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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。( h' I4 u# g9 K% T6 h3 g
netlogo自带的social science--traffic grid这一例子当中,
  q- g, u. l5 ?$ ^3 z/ o: _7 z% Gglobals
" B* R5 T. c$ [# z2 I9 _" c[
5 A. A* z* e5 x  {5 Q( W  grid-x-inc               ;; the amount of patches in between two roads in the x direction3 N1 K. v; }! T  H9 V3 B
  grid-y-inc               ;; the amount of patches in between two roads in the y direction( i) S  s0 @. Y6 V6 y
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
0 ]! _0 Q7 G0 W6 ^1 v                           ;; it is to accelerate or decelerate
$ I& w' Q/ t! E; j; n  phase                    ;; keeps track of the phase
& J' g9 S; u( t. f  L2 |' @8 o4 k  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure* a$ _- B0 U  H: I) r- i
  current-light            ;; the currently selected light4 k: S0 B$ ~$ `1 C
! `! a1 {* y7 j- ?1 B
  ;; patch agentsets1 ~! U+ @( v9 M% e) d! ^
  intersections ;; agentset containing the patches that are intersections/ n  u0 a* B  {$ h
  roads         ;; agentset containing the patches that are roads
, M0 u( b' b% \0 P! E" p7 K! u]
/ N5 p0 z/ I2 D
8 b" Q% @' f. V0 uturtles-own
$ L# ^2 }- \( D9 l) h6 f[
- t# J- L3 k2 H0 u- F- f  speed     ;; the speed of the turtle
  U. O# C$ R& h3 f$ y  up-car?   ;; true if the turtle moves downwards and false if it moves to the right3 s! ]3 ~5 b; R  x: V) L
  wait-time ;; the amount of time since the last time a turtle has moved- E2 E3 u% R0 I, x; K
]
! P# r" |6 Z- o0 j6 j: X" K. y6 O8 c
patches-own6 T' j$ k8 z3 P5 c& B# P0 ^
[
" R: _! X1 \  ]: x5 R' ?6 U5 u7 L  intersection?   ;; true if the patch is at the intersection of two roads
: D- B& t: Z% e! ^6 B" H  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.% Y0 f. G1 f/ S) R
                  ;; false for a non-intersection patches.
/ D2 A1 y# i% Q( N' A: m! l& O" _3 d, t  my-row          ;; the row of the intersection counting from the upper left corner of the
- ~" V6 _7 i: P                  ;; world.  -1 for non-intersection patches.
2 Q; q# Y( h5 X, x8 ]  my-column       ;; the column of the intersection counting from the upper left corner of the
; B4 Z/ |, J) |, d* v( T- a                  ;; world.  -1 for non-intersection patches.4 Q6 g4 J8 v% U' F2 U
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
# X3 ~" p: x8 P5 k  auto?           ;; whether or not this intersection will switch automatically.
) z# E- }5 k& \0 Q                  ;; false for non-intersection patches.
! Z, A" \6 {7 \+ r+ [, ~]9 h: q7 q: X4 i% o' d

2 ~; S5 A& V/ Y" w" @$ n, Z, z1 Y# c" [: G
;;;;;;;;;;;;;;;;;;;;;;
. p! k( Y, L4 q+ y6 G0 C6 W;; Setup Procedures ;;
$ t) Z% g2 V/ `;;;;;;;;;;;;;;;;;;;;;;4 Y, R! f0 j* P# c9 r
" [" V6 F0 v; ^) q# K& o8 t
;; Initialize the display by giving the global and patch variables initial values./ o/ W9 P* r# c( R% i9 K
;; Create num-cars of turtles if there are enough road patches for one turtle to/ b4 R% g4 `, r- ]: I  g9 f/ x  e! a
;; be created per road patch. Set up the plots.1 ?# n, Q  a  G% F% Y7 n# t, N. S( J
to setup8 N/ `- g; n- B# T( D
  ca: F# P& l/ v! `( G5 }' A4 C* {
  setup-globals
7 }0 `  ]' f+ e8 C/ }) Q% Q% ]2 `! i4 g+ P( h
  ;; First we ask the patches to draw themselves and set up a few variables) }. E2 B9 N, ]8 x4 r1 e5 ]
  setup-patches
# E. o5 s$ Z# v- B  make-current one-of intersections
/ j! K7 m- \' i5 Z  label-current2 n( G" q  W0 [' A- _/ e2 i
. G: }, o1 `3 B5 S' }1 I- h1 |
  set-default-shape turtles "car"
8 n* W+ |3 }3 b& @. }5 n7 ]. z
$ M1 q) n, k% z+ X! Q* L  if (num-cars > count roads); b6 T6 V  m2 R' ~
  [, \' ?' e* C6 _" G. @' Z8 D3 `
    user-message (word "There are too many cars for the amount of "- c! z/ T5 V* B3 s. U; m
                       "road.  Either increase the amount of roads "
# ?" ^  S, [; R1 C  O                       "by increasing the GRID-SIZE-X or "2 d- A1 U& j4 x
                       "GRID-SIZE-Y sliders, or decrease the "
- F0 M* C& C+ f0 H6 j                       "number of cars by lowering the NUMBER slider.\n"
. o! z, D5 V3 n# F% R, |                       "The setup has stopped.")/ b, s( i: {( ?% T) E
    stop
  A7 J% C% Q5 j, y* X. P' o3 v) w# A  ]
# G; `+ G8 S$ j: O; c* n: B) }) y
" Q! d- ^2 x3 k7 ?- Q" w  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color; @+ _+ w3 l3 e* F5 A9 u  V
  crt num-cars
+ i7 d% q( d. E& ^# R2 g  [
# M# j4 ^3 L# y7 i% C' b    setup-cars
! m0 D. u8 i# U* m& v; t+ h    set-car-color% D2 B( x/ U' d6 i/ b9 r
    record-data
+ q0 L+ q+ X" L3 C5 M+ H  ]2 S& D& L  D7 n; |( z/ C. C  o

4 P0 D7 Q& F* f1 w: l, Q  ;; give the turtles an initial speed/ F1 L8 r2 L$ A
  ask turtles [ set-car-speed ], C- N: a7 _( r! v2 F" ~: f& h
$ N* ~. U' a: Q+ I
  reset-ticks
, [9 N3 _! y% L, W7 F2 K5 ?2 eend9 X: ]3 o- P1 X0 O- y0 a* w; T

  Y1 }1 I6 l& Y& {1 K;; Initialize the global variables to appropriate values2 _+ a9 B7 t$ V! }8 ^7 `. s" Z
to setup-globals8 _( a% H. A8 o9 O. n' d5 Z
  set current-light nobody ;; just for now, since there are no lights yet! r1 _' {  K$ @- p) ?
  set phase 0
+ [* f* U2 c! K6 y  set num-cars-stopped 0
( u& S3 \; t0 z) C: L) \7 a. a; ?# d! K  set grid-x-inc world-width / grid-size-x
& D% p% \+ a& }5 l( c! a  set grid-y-inc world-height / grid-size-y
1 s7 \' |! f' i: @" z! R" V( u8 R) q# i7 c
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary% p2 H! h- B/ i, M/ p- B# ~
  set acceleration 0.099; S$ s! e7 M+ L6 [
end
& e! V& `  v6 w) X
  ~. Z5 L, G" r7 B. t;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
. T% f" g# e! G# G, I;; and initialize the traffic lights to one setting
* L$ j+ o; P9 S9 hto setup-patches
, k& m1 q, n7 C! d  ;; initialize the patch-owned variables and color the patches to a base-color" v* N, y$ S$ T6 V8 r8 s' L2 q9 S
  ask patches
- n( v1 i1 o5 ?/ A; H  [9 J3 l' [! \9 h. B) P9 b
    set intersection? false
3 R2 S3 J0 M: w  z' u! y2 U4 u    set auto? false* Z: I1 X& F4 u5 S& n# C+ l& ?; ]
    set green-light-up? true
2 T; M! ?2 j3 a8 _" Y% f    set my-row -1
7 R; u' w: s; l4 K0 b7 S    set my-column -1
; K" t: @* z" i* _  m    set my-phase -1" l$ `9 A  }' s& d# E. g
    set pcolor brown + 39 Z0 z) N, j' P. I- n3 L" [
  ]
/ G6 {1 g, d2 q+ j% E8 t) D6 T1 G' g# C9 m0 p# L
  ;; initialize the global variables that hold patch agentsets6 a( i# x9 T4 K
  set roads patches with
9 ]$ z, V4 `2 q" U. F    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 x( N- ?1 |& p9 d4 q+ w    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]3 f* E; ^/ ?: c$ f+ M' |
  set intersections roads with
: G+ n) ~1 {# U    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& k) q' B# b8 q; A) {: A, i4 ?2 I
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; ]5 f; B" `& t+ J- L9 Z/ X
* D7 S# F7 {2 E+ {! w% B  ask roads [ set pcolor white ]
$ V5 Z/ _# a7 G$ `    setup-intersections# r( |) a# C/ L. T0 T
end! ~7 ?3 r3 l5 j( Q. L% f
其中定义道路的句子,如下所示,是什么意思啊?- F) v+ p" ]! `0 k* |5 x. ~
set roads patches with
" T! F) B) }& B, n& r$ t    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
! r) C) l. R/ F7 }    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]8 R" _  @) [6 J
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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