|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
" w3 W" [4 F) a$ p' {" b M8 Hnetlogo自带的social science--traffic grid这一例子当中,% d( S t2 z. M) I8 L9 B: ]% p
globals
) r8 \# C, K% V[
- Z G! t; C- R+ M$ O- w grid-x-inc ;; the amount of patches in between two roads in the x direction
3 c# f5 M u2 E, J9 Y8 \ grid-y-inc ;; the amount of patches in between two roads in the y direction
! h* T) C1 D/ g acceleration ;; the constant that controls how much a car speeds up or slows down by if: f- U1 ?$ Q5 M \- s0 R
;; it is to accelerate or decelerate
+ x' G1 R6 t- T s1 { phase ;; keeps track of the phase
1 f- d( _" d Y7 r2 z( L num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure4 r/ @. N9 B. j% g; X2 ]0 R! ] U5 L/ p" l
current-light ;; the currently selected light1 j, i. x; P- l$ U5 V
7 z( n5 [! w4 g* N& S ;; patch agentsets0 _+ g( I8 {/ r$ R) ~/ f
intersections ;; agentset containing the patches that are intersections! q6 |. K" ] W! F, G0 Y: e5 p4 I
roads ;; agentset containing the patches that are roads
2 |3 u9 Z, R _4 i( t0 K8 Z]
4 i$ m. ^1 U* U k! Z' w1 f! I. z
2 ], F. U9 o' ~' I6 }. p7 `; @6 Mturtles-own
& \2 F/ C, e. Y, d) W4 V[! l: o3 F- F8 ^9 y" q
speed ;; the speed of the turtle" h" x% Y5 y b/ x# l6 I7 W3 ~
up-car? ;; true if the turtle moves downwards and false if it moves to the right
8 {9 r3 J/ D+ w6 d& x$ B" g0 P wait-time ;; the amount of time since the last time a turtle has moved
) m8 L) @! C. x" _4 ^1 a]
' Q* F1 [+ i1 Z* T+ J$ K1 H: A5 x: I+ S, G9 Y; E
patches-own( g/ Y7 e+ P+ Y+ |) o: I8 q6 T0 K- c$ l
[
# F" U- p2 D6 B3 ^ intersection? ;; true if the patch is at the intersection of two roads
, m$ {1 o4 S1 } green-light-up? ;; true if the green light is above the intersection. otherwise, false.
6 z; I) `5 I' Q ;; false for a non-intersection patches.
1 g+ k, r, K7 r: J my-row ;; the row of the intersection counting from the upper left corner of the
' H! t& E- ?8 x/ w9 [, K# u ;; world. -1 for non-intersection patches.6 Q5 k5 b+ x0 G; @5 M
my-column ;; the column of the intersection counting from the upper left corner of the) N, E% N2 O* l) p1 A- _% ~
;; world. -1 for non-intersection patches.7 k+ d& Q1 M6 n" r/ b
my-phase ;; the phase for the intersection. -1 for non-intersection patches.$ a( h% h6 R7 m" M
auto? ;; whether or not this intersection will switch automatically.) C# f# W; T3 _9 s {( |% C$ G$ j
;; false for non-intersection patches.3 E* k- x5 F* [
]
' E8 J# H6 `) G. Q" [. d7 r* W" G5 k+ k. J7 R5 y# s& ^
8 a' k5 T4 D. @
;;;;;;;;;;;;;;;;;;;;;;
+ `% c F) \8 X# D1 y! w2 o1 S;; Setup Procedures ;;& ?5 I' d( N6 L/ ?2 I
;;;;;;;;;;;;;;;;;;;;;;
5 @! d8 G6 M1 P5 T* o6 G( @: ~4 f$ @5 P
;; Initialize the display by giving the global and patch variables initial values.
0 B% L- T% I: D( J7 _) R$ I& ^8 s;; Create num-cars of turtles if there are enough road patches for one turtle to
J( |5 |$ {9 S) Y: n;; be created per road patch. Set up the plots.8 X r* ?5 ^$ x0 R6 h0 a3 Z) O
to setup) @' t& y' d5 A: V" a9 ~ U
ca( E7 L U, E. N: w2 ]( D
setup-globals
0 ~& ]) f: M0 T$ ]% U# j( J/ b" Y3 ~$ C0 H7 C" r
;; First we ask the patches to draw themselves and set up a few variables
( U. K: O3 n% p- a% M setup-patches# h! Z& \5 u# G z7 f
make-current one-of intersections
% g+ w2 g$ p/ c% M# ]( I6 d# C label-current
~, f( O/ h8 h; Z; m4 n4 ] ~& V2 S R: s. G5 W) P; P& _0 j
set-default-shape turtles "car"
* R ]' ?( j* M% O# u& \; S, O; A" D7 A# Z N
if (num-cars > count roads)
/ Z) ~; `" D" M. c( K1 B [# Q: m1 D ^ x% A4 S* i
user-message (word "There are too many cars for the amount of "
; R1 g# u5 j$ r1 U" c2 o6 ~ ]% S "road. Either increase the amount of roads "
) O( u: L0 p$ U7 Y1 G8 n% \; z5 g "by increasing the GRID-SIZE-X or "
/ B+ B3 c f9 ~4 {* a5 A1 ^2 [ "GRID-SIZE-Y sliders, or decrease the "7 G) i/ g6 O4 ]4 d3 x4 \4 c0 l
"number of cars by lowering the NUMBER slider.\n"
8 K- d6 q7 q7 P6 z! r8 s "The setup has stopped.")" q& \; S, q. p4 l6 k. b
stop4 t/ m% Z8 }4 G. q
]
% h1 G7 k. N3 S' H4 ?
7 M& b: Y- @% a, |7 W ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
& P* n5 p& T+ O( X; \* V; h crt num-cars" N% K, T- ~( z+ I/ d. [, a
[. h; o k# A- U5 g& m* N
setup-cars! _1 A4 k. E4 ~4 F) w h) G
set-car-color' f/ P- E' q- S0 ^1 d, p+ E
record-data4 D a9 u4 e2 E- y2 `2 S% H( U* v3 }
]3 K2 h/ c5 C; t, k# L! i: c4 K
8 m! T! \" O6 A. n% M
;; give the turtles an initial speed% R q' ~, \% N, E; ]0 R
ask turtles [ set-car-speed ]6 x2 i1 u$ O0 w% N" f: W$ a0 [6 U. r
; ?- |; Q2 [# e c, P% K. ] I' t. k/ J6 A reset-ticks# }) e2 ]" w) @ `0 \
end
2 Q4 Z# R3 s- Q* O0 w" g7 b" u# k$ i2 W" ^# @0 a! i0 P& w
;; Initialize the global variables to appropriate values7 }# F0 l$ B9 H# g3 i# E2 H
to setup-globals
/ [" ]1 N! ~! w2 I) ~ set current-light nobody ;; just for now, since there are no lights yet
. U$ w6 q& V, M set phase 0
# v8 J/ t- p; C0 D2 |. A set num-cars-stopped 0- Y" b) I Z; f7 g5 v2 o0 s
set grid-x-inc world-width / grid-size-x
3 \: U; N2 F# z' |$ R% I! g set grid-y-inc world-height / grid-size-y
& s8 l3 e, d1 @3 o: r& K4 B; `' f b+ u _
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary% g: W2 s" ]+ c
set acceleration 0.0995 {! B( m9 P: j( Z
end; z/ v0 k# b4 R7 J! Z2 E+ e; ~
" X% V# W8 s/ T2 K9 X;; Make the patches have appropriate colors, set up the roads and intersections agentsets,4 I# X5 N/ o0 r& I' h" {' T% M
;; and initialize the traffic lights to one setting
8 v/ ?* u1 J! {5 a$ A8 U2 qto setup-patches5 X; r5 z) I" p) V( G$ g* h* f
;; initialize the patch-owned variables and color the patches to a base-color
9 U. A3 H& i2 X" X( Q/ U+ m# ` ask patches: i0 a! y/ R1 W* _8 s; l
[; d# [5 G$ q1 ~ O
set intersection? false
6 m6 E, b. Y( S6 ^5 E set auto? false8 n/ ^- n* ]4 }& L3 j* `: j
set green-light-up? true4 ~8 H9 G2 q1 _% z3 q
set my-row -1$ s+ |, m) C: q' w. ?3 Q- M* w
set my-column -1
7 Y4 B3 Q1 W$ U9 Z set my-phase -1' f4 N8 Z' y! ]5 K0 e
set pcolor brown + 33 x# Z2 \% M9 j
]
+ F1 o% ^5 ~3 @- Z5 A X# I6 l4 P. {9 Q) w- S; l
;; initialize the global variables that hold patch agentsets9 H C5 v" L7 {7 {( u
set roads patches with
) u, B. ]. u# P* ` [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
5 U! F# K+ P+ A' T( ?- R$ k (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
+ @! V" T6 v5 U. N set intersections roads with
% y, Q( |! }# X [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and4 h' k" s9 x5 Q& O- P
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]: Q( O, _& C" D! x
& p- A5 a" O8 R
ask roads [ set pcolor white ]# ]" h8 e. J; L/ M7 i& y
setup-intersections
5 u: t( `- d8 P8 O& g3 Hend
9 a% {4 Z. G7 K3 i3 w2 Z其中定义道路的句子,如下所示,是什么意思啊?
0 u: j/ B: m, ], P/ K. d$ N set roads patches with
g. }* j1 h a9 x+ B4 ` [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or9 r/ O5 |, T! ~$ J
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
3 H* L5 x3 x. Y9 n1 o' n& v谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|