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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
& o$ D2 O2 L- k! E) @netlogo自带的social science--traffic grid这一例子当中," m& ~: B% p+ {3 Z4 a
globals
$ Z. x& z! G7 t( z: h9 U7 v[1 U, f6 m9 m- w; X6 d- p3 g2 c
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
7 s' b$ |, J& o0 A* P+ J' y, |  grid-y-inc               ;; the amount of patches in between two roads in the y direction
. Q/ R1 k% |5 y7 `% ?  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
! S; Z# `1 w& @# _. y                           ;; it is to accelerate or decelerate- ]3 ~: i3 m& }, r
  phase                    ;; keeps track of the phase3 l2 R- X( a6 {: _. ^- g! d
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure# Q  T& u, R$ U" R0 K- s2 @  W2 k
  current-light            ;; the currently selected light
- ~6 j% Y) F1 H0 k- G2 \) l  Z8 @- I! ~9 |( a5 n; h$ J/ Q, g8 K
  ;; patch agentsets, l5 l  w- L0 W1 {# Y
  intersections ;; agentset containing the patches that are intersections
, i' j9 ]% M, R: t  roads         ;; agentset containing the patches that are roads
% N" ~8 ~* F/ d7 g2 f]- m. s8 [; `( z3 N. p7 _

6 @- V: |2 y( F; d# K, zturtles-own
$ [/ T* }% o1 d6 f[
# f# ]' S: C: E) C, `% A  speed     ;; the speed of the turtle6 D$ f+ D; n0 S$ M/ m: V
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right' x9 S$ M+ k9 F# }! X& W$ ]
  wait-time ;; the amount of time since the last time a turtle has moved7 G4 Q5 l* ?, Y/ b. }
]' d& t9 \, }: o- V$ n% U
  R) b% _0 l9 P+ I  W
patches-own
" I" v7 O( J# L4 j[
8 |* h/ X# h+ B! U$ b% J* y5 k  intersection?   ;; true if the patch is at the intersection of two roads/ J. i# e  J. ^9 f0 k
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.( `2 M! y4 y3 ~. s4 L% h' M& U
                  ;; false for a non-intersection patches.
5 `. p) W$ g, t# z5 S- a  my-row          ;; the row of the intersection counting from the upper left corner of the
) X' q; r+ K0 m) ?3 B                  ;; world.  -1 for non-intersection patches.
4 a8 a1 ?* D3 u; Q' s; J5 u0 t  my-column       ;; the column of the intersection counting from the upper left corner of the
0 {; v/ E! q. q, n  J* l( @                  ;; world.  -1 for non-intersection patches.* w/ \5 P' ]+ S2 [1 h
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
2 K/ w% V" P0 M  auto?           ;; whether or not this intersection will switch automatically.
' r/ y( R8 C, x- \( k5 K                  ;; false for non-intersection patches.7 x* F. b* g/ u8 D# R, [! `  ?" T
]
! A" T$ R% u' E$ A. F% n, c* P) h3 J- _6 p8 i
' p) X: y! E6 v* @. W0 {
;;;;;;;;;;;;;;;;;;;;;;
; T" k! X9 C9 f9 T3 w/ l: u( W$ F;; Setup Procedures ;;
- W9 s% h6 p0 u$ v& t$ K( ^;;;;;;;;;;;;;;;;;;;;;;# p4 c: l" Q  r$ v4 f9 Q

& J7 O- r* k  [8 |* C; o;; Initialize the display by giving the global and patch variables initial values.9 s' \% z7 J3 [. H% h
;; Create num-cars of turtles if there are enough road patches for one turtle to% ~1 q; _# o1 W4 J2 t
;; be created per road patch. Set up the plots.
& {0 d- f' p; x3 h1 `to setup
$ a3 n7 a* r, u) Y& f8 g+ e- o  ca
: {. o+ m( a, z1 a6 ]5 {6 }  setup-globals) V  C  y$ w6 @6 d' j) W

) Y4 e* a4 n/ Q( H  ;; First we ask the patches to draw themselves and set up a few variables# H8 s. U9 D8 r  N
  setup-patches
7 `* }" _4 D$ A% }- q0 ~  make-current one-of intersections
! n  r" K, ?0 @6 O0 f  label-current) r+ t8 P4 L, {. y& I! X1 t1 X8 Q3 B" `

( S' P6 ^" U; P$ T  set-default-shape turtles "car"" x/ g9 z/ V# q
$ a* R; @' J/ w( G- @4 \( u
  if (num-cars > count roads)
- N) M0 u) V2 k! J2 v) n  [
" W: P! v( E. A# w    user-message (word "There are too many cars for the amount of "- Q. S5 v* Y1 _0 u: `. v- G# U* `
                       "road.  Either increase the amount of roads ": a9 Q' k7 R* W$ \" e7 g3 F
                       "by increasing the GRID-SIZE-X or "
, F" H8 l' @2 ?  A5 n4 b* A0 E                       "GRID-SIZE-Y sliders, or decrease the "
$ s# {+ r9 o: t6 p. `                       "number of cars by lowering the NUMBER slider.\n"
, x" T( [+ h8 |                       "The setup has stopped.")
6 p' k% D4 d' i. V0 ]4 v    stop# N( [# f7 J, e( n# a- k4 Q! r
  ]
9 m5 V: n) @0 q- x
" c( C* H8 M* V3 i  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
. l8 o- d( V9 O  crt num-cars6 {5 p" Y" G' e4 {" _# s1 q( ]
  [
* u/ Z' C; a" c    setup-cars( ^" I9 m9 y* d% ?1 D4 U
    set-car-color9 u2 y. a) F3 u
    record-data
  z7 A8 p- A. z/ g  ]( c7 n* k8 H& w
0 a0 q2 h- Z! Q' k" j8 j
  ;; give the turtles an initial speed* X' S/ m4 c$ d5 n0 X+ Y( k8 Z
  ask turtles [ set-car-speed ]( i$ G/ k" y5 e4 ]% Q* v9 }
" Z( D: n5 b/ o0 u0 Y  G( K
  reset-ticks+ v# B& C, x8 v/ ~0 }* e) \' l
end  ]# J8 |9 h! F* ]5 |3 F

0 U/ a" y, @6 A* s, _, ^;; Initialize the global variables to appropriate values  H/ [* q: Y* v! o" v% [+ V1 v) P
to setup-globals5 E( \- B0 l7 i  {: [( @6 u  W
  set current-light nobody ;; just for now, since there are no lights yet1 }4 |8 f# e" h4 m, N' P
  set phase 0
# l, v' P6 Q1 p  set num-cars-stopped 0
+ O: d: i0 v5 i) C' L  set grid-x-inc world-width / grid-size-x
; _" e0 }5 J) g! P+ U6 y" O5 g  set grid-y-inc world-height / grid-size-y+ _9 Z, ]6 p) r

* `- s  ?/ I" H) B  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary* R# o  b. {5 i: r
  set acceleration 0.099
2 m5 k0 h  Z8 B: d) mend3 x6 e: C: U/ U' w  E3 }/ p% v7 ^

% v! E2 t5 ~4 Y5 |) _;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
, P5 i( A& ~% i0 M4 G4 a* A;; and initialize the traffic lights to one setting
! j0 p. {# J  W/ _% O6 S7 Vto setup-patches3 M1 k7 |: ]7 W) v
  ;; initialize the patch-owned variables and color the patches to a base-color. M% |, H6 G1 E& X  g$ P3 s
  ask patches
" k7 v# W; m' ?; x) v( |( t, \  [
& I) H/ Q  \/ n1 B    set intersection? false2 u  b' J3 D* ~2 F- \+ u$ B- p! J
    set auto? false
4 E" X+ \, B" y! M8 T! \5 p    set green-light-up? true
2 p3 L% U0 @7 w6 O8 e! d! e    set my-row -19 ?$ B6 R0 c7 [3 v4 ?, O
    set my-column -1
3 g+ Y3 U6 w! N, b2 [: U; z5 k    set my-phase -1: q8 f! ?+ z: k. H& P% S" P
    set pcolor brown + 3
7 a$ q9 G3 s1 C  ]) d! F7 F% p1 Y2 |6 k
7 L& I  s5 C1 k+ D3 V* k
  ;; initialize the global variables that hold patch agentsets
5 h9 n- G7 F* c+ i  set roads patches with
0 h6 J1 l4 N$ l5 t" T, Q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or* _6 }/ P0 f3 M% C9 o7 {
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ r  x5 l. m  ^. t4 C" F- Z  set intersections roads with
' g* _5 }, H# \    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 d! K1 ^( L: X" J
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
; l- V. M3 F* F. [) h: v- Z# S# m& b9 @
  ask roads [ set pcolor white ]+ t0 G0 d! F' D: Z. `0 u
    setup-intersections
1 t# _) k' \- r$ g( A0 u4 m6 [end7 h* W# {8 {5 `. H) B: Q; `
其中定义道路的句子,如下所示,是什么意思啊?  w1 r& \" F" m" G6 w1 {$ D2 j4 ^- d
set roads patches with
. Q1 o% \! \% ~0 Q; z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or/ t$ D) K* k4 a) ?3 A% g% O. p& j
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]+ t0 k* ]" L0 ?; r+ A
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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