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新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
! D7 |: {9 ?& B% e) g4 h1 Mnetlogo自带的social science--traffic grid这一例子当中,7 p5 B; S( K7 I/ c. b
globals" {2 D! X4 e# c6 k2 @
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/ g9 N; x( Q6 l) e* i grid-x-inc ;; the amount of patches in between two roads in the x direction; q4 ]; C/ v7 W G: N
grid-y-inc ;; the amount of patches in between two roads in the y direction
4 T/ Z" m6 G$ E* A acceleration ;; the constant that controls how much a car speeds up or slows down by if
4 [+ K9 f3 G# P ;; it is to accelerate or decelerate
6 W7 Z6 @8 z2 s" d5 v: B( m6 N# G( W phase ;; keeps track of the phase
8 Y* q' |. m" l6 P% H4 f9 u num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
$ p3 v4 n# _; M7 U current-light ;; the currently selected light
& B3 B) b F5 R9 g V6 {
7 v# n' C" K: b$ x J- V+ ^ ;; patch agentsets
" w7 @! z/ V; m% l8 f intersections ;; agentset containing the patches that are intersections
# o8 @# I4 C3 d' B( [$ R" \8 r2 B roads ;; agentset containing the patches that are roads
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turtles-own& o* R6 `9 R0 b- b$ Y6 s
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speed ;; the speed of the turtle
! t3 ]. X8 g# U- S4 E up-car? ;; true if the turtle moves downwards and false if it moves to the right
% e; s/ Z6 H% @* M- b' X" W+ W wait-time ;; the amount of time since the last time a turtle has moved2 \! x4 l+ n3 P
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patches-own
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intersection? ;; true if the patch is at the intersection of two roads* R: Z9 [% f% Z3 D; D9 _
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
4 [# J: L9 d9 H1 P6 U ;; false for a non-intersection patches.
) p4 V* V$ y4 i; a9 w3 B my-row ;; the row of the intersection counting from the upper left corner of the
( J' G! q, |: X2 K* y ;; world. -1 for non-intersection patches.
# T; d# T6 o5 x4 F% V+ T my-column ;; the column of the intersection counting from the upper left corner of the
1 I% ^5 E) Q x6 M# U ;; world. -1 for non-intersection patches.
/ @( ~! q% I1 w& r7 X f/ p$ @! ^ my-phase ;; the phase for the intersection. -1 for non-intersection patches.2 K9 z- c c" u4 B& U, M
auto? ;; whether or not this intersection will switch automatically.
# ~( P# t& W8 \ ;; false for non-intersection patches.
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0 k1 y& b5 J5 g( i
* w$ c% L0 {0 _/ l7 C+ r$ p7 L- c;;;;;;;;;;;;;;;;;;;;;;1 Z% {6 F" D6 V" R1 t' ?0 B" N
;; Setup Procedures ;;- N5 C% K$ W& `
;;;;;;;;;;;;;;;;;;;;;;
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;; Initialize the display by giving the global and patch variables initial values.
; x$ e/ F+ A T, q, B0 y7 ^3 o;; Create num-cars of turtles if there are enough road patches for one turtle to
* H3 W9 E. o' ~# [% S;; be created per road patch. Set up the plots.
2 O$ H3 \' ?) @& u8 Pto setup
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setup-globals' \/ \5 n9 ]' f; f) @1 Z e
* M b$ B( v$ Z* |$ J+ O ;; First we ask the patches to draw themselves and set up a few variables
' k* W8 f( ?) w, O9 W setup-patches
: W. X* f6 v* h3 K, c make-current one-of intersections
% S2 x* ]" G7 j, g" g0 t) Q label-current
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# k( M& }$ Z8 H3 z% {8 v set-default-shape turtles "car"4 F; {7 d3 W* M5 F' |0 M: ~7 r. O
0 a. i% c9 ^# c: D7 ^$ j if (num-cars > count roads)
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user-message (word "There are too many cars for the amount of ", O! H6 e! w" f! T$ v& U A
"road. Either increase the amount of roads " _$ Y1 s) Q# C2 {, p4 _8 n+ r7 x
"by increasing the GRID-SIZE-X or ", \9 i8 u( {2 q, F- C
"GRID-SIZE-Y sliders, or decrease the "3 L( m. L3 P. I# A3 R; y& a$ e
"number of cars by lowering the NUMBER slider.\n"& J) S3 k1 G" |6 W
"The setup has stopped.")% q& N, P, C( j$ Y7 Y
stop
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;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 C6 ?' S7 r. K3 v" M. L) I- J+ B
crt num-cars( g) p, w/ i; Y9 O4 H& J5 Y1 O u
[
' A3 A+ N& E9 f. B1 [ setup-cars7 u5 k: K3 z5 G* B
set-car-color; r) A$ X; d% i5 J! @
record-data
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& ?+ ?% N, F; m/ S( q! ~/ ? ;; give the turtles an initial speed% j% _$ s2 @* z$ G% L4 H) ?& E
ask turtles [ set-car-speed ]
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& a% \4 I8 m' F* {2 m3 S, y reset-ticks0 Z1 \$ g% q/ g, f# d6 Z' l% ]3 ]
end% b$ v8 E% @3 i! a
5 R& e/ p/ F* E7 {7 [1 F& X! O8 `;; Initialize the global variables to appropriate values# D/ a4 j9 M) n+ G8 ?
to setup-globals6 `$ a/ [6 h: U$ }8 U4 a
set current-light nobody ;; just for now, since there are no lights yet
& w$ p* U3 g8 \$ n9 G set phase 0
# s; {- m8 e. o; k9 A- u/ ? set num-cars-stopped 08 A& r4 j5 C V4 s3 p. B# G
set grid-x-inc world-width / grid-size-x9 c+ r9 ~3 H* i; E
set grid-y-inc world-height / grid-size-y% L& a# c" H( n: ~( k
5 o( p' U8 [- L: C# m6 f3 T4 c ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 l! x, y6 d7 z. h8 j) U: |
set acceleration 0.099
' J' p5 v; q% C. j" Jend. s0 h+ M1 C& `" S9 _- F% t d, I
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,( c+ y! c; E6 U& E+ @% S
;; and initialize the traffic lights to one setting# O3 Q# A R; I
to setup-patches# q8 Y% T- s' d0 b& d
;; initialize the patch-owned variables and color the patches to a base-color6 k8 s6 Q, X& ]6 q' z- ?; k
ask patches
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7 t$ l' W6 P' W set intersection? false4 v, v l/ T& @
set auto? false
. ]) d% T3 e" g- d t% _* X. ~ set green-light-up? true0 P" a7 N- q. r( d6 l
set my-row -1
( U& w8 x7 X- y# A v" n# P4 ] set my-column -1
8 V( m: H7 E, }# ]2 ^3 s set my-phase -1& d+ J7 _) l7 T9 Z3 {0 e* F( E
set pcolor brown + 3& u; s v) F* X0 A" j8 Q
]
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1 h. q1 ?7 U3 {9 E) R0 j+ h% u ;; initialize the global variables that hold patch agentsets
9 `7 \# B' w0 U l set roads patches with
. b- S$ a7 s, H j' o( @% D2 T [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
& _* m' G1 G* |' B7 Q- v (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 M+ w3 y6 a$ C' v3 S
set intersections roads with- }* q3 ~, c% X
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
" V" W8 y1 n% [5 k( D( G8 t* b (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
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+ [5 W* b5 T. P; L q% w5 p4 r. d$ J ask roads [ set pcolor white ]
: T; C7 R! Y0 L; c/ m9 U- b& { setup-intersections5 e7 p2 S3 P( Q' k
end
+ o" c8 }: c4 ]. c" l, F' h( @, D其中定义道路的句子,如下所示,是什么意思啊?
, S# Q+ _9 R0 {0 h8 f- Z set roads patches with( e6 L% ?4 l/ P
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 z- F# N! j# v+ Y4 { (floor((pycor + max-pycor) mod grid-y-inc) = 0)]0 u7 Y- n# z& {! I. Q# @
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
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