|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ o" k" N4 @5 r! \+ d4 ~' `
netlogo自带的social science--traffic grid这一例子当中,
& k1 U. C) ^% V6 Fglobals
1 v$ C, g9 B1 t. n3 M$ z0 S[( y) T0 S/ @+ C9 k9 y% A
grid-x-inc ;; the amount of patches in between two roads in the x direction! I" z- a7 L" E- b4 O0 j3 D
grid-y-inc ;; the amount of patches in between two roads in the y direction
/ T$ t' U5 S( g4 }, H$ N0 j1 n3 J3 G acceleration ;; the constant that controls how much a car speeds up or slows down by if
* D; A, T. X. |1 {7 p# x" Z ;; it is to accelerate or decelerate' F# T# p. l4 @- b4 `$ P
phase ;; keeps track of the phase
# y W* V% I8 e num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
' o; X- K! M- r, \# W- ^ current-light ;; the currently selected light
[2 E7 v, l0 Z+ W# X6 W, Q
6 {' G2 p" `6 n0 s ;; patch agentsets
( `: {7 A3 Z: a7 B+ t intersections ;; agentset containing the patches that are intersections
, q4 O* i* l' ^/ ]! U+ n roads ;; agentset containing the patches that are roads% g& i( Q9 i$ n
]8 \3 j) ?5 d% R: a w
- j" W) ?$ L3 C: l7 N7 A) N, C
turtles-own; \0 b& H% G: [# ?
[
" R' a" w9 T5 @9 {5 h9 b speed ;; the speed of the turtle
) C8 d+ J; D7 q! W1 \5 Z2 R up-car? ;; true if the turtle moves downwards and false if it moves to the right
% @5 ~/ `5 T2 ~6 _+ g wait-time ;; the amount of time since the last time a turtle has moved
" u6 k4 h9 ^$ u9 r6 {]. P$ t. ^0 I: o+ ~2 u
' G/ P" P* Y$ O5 o: hpatches-own$ U, t( A' @ W2 V, ?
[9 f2 k0 O" l: _. D1 G6 B2 g' L
intersection? ;; true if the patch is at the intersection of two roads/ G" N. D* \- J
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
q) ^8 s6 N2 N# [7 ? ;; false for a non-intersection patches.
, O# l/ R, W* V4 d% @ my-row ;; the row of the intersection counting from the upper left corner of the
5 D& p" }4 l4 w% I ;; world. -1 for non-intersection patches.
7 T% I) z1 V3 d% i my-column ;; the column of the intersection counting from the upper left corner of the3 A" n5 J7 p+ z" M- g) F
;; world. -1 for non-intersection patches.
: g; A1 M8 k) q: h+ h my-phase ;; the phase for the intersection. -1 for non-intersection patches., M9 k5 R7 i) Q8 _- y8 ?
auto? ;; whether or not this intersection will switch automatically.$ E: S' c* H% d( M( Y% ]1 m
;; false for non-intersection patches./ {- ]3 p1 `4 O) l7 ]
]
& q; y+ n5 A+ z0 b! a, V. J. f! D. p- t7 `- C' [
, _) R3 U, ]0 P, D5 C* };;;;;;;;;;;;;;;;;;;;;;$ J K+ p" C' @/ t+ F- W# c- V7 U
;; Setup Procedures ;;
- n1 }; C( Y$ b, I! P" t/ j;;;;;;;;;;;;;;;;;;;;;;0 Q& ]7 g- H8 x( T6 X+ n
2 u( D) h7 A* b: Z2 c$ R;; Initialize the display by giving the global and patch variables initial values.0 _. c: {, p/ O5 c
;; Create num-cars of turtles if there are enough road patches for one turtle to
; G- P. f! a& Z: V' ^% D+ a! H6 ?;; be created per road patch. Set up the plots.8 l+ P2 I: C5 a. v& U1 W# i1 m" j5 a
to setup- {$ O3 e" p5 ?% Z* F
ca
- c# R+ m+ @7 C* D, e* D setup-globals: ^/ ^6 H0 r1 t- ?: F1 s% g
/ ^# i. X! r7 x7 w" r; i8 A- |9 t
;; First we ask the patches to draw themselves and set up a few variables
' y- [' N) \4 V5 o& b: b setup-patches5 d9 p* i& G+ `6 z
make-current one-of intersections
1 e4 L3 W6 Z: ]" R! x label-current+ U8 y% O, ~ b. P4 s+ R" u
" {2 p7 y& _( Z$ z set-default-shape turtles "car"
) [8 w* w' I1 z6 ?, B) y" i
) M) _; q0 v+ `1 b6 \ if (num-cars > count roads); r7 Q7 x% b0 j% R( m0 A
[
" c# W4 X1 S5 ]$ Z* K) h \8 p user-message (word "There are too many cars for the amount of "
8 G& j4 b, Q1 }7 D "road. Either increase the amount of roads "
* ^9 ]8 Q& N7 l7 r# p% m2 g "by increasing the GRID-SIZE-X or "2 p6 S r- Y3 d# y
"GRID-SIZE-Y sliders, or decrease the "
2 Q; X8 t4 M) e x "number of cars by lowering the NUMBER slider.\n"6 y7 @7 } e- i0 X
"The setup has stopped.")
5 S' u/ u+ `. ^/ T stop/ U3 H7 z" T, g) q# \2 z8 b/ D
]
! w' g8 g9 P3 x! A# f8 |) h3 y. H0 u1 N Q' h% f# X! K
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color$ K% B6 c. p, R( z6 U( ^2 H
crt num-cars
! w' Y1 E( ?) ?$ E9 r [
: R3 T4 @# |6 D, f: B/ l0 C setup-cars9 s3 n) `# L- o0 f! k
set-car-color
" |$ K+ V6 N0 B record-data
: }$ [* ?- H& K6 ` ]6 S+ r6 R0 T/ }- G
- a! I2 o' [2 l+ W! G ;; give the turtles an initial speed
; v' i2 ?( t$ M8 J: U ask turtles [ set-car-speed ]
$ R/ K$ S6 o: |$ c6 n; H7 l7 t, d: Y) l, q$ Z8 M, f
reset-ticks
9 j+ X. w" ^7 H6 F$ w( q) zend1 d$ {# H( s9 ^
; |, Q J0 Z$ c5 Y;; Initialize the global variables to appropriate values
7 q: o X! d" {. X' l {& ~, `to setup-globals8 V/ |7 m6 P0 w
set current-light nobody ;; just for now, since there are no lights yet# {4 |5 D% n) C6 `! [1 R. X
set phase 0+ M( C ~* R7 @2 E' W
set num-cars-stopped 0% i& ?# b8 }- \, D
set grid-x-inc world-width / grid-size-x
& q7 e. M( G; H8 T1 m set grid-y-inc world-height / grid-size-y
# C- {" d1 R- I! ?
+ m+ x7 R3 I& M0 [, l) `3 Y ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary& P! ]& I6 ]; G
set acceleration 0.099
. P$ \6 E! _4 X5 I1 ~end
" S/ i8 l/ L+ T3 z8 Y6 A) Z/ z" N8 @' D4 q9 ?
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,5 h# s1 b0 M6 w9 `5 G- k/ V0 _0 \
;; and initialize the traffic lights to one setting% u2 I( l$ Q" F1 c" e# l
to setup-patches
. j4 j) c3 U% _ ;; initialize the patch-owned variables and color the patches to a base-color. K/ o& P/ B- x. \9 O7 s; [" c
ask patches2 }7 A! C$ D; c2 y5 I5 v
[/ K* i4 j `$ o& B* ^, d1 d) C
set intersection? false, q! {! r# Q8 w! i' @
set auto? false8 h' c7 ?$ U9 N+ p( d' u; E
set green-light-up? true
5 E( n" I l5 o1 z2 L# | set my-row -1
- _' w6 G2 Q" [: K set my-column -1/ m8 i* v. [* a4 g! U
set my-phase -1) ?) Y" `/ z7 v8 {2 o" t
set pcolor brown + 3
% P2 A. O) Z9 w4 {" S" |9 Q ]
$ } D3 [) V- z- ?3 k) M% j @7 y# o4 x; ]' j! ~# H; y
;; initialize the global variables that hold patch agentsets
5 f: \3 j. ^! e set roads patches with$ c2 m# D% a! n) P- S/ E
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* k" b5 \+ p( }- S( [8 r (floor((pycor + max-pycor) mod grid-y-inc) = 0)]& T4 f, m2 j e$ k$ Y. p9 p6 _
set intersections roads with
9 ~& n+ p% h' r" N% X [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
: h5 Q4 y! R+ M: G; b# Q4 J (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* k# ]" q2 t4 y
; X9 X7 ^# e% k7 X ask roads [ set pcolor white ]
b! y0 X3 b3 X+ a3 n+ k4 s setup-intersections
w& s3 v/ b% D5 c9 fend
1 m6 W' }! r! h* @! d( y8 _其中定义道路的句子,如下所示,是什么意思啊?
2 g2 M# U% X( c! {6 z$ C set roads patches with
9 `/ \9 @6 c! x( M8 A" Y! |+ | [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ d c( J1 y& r) d. j (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
6 @( V! i" \4 z, _9 z/ ~谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|