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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。, e0 R) ^0 i; v. C. R3 O  i
netlogo自带的social science--traffic grid这一例子当中,* e# V6 N$ O' @. F$ \
globals
: S( R; b% [2 ^[% T1 y$ ?, P6 S- {# i( [
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
/ V$ b7 _& z5 \2 z  grid-y-inc               ;; the amount of patches in between two roads in the y direction
% l  o; B* e% r0 c  acceleration             ;; the constant that controls how much a car speeds up or slows down by if5 i0 [: V- B6 }! C0 @
                           ;; it is to accelerate or decelerate
/ w0 i2 E3 c8 ]  phase                    ;; keeps track of the phase
) a8 w! V: i! v( F4 N+ n  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
  i- F7 K! J8 W' @4 D$ S1 [7 n9 f9 U  current-light            ;; the currently selected light
  |& m$ _) `* V2 {
6 {/ q4 k/ ^* x+ Q5 ^  ;; patch agentsets
0 ]1 }2 P) J) A8 W  intersections ;; agentset containing the patches that are intersections
3 b4 v4 O3 s# }8 A* D  roads         ;; agentset containing the patches that are roads& {5 s4 G' _2 c6 L6 e: a
]
* y7 q! Y( K- r& b9 |- I6 @
4 n' n+ |7 i; a7 I" |" oturtles-own
. F) c6 ~" Y2 E. P3 B* T[  n% r9 B' y. U0 h# w
  speed     ;; the speed of the turtle, b3 L! Y/ t& b1 d9 v4 z( S' Z2 ^
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right1 ~! m  D0 {" m1 x# M
  wait-time ;; the amount of time since the last time a turtle has moved& H/ U& j4 o+ N
]0 m  N% C1 c' ^+ L

7 t9 s+ }" @4 ?9 q- e. P# Xpatches-own
" F% p- c" \" B+ r3 v7 B$ @  U  c- R[9 W5 }- `  N; |9 Y
  intersection?   ;; true if the patch is at the intersection of two roads
( \9 n+ s) c6 s% a3 R/ a' _9 {6 V4 P  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
3 i3 P+ s7 D, U. o* t( r0 T                  ;; false for a non-intersection patches.
) y4 D7 x( V  j  my-row          ;; the row of the intersection counting from the upper left corner of the
4 P/ q# ?1 f$ @* b( I2 A" l                  ;; world.  -1 for non-intersection patches.% v6 V0 y/ G" E% f6 d
  my-column       ;; the column of the intersection counting from the upper left corner of the% f! j5 v5 A. A
                  ;; world.  -1 for non-intersection patches.; W  h1 }% ^' E- h, I6 _
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* i2 a" z+ h/ l2 Q  b8 o  auto?           ;; whether or not this intersection will switch automatically., y4 P+ a# X$ S, o# }
                  ;; false for non-intersection patches.
% X3 Z! T. s8 J]2 L  u- p9 m3 N" R! J& U2 N8 |
- U, \  F& H" g

6 K3 ^6 s; i% D5 H8 A. \;;;;;;;;;;;;;;;;;;;;;;5 `/ j: z# ^) m& q2 T5 t5 t: n
;; Setup Procedures ;;
" N4 f' V3 O/ p" X  H- |: v7 O3 |;;;;;;;;;;;;;;;;;;;;;;7 J& X, d, H" G. g6 f3 T

' [  S& o7 u7 z;; Initialize the display by giving the global and patch variables initial values.
6 n& `9 V+ G' {, W: m. M/ s;; Create num-cars of turtles if there are enough road patches for one turtle to& M6 e0 i8 z% W
;; be created per road patch. Set up the plots.  N# o/ R/ G5 |1 B8 a* x
to setup& V) k2 Z8 I7 n
  ca8 F3 u) R6 A, p' @$ s
  setup-globals
/ n* [' M& x# H6 n/ N
6 c$ {$ }* P0 ]& |* w9 V& _  ;; First we ask the patches to draw themselves and set up a few variables
9 h  v, m( |; {0 [0 R% E' s  setup-patches
2 o4 Q. a" m* H8 T6 `  make-current one-of intersections) w, \; O+ |" w
  label-current+ K$ p' m6 [( u+ s# F

# R% H; O8 D) E  set-default-shape turtles "car"
& D3 c; O$ D6 F$ P. Z, T
2 V' G5 P. j9 @  N4 X4 B0 g  D  if (num-cars > count roads)
0 |/ j, |! l6 q: @9 o  [
  {: q! F8 K4 ?8 b# B7 j0 U0 N    user-message (word "There are too many cars for the amount of "" B: Q3 Y; @; L8 M, |3 h9 j+ Z
                       "road.  Either increase the amount of roads "
, N& g8 s5 m* [1 r, L4 T$ b                       "by increasing the GRID-SIZE-X or "
7 K4 z0 y% Z5 [3 c3 r                       "GRID-SIZE-Y sliders, or decrease the "
5 C! u7 `- b4 f2 N, z& J                       "number of cars by lowering the NUMBER slider.\n": z5 F  g6 F0 d0 P
                       "The setup has stopped."): e2 P1 T1 z* l( H' B) n
    stop
6 ?+ v* x: M& C9 o/ u  ]' b5 o# v* v& y  O5 X9 N
. [1 Q5 L% }1 d1 t/ b4 |2 L8 o
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
7 I  J* P7 q. f8 }" X3 t* J! `1 h  crt num-cars
) N" c5 e6 n; Y  T; r2 D2 T  [
3 N' v* a5 f- S7 o; x    setup-cars
3 v$ \7 p- B7 s6 R. ~4 B  q    set-car-color/ ]" ]; \1 a9 [+ X2 C
    record-data  T$ L& s/ c( G6 j' i; `
  ]
) x% b( T. j, J& @; \* k
. m% C  z0 p6 d1 n  ;; give the turtles an initial speed5 [- b7 q: G8 D
  ask turtles [ set-car-speed ]
( e" l1 ]7 B# |$ P  E$ C# L) e( J) @% d% @4 t# s+ J  |9 w
  reset-ticks9 v: e) e/ U. _$ ]' P$ Q) D( L, [7 r' g
end
" ^1 E: t3 x( I& s6 K/ ^- L: H" L' X  P4 r- m0 {* N& ?
;; Initialize the global variables to appropriate values
) |9 e# Z2 o: A( P. o& tto setup-globals  q4 t$ d) y8 ~
  set current-light nobody ;; just for now, since there are no lights yet2 m2 X6 }, j# Y6 A- A/ [1 {$ K
  set phase 0$ Z6 Q9 R$ g: T
  set num-cars-stopped 0+ Q: o  ^4 L9 ~+ L0 |! n
  set grid-x-inc world-width / grid-size-x
* t, p# Z$ F  `3 N* D+ F- v$ \- \( ?# q  set grid-y-inc world-height / grid-size-y, }+ a# q# X% |& r

- j/ [5 e8 E8 w4 D4 p* v  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary. f% ?9 H* ~' {" d5 p
  set acceleration 0.099
1 l4 \) L4 O+ S# Nend
: U4 c9 |% H0 A
2 A/ T" p( K* c+ C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,* T: `, P- K# `
;; and initialize the traffic lights to one setting
6 D( C- X0 l/ t4 xto setup-patches
# X: j$ |6 ^$ U" H2 v: j  ;; initialize the patch-owned variables and color the patches to a base-color
- J; A3 O7 o9 o; E! H2 |2 p  ask patches
7 I, U5 P  X# \" m1 H2 V! L  [9 b. Z; G4 \" b. G; f: g$ h; J
    set intersection? false
  E* t9 \. D! S# G' C$ n$ u4 m    set auto? false2 Q3 {$ H2 M2 O" A" v, C9 _
    set green-light-up? true
' O2 t: X* @: m) q# ]8 ]/ w    set my-row -1
8 Y/ Y  f! O# \$ f/ {/ ~; K    set my-column -1
( `1 B5 F/ S8 T% E  ?$ i+ j- `    set my-phase -1) F+ d! F) `( d! V$ @6 e
    set pcolor brown + 3
8 i3 A7 k( \/ B; z' I" u  ]8 @; D0 i3 N0 u
4 J& f6 @3 }' _2 ]/ @; M
  ;; initialize the global variables that hold patch agentsets
; a* W; M7 R: r* y- e  set roads patches with
" D% z+ S4 M+ Z7 [( y8 Q5 k0 Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 Y) [! ~8 z0 R$ Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
- W. R; F9 Z) P) d+ T! ~  set intersections roads with
) r8 [3 j  B* V: O' J5 Z4 |    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and/ }  \2 r% _1 u5 T6 r/ b- D
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
* ?( M0 ^- |% L# p( q" A+ z
4 B3 i! y, x+ P$ o7 v4 S8 k  ask roads [ set pcolor white ]
9 T; z# Z( u$ [    setup-intersections
# a9 S; ]' X/ R9 g( Vend
6 a1 s$ M% k5 t: K3 i2 K) |4 \. q其中定义道路的句子,如下所示,是什么意思啊?. k5 H2 {9 V  c! ]1 K; r* }" e8 W" r& V( @
set roads patches with
* u% G5 }/ B$ Z5 F    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or) _( {5 {$ v% S; B+ h. S
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]* T* S; |* z$ F: J' w( n3 r- @4 E
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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