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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
3 I# m' [3 s) I5 E3 _3 Ynetlogo自带的social science--traffic grid这一例子当中,
- f7 u; ^. O% b/ _7 |globals( h' \+ K+ c; f2 @
[
/ N' g# L; y3 @" W- _  grid-x-inc               ;; the amount of patches in between two roads in the x direction
7 L. \6 _5 {! m5 x7 d# j' u+ u  grid-y-inc               ;; the amount of patches in between two roads in the y direction
" ?3 ]0 p' t5 Y; S  A  acceleration             ;; the constant that controls how much a car speeds up or slows down by if% J' b% g1 @# ?
                           ;; it is to accelerate or decelerate
6 h. {$ M3 c2 W  phase                    ;; keeps track of the phase
  ~. w& Q; J- \% n! r  v/ H  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
. {& g' C: ]+ b  current-light            ;; the currently selected light
. i, E) V% }5 O2 E1 S: ~4 |- i5 X7 R  h$ J& x# G0 R4 z+ x
  ;; patch agentsets- l8 d5 A& P  n6 o  G+ h' F
  intersections ;; agentset containing the patches that are intersections6 W* T( U% {/ V! g9 l7 `
  roads         ;; agentset containing the patches that are roads! {: L$ ^, u$ f; L) s$ V; ^
]. I  l) C# n$ ]4 l, U
  O" P! r% c! p7 B+ y6 z
turtles-own, u% m& D# i5 ?
[$ O, x0 @# `2 `2 N; A2 y
  speed     ;; the speed of the turtle3 d, P; s' C0 z
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
: E7 K; d& r6 @/ h* t  wait-time ;; the amount of time since the last time a turtle has moved$ W+ i/ a; `, y, L( h
]% l3 L" j- A  c% f

2 r1 P, Z* {  ]8 |" i3 a( r( _patches-own7 f5 A0 L; m! o
[
  s/ u' E, v/ M, U+ G9 H) W* y  intersection?   ;; true if the patch is at the intersection of two roads
* P2 `" b6 P# Q+ m$ D  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.4 J7 M: r. p- m5 H2 B0 G
                  ;; false for a non-intersection patches.$ t7 p2 L8 H8 H+ E% ?8 E$ q7 ]
  my-row          ;; the row of the intersection counting from the upper left corner of the
. O6 ?# q2 z* G0 G# {, |$ d                  ;; world.  -1 for non-intersection patches.
4 N8 f6 @3 [% Z3 Z# x. E( A; }+ t  my-column       ;; the column of the intersection counting from the upper left corner of the
  `0 e5 e. {0 h( S                  ;; world.  -1 for non-intersection patches.; V1 H. f2 L" a* m2 p7 l2 o4 K* i
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
; O3 W& w2 T; T  auto?           ;; whether or not this intersection will switch automatically.7 H7 r  e  R/ s1 |( |
                  ;; false for non-intersection patches.! Z: M* q- ^5 K
]
: [4 P0 X8 D& Z8 o/ B2 e0 V. a& g$ S- g' h& Q; z

9 n" J- J+ K" l; b4 O: r;;;;;;;;;;;;;;;;;;;;;;
! `3 j& C2 g- j2 P% x& o1 M% O;; Setup Procedures ;;
$ {& V  t# X0 c0 u* V% a;;;;;;;;;;;;;;;;;;;;;;
/ I1 j* e7 I0 ]/ u8 J0 h* k- ^  ]; r  g% c- j0 e4 F
;; Initialize the display by giving the global and patch variables initial values.6 g- h  S" c8 V* |
;; Create num-cars of turtles if there are enough road patches for one turtle to
4 X, u+ r* L* ^& z; {;; be created per road patch. Set up the plots.7 B$ O- S' \* U! C/ K
to setup. g% G7 j& x6 `% h( v3 y- }
  ca
" L& i( |% r7 |. t) j3 `  setup-globals
( b; ^' ^; h  ~$ _5 K3 D3 Z
4 p& L  J; j" n8 W9 Q: @* l/ i  ;; First we ask the patches to draw themselves and set up a few variables
3 J; i4 J& Z% q" U: j  setup-patches
0 e6 v9 J# D+ Z, c. V( ~& F' ]! P  make-current one-of intersections( P/ v; Y- m6 z6 o* C3 P
  label-current
+ L, a2 {" b* g0 d% W* ]5 s! g# u! d- ~) h4 ]6 `
  set-default-shape turtles "car"
# C& H. t( O8 f4 m/ n8 G( p4 Q2 G0 B
  if (num-cars > count roads)
) s0 T0 C! X- Y! Z8 H: n  [* ?" W- N2 n4 W9 d: {
    user-message (word "There are too many cars for the amount of ": O0 P  s- ~1 ^. l! X/ M6 {1 R
                       "road.  Either increase the amount of roads "
6 w! b: a  h) @# I; P                       "by increasing the GRID-SIZE-X or "1 Z0 i/ o. ^4 K9 O& a4 w3 a/ ~
                       "GRID-SIZE-Y sliders, or decrease the "
& I5 H& M) I, i  M5 [. i4 y3 Z$ d                       "number of cars by lowering the NUMBER slider.\n"# }- V9 ~9 @/ t3 V- p2 ?
                       "The setup has stopped.")( L) c; i/ a3 g* T
    stop
) o+ G0 b) V# E( m  ]
- t* J, w' z+ g4 q8 K
  Z4 S8 ~' }& f* S' K  v0 q4 a  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. r3 _+ N! v/ A6 X7 i4 t  crt num-cars
2 i1 ?8 y/ E. P0 p  [
3 a4 W( H( D  F4 g6 l$ G    setup-cars
+ V* S  \. a- D    set-car-color; _! ~" j/ }7 j+ v4 b. V# C
    record-data* ^( e" }7 k! N+ V8 f9 d% A, }
  ]
1 U! Z+ K0 o1 N) {9 X1 f$ a, O3 s* i8 r! b
  ;; give the turtles an initial speed. O+ Y5 R% W# n9 I
  ask turtles [ set-car-speed ]
* w6 x$ E& e$ s3 E3 n% q$ J1 X2 D
7 V* K$ [4 _' F4 E) K) ^  reset-ticks
) Z2 x% C, I* n. \end  y  ?* V$ j# x3 [8 F) ?8 N$ G

  c4 e. i& B3 C9 n; H6 Z. E;; Initialize the global variables to appropriate values
' E! d$ U5 c: }0 k' Kto setup-globals
. S4 _/ G% P+ ^- V  set current-light nobody ;; just for now, since there are no lights yet: X5 b5 S6 I0 P5 |9 R0 `9 G
  set phase 0' _- ^' A- f/ e7 K
  set num-cars-stopped 0
/ M: ^. R8 f! ~3 S# A7 l* @( B  set grid-x-inc world-width / grid-size-x
! ~$ T8 w! N( ^1 t6 l/ [  set grid-y-inc world-height / grid-size-y$ ?9 @; O0 a! e) _( N5 c6 @
/ F! y- P( W: j3 `, P( ?
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ ^3 d, h. l" l+ O5 H# i
  set acceleration 0.099/ {1 ?: n2 c8 r! p3 }
end) U. _9 |( l: z
5 Z* k8 `# X3 E) ?% h9 J& i1 h- E  m9 f
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
5 @7 E% ^$ e& C. W/ K$ v;; and initialize the traffic lights to one setting
* a" D: x# Y; Q/ ?3 R5 T. bto setup-patches
/ X" Z1 a5 _# d  W+ e0 i1 {  G7 P  ;; initialize the patch-owned variables and color the patches to a base-color1 p4 y& ]; x% v8 O# ?/ B: q; c
  ask patches
) U% G# o6 s& q# \  [
5 d0 p& S/ S. P9 \3 r& k    set intersection? false! G0 S( B% l: j
    set auto? false
, \. [6 x% W$ _5 h2 I    set green-light-up? true3 B, m0 i9 Z* g& j' v6 b* H6 C
    set my-row -1
. M' }1 _: E5 C2 a. W% ?    set my-column -1
$ d! i5 u& o$ O6 u- K; h5 a    set my-phase -13 H  o1 U6 f/ P
    set pcolor brown + 3/ j# `6 I' L* V/ f* i& s9 K& j
  ]
0 ~, f1 J, C) G& p" ^" Q; I
% ^" K3 M: J2 j6 A  l3 ~& T  ;; initialize the global variables that hold patch agentsets# g9 q' d( S5 d3 [
  set roads patches with
* N3 _8 z% g+ E' u4 [* }0 N6 x    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. l' Q8 Z, D- ]9 V9 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& t" U$ {7 t$ a  set intersections roads with
" b' V! _" J2 x& ?; ~: z9 g  @    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and, ~8 U  E, v0 t5 _. }5 n/ C9 j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# L! N" h, ~4 m' G/ `6 i6 k- v7 X
& Y/ i, T' I. S) j
  ask roads [ set pcolor white ]( k( C4 s* V# l' h, `6 D2 _( g
    setup-intersections/ e9 r8 U# L  M
end
, u' H2 x  {% i1 F其中定义道路的句子,如下所示,是什么意思啊?
& ]* _6 E0 O/ l5 s: I9 | set roads patches with
& U" ^$ Q- B  D0 ~+ m* m    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 v" N8 U* k/ z1 \( y* v5 f    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# z1 X- m5 d& n" l谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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