|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。: k3 p0 M0 b* K
netlogo自带的social science--traffic grid这一例子当中,
7 Q: N, ^8 b" h1 |, o. Z0 v% kglobals. `# I- @, k; j7 V& {8 q
[
' B" ~, R; H: t' a k, h! X grid-x-inc ;; the amount of patches in between two roads in the x direction5 E+ Y1 Q& Q- L U' i
grid-y-inc ;; the amount of patches in between two roads in the y direction; Q: y! B- k' E$ @8 H+ J, f5 g
acceleration ;; the constant that controls how much a car speeds up or slows down by if
! \/ ^3 f% H- B- q3 j" o$ o ;; it is to accelerate or decelerate
/ ?; W! u$ m) f) q* b# d% G7 T phase ;; keeps track of the phase
' X2 l& S+ z; o* b& X- G6 j num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure3 W! k& ]' b) z5 {/ R3 [ v8 G. `
current-light ;; the currently selected light
/ P" K: a# |, ]5 C+ S% l* h/ X
- G2 C' o( i4 ]( e4 j ;; patch agentsets
4 Q3 f8 |) L& q% i7 Y intersections ;; agentset containing the patches that are intersections
& j9 c8 L& ^: P+ n roads ;; agentset containing the patches that are roads) h1 h+ z$ A0 t& P
]
8 M F0 |- F) d; V' |0 Z
2 Y, B3 E9 T' L' W" L, Fturtles-own
! y* ?# A' T/ d0 G* m[0 z( b. _1 P2 i* S/ J- U# V" Y
speed ;; the speed of the turtle
0 p+ t B ^' G& B up-car? ;; true if the turtle moves downwards and false if it moves to the right
4 G8 L$ X7 o( \$ h wait-time ;; the amount of time since the last time a turtle has moved
6 q0 e" s% A1 O]
# {/ a8 }- Y% ^ _6 [/ t8 j- E9 O% Z6 I8 C5 Y
patches-own
3 o$ ^4 F+ s2 _5 P[: S j; K9 a3 a: _
intersection? ;; true if the patch is at the intersection of two roads
% T; r f# v# `: ~, y% A t green-light-up? ;; true if the green light is above the intersection. otherwise, false.
i" F$ J6 b6 S ;; false for a non-intersection patches.
5 s- C9 P4 T& }' d. e my-row ;; the row of the intersection counting from the upper left corner of the
" O& f. ?+ }1 ~9 Y9 C0 l: ~* H ;; world. -1 for non-intersection patches.* k a3 a6 X5 r# }6 W* I& I
my-column ;; the column of the intersection counting from the upper left corner of the
) f1 Y( ]2 g; Z1 q4 J ;; world. -1 for non-intersection patches.. d1 }& U) r/ ~2 Z' E
my-phase ;; the phase for the intersection. -1 for non-intersection patches.+ `8 g% w% c: D- N. N+ M; k
auto? ;; whether or not this intersection will switch automatically.
) I( m% C6 ~ a+ Y$ p, ` ;; false for non-intersection patches.
6 n) q1 N0 O: z6 t: s7 T/ c1 E" n& D]
! m- t( m" V9 F6 a# E% P+ l* q" U" H q9 V K
0 I/ _. O- q& c0 P1 a/ S' q' |
;;;;;;;;;;;;;;;;;;;;;;4 z1 g/ ]9 \# L' h
;; Setup Procedures ;;: z; t6 |5 B" ]% j |
;;;;;;;;;;;;;;;;;;;;;;3 g6 F: @5 r& T" A
2 k& n. g8 W3 f1 k; |6 {( F;; Initialize the display by giving the global and patch variables initial values.8 W1 I! _' U* D
;; Create num-cars of turtles if there are enough road patches for one turtle to
# k0 C" b! Z7 s0 e4 G+ R;; be created per road patch. Set up the plots.
0 b9 h4 R# I; S' M2 H7 mto setup5 P5 c' |4 @. \8 v! r
ca0 v# R* Z" B. r: f- W. Q7 r
setup-globals2 r& A' ]' _% \2 y( f+ |
& [5 ?# n' Q" Q0 w" W& k' ~' t t
;; First we ask the patches to draw themselves and set up a few variables( h. F8 K' E% H2 E" [
setup-patches
$ T8 h. q3 h( z2 z) u( e make-current one-of intersections
, L- y9 G- q; x# E: e( D: Z label-current
J0 ], {% r8 N& _4 I1 g0 L( L
& Q) W: K# ^) i( G set-default-shape turtles "car"
5 J2 A. f* ], d ^4 z! {1 _0 p! t! E! v6 r2 k+ X
if (num-cars > count roads)3 D1 C Z( E4 a- L8 @3 P N
[
l( q/ g9 G5 Y% z% B1 L% e1 y: A user-message (word "There are too many cars for the amount of "% {: o. A1 M0 q4 L& t9 @
"road. Either increase the amount of roads "
4 Q2 x$ c; H4 r0 y( `& l "by increasing the GRID-SIZE-X or "
* G! I; J5 R# O5 [- F; w "GRID-SIZE-Y sliders, or decrease the ") U7 |# g8 z. m& z
"number of cars by lowering the NUMBER slider.\n"
# B& P w5 e3 H8 d( q7 D( I- h/ y "The setup has stopped.")
9 ~/ u, z& J K stop
# H! G. K! q, q2 P3 l0 @0 d2 w ]
+ ~# K7 P O" |' ]- A% g/ q% U- ]" b1 k# h# W
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) S, O2 F+ {6 z6 P* t
crt num-cars
6 C% s0 c6 G1 G* Z G8 w [: E' }) H3 ~5 R7 E' t2 v. W/ I
setup-cars6 a% K. ~2 p! H0 I* F5 Z1 n$ j
set-car-color" }( a" @$ O: ^
record-data
6 E* r- ?" e/ i ]
4 J7 Z% F3 G) V( {- o) n. S7 d E2 R6 ?0 r+ J; ~: @9 Q
;; give the turtles an initial speed
9 ~/ a& Y: L" d, s/ @ ask turtles [ set-car-speed ]' z+ T# a3 p9 z( j; y6 ]
, T' j. x( P% s, Y, ?7 K reset-ticks
1 N6 g; E3 f' W2 A4 ^7 ^% Tend
4 s; [* Z( w; \ t
$ X& Z; [& G# };; Initialize the global variables to appropriate values4 H! K& B* {3 y) ?: v+ n
to setup-globals
( s: k9 J2 w0 Q% ~) i2 ~+ n set current-light nobody ;; just for now, since there are no lights yet
4 t" K, c/ c# t. C. Z set phase 0
+ k b6 y! B6 J5 S" O. P" j; i set num-cars-stopped 0
; M; {( j% r+ ~( x& y" @ set grid-x-inc world-width / grid-size-x
& a9 j' o' v6 r9 H7 } set grid-y-inc world-height / grid-size-y
" [) z% `$ v5 D# u* K4 K9 P9 X4 {+ z3 R, f; l; h3 O7 ^
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
7 ^" R) D0 M" D& J/ x set acceleration 0.099
% }& M% w/ N2 W5 Z; A2 pend
; |+ U; W C3 |* [# H7 x6 o% \0 P/ O" U. }7 D$ }1 ~# H2 J6 V
;; Make the patches have appropriate colors, set up the roads and intersections agentsets," a- X, H N5 X' W3 G
;; and initialize the traffic lights to one setting
- c/ h9 ~+ y$ w+ vto setup-patches
2 c) h3 K4 t5 A9 Y1 n5 U( x ;; initialize the patch-owned variables and color the patches to a base-color
; s* M- f% `( U Y& D ask patches( n* F) C2 ^( J l/ j7 e, H
[ P& _6 b9 e9 z9 Q& T1 H
set intersection? false- p0 Z3 @+ p0 C% o. ~' U
set auto? false; F' V$ W1 F' g+ W+ u6 ]" Q( ~% h
set green-light-up? true
5 b f) ]' d% S set my-row -1
# f8 o- v$ p! N" E$ A set my-column -1
2 k2 V& }" @3 f9 |( u; W set my-phase -13 h: I, e! N: k- j! E5 o! C
set pcolor brown + 3
) ]( J; L0 {- d$ ]# R ]6 j/ c4 e4 H s& C) h* f& L6 M) |
?& B' q9 |( N3 |8 v# Y. q# l9 g' m ;; initialize the global variables that hold patch agentsets
% U0 U9 t4 y2 g0 q# \) z set roads patches with
: W s( K. h0 d9 p' ] [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! {+ k7 r6 U* m: Y6 s, X' ^, b (floor((pycor + max-pycor) mod grid-y-inc) = 0)]5 w: t4 R$ O5 w' _* z+ R' R
set intersections roads with& [3 B; m- I( }' B9 [, b5 Y! u1 ~) u- O# S
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and3 C9 P( d2 x3 X/ C
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]; A4 A3 k5 @7 h( I1 v) \
, F. v+ g" ^& \8 Z5 {. O' {' j ask roads [ set pcolor white ]4 o F3 {: `0 K( s7 o
setup-intersections( Q4 X7 I5 n+ i9 E
end% l' ]# N# Q7 c) N6 ]
其中定义道路的句子,如下所示,是什么意思啊?
" y) i" l! X6 \7 E! E( | set roads patches with
* f- a6 Q2 t" w5 C+ K6 v1 a! o$ W* l [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
$ Q: Z2 s: F: N: S (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& }9 J5 B1 Q$ p; s
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|