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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
0 g  j! ~# R, Anetlogo自带的social science--traffic grid这一例子当中,
8 k/ Z2 N0 ^. Hglobals2 T% h9 H! n* W  k
[/ K# N0 L) G; q) n) p6 Q+ q
  grid-x-inc               ;; the amount of patches in between two roads in the x direction0 M/ K! P! E* m" O( ~5 t+ h+ q
  grid-y-inc               ;; the amount of patches in between two roads in the y direction- M4 c% T# G4 E- W" `" e7 J
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
- R* T( c3 [7 y9 ~0 M  s8 @                           ;; it is to accelerate or decelerate
: E- X7 d5 R% {. C, s  phase                    ;; keeps track of the phase
  o: a  J( f" A$ L0 F  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure  ?! ~( B5 r" }8 K5 Q! G1 b
  current-light            ;; the currently selected light$ v, L4 {2 C0 z  P

, Y  Z4 i7 X3 `/ o* i) k4 e  ;; patch agentsets2 r$ ?% X/ C5 l
  intersections ;; agentset containing the patches that are intersections$ Y3 ?/ @* @. |1 s% M
  roads         ;; agentset containing the patches that are roads
' }6 |( J9 }( i]
+ J/ V9 Q4 R1 X- b$ x( }3 r" W2 H) n$ w9 E5 @
turtles-own
8 w* `* z7 v; O6 \! x1 X; ?[
* j* v/ w0 {; w$ s& z  speed     ;; the speed of the turtle
; t( x& G& n% m) A- C  up-car?   ;; true if the turtle moves downwards and false if it moves to the right9 L# L, @  o$ h& i  H$ S
  wait-time ;; the amount of time since the last time a turtle has moved" I+ `" x: l! n# f: j
]' u' q; j5 [; n$ I& P- \" V

4 _/ [% ?, I$ X  npatches-own
; J) @) C: X4 t) A2 v[
2 h' F( m1 e% s5 Z; E6 E  intersection?   ;; true if the patch is at the intersection of two roads
% Z% R7 I; T* r+ ]  c  U  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.5 M0 l$ |! Q5 [5 r
                  ;; false for a non-intersection patches.
+ P0 T. Y! O8 y: o  my-row          ;; the row of the intersection counting from the upper left corner of the/ d0 \; ]& M2 Z
                  ;; world.  -1 for non-intersection patches.7 i* K3 }5 \% d
  my-column       ;; the column of the intersection counting from the upper left corner of the
" ]- x( W" g+ Y% D/ D                  ;; world.  -1 for non-intersection patches.$ E5 K. X1 v& r2 |  Z5 @, l% m6 O
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
+ g- a9 J& _( z1 @& s: |0 n: A  auto?           ;; whether or not this intersection will switch automatically.' g& P& N1 n" U7 B: {. O) U' y! x
                  ;; false for non-intersection patches.+ v+ A. ?, r: t3 E! y, o
]
5 f! U( d1 v& X- ^; B5 \6 f, K$ U- P3 v1 @
- }& |1 O" }, J/ b6 O1 k- A6 @
;;;;;;;;;;;;;;;;;;;;;;! S2 V9 L/ F  D
;; Setup Procedures ;;
$ a  |: ~" I, S$ g% @6 W) c;;;;;;;;;;;;;;;;;;;;;;& \5 D0 T* ^7 `4 m0 i; r- z: A

- K9 E- s  u" C! p: W;; Initialize the display by giving the global and patch variables initial values.
1 q; i) b, J! Y* c7 i+ w;; Create num-cars of turtles if there are enough road patches for one turtle to
& s/ s7 A9 C6 ^- [) G, G;; be created per road patch. Set up the plots.
* b: \2 z7 R+ J9 [3 T  [to setup
9 r* `$ E- y8 s' }) U  ca2 C. t9 c+ |4 s1 s$ L
  setup-globals
3 n0 B. `. n- U* S5 I+ f$ k
7 L+ D; k$ S8 W6 x3 m4 k  ;; First we ask the patches to draw themselves and set up a few variables
$ V# O* ?- D' z  setup-patches
1 N! ]& W9 M, w/ K" G, ?* b  make-current one-of intersections
1 [, P; B- ]0 e" J  label-current; x9 S+ x7 v) C, P

* H4 |; j3 ]. @  f$ D7 d  y6 i; Z  set-default-shape turtles "car"/ ]* K2 V3 I: }

& I+ y: r" Z# t. o" M% s- N  if (num-cars > count roads)* t8 h5 L! c, T& @" e( ]
  [
; Y" _2 h) z4 a    user-message (word "There are too many cars for the amount of "
5 q( H! S2 X6 n. }" P& h                       "road.  Either increase the amount of roads "
) Q6 O" H- g! }+ ^# f1 B( g                       "by increasing the GRID-SIZE-X or "
8 C- ^7 n" C5 n' {                       "GRID-SIZE-Y sliders, or decrease the "6 R+ n7 t  y* m0 F  |( A  o
                       "number of cars by lowering the NUMBER slider.\n"
! \! ?# H) v4 [# s' a                       "The setup has stopped.")
0 f4 T) h. x; U" R! R2 u; o    stop1 I* O9 D, B5 z3 W! t% Y
  ]$ y) q1 ?0 Z# B) X0 \1 k5 P2 L
' O9 d& ?3 K% r: w# j/ A8 A
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color1 X* }1 R) P: [0 |7 F% l) C1 U2 N+ x
  crt num-cars
& |5 Z8 L) o- G0 @" G6 S/ t  [, i1 ]! G, _7 `8 E, x! I  i* b& C
    setup-cars
! c. H- M2 U: y$ F* F% F4 O# S, ~    set-car-color: l2 [( V$ s3 J" `" z
    record-data; p, S$ h4 P5 r; k2 P! \: O4 ~
  ]/ L/ A7 M' ?% I$ X  `5 t, F5 @
" T5 f) k/ n$ N% B* R5 q) ^
  ;; give the turtles an initial speed
; G$ W; N; _" b$ H3 W  v  ask turtles [ set-car-speed ], _; U, Y% ]  h' r9 S- }' V. G
! R+ Y4 Z. B) E$ P
  reset-ticks
9 t: k( Y- W$ A5 [; @end
2 q* i" J$ d# c6 w  \9 _
" C$ H" M" k8 M8 S* T$ c;; Initialize the global variables to appropriate values, s0 ^5 H; u( g
to setup-globals
. P7 W  R' O) Y, X- K" H5 H9 M  set current-light nobody ;; just for now, since there are no lights yet6 c* s9 y; j: }- b( L) M' z6 h' r
  set phase 0
8 ?6 m& @' u2 [: D  set num-cars-stopped 0
' x% A, [/ L' u2 m* [/ @  J  set grid-x-inc world-width / grid-size-x3 X% D; Q+ O/ u/ h" y
  set grid-y-inc world-height / grid-size-y
: @1 {5 w) n4 I% p# ~( K3 ~
' A8 D' L! T- K( \* b* g  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
% ~6 v7 d; L$ k- N* u8 ~  set acceleration 0.099
7 F9 [8 K& }; l! |end
/ S! j7 N9 K$ l4 ]$ y) x8 t
8 d$ o, u* ~/ V6 }6 p) \" s;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
' A0 K2 `7 Z3 Y! U& G/ y  \/ V/ P6 B;; and initialize the traffic lights to one setting8 s- G' Z) [. \7 h9 ?0 |
to setup-patches
0 W& c- T( W' u! y8 {  ;; initialize the patch-owned variables and color the patches to a base-color3 K! I/ o( T/ x3 Q, B. s
  ask patches
, D4 ?2 C# A7 A5 K$ c4 X) L  [
" O0 {% D# S2 z: F' l3 c* _+ Y    set intersection? false% k6 l- M  f6 h" n0 w
    set auto? false; g$ e! s0 k1 H2 I; n6 V
    set green-light-up? true
* }4 R1 J! }7 R6 A$ j0 _. E    set my-row -1
# ]  n2 I9 E& t  ?6 L2 G3 n    set my-column -1/ G9 n. K9 t( A/ C6 ]7 e% G9 |
    set my-phase -1
. `& [4 B6 T  t) X    set pcolor brown + 3- N; |2 b5 W" |
  ]
6 C( l% r2 X  }8 {/ [" `* L2 V9 e5 A6 `; I* @* n; f( Q
  ;; initialize the global variables that hold patch agentsets0 B1 W; D. q" V& c$ w
  set roads patches with
1 c6 ?/ ~5 U6 Y. k* z  E" N! {    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
' k9 c! `6 e) L: ^8 w& Q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]" F3 |& P- O/ v& j3 {- Q
  set intersections roads with0 w" d: J8 G+ y" v& f, Z% j. s: |
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
4 e- ^7 A. [1 e: s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]1 `6 ~  [% j* Q
+ ]* P2 a) F. E# z/ l
  ask roads [ set pcolor white ]
. ?  W9 w/ j* F9 v    setup-intersections6 s8 S% f; F( i  J
end
: o3 h+ _0 X2 C! L6 t4 G6 Z- i/ n其中定义道路的句子,如下所示,是什么意思啊?3 i) B: O+ E, M' P' A1 U
set roads patches with% Q4 C8 I3 P: `' b3 w
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
: ], j8 X; {2 g: }+ G5 a, ]9 @/ U% G    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  k! _  p; Y+ x% Y$ H3 X! q+ |谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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