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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
2 Z6 Y( f1 F, t9 e, g2 {netlogo自带的social science--traffic grid这一例子当中,
$ e% y* y0 N. C) p8 Vglobals
2 [, s! g* j; \; A+ N[
: R( F7 K4 R& Q6 ]; c1 ~* A: D/ u  grid-x-inc               ;; the amount of patches in between two roads in the x direction
. w1 `! d4 l( D, o* T; ?  grid-y-inc               ;; the amount of patches in between two roads in the y direction: l' {/ j5 m2 f7 ~
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if+ |( Y9 f5 x: P4 c; N2 s3 q9 d
                           ;; it is to accelerate or decelerate
! {) |+ p, p' o/ U6 P/ ?  phase                    ;; keeps track of the phase
, a# z  \5 x* p9 a8 o) R  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure6 n$ D" W! ]- P/ Z
  current-light            ;; the currently selected light2 C: Z% E: b/ E, R7 Z' ^3 C

& J7 W: y4 \( s  m: j6 J  ;; patch agentsets
) X3 ?( @. l- c7 T; C: U; Z  intersections ;; agentset containing the patches that are intersections
" k: a; t3 v0 b% c2 d  roads         ;; agentset containing the patches that are roads
5 l( W  G4 N4 p/ h]
+ O6 \/ j, W. K4 b1 |% C" r7 y+ w9 c4 z
turtles-own
+ B7 z* _% N0 a# j& a0 m: t[
% x( @6 O8 K0 y/ p0 @  speed     ;; the speed of the turtle
, a- _, N% K& y1 C' n6 {  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% O/ T+ p, X3 z1 ?2 U6 ~  wait-time ;; the amount of time since the last time a turtle has moved
5 o4 g; E  A! T$ Q]2 n: J( w7 }5 b+ v0 x

. e/ i3 r& s# t' g+ U$ r8 |patches-own# g; }9 u# T, J8 E4 S8 J8 J
[# Y; p6 J, P$ l. Q, p# T
  intersection?   ;; true if the patch is at the intersection of two roads
- N5 a' `: z. X, X% |1 k  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.. n! i, P- V5 d8 X% G0 x
                  ;; false for a non-intersection patches.1 Q* S* J  M+ v- I" s' J
  my-row          ;; the row of the intersection counting from the upper left corner of the/ `7 D! X( y7 x
                  ;; world.  -1 for non-intersection patches.
8 A. |# s7 A% |$ V0 @. Q  my-column       ;; the column of the intersection counting from the upper left corner of the
' S" c' l" u4 H                  ;; world.  -1 for non-intersection patches.
0 I- I" t1 _, A4 B6 n# s5 d0 e2 Y2 ~  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.* I. c" x/ g" Y/ F
  auto?           ;; whether or not this intersection will switch automatically.# X. w: D* a; o" |" z7 W# u
                  ;; false for non-intersection patches.1 j7 C* G! D- x$ `1 ?0 t: w) @
]1 P( `2 F+ b  b  F1 _$ A

1 A- Y( L6 L) E$ M9 }% E) R
6 m( c* F4 L4 [+ P;;;;;;;;;;;;;;;;;;;;;;* C. N& q9 e! w& w8 L: l8 y+ J
;; Setup Procedures ;;
* k3 \; V4 j) c& V+ ?9 C;;;;;;;;;;;;;;;;;;;;;;3 S+ V/ n7 Y! m
) V- C+ |; W  P% \
;; Initialize the display by giving the global and patch variables initial values.
2 j8 E! U. v  Q! ^6 v! l8 z! b2 _1 U;; Create num-cars of turtles if there are enough road patches for one turtle to" Y7 y+ }- J4 J) R( h  a9 J3 b
;; be created per road patch. Set up the plots.
1 V: B! t$ ~8 {to setup
) R1 u+ t, Z3 }8 z( N  ca
7 T8 z4 }7 P# |: Y  setup-globals
) r! V  O1 Z9 ~* O( R3 y+ y4 m2 T( o( _$ K) o3 q' d8 {
  ;; First we ask the patches to draw themselves and set up a few variables
& P3 R) D6 [2 R3 F( P' x1 o  setup-patches8 d6 l  |' q- ]$ t
  make-current one-of intersections& x" w% s( i& o. \) E; ^
  label-current
* H5 l, m5 K/ \! ~% F8 Y' n8 i0 G4 K: U3 H
  set-default-shape turtles "car"" R9 z0 h8 K7 K

  B) V/ n0 v1 h6 @0 j0 u4 R. p  if (num-cars > count roads)8 n9 J( S8 ~7 ~' N# j
  [
8 Z) s6 J! C2 P* m    user-message (word "There are too many cars for the amount of "( x) J5 v% l) p' j
                       "road.  Either increase the amount of roads "
) A, R# x+ Y' R- F; \7 g                       "by increasing the GRID-SIZE-X or ", O9 ?# D9 T# S' n; Y: q; Z1 F- _- o
                       "GRID-SIZE-Y sliders, or decrease the "% c( L2 ^# ]0 N2 ?1 N' X
                       "number of cars by lowering the NUMBER slider.\n"- f! a8 S6 ?; _+ t# ^+ r6 n1 t( I- [5 k
                       "The setup has stopped.")+ G# O0 }) S+ t# \8 j$ C
    stop5 [) e2 b% x1 U4 q$ k: u5 w
  ]
) @, H' w1 u6 T) o0 r- G8 N5 ]9 B; K) v- H$ b- w
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color4 T! s9 y* w5 Q5 i
  crt num-cars/ l" t- `- [' ]' [
  [
2 r0 G1 m; m) O3 @6 y; ]0 ?    setup-cars
( o: F! c) s/ F( X0 ~4 T: G% i$ l    set-car-color
: X5 l& P* W/ t9 X    record-data
2 \6 f  Z" z2 d, B5 A+ G/ M" Z5 ]* R/ a  ]
; s) m. K# Y9 L0 u9 h* j
, A" R$ h9 P6 I7 A/ w( B6 `# t+ O  ;; give the turtles an initial speed
' C1 E% Y/ e5 `) v$ ]  x  ask turtles [ set-car-speed ], O! Y& q& L, ~# c9 n$ ~

9 J; x; A( x6 i0 x& q( a  reset-ticks
( `- ]" h, l$ p- J+ T) F8 L$ V+ J8 {end) u, s! M2 {# h$ `$ t

* K7 P+ |( P7 c, _4 Z. U# \;; Initialize the global variables to appropriate values
* A5 @& Z, w8 z5 q1 I0 U- L/ hto setup-globals) d9 _& G6 o& z$ c4 b8 Y& R, i
  set current-light nobody ;; just for now, since there are no lights yet: w0 T/ d4 T7 ~5 Z) p) x( j" R
  set phase 0
. d# N' L3 z' i; J  set num-cars-stopped 0' I7 ?& K! V* z0 T% F7 Y
  set grid-x-inc world-width / grid-size-x6 e  `" }% |' |: j) l
  set grid-y-inc world-height / grid-size-y
, H  n" B4 {! g* Y1 G% e# P. o) q! I: x: T7 @! e
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
- t2 o% Q# h, M" D7 e1 `  set acceleration 0.099
7 \2 k4 p( ^+ [  I- c' Aend1 a- h1 U4 G1 e' S  I% N
& S$ r9 o/ d8 _% z1 H* ]0 c
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
% \4 f$ m. v& l3 e  L;; and initialize the traffic lights to one setting1 t6 m) s( H& g
to setup-patches% X+ l; W# ~+ x) d+ `9 {% ^
  ;; initialize the patch-owned variables and color the patches to a base-color; v7 y: `3 n$ [! c
  ask patches
. q  K6 K" z* W8 Y* p; K! B& z% y- B: E  [
+ A. x% X0 P  q6 }% f    set intersection? false
, _6 s4 L) w  F' e) X! I$ a" E1 M    set auto? false" B5 h) N" R' D. n
    set green-light-up? true- a8 X+ O/ h1 E& b3 ^9 T5 H$ @
    set my-row -1
% M% o& V$ U8 J, D& S) u    set my-column -1
1 w0 b% G" I( Z# Z& {# J    set my-phase -1
8 D) w) Q7 z" y$ W    set pcolor brown + 32 b" ^; S- Y2 n
  ]& g* q7 U$ w6 u9 B

& P$ d' b' b7 F1 P  r  ;; initialize the global variables that hold patch agentsets0 M: o# r% R4 [$ F1 y! @2 i
  set roads patches with
2 N* B' O9 a7 z1 b' p: S7 P4 F    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
2 p( ^# m; A- ~    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; O$ j8 T' I, d$ R4 P* {" |
  set intersections roads with
5 v. o1 C# T# T9 r$ f    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and# \! M* Z' V3 E: y3 C
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]% e2 f7 `2 R' Q+ ?( X9 ~

1 m, a" d* d9 B# E- b3 P  ask roads [ set pcolor white ]
* h/ s& ~" k8 F7 {8 F" {0 e    setup-intersections
6 H: g2 P* l( a" r0 I+ z% M$ zend
  K  F' l- Z: x9 {% r% U  f' i6 T其中定义道路的句子,如下所示,是什么意思啊?
7 ~# d3 {8 s* Q set roads patches with; J3 t# Y! o" q- i, c
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
3 x3 Z- o' \7 Q& t& Y$ w, Y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
1 a& l0 D# E1 D' M9 d谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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