设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11364|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。7 f; f5 T. o4 Z- {2 J. b% Q: r
netlogo自带的social science--traffic grid这一例子当中,  W, g$ b& H  H, |8 i5 V2 S1 z
globals- ^& H- o" k. F7 h; x8 {7 L
[/ N8 R% K6 ^" U8 n3 U$ F# K( X
  grid-x-inc               ;; the amount of patches in between two roads in the x direction% V6 y0 j3 x$ V: f. R7 \
  grid-y-inc               ;; the amount of patches in between two roads in the y direction& v5 o0 h9 r- c/ D' K! i
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
1 ^' x/ K: h# Q( l+ y                           ;; it is to accelerate or decelerate
$ M2 c! v  n* ^: x  phase                    ;; keeps track of the phase! c5 f' N8 X5 V
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
2 x3 c+ L& b# _* t0 c; M  current-light            ;; the currently selected light* G# E+ j8 |5 k% J
( q! C; V$ d. n( ~. X
  ;; patch agentsets
) ]. M! m) m0 e  intersections ;; agentset containing the patches that are intersections
3 u  M) G% K, L" A) _. @  roads         ;; agentset containing the patches that are roads5 k6 L& y% Y/ v3 V- t4 N, Y' k5 K
]6 f  k' R  e3 u3 x; ?

* l; i2 u' m! L2 B* }0 X& aturtles-own
" N2 {. R2 Z5 w5 `/ x[
1 b0 b7 U7 S4 D" e* T  speed     ;; the speed of the turtle
, f  [7 Q. f; k. h+ w0 ]/ Z) G  up-car?   ;; true if the turtle moves downwards and false if it moves to the right7 Z" g. p3 e0 J* N8 t5 R% G
  wait-time ;; the amount of time since the last time a turtle has moved, w! `) T! S' l# x( W. M& ?% h
]
: X1 k6 C) t2 b$ A2 c
' c9 U3 i) S& a4 T: M) w/ R& @( {patches-own
: ]1 }$ S) b) J, J- M[# o3 J3 g# M! W& s
  intersection?   ;; true if the patch is at the intersection of two roads
/ \1 ~% I6 s! x3 L  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.- K; W7 K& t" S4 U$ I
                  ;; false for a non-intersection patches.+ u; ?$ Z+ P9 }
  my-row          ;; the row of the intersection counting from the upper left corner of the
' u0 Y1 c) s2 w8 \6 R+ q$ l  X1 i                  ;; world.  -1 for non-intersection patches.
# d, |& [  S0 n7 C6 y6 u: B* ]8 h  my-column       ;; the column of the intersection counting from the upper left corner of the: J. W3 ~) [, ^% ^" ~
                  ;; world.  -1 for non-intersection patches.
4 @) Y) h0 v) e9 p/ u  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* P$ L1 D' d' u- c$ `  ]6 h  auto?           ;; whether or not this intersection will switch automatically.( P8 I  m0 ]. N. b& Q
                  ;; false for non-intersection patches.
( O4 u; F5 i; [, E3 _& `- C" _% k4 I]
  `# J2 Q/ k/ b# {
- K; N8 A4 ]& f$ p
& a7 V9 V( c' n;;;;;;;;;;;;;;;;;;;;;;
9 X/ h4 \/ M% f! Y# K. b7 o;; Setup Procedures ;;3 b# x. C; }7 n) B1 x4 A
;;;;;;;;;;;;;;;;;;;;;;
4 q' V+ M( B7 E# P) W3 L2 A- S4 V4 I% l. Z$ V9 G4 ^& y: H3 V: C
;; Initialize the display by giving the global and patch variables initial values.0 \4 N1 T( @0 M' M9 g, ^
;; Create num-cars of turtles if there are enough road patches for one turtle to
8 }/ j6 H  m$ j. s: o;; be created per road patch. Set up the plots.% D6 v% |# n# U+ B& O1 \7 F1 v
to setup
2 Y* I, s3 L! j  ca
/ G) O8 M+ B* {5 n3 H8 n% b/ |  setup-globals3 O5 C1 E- C8 u! g! w! S2 h

) A! {  k  ?; L/ @6 C2 l  ;; First we ask the patches to draw themselves and set up a few variables
9 c( h# F7 Y, _( p  setup-patches
# P( H- I% R0 F  make-current one-of intersections
# g& L0 T7 W4 @. L4 ~7 c! t  label-current
8 ?) r( y8 k$ Q0 ]0 R+ |4 O' `4 S
  set-default-shape turtles "car") A9 ~4 J. M1 E( x# h0 J0 Z0 d; y/ ^

3 K' o- M; D: Z2 @  if (num-cars > count roads)
. F1 w  ?4 s1 C, Y# t  e  [8 g" H, h& K1 m5 l7 v. o( [1 @
    user-message (word "There are too many cars for the amount of "- Q" b* e, \# l6 U$ x. g$ x
                       "road.  Either increase the amount of roads "
+ m5 h9 }; B% z                       "by increasing the GRID-SIZE-X or "' x, M. L! c# E5 Q! A# s$ f! p4 {& I
                       "GRID-SIZE-Y sliders, or decrease the "+ ~1 q, g  A! t. l( `
                       "number of cars by lowering the NUMBER slider.\n"! [) B! {) z: }8 `  v& e7 \
                       "The setup has stopped.")" O% e3 S/ E" c" k8 O; @! D6 t
    stop5 U; R* N; c# \9 I# P
  ]( F( t' c; y5 g: P+ z

- G" k. x# R: Y5 q  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color6 _! K' ^, K$ t" W1 t7 H$ f: a
  crt num-cars4 }2 r) t, ]# Y) |$ d  p+ r( T3 S
  [
% {: p+ k! h0 r' w    setup-cars$ A# t' o& ^, a
    set-car-color- q. F: N4 x2 I* }1 u
    record-data
0 i. b$ X  U+ @8 q" m/ y; ]5 T  ]
  D: M" ]* C9 d( b. s" a& ^# Z& U  `: I; l/ s
  ;; give the turtles an initial speed) H; p! j6 X" P" j$ `! w
  ask turtles [ set-car-speed ]/ M$ [  F) t+ y3 S9 r$ h

0 _2 _0 ~7 T9 [7 N  reset-ticks3 W4 x3 b9 h2 [6 T- i- \- ?4 J! ^
end
% I, @4 e% [" H' V
) D( b* D, l# e1 x7 L8 {;; Initialize the global variables to appropriate values
9 J, P& |" Z( Q9 ?$ b, Y$ R% a5 \4 K% nto setup-globals
6 g: r4 W- d4 l5 t2 Y  set current-light nobody ;; just for now, since there are no lights yet
( ~: V  r  f" a- B' v, X  set phase 07 l8 Y, h$ ^1 e+ ~$ g8 h
  set num-cars-stopped 0
3 T# F4 |) [( {2 d5 E7 f! U1 v  set grid-x-inc world-width / grid-size-x5 J6 p& f* k5 ~3 C5 x% Z# |* j) ~
  set grid-y-inc world-height / grid-size-y
" @* z5 ]/ U' d# E
, h3 `; V# C9 L  n! n  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
8 P7 B. b6 o* O! k  set acceleration 0.0993 O+ p" F( ~2 _& [& ]" N
end
1 W7 `6 s) g" [# {6 Q% j% I( p$ d/ s2 @2 H9 X6 C
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* A2 R* c  R) }. n5 d4 S# X7 @) R;; and initialize the traffic lights to one setting) z0 _2 i+ r6 a1 ^9 l0 c* l/ [
to setup-patches* ]' ?2 N  d+ Y' f7 s
  ;; initialize the patch-owned variables and color the patches to a base-color% G# L# g0 V! C* H  _8 v9 R
  ask patches
, ?2 K. n' K: M: g6 {, ?  [5 N* O3 w' e: M5 |
    set intersection? false/ `$ H7 Q  [, `  h
    set auto? false1 {' w- z* @% E- K
    set green-light-up? true
7 s5 A4 W' C& o    set my-row -1
# _6 \5 v' F8 {: G$ g' t    set my-column -1
; V. M/ q4 \3 W. s4 U& B0 v; T    set my-phase -1
4 O5 x/ \$ C% s0 |    set pcolor brown + 3
: P: A# i- E9 W  X7 |& p+ ~% L) s* R  ]
+ g/ W) a) c* A  R  G
# P( M3 e1 S9 @! K* ^  A4 `  ;; initialize the global variables that hold patch agentsets( A6 w8 ^' ]: v# P8 I& v
  set roads patches with
( I1 j. `+ m; g    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
* H' d: B4 N" p) b& f1 _4 g  d    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
# x5 q' L- ?9 ^  set intersections roads with) u/ Z5 {& |7 T' Y
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
- y8 F& r9 ~4 ?* u6 m) B5 K0 z    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ v' s# m5 `% X( T
9 q# g: o8 R. @2 n( w4 Z, b' D
  ask roads [ set pcolor white ]
, R) L- q0 Z6 t5 E5 }) q7 Y1 n7 \    setup-intersections
% ^( f( U3 a* |  d' Kend
- Q0 c+ K* I% E, o3 t" Y7 |其中定义道路的句子,如下所示,是什么意思啊?
) ]* N/ J- [6 d% G set roads patches with$ G4 ]+ t+ C, N" p
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
- U- t% u3 s; Q) m" `* @, V- |    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) {. d. v5 k+ H0 G$ [
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-27 02:38 , Processed in 0.011485 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表