设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11230|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 G8 d  o: L9 vnetlogo自带的social science--traffic grid这一例子当中,+ G* n0 |' q2 o4 t& U! Q0 i' j
globals$ C( u+ T( G/ \* c8 d
[6 _/ M# H/ Z4 {3 T
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
' o. ~! c; C( C& q$ f  grid-y-inc               ;; the amount of patches in between two roads in the y direction  x2 D4 V7 H- R2 @
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if; D  f, @. V* D3 V. Q2 [6 _! L- E( P
                           ;; it is to accelerate or decelerate
9 R) {3 [( @: E4 k# G% Q. g: I  phase                    ;; keeps track of the phase
3 D2 u8 p, H/ _0 ^! ]$ M) m  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
* D4 A2 Q0 _3 F8 A& f; L  current-light            ;; the currently selected light
. @& d0 o5 P3 i/ z( d" a( X7 c+ G" ?  t! B3 E; b9 [% L5 t& S% i
  ;; patch agentsets" t: c. y% e$ y6 k2 n2 @7 a/ u
  intersections ;; agentset containing the patches that are intersections, o! N; M1 {3 z9 \5 ^
  roads         ;; agentset containing the patches that are roads( M% F* S, V) {' Y7 ?( G3 J
], c6 `% q( Y. t3 f

8 _. U6 W! A% }turtles-own
2 n! A; w! ]1 J* i[
) n  y& q7 K7 V8 U# \- Q- o  speed     ;; the speed of the turtle
4 _, v" z$ {/ N9 c  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
! I8 S% H; A6 J: s  wait-time ;; the amount of time since the last time a turtle has moved# S5 k! H  Z9 ?9 j! z
]  z! e- `3 w6 S  E! d- K8 x

4 l( m1 {# P- D' p  fpatches-own: V4 c$ R" J% t, {: k5 d/ s7 r
[$ K/ v  H* Y( w$ t
  intersection?   ;; true if the patch is at the intersection of two roads
, b& Y. U! [0 y; c& S+ e; F  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.0 r$ U) r/ {9 o- D' _7 R+ v
                  ;; false for a non-intersection patches.3 ]  U/ z( G# W3 i! P% ~/ O" y8 V
  my-row          ;; the row of the intersection counting from the upper left corner of the5 m7 B2 f" A/ N+ N( G4 B) n5 g
                  ;; world.  -1 for non-intersection patches.
+ [+ U: c! h' Y; x7 K  my-column       ;; the column of the intersection counting from the upper left corner of the
. ^2 E; T1 T0 L* V3 ^7 @                  ;; world.  -1 for non-intersection patches.
- }; B" c' I" S% k  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.; r0 ~9 m1 Q  m0 d6 ^6 w
  auto?           ;; whether or not this intersection will switch automatically.
4 y) l  a- h+ ^7 `                  ;; false for non-intersection patches.( D" H9 d7 Q- o$ _& |# Z* g' \
]
+ i' |! ^2 n( s; \  g) j) @# c2 V1 e  M9 [8 L

/ q1 m/ R' C7 X' m0 n) E;;;;;;;;;;;;;;;;;;;;;;
6 h, }: c: r( u" K, F5 b! ^;; Setup Procedures ;;4 _+ E0 Z& R" O# `4 C' k4 S
;;;;;;;;;;;;;;;;;;;;;;
  ~9 u. U( a7 D" W- j$ t. R/ d6 x0 F1 _1 R; `
;; Initialize the display by giving the global and patch variables initial values.1 x2 h" l. @  {$ f/ A
;; Create num-cars of turtles if there are enough road patches for one turtle to" o, Y# q. z7 ?4 j7 \
;; be created per road patch. Set up the plots.% o4 O+ x( v" n* T$ o7 Q
to setup; g7 J# S! W3 E& y3 L
  ca9 w) T, q- L0 h" z% a3 q
  setup-globals
1 H/ Q. {, i" n$ K- K) P4 n+ z* p0 `; }. S$ r* d3 I  o; i, l9 z# \
  ;; First we ask the patches to draw themselves and set up a few variables9 c$ ]# D8 }7 d/ W4 G& j; {; H
  setup-patches
  @0 x2 y3 D  z/ H6 c  make-current one-of intersections
5 R1 T0 }# R, m# Q  s! I5 N  label-current
# k, N, l/ |" F# C: N: n/ ]7 `( k; ~$ I9 A; @; X
  set-default-shape turtles "car"; U- K! a! H* I8 e. J4 d* O

' ]' d  @. y: D. k/ s. @7 g  if (num-cars > count roads)0 m# G( [3 F$ `: I/ D, Y
  [
" n) H+ H1 I) \3 x$ B    user-message (word "There are too many cars for the amount of "
) X4 ?% E3 E! a/ B% N                       "road.  Either increase the amount of roads "6 `# \0 Y* ~/ K6 X; T
                       "by increasing the GRID-SIZE-X or ". _/ b/ [- `+ O9 J
                       "GRID-SIZE-Y sliders, or decrease the "1 z: v6 j8 h; x, X1 v
                       "number of cars by lowering the NUMBER slider.\n"# e% G  z/ y$ Z8 s4 t) ^; Q3 Q
                       "The setup has stopped.")
- |: N. E( E# G: s4 `    stop0 K0 Z! B' E9 k& Y. O
  ]6 ~" ^3 o; ~* U, O
( y7 W  Z; R4 N6 [
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color0 H1 i9 a) X5 c& [7 x! ]# }* W
  crt num-cars5 N( a) \2 X8 }, x! V3 A# V
  [
# d" X& e$ o! D6 O1 K    setup-cars
+ Q* v7 K* z, g. E2 G$ J    set-car-color1 ?" b  q# s" _/ U
    record-data* k6 L* B- z# z& Q$ l2 F
  ]% n2 k( }1 q3 k" ~
# `) E5 ^( V" K) I4 r8 O  u& w
  ;; give the turtles an initial speed2 v/ Y4 l( O) s5 p
  ask turtles [ set-car-speed ]
- ~  d  ]0 `! @2 E& m
: ]  P0 q3 n! g, Y! b  reset-ticks. E8 |: U4 s: [, I6 P
end
: o6 d% i( p/ L: p7 p  |6 g$ M* V9 \$ g$ a0 Q% S+ |$ I: d
;; Initialize the global variables to appropriate values. l1 z% O  ^9 c" X2 Z) Z
to setup-globals, a% f5 f  n9 w3 g" n% U# e
  set current-light nobody ;; just for now, since there are no lights yet
" M4 e2 j. E/ V3 u  set phase 0! e! c2 y# T+ b! r6 b  x) q8 K2 Z
  set num-cars-stopped 0
6 D& W! C7 s/ C, w: D- |6 Y  set grid-x-inc world-width / grid-size-x
6 |" {3 U5 y1 o! m- a  set grid-y-inc world-height / grid-size-y
! L, U* }7 l' t4 L$ F( Y6 a) H& K
0 d# X8 v' T( K/ t  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
" R0 l! T" V2 \' U/ z9 t  \  set acceleration 0.099. m" u7 f/ w  T2 r! T
end
5 X0 i0 t: i6 F' `" n$ M# y* ]( F% O/ f
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
) e  d9 j4 z4 U; s  T, c;; and initialize the traffic lights to one setting
) C4 D. p6 y0 C+ I/ wto setup-patches- K' G% c. a* [6 e9 D" m) z
  ;; initialize the patch-owned variables and color the patches to a base-color
+ O7 i: y4 u; a2 t% [  ask patches- {4 V* n4 P% n7 @& ]
  [
1 ]2 v& \8 \1 V& j+ a    set intersection? false
2 O3 L9 g' [7 k) ]8 e: x- h    set auto? false
$ y; w. A+ V& |& ?  |    set green-light-up? true1 ]. R7 ?  V/ T0 q4 W
    set my-row -1% b! _" E2 `& v3 o% C. M. e1 P
    set my-column -1% e8 Q: X3 D) s, Z; O2 ^
    set my-phase -1
, @, p  n; I0 g% p    set pcolor brown + 3
7 h( H4 U5 ]7 w7 z  ]  h8 C: l; d$ G, i4 D; i8 P4 j

: L, q8 `4 y5 a# g9 {- q9 s; X0 t0 E# C  ;; initialize the global variables that hold patch agentsets
+ ^0 u; l5 v9 C8 w) }% k' F5 b  set roads patches with3 h5 @& T2 B( k' \: W9 `
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ W0 U& }3 E7 V6 Y3 Y8 C
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# r! e& l3 g/ f* b5 P! r
  set intersections roads with% M$ w8 h1 c/ z2 v# e
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
1 M3 u3 t' C* K5 O" u    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
4 k6 V6 f3 k0 e% b
3 f% O, S2 h" _9 R2 K  ask roads [ set pcolor white ]
/ m* C2 P& O+ G. J' `3 ~) B    setup-intersections
, C* P3 ^- a+ t5 ^5 L: L* n7 D0 `, Vend
; b/ @- K$ D* z  R) f8 _其中定义道路的句子,如下所示,是什么意思啊?
$ [* n1 F0 H5 ?+ I set roads patches with1 M1 d4 V3 c5 x  p; w/ G
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or( p3 O0 ^- a1 A$ K5 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- W* U4 R6 W" i( K- X谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-20 19:53 , Processed in 0.013383 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表