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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
8 r4 Q. [( i" z/ j, M$ V* {6 ynetlogo自带的social science--traffic grid这一例子当中,: Z( z( `3 X4 ?) H/ Y4 C4 Y. X0 c
globals- ]( ]% [# z3 c- r1 x1 a4 Q
[
( ~: ^- y# X5 o% c' s  grid-x-inc               ;; the amount of patches in between two roads in the x direction
8 I8 S: Q- b( `+ M  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 O# _& A, \6 u, n- O6 V- ?) C  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
& [' u% y' d  T8 K$ C                           ;; it is to accelerate or decelerate
8 N9 ^# q5 |; Q- e* z" q. l  phase                    ;; keeps track of the phase: A- ]9 u! J) ?0 r; a8 w
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
" W4 B7 J  [9 K6 j  current-light            ;; the currently selected light
) M. c* T) ^) K9 O  G# o
7 \9 F* d4 v- V/ ^$ G! X  ;; patch agentsets3 `2 W# X5 y, u7 J! W5 P
  intersections ;; agentset containing the patches that are intersections2 P1 S* w( h; n6 w- v1 ?9 h
  roads         ;; agentset containing the patches that are roads
1 i5 h. v7 F( A, `6 B' P]
- U0 B- Y7 z* m7 S1 {/ n! @1 A7 A% [8 T$ f$ e
turtles-own
4 M# S* {+ I; Q# h[" j6 H( \+ ^" J% I0 B% X9 F
  speed     ;; the speed of the turtle
. Z$ v5 S2 I& ?6 A  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* q$ ~, I! u. A3 |! {! N% K3 {  wait-time ;; the amount of time since the last time a turtle has moved
! Z. V) W& }$ y4 `]
) O+ X* d; Y8 x) q+ z: h" u( }
6 n0 j) ]9 M9 k- ?/ b8 T# Cpatches-own3 {* p/ N/ u3 v, v9 m
[7 P* m, d5 ~) B2 k
  intersection?   ;; true if the patch is at the intersection of two roads4 E9 Z) n2 B7 Y2 `7 X
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
$ d+ f3 O3 [! r0 P! J# a4 u! Z                  ;; false for a non-intersection patches.6 x- s0 J% W+ C: T
  my-row          ;; the row of the intersection counting from the upper left corner of the5 |) a4 ]# B- j$ M. N
                  ;; world.  -1 for non-intersection patches.
* R* r8 }8 _( ?& V- \  my-column       ;; the column of the intersection counting from the upper left corner of the2 E6 @; z+ x. {( H$ \3 M" B
                  ;; world.  -1 for non-intersection patches.
  Q) {/ G9 |: }  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
# D. }; Q* _# w; Y6 b  auto?           ;; whether or not this intersection will switch automatically.
6 D- H* x: `& T6 a4 g                  ;; false for non-intersection patches.# O6 C: I* G9 W' r+ g9 W. J! G
]. T5 p( p( B2 i  q# [
4 ~% H: ]5 b2 A6 s: u
* l/ X4 T5 i3 o- |3 D2 L; i
;;;;;;;;;;;;;;;;;;;;;;1 O+ [9 o; A- X& V, Y4 N8 B2 @
;; Setup Procedures ;;3 ]5 e* R6 q4 C% x1 [
;;;;;;;;;;;;;;;;;;;;;;
8 g. y: N* D/ s8 l/ d% I
- k2 `) |6 X+ U3 J8 ]4 W;; Initialize the display by giving the global and patch variables initial values.; S. `# {3 z$ o" T% N' l
;; Create num-cars of turtles if there are enough road patches for one turtle to
* g) \+ c7 a4 i* L* E9 p8 A0 A;; be created per road patch. Set up the plots.* s6 B& p# s% ^% Z" B  u! d) t; a
to setup
% _& i0 l- [0 v- w! ^3 R1 ~2 k  ca
" @5 e2 D1 Z4 b4 O5 w  setup-globals4 m7 A9 w8 i7 X

' {8 Y! o4 a+ ]  i5 W% h  ;; First we ask the patches to draw themselves and set up a few variables
: H$ O$ h9 d8 |6 Q# b  setup-patches; N* _, V/ |- \+ L' t* ^
  make-current one-of intersections
, t% E$ f7 d' x, o( F  label-current
7 K3 u5 X9 E; I
5 w1 D, }( ^: o, a: F3 |  set-default-shape turtles "car"
+ o! ?, S2 `! s; {7 ^& s: h0 }
6 Q6 o' m/ {# I0 F& M  if (num-cars > count roads)6 u9 S1 u. j$ G
  [
5 ?; U( F0 ^3 T- ^    user-message (word "There are too many cars for the amount of "
8 b/ L+ Q  o$ y3 `3 K5 Q/ @5 }0 E                       "road.  Either increase the amount of roads "
- K1 L- c) ^0 q' ^3 Z& a" {                       "by increasing the GRID-SIZE-X or "
7 J2 I% S) k% |+ B* C                       "GRID-SIZE-Y sliders, or decrease the "
8 g7 n6 Q4 A% `4 a                       "number of cars by lowering the NUMBER slider.\n"
& V- o) S6 Q# ?  y8 t2 ^- A) x" l                       "The setup has stopped.")
5 V0 W3 {* S4 |& m0 _    stop1 q0 x7 M1 c7 a5 r, U' C
  ]
2 {( l6 v" u0 Q8 u1 F
# z* Z; M# J6 P! G  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
9 u  r. i5 w! q" s. D) A/ o  crt num-cars" X, T. E9 O. u8 ~, A3 T9 @; F( l* X
  [
  L* K3 h. n* j7 g% L# S    setup-cars3 t$ l5 P  a# P8 m+ Q
    set-car-color
1 N$ T9 C2 e; X5 }7 _' c% V% D    record-data/ I$ Z3 F* v4 Y
  ]
2 O3 W$ X, u4 d( `# h7 o
( e9 T4 c$ n* P: \' ^  ;; give the turtles an initial speed
0 t- _- W6 K( U! }3 H  ask turtles [ set-car-speed ]
' y# H5 I- ]3 ]* }" Y" c! ^) q, ]# \: u) ^! [
  reset-ticks% o- [. R: A9 {+ i+ o9 C: D
end
2 U1 v; {( j% G9 p3 g' D" w. n
;; Initialize the global variables to appropriate values& h( ]: T3 v0 H
to setup-globals
- Q- M7 V: B0 [1 k" S  set current-light nobody ;; just for now, since there are no lights yet: k: `) A% P1 M
  set phase 09 N3 W0 D, A6 U2 h; m5 [+ Z
  set num-cars-stopped 0
0 }- }) d8 M3 K5 O$ ?  set grid-x-inc world-width / grid-size-x; N/ o+ L( M1 ?2 c1 ^, V6 ^
  set grid-y-inc world-height / grid-size-y
3 h4 X# C. f4 t4 H7 K# q4 k; W5 H' r# U8 g0 K; {2 p: @  v
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
2 w2 I$ V5 G  v' @, j& s  set acceleration 0.099
4 M7 }$ N5 |5 I' S; Hend
8 _& f9 [2 S" j! ?
! H: R# G" A# c: E% V; p' h;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
; q. h% f+ F  C, C% r. f7 F;; and initialize the traffic lights to one setting
' K$ G- z- h% }& Q# ato setup-patches6 O  Z4 a) a' n7 d- S) W' v
  ;; initialize the patch-owned variables and color the patches to a base-color
8 j6 |7 c4 U+ p$ c  ask patches% ]6 _! t8 v' t7 Q; h$ u- ]
  [% n1 J& K, t5 b. l. t) q8 Y1 A
    set intersection? false9 |" U$ @" I. I3 a+ r
    set auto? false5 w# E$ K  ~' D& L/ z& U
    set green-light-up? true
, ^8 G% p; I9 B    set my-row -1
/ ^* X* J" H, a; X9 E    set my-column -1
/ |* G/ C1 M3 q( e2 b* Y1 Q    set my-phase -1+ N7 w4 W* `& c; ^/ u- Z$ V
    set pcolor brown + 3
* O" F$ p8 O/ {9 U( h  ]
' m+ H. L  _6 Y/ s
5 p* Y3 M9 @  J$ }* s  ;; initialize the global variables that hold patch agentsets
$ y- X. B0 [# w6 r  set roads patches with) i% q3 F+ O7 ?; O* U- D. A; n
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
, V, y, z6 a3 x+ `. R# _    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
' m! k/ ^1 ]4 d# n/ e! a# z4 ?: X  set intersections roads with
* R$ j4 a6 T  ^5 N) h! L& b! E3 S$ `7 l- k    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and! c; N* a4 U0 J* B* w+ e# o
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
& J' {# w: V# U/ ~" r6 W. E- z
: l  U: z! t( N6 ^: a7 h7 L* P  i  ask roads [ set pcolor white ]
5 S9 ^: R! ~9 a" Q    setup-intersections5 q2 @' M4 _) K- ^' v; O/ D
end
) R- g( I- O8 Y2 `. ~$ f' \8 D; F7 k其中定义道路的句子,如下所示,是什么意思啊?
0 M9 d3 U) }: ]# ? set roads patches with1 q7 D5 \$ D0 X8 r* B7 z
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 M4 H# K0 V  _: x6 Y7 M( P    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 v) b( f) [& x+ \0 @$ l- _  x3 d
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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