设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12048|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 r- F, c- o) [0 ]- P$ ynetlogo自带的social science--traffic grid这一例子当中,/ U- Q0 R% z; v
globals1 ~: U5 M) J8 M8 ^9 c1 K# R
[+ C' A  r: }( y  t
  grid-x-inc               ;; the amount of patches in between two roads in the x direction/ H$ V; ]' b, l6 x8 Y
  grid-y-inc               ;; the amount of patches in between two roads in the y direction8 }9 q2 y; d6 c8 o- k- z
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if! A2 k2 V1 x+ U
                           ;; it is to accelerate or decelerate
7 c' V# J0 f) p3 j; N) W, T$ {  phase                    ;; keeps track of the phase
& ?. ?/ S- I! V' d# ~  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
+ B6 w: K, L. W" x: _  current-light            ;; the currently selected light
# S: b( S5 Z% D! D6 u7 N! K8 @9 O/ V5 [( ]: K! U4 f8 C2 ?# r
  ;; patch agentsets9 ~  |4 r* x% b  e
  intersections ;; agentset containing the patches that are intersections6 z. n( [- d1 j' H% P6 f  {( m& q1 T2 U
  roads         ;; agentset containing the patches that are roads8 n$ O1 k" }6 E; y; T* n3 B
]
. G4 ^- ]0 `0 x$ k8 I3 s- m
0 j' {0 z+ a% U$ mturtles-own& `& R3 L- z6 T
[- R1 f: Y: Y9 Q/ k2 z& t' d
  speed     ;; the speed of the turtle
1 X. ]7 R# h8 r8 U  up-car?   ;; true if the turtle moves downwards and false if it moves to the right! g; @* v) W3 S. {& g
  wait-time ;; the amount of time since the last time a turtle has moved
0 W3 s7 |. \- v: @]0 z# s; k! O8 t" D' U' z- y  e

! V" U( d  @/ q; M, f5 @$ Q6 a; u  R0 Kpatches-own1 W- C4 W) o1 I- s" ^0 B5 p
[1 D1 E! P  K/ z; l
  intersection?   ;; true if the patch is at the intersection of two roads
4 _6 N1 N$ R, A  f- K  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.: m$ Y* D8 N$ I, ?$ m& ^. V6 a4 c
                  ;; false for a non-intersection patches.& V7 s4 ^4 e, j5 z! P4 l
  my-row          ;; the row of the intersection counting from the upper left corner of the+ u! \* H" q& f1 Y' m* i1 e
                  ;; world.  -1 for non-intersection patches.
: \. U5 W% [0 J1 g' y- F9 Q  my-column       ;; the column of the intersection counting from the upper left corner of the
* z6 N; ?* {+ l; z' m: \+ r                  ;; world.  -1 for non-intersection patches.: P8 Y. i9 Q3 s$ B
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
' `( {/ o6 X/ L' D! r) u, H  auto?           ;; whether or not this intersection will switch automatically.. p) ^+ p$ b7 \1 ?( x, r6 T" |9 e# P
                  ;; false for non-intersection patches.1 n* c* R8 K5 B. O7 D2 T7 p
]7 Z; ]5 O2 b+ K: a& ?6 O# _4 }
& d0 N! W5 I3 ^' O4 W4 i& ^2 W

' k8 \& d- ?& C: e4 U& L3 p1 |;;;;;;;;;;;;;;;;;;;;;;' N" ]3 M. s* t# U$ x
;; Setup Procedures ;;% ?/ w9 ?2 n. v8 L' }! B
;;;;;;;;;;;;;;;;;;;;;;
, {! f6 b% T5 v) b
( @0 Q- x4 a* |0 w$ R;; Initialize the display by giving the global and patch variables initial values.
3 {0 d/ F: t9 O& a' ?;; Create num-cars of turtles if there are enough road patches for one turtle to
/ ~& ?. W! u9 |2 C  Q;; be created per road patch. Set up the plots.
- V/ Z% o/ a7 W% ~to setup
( A) B$ _" a) ]/ A  ca7 y1 @+ h- `- }7 t! a
  setup-globals9 D. ~8 x# L; l% A- D

# _/ R3 U3 k5 {/ [; V  ;; First we ask the patches to draw themselves and set up a few variables
5 }9 H% ^- l2 M& m) Z# n  _: v7 z  setup-patches
; V0 t! [: L+ c- R/ }6 F3 `" ]  make-current one-of intersections% F! S6 m) j0 o6 \- R
  label-current
5 [- Z8 @3 H& T* e9 m3 x+ L3 p, P
0 p7 w4 Z, u7 J+ A  set-default-shape turtles "car"2 T" }+ D, ?/ h( U+ t- \7 {
+ f- G. J- c# o& E
  if (num-cars > count roads)
% i0 r& H5 F5 w  [+ U1 ^1 L9 x, A0 l
    user-message (word "There are too many cars for the amount of "' M& m! x9 s2 `" X- |
                       "road.  Either increase the amount of roads "
9 d+ u8 J# B" m0 d+ w3 N                       "by increasing the GRID-SIZE-X or "' E  V( o! z  @
                       "GRID-SIZE-Y sliders, or decrease the "
- }) A* J! |+ v8 J                       "number of cars by lowering the NUMBER slider.\n"
* n6 o; P* J1 e9 N( R( l( G. ~                       "The setup has stopped.")6 S+ L0 y* D! P6 ^# L* B
    stop& r% k/ O7 ?  T4 d& _
  ]5 P) e$ G  n( ]2 j% ?

5 }9 W) h0 W3 T- F% |9 i' y2 X3 k5 A' g  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ x% W6 h; d$ e# ]
  crt num-cars8 ^' ?" L) d) ]
  [; X+ K4 q1 v$ @& T! w  e
    setup-cars
2 S0 d1 o/ `3 b3 w: u) q: x    set-car-color' E0 a, s3 p: w: v8 }; }; X0 s
    record-data/ a8 c! I2 l( G, P. `5 \0 q
  ]
; |4 V- q7 ?% p# S! x) K, j5 b' J1 x' o8 E2 A% i0 v8 r
  ;; give the turtles an initial speed; ^; r, a, V! [0 c% o& Y7 l) R
  ask turtles [ set-car-speed ]8 H1 U  c5 h" v8 |

) V% G; Q3 Y" f4 K% x" r  reset-ticks( e/ W3 C5 K6 e1 d0 Z( V, m
end! |0 Z3 h& D  v  L8 m1 r, z
/ Q+ z+ J6 f3 y  c2 v/ W
;; Initialize the global variables to appropriate values* h7 ]# C0 z" ^
to setup-globals7 U( T- w4 ~( R# q- C4 ]. y
  set current-light nobody ;; just for now, since there are no lights yet
9 r! o+ |! s4 s  set phase 0
- K8 ]8 M/ |5 {8 c1 I$ X  set num-cars-stopped 0
1 U! s6 n4 o2 B" A4 z2 F* x# f  set grid-x-inc world-width / grid-size-x
* [+ W/ |! e7 R! C. z  set grid-y-inc world-height / grid-size-y
  g+ @8 D* s' T& L! F0 [2 u; u( P4 u  A9 a: d& g) ~7 f  k1 v
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary$ u0 T$ M3 e+ A5 D; t
  set acceleration 0.0998 b; b5 ]( \% X' |3 g
end
, l8 a4 }9 M" a) t2 E0 H0 H: N" V! \( `; z$ D
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
  c! L2 N6 Z& c  y;; and initialize the traffic lights to one setting" l3 ]  B. Q! Q& o, F
to setup-patches4 E8 N  }# S  p9 j# Z
  ;; initialize the patch-owned variables and color the patches to a base-color
; I1 d1 Z% }3 R* m  ask patches
/ H& ?$ m; _3 |9 |* Z  [
, K8 z6 y! |! }9 ~: R; H    set intersection? false
& C" r0 U, q4 c' v7 a. {9 X    set auto? false! j  M+ P9 k! Y, H5 Z
    set green-light-up? true
# ?! f& i# E- {$ w! V5 x( B9 U    set my-row -1
" o: F# }: m- q6 \    set my-column -1
1 ^. E8 t5 ]8 A5 H* N    set my-phase -1; c/ J# \# N$ P
    set pcolor brown + 3
1 N3 i3 }! N, w  h; \" Y4 F, d  E  ]
2 s$ I8 J5 P$ _7 x/ G& p6 G4 H$ s& z6 N( Z4 J9 j
  ;; initialize the global variables that hold patch agentsets
) P$ X( g5 P# y9 r" A  set roads patches with
5 L9 f& W6 J8 N) V7 {4 ~8 A. |    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ T8 t1 v  t% ^1 i
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ O" C+ \8 s/ e- O1 J
  set intersections roads with
) W! H6 L: s; ?8 Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
6 \% m  g2 K7 i/ `* s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 ?' Z1 }+ Y6 R

% N3 A# v" c  Z! g  ask roads [ set pcolor white ]
) k3 f0 M- @3 P$ ^! b    setup-intersections
$ g; m, ~1 b( `) \, h, lend! Z$ o+ _/ i7 C$ `; A% `, Z9 F
其中定义道路的句子,如下所示,是什么意思啊?# J, c/ S# _* r+ q& F% X
set roads patches with
6 m5 q$ |( [. f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 {+ x( ~, k2 V- H0 Q0 a% ~- Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]  }, `! `, \" u
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-1 05:15 , Processed in 0.021842 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表