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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 ^3 @" \& B+ C& {3 n6 F
netlogo自带的social science--traffic grid这一例子当中," ?5 o3 W  E) K
globals) \; l$ x: ^) W# T8 D# |
[8 C# r# l" ~  \- w; K
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ _% E, Z! e; I
  grid-y-inc               ;; the amount of patches in between two roads in the y direction$ N4 K  Q) H& {5 Z7 n, c5 @( A
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 I/ s2 t' G* ?3 D$ W' F2 E) {                           ;; it is to accelerate or decelerate
* `( ^4 i, K- O' p% l/ _  phase                    ;; keeps track of the phase1 }; n2 Y( J% Y( P+ g! J  N3 h
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure; I0 [: q9 E- y$ H
  current-light            ;; the currently selected light
! ?' ?9 g! r% P/ ], r
$ s+ u- @$ U4 A- n0 K: U, t4 W  ;; patch agentsets
- O) E9 g. E3 P: j0 r# v  intersections ;; agentset containing the patches that are intersections: J8 e( F4 d4 A
  roads         ;; agentset containing the patches that are roads; J( p; a# B% k
]
; P8 L% W9 M% b  i& [/ T$ o, k- I$ q# e4 t
turtles-own, g8 u% I' k% A, ~
[4 B$ |. p8 J; a
  speed     ;; the speed of the turtle+ O0 z3 `# R8 k2 H; U
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% e8 g1 j5 P" w  wait-time ;; the amount of time since the last time a turtle has moved3 f% w# Z2 S. O$ y% r
]
: f; k9 Y+ ^" ~5 ]$ G! `& t2 f2 q' O
patches-own. ?; k3 v* ^! j
[
9 D3 ?7 \5 v5 Z7 l+ U  u; \  intersection?   ;; true if the patch is at the intersection of two roads
! n8 o" L) G) j  y  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' Z3 M# F( N! H$ N7 i3 w6 h                  ;; false for a non-intersection patches./ T1 X: J1 W( i# V8 N
  my-row          ;; the row of the intersection counting from the upper left corner of the- h  v1 s0 K& G1 U
                  ;; world.  -1 for non-intersection patches.) J3 D4 D( H5 F2 k1 g
  my-column       ;; the column of the intersection counting from the upper left corner of the
" {: ?% X9 i, ], W' p1 `                  ;; world.  -1 for non-intersection patches.1 ?/ h, e8 j% m& p. b: ^* D) V1 c6 W
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
5 V! H9 ]1 \6 Z( f( ^, m3 `* a  auto?           ;; whether or not this intersection will switch automatically.
% i+ F. }0 `3 Y9 j$ _6 r8 @, b! {2 w* B                  ;; false for non-intersection patches.3 l# P/ ^  c" X3 @  b
]* h) d  Q+ ^6 W9 m
+ U* x2 B  J) C+ U
& s: j' O6 ^( V6 g
;;;;;;;;;;;;;;;;;;;;;;0 w& j- W0 w; j4 a' w
;; Setup Procedures ;;% H+ B- b* W8 @8 x! {7 ]" t
;;;;;;;;;;;;;;;;;;;;;;# Q0 E3 \2 `' n4 u; P- Z7 D2 F

# H( D9 |  D5 l) q$ r, L;; Initialize the display by giving the global and patch variables initial values.
6 M: T/ H* Z9 b# _2 S;; Create num-cars of turtles if there are enough road patches for one turtle to
# O& n, B3 g4 _' x/ o! I- s% d( y;; be created per road patch. Set up the plots.
/ S8 \, A. W9 A  t& l9 q) `. @to setup
1 o5 T; B/ g  r4 n7 I% ^6 C  ca
: X$ A# w$ J. ?# i& j  setup-globals* \# Q9 l+ Y5 _6 X- X& O  f  s

- J" i; W7 k0 ^) r& f  ;; First we ask the patches to draw themselves and set up a few variables: d$ I% O: s, R# I
  setup-patches
% M# x1 ]" c# k9 B5 P% N0 e  make-current one-of intersections! r1 K. ^: P1 V/ y' I* E
  label-current
5 V& A6 {0 v( X9 F7 z( I: Y! F; e2 u
  set-default-shape turtles "car"; P2 i; x( X5 p

/ @3 M9 U/ R" p( \  if (num-cars > count roads)
/ W- T0 l" i3 C0 ]! B( w7 \; `; u# U  [9 n% _9 K% j9 h4 O* m( Y1 x6 J
    user-message (word "There are too many cars for the amount of "
7 @* u: X4 o; a* s( c0 _5 l0 U                       "road.  Either increase the amount of roads "
( n+ Z7 B, L" u                       "by increasing the GRID-SIZE-X or "
9 T2 V" |7 S/ E! `                       "GRID-SIZE-Y sliders, or decrease the "4 a8 t& |6 _* q7 M( y( C
                       "number of cars by lowering the NUMBER slider.\n"8 z4 v( ?3 y4 z" W6 L
                       "The setup has stopped.")9 b% p- C( x5 Q
    stop9 u$ v. [' f  g- A" I, ?
  ]
" w6 j/ ]  m8 B/ y  H( `( a' p  P" ^3 ~+ S5 N# i" A/ W0 h/ m
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 {9 v( x& ?! z  R
  crt num-cars' H2 S4 ?  G' F/ P  x4 U% Y
  [9 Q  Z  w2 B- ]- H
    setup-cars
: n' L% J  }: k( R- w4 K5 L    set-car-color  a0 M. ]! }* a/ g% n9 @" I
    record-data
4 p# j- U$ Y" Q8 }  ]) f# q9 M2 }3 I6 r, `

1 ~! N- S& R/ _, N6 C! e  ;; give the turtles an initial speed& u" T! l9 @. y( w0 e8 Y0 w! U1 _( r
  ask turtles [ set-car-speed ]# A" D  ?# h$ f% v
) X& _4 U* z1 l+ H( v
  reset-ticks
9 C  o6 I& |% J6 {end
; @& u& h' h- m  g1 B: R
: ?" f, j+ x3 a4 `& e4 |& A;; Initialize the global variables to appropriate values" p1 p# G/ ?1 b; V3 p6 M$ ^7 t
to setup-globals. Q- G# M* a2 Q/ ?
  set current-light nobody ;; just for now, since there are no lights yet
, B- z6 M$ \* ?, R+ C8 E9 y# B9 ~  set phase 0
1 J& w0 ~& h4 ^9 z4 [2 N: `4 m  set num-cars-stopped 0
2 D- P* u1 m% [, b+ G5 W" S  p  set grid-x-inc world-width / grid-size-x
& \% q, S: k; W0 ~; o: M  set grid-y-inc world-height / grid-size-y( m3 X& ^- a7 v: D5 Y. \
% Z. H* Q: r; U9 |! e9 d/ I
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary+ [! e  ?0 Z  E: L; U: }
  set acceleration 0.099
, t) i4 p+ H" _' t1 B& |" z  C; ?end( a9 j$ Z. g2 T: ^- E
/ S# T* G, G' S2 s
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,- S- n0 [( U' S7 e* v
;; and initialize the traffic lights to one setting: M# h/ q. n1 u. X9 x7 Y! K
to setup-patches* ~4 f, ?- ]$ l* F6 D
  ;; initialize the patch-owned variables and color the patches to a base-color8 ]. k8 [3 N5 k: M: n
  ask patches
# Q7 U+ _7 M3 [* o& ^  [, q7 ~  ?" H+ v6 P& X- R; u! ?8 j6 p
    set intersection? false* x& n4 D7 B4 f, i- z
    set auto? false
" g5 C( a; n! B2 I+ c+ S& O( c    set green-light-up? true9 ]& W+ w7 Y. x8 S, z& d
    set my-row -1+ _, ~' N4 G% c4 p
    set my-column -11 q' g( a" U3 U: m# y# j) U2 u
    set my-phase -1
9 b5 Y7 A# _! V/ z& q4 z    set pcolor brown + 32 _. H  J' M& A1 c: T7 @5 Y
  ]
8 d* U5 i" u( V9 q# w# K+ A" C% x! v, U
  ;; initialize the global variables that hold patch agentsets
4 W+ H+ t, X$ K! e% D& B  set roads patches with
% v) B$ e! ?0 ^    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 v* b5 z' j6 `6 h
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ [# x; N& n- `  C6 Y
  set intersections roads with; A& f4 Y: `% q" v; a% D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and% P# G- y6 L: n- W( [/ m1 j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! A7 l% r) t" ^' D' B1 j" W

1 v' ~9 L$ M- g, t- N- r. B  ask roads [ set pcolor white ]
! M: z8 J: z) X2 k    setup-intersections. u( ?' F& `8 Z4 B0 k. D
end
# ]- B/ S! z, s其中定义道路的句子,如下所示,是什么意思啊?+ T: R) B; c2 g( [4 r4 r( C0 o8 a7 S
set roads patches with
( H  s2 W3 f; A  h    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. N; J3 M) b& V) v; _6 w
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; n2 X  }; ^9 L( l: v谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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