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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ t6 P5 B0 ]; j8 l. G/ x
' a1 D; Q, J( L* c1 ~ public Object buildActions () {
* N" ~3 _- t  H& _$ g    super.buildActions();
5 @+ l! a% F3 ^1 ?! ^! `   
) }  X, |" t) L: P8 d- u    // Create the list of simulation actions. We put these in& a& D/ g- h' C0 i* F2 A5 ]: \6 Z8 }
    // an action group, because we want these actions to be
- _- X: _5 L4 c4 i  n' L6 e    // executed in a specific order, but these steps should
* p/ ?0 R/ `+ w" m3 w1 I9 `' o    // take no (simulated) time. The M(foo) means "The message& |# f4 \' r  U
    // called <foo>". You can send a message To a particular
1 s; d$ h+ c1 Y9 B' c' i% h    // object, or ForEach object in a collection.
4 R8 C2 w% w, P" I& i& ?        $ J2 ]1 G& p0 H$ a7 ^6 h6 W1 T
    // Note we update the heatspace in two phases: first run
. g  q4 w8 k3 r9 H7 f7 k    // diffusion, then run "updateWorld" to actually enact the. O5 P: j3 z9 v6 K8 f# ]% g
    // changes the heatbugs have made. The ordering here is
$ o: L  ~! X# s2 M: [" q" K! U    // significant!) h; G8 q8 a3 l3 m" c
        
# k3 _# v, @& `/ l" a. v. X0 o4 ?    // Note also, that with the additional* w: ~* V% h. ^& |/ m0 {
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
) d0 O( {. V5 K. h    // randomize the order in which the bugs actually run. p: G2 _) N0 \7 h/ m4 L$ C6 s
    // their step rule.  This has the effect of removing any0 D& S( F: y7 ~4 u
    // systematic bias in the iteration throught the heatbug
% S' W$ {. B$ T+ ^    // list from timestep to timestep
, m1 z% M+ [$ \( @4 O4 r) }        
6 t& j$ b( F6 c: ]0 p( n    // By default, all `createActionForEach' modelActions have
( i7 f4 q% E% O4 p  f, b, E, R4 H    // a default order of `Sequential', which means that the7 _7 e3 e: \: y$ O" o; H
    // order of iteration through the `heatbugList' will be
$ N, l& w# q4 f* I! T4 i$ C+ q    // identical (assuming the list order is not changed7 x8 L0 w9 P6 D7 l: H
    // indirectly by some other process).8 W% J7 l; N7 T" w9 Z( b2 D
   
  \5 A0 q9 M% }/ [$ Y3 P    modelActions = new ActionGroupImpl (getZone ());
9 q& @) v) O* a0 K+ N1 L' S4 f3 Z& s, ?) M
    try {
& l/ ^7 I% R3 p6 U: B9 F7 J      modelActions.createActionTo$message- @: ?7 N2 n- f3 k
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 Z3 U- t' b2 m7 P  l% k, a    } catch (Exception e) {* _$ R# Q9 _6 p1 @0 K$ I/ V
      System.err.println ("Exception stepRule: " + e.getMessage ());( `1 u& S+ O: m- k* c! {) M! C: z
    }
# e/ v1 V, G3 Q/ S* D1 O  H  Y: l2 l# E
    try {# L0 u% ^$ |0 @. R& g+ [( K
      Heatbug proto = (Heatbug) heatbugList.get (0);$ ]5 r! N9 y( d
      Selector sel = 8 e- N5 h& e" M8 o2 W) B
        new Selector (proto.getClass (), "heatbugStep", false);
3 C4 X3 k3 J% z' t" H/ D) x! {      actionForEach =' K' m6 I# |  H$ M4 D: z+ ~
        modelActions.createFActionForEachHomogeneous$call
# V+ C  Q. h- q/ S        (heatbugList,$ z4 k+ w3 y5 }* V" c1 M
         new FCallImpl (this, proto, sel,
  H  V# M& {4 |9 D. D                        new FArgumentsImpl (this, sel)));
. Y) e" }0 |& Y    } catch (Exception e) {
8 K# ]6 y/ l9 n+ C1 L      e.printStackTrace (System.err);5 i; B! d' g: U
    }
( E* r9 }( V& c2 |  M   
" ]- b( a$ |% y  t6 t$ `  k0 U+ A1 r    syncUpdateOrder ();% s% y# T0 {2 A. M  D3 a
' S: F' ]. E1 W- J8 s
    try {5 o5 ]# n! b* l
      modelActions.createActionTo$message + W% `6 y# b& o$ e( |8 i6 z  ]
        (heat, new Selector (heat.getClass (), "updateLattice", false));* c' `( v- F# c8 f3 ?0 ]
    } catch (Exception e) {
5 a% M& P3 F; v8 S! {      System.err.println("Exception updateLattice: " + e.getMessage ());7 C. r$ O7 m& @; N& z  H
    }
2 p2 F/ g* D& z  n/ K        2 h1 d$ b' {/ K: W4 Q7 f* b7 m) c3 Y) u
    // Then we create a schedule that executes the
/ @2 Y; H8 K5 Q    // modelActions. modelActions is an ActionGroup, by itself it
4 H/ Y  a0 n/ }0 \5 X    // has no notion of time. In order to have it executed in
$ e4 L$ n& d: M    // time, we create a Schedule that says to use the
+ N6 r$ s4 s) z  ?% n3 D) X    // modelActions ActionGroup at particular times.  This. c, J3 ]9 ~$ s4 }  o3 t0 M- J6 h
    // schedule has a repeat interval of 1, it will loop every
" b7 l" _* O$ F# R% W- i! G6 N    // time step.  The action is executed at time 0 relative to, t9 [3 F& l9 O8 Y
    // the beginning of the loop.
$ |5 D$ F: K, W; F' X) F  U
- w; r9 k- R, b' a* K    // This is a simple schedule, with only one action that is
6 {/ Q9 C8 p) f    // just repeated every time. See jmousetrap for more
4 m- s% r( F- F3 j4 V    // complicated schedules.
4 y( d3 F6 D/ R7 m7 O  {  
' ]' Q  E: M- f% q' l. [1 A    modelSchedule = new ScheduleImpl (getZone (), 1);' W2 C; o8 @7 Q$ s
    modelSchedule.at$createAction (0, modelActions);
/ d0 z/ D  @2 Y        7 [4 h6 r; K  L, F1 B) [. S9 U* D
    return this;$ ?8 J6 d. i$ X! |# ]
  }
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