|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。. N+ V! A( R& ]9 b2 ~* b
netlogo自带的social science--traffic grid这一例子当中,
# l8 E5 k8 K7 C& D* l. F A4 |0 Y# Fglobals
& p& P4 R7 ~" g% {7 c" z- O[% S9 x' D) p* K
grid-x-inc ;; the amount of patches in between two roads in the x direction% Y* n6 g9 N! u8 ^& {9 \+ A% b/ e
grid-y-inc ;; the amount of patches in between two roads in the y direction+ t" X& w4 c3 K* i( ]7 U0 L2 c/ p, ~
acceleration ;; the constant that controls how much a car speeds up or slows down by if
9 Y+ n: a4 E+ K/ T+ u- \3 ?7 x# v7 H7 U ;; it is to accelerate or decelerate( D% V$ y% W3 A' A8 g" h+ ]
phase ;; keeps track of the phase4 |5 j( d- `: t- [* K- ~' Y
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure7 I* Y4 k9 |& T' z9 H3 \; q1 h
current-light ;; the currently selected light
5 p; q! C- b9 l1 d) P; e
- U6 B' _8 y* f ;; patch agentsets$ A! P, I% B4 t0 |& E( p; s1 U
intersections ;; agentset containing the patches that are intersections: Q6 N1 J7 C" x7 _* [: Q
roads ;; agentset containing the patches that are roads
+ |! t6 e1 q5 J/ W5 i]' s9 `8 L% q' ^$ e9 m2 {
3 b3 x/ h6 [0 G1 U' k- ^! Z
turtles-own$ |( w" G. F" J6 s. ~
[
; m0 f! r" c* j. x speed ;; the speed of the turtle
8 V( }1 _+ ?% _& q5 E+ } up-car? ;; true if the turtle moves downwards and false if it moves to the right
- u. @, B5 X; J. r: p$ x wait-time ;; the amount of time since the last time a turtle has moved5 n$ i6 T; ]0 O
]/ F O9 I5 e/ H' E+ ]: q: _* p1 b- U
- M" |2 P* | V- b
patches-own
( R8 u& n4 W0 f# ? l[
0 a$ U" K" D9 q2 | intersection? ;; true if the patch is at the intersection of two roads, l! B/ d+ l- p' \& w
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
% C. f( U3 [ p( k$ J7 E, _ ;; false for a non-intersection patches.0 v1 q$ N9 O. Y( c% _. Y
my-row ;; the row of the intersection counting from the upper left corner of the- g g+ T% H8 s7 W9 S, ^
;; world. -1 for non-intersection patches.- P) Q( s3 c3 t& p! n3 e4 {
my-column ;; the column of the intersection counting from the upper left corner of the: a% k, k! Z: F" g5 ?4 }
;; world. -1 for non-intersection patches.5 H5 E Q1 g) i1 L& _
my-phase ;; the phase for the intersection. -1 for non-intersection patches. w3 L" M) d7 q4 r
auto? ;; whether or not this intersection will switch automatically.' s4 D% }* [$ D0 I) \- j
;; false for non-intersection patches.
0 U( w# `1 e' F& C: R: t]8 J; ]( b/ G$ j# T& `
$ g: d0 Y& E, a0 B1 ]
6 I- E+ _ T# Y: x4 G! b% [
;;;;;;;;;;;;;;;;;;;;;;/ ? _) x. c d- t, |/ z
;; Setup Procedures ;;
: w! W. [8 c2 ?; `;;;;;;;;;;;;;;;;;;;;;;
6 |8 R+ D8 W8 t# \- d+ L# P
5 j$ Y) H2 r( D7 ]2 t;; Initialize the display by giving the global and patch variables initial values.
+ s6 c/ d; K1 [7 r;; Create num-cars of turtles if there are enough road patches for one turtle to
' A T) T& j8 z0 r2 C! c% v;; be created per road patch. Set up the plots.! P8 C9 @* V9 S& ~1 J) U
to setup% K% r* w# y. P; L0 Q8 C/ V* u
ca, v. V+ O" t Q8 b4 D, g
setup-globals, [# ^5 P2 w& d1 P
+ U3 L6 K$ e4 d7 I4 r! J! D
;; First we ask the patches to draw themselves and set up a few variables
: g8 M* D. b4 Q: N/ W% O0 V setup-patches
, Y: S' |/ @9 m# V6 v F make-current one-of intersections; Z5 Z# H% e3 v3 F( \% R
label-current
) F; u4 B5 G" A8 L1 T( w! T2 }! k+ p
set-default-shape turtles "car"
0 M) s5 z4 O! \6 i" j9 h5 X- e- L+ z
0 P" g) ?, E% q8 d" y* B( d+ X if (num-cars > count roads)6 v3 |7 H7 I/ B) H+ u
[9 t5 F5 O8 M4 M5 Y1 \
user-message (word "There are too many cars for the amount of "
2 B5 c, Y1 R2 v a5 I% F "road. Either increase the amount of roads "2 Y4 ^+ o& Z: y7 Z
"by increasing the GRID-SIZE-X or "8 B+ P; b6 _' x6 O2 ^
"GRID-SIZE-Y sliders, or decrease the "$ E! f, w- ]- `, l1 R9 r
"number of cars by lowering the NUMBER slider.\n"+ |; |$ t0 {- }; t( l% A3 O
"The setup has stopped.")
! m1 T' R; G0 x, e5 l stop& T. C! u/ U4 r9 s2 z
]
+ A4 ?# A* V% a! b5 a7 t
! Z( R* ^! ?- I2 Q6 p1 d ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 e8 S. R( ?! M4 n2 Z% y) [; _ crt num-cars
* C, |) f8 w/ _9 k7 K [2 Y7 C, q8 ~0 Z% m
setup-cars
8 b E$ V8 B" K1 _ G+ l set-car-color
h t! r6 g7 e7 Y8 C) b record-data
5 K, n7 V! E8 |5 D+ C ]; P/ @! `0 o7 ~& [5 v; C
: m) U& s7 e5 m- y$ E ;; give the turtles an initial speed1 \) w/ r1 r! {/ ~8 W3 @* C2 J
ask turtles [ set-car-speed ]
7 W* L8 w! I- \, w4 K9 \* P# L
+ g- t2 b2 n4 @$ T# v C L reset-ticks' x! b) }" v% K# |* f
end
& r+ N8 p! N8 s9 O+ T5 K0 \9 ~! V( L' i4 M& B" c
;; Initialize the global variables to appropriate values' I% O7 E6 ]3 y0 X* Z# H
to setup-globals8 F' I# x1 T" j- A t
set current-light nobody ;; just for now, since there are no lights yet
* k- b. P) P- ?& x. H5 V set phase 0% ] b1 j& v/ a9 E
set num-cars-stopped 0
& ?& l9 q) I2 w3 R# l$ A8 B set grid-x-inc world-width / grid-size-x/ [$ Q \9 b1 w2 T
set grid-y-inc world-height / grid-size-y
) A2 @3 s) S7 U/ E
) z% W/ T! f0 T. h" v1 U ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
+ u9 V d: d4 x7 Y3 Y# ? set acceleration 0.099
, u* z' c! e; t4 \6 ?+ gend
$ h1 V- Y. W" O+ f" @
5 P6 }7 A& U( w( V;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# ^7 K7 q9 A D1 B& @9 N5 x0 h;; and initialize the traffic lights to one setting! C( n0 m0 H! c% e
to setup-patches
: E! N# L. \8 k% H: L ;; initialize the patch-owned variables and color the patches to a base-color
) c" F5 q- p9 m9 i: h' K0 T ask patches
; P4 g1 E; f: f: U5 L' l3 w [' e B) {4 U" @
set intersection? false
+ m6 \: a# M1 K set auto? false
! X9 H/ l& C$ |! u1 D, U; N: o) c set green-light-up? true
& Y# d! r& S8 l2 ~- b set my-row -1# i$ c+ J8 @. q) v" v
set my-column -1
+ g( f; s4 f2 t9 M; u9 W% }7 k set my-phase -1
4 h2 B" W5 R5 L9 p& E, Y" h set pcolor brown + 3
8 N& Z# A9 b5 J5 i( m/ z; k ]5 C# L0 L) `# ~" g3 ~
8 m- T! W2 B) s, a1 I' ]8 z
;; initialize the global variables that hold patch agentsets
$ q7 q p- U6 o6 n set roads patches with
" G1 W7 `% f9 X n4 _" v; U [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or3 H! i, |: B/ Y) v$ }9 P) A* }1 G
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) k* e& P; }' X3 l8 v' s set intersections roads with
( E0 {! J1 n6 L7 U4 k4 s, u# g+ f [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and R& j4 F* m+ S8 J [4 V6 i
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 K( b( P9 j% }' R! X
! [$ Z3 Q F- X' {% H M. Y
ask roads [ set pcolor white ]
& P/ C9 H' ^1 G K) {6 j setup-intersections
( ^1 H) E1 u: O j5 t: kend! W* S# }1 z% n! r% j6 g
其中定义道路的句子,如下所示,是什么意思啊?& X1 v' ?/ z- U$ P2 x5 @8 H" ~
set roads patches with
, K) t4 Z! E3 l: f [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 G9 L. Z! ^# |# r' c. `- W, ~
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 J. E% }, m/ [8 H谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|