设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11129|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
$ T- X5 ^- D& {# z( Pnetlogo自带的social science--traffic grid这一例子当中,: H. a" k8 s, y. x2 W, |* Q
globals0 u- t+ T9 O" |* |8 f3 Z
[( J8 O% ~9 @7 e" I
  grid-x-inc               ;; the amount of patches in between two roads in the x direction+ d& p! a- c- ?" T5 @2 ]+ N* K
  grid-y-inc               ;; the amount of patches in between two roads in the y direction  ^: i' d* }, b
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
" c( M  `1 D0 `5 A( `7 W& U6 x                           ;; it is to accelerate or decelerate0 O0 P* J  [7 Y1 X' M  l3 F
  phase                    ;; keeps track of the phase
& h# J  t1 H& g" `% O  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
; P7 d$ b1 I8 G7 T6 f8 @: Y; D  current-light            ;; the currently selected light! d4 {- m, _( r$ z/ t5 Q

' [; }) y. \! y, ]/ V, s  ;; patch agentsets
+ o4 F/ u+ _8 E; l* ?" l2 W1 s  intersections ;; agentset containing the patches that are intersections: }/ @% k) L, |4 F1 h# U% w8 {
  roads         ;; agentset containing the patches that are roads
5 U5 c, E+ B5 `]
8 I2 y8 K# x8 L
4 k( m% N) Z. m9 V# R$ Zturtles-own
: ^7 A4 `; r) G* N1 w+ v. |3 p[
& G; V* o$ \, q0 s! T  speed     ;; the speed of the turtle
$ F7 ~5 T% l8 U9 u9 ^; F) o, e8 w  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 q6 R8 f, W2 {3 r5 \
  wait-time ;; the amount of time since the last time a turtle has moved+ H1 C! V. F4 r: h) Y* Y3 M
]
( y/ [/ C/ [# N( u. F7 {) T6 F1 Z1 Y8 k3 M3 @$ ~% l7 Z4 h
patches-own: M9 V; {+ o' a7 N& h) h4 p
[' g: e3 b5 S9 k
  intersection?   ;; true if the patch is at the intersection of two roads
2 _  t# m/ H; u" V  p  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.' i% a  l2 y( R% I
                  ;; false for a non-intersection patches.
1 y/ s8 @7 e. \6 X3 V  my-row          ;; the row of the intersection counting from the upper left corner of the
6 f2 K7 C& T9 D# R9 J. m- O. k                  ;; world.  -1 for non-intersection patches.
! F' U+ P( Z& K6 R  my-column       ;; the column of the intersection counting from the upper left corner of the
6 e9 j7 b/ m: [1 O( k                  ;; world.  -1 for non-intersection patches.
7 a& y$ q! S6 Q" U  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
" D7 }3 g: ]" }& p  T* i: _& c  auto?           ;; whether or not this intersection will switch automatically." N3 O5 ]/ H" S' \3 G& \* o
                  ;; false for non-intersection patches.
* q3 B( F* ]; o# J]" I3 j2 y) f8 t! V- G; v  ^# u
3 b/ b4 ?9 o# B. S7 j
4 c- w0 e( X4 E2 b) F7 `" Y. p& T/ y
;;;;;;;;;;;;;;;;;;;;;;
5 \7 {# ~  `# w! J6 I# \- k;; Setup Procedures ;;: K6 h- L6 t1 V9 x. c# ]' L4 E6 n: x
;;;;;;;;;;;;;;;;;;;;;;
$ G" P6 K8 A& N7 Q4 t2 t) |8 X/ P- }0 q7 F, F
;; Initialize the display by giving the global and patch variables initial values.+ T. _1 \; y9 T$ o, M
;; Create num-cars of turtles if there are enough road patches for one turtle to" e1 T, p8 v8 o  u, C' b( k
;; be created per road patch. Set up the plots.+ d% P8 Z$ A. a3 {$ {
to setup
" u$ Z: s/ F8 L. ^, g- m  ca
; M, \; f! p1 X) [  setup-globals% E' `; ?6 f1 ?! a& K

0 v% I9 h7 Y: `7 T% H7 B/ X" k  ;; First we ask the patches to draw themselves and set up a few variables
) r; a; s9 K, |+ H( |+ T' @  setup-patches
- T- B" x0 Y: ]  g. r# X  make-current one-of intersections
( e7 c, P) i( X. e' g  label-current6 F7 P% W; l& V( V( W- e* n; |3 q
" x3 e9 }; H' Z4 b
  set-default-shape turtles "car"7 _2 `5 Y3 j8 q, Q2 l+ u; O

# [& k4 k' p8 ^% g# w7 C  if (num-cars > count roads)
3 K! _9 t2 w; h4 k* z9 g  [
) W' ]+ q: j8 l8 U- V, U) Z    user-message (word "There are too many cars for the amount of "
; ~2 D/ X! g: S1 \& e" i; w                       "road.  Either increase the amount of roads "/ D' E0 l  w" W
                       "by increasing the GRID-SIZE-X or "
7 Y+ J3 u; E$ v- F) M4 \4 Z  [7 ]                       "GRID-SIZE-Y sliders, or decrease the "
+ k# }8 O) T  v) c2 r                       "number of cars by lowering the NUMBER slider.\n"2 a9 Y: W2 I" T8 Y& i/ K
                       "The setup has stopped.")
, e0 V( g8 v& L8 z# {    stop
- z4 a' g6 a2 }) D6 H3 D/ k  ]4 u$ }* W' {! ~" V1 c  `, D
% K- j) C% D) t/ J1 [0 L8 t
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color" e! {- L/ C; x1 l3 I
  crt num-cars7 w0 h% k* H! Y& ~
  [
5 U1 e* z! g6 a( K* S; q4 `    setup-cars0 ^. C& q  V! f& N. x9 q0 X4 W
    set-car-color
8 j6 z! x. n( v( ~' J    record-data
: N* E9 M  \# m  ]
/ w0 I. D% B" {' V+ {
' Q: }6 T! U& |0 q0 i  ;; give the turtles an initial speed3 b- ^, N7 j2 _* i
  ask turtles [ set-car-speed ]
8 p- w! D; G7 j/ l9 }, k& z' B8 t! N. C" x
  reset-ticks
$ Z* N: _# H1 m/ y( D* W6 c0 q6 X6 Hend$ J: t# c/ i0 V* T7 U

1 f% _" I  X/ ]) b1 I4 U7 g  |;; Initialize the global variables to appropriate values
: l3 t* ^; L; W6 Kto setup-globals7 F* ]% J; Y4 h* w: L7 N
  set current-light nobody ;; just for now, since there are no lights yet
4 k7 W& f. y/ Y) F! _- N+ g3 P  set phase 09 L4 f& I' d8 j
  set num-cars-stopped 0
! T  l% d5 M" q! m4 l6 G  set grid-x-inc world-width / grid-size-x+ y9 B8 K" M( j1 a  g
  set grid-y-inc world-height / grid-size-y
# |( Y1 g  D+ f8 [" T5 P& R7 b7 B+ d9 Y! ]1 D6 m0 S: x
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
0 u9 {$ l2 h1 k# ]; B  set acceleration 0.0993 Z# i) d7 N2 m4 F2 \( K6 Q/ p8 S
end8 ~. p3 M% `$ d

9 N/ z+ y0 p; l) }# G5 a;; Make the patches have appropriate colors, set up the roads and intersections agentsets,1 `7 g; s5 l4 g" t
;; and initialize the traffic lights to one setting% F3 P! z3 J; R3 h( b
to setup-patches
: o/ G! Y2 H. V. g4 q: ^3 ]( p) [  ;; initialize the patch-owned variables and color the patches to a base-color% c& K$ y, g2 s$ U1 f! |& e
  ask patches
4 n3 n' Z1 ]" X. V# {: c6 U  [; k; O0 z" f; P5 k, N
    set intersection? false, N7 M! T8 A; M. A$ `
    set auto? false! i9 y2 K) N7 Q
    set green-light-up? true
) @/ S! }* I( ~% n9 f/ a2 E  ?    set my-row -1
' Q( t3 Q# a8 |5 [$ g    set my-column -1
5 N* B/ f$ x/ J7 T8 G    set my-phase -1( ?" ~7 k" t2 S& R; }
    set pcolor brown + 3
7 n. V. f' \) A  ]
7 D6 S! x" H! k8 |5 w$ k3 ?5 L  [7 A8 Q6 Z" @
  ;; initialize the global variables that hold patch agentsets7 K# G9 v/ a$ ~, [; B0 D
  set roads patches with
5 |: q- g. k0 z) X% }/ J    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or, B' O: p# T/ M- m9 o4 m# |& F
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
. Y4 o8 [, u$ r% k  set intersections roads with) I! ~! z! {5 w% [- K$ h
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
5 X; h9 O& v# q, F! C    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 {' H* b$ [8 V) r
- s5 l1 w% i% N1 e. U3 D
  ask roads [ set pcolor white ]
0 I$ M% Q( E& B' T6 X$ c, J! g    setup-intersections
. m. V+ T5 O; Bend  X3 Y# A8 q# r* N- x* P
其中定义道路的句子,如下所示,是什么意思啊?3 P- L- Q5 c' I) V! X: [
set roads patches with$ g/ E/ p9 I) F3 r) ]
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
0 J( B, C( l3 P- {, X  b' e6 W    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
5 n5 X" V7 z8 O, q0 B8 c, k谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-15 21:01 , Processed in 0.014661 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表