设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10355|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
/ h9 [/ i. V- H4 E0 h, e3 M% {netlogo自带的social science--traffic grid这一例子当中,. k. [4 @! k, ]2 r
globals! O) B) J& i1 y+ Y/ O" u. \
[
- ?4 z  p& e: h' o  grid-x-inc               ;; the amount of patches in between two roads in the x direction
/ q0 u2 V5 l/ G9 z2 V  grid-y-inc               ;; the amount of patches in between two roads in the y direction
+ g3 s7 c- N3 c2 h  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
2 p6 f, t: K8 `8 ~/ j                           ;; it is to accelerate or decelerate
- g- \4 `6 D& s7 J  C  phase                    ;; keeps track of the phase: l" m* l; {( _7 v, c
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure4 ]8 ^# f0 o2 B
  current-light            ;; the currently selected light
1 S2 A# G5 w* Q, e) y3 {
' z' @8 H, K8 `. q. z  ;; patch agentsets% B' }1 A! F7 J% |( z0 a6 @9 [
  intersections ;; agentset containing the patches that are intersections7 l! r, ]4 D# X+ s  s
  roads         ;; agentset containing the patches that are roads
; s# W, g! o8 s8 Z]
0 a% v' e! X' H' b+ S3 G) N1 h; A! \$ o8 M2 Z6 N6 h0 L
turtles-own
& Q$ K3 M, R  O( V0 g( ~[' ?9 m6 J, A( ^/ G0 o# i- o0 W: Z
  speed     ;; the speed of the turtle
& v  u. C% I2 C4 g+ k2 z  up-car?   ;; true if the turtle moves downwards and false if it moves to the right( K' E9 C  u6 l, P! ?9 r
  wait-time ;; the amount of time since the last time a turtle has moved
6 F, w' [2 F9 I]0 t4 l6 b; @9 {
' j/ W' g  T& k
patches-own
2 T  _4 H6 P8 A4 o, u( ~* Z) h[
3 R8 Q/ J1 s0 X" D  intersection?   ;; true if the patch is at the intersection of two roads
9 P2 E9 t  ]& y' ?  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
! r& E! s8 I0 O: x/ @5 U8 K  \! I* X$ }                  ;; false for a non-intersection patches.
8 ?* a+ ?- [) m, ]  my-row          ;; the row of the intersection counting from the upper left corner of the
6 {8 @1 J, O5 F. H! r3 o- M, r                  ;; world.  -1 for non-intersection patches.
1 S6 h+ y$ Q. i  my-column       ;; the column of the intersection counting from the upper left corner of the- p( X6 X5 O, v
                  ;; world.  -1 for non-intersection patches.
; @! f( I7 @* B5 K, g" ]* h+ k  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.' N% y1 d+ ]5 f+ s: q7 W- R( r* S6 D7 b
  auto?           ;; whether or not this intersection will switch automatically.
9 M  p  F9 `# M, c) W7 H                  ;; false for non-intersection patches.
  Z$ j+ c: ]1 }: H9 f]
6 [. C2 ~) D, n% ?: I. b( V  Z1 I# d- ~- N2 l8 R- M  {$ B
! K' U& B+ v! I  a6 r+ R
;;;;;;;;;;;;;;;;;;;;;;& x9 I2 q% g0 I
;; Setup Procedures ;;
) `9 F$ L# ^7 V" s& R4 K;;;;;;;;;;;;;;;;;;;;;;, s1 q: f1 Y6 l5 S6 U

" ~+ n# G: V: N0 t;; Initialize the display by giving the global and patch variables initial values.
% d: D* u' E! j* `6 x. M% z;; Create num-cars of turtles if there are enough road patches for one turtle to
6 |' q! r1 O$ n0 j;; be created per road patch. Set up the plots.
! Y6 H1 ?+ v# y7 lto setup
' q5 p' ]4 @3 t+ l9 \5 r0 |6 ~  ca4 B( M4 q: m6 P8 N. C$ ~( G
  setup-globals
; Y, A* G6 a2 {5 k. T' e: F
% b- S+ L: P4 s# Y& |! U  ;; First we ask the patches to draw themselves and set up a few variables' w! z% x9 L) S  N2 ^
  setup-patches& [  L! h2 g& U( D
  make-current one-of intersections" c8 w, \  p% \5 W  G: {
  label-current
1 O5 ^! l' k) u. K  }: s4 F, J* Z9 V7 a* S8 Z1 l+ R
  set-default-shape turtles "car"* W+ V8 m% b+ O% g, p/ }$ e- v

2 p' J- Y+ I% z  P/ j  if (num-cars > count roads)" r: @9 P, T) G: j0 X
  [  G1 B, ~, V* m3 t
    user-message (word "There are too many cars for the amount of "/ C  ~+ e: C& w7 C( k6 u3 M$ Q
                       "road.  Either increase the amount of roads "
: g  t) s- ]! K; v                       "by increasing the GRID-SIZE-X or ") Z# Y1 g( R- O
                       "GRID-SIZE-Y sliders, or decrease the "
# b: G5 c, ?& `; y7 a2 p* c                       "number of cars by lowering the NUMBER slider.\n"
& Y# ^' ~5 J9 `                       "The setup has stopped.")3 @- e3 W  h" R; v
    stop
! U1 e( \0 L; ~! {; }1 L  ]0 v- H5 M# _' v/ q- |/ E
9 ]" `% v# u' A3 I8 T1 J% U
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) g5 Y$ o; [9 A. Y' `+ G8 O4 ^( |
  crt num-cars1 ]7 N0 u2 t8 M7 I# y
  [5 o' ?* N& ~( e* o7 A# ]' N5 _
    setup-cars
& n% }( G2 |6 `1 g% E/ P+ g4 P! P    set-car-color
0 a! J- f& t) k: C4 a1 u# U! T    record-data( S, z) O5 [+ i
  ]* C6 \$ i9 ~) o7 X! G9 X

* a1 z/ \4 ]( v& p4 Q; @  ;; give the turtles an initial speed$ y8 j8 S9 U# l3 l- t2 D& h9 Y
  ask turtles [ set-car-speed ]- N% k) t4 g0 K4 r& h& W( g& b
& |9 N5 ~/ G$ M6 l, r
  reset-ticks
6 J! B* z* |" y/ [/ N' f! v7 wend1 W1 r# d" Y  \4 w* v( a8 W
. ~# \3 d. Y$ m) `( Q6 G% P
;; Initialize the global variables to appropriate values
& f4 F" j8 ^1 N. kto setup-globals6 n& m- p* j$ i4 S: I
  set current-light nobody ;; just for now, since there are no lights yet9 N! V4 D5 u, ~& f4 I
  set phase 0
: u  R/ K! w' n$ `5 C  set num-cars-stopped 0
# d# ?  B* y# k  set grid-x-inc world-width / grid-size-x* c0 {3 S4 p! i3 T
  set grid-y-inc world-height / grid-size-y5 O/ |# N9 Z$ u
5 x4 O, f  a; O' C
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
# o, S* x. A9 }) X3 L: d1 J  set acceleration 0.099; }4 H9 l( \7 v' R, S8 l7 g
end2 Z/ W8 E* z4 _! x  T2 H
6 N; i% h, c, L* S" t
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
1 e  M0 E* m" n' O# N  T  U3 \& P;; and initialize the traffic lights to one setting8 _% d" {9 T, q/ x1 R$ B" z+ l
to setup-patches) ^/ q0 V7 v3 k3 ~" z4 b. b0 f
  ;; initialize the patch-owned variables and color the patches to a base-color
6 m! ]' @! L2 }; z/ j0 R: o9 S. p1 z  ask patches
0 l- {  T! C! h) I! [  [
3 Q. r/ a6 ?9 `/ ?: x2 ~    set intersection? false/ E0 Y0 v) |" t4 Z
    set auto? false
1 [+ o& E( O. S  V4 u! P    set green-light-up? true
( M+ Y) G/ F! E0 q  m    set my-row -19 T2 y: D- f0 F( |
    set my-column -19 y: ^  M$ L5 k; F$ g$ Q* U
    set my-phase -1+ L" x& ^: h( @2 Q
    set pcolor brown + 3& @" C6 U* ?3 L/ y
  ]
; C5 K) i+ V. F0 V1 E) g$ D5 u$ L% L* F" B  `+ ~
  ;; initialize the global variables that hold patch agentsets% g0 d2 W- H% }. z1 l% y, f
  set roads patches with. [; t( _  c5 z9 t4 _3 Y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 D4 d: P$ B$ P8 z
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 v" B5 q* L3 C  set intersections roads with* W2 ?# R; x( ~. e
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and5 m4 y) G$ y- |% I! X+ s: D4 F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 z$ R+ c+ p. n8 Y: |

1 ]! R, N$ B7 v, M5 c7 d+ h  ask roads [ set pcolor white ]' @- p- G9 }- R) w
    setup-intersections
  W( @" K  b9 c( gend
7 y, ~& U  L5 M其中定义道路的句子,如下所示,是什么意思啊?- g0 j* G; l# s0 [6 p4 }
set roads patches with( ?. d" w$ p0 t2 Q4 I( |- [
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or6 q+ N% ^9 A! W  v. m
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 G: P; A$ T- b. b谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-1 18:19 , Processed in 0.015340 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表