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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。+ K; t( j' d1 x* x  O5 O
netlogo自带的social science--traffic grid这一例子当中,
, ^8 I$ o7 Z$ H1 Kglobals; t4 v' V$ Y1 E( t7 @7 ^
[5 x' c# t$ _- W& f3 Y% _
  grid-x-inc               ;; the amount of patches in between two roads in the x direction5 Y& v& V0 l4 p/ W
  grid-y-inc               ;; the amount of patches in between two roads in the y direction7 K* c+ e: k6 T
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if1 ^% l8 i3 _+ X" ]- ^
                           ;; it is to accelerate or decelerate! w$ S$ }. c1 K! O7 A, U/ v9 G
  phase                    ;; keeps track of the phase& t9 G+ H6 z' H% W1 e3 W
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
% W; U9 ^0 |1 E  current-light            ;; the currently selected light
0 p: r1 s1 A7 S7 n5 F- }# w
% G; ~4 N2 D! _5 s% f1 q7 z  ;; patch agentsets
$ I& {  T3 r% C' A  intersections ;; agentset containing the patches that are intersections) n2 a' ~- N2 a, y
  roads         ;; agentset containing the patches that are roads
# J7 @7 V$ `: m  x. R" {]+ `( K6 i6 P; F. i+ d

7 m& `5 ^  J1 c5 nturtles-own  N! ]# Y+ C( a
[6 M4 Q1 \5 {6 O+ {" p4 ?* I! m4 \
  speed     ;; the speed of the turtle% B- d' K: E. a% O
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* D7 j6 }4 O( y# B+ Z4 V) Q  wait-time ;; the amount of time since the last time a turtle has moved+ U0 [/ q3 x$ k" ~0 [9 r4 }' f6 R* Q
]5 e2 g' `( [# @- J# P9 r% f
: _* ~  z9 L+ y$ [7 K
patches-own
# W$ E) {# F3 n# W+ j[2 Q6 G+ j: I2 z0 o% N& q( `! u
  intersection?   ;; true if the patch is at the intersection of two roads
" x# [: |' s8 ?' h  green-light-up? ;; true if the green light is above the intersection.  otherwise, false." w/ V" `. F- L. R' l
                  ;; false for a non-intersection patches.
1 z- a0 s  ?8 V6 y$ i5 d0 \) `( [  my-row          ;; the row of the intersection counting from the upper left corner of the
/ l- t$ N7 H. z8 J                  ;; world.  -1 for non-intersection patches., P5 S3 d. h7 r
  my-column       ;; the column of the intersection counting from the upper left corner of the
1 f7 C' d  K  v+ _# x4 x0 D                  ;; world.  -1 for non-intersection patches.
$ t" c9 R. X% s  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
& X7 T8 B, e4 o0 {- [* o( K9 s  auto?           ;; whether or not this intersection will switch automatically.
* \0 ]" Z; Y9 X) K  z, b$ p" v9 J9 C1 U                  ;; false for non-intersection patches.( H+ J) I: V! Y) @
]
7 w) h0 h6 ?! m3 i8 D0 q0 ]" f, C) T; I# L( |( f
+ _. x1 i, a& e- y8 ?
;;;;;;;;;;;;;;;;;;;;;;& A, g% i% I. u* S
;; Setup Procedures ;;% S0 `0 r* ~/ b
;;;;;;;;;;;;;;;;;;;;;;
, _9 M( y0 R* ~4 ]& ]* L3 t. H
7 n' c/ y& f' j& K;; Initialize the display by giving the global and patch variables initial values.* v/ z/ U+ [* Z- ]4 N
;; Create num-cars of turtles if there are enough road patches for one turtle to* K( D+ j9 i' d: q1 e% b3 w' G5 M
;; be created per road patch. Set up the plots.$ q: M) c' T8 o. e) d9 C! W9 i
to setup
# Y, d( Y, j3 l, s) h# {" C0 Q  H" {8 A# }  ca
  J4 c9 E& I. ]  n, Q0 u+ ^' T  setup-globals
* J8 J! [' P& r/ I* v6 y! Z$ Z
  ;; First we ask the patches to draw themselves and set up a few variables: t% C9 ^$ j! T# y: R1 H
  setup-patches8 k6 q$ }1 l2 ^1 [8 t9 z
  make-current one-of intersections
4 l' k5 m0 D% n  label-current, ?' K, L2 ^* L; H! q
" u: Q6 }+ |1 f" C
  set-default-shape turtles "car"  P, u% [2 @7 j

  q; F- ]3 E. `4 z  if (num-cars > count roads); @4 k: e8 d9 R7 b5 D% w7 i( s
  [, B* B) d/ l8 R0 U; D" o
    user-message (word "There are too many cars for the amount of "
5 W% o7 M8 Q8 d2 V  M0 \# u+ |2 P                       "road.  Either increase the amount of roads ". M  ?  a7 y' P2 U/ s7 J* |# M, D
                       "by increasing the GRID-SIZE-X or "
5 S% Z  N3 G/ C, U$ ?/ H, {8 v  ^' T  E                       "GRID-SIZE-Y sliders, or decrease the "# X$ g' s, @' l4 M; e" q
                       "number of cars by lowering the NUMBER slider.\n"
& v! C9 y: b2 j" c: a1 ^" d                       "The setup has stopped.")
: y, e# K% {7 B/ V" m1 T! a8 f    stop8 C6 ~! J) K) i, a1 r
  ]2 O; n, j8 t  L7 s" Z) b/ u) C

% x. N, }) n: E. ]" o* L  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color( c. A& S/ ^. d9 I
  crt num-cars
% ~/ }  g8 ^7 z9 t, S- I  [5 p5 A1 l8 _+ f3 p
    setup-cars
0 P) x* G7 ^; I+ _: S) Q# Y, ?* b    set-car-color
. p$ j7 ^8 E3 A  {* m0 `* N    record-data
6 C0 v& [0 {: U* K" [1 K; P  ]8 Y& x0 k% E6 S9 H

# O: ~4 Y2 p; ?  ;; give the turtles an initial speed4 x- l9 M) P; }; W0 K# Q# W
  ask turtles [ set-car-speed ]
5 W+ O4 ?5 C+ r: n: q
. u1 y( Z# e7 D  o( R  reset-ticks2 q/ ?) x6 w5 E7 {
end
; o2 m% v, n3 _2 a4 Z) ?$ I; W
! m1 E6 H0 S8 t4 F$ C;; Initialize the global variables to appropriate values
) j# E, `; b' D" J/ ]to setup-globals
5 {" F: t8 w8 J  set current-light nobody ;; just for now, since there are no lights yet/ X/ S( r3 a, q8 j1 F
  set phase 0
8 ?' \  {7 B+ O* }& }' B( l3 D  set num-cars-stopped 0* T+ p' Y, O( l
  set grid-x-inc world-width / grid-size-x
* A1 n; C/ S- R+ q8 C5 s4 G  set grid-y-inc world-height / grid-size-y( ^% P' j) @$ V3 B
4 @: G; S. J6 b: y6 {2 u% m6 q& z  S
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary/ N- \& N' w5 V, U8 Q& O$ C# E
  set acceleration 0.099
; `7 l& H7 z7 L' eend
3 q2 `% I7 r" Q6 G0 C. N/ i- r6 F
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% g1 \0 [; Q% x" ~4 `" H- K;; and initialize the traffic lights to one setting! d3 ~7 ]  C3 E. k/ i
to setup-patches% P1 m; c3 n: ]
  ;; initialize the patch-owned variables and color the patches to a base-color7 O+ D& Y1 ~; P, G! T7 `8 s; e
  ask patches
& S! a1 O* c# c4 }2 G& \' B  [  ]/ l5 |2 M3 Y2 h! d
    set intersection? false
; V- h4 N0 y" |# W, g/ i    set auto? false! s4 U" N5 x4 L2 G3 x* Y, B! C1 L
    set green-light-up? true5 |2 M# ~( E: p$ n- @8 n; S
    set my-row -1
7 U& T5 Q# ^2 Z; d) m    set my-column -1( n4 q& _1 i1 {( w
    set my-phase -1
4 _1 S) U2 s% W7 {- d    set pcolor brown + 3
2 w4 b( |  q! q: m4 c" q  ]* f+ W+ Y; Z" `+ \$ G
5 U) g3 |& _% Y+ C4 ~/ n
  ;; initialize the global variables that hold patch agentsets( a: {3 p  ?* ?9 E& Z, \- b
  set roads patches with
0 f% V4 F- ^. d# ]) M# i    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
) o+ H4 N: M' `2 c8 p9 J/ o  v    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
2 E! [8 f$ \7 G4 L& E4 o) U  set intersections roads with
( `; J' @* o% T3 n8 ]    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and: g) V. R1 V/ R2 X& \
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; Q" Y) U( \& M4 b) I9 ]! v  z3 i

: ?4 o  G! Z* I, _9 @# p4 {  ask roads [ set pcolor white ]) j& h. I0 k% a$ n; Y/ p% w* v7 u
    setup-intersections
5 ]+ ^, A' K: Iend3 D; ^- ^& Y$ \' e" u% ?
其中定义道路的句子,如下所示,是什么意思啊?
- M, c8 \6 T7 ^# M8 n2 u. c set roads patches with
# P/ a) ^: G- d  _, X3 v8 S8 W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or- a0 W+ m/ ?2 e7 t. k4 {' ^5 I/ ]
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]# O" K) P$ F7 ~$ b. Q! H# s" o
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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