|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( F0 c2 F+ z0 D7 j
netlogo自带的social science--traffic grid这一例子当中,# _6 ?& m5 u1 c/ L' a+ O
globals4 j( R+ U) Z- O; }5 d
[
# m- P6 x1 {' R8 Z! E# a4 J/ t W grid-x-inc ;; the amount of patches in between two roads in the x direction
5 K0 B- N. R! p8 a$ L& W grid-y-inc ;; the amount of patches in between two roads in the y direction+ J" {9 n! [) }( m. m1 T j$ _8 ?7 }: m
acceleration ;; the constant that controls how much a car speeds up or slows down by if
6 \4 @, @, l) H$ I3 t3 s# a8 Z ;; it is to accelerate or decelerate
* m+ u- l+ g9 U" {2 W phase ;; keeps track of the phase9 a' [; H! j+ u: U; F: v
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure- J7 r0 C. J. b4 {* ?
current-light ;; the currently selected light
, |; y( w5 _3 y6 K H9 k" R0 O( F! M$ C0 U8 d( T3 q
;; patch agentsets% u5 F- c3 u$ s: S
intersections ;; agentset containing the patches that are intersections
8 Q* c& c- K3 l. P) A- l1 f4 g roads ;; agentset containing the patches that are roads
/ m! ?/ Q" ]5 J2 ]]
2 r+ _# Z$ F# E3 a1 G
6 V# z4 r' P+ @5 T+ y: Nturtles-own9 ]" W/ m0 K8 ?! R* @1 s
[
$ i3 t, G3 U" w" F- f speed ;; the speed of the turtle% }& y! r4 ?9 p; @% K. |
up-car? ;; true if the turtle moves downwards and false if it moves to the right
& B0 {% d' u6 m2 _4 K! |0 t3 Z7 T1 w wait-time ;; the amount of time since the last time a turtle has moved
9 Z1 H! y, }8 M& b' _]
$ @& d6 S; |. [1 F m& `0 r4 \2 B/ b" e* ~1 Y( `# s1 l1 m
patches-own' K% F$ h: P' M; H. O, c7 ^) p
[ j+ G! a# c/ D5 t8 X3 f! u
intersection? ;; true if the patch is at the intersection of two roads
' S( U% B7 d. H5 f$ E5 D( J green-light-up? ;; true if the green light is above the intersection. otherwise, false.
) f' L8 e* x B, d5 M ;; false for a non-intersection patches.$ g7 l3 [+ E" P+ O( R# i8 H! r+ X
my-row ;; the row of the intersection counting from the upper left corner of the
! O2 ?% L& S' d0 d& ?+ r2 }9 ~9 V ;; world. -1 for non-intersection patches.
+ M B$ V4 ~" Z4 q2 K my-column ;; the column of the intersection counting from the upper left corner of the$ H; @% `# ~5 ]0 q' K0 e( G+ C
;; world. -1 for non-intersection patches.
8 }& w$ F8 Z7 k( Y my-phase ;; the phase for the intersection. -1 for non-intersection patches.. k3 ~0 E3 S4 _# I! a, w
auto? ;; whether or not this intersection will switch automatically.5 g; z. m5 I* Q; T6 t) T
;; false for non-intersection patches.
9 E. e/ z& k; M/ z( n# |]. M# r- d% e! m6 S% E
4 y9 e, h6 t0 m2 ?1 ]$ T$ |5 m; b
;;;;;;;;;;;;;;;;;;;;;;! F& _' N1 N; S% d
;; Setup Procedures ;;
% e6 T7 e% s7 A2 F+ W$ J;;;;;;;;;;;;;;;;;;;;;;
$ c) Q0 w- P* _$ R* d( \; U1 x5 ]4 A3 v1 r5 s" O
;; Initialize the display by giving the global and patch variables initial values.
/ w9 B. W/ `$ N$ q;; Create num-cars of turtles if there are enough road patches for one turtle to" ?3 `* @* z0 z N# T2 |
;; be created per road patch. Set up the plots.4 n0 D1 D- J/ ?6 T/ [6 v o
to setup; J) \* s4 O3 T" P$ m, V
ca' Q! C% v/ n# o3 Y
setup-globals
" A6 E1 d; x9 C0 {' r' W9 o( E- i; `$ N3 ^5 k+ |9 z/ O
;; First we ask the patches to draw themselves and set up a few variables
% X8 f3 r5 U; P! w setup-patches, `; P R2 o' @: G4 c1 o1 N% n! C
make-current one-of intersections
4 W+ B1 s& U! d. b r label-current! u. l$ \( B' i/ s
. h9 Y& q9 \6 t3 a1 j6 Z
set-default-shape turtles "car"
+ a7 v: T2 `7 U/ t! W% V& Y' G% K4 i
if (num-cars > count roads)
% }1 p: t; K! v7 B3 R6 V [3 I( @9 V+ n- @
user-message (word "There are too many cars for the amount of "
0 w7 O' L3 j/ \6 U5 Z" |7 @; W! \6 \ "road. Either increase the amount of roads "
5 ?; b2 t; y" r "by increasing the GRID-SIZE-X or "" k2 j! ]* U! `# k9 e; @0 N
"GRID-SIZE-Y sliders, or decrease the "
3 f4 f* j( ^" V6 n1 A* Z "number of cars by lowering the NUMBER slider.\n"
9 W) @5 X8 c1 \ "The setup has stopped."): n9 K1 z' R$ S% S7 K. k, A
stop
: \/ z M9 s, P" ?/ M. s ]' r. O3 W" G+ ]0 x
: u8 o9 R2 U4 K( q
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
$ ]5 z3 F* h" s6 e% w% \/ j4 R/ F crt num-cars
- D6 p7 h Q9 j7 Q [
6 K# |* \3 U8 ^4 s$ Z setup-cars! v' n1 Z' R7 k9 f
set-car-color# O% [2 S7 o3 B; U1 E4 C$ A% |) H
record-data6 h G5 X; |+ l3 K
]9 ^7 P1 V4 w3 Q) B
7 k" d$ @/ S$ R. n- p ;; give the turtles an initial speed
! Y) r7 Y/ ~ y ask turtles [ set-car-speed ]
( C4 z: O3 d9 j' }4 T9 l! |( m; o2 Z8 k: j1 i' ~) @
reset-ticks. [0 O# q% {: p8 @ D1 K3 _
end6 C! f- h. _5 F6 `
/ b: j5 P. D+ d5 Y- J% }6 l;; Initialize the global variables to appropriate values/ D! m- C; R6 b! _# R
to setup-globals
. ?, v2 R g' f! u i' i- i set current-light nobody ;; just for now, since there are no lights yet
- h1 ?5 F; Q. y r+ { ^* K set phase 03 D: z* {; T+ E5 ?+ z
set num-cars-stopped 0" \; @% P: i2 I& b
set grid-x-inc world-width / grid-size-x8 k% }7 r# q' a4 ], T: r
set grid-y-inc world-height / grid-size-y# j5 {, `# h: o' d1 b7 d7 d# n5 l
5 n2 ]% b, L# D2 c
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
( {2 c1 L( F9 K' K set acceleration 0.099$ f* |, ^- Y7 |4 N3 n! I
end* w# V! E. p8 L3 G9 q& m
( Y# y/ U1 R, `$ q) k. A;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' P- \1 D, J1 a3 f; ?;; and initialize the traffic lights to one setting) \' X0 Z! k4 Q0 h! d
to setup-patches
+ Z2 [ Y9 p9 n( I3 E ;; initialize the patch-owned variables and color the patches to a base-color5 ^5 G, i9 o7 u+ O* n5 [
ask patches" P% `0 a$ z; V0 _5 s
[
% ~9 x! |/ O8 p set intersection? false
, _) A4 Q5 e0 t7 `' u2 b8 K1 V" x9 e+ p set auto? false
6 ~3 T8 }, Z/ P' b. J set green-light-up? true
0 J! c/ {# I$ C; w set my-row -1
4 i+ S1 Y8 \: U8 m2 v+ Y set my-column -1, q% n3 u1 c2 _- g7 n# A7 m7 b
set my-phase -1
- ~4 _$ l. y2 B$ g' C; p! r set pcolor brown + 3
- D# C" e" U5 p% D2 f ]2 j y! z' `- q# c& o4 n2 w, W
4 @; `7 e- Q% N2 X2 U4 o. P ;; initialize the global variables that hold patch agentsets
3 K ]& `1 U- m. m set roads patches with4 g: ]: t U# x* I- x! m$ @3 {
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or0 u. t9 q6 r/ a; Y
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 S# Y: i2 w2 }; D. C+ q+ n0 g' L: m set intersections roads with/ b6 \$ ~% ]+ |( Y
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. f8 j2 h( h1 H/ T* ~7 Z
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. w# u, H$ Y. i+ M4 U' H5 E
/ F# F* a+ X; L+ q ask roads [ set pcolor white ]
" H+ Z7 U, V8 v1 w7 R$ x setup-intersections
, D/ S; V1 a b L$ {! e1 P) Uend
" w4 R' ?+ f/ w5 }3 a3 P5 |) ]其中定义道路的句子,如下所示,是什么意思啊?% P& y) f, u3 u* w3 w5 V% P; n8 ^
set roads patches with
$ d& L5 C# o# j# v, p+ o y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
/ x; W* i; B" P5 I (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 w/ x! T- x* j! | c3 u* B5 N8 {谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|