我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:7 Z. U1 U: d& i
Name = (WCHAR *) L"Poke"; 5 E9 H& E% @6 v. t% a ) R3 g4 x- M8 p% `( @
hr = m_pDisp->GetIDsOfNames ( 9 i' J& F; u8 Y4 k G: D4 K& \+ T, u IID_NULL, // reserved . V( I; @& C# C& O &Name, // Array of names to get IDs for 7 p3 _2 d M% e r 1, // # of names in the array# @4 w; m4 [3 R* c2 W6 _# Z
LOCALE_SYSTEM_DEFAULT, // System locale0 @2 F* `9 l/ b5 ~ a; E" Q! b) k) f3 c _
&pokeID); // Array of IDs to fill on output; _" G$ g/ o! r$ x5 }
* [! p, N# g% K$ I0 G7 R7 @" | if (hr) 5 v, @8 p7 g9 ?4 G8 r& x! J {/ X. U" l( ~/ J. y9 b5 }! e/ i
MessageBox ("Get Poke Unsuccessful"); # `! w) I% w$ ]$ {. _/ A return; $ c4 G% E+ R9 K7 I+ s/ p, c# `, h }8 F! ]$ i* l; _* d9 c) F
3 d- F/ d7 L- L( g
/**************************传递数据给extend**************************************/, m5 \3 a$ m+ q* \
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); 0 m1 w% P* v3 @ 3 \9 n A `" `
valueStr = SysAllocString((WCHAR *) L"1232");; f% Y, f5 Y; ^& H' M
VariantInit(&pokeVariant[0]); 8 A8 ?% ~5 c' p4 W7 a) e5 c pokeVariant[0].vt = VT_BSTR; ( p. [3 t# g% O5 Z# d! {( r pokeVariant[0].bstrVal = valueStr;( o2 s0 b( n" X# {
3 R1 R% y% g; }! b5 i. T( m0 U S' _0 R
itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0"); 0 P' `5 Y/ l; y! U VariantInit(&pokeVariant[1]); % H* m( j8 M6 h9 j7 N$ S1 _
pokeVariant[1].vt = VT_BSTR;+ V& A5 Y: J K1 d. x T l
pokeVariant[1].bstrVal = itemStr; ) z1 H& ^. a- S' U7 D* I d ; ]# @: u. z' k2 M topicStr = SysAllocString((WCHAR *) L"system"); ; s0 @0 D' H& M9 G$ V! e$ ~ VariantInit(&pokeVariant[2]); 0 C' m- }0 d: a8 P! F1 P- f% h0 Z
pokeVariant[2].vt = VT_BSTR; 8 d0 F, w' N/ g- v9 X/ `. ^+ f4 ` pokeVariant[2].bstrVal = topicStr; ; T& y7 t: F8 J3 j* g 5 b# \* z% B; J( q! q9 G+ ]// Set the DISPPARAMS structure that holds the variant. m0 X9 u# O. e3 g* z3 Z; g! H+ n3 f, J9 E6 K" C" D( A" x
dp.rgvarg = pokeVariant;& ^8 P/ d/ e) w, p: _9 J5 p
dp.cArgs = 3; . l) X6 Q/ a# m4 Y9 R/ o P dp.rgdispidNamedArgs = NULL;( Z i, P l2 |! l1 b O
dp.cNamedArgs = 0; ; M! ]0 h. M$ M0 @! r4 Z- N3 v! X: `. U) Z: }; Q: Y$ t
// Call IDispatch::Invoke() 8 V6 W4 T2 q: i" v" ?& e+ w) B 8 \) p. s5 t [* D+ x2 U hr = m_pDisp->Invoke( " Y4 f5 D2 T" Q pokeID, 3 q( ?% [/ y4 \2 y IID_NULL, ' q. k8 ^3 F) J$ t& t8 S LOCALE_SYSTEM_DEFAULT, 8 I E5 R" o5 d0 a4 W1 y+ d DISPATCH_METHOD, & {4 R/ k; g" j: U &dp, $ B1 ~7 C8 g5 Z6 c/ z2 Q( @4 |3 ` NULL, 4 t7 V1 _) d v+ V0 F; T9 G) O &ei, ) x4 q/ j# O% v, e1 U &uiErr); ) t* _5 E7 s$ F& r: \ A+ U+ c9 ?3 ]( F# K; x9 }! M+ ~& b
SysFreeString(topicStr);7 `' x' l. z2 O) g0 T' k
SysFreeString(itemStr);( y9 g$ F, q4 _/ \
SysFreeString(valueStr);. h9 `( R" D4 Y