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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {; p& ?" @  e4 b5 b' u  r' b
    super.buildActions();
. P; z0 F  ^- U5 G, N. m/ N/ A   
9 l0 e0 A& a1 Y# |    // Create the list of simulation actions. We put these in
6 q' ~' O& p7 }1 h! t8 }, \    // an action group, because we want these actions to be: D! F4 X+ E7 [$ A6 K. g( J. y! z
    // executed in a specific order, but these steps should, R2 i* h6 G0 V9 C* E
    // take no (simulated) time. The M(foo) means "The message8 r9 \9 w# l/ h+ ^
    // called <foo>". You can send a message To a particular7 u6 L: A/ V' n
    // object, or ForEach object in a collection.
0 G2 @, H/ D- _' j1 C, @9 L        , F: q2 H7 V5 S, E: |
    // Note we update the heatspace in two phases: first run
# u* _2 D) C/ ]9 _# N' S7 Z    // diffusion, then run "updateWorld" to actually enact the( s, ~7 b+ r+ \" R6 }8 w
    // changes the heatbugs have made. The ordering here is  Q6 g9 P( k! u/ Z5 B
    // significant!( Q5 X, P8 g) u% C
        
1 }6 N1 |( r0 z6 N0 V    // Note also, that with the additional4 z3 d) K! A2 A/ _/ c$ a+ ^/ ~
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 I, [: A: |4 j3 z$ P. L5 c! i    // randomize the order in which the bugs actually run
8 d  m+ @4 M  ~0 i* P& D$ M8 w0 J* N    // their step rule.  This has the effect of removing any
( s! ~# i* N# y5 f9 a$ S# n    // systematic bias in the iteration throught the heatbug
5 M. v+ c" }. q% x6 k" ?8 y# @1 Z    // list from timestep to timestep
# _3 b" f& z, N% I6 W* W        
- C1 x1 |" `$ Y3 ]5 F' v    // By default, all `createActionForEach' modelActions have: L8 t  y! f2 Y7 M& l
    // a default order of `Sequential', which means that the
' _- \0 Z% b; B2 e3 m* A2 j    // order of iteration through the `heatbugList' will be, \6 _  o- ~' |
    // identical (assuming the list order is not changed7 x) T" m2 M% d  y
    // indirectly by some other process).: ?3 _$ Z: c+ W9 L
   
) Y. d) A+ r! {- {1 G% p: E7 F3 `1 V    modelActions = new ActionGroupImpl (getZone ());
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    try {, u3 ], ?% y6 m: l; r0 [! ]$ f
      modelActions.createActionTo$message$ b2 F5 {, l$ W/ _4 ]* n# f) j3 w
        (heat, new Selector (heat.getClass (), "stepRule", false));
# k# W( V0 j6 M* p6 ]    } catch (Exception e) {4 T: H0 `$ j3 A7 J+ j9 a
      System.err.println ("Exception stepRule: " + e.getMessage ());
& g4 @3 ?7 [" d" p4 N1 A% x    }
0 t+ l% B, C7 u+ D; e* E
5 l0 m2 b7 S4 T, b6 z) S" Q    try {
% Q2 k; c& k: Z) u      Heatbug proto = (Heatbug) heatbugList.get (0);( a3 e% u6 @; Y/ e7 R# k
      Selector sel =
2 d% E% W) d, }9 K  ^2 I        new Selector (proto.getClass (), "heatbugStep", false);
# q4 j; h4 \1 \1 Q. m      actionForEach =/ @0 a1 a! q- @- |  I
        modelActions.createFActionForEachHomogeneous$call
& Q( e4 D1 f7 [0 j! O/ _* l        (heatbugList,
$ l. F) C& d" g# W* d  M, F* Y         new FCallImpl (this, proto, sel,
) ]& I5 @' k# O' f! u                        new FArgumentsImpl (this, sel)));
. P* ]- u( @: H/ l- C) M8 W' W4 l    } catch (Exception e) {
( S' w3 \7 @8 {7 j' }+ i      e.printStackTrace (System.err);
: _$ O1 z6 X- k! U5 f5 M2 F* z    }
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    syncUpdateOrder ();
' ?' ?- T) l3 [6 k0 |' r
" ~  C5 I, P* s8 t    try {
. {' @' Q8 f! p+ V      modelActions.createActionTo$message
$ y4 d  {( z: W1 Y5 l  f# E        (heat, new Selector (heat.getClass (), "updateLattice", false));$ n* d* o% \' W" J+ Q& y
    } catch (Exception e) {( j' Q6 b& y6 X+ f' V
      System.err.println("Exception updateLattice: " + e.getMessage ());
4 Y' L# S* q: \& V) q: i: ~    }* y( a4 m) K) d: m* w
        
% o" e6 ]9 f; Q/ L6 n: x, A8 R: v    // Then we create a schedule that executes the& M: {" O. j9 @/ m, ?- f
    // modelActions. modelActions is an ActionGroup, by itself it
3 f& ~1 y* w! s* b  H( q5 s2 j- c    // has no notion of time. In order to have it executed in
6 x  G# A9 X3 S* g7 ]8 R9 S    // time, we create a Schedule that says to use the
. i6 d1 Y+ A" u* W    // modelActions ActionGroup at particular times.  This4 G" h0 V" \% j7 A+ \
    // schedule has a repeat interval of 1, it will loop every) K( E+ k5 _& [, K
    // time step.  The action is executed at time 0 relative to  q0 C, S0 s; H3 L7 t1 P- B
    // the beginning of the loop.0 M: Z3 T) w" M( P# ]: G# |+ }
! ~+ s7 F# W9 o% b+ W4 r
    // This is a simple schedule, with only one action that is3 b8 W# q6 o( F6 c# a0 {, A
    // just repeated every time. See jmousetrap for more
7 s! z+ C$ q' Q/ b    // complicated schedules.% k1 a/ y; f( L5 `
  . [  E) p% t# [* R0 E$ }
    modelSchedule = new ScheduleImpl (getZone (), 1);
- i! X  R. b) x5 F    modelSchedule.at$createAction (0, modelActions);! {! C4 U& E% s
        
7 x: }% q9 B7 V  e1 M) J    return this;
; [4 \" [, b4 Z! ^& u7 @  }
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