|
|
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
' [# ^1 m; m- r% ~' xnetlogo自带的social science--traffic grid这一例子当中,
8 }% v3 S2 P% F- Rglobals
; @/ e2 K2 p9 b7 A+ R7 M" N) A' I) w5 u[
C; T7 R |* X% E$ { grid-x-inc ;; the amount of patches in between two roads in the x direction
( k3 ]$ t1 T' D: ^ grid-y-inc ;; the amount of patches in between two roads in the y direction5 s d9 n5 y9 V
acceleration ;; the constant that controls how much a car speeds up or slows down by if
' K1 d) e4 g7 [9 o ;; it is to accelerate or decelerate
* q! v z' ]6 @3 Z phase ;; keeps track of the phase
$ F, F) ?8 I3 p1 D+ Y; u" v num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure1 f. q6 ^; Q g" p7 W) P) S
current-light ;; the currently selected light! Q, Q% Y, h1 s. O0 H! J
# ]9 s w y# ~+ M- Z8 k4 N ;; patch agentsets
M) r i" C* { intersections ;; agentset containing the patches that are intersections, U e( Q. c0 x% _# H' ?' x
roads ;; agentset containing the patches that are roads
, i8 Z: A* H( R5 l6 b! r: L& Z]8 |6 C( y7 z! B! r
( v/ A) d% M0 i, h9 ?
turtles-own
- |' F, @) H5 h8 b, g! X0 X[. a7 P5 B/ f( U' Q8 Q
speed ;; the speed of the turtle% E7 j) \! l' K9 M7 L( r1 J& }
up-car? ;; true if the turtle moves downwards and false if it moves to the right
8 [+ f( _! w% M) j1 n, b wait-time ;; the amount of time since the last time a turtle has moved- J- _. I. S1 B! P8 {. c* A
]5 i$ M) Q1 K4 o: T* R
0 d7 w# B2 \) ]; d' g# xpatches-own
i8 U1 o. N9 k4 o Y7 A* P( y[+ D: ]" b6 g( V; a2 ^( R
intersection? ;; true if the patch is at the intersection of two roads
4 [8 M% V) m2 n" L7 L green-light-up? ;; true if the green light is above the intersection. otherwise, false.
. h0 k. N, j1 u R7 c ;; false for a non-intersection patches.
! b) ^6 l5 y6 Z my-row ;; the row of the intersection counting from the upper left corner of the
# J1 E( w& j8 R U% s: A ;; world. -1 for non-intersection patches.
. r+ B# I, H: L9 ]/ ?0 K: {; l my-column ;; the column of the intersection counting from the upper left corner of the
' w, {$ r( c8 e' G$ `7 M/ S ;; world. -1 for non-intersection patches.
% q4 A k3 V6 V* X6 s n9 [ my-phase ;; the phase for the intersection. -1 for non-intersection patches.
+ m4 A* l1 E p- S! J auto? ;; whether or not this intersection will switch automatically.
\! Q! w' B7 {7 z! [% R/ j ;; false for non-intersection patches. ?& \5 W" X1 u% m# M
]% h5 Q% o, q) e) Z* v w
# j1 U h5 S: z, s2 m3 C
6 J2 _, D* M& J4 E( b* m) Y- V6 I
;;;;;;;;;;;;;;;;;;;;;;9 B5 d. F! _8 E3 `' g& Z- ]
;; Setup Procedures ;;; u' @. k9 y% R2 c# F/ ?. D
;;;;;;;;;;;;;;;;;;;;;;
; Z, V% e1 y# t. w7 u4 {0 Q$ K. s
;; Initialize the display by giving the global and patch variables initial values.8 Z; ^" R9 O+ i# \* r, k
;; Create num-cars of turtles if there are enough road patches for one turtle to5 E' u: R) E# f h6 e& @7 ~
;; be created per road patch. Set up the plots.
4 e4 X" z! D( a% Z* |; [to setup
5 ]* }8 g+ [2 e* Q ca5 d4 e. u q2 ?! q! u
setup-globals
6 |% @. u- W: z* P' `5 m* a# `0 Q( b5 C8 N. Q, K3 q
;; First we ask the patches to draw themselves and set up a few variables
8 @7 A3 {1 ], g+ R, s' I setup-patches+ f+ A5 F+ [. t5 h, c$ f6 P
make-current one-of intersections
8 n. z9 m3 g. ]# z& J label-current4 ^, ^# D* V* n: n" S
$ \& i1 v* n; g$ ?
set-default-shape turtles "car"
7 }0 G! @7 m# a, @- R
6 b! O8 H" Z9 k4 b if (num-cars > count roads)+ P# B: U5 ~ i0 h2 M
[) k6 }$ |9 f; |1 K- N, ~* d( i E
user-message (word "There are too many cars for the amount of "
8 K9 v! w. ~% m1 { "road. Either increase the amount of roads ", ` M3 h/ E( i `7 M7 m
"by increasing the GRID-SIZE-X or ") n- q* w+ K4 O7 i) ]
"GRID-SIZE-Y sliders, or decrease the "
9 l8 N x" _4 U L0 L4 C) N0 }) @ "number of cars by lowering the NUMBER slider.\n"
5 }: W: f1 }7 f* m, A5 ^- U) Q8 i "The setup has stopped.")5 J/ i d. Y( V9 B+ z5 J P4 F( S
stop
8 m" k7 b5 e2 o6 B B: Z3 | ]
8 w3 R/ n0 u' T, J8 j0 v
' J J3 H& P9 G" p ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
/ r$ x6 F# ^) X9 m/ Y* Y0 h crt num-cars
: E. S9 M7 j9 }2 V [
( n+ z7 Z3 ]0 D0 K9 ` setup-cars8 E2 E2 T! y |0 m* R
set-car-color7 O9 F" _, L, e- ~8 A9 b
record-data; X$ k; L# H) b$ k( K
]
% z& X4 Z; \2 y$ s; \% Y. Z
! P, q- c# T8 z9 U ;; give the turtles an initial speed
, p6 u1 u+ R9 K" o1 i1 \1 c2 N ask turtles [ set-car-speed ]
# y0 g! d. _+ ?1 r# O0 G- ^* v5 G+ ?9 Z
reset-ticks5 l- ]- t1 p" G
end
! Q+ o9 a n! v9 E
9 z6 j1 f P( ^* V( Z8 q& v;; Initialize the global variables to appropriate values9 o/ B/ h" ?3 b% r0 |
to setup-globals* O! `, G1 q/ O$ o6 ~' i/ l# R" R
set current-light nobody ;; just for now, since there are no lights yet9 M; A. U: e. v; _ M+ e9 y
set phase 0( S& `% R0 u9 ^
set num-cars-stopped 0
" r# O# `$ P' ^1 j2 t set grid-x-inc world-width / grid-size-x) ]2 e3 e3 t( \) R d ^
set grid-y-inc world-height / grid-size-y0 z. F& N, n3 G4 K. t
; f, }" s! e" B7 p$ g
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
/ @% t+ D4 v1 K* J( V set acceleration 0.099
- Y a) V0 U/ N: l$ Y" R& [$ Fend" q) i4 F; @1 R F9 O$ o7 j
- e5 h( b9 Q8 Z. e& e;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
4 i% ]7 [: k# }* N8 {;; and initialize the traffic lights to one setting( _% Z+ [8 X9 j% i
to setup-patches
+ F" O8 o+ p- I, h: h* | ;; initialize the patch-owned variables and color the patches to a base-color
/ t+ ?3 M. Y9 k, E0 |0 y ask patches
' D! H: b% F0 i [" l {( d0 D' b' U% I0 j/ C5 s: |8 Y
set intersection? false8 O& M1 V- ~0 }: W) i
set auto? false
, b9 G, _' y; j/ g set green-light-up? true
( A8 D# P3 x# X( a set my-row -1( g b/ K% w' D7 S( y# f) R
set my-column -10 d# |( g% K* s2 k# {* s
set my-phase -1
( M: F5 l0 ~# X+ N! v set pcolor brown + 36 w, D. U% r* k4 w
]1 A2 \! u, {2 ^! |- r% g0 U( N/ T
& |7 }5 \, _- o7 I0 y7 E
;; initialize the global variables that hold patch agentsets
" X, Z; M. E7 m" o* E8 Y) \2 q set roads patches with
7 z0 f! _8 J# Z: D3 D/ @6 Y [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
9 c' i. c1 K& M% p$ r (floor((pycor + max-pycor) mod grid-y-inc) = 0)]9 h" K* d4 d% I ~) f' m! k) L
set intersections roads with
3 ^! D* m4 r- z e [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
8 H" m v8 X/ `! ^( [2 |2 h (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% q5 A1 ^8 s( M; l5 i+ P
g' I6 m# h2 O7 h
ask roads [ set pcolor white ]: b' V. W/ h+ K( U( A& G9 R& Q
setup-intersections: I) h; }4 ~; M+ b0 F; P7 _
end
C& t5 B2 N- X! S其中定义道路的句子,如下所示,是什么意思啊?
9 \# A& r; K5 p' n set roads patches with
7 [% z# }! t6 u& W [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or& l5 o' r/ C R0 F
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]: \* b$ [/ G; t
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗? |
|