,% R5 i" }4 T5 p1 C/ z1 t
;; and initialize the traffic lights to one setting9 g \9 n$ ~* H- S: u
to setup-patches+ X- F) s7 O! q, [% p# ^* i
;; initialize the patch-owned variables and color the patches to a base-color0 V- |4 o# G# {3 |5 q
ask patches
2 ?% Q' d, `6 r! \. \ [
+ `# f: w& `9 P, P" u0 p set intersection? false
* ?( G* m' [) h& _6 L& F set auto? false
1 b& u4 r: V) t4 j/ W* K7 k! H: `: c set green-light-up? true# v& f6 ]5 {" N* W1 U9 C
set my-row -10 I2 m4 e3 x1 P8 E
set my-column -1
# |8 f% m# l3 ~8 G set my-phase -1
3 m! \5 @- F6 y% s set pcolor brown + 3
3 E$ T1 z* J3 H7 E ]& p) o ]& A7 g: n# O. T( V" {
% E* [5 s! c$ Q# E4 L ;; initialize the global variables that hold patch agentsets( j0 G1 N3 h Y5 t( j! S
set roads patches with
4 z, r9 o& B+ i* u/ U [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
( {: \2 l, \& N+ \+ ~ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 F' {* C3 k3 P, |' m+ }
set intersections roads with
& L1 {# D9 e8 { [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) n+ o3 [& Y% n- H: t# u (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 R' ~8 ~9 H9 Q: W5 s( f
- r V! o5 E- B6 N6 S* K ask roads [ set pcolor white ]
7 b+ E" r- B$ n8 s# l; K2 u. H1 Y setup-intersections3 B* e8 }) T7 j* w! ]8 z% f2 ^
end
2 e& q7 r0 L" f! p* z2 ]其中定义道路的句子,如下所示,是什么意思啊?
0 d9 G4 e$ E, p; y7 W8 y set roads patches with
: M l7 s6 ?8 D [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 x( I" k8 C! E (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. O, U) Q. m( b7 v1 g谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|