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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。  |% J* _8 w/ @3 L0 X- P$ [
netlogo自带的social science--traffic grid这一例子当中,
( ?# x7 S/ y  b" o3 E$ s; kglobals
, R$ f9 ~# t9 e[
" T6 r9 Y0 B. v9 q  grid-x-inc               ;; the amount of patches in between two roads in the x direction& F9 w6 I3 {5 ~; ]
  grid-y-inc               ;; the amount of patches in between two roads in the y direction: w7 Y) f& H+ d
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
( I* Z) h( p: h                           ;; it is to accelerate or decelerate# V% a( Q' y6 a7 m
  phase                    ;; keeps track of the phase, O( Y$ A& `$ C. u/ S
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
( `3 c9 G- N0 {) ?! p& P  current-light            ;; the currently selected light
" }" ^, c3 v$ v6 j- g) ]1 w6 u3 D
0 ^8 b7 A. e3 s) v  ;; patch agentsets1 p+ Y. |; F, d
  intersections ;; agentset containing the patches that are intersections
( `  t9 d% r7 p! O8 I  roads         ;; agentset containing the patches that are roads: ]4 @) b4 `, |, {
]" k8 F3 U3 V# S% d$ x  l

- P* l) t9 }6 Z3 h+ ?# N* ^, Z7 p8 `turtles-own5 I+ E& I$ I0 o) C4 X
[
( w: B( \! i; C5 Z  speed     ;; the speed of the turtle7 q% r! R, R6 m3 a
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right0 S4 I/ j2 @! [/ r5 R0 j; y) S
  wait-time ;; the amount of time since the last time a turtle has moved0 s  ?  x9 o' \7 j! \! G0 h
]3 B2 Z8 `& |0 H* `4 o! J7 C3 S
/ A; [' C4 h8 g9 n1 e) V
patches-own* y3 B+ k/ H3 s' Z% z9 x
[7 j' V7 e! o# h* W! f* {
  intersection?   ;; true if the patch is at the intersection of two roads
! B, l" w$ C9 p/ P7 |7 A  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.) Y% ?+ ^# Z" J
                  ;; false for a non-intersection patches.0 v: c; v; b2 i/ d
  my-row          ;; the row of the intersection counting from the upper left corner of the
: f! ^! U" D8 V- A                  ;; world.  -1 for non-intersection patches." w: M, b3 X) k
  my-column       ;; the column of the intersection counting from the upper left corner of the
. D% q% p0 j0 N                  ;; world.  -1 for non-intersection patches.) p. f4 v3 w: ]+ a/ G! B
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches., i& }" \7 `2 v2 m" H+ C) T
  auto?           ;; whether or not this intersection will switch automatically.
% L0 {: p4 Q/ B* ?1 ~. A1 j                  ;; false for non-intersection patches.! N# r3 N' ~8 L( o1 m  `
]  b7 o" }& G! N6 L) Y1 C

5 J7 Y3 n1 Z# _" S$ K1 J8 W$ _+ |
) Q! O$ U! t3 g& z! F! C( S, a;;;;;;;;;;;;;;;;;;;;;;
9 Z" |- G. [/ ]# }/ V  `0 F;; Setup Procedures ;;
7 ~# u- W' |# i+ K2 i2 c& M- [;;;;;;;;;;;;;;;;;;;;;;
! Z8 c0 }" ^3 o6 w
8 t0 s% d  |; b( p;; Initialize the display by giving the global and patch variables initial values.
" v9 u9 _. C5 D- i) y9 m. w;; Create num-cars of turtles if there are enough road patches for one turtle to
  Q, ~* m8 C. _( _  P# ];; be created per road patch. Set up the plots.
! H+ Z, o% H, A9 s) xto setup
3 {" X9 y0 B* c. H  ca
# ^% I& Q; |$ j7 y$ Y; \* J% O  setup-globals
% c; Z' [+ U% h/ T  E( |8 E- G( M0 X) a* r
  ;; First we ask the patches to draw themselves and set up a few variables
1 o9 p9 |' q6 ^: d  p  setup-patches
; n5 k: K3 M) n& ^  make-current one-of intersections! S' V% L4 C# G5 S
  label-current
$ U8 |! T+ U8 ?9 n" c- ?% F0 }$ c1 I+ d, k, @6 |
  set-default-shape turtles "car"
1 a& m" N; Y( L, o( D; X& o( A
) P' y2 O; K9 F" J) y  if (num-cars > count roads)
; @# Y; G& a( d  [0 M. W6 D* g. k- U
    user-message (word "There are too many cars for the amount of "
7 Q: t4 J. n  W                       "road.  Either increase the amount of roads "
! p! [0 K4 v: n* N4 n% s                       "by increasing the GRID-SIZE-X or "
+ [# J8 f% N* m& I                       "GRID-SIZE-Y sliders, or decrease the "
( K" L( L1 ?+ G+ a                       "number of cars by lowering the NUMBER slider.\n"
4 [% ~; y0 e5 J                       "The setup has stopped.")
, c5 S: j: K4 M& p+ t    stop
, J6 F/ a/ Q& R7 l4 `* H  ]5 K! u, w* F3 Q: T$ Y2 I& D3 \  c
1 A5 g- U( p) p! O1 o: S8 Z
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color# _& [: Q! s' O4 m* P
  crt num-cars
  i" _6 d4 P: E( K4 E  [
1 p+ V7 p, {2 X, y    setup-cars
9 |4 t! u( U' T  a3 }6 U( y2 ?    set-car-color
) n6 m4 W4 q7 A$ {! w9 v    record-data
) |. l0 A! w" i  ]
3 K2 U6 }# d1 R( m( D6 U3 W
/ ?6 v& C" J2 X' o  ;; give the turtles an initial speed% |+ S& H- {3 @3 n0 l- U7 L
  ask turtles [ set-car-speed ]
9 s8 }  A5 i+ e4 g2 Z% `8 D! }1 \- a( w+ P% U0 b: b  y1 d
  reset-ticks# u5 d) v8 V% P+ g" H" g9 [
end* |  k! N* l+ Q7 K

" U4 v& a4 t# H) u4 U4 c;; Initialize the global variables to appropriate values! J+ r# q# F& `
to setup-globals
' V* Y0 h+ s) ?( W# n  set current-light nobody ;; just for now, since there are no lights yet
) l5 |% }( v% C! L4 m  set phase 0
) v! H# ~: k4 g9 t3 q  set num-cars-stopped 0) {; J& K! l/ s8 h; p
  set grid-x-inc world-width / grid-size-x
$ X$ u% Y" @+ q, x' {9 P+ Y  set grid-y-inc world-height / grid-size-y
5 [( l' g4 z, R4 c& @8 _" N
( t7 B1 v  T; V  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- ]5 F) F& M+ e. Y: y  set acceleration 0.099
' V# I* g- Q9 Uend
, P: }7 @* f2 {- Q
% Y' z8 l4 p) t- x! F( f( s" `, m3 {) ];; Make the patches have appropriate colors, set up the roads and intersections agentsets,
6 l5 i, s* f9 Z# X# D5 w;; and initialize the traffic lights to one setting( n7 q+ ]- X' Y5 e/ k( l
to setup-patches
8 A8 O7 D5 I7 d% w  ;; initialize the patch-owned variables and color the patches to a base-color0 r  ?  M. X4 B
  ask patches
" r6 S& j5 A3 ^4 [0 e4 D8 v  [
- v0 e! K/ `* w+ M# |% D: ]/ a/ |0 I    set intersection? false
$ f2 W8 r$ H9 c1 e$ B3 T, x; N    set auto? false! o- u; k' S# o+ K/ C- l* a
    set green-light-up? true
  I5 H/ t2 I- C# a( x    set my-row -1
3 \, l: J% T; x    set my-column -1
/ _0 C* t; |& j+ ^    set my-phase -1
% l: J8 t! Z" l    set pcolor brown + 3
0 L3 S) T. q" z) U4 s( A  ]
, t5 |& v* B' B& U" F3 A" Z5 E3 l  h4 _- N
  ;; initialize the global variables that hold patch agentsets2 D  D6 }: A! V, D1 f
  set roads patches with$ d3 s) E3 \( R
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* m8 i, e7 i- ?$ u/ U9 m" a$ {1 z+ c    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 a6 B. y2 l; h. F  set intersections roads with
" D. x! `/ ^6 `4 H: s    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and. X5 N* M; f8 O" ~. e# w' O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% T& `; Z0 e" S; {# @
% O( ^2 o- \  L! S. i' d6 I" y5 Q  ask roads [ set pcolor white ]& F: G% l/ ]! g" i- M! Z$ M
    setup-intersections5 \  q5 i: D7 F: o
end
7 H7 x) b& Y: j  N其中定义道路的句子,如下所示,是什么意思啊?$ S" \& y- o$ r
set roads patches with0 _" F; Z& f# F% `. W+ u
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or5 l. F9 F. ]0 t+ {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
) p$ p+ \4 j( P; Q4 g谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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