设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7965|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ G; ?# B) d6 N" O
netlogo自带的social science--traffic grid这一例子当中,$ [+ g: {) a( a) Z  S
globals# a2 Y  y0 }, n' i. C
[5 @4 n, ^7 e8 C( J3 ~
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
5 W( g0 I1 ^* B5 k% q* D8 W; U' N  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 [/ ^2 B4 \9 g' _3 U  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
; c+ D, S4 I( r9 a                           ;; it is to accelerate or decelerate3 l6 Q$ O2 K3 T% |- j) y, s" I8 g! d
  phase                    ;; keeps track of the phase
9 y3 O5 i& u0 A* a* X+ n4 B3 p  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
0 s( S+ s! c# J  e  current-light            ;; the currently selected light
6 c" \; r. q4 h" _& ]+ ?% b2 J& l; W6 z& c8 F& _# C
  ;; patch agentsets
8 Z# @$ A: K9 v  intersections ;; agentset containing the patches that are intersections
0 {: d: ^6 v' v/ q% y3 G  roads         ;; agentset containing the patches that are roads/ b: l- V7 o  l* H% z# `  S
]
) C! p- t1 K1 c6 J& \2 V: q) {( p$ c' F$ R8 ?
turtles-own6 [# I, }( a5 g6 P  O- k
[, A/ [  I) b- ^) t& w! F
  speed     ;; the speed of the turtle
+ T4 r$ \, E- A  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* l, n# X6 @  C# k9 \2 }  wait-time ;; the amount of time since the last time a turtle has moved0 C+ J2 b7 U) j2 `5 S' W/ n
]
$ C) U7 G' L2 Q( S* Y* C6 d$ r/ q; l- Q% L+ @0 g- d
patches-own
0 F; C; B0 Q+ M[8 w6 L/ \" _) P7 P
  intersection?   ;; true if the patch is at the intersection of two roads. c' Y+ t3 s$ z+ L+ `7 ^- k, @
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
9 ?/ T2 o; R) U) X1 t! z                  ;; false for a non-intersection patches.  ~8 u$ ]: a& \
  my-row          ;; the row of the intersection counting from the upper left corner of the
+ K; `; J* R  c! a! ?' R5 [                  ;; world.  -1 for non-intersection patches.
' p  M  P2 }/ `& ^( f  my-column       ;; the column of the intersection counting from the upper left corner of the7 Q' S5 a% k! R
                  ;; world.  -1 for non-intersection patches.+ p  Y3 ?$ B6 a+ b
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches." U; x. B) E9 Z% {3 z4 H' e
  auto?           ;; whether or not this intersection will switch automatically." u7 A0 Y2 k1 C" ]
                  ;; false for non-intersection patches.
% d  h# M( F3 h]
# O& l/ i8 t7 s, ?$ }0 }0 {* x4 m( ?  B6 l, u% B" C  j
7 W6 M% D; f* e4 ^3 i
;;;;;;;;;;;;;;;;;;;;;;
% A; y! d( c) b;; Setup Procedures ;;! `( t6 N' [% @- N
;;;;;;;;;;;;;;;;;;;;;;# x- y0 i2 y; ~) C4 J/ s: X! ]0 c

. c: x' K# {! E/ z* u5 H) s;; Initialize the display by giving the global and patch variables initial values.
6 ^, n/ \. z* g$ [* T( L; w;; Create num-cars of turtles if there are enough road patches for one turtle to" G! K4 ^7 D+ }* ^% G
;; be created per road patch. Set up the plots.2 C' I9 \- B% |; G: W
to setup& ?5 L- U1 i  c/ G6 H) B) f/ W
  ca/ E/ E  G) l! n% x
  setup-globals
3 u6 [6 P' E* Y' H8 U8 r+ a5 X6 v. ~7 S8 M) h2 }- i
  ;; First we ask the patches to draw themselves and set up a few variables9 S- L' ^7 ]; y  u
  setup-patches
- {+ ?8 Q7 e' N1 q" H  make-current one-of intersections/ ]! K. N! D2 S9 N: \
  label-current" @7 a  F) L$ ], k' d$ e

: C8 ~% f. ^1 R7 x  set-default-shape turtles "car"
& m  e: u2 B2 r; a( v6 S4 U: u8 \, Y0 ?8 k( h
  if (num-cars > count roads)
4 i/ O' b/ g4 V  [# c5 Z/ T0 O  [$ t$ c' s! V( ^" u2 ^
    user-message (word "There are too many cars for the amount of "
- j7 v% r" T& G" Q                       "road.  Either increase the amount of roads "
  a  Y) w) m8 I: i                       "by increasing the GRID-SIZE-X or "$ m7 Z! \: [+ B2 y8 e+ c
                       "GRID-SIZE-Y sliders, or decrease the "" ?+ U" T) m- _6 U- x+ I
                       "number of cars by lowering the NUMBER slider.\n"
- ]; G0 w' i: F! h" r) `2 O+ u                       "The setup has stopped.")% ?" _5 J# h8 Z2 ~% {; c0 W
    stop
* B2 G8 z7 K* {  ]
( ?0 H, O$ X, u9 C9 d0 O3 A2 p% A  d9 q' P1 u/ Q
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 G. x' |, U5 Q5 v
  crt num-cars
6 Q6 F7 C  y$ f1 D& {& L6 i  [
( F1 c. R) Z8 }' m' b    setup-cars7 c. p* o2 R7 f' Q8 I
    set-car-color
4 t( S$ M7 D' t. \7 c  P    record-data
, H. }9 }" C1 e7 v6 N* L  ]: L4 D. C# v  B" ^
3 L. ]" w  }: f6 ?: u5 t" Z  U& \* o
  ;; give the turtles an initial speed
& Z- M  E7 F6 a  ask turtles [ set-car-speed ]
# I* Z- }+ I8 Q& G/ S. n' x: u) A: L- s$ ?+ \" P4 q
  reset-ticks
9 {7 \& x$ v7 u0 E) Jend0 t; @5 F0 }  o% o
  Q6 o2 F& n% v' P
;; Initialize the global variables to appropriate values! Z4 _5 I  i3 p
to setup-globals
% E0 V! k# l+ M  set current-light nobody ;; just for now, since there are no lights yet
2 c; \- s( b' k; ^# ]: W6 w2 n4 `  set phase 0: }+ j+ s- f- {' Q7 G& _, d* Z! G
  set num-cars-stopped 05 G6 H. r1 w& B$ w+ j2 M. S+ Y, D
  set grid-x-inc world-width / grid-size-x$ G6 \0 t1 b% w; A4 ?( w
  set grid-y-inc world-height / grid-size-y8 w' A9 k9 I7 |/ L6 W

; b' O: U% T; R$ |, U+ h7 z  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary: w8 m  t1 ^4 Q7 E! E" [
  set acceleration 0.099# ]5 ^5 [* h$ m5 g8 Z
end
3 [2 Z4 E* a6 {) v- C) b" W
4 F0 ]( I, y* C/ H  ~;; Make the patches have appropriate colors, set up the roads and intersections agentsets,$ |( z1 \4 W6 F  O* ]) F! c) h  w
;; and initialize the traffic lights to one setting
+ Q; F8 Y# c. U# R6 \/ mto setup-patches) Z9 L2 i% A( S! d8 X0 |$ f
  ;; initialize the patch-owned variables and color the patches to a base-color  w1 d) q$ Z; L' h
  ask patches4 ^, V) F5 S# m6 ^  z9 X
  [
7 G: L( C; i. e, X& [& H& j- q. n    set intersection? false
' U1 ?5 c" Z0 R2 X9 A, Q1 C  n- E    set auto? false
9 [: L, M9 H$ S! N6 N$ E, T# M+ d( L    set green-light-up? true
! ?7 {# r7 Q( _4 g" y3 L    set my-row -10 a7 E' c8 T, ~* o
    set my-column -1
- ^7 }/ E! X  Y2 x8 W0 E! O# X% w! a    set my-phase -1
( b. U, r5 O& e0 |( m6 j    set pcolor brown + 39 V+ s5 D2 ]+ i" i0 H5 _: W, _
  ]# o9 A6 ^; N* N  V$ i
) i4 b& V4 E/ Q: i' q$ e
  ;; initialize the global variables that hold patch agentsets+ ]) @  ?' Z/ U' X; r" `4 x, D
  set roads patches with9 a7 H# f; ~/ d0 r% C$ x/ `
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
7 Z( r* [0 y$ J; ]' ]6 y' i    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 X0 P& }# V- T" G; w" D! a  set intersections roads with
4 A+ \# i7 V) F# i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
' j" x" h! }: ~5 G    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) w% D: C: ~% i" V! A
2 F% w* z5 ?: V% t3 q# s  ask roads [ set pcolor white ]: ?& H' C5 j' V* Z2 K% R# N
    setup-intersections
0 z6 z' Q. C4 O9 U0 h! F, p. _; L0 ?end
5 ]; U* z  F# |其中定义道路的句子,如下所示,是什么意思啊?
  m* b8 c2 d8 ]8 B; |; m- u( M set roads patches with
) h- ?. \, r" q+ @& H    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 _6 D7 ?, g+ Z7 O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& {% |, m8 P% b5 f+ M% W0 f
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-25 08:48 , Processed in 0.018769 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表