设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8425|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 A4 j- v8 R9 a( J# \1 D

" z# ^  d1 m5 V3 V/ z4 ~ public Object buildActions () {
* ]" d1 \7 T% F- z    super.buildActions();" w! e5 w3 Z! I5 j8 R
    : E+ M/ p! X! w$ Q4 g& O& |
    // Create the list of simulation actions. We put these in
. C) K* x" a& y& j" ^+ s2 T$ g    // an action group, because we want these actions to be
8 U" L; n/ r: ^  Z' Y* a, J; \2 ^% ]    // executed in a specific order, but these steps should& x& o% R! e% Y2 P
    // take no (simulated) time. The M(foo) means "The message
" x. z+ B! M* _    // called <foo>". You can send a message To a particular
- k, c$ d/ E1 O  d9 h- S' `    // object, or ForEach object in a collection.
( V; k! i: ]1 I" v9 Z6 u        
0 N, Y% Q2 x& d& H7 v    // Note we update the heatspace in two phases: first run' g1 k) _& ^  H8 ^" R- f* `, t9 {, K
    // diffusion, then run "updateWorld" to actually enact the
3 w' }4 A$ E: k* K. p3 C0 y    // changes the heatbugs have made. The ordering here is. b- G, m7 ]# y2 p/ i! I
    // significant!
# K9 r) s2 M) P4 G: y$ z        
2 p3 X4 d% ]3 f    // Note also, that with the additional
3 a$ z, P/ ~1 l  v# s- d    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 J( ]' z" _' ]6 x# @/ X# C' Y    // randomize the order in which the bugs actually run$ G  H. q& |7 `7 I2 f0 e
    // their step rule.  This has the effect of removing any9 E5 U5 [! A4 ]. F# v  |, `/ O
    // systematic bias in the iteration throught the heatbug
* l  n; v8 s% y) \3 m    // list from timestep to timestep
! X6 K% ?6 Q$ P( [1 |        7 z1 s  y+ F4 _3 t7 r
    // By default, all `createActionForEach' modelActions have
* r& \! r7 ]! B( u( q& L    // a default order of `Sequential', which means that the. z; u6 X: v/ q( H7 E" |& y
    // order of iteration through the `heatbugList' will be
) v" U( U1 m1 T    // identical (assuming the list order is not changed- G8 @+ b! d/ Q2 N6 }6 s' V8 k4 `
    // indirectly by some other process).
# C$ c: f+ U  j, f5 ?    . d" K3 d" n+ o, |) B
    modelActions = new ActionGroupImpl (getZone ());
4 J, h" U- q& r* r. c* X" H# ^+ L: E% E
    try {7 l8 m' P, d6 [1 z8 R- ^% S
      modelActions.createActionTo$message
4 i4 d8 I4 G  A- Z        (heat, new Selector (heat.getClass (), "stepRule", false));$ h. i. e6 A3 x! G  m6 a
    } catch (Exception e) {
; ?  {, }) V9 _* K# Z' J5 S      System.err.println ("Exception stepRule: " + e.getMessage ());$ J; g5 B$ F1 q$ B5 g$ w
    }! U2 Z& j7 I7 s& P

3 {8 A" x8 W6 r1 p6 L1 Q    try {
- [6 v4 t" t' J& }+ p% q      Heatbug proto = (Heatbug) heatbugList.get (0);4 @  O2 _: `. j% |
      Selector sel = ( w- e8 a$ B1 ]+ \# r
        new Selector (proto.getClass (), "heatbugStep", false);
; T, M9 m- P5 ^. S) y      actionForEach =* L" A7 [  p; \9 m: ~& _" i
        modelActions.createFActionForEachHomogeneous$call9 ~2 i5 t1 V6 W" {4 {3 R
        (heatbugList,9 J; B5 O9 W) p+ v
         new FCallImpl (this, proto, sel,: d& _. A( v/ \7 [$ p
                        new FArgumentsImpl (this, sel)));/ ^6 Q+ }8 \+ {2 _
    } catch (Exception e) {
7 d4 t& m5 ~4 d0 x      e.printStackTrace (System.err);/ W1 s3 M& w" Y/ J
    }6 @- ~9 p4 o9 _$ B
   
) E! S, C7 A$ R  e8 @    syncUpdateOrder ();
( f- d, M9 g5 i( F9 A( m. J* C/ P1 W" ?& q# |  v( r' g
    try {' _/ t3 p! q4 D
      modelActions.createActionTo$message 8 V/ [& v9 c  g
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ H( z" x5 D3 [4 S# {$ @; d    } catch (Exception e) {
3 {2 T+ ^6 D  ?  V0 `+ g      System.err.println("Exception updateLattice: " + e.getMessage ());7 a/ |$ B" x6 P1 [
    }
. V  y/ r! {9 z5 f        " h; p2 e4 @) s. f- p$ Q# A
    // Then we create a schedule that executes the1 Z0 C8 [5 _( p
    // modelActions. modelActions is an ActionGroup, by itself it
" O: `  y+ }4 E9 ^, B    // has no notion of time. In order to have it executed in
# [8 U# h2 U- j) {1 Q1 E: N+ Y, V  p    // time, we create a Schedule that says to use the5 z% m" A3 O0 ?6 [9 m1 W/ x+ U
    // modelActions ActionGroup at particular times.  This
; M, b! H/ h" ]+ V2 w    // schedule has a repeat interval of 1, it will loop every. ~( t' ^9 x0 _) q; O) u# D
    // time step.  The action is executed at time 0 relative to: `! f$ q' m, q: {0 D
    // the beginning of the loop.
+ W$ q* C' u0 J- i' z2 ?/ E# {$ P( F( w3 t: U# }5 q* i' Z$ ]
    // This is a simple schedule, with only one action that is
3 }4 H8 j3 K4 |    // just repeated every time. See jmousetrap for more
, g; M- e+ Y1 H: C+ y- k. x    // complicated schedules.
" ^( I' m+ j* L3 D6 X+ s( F  
6 M* D( _: c, i1 e/ _6 m+ L    modelSchedule = new ScheduleImpl (getZone (), 1);
% x2 c9 X  L/ N/ ^' F    modelSchedule.at$createAction (0, modelActions);, l; b" @6 ?+ b9 M3 ?) `/ p
        
# i2 q; G2 ]4 D3 A# h) D; S    return this;
# H( p1 s8 e' }6 D; ~' J  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-1 00:26 , Processed in 0.012723 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表