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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
/ j8 M4 h: V5 X  Z# l0 `0 Y1 S7 snetlogo自带的social science--traffic grid这一例子当中,- [" _8 ?$ ~; I
globals
5 @! S8 _5 N2 C& c/ m9 {7 `  x% _[4 V5 g6 \, v* k
  grid-x-inc               ;; the amount of patches in between two roads in the x direction8 }1 n1 e: w1 c# E
  grid-y-inc               ;; the amount of patches in between two roads in the y direction% m! x" e+ v1 N1 |
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( P. ^- F) Q( O4 r1 c                           ;; it is to accelerate or decelerate
  t) u0 a( R. T* M& ]  phase                    ;; keeps track of the phase
" S+ |/ G, u7 I6 C  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
" m. y4 E, ]' q  current-light            ;; the currently selected light: |% ]$ `, a& L! w! ?
6 ?9 n  Q' V/ {
  ;; patch agentsets
+ M+ C/ c7 t" B* k3 C; R  intersections ;; agentset containing the patches that are intersections
9 C$ X- x  x9 p* `$ ~  ^  roads         ;; agentset containing the patches that are roads
: v/ O& L1 Y8 W4 I! z]
6 I1 F7 E6 _3 w, f, h9 l% T- T, B3 o0 m- p8 ?, Q* ?1 o9 ]4 T! I
turtles-own
5 X% T" q! U9 R+ b[
+ W7 P9 k. L; Q: N* K* T& w% |  speed     ;; the speed of the turtle
+ g0 F5 e% X* F2 m  up-car?   ;; true if the turtle moves downwards and false if it moves to the right9 C1 F0 C& y" ^1 t
  wait-time ;; the amount of time since the last time a turtle has moved
5 X4 h0 T0 N1 b$ D]' i1 ]" C2 z0 S$ S6 Z8 {, t3 R
0 S) X5 ]0 g7 L% n1 E+ S
patches-own
. N1 U, G2 ~9 j8 _' a7 S9 S) M[9 k! J/ Z) P2 r9 P2 p% ^0 X6 L' P* A
  intersection?   ;; true if the patch is at the intersection of two roads
5 j- h( g1 X4 V) {) b  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ `' b( u# ~9 W- d8 y. N& l                  ;; false for a non-intersection patches.( X1 U. J; p; t. y
  my-row          ;; the row of the intersection counting from the upper left corner of the, }# P/ N& z  d; w% B! \
                  ;; world.  -1 for non-intersection patches.$ f3 i3 q# i% e8 f( k+ Q% j
  my-column       ;; the column of the intersection counting from the upper left corner of the
) S0 d; G  b- E. w4 ?                  ;; world.  -1 for non-intersection patches.# c) T7 m8 m  y) K. ~( A
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
- k+ U" {4 O; a' X" ~2 _  auto?           ;; whether or not this intersection will switch automatically.- g0 W, m8 l' Y: L
                  ;; false for non-intersection patches.7 q! Y0 r1 Q) f  o& `  N
]
6 a9 t- q% z; {
! P, T# r, o0 B& Y7 h
1 ~  M/ D& i5 T, D. d( {;;;;;;;;;;;;;;;;;;;;;;$ I9 ]% M- {  c3 k9 I4 H* l
;; Setup Procedures ;;9 x+ V. t2 H! j
;;;;;;;;;;;;;;;;;;;;;;  G2 [5 O- i5 T# i% R

9 e* f: a; n& x+ y;; Initialize the display by giving the global and patch variables initial values.
2 m' k% R( i& W3 h+ _! M5 {1 g0 `;; Create num-cars of turtles if there are enough road patches for one turtle to
3 C4 W6 V6 ?5 ~, c;; be created per road patch. Set up the plots.
+ j/ {& T& ^  U; nto setup, u! v" T" V) Z7 q( O" q
  ca
8 I. H, }( J. P: b1 h9 [6 j! q  setup-globals
8 G$ l7 B  |, N) d* V' U8 ^5 J+ r( s% y% j
  ;; First we ask the patches to draw themselves and set up a few variables) e0 Z5 X& [8 ^0 f! D, V4 i8 ]! L
  setup-patches
5 i2 N; o4 c" @$ Y  make-current one-of intersections# ]: F6 f* s5 p' U5 Q% j& Z
  label-current
& o/ O! p* `+ B4 c, e# N+ q$ k' x8 o4 b
  set-default-shape turtles "car"
, C) d8 j3 ?7 G' L) q0 b& X+ K7 I$ n/ z% Q' O' _' d
  if (num-cars > count roads)% z% P+ X' k* R; i
  [8 q9 _# e; o: ~! o; _9 ]
    user-message (word "There are too many cars for the amount of "
% Z# q) s% e+ Y3 X4 k6 G                       "road.  Either increase the amount of roads "
+ G: Y! Y- i! v, |7 _% ^: u- s1 z                       "by increasing the GRID-SIZE-X or "
$ W# h5 E1 y; l) ?                       "GRID-SIZE-Y sliders, or decrease the "
9 o, j0 ^, c: b  h: Y1 r                       "number of cars by lowering the NUMBER slider.\n"
) D1 d; W! b7 ]  `% Q* c                       "The setup has stopped.")
3 x- t1 a( W9 V' h    stop
& z( {  D6 @0 L3 s% }% ^+ k  ]
7 b2 ]) Q* r; `" C6 g  ?! r; ]/ i2 {( n! d) ?
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color) C/ [7 c) u; w% @' [* m
  crt num-cars
7 L" R0 f# z2 ~$ E  y! P, `  [6 m9 i0 j6 |. G5 X- r
    setup-cars
. m8 x+ {! Y5 y' p( `; @    set-car-color
4 Z4 H+ A. n3 Z% _. e    record-data) `, _. Z# H2 Q5 d2 t6 D  C
  ]
% V7 n  H: A2 l; j; F0 l7 i& \+ ^$ I+ y: C
  ;; give the turtles an initial speed+ o6 c6 ]3 M  U" ^- d! |! |
  ask turtles [ set-car-speed ]2 g! s: h: o9 I' t6 l5 e- }
% I) j) ?9 m- c# W: _" X" l- b+ S# I
  reset-ticks5 I( W2 I& l8 t: ]+ \' E' p
end
  {: F% {* ]  T) M
! L$ y; r: c% |5 k;; Initialize the global variables to appropriate values
  d( {% R5 U* k8 D) Wto setup-globals
$ Y7 q3 N# w2 R  set current-light nobody ;; just for now, since there are no lights yet( t( u9 R# c9 C0 W4 P# {; G. `" A
  set phase 0! c% ?; ]" X! A# M4 _$ B' z
  set num-cars-stopped 0
% U7 r* d+ O7 @- S" J  set grid-x-inc world-width / grid-size-x
* T. x! h% m- N! \9 U! G  set grid-y-inc world-height / grid-size-y- o9 O) s5 i* o" {

, ?4 Z" @) b5 |) H+ v* P* _  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary8 X0 z. M; f' I7 Z
  set acceleration 0.099, W8 v- g1 m- J/ H( l- p
end
& h. N6 N! R1 _8 P% v- R2 Z0 V6 k, t2 w8 ]7 D4 f
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,8 v5 g# _" `% O, ]
;; and initialize the traffic lights to one setting
- H6 W2 D  H+ Q- cto setup-patches
& Q9 J5 E5 _4 C& E, C5 i  ;; initialize the patch-owned variables and color the patches to a base-color6 Q% p% E3 v$ X1 K4 }1 I' B
  ask patches
$ q' R5 c3 h/ N0 b8 Q- X; p  [& ]$ X$ p5 b, @' r7 B3 _) I2 e; ~
    set intersection? false
. `/ c3 w" j2 I, O3 g$ s0 p    set auto? false) U9 u  L# f  ^  d
    set green-light-up? true
- E3 E! }( r% N: @; j    set my-row -1* V  q( ^# w+ I3 F
    set my-column -1
0 g5 G; F5 ]. G) p: z    set my-phase -1
# x  M$ ]( _& o    set pcolor brown + 3
( @1 y- f1 @/ p3 o* Q  ]
& E) X2 I. R8 d! Z/ H- r: D* j2 k  W' d9 F; j/ _
  ;; initialize the global variables that hold patch agentsets! G3 X9 ^0 v2 Q7 I2 @
  set roads patches with2 \0 q* [7 R3 Z5 B& ]1 R
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' `7 M/ z5 L4 R+ H$ X  C1 v8 Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 V% P: U9 p. r  set intersections roads with5 s0 {4 e  j2 A0 y( ?6 a% d
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
7 g9 Q& k) D+ u& i; G* y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 {# ]( i' o; |! k
- ~+ \8 E- ]8 ^  R
  ask roads [ set pcolor white ]
) u' N+ ]* Z1 E  n1 n4 b% Q! \    setup-intersections
4 V# u* q4 W. r9 Bend
" O* ]& G; X6 K  Y* P其中定义道路的句子,如下所示,是什么意思啊?
9 d6 S$ t: ]7 X: |+ B set roads patches with) A- p- z# b9 M/ x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 i9 x7 m' \6 G0 T1 o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; K, Q3 f: F7 Z8 m
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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