|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。: f z% _0 D4 v) z/ a+ w
netlogo自带的social science--traffic grid这一例子当中,
0 l9 z( ~1 p7 H! f- Iglobals
, J5 @* \; C9 k- {; c! P, \[
. I% B) O V% }/ C i. c grid-x-inc ;; the amount of patches in between two roads in the x direction
8 M/ T7 {" x: z5 @; M3 b j grid-y-inc ;; the amount of patches in between two roads in the y direction! r; M7 k2 }- t6 \6 R, v. e
acceleration ;; the constant that controls how much a car speeds up or slows down by if
; Y6 T( c+ i `( Y ;; it is to accelerate or decelerate0 r, | b( ~+ U! Y7 c
phase ;; keeps track of the phase
g' m# Q: [/ a* N: o num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
( l, S. t- _5 y( S$ C current-light ;; the currently selected light
) J4 D) ]) f8 \" z) T c
: M* k5 t9 E4 s: a$ s% ^3 H ;; patch agentsets+ D7 Q- z( j2 q# `
intersections ;; agentset containing the patches that are intersections
- f2 _/ y/ l& u+ s! E9 l8 A5 Z roads ;; agentset containing the patches that are roads
( D0 o4 q% i; I* h$ R+ z) r]. v* D$ d& c- |4 `* M0 M
6 o* L! S" }! Z, O1 q1 N, v- p- U% J" Cturtles-own9 v" s# }! ^8 ] j; l* i/ ]' F% Y
[% s6 a4 o% v, Z/ ^
speed ;; the speed of the turtle+ m8 o: q9 n. L" e" R M$ ?
up-car? ;; true if the turtle moves downwards and false if it moves to the right$ Y6 S `. G: J" @( I
wait-time ;; the amount of time since the last time a turtle has moved" t7 t2 |+ l* O& O; P
]
& l" e8 c8 h3 u7 @1 P. A. I
- e: ^3 A2 R: ipatches-own
- L( a( d* P4 l8 C: Y[; S' f: g5 m# o" i l$ {
intersection? ;; true if the patch is at the intersection of two roads# h; I, V5 A6 m* B
green-light-up? ;; true if the green light is above the intersection. otherwise, false.& `' D0 k& Q" ]0 ^
;; false for a non-intersection patches.
- b6 ?+ ]- [& u3 B$ D1 p my-row ;; the row of the intersection counting from the upper left corner of the2 ~8 D6 ~, J0 P& b( G& k
;; world. -1 for non-intersection patches.
5 ?- i- L/ |" p my-column ;; the column of the intersection counting from the upper left corner of the8 R+ M3 f- w: z4 z7 N
;; world. -1 for non-intersection patches.
* I! X3 Z5 H+ Y$ N$ M5 a my-phase ;; the phase for the intersection. -1 for non-intersection patches.7 Z8 n) V( K# Y* @
auto? ;; whether or not this intersection will switch automatically." e7 P' _ Y! E+ S- l% s
;; false for non-intersection patches.4 y8 K, _* j3 C8 j5 p' p7 R
]) {+ V& s$ t1 d( u
: i; N0 }7 X* u) F& Z
, W: C: \" X% t5 _0 t* Q8 };;;;;;;;;;;;;;;;;;;;;;3 ]5 ] t' W" P/ c/ i( h
;; Setup Procedures ;;
+ V/ h8 m( w- z. C% H, U; ~;;;;;;;;;;;;;;;;;;;;;;
0 a$ Y( b) o: |1 d% q) b4 `/ ^, Q- K; E; g8 T
;; Initialize the display by giving the global and patch variables initial values.- K: L' M5 D, l0 k. y9 Y& a8 [8 ^& ~
;; Create num-cars of turtles if there are enough road patches for one turtle to
7 m# l5 k- X0 U& T$ Q: ~5 u; L$ Z8 S3 O;; be created per road patch. Set up the plots.! d$ M" V5 z8 H5 B
to setup+ T- o! k( P: Y8 G0 M
ca
+ X! [; u5 p9 r# x X* R- Q setup-globals
2 n- R! @- n) q5 _1 n1 c6 s P$ N- [( C! s4 U& I7 h0 S! R
;; First we ask the patches to draw themselves and set up a few variables
$ q! B/ ^. v" c7 | setup-patches) K/ j. f) e8 J7 v/ R
make-current one-of intersections
& {; |6 Z. N% P- ~! Y, x label-current" J8 q' ]& A5 B$ K! f, [0 q
2 y$ o. C- U5 L0 j! w set-default-shape turtles "car"
/ k, o, P H* W$ m0 |- {$ d; _6 y( k5 J! i% T5 \6 v- N
if (num-cars > count roads)( n9 L. i5 [5 {% T' [3 P1 J
[# Z7 m4 |* P! ?7 v6 h
user-message (word "There are too many cars for the amount of ". {; ]7 D. l& S5 g8 i
"road. Either increase the amount of roads "
5 M- {3 [9 x2 m8 @ "by increasing the GRID-SIZE-X or "$ m# |5 P2 X, A3 s0 u% Y
"GRID-SIZE-Y sliders, or decrease the " K7 `- ^( c4 b
"number of cars by lowering the NUMBER slider.\n"6 C3 _6 s0 j, _$ C! A6 u
"The setup has stopped.")# t% R' s1 @) ?3 f
stop# C- v4 _1 s8 e/ u
], X7 { F% c; ~- u! I
9 X5 g$ D2 x$ [) s6 U7 v ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
- _, L$ \+ m' Z" o' Z) o crt num-cars
% [) ]: ^+ h" x+ |% {) q) b& f [
/ B5 l/ l- o9 E/ N2 @8 k setup-cars" R% n- h' K2 y
set-car-color
0 _! S1 p ]" P$ Z record-data
" U% j* i8 a: _$ y& _, g: c. ~ ]( J6 G+ p: v# y% M
+ C# l% t, s5 a1 }+ y- d
;; give the turtles an initial speed M5 w% z7 i/ E+ J% i" n" \
ask turtles [ set-car-speed ]0 ?# e" [" }: C9 ?
0 F* F. b5 @5 K. ]" s' W% Y reset-ticks
+ ]0 Y# z2 |) \! lend5 X. I' d n* M7 n, C
! B& Q* o. b) s8 I; Z;; Initialize the global variables to appropriate values
, B$ W) P) j' g l% [: R, |8 kto setup-globals! H% b7 n" o6 q5 {
set current-light nobody ;; just for now, since there are no lights yet
' O5 x/ C" Y1 v- V0 G( }% ^ set phase 0
& {1 }( A# j* o( z set num-cars-stopped 0 M% }! s$ c9 n/ q/ R' S; H% [
set grid-x-inc world-width / grid-size-x
4 q/ @. T7 ?) f0 t' Q set grid-y-inc world-height / grid-size-y! M7 P" q. G g
4 ^) ^) w0 W5 Z3 h ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary( q) n; u' s, x
set acceleration 0.099
7 A8 S6 ~3 G" g, bend
6 X- M( A# e4 E. {
0 ^/ |! q. ~0 T5 N" C! K7 Q;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" V9 s) |/ b3 y( h$ k8 S) }; ]) |7 M;; and initialize the traffic lights to one setting1 ?& ]" C6 Z# t0 h) M
to setup-patches
' |: _& p* |* J+ C! s/ l2 x ;; initialize the patch-owned variables and color the patches to a base-color
3 A/ Z6 A% t6 v- w# I5 ^. d' S ask patches
" r, k* f7 a5 @6 V; D! f7 D6 r [" w7 H8 O9 p& `( q! Q
set intersection? false
2 o* Q, n3 |5 B6 | set auto? false! A7 C; L# u* U" L! z- A6 Z
set green-light-up? true+ _8 Z9 _0 V( c) Q3 }# c
set my-row -1
c' J! @- n- w set my-column -1% _) S/ C' k, b$ [
set my-phase -16 }: ?+ g5 f# g5 X5 [: v
set pcolor brown + 3
! ]/ e1 r& V/ i8 m& }) T ]0 X1 b; [* p: }" e, _% b
1 ~& u# i4 x0 }# K- G
;; initialize the global variables that hold patch agentsets
+ k1 T: q O: G) ?) [1 y5 H0 j set roads patches with6 V+ g, c* c0 g6 t. j3 }3 r
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' o( H1 u: w/ c t! W) x K3 Y h# M (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 v, |6 f/ j1 U5 R
set intersections roads with5 c2 _5 C. p) U
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
: r: m) }' e: C# M9 L; h4 ^, j; _ (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: f, Q7 d; f- [
; W; ~/ {0 t k5 z4 n ask roads [ set pcolor white ]
5 @/ K T7 D, y0 ]3 X2 `* B setup-intersections1 W4 G% Y$ Y. ?# q! @) F( w) B9 ~
end1 K) G2 E) n% h; ?
其中定义道路的句子,如下所示,是什么意思啊?
8 \9 \* ]8 }6 I) p1 I set roads patches with
' d. r( j. p F/ K4 q [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
% S' b8 s# e& Z# m/ H5 X2 ]6 X (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
: H5 J M* M, N0 M* a5 Y谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|