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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% h" J+ h2 M, Y
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public Object buildActions () {; i5 [/ n* ]3 s& `
    super.buildActions();0 U: G: N5 Z' ?  o) J
   
' b( N  u% s/ Z' j    // Create the list of simulation actions. We put these in
) ~) w) Q' I$ _( r    // an action group, because we want these actions to be
- b8 z$ _' y7 S7 e1 j    // executed in a specific order, but these steps should+ A2 F0 C1 c* W/ p) S
    // take no (simulated) time. The M(foo) means "The message
' _* \& e% d) q& I0 R1 F7 d/ {4 l    // called <foo>". You can send a message To a particular" U5 b( y& l  Q5 [8 D+ T
    // object, or ForEach object in a collection.
. M0 |/ B  [) l7 b7 Y( _7 \        ; j/ D! C. E4 W% r
    // Note we update the heatspace in two phases: first run0 T! S/ G7 J' }, h# Z7 p" m2 u
    // diffusion, then run "updateWorld" to actually enact the1 i. e: T2 s' I9 T. D- n
    // changes the heatbugs have made. The ordering here is
6 }0 @7 k  B  M    // significant!6 W& C: ^4 K/ w+ X3 \. }* h6 [
        
5 N8 C1 k- m( ]$ I3 T  @2 t! I    // Note also, that with the additional
. ~& B4 N7 u2 f7 F" I+ Y    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ [  S: M; j5 n2 ?# x    // randomize the order in which the bugs actually run
% S5 _4 e; d4 U5 \. W! n    // their step rule.  This has the effect of removing any
  w) \, n! E2 t( V2 c) _    // systematic bias in the iteration throught the heatbug* U$ A9 t" N! H6 ?; D
    // list from timestep to timestep! e/ K9 A6 {5 T: |0 c) y/ T
        + }/ b9 ]) v' w: F0 K3 O- u* f! k
    // By default, all `createActionForEach' modelActions have. |( n3 ~9 j8 q8 Y
    // a default order of `Sequential', which means that the0 y4 F  c3 N  h- y
    // order of iteration through the `heatbugList' will be
. h4 H: l1 Y' E0 p+ V# U5 [    // identical (assuming the list order is not changed. t6 j: q4 R" z
    // indirectly by some other process).
% m( x' d, i) L1 s7 r; }    1 R5 u: p! I) q+ @
    modelActions = new ActionGroupImpl (getZone ());
: Z9 I( w4 [9 l/ B
- y) y! F7 M3 B    try {
! c, C7 @  a' T1 b2 j% M: Y      modelActions.createActionTo$message
6 Q& O, M0 o- {& f# e5 g; ^! b        (heat, new Selector (heat.getClass (), "stepRule", false));1 l: V/ V4 c# x# O# l, u9 }0 q
    } catch (Exception e) {
5 }( n- B% j8 Z- E$ [. j      System.err.println ("Exception stepRule: " + e.getMessage ());
# O6 r5 _9 d+ h' o+ e2 S    }
- P' z, g3 m) _/ I. w$ T8 m# e! n3 l; g! H# m
    try {
. v' t7 u6 ]! I: g- ?2 W      Heatbug proto = (Heatbug) heatbugList.get (0);5 I; x% ^2 W: S
      Selector sel = $ G0 C6 J* R& p4 u
        new Selector (proto.getClass (), "heatbugStep", false);" N3 l7 ~" `  f3 t+ }, }2 I* k
      actionForEach =
, ]( b/ [( G* b+ S# [        modelActions.createFActionForEachHomogeneous$call
* I8 Q/ e) G/ Q6 j2 T6 x  l        (heatbugList,% u' g, D+ }6 _$ p% C
         new FCallImpl (this, proto, sel,
! f# e+ M" I4 r+ [9 C                        new FArgumentsImpl (this, sel)));  q( v. L/ y7 W- {/ _' A5 S4 t  \+ Q: ?
    } catch (Exception e) {
- D' g9 c3 [) e2 T+ K0 l      e.printStackTrace (System.err);
' L7 e1 }7 L/ P9 V# ~/ O) A$ W2 f- B5 B    }
+ U; W) x, a4 G    8 }) x7 a% \! Z$ T* ^3 j8 K9 V
    syncUpdateOrder ();2 m1 e) g) I8 A* ~; D1 ~/ e

: D4 a7 S% G' P$ n7 |) {    try {" M' e5 s, [" v2 i
      modelActions.createActionTo$message
* Z3 N0 Q+ W1 Q  ~+ m        (heat, new Selector (heat.getClass (), "updateLattice", false));( R4 o( T# Y, U. n" P
    } catch (Exception e) {2 c/ q" {9 m0 q- s
      System.err.println("Exception updateLattice: " + e.getMessage ());5 f( q  E7 E( v  }% K  ]
    }
, Y" O0 a1 j$ C8 L0 ?1 \1 |  I        + f" E9 O& [2 T# F* o
    // Then we create a schedule that executes the
, ~" z+ U! L2 N1 E    // modelActions. modelActions is an ActionGroup, by itself it  M- y6 o2 _) e7 X& U0 Z
    // has no notion of time. In order to have it executed in
; s# d- t, F* j# w; l    // time, we create a Schedule that says to use the( m9 S& o# J) b& f* ~6 S
    // modelActions ActionGroup at particular times.  This# ]  ~2 A! Q" l9 x; ~7 q. l
    // schedule has a repeat interval of 1, it will loop every. o/ U* X" Q- L% ~; D$ j
    // time step.  The action is executed at time 0 relative to0 ?& a  x$ s2 G. C; [
    // the beginning of the loop.
% u0 Q( w& _! i- g9 j1 ~# j4 N0 u* z; `1 J0 D' u
    // This is a simple schedule, with only one action that is
  t. S+ l+ C. s4 V# S, p$ S    // just repeated every time. See jmousetrap for more9 z6 \& z, `' C4 Z# P( Z
    // complicated schedules.
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2 a* S0 z. u$ F; p    modelSchedule = new ScheduleImpl (getZone (), 1);- e, Z, s2 |+ ^; r. N& Q
    modelSchedule.at$createAction (0, modelActions);% Z9 Z  h2 ?4 h, F7 n
        
  u) F- }4 _; q# ~1 E    return this;
% E  ]& c& M) A. y  }
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