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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
# F# j1 |8 i1 ^  m) Knetlogo自带的social science--traffic grid这一例子当中,% e( L0 R& t; @' l
globals1 a8 W- [' N* B5 l" N0 D
[
4 H; n& O* a$ J* z$ y  grid-x-inc               ;; the amount of patches in between two roads in the x direction
9 N& m3 i* o7 h4 }! U' `4 q9 s  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" P* G! S# M0 d  acceleration             ;; the constant that controls how much a car speeds up or slows down by if* c  T4 `* A$ R, p3 E% n7 S4 J- z
                           ;; it is to accelerate or decelerate
: J- N9 z, L: X" ~& t  k, A- \  phase                    ;; keeps track of the phase
' \8 w2 D/ @! ]5 M  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
0 P  C( `" a7 s3 w  current-light            ;; the currently selected light& q/ z6 g/ n; x) C+ D/ P

  Q7 C4 q! f" M1 }  ;; patch agentsets, J( C; v2 s3 u2 A
  intersections ;; agentset containing the patches that are intersections
! B& k" r+ ]* \# o# J" A4 \  roads         ;; agentset containing the patches that are roads0 a* Z7 k  Y$ t3 o
]% M) j2 S6 x' C
5 a( m- h* ~- r
turtles-own
; l  `# ]! ?! U. e: V[
- _6 b& Z5 ~7 H) x# n  speed     ;; the speed of the turtle
% G' B8 G/ h9 ?9 v0 G5 u  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
9 ^* e! h( r! N; f: z/ S! ^& w  wait-time ;; the amount of time since the last time a turtle has moved
$ l) h( Y% r" i. L9 x0 x]1 D. {1 U: e( V2 O2 {# r) A; _
# {8 i5 {5 I- r% W8 H
patches-own# f$ s, K8 M+ \6 ]1 M) Z1 Z
[) ]- W( X! |$ L0 G/ n! X) R
  intersection?   ;; true if the patch is at the intersection of two roads
% R# @, E& X9 H4 q7 k: H; F0 P  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ |9 T+ k7 W4 l& q: `; |" z                  ;; false for a non-intersection patches.: |: v9 Z, J7 L. `9 l
  my-row          ;; the row of the intersection counting from the upper left corner of the; q3 o  ?) L4 x) c
                  ;; world.  -1 for non-intersection patches.! |* |- e. l, d' w3 D, [0 g
  my-column       ;; the column of the intersection counting from the upper left corner of the
! L: S# X! `. _+ B# o  A/ F                  ;; world.  -1 for non-intersection patches.( J6 H3 Q6 H; w; S0 v
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
( Z& X9 k; {5 a& M( a; B$ b; X) b  auto?           ;; whether or not this intersection will switch automatically.1 C) ~7 _1 o1 b1 K5 \/ r
                  ;; false for non-intersection patches.
6 i. E/ q  ~2 J]1 V0 C* \: D- ]- |6 w
; m+ v- Z) v. z- T- a
) t$ A2 }: d, {
;;;;;;;;;;;;;;;;;;;;;;1 ]# E5 `: \9 w7 \3 B1 X: o
;; Setup Procedures ;;
4 _3 N* s2 F! W) C;;;;;;;;;;;;;;;;;;;;;;
1 X1 v/ I) k1 l6 p8 N
8 n( ^0 @) \, Y. i, p* Q4 G: w3 r;; Initialize the display by giving the global and patch variables initial values.* ^1 Q/ M" C1 ]3 y0 }
;; Create num-cars of turtles if there are enough road patches for one turtle to7 W7 E2 D6 k/ r: J5 c3 _1 e
;; be created per road patch. Set up the plots.6 j% w& }5 r+ j0 P8 _, O
to setup
1 s' d8 ?. z9 t  ca/ b& i. w7 z0 J! u8 e& _
  setup-globals
4 ]7 t" D6 Q! A3 {4 G7 A  z
) [- Y0 j- Z2 V' l6 H  ;; First we ask the patches to draw themselves and set up a few variables% {+ y% s. R2 C5 h& `
  setup-patches
  k! |* @/ }7 W2 D7 F$ v  make-current one-of intersections$ X1 X# W, i1 h( [  u( C3 \
  label-current
: S1 u( x1 ~/ Z0 M* @
; q  R6 j1 _+ ^% p  set-default-shape turtles "car"  a, _6 h# b0 f

" A/ v1 {" h! w3 v0 H" B  if (num-cars > count roads): s2 W4 u5 M! j0 E9 t- ~" t
  [
# s: L( [+ v& n    user-message (word "There are too many cars for the amount of "
7 t! ]9 q. w, G  N                       "road.  Either increase the amount of roads ") C3 {8 r! p4 `, ?% b& k9 E
                       "by increasing the GRID-SIZE-X or "
4 }, Y7 W* J2 D% H4 j* {                       "GRID-SIZE-Y sliders, or decrease the "
! l) k' i+ t. {- x0 ^. u                       "number of cars by lowering the NUMBER slider.\n"  Y" V9 }) c$ b% ~+ ~; Y+ }
                       "The setup has stopped.")
9 }$ N/ l  }9 S! r5 e1 ]8 [5 a8 N    stop
0 r) i/ o% W. R4 q! n  ]
) T8 b- F' q5 V$ r; |7 O
- y4 A4 N, ~9 R! y  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ x1 c% V7 X" k: W' Z
  crt num-cars
5 r# x( j! R9 r/ y9 e  [# g& z6 H7 Y, \  g7 L1 A- A
    setup-cars
5 A8 z* I" B' R% _; f6 \    set-car-color- @% ^+ ?2 U$ f" A
    record-data% R( W, h# s7 J1 v1 I) L) o8 R
  ]
0 P4 H# e& q3 @6 H4 f
3 r9 I* ^8 F. R% w8 y: M+ H$ U  ;; give the turtles an initial speed" Z7 X6 t) c! u. q
  ask turtles [ set-car-speed ]4 e* H! D) P% q; o8 i

0 }5 W; a  Z; S5 s) L8 {1 D8 W  reset-ticks
9 R- n! r4 k* uend- x& A' p! m4 n$ B

4 t! t) V* h# O, @9 p;; Initialize the global variables to appropriate values
4 D& X9 _: t1 k) e8 X% fto setup-globals$ r/ n6 z9 `, G1 [; g
  set current-light nobody ;; just for now, since there are no lights yet2 u4 v: Y+ N+ F9 K  P: q
  set phase 0
& J% A9 k# _. g  set num-cars-stopped 0
8 V7 w5 i% a7 n) W5 n  set grid-x-inc world-width / grid-size-x6 w# U: n' C: j7 J! a# d& _
  set grid-y-inc world-height / grid-size-y
! `1 A$ h0 @! m% |0 \( v2 i1 J5 D+ D! a/ n9 k. S) |
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. Q/ Q! t, j0 y" b; P, I" V
  set acceleration 0.099
& x1 a' v4 ~$ r5 `end3 h# |& e8 N5 x, H
6 E3 O$ l. d, V) y" f3 e- [" ~6 i
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
! `3 p+ a: W+ l( ^4 C( K/ `;; and initialize the traffic lights to one setting9 S- i/ P* W1 h% Y" ^7 a' P
to setup-patches/ H% j0 [, {8 t+ T# b  n" ~+ \
  ;; initialize the patch-owned variables and color the patches to a base-color
' W7 P9 ^& H  K' C  ask patches
' |2 y& F, }$ W- r  [( ^; ~2 W8 @$ l* `# y
    set intersection? false4 x: m) g5 n: F6 m3 r+ m! ?
    set auto? false
0 i4 J9 l2 @  h* t( ?$ _+ }4 j0 y) N    set green-light-up? true
" S  y9 {3 z+ g" F, v# U) Z* m. k. Q    set my-row -1
8 u; a; F$ n# @* V3 J    set my-column -17 J) |0 {/ [$ L# O5 ]
    set my-phase -11 L7 H4 q' T$ U7 l- t2 Y; c
    set pcolor brown + 3/ W: C: O( _/ Q/ u" b) m
  ]
0 ?# L5 I( P% ]. h. U
( I) L* t: G9 k7 X  ;; initialize the global variables that hold patch agentsets; O5 ^5 x0 i" ~
  set roads patches with
! t8 X1 y* O' Y+ \" _9 g# `! I4 W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& s  R, Z% c5 Y0 j9 S: g8 ^
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* M" t* d. @, r) u$ f
  set intersections roads with
% ~2 [4 y6 [4 G    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 s$ w1 n( C# f8 x: L    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: Y+ s, i9 f0 U: a; I$ T9 F- V! N+ U( A" M
  ask roads [ set pcolor white ]
" h. Q5 K8 R' I: \" y' ?0 c    setup-intersections
5 x3 J6 s! g' n+ `$ Y8 ^$ Hend
9 C& z- Z7 x+ w* F5 M其中定义道路的句子,如下所示,是什么意思啊?0 d0 ^# a8 m9 F. G/ H) B5 h
set roads patches with
5 ?$ F! G3 Y# U3 O! n. v4 s/ [    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or$ ?8 g7 F. k3 {2 F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 R/ J9 U" r. b( z谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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