|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
9 S4 ^+ q# S" F* N% inetlogo自带的social science--traffic grid这一例子当中,4 m+ _$ j4 V7 \" |
globals, R0 `. [5 z( A9 v
[9 ~! `' x4 c8 [( J( L9 J
grid-x-inc ;; the amount of patches in between two roads in the x direction1 b4 X. u( P7 w- \" t7 {, b& |6 b
grid-y-inc ;; the amount of patches in between two roads in the y direction) L- T& T1 a/ ^7 y2 W
acceleration ;; the constant that controls how much a car speeds up or slows down by if
% i; q3 _( W+ @1 |- s- C1 G ;; it is to accelerate or decelerate" O4 H7 ]& ~- {) N$ ?' O& }
phase ;; keeps track of the phase
8 D- |6 d: q8 o9 w( \( W' |: x2 I. p num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure1 t0 E# x. p4 \2 R+ {: q
current-light ;; the currently selected light# y! v' W8 u% c$ Z$ ?) A" W
+ l6 g9 v4 p6 K8 W- s! A ;; patch agentsets
+ E: h+ X( G! | L) x, m intersections ;; agentset containing the patches that are intersections$ d; G+ t" x, |, e& Y" q
roads ;; agentset containing the patches that are roads* U2 G i% U! O4 V
]
1 O1 O+ e$ ]( Q' K* x& g- r8 f) R3 Q( l q5 Q" a% i
turtles-own
' b, u+ |# Z2 s* h[
& r$ g4 e, i3 H* o/ ? speed ;; the speed of the turtle
- ~4 n" ] T" K; n up-car? ;; true if the turtle moves downwards and false if it moves to the right$ j+ d& `% [0 M1 ^& O, j
wait-time ;; the amount of time since the last time a turtle has moved: t8 [* l3 f0 V" Z5 I( U i% ?, s0 ?
]- D# T' |4 Y8 P1 E$ `( ^/ `& H
9 f, L' i; l: I( i" ]) c7 w' `patches-own
( C5 @; y6 q" {7 a3 V7 q; v1 u8 U[/ C! r8 T6 d3 }+ n& D
intersection? ;; true if the patch is at the intersection of two roads G: O# F# r* K( r! A
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
- V% @* l& j0 L( q- F& _1 J ;; false for a non-intersection patches.+ G0 q1 @8 d' }3 J
my-row ;; the row of the intersection counting from the upper left corner of the @2 t; B$ _. |3 f2 Y
;; world. -1 for non-intersection patches.* J2 t( n/ R/ t8 u. T" J6 ]
my-column ;; the column of the intersection counting from the upper left corner of the+ v# H/ t q$ R
;; world. -1 for non-intersection patches.9 B0 N. R! R" |' p
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
. B# ]2 e8 B7 l1 X5 H' H auto? ;; whether or not this intersection will switch automatically.) w5 c+ m0 d; K3 f6 A! T
;; false for non-intersection patches.
$ {9 h2 w6 l1 M1 ?* r4 H7 q3 t]5 Z5 b( k# {+ r' |1 i. s
+ u' {6 d2 f5 P; {
' C/ ~- H' u, M2 ~5 R( |. r
;;;;;;;;;;;;;;;;;;;;;;
9 `* T4 }+ e- V2 q; M0 \. x;; Setup Procedures ;;9 H* `9 B3 R) Q* J F
;;;;;;;;;;;;;;;;;;;;;;
/ A4 M; v1 p! E" a4 z) a1 N4 Z" Q# N$ A, [6 j, _4 [; C
;; Initialize the display by giving the global and patch variables initial values.
# f* X5 w2 [$ |: z% E;; Create num-cars of turtles if there are enough road patches for one turtle to) C' e) a/ b! s% C; g) b
;; be created per road patch. Set up the plots.
4 k. a9 ~7 {0 Z9 T2 t' w" K$ Uto setup
6 `& l) b' x' X9 g; A ca' Q* F. d9 k# b, ?) T
setup-globals
- _6 v$ J8 n% v7 Z- K4 L: o
+ `0 H) T+ C( D+ e2 Y$ E2 S. d ;; First we ask the patches to draw themselves and set up a few variables
0 H! E- g' z7 V0 j$ t7 n2 v setup-patches
8 Z/ E" P r8 s% }, t make-current one-of intersections4 c. v/ k% g% [& W |
label-current+ r q, @/ V5 I$ h
1 B: Z4 A+ F9 I- c$ |1 N! g& J& e
set-default-shape turtles "car"9 p3 B+ H7 Y& z: f* e$ ~- m
( M0 @3 O4 k0 L: B* y4 v if (num-cars > count roads)6 {2 S! q/ S1 |0 S
[
0 O: w0 v4 x6 }1 S) Q/ P user-message (word "There are too many cars for the amount of "7 L% o. C" `7 g# p, C, H
"road. Either increase the amount of roads "# J7 L0 L0 X: k' w' {* u
"by increasing the GRID-SIZE-X or "! i" V, l& b5 P% E, D7 b% L
"GRID-SIZE-Y sliders, or decrease the ", |! n9 y Q P% d% o& g. i0 U
"number of cars by lowering the NUMBER slider.\n"
; q1 u( Z& `4 N "The setup has stopped.")9 A& A+ D% B1 ?+ W, m
stop7 P* _9 \; T! g2 D
]; y8 k. B( f! {) J9 N+ o
/ L) A" B# r/ P4 l" w3 ~. [+ N
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
2 B2 P% l, K, g1 x6 U crt num-cars
+ ]4 Q7 G2 ~0 J) ^/ ]- K6 O. C [
" H# U$ u b- g: }8 w+ X setup-cars# C V0 k8 N, t) G. `& X' J( _5 P5 S
set-car-color
9 v4 \) t/ @' y5 r7 b( \, q' c. I record-data
: p" B& ~8 F8 X8 W ]$ k- j0 r w& t/ W
6 t- n$ E) v7 c3 S: X! A5 H ;; give the turtles an initial speed
" r" }7 K7 S' ]- | ask turtles [ set-car-speed ]
: ]- I- d& Q, Q; W7 k
: }& C6 @6 H; \! s+ {- J reset-ticks
) _- z. j, p/ zend
1 `( ]; c4 m) Q
6 c& q0 a7 Z! n% ~7 ~% r$ v;; Initialize the global variables to appropriate values
" b2 C) O6 Z% y d' Y @0 g( s$ s/ @3 w7 nto setup-globals
8 i" W; C, J- o" C6 q7 y$ g$ h set current-light nobody ;; just for now, since there are no lights yet
_& }$ d# _. _$ h5 W/ | set phase 0
- W3 W" |3 c$ y; m$ G2 n set num-cars-stopped 0
6 i. X# I: X9 C# r! W- W% g. ]. B set grid-x-inc world-width / grid-size-x0 b8 D! c3 M% K6 K( j7 \
set grid-y-inc world-height / grid-size-y
% u' W7 L' m* D9 M( _5 w0 h* D; `, @0 Q: z* I$ u
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary+ G3 M) h# h! H9 r
set acceleration 0.099
& T$ K/ {2 e' L& iend
2 y# e& I8 [4 w# g% V
8 r7 d0 g& E7 o! B" x' B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# l. D u" H: H;; and initialize the traffic lights to one setting
0 O1 B/ u/ m) ^% Lto setup-patches
/ I) L, L) U; \1 D* W8 o: m ;; initialize the patch-owned variables and color the patches to a base-color% d6 l* d& f& K! o) W$ N- g7 T
ask patches
. U1 S' ], s$ i: v7 s: y [
# {" N. ]: M- C. z set intersection? false* v$ f* L6 t2 m! }3 C3 f+ x; V3 t
set auto? false1 j" Q0 G2 k$ T- b3 J6 c
set green-light-up? true; e j- m" f7 h: q0 H
set my-row -15 b5 W7 a# V1 Y u+ l6 ] I; H# i
set my-column -17 ]" T3 J) m2 z3 ]) U- A" X
set my-phase -1# l+ ? d- x- G
set pcolor brown + 3, t. P& j2 k" n/ q0 |; U* H: {
]; e$ r, z, A$ ?
6 e3 r* ~4 C9 x5 {0 K8 A) K
;; initialize the global variables that hold patch agentsets0 n5 Q* p8 W4 U% c% }
set roads patches with
! A7 {2 _ T4 X; k [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; Z$ \8 ]7 o+ K: V: c* K
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 L0 t* ~- w( Z' R: p+ [6 y" o# n set intersections roads with
/ G" [+ _; g% c7 h0 O- D( L [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
- r, J. c Z, {( E8 g (floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 F" a9 N0 |( H0 m1 y; ?: Y' e1 q) L
& G' Q z0 Q- g; e* q: ]- i+ P7 ^ ask roads [ set pcolor white ]$ T- G9 g# u: C2 `& I* O! y
setup-intersections
' T2 E) ~3 J: }" i4 [9 S) o, lend* x! v) m; _9 f
其中定义道路的句子,如下所示,是什么意思啊?$ p1 k7 [4 a) p6 C h" f
set roads patches with2 H+ Q0 j4 C* o
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- c* r f; u2 f8 _6 [4 s. e& d& I (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* X% ~1 ]; x I/ q" d: t( I' S谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|