|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。" M% d0 W( n8 ]& S9 D
netlogo自带的social science--traffic grid这一例子当中,
6 ~' L' I# K. y! Mglobals
: i& b- Y" C: t( x: A% G( U[; p9 j+ e0 H% u% ?8 Y/ i6 U/ x
grid-x-inc ;; the amount of patches in between two roads in the x direction
$ Y% W& [- a$ L `& ^9 O; ] grid-y-inc ;; the amount of patches in between two roads in the y direction# O0 q& k& j: i7 u5 Z
acceleration ;; the constant that controls how much a car speeds up or slows down by if
2 \. R1 k$ v7 ]1 I0 ~3 F ;; it is to accelerate or decelerate
8 Q& |) [, E& `$ }- _0 O: v phase ;; keeps track of the phase; `% l5 r7 N( W
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure$ J# w1 O( [6 K' \% {" Q: x# G7 N
current-light ;; the currently selected light: q" ^6 f9 {- E
! M. E ^8 h' j, l) A/ x0 z" ~ ;; patch agentsets0 [0 F: @5 z. v- |" L& f5 }6 D
intersections ;; agentset containing the patches that are intersections" U+ l, a+ j, ~1 e- y! p9 T
roads ;; agentset containing the patches that are roads/ u! c% Z% q3 o/ q; m& h W
]
! y) I. L8 j: X( W( h& y$ f0 H, p3 H* J" F
turtles-own% s3 U' ?% y' k' u0 O/ {! q1 w+ y
[) I/ t9 ]2 m U1 C) Z0 B
speed ;; the speed of the turtle
# A+ a3 Y/ @" O. ^ up-car? ;; true if the turtle moves downwards and false if it moves to the right
9 Y8 L) g* \" W( V5 E wait-time ;; the amount of time since the last time a turtle has moved
4 V& y, k' X% q: A, O1 a]6 k* c% M% [+ M* V1 L8 p
" C, t& t, W1 S* ~; Hpatches-own: y8 }( x0 t' ]5 M" i; B1 D
[
+ c" u1 |. M' U! a$ B5 u9 u intersection? ;; true if the patch is at the intersection of two roads
; X1 ]( \0 C+ p, r3 t green-light-up? ;; true if the green light is above the intersection. otherwise, false.5 D% u1 q* t. g5 M: J/ m. f
;; false for a non-intersection patches.# N7 w9 l, A& Z* W" k, m4 ^6 t" }
my-row ;; the row of the intersection counting from the upper left corner of the
! Z% T, @. ]# |& B: j' ` ;; world. -1 for non-intersection patches.
4 z4 E K: [% a+ i0 x9 L) S3 r my-column ;; the column of the intersection counting from the upper left corner of the$ p. f# a7 ?' \% }9 P# F. o2 e' W
;; world. -1 for non-intersection patches.
3 l9 w/ `5 t. n% B- K7 U my-phase ;; the phase for the intersection. -1 for non-intersection patches.) g7 j. j0 J$ f+ J! E/ b) Y, Y
auto? ;; whether or not this intersection will switch automatically.6 Z2 ?* b) B) p- M
;; false for non-intersection patches.! E( m" W& @; h& N) K: A, \
]
2 S5 P7 w9 g5 `1 c4 h# D, e+ b# z j9 X+ J$ ?$ z
, k6 K. d4 m+ C; i3 e( [;;;;;;;;;;;;;;;;;;;;;;& u! V9 f$ J% I D2 w* q8 |
;; Setup Procedures ;;1 F0 ?3 O ~, X. R4 I6 ?* o
;;;;;;;;;;;;;;;;;;;;;;
0 n5 ^1 }% {* K0 l
6 G g, @, k4 e+ N/ [6 ?% {5 o;; Initialize the display by giving the global and patch variables initial values." f' S# S, F$ ?# N# `/ K L
;; Create num-cars of turtles if there are enough road patches for one turtle to1 E3 K' r% w5 a6 B1 F3 H- d$ T
;; be created per road patch. Set up the plots./ e' k: y, f, x9 I* D! f
to setup4 J* l1 a" I. X& G: i' ^; Q% W8 K
ca
' ?4 y7 ~; F; {8 X* k setup-globals3 ?6 _/ K' s7 E
* t, y( B* l! J" q) k9 N2 H6 _ ;; First we ask the patches to draw themselves and set up a few variables& S" {0 }2 R( \# g& n% V; N
setup-patches" E+ T) |2 x7 b" U
make-current one-of intersections
3 G8 ^) E- U) F7 b: B1 i label-current
; a: m- ~# ?6 M8 U
* w: E3 J" {% V# ` set-default-shape turtles "car"
+ T `9 K1 w, ^5 m. i( f; {, D) |% U# E" R& I" U. t
if (num-cars > count roads); ~, r$ j& B/ m4 K: B: E, g# t! I
[
: V) [) Y7 a/ Y$ g9 o7 v user-message (word "There are too many cars for the amount of "
9 ?- G* a1 @# S "road. Either increase the amount of roads "
$ n: Z- j0 \. W7 J# p, g "by increasing the GRID-SIZE-X or "
& t- O- _6 h" E2 y "GRID-SIZE-Y sliders, or decrease the "4 m0 n2 U! j% L% ~, R& a& l
"number of cars by lowering the NUMBER slider.\n"% W1 ^/ c# l! o
"The setup has stopped.")/ f4 R: K0 n/ j- y
stop
, k) K6 A; v- i- [ ]8 \. Z7 q# Z( Y1 Q- ]7 i
- m. Y% Y' `+ i ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color- v9 l3 m2 h$ F8 C7 U
crt num-cars2 w. Z8 ?4 S# z8 }+ m! ~8 o
[
1 W9 s3 |; j; B! f7 D setup-cars
9 Q0 k5 j/ h5 \# K8 F9 P3 A set-car-color: x8 {) y' ]4 b/ e8 x+ `% m5 u
record-data
+ j4 T" s: T9 F" P# r+ Y- k1 o4 F ]
4 E) _7 N9 S) S/ e, A, Z2 q
0 Y8 }. U( _5 U* I- R ;; give the turtles an initial speed
B# Y+ H- n) a! x" ] ask turtles [ set-car-speed ]1 v% ~- B; x0 B
) q) m) _6 C* [- L% V# @* n
reset-ticks8 l% x V, i/ o( a# L
end
" {5 }' ^& G. d8 A% l6 x
9 W- g/ f w$ X( }' V;; Initialize the global variables to appropriate values3 Z E! ]( _ T- ?+ {7 c
to setup-globals
2 V# H; Q; H/ f# h. g set current-light nobody ;; just for now, since there are no lights yet: _6 s" `" I+ x& R
set phase 0* B/ c- f7 a+ ^ T, y8 Z/ Z$ X
set num-cars-stopped 0- x- J( @( ? J! ]$ T6 B2 M- Y
set grid-x-inc world-width / grid-size-x( }7 L5 a. q( g; r N V/ [+ I, U
set grid-y-inc world-height / grid-size-y5 x L. X1 X* v
; ^+ o8 `' F* q- N# l ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( u v$ ?# {: b2 p) y
set acceleration 0.099% {* @- J- [ U! K+ n1 u$ i
end2 o3 M% T5 t4 l' Z
$ F' V7 B, J; Z2 }; B;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' m- t5 q7 B# [4 j;; and initialize the traffic lights to one setting
! `4 p3 B: H. A3 Mto setup-patches
) U* Q. J7 C8 y5 X ;; initialize the patch-owned variables and color the patches to a base-color# U6 ]) w! t7 ^5 h9 X: ~
ask patches+ H" z5 Q; y% S$ R9 n7 H0 [3 s8 a* `' @
[* k3 \) C% b8 F( U* M/ r
set intersection? false1 d9 E: D: f k5 S! J
set auto? false
% B) @/ l! \' W, _6 D0 c set green-light-up? true5 |9 ?! f& k8 B6 c
set my-row -15 @: s6 |; O5 c b3 o
set my-column -19 E) x+ a, s: H" t2 G' `
set my-phase -15 L' `6 s$ e( n: m# w6 O
set pcolor brown + 3
. o" G: k q: k: ~ ]5 H0 B( u6 z8 N; P
! s e9 e9 o! B6 r4 ~. m
;; initialize the global variables that hold patch agentsets
0 E& q9 l1 ^. S# }! U8 \* H set roads patches with
9 p$ T) o* s/ B: x% y, @. f# ] [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
+ U& d" I2 ?' s5 w4 r- U (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
, H5 E; s" F3 Z' |) e" p8 T set intersections roads with
, W g0 s' _7 y1 g/ ] [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and1 j) ?$ G L2 o% C0 r0 c% i1 n
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]. J* c. W5 G4 B4 R3 ^; S
C, L- b, Z: ]+ h
ask roads [ set pcolor white ]
+ L& e" @5 U; B setup-intersections3 E: N/ h; q7 I$ {3 h% B8 I7 f6 K( ?
end' m) y \6 P0 Y' i; g2 F
其中定义道路的句子,如下所示,是什么意思啊?7 W% ^' n& z* X6 x
set roads patches with* ?; G# ?0 }% q/ e3 p* V
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or" O$ C: l; W+ v; \9 W" y
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]4 F7 W7 T$ F; Y) T4 S$ ]
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|