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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
  K7 U( C, `: D( |6 N  y& knetlogo自带的social science--traffic grid这一例子当中,+ }! E& D9 t. l1 W
globals2 o0 x) E- R% p6 ^
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  grid-x-inc               ;; the amount of patches in between two roads in the x direction
  C6 E# t! g* T3 n$ P! z6 N3 W) J  grid-y-inc               ;; the amount of patches in between two roads in the y direction. j1 v. n, c" E, e% y( P
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if" |2 R/ w% K4 ~. ]! H! q# A, x
                           ;; it is to accelerate or decelerate. ?9 m; a) v6 h6 x- J% p. N3 x- V1 O7 V6 ]
  phase                    ;; keeps track of the phase" f+ j3 r& y# U* H. I
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure9 g+ O$ ^1 Q6 _) g
  current-light            ;; the currently selected light
7 e4 r! F+ O* e) S! |8 B  F" h* {* c7 M
  ;; patch agentsets
+ B9 f" h& E" }# t" @3 m  intersections ;; agentset containing the patches that are intersections3 Y+ |9 O$ K- r5 ]- C
  roads         ;; agentset containing the patches that are roads
7 r0 L. o3 R$ V]
* f* [5 f! p7 U# A- J6 X- {
" a; F. k! L! f4 S) pturtles-own
. w7 h/ W8 i7 Y$ d[
* ~4 W& O7 u( q' T# k1 `- l3 P  speed     ;; the speed of the turtle0 _+ M- n5 C0 o8 b+ ^
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
0 y! S. J( W5 h4 |  wait-time ;; the amount of time since the last time a turtle has moved) D' G' I; y+ r* @0 H
]
7 w! g! R, O1 @6 C4 X7 _1 b0 v( o1 ^7 _) a. T9 q9 k1 l' A6 u5 z
patches-own! m) C0 d7 P0 b4 U4 I4 G9 ^
[
5 Y; o( z, }: S" l( {7 X- k  intersection?   ;; true if the patch is at the intersection of two roads
; s# f+ n1 {, d( k3 m: G) L+ P- n  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
' n" i5 T* }& w5 g& x" D( I                  ;; false for a non-intersection patches.' E. {# U; i4 p$ p. A# V/ u
  my-row          ;; the row of the intersection counting from the upper left corner of the
! K4 ]! @9 D+ s; I; f" U                  ;; world.  -1 for non-intersection patches." `, q# V. d  w' ~# Q* k
  my-column       ;; the column of the intersection counting from the upper left corner of the
8 j! P6 P) \9 e' v                  ;; world.  -1 for non-intersection patches.8 t) @8 |; W6 N# C# K' T
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
$ j- c. _0 _9 d  V) Y  auto?           ;; whether or not this intersection will switch automatically.
: X( N9 }3 ]/ R( T$ l1 p                  ;; false for non-intersection patches.4 h6 \. f# z$ q3 J+ O+ f
]
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; t4 z: t; T/ u2 d( x9 c8 V
;;;;;;;;;;;;;;;;;;;;;;* P& L) f- [+ H
;; Setup Procedures ;;: y' \  u% E  |
;;;;;;;;;;;;;;;;;;;;;;8 Y  }% F7 ^% m5 V
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;; Initialize the display by giving the global and patch variables initial values.
6 _7 u5 Y" t' {. f2 Y1 G;; Create num-cars of turtles if there are enough road patches for one turtle to% I, v9 @+ H) O- ?1 y. j
;; be created per road patch. Set up the plots.
+ @1 \: r8 _/ Y- w; Lto setup
. G9 ?" w. m7 S2 Q: N  ca
9 L( b$ M9 Z1 Z  setup-globals
# q- s7 S4 T3 U# p& `- A$ ~+ ?8 j, ~$ _& K8 w
  ;; First we ask the patches to draw themselves and set up a few variables
! R5 b5 z  N5 a$ T! w, ~  setup-patches0 a  i( ^2 h1 l+ J" @3 l
  make-current one-of intersections1 @1 _  X+ c( z& Z
  label-current
. b5 W6 X' _1 l! }' L4 _7 ?/ n# z. ~' u0 Q
  set-default-shape turtles "car"
% `; h6 F2 P* H  y! c7 k7 O5 \" B, [8 Y
  if (num-cars > count roads)
* t* o+ H" b6 K9 o2 b& H5 H  [1 v& v( J3 ]- O3 k, m' |9 _
    user-message (word "There are too many cars for the amount of ") `0 \- |: c; o
                       "road.  Either increase the amount of roads "
5 A, Q- ~6 p' G2 I                       "by increasing the GRID-SIZE-X or "$ r/ I, }2 u5 Z; c$ q9 e& T
                       "GRID-SIZE-Y sliders, or decrease the "  Y! `6 D  q( Q  ?: c; j- u
                       "number of cars by lowering the NUMBER slider.\n"0 j: u5 ~( B5 q9 t( j8 n
                       "The setup has stopped.")  j# m9 I  c8 X5 i0 p
    stop  }/ R4 [/ \, r
  ]: |% O3 b. w; Z8 Z' Z
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  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 Y5 u! B% _; L/ S/ P) L
  crt num-cars1 W! c, ^0 ~2 l5 x
  [) b; W) y2 v" d3 I4 z# J7 `# R
    setup-cars& C' f) {+ Z' p
    set-car-color; B& q1 U% `6 y$ t1 v% X
    record-data# `9 B- d1 A. y& t/ w
  ]3 d6 v9 q1 B" X6 v

# r8 v2 Q) n: m  ;; give the turtles an initial speed/ y" z; P/ Y' i- t/ V; o
  ask turtles [ set-car-speed ]
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- k( ~, {2 O  Y3 A  reset-ticks
0 L1 u! }8 |6 mend0 A7 u" F& s# s% g% I6 z
' Z& q) b, e0 ]% |6 s" _% @
;; Initialize the global variables to appropriate values. V7 M( A8 a( e& t+ J1 t; j$ W6 e
to setup-globals% ?8 x# L6 w: u/ D* y
  set current-light nobody ;; just for now, since there are no lights yet
, S5 g1 g2 Y& H: s  set phase 0
; M- L7 {4 N. R) \, D  set num-cars-stopped 0. M- w6 T3 O0 S/ ~
  set grid-x-inc world-width / grid-size-x
7 {6 M. o. Z+ P) v- I' |1 @  set grid-y-inc world-height / grid-size-y
% O) e" V  z) @( J, W: Z( _% \) l8 Y1 M2 A5 m
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
9 C6 v, s  y1 s! R8 D& l7 B  set acceleration 0.0998 M0 E5 `. M& v, e! @2 C: E2 M
end
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;; Make the patches have appropriate colors, set up the roads and intersections agentsets,0 _7 c% n+ c- U$ N
;; and initialize the traffic lights to one setting
) I# }& |2 ~. z. i7 l' ato setup-patches
2 \5 m/ k% G, a, m7 x  ;; initialize the patch-owned variables and color the patches to a base-color5 P* j- J3 P8 U1 D7 {( {
  ask patches
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' F. i' e- f/ q2 |9 R  F    set intersection? false
& t4 w8 B2 s( D6 \    set auto? false0 M, e7 Z! }/ K- L9 G- U
    set green-light-up? true% c, G& v8 G7 j' `3 f
    set my-row -1
5 ^3 M/ q; i1 f0 d/ Z$ j    set my-column -10 G$ [8 z0 T  {5 R
    set my-phase -1
0 I' r4 `$ `. K* @* X    set pcolor brown + 3
3 w' k7 ]- `8 ?8 u  ]9 }+ l; X1 u/ @; P' d% M) R
' z. U8 t3 F, ^8 b$ B
  ;; initialize the global variables that hold patch agentsets/ A% G9 i- k9 v% o# l
  set roads patches with
% u% C; s8 Z; t; D    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; [, E* r+ d+ }7 y& T  r& |    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" e' N0 [  v$ ]6 G! h. X0 C  set intersections roads with
0 n; T, i6 L* V" l    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and# k/ A. S1 a  x+ }4 s3 k$ W! m
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" L7 Y4 E3 o! J% B) f& G: m) P
! m& [0 T! O6 D( G2 j& B" T7 O4 f  ask roads [ set pcolor white ]/ s3 S* H# M" `0 i. r* g( v
    setup-intersections
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# L! ?8 I7 N; q- i4 E其中定义道路的句子,如下所示,是什么意思啊?
2 ^: s2 @% ]' }' {6 [! [( U  W7 d set roads patches with! ^3 Q( O2 X9 g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' H% C, y+ E. C  x3 g) E    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* @3 z* o; \" ], w( Z9 V+ ^谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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