|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, B& g% Z5 s3 q% U: C) r
netlogo自带的social science--traffic grid这一例子当中,# K0 C J ?6 r2 Z5 G
globals7 ]3 I5 T1 a) U& T( Y8 [
[+ v& {8 H+ d4 @: Q( G# ^& e2 f
grid-x-inc ;; the amount of patches in between two roads in the x direction
- V$ ?- R1 b% ?& R$ H" p grid-y-inc ;; the amount of patches in between two roads in the y direction) A+ v; H/ v' Y9 a1 ]
acceleration ;; the constant that controls how much a car speeds up or slows down by if
7 T1 [% M. y2 h; {1 k ;; it is to accelerate or decelerate
0 C& k4 z& A8 m- W phase ;; keeps track of the phase" ~3 G* J8 A, Q' D
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
% j# ?6 I1 B+ H2 A+ _) U current-light ;; the currently selected light, t/ \4 j2 z+ O" ~3 h) \& g _
. X* H" w$ z: p0 @3 E5 ~7 M/ s) n* ~ ;; patch agentsets: ]* l. g0 ]$ x6 @! `! F* U
intersections ;; agentset containing the patches that are intersections& J1 X& t, \/ e% J, y. H7 c
roads ;; agentset containing the patches that are roads
+ M4 [+ ]* P' b' C" {' ^; J% n]/ X3 ?1 }/ g, k% [6 m( }3 a
' F; J) o- r) b- B
turtles-own
- S" O* z: c, j: R$ O, [[7 `0 J4 T3 ^3 \: g1 s! @$ |+ E
speed ;; the speed of the turtle& C; q) f2 C( Y: g# o9 Q
up-car? ;; true if the turtle moves downwards and false if it moves to the right
) E$ z5 |% @' s wait-time ;; the amount of time since the last time a turtle has moved0 Y2 A5 J0 o7 i
]5 o/ Q- v2 u# u o
3 U' \2 x9 F) Vpatches-own0 g8 N! p7 F* c) C+ a
[+ {' M8 b( W& G$ p; o
intersection? ;; true if the patch is at the intersection of two roads
Y; J( [ E/ o8 @ green-light-up? ;; true if the green light is above the intersection. otherwise, false.- @/ u% a* }6 d8 a0 F" j
;; false for a non-intersection patches.$ u$ B& U! o' N/ t& J8 T4 I( }- s
my-row ;; the row of the intersection counting from the upper left corner of the
. v! U6 k/ w, S( [) @2 Y' @ ;; world. -1 for non-intersection patches.! T! W/ b+ C7 o' S* w4 _8 H
my-column ;; the column of the intersection counting from the upper left corner of the
' S& ~, o& B5 V7 s; A' T1 K$ \ ;; world. -1 for non-intersection patches.
( `/ ^, G' L' \! S6 J0 c" s" @* l$ a my-phase ;; the phase for the intersection. -1 for non-intersection patches.
# Z3 |( j. b7 w, k: t8 f auto? ;; whether or not this intersection will switch automatically.' C. v5 \% T) _3 H8 y1 X) U
;; false for non-intersection patches.) v9 f' e2 f$ g" H: @. n( c; }
]
% W; Z- H8 e$ F" B
; x ~. B7 q! v% b% o. M' C- z. [% R6 _ T6 R! L. L: S
;;;;;;;;;;;;;;;;;;;;;;
( o0 c. w5 p7 Q6 l3 f. Z;; Setup Procedures ;;
0 u7 s2 `1 I1 D! ~ n" P4 a;;;;;;;;;;;;;;;;;;;;;;
) ~2 Y! F9 D8 j. H
. z6 A9 C* o/ j. y* E;; Initialize the display by giving the global and patch variables initial values./ a3 e/ c; N# s
;; Create num-cars of turtles if there are enough road patches for one turtle to: N. C9 Z. z8 y, d
;; be created per road patch. Set up the plots.
- B9 f# V2 g9 ]$ z9 M, Pto setup- y9 ^6 d5 f9 e
ca1 ^% `$ z0 t( g6 L8 H
setup-globals, U; i$ g2 z8 |5 C
9 R" D4 \4 F2 }' L4 c7 b- z' C ;; First we ask the patches to draw themselves and set up a few variables
& Q% C3 c; m& }: n' ~ setup-patches" L* r# K- }! f1 U) f7 `/ c
make-current one-of intersections
* y9 M7 G' X+ w; r R label-current
6 ^. U" C% U# h. n; Y+ \- D- R. u3 S+ n; j3 T2 o
set-default-shape turtles "car"& w. C) i1 O+ V- e" q7 R
, j& x' O Q: p% ~1 M
if (num-cars > count roads)* z9 l" D* R& u7 j o% c
[2 w9 Y: |/ g2 c* H5 E8 z7 G7 A
user-message (word "There are too many cars for the amount of "/ {6 l! h1 d2 n& o7 b
"road. Either increase the amount of roads "% K/ W4 _) j) N, k w
"by increasing the GRID-SIZE-X or "- b( }% i3 }8 o& m; k4 i
"GRID-SIZE-Y sliders, or decrease the "
# w* R$ [$ ^4 t1 W) _; o# u) z "number of cars by lowering the NUMBER slider.\n"& p6 n' L0 {$ S1 D# L+ j8 ?9 F
"The setup has stopped.")
7 p. M2 h+ l) z) Z! ?# i1 x* r" S stop
- p7 z$ ?' v" b( O$ k4 F ]8 [: y |* H1 E4 C! E9 f9 N
# C1 f9 |3 ]( f2 U c) y ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color. h, g" k& @- ` |. ]
crt num-cars
* u- l8 V: J9 ~ [
F* s2 O8 p& m; P1 V: C setup-cars
4 t/ q+ a7 l0 _+ U9 G$ Q; z5 K9 T set-car-color% I9 _+ ` l% R- @& Q
record-data: c% X" w. y& D
]$ i7 B( @6 E) c. K
8 A5 m: h# B% F* v* L, T ;; give the turtles an initial speed2 [. O9 `; ~; S& n
ask turtles [ set-car-speed ]
; `! V5 p0 s6 _9 l9 I* s" E6 z. J4 X" t$ [( P
reset-ticks
) V+ L' r/ e) nend* U$ w4 u& h, Z G
! e' w4 b' r6 R' _4 C;; Initialize the global variables to appropriate values5 I F% R7 A! P: _+ p! S
to setup-globals: D8 ?# {( o4 U- p
set current-light nobody ;; just for now, since there are no lights yet
( e7 _; j0 K; Q. L& R8 n: `6 z set phase 0
8 ^3 J6 x+ D/ z6 [& @ set num-cars-stopped 0
+ Z0 s. v4 l$ B& o( B7 B# r2 ?: c set grid-x-inc world-width / grid-size-x, [+ k3 E5 e1 e; j; {# l. b) x+ b
set grid-y-inc world-height / grid-size-y3 T2 Y/ Z* T# w/ R
$ F: z7 B# e; R$ n7 d u7 R ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ O4 ]5 j, _8 ^+ p9 Q& O0 }; W
set acceleration 0.099
( O! k3 p3 M) R3 ^* ]6 p. B; Qend
- w/ `6 A; C k; ^- j' y! y0 M% z3 b/ A3 ?* i4 o/ _; T4 T) A
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 A( A) k' d8 u& y; J; x' |2 y;; and initialize the traffic lights to one setting
" C. [! s2 o. H) Q5 O$ |2 Dto setup-patches
1 ^' k5 j* q3 N" B) T ;; initialize the patch-owned variables and color the patches to a base-color; w9 T, r5 X e* `
ask patches
% C3 J" p6 q* ~9 f [
$ W( _" t, z6 T8 S* L. n set intersection? false- i2 R9 y8 O) h' n: `
set auto? false
% s+ N* V' @$ ^8 s3 W3 T, ` set green-light-up? true- d+ O+ H4 h( i3 ^- t% {% t
set my-row -1& g6 i* n9 \' e3 B. F5 I( ?
set my-column -12 ~+ B: c! r% D; D
set my-phase -1
/ s7 j9 q. J( i1 s set pcolor brown + 3
( i* D+ m+ d1 b2 \0 f: r& \ ]/ B% A# z! h" [3 |0 h6 U. u
0 [& F1 V, v: O S, n
;; initialize the global variables that hold patch agentsets k0 `; }$ ]' d6 P @; Y* M. S& T! x
set roads patches with
$ m; d- k& P+ Z- L" K& D, p/ L# G [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& ^, i; a/ _: q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
8 d% x( ~% ^9 ^+ a) r _5 ^ set intersections roads with, K- r2 K( ^# o; v% u9 Y) q# ^& I3 ]
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and' Y5 c' v4 U8 {1 q
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 B* a0 O. U% W$ d3 ~0 A: v/ P5 ?2 w. T* }" w: {3 b* i
ask roads [ set pcolor white ]6 Z8 h: {4 ^: U L# X9 [/ x
setup-intersections
2 t, I) \4 y7 b* [0 send! B/ h& ]# [7 ]* A. P3 C% {1 h: a8 {
其中定义道路的句子,如下所示,是什么意思啊?
. S' r! O! m7 G2 S" ? set roads patches with
8 V/ v# J' N7 M$ w! N/ m! u1 ? [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 @" i2 h" @- p3 J$ s4 l
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 i6 W! {( ^/ @- n$ m& v' F谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|