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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 N5 D' b: m$ I7 pnetlogo自带的social science--traffic grid这一例子当中,* O6 \3 F5 P" T2 z; ]( X9 x$ N
globals' s0 G* f, h  [. O
[
* t8 X) A' p% K5 [  U+ d1 B  grid-x-inc               ;; the amount of patches in between two roads in the x direction
6 o+ \* O$ k  O: |- W* N& v1 x; i  grid-y-inc               ;; the amount of patches in between two roads in the y direction
6 G9 L3 e. @7 y9 d5 W( o8 i  acceleration             ;; the constant that controls how much a car speeds up or slows down by if4 Y$ j3 Q  _& X. U0 F2 t
                           ;; it is to accelerate or decelerate; N4 @% J2 k, Y
  phase                    ;; keeps track of the phase* u4 P* d1 g9 M% S$ h; L2 G- i% G
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure5 l4 Z* L! r% q/ @" V
  current-light            ;; the currently selected light; [# X2 e0 G" M. F
. r& F" G& Y, R( W9 {
  ;; patch agentsets3 R  [, I3 o# e
  intersections ;; agentset containing the patches that are intersections/ A; l- a  G3 K5 ]% q
  roads         ;; agentset containing the patches that are roads
- c" G/ I6 D- n! J" v]( C. e7 n# o6 e/ `9 T

3 F: h. t3 }3 j" `( ^; A! ~3 S# `- {6 @turtles-own) G5 s$ c0 B: M# }
[
8 T; F5 Y2 ]* {# e1 |  speed     ;; the speed of the turtle* I1 v0 T- y. F5 _- Y
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
4 p1 Z% \% N& ]; x" }% G  wait-time ;; the amount of time since the last time a turtle has moved
1 \2 b# C! Q6 U. L9 o% K, s]+ w' g1 k$ g0 e, g

0 H0 z& L% l' Z0 @: L0 Q; V$ }patches-own9 ^: d/ m) v8 d( Y
[
% F( V1 L4 f  M0 N# p  intersection?   ;; true if the patch is at the intersection of two roads
: Z  D5 J& ^: u+ U0 `( `  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
; }( k( ^* Y) X/ y7 Q3 H                  ;; false for a non-intersection patches.* o, y1 f9 J+ g8 D( Z: C# q
  my-row          ;; the row of the intersection counting from the upper left corner of the
. [: {( l, R1 E7 H8 n* d+ x2 \                  ;; world.  -1 for non-intersection patches.
  J. y) J& i9 M  l+ B# c  my-column       ;; the column of the intersection counting from the upper left corner of the! K! a  J1 E* o4 ~8 S9 z: G8 }5 O
                  ;; world.  -1 for non-intersection patches.$ N9 Z; i0 d! a
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
5 H( F2 V; n- N0 D4 @& h' c: K" A  auto?           ;; whether or not this intersection will switch automatically., q' g3 O, D7 o! ^
                  ;; false for non-intersection patches.
2 k' q+ q( a; k1 [" Z$ H9 R2 ^! e]
  m; m  o6 B1 K) o3 |9 ^/ O. a: v" u# ~( @" W' u
. F0 z& q' d0 p& H( C
;;;;;;;;;;;;;;;;;;;;;;6 G% d9 T3 S9 a9 `3 ~/ n: z, C
;; Setup Procedures ;;
4 `4 Z' O  H1 P8 `9 J2 m8 S# `;;;;;;;;;;;;;;;;;;;;;;
  s  D/ ]8 w" `
: n: U: C" o6 Z! `;; Initialize the display by giving the global and patch variables initial values.; W) I3 o1 C/ ~' H3 m  C
;; Create num-cars of turtles if there are enough road patches for one turtle to9 j/ V$ K1 t2 X  v9 C( |# C) E
;; be created per road patch. Set up the plots.% h. D, _* x# }, W# h$ t# M
to setup$ ^! k2 s! U6 J7 J1 W6 c
  ca
: w. `, F; |( }- C  setup-globals6 O# A+ O1 e  T/ ]' N* t5 p
' K, c; O# ]* N3 J; K
  ;; First we ask the patches to draw themselves and set up a few variables
1 N: B' P' t! ?4 Y+ q2 _$ r  setup-patches
" b: q7 q' I1 a$ ~1 ]  make-current one-of intersections
& t4 K/ e8 G$ Z4 T) H6 {( `  label-current! X6 N; W) |& ^  ~/ M
: P% @% w& {# {% H/ @
  set-default-shape turtles "car") h# ?  F( j7 x( M1 q9 `! l8 X

0 ]0 B* ^9 u, t/ N. z' U2 E$ n  if (num-cars > count roads)
8 \3 c* W: E) I4 C  C) x& P  [
7 n3 c2 N) I1 B3 |. u/ K    user-message (word "There are too many cars for the amount of ". p2 _7 E" P* p' P
                       "road.  Either increase the amount of roads "
% Y# D1 I/ x! g% k3 f- B# f9 d                       "by increasing the GRID-SIZE-X or "9 @# m8 H) k; y, @) x8 e
                       "GRID-SIZE-Y sliders, or decrease the "! Q& w# @+ y0 W- u$ \
                       "number of cars by lowering the NUMBER slider.\n"* P! V$ _; }) \1 S" u5 U
                       "The setup has stopped.")
8 J( ^% p. `9 z) G( n! T/ J. B    stop4 D) e% V6 j+ k% \
  ]8 w$ E. C4 n, g7 _2 e

8 T: _" J. t5 N6 R9 Y' `  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color: N( V+ J+ N# X' k. I* ]) M: P
  crt num-cars
" M, W# D+ ?. V; ^& u" P9 w! q  [: C4 N$ Y$ A: r6 l+ }, o, x: U
    setup-cars1 p0 P0 ]' z9 m# z/ a. D0 j
    set-car-color( @4 H( i. [4 r; v8 H0 L7 T- W& u7 o
    record-data
0 ~7 E4 V0 M. u3 W& C  ]
/ S1 {+ h: P% B; ~+ n  D
  |8 @1 p! b9 K$ [  ;; give the turtles an initial speed% Z$ k9 s6 q. \1 O' ^2 k
  ask turtles [ set-car-speed ]
- i, |7 V* U. q6 R5 a& p5 F7 X- T3 B! ?. H7 g% F8 M  D
  reset-ticks
8 E" [& k7 Y& B1 _8 K  }end; o. w6 ^; K9 E
  j( ^1 T3 V$ }# @3 A5 S, Z- Y. N
;; Initialize the global variables to appropriate values! I  I& l. G' r/ l% t& p8 O  F' ?! d
to setup-globals
. c2 a7 m7 H) P- Z6 Z9 u# s  set current-light nobody ;; just for now, since there are no lights yet. Z& h- a% m- ]& k% n' u
  set phase 0* A$ ]$ S" B) q" S9 t, z% W
  set num-cars-stopped 0
1 B" X& g' o; U9 M5 N3 c1 e+ D2 r  set grid-x-inc world-width / grid-size-x
5 `, t) w4 q& {1 K6 n; v5 s  set grid-y-inc world-height / grid-size-y2 p) ]$ e' n: s% ]$ K
7 ?. [# U) o6 \4 e
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary9 m1 a8 y- W' M4 C  e
  set acceleration 0.099
" U& Y- v  c( r5 k7 l* aend- ~) U( C. S% P: [% ~- p/ t( S

0 v/ e/ q1 e1 T4 o, A* x$ y;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
3 [. F1 d# y$ s, M5 |;; and initialize the traffic lights to one setting4 A% {( Q) Q5 D. E6 ~. w3 c' r( ?
to setup-patches' S& [/ v# v( s
  ;; initialize the patch-owned variables and color the patches to a base-color9 l3 J1 M% f7 w: [+ D; M
  ask patches' O, _3 R7 P1 M+ b! B: `& V
  [
" N+ F$ `. F+ {" h, f5 m) T4 ]    set intersection? false& F( V+ X& L! @, E0 R& K# [
    set auto? false
1 E% Q7 z: c' @) x    set green-light-up? true
7 w" E5 {. b: y5 d$ L    set my-row -12 l3 m" f# a2 H" x; _
    set my-column -14 |. I# V8 V1 y8 e3 K9 U
    set my-phase -1
( ]. L$ r; F' |! F$ p    set pcolor brown + 3
* Y; k  l  y8 B& U9 m  ]
* \: I# I1 A# b  [6 G7 i, {, {# t5 T+ `. d* W/ D8 ~  X
  ;; initialize the global variables that hold patch agentsets
! y, Q% u6 `5 j8 l" X  set roads patches with9 l/ t$ t4 a1 D$ O8 q" b
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- Q4 O- J& w7 p( Z& j, S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ F6 t; t, |% G/ g+ s" G- ]  set intersections roads with
  u% B1 p  r+ `! A& D8 _    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
) U! }) n- _6 s% A, N8 r! ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" ^, R- `! H; x$ K* o! }, t) ^: m) A6 ^  z: H3 J
  ask roads [ set pcolor white ]' t8 w* r/ ?" W9 m; g! m* Z" {
    setup-intersections
/ _- ~; q/ O$ Y1 T1 P3 M  i1 Send$ l0 N0 F1 C0 Y, a) u$ C
其中定义道路的句子,如下所示,是什么意思啊?
! P) |" R: Z2 L! ^) K% i! C set roads patches with# d4 |* x" U) l; K' x( `0 N- y0 b9 B
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 \) @/ ?, x  @    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 }% F! n9 W% {: u: u- L  k; M谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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