我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:& {& s) t% M+ |& |+ _
Name = (WCHAR *) L"Poke"; 9 V& Y0 n+ }1 j0 n2 g$ K+ j ' m2 f3 K# g$ J hr = m_pDisp->GetIDsOfNames (# p& Q6 S0 G" w" o4 |* \4 }$ U5 h
IID_NULL, // reserved 3 G' O8 T3 v5 Z `6 z; x &Name, // Array of names to get IDs for ( x& n5 L5 A& w! u0 l 1, // # of names in the array% M' i9 C; {; a
LOCALE_SYSTEM_DEFAULT, // System locale * _( Z* W# l- Z7 B2 d" g' F &pokeID); // Array of IDs to fill on output& t( {" [2 n- a5 `. w" {, n
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if (hr) / W+ _: ?: e8 U" b! N {/ q, V+ s' k2 b' f+ B, W
MessageBox ("Get Poke Unsuccessful"); % N% N$ z0 q9 W1 Z' v }4 J( B return; " S7 A$ j6 O" J0 [7 E } + n. s. s: Z& [6 I5 g- X6 ` . ?$ z. |" F/ Q7 \0 I+ W/**************************传递数据给extend**************************************/ % z; @% d. c; y3 X; q+ ]2 W* l pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3);/ K* P7 D/ V$ z2 E
0 G4 M/ O' a6 x valueStr = SysAllocString((WCHAR *) L"1232");- n) z$ n* s+ x# M1 A
VariantInit(&pokeVariant[0]); : B( O/ n: ?. }% Y$ D' N pokeVariant[0].vt = VT_BSTR; 5 v4 [2 R7 q. ~* g; a( k pokeVariant[0].bstrVal = valueStr;$ G3 w. u _) y, l9 Z
. n5 ~+ }7 O `0 g! z i4 Z8 ~4 p itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");' {" [# R: V" w6 |3 F
VariantInit(&pokeVariant[1]); 1 F& R0 L, h( y% B3 G
pokeVariant[1].vt = VT_BSTR; , @+ g! Q; c, T5 O& i% B pokeVariant[1].bstrVal = itemStr; " s* J# ~0 {3 a 0 A1 i6 Y, x) M7 Y) C. B topicStr = SysAllocString((WCHAR *) L"system");- K7 U+ h" b! ^9 [$ ` p/ Y7 G4 t& ]5 |. s
VariantInit(&pokeVariant[2]); ) f" `$ Y+ ]4 b0 e" S
pokeVariant[2].vt = VT_BSTR;. t& ~- Z. t5 |+ B+ S% v, H9 v
pokeVariant[2].bstrVal = topicStr;/ b2 d: W! @9 w0 d2 p: |" b
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// Set the DISPPARAMS structure that holds the variant. , v2 ^ W5 P5 ]1 a4 g+ C: \3 f0 R- P4 ?
dp.rgvarg = pokeVariant; / E1 x6 p- `5 J0 t* j# N dp.cArgs = 3; ( y8 Q6 T8 B* h ^0 M w3 M# n dp.rgdispidNamedArgs = NULL; 7 G# [/ J% U: ^ dp.cNamedArgs = 0; 5 G9 f* B7 P$ ~4 K$ h5 m' B& Q5 z/ o- V4 I' ?( {3 V0 S
// Call IDispatch::Invoke()( r* {: v1 f2 Q