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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, l9 |- Y# N& P" e
( s$ a! X; e, H4 M
public Object buildActions () {
/ ]: n# D' c0 }    super.buildActions();* b/ U- |7 h) S6 E
      \+ Z& H, X  P- H  R, D1 V
    // Create the list of simulation actions. We put these in
1 `* o+ b) c+ ~9 {! O. c1 r1 \    // an action group, because we want these actions to be# v6 t3 a7 f: N1 q$ v% |  x7 y
    // executed in a specific order, but these steps should
% i& S7 z! w, r' K    // take no (simulated) time. The M(foo) means "The message9 w$ X! s3 U, Y9 N! T; f  o
    // called <foo>". You can send a message To a particular
' w4 t  ?. `, }, I4 H9 T    // object, or ForEach object in a collection.' C  J3 P. h* E$ F' C- r
        
4 T# W5 X( C3 G% E* t2 h    // Note we update the heatspace in two phases: first run& p" g$ \& r% s
    // diffusion, then run "updateWorld" to actually enact the
9 _5 N; r$ J" J0 t0 C    // changes the heatbugs have made. The ordering here is- z& W4 H6 a3 V1 ]' a) }" L5 {
    // significant!7 k& d4 n: w6 c# I. e
        # ?3 m9 }& i  Y1 P. ~6 C. A# W
    // Note also, that with the additional
. g( S( E* V  Q* G7 r$ z8 t0 f    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 k5 p" R0 K! u/ e* n    // randomize the order in which the bugs actually run
% o+ {- s& L7 j& w$ B5 h    // their step rule.  This has the effect of removing any: m6 P/ H$ v; b' o2 D3 z1 @& g
    // systematic bias in the iteration throught the heatbug
$ k& q" Y: h* O# a' ~    // list from timestep to timestep
* ?5 a+ H* P4 V5 V          j, h8 @8 B* [
    // By default, all `createActionForEach' modelActions have$ |% `% Y3 N% q6 B$ y
    // a default order of `Sequential', which means that the
3 s; _9 k9 f0 ^+ G2 n    // order of iteration through the `heatbugList' will be
/ ?6 u: N% U/ V* e5 E! U    // identical (assuming the list order is not changed2 R: w4 Z) G$ f2 {
    // indirectly by some other process).9 B: H  q) R# r+ H& _( ]  @
   
$ U* C, ^( p2 J$ ?& `# p  {' x5 D1 `    modelActions = new ActionGroupImpl (getZone ());
/ l$ J. A/ f+ |8 b# |+ Y3 N2 o. H* P6 w$ f) P
    try {6 u+ ~' K% M& h  h  }
      modelActions.createActionTo$message
+ \* ~( o% G; L+ v% U  I$ i( [        (heat, new Selector (heat.getClass (), "stepRule", false));
! g1 r1 w. i9 b. U    } catch (Exception e) {
, b( I& H. a8 B7 A: f      System.err.println ("Exception stepRule: " + e.getMessage ());8 j7 z% ?8 G2 }& c0 t6 N9 }: ^3 e
    }
7 M* P0 T; S+ R0 A0 s6 d# j) x3 p# |3 x, n% v
    try {1 y7 r  n/ t) k+ [, m/ a- u! j2 P
      Heatbug proto = (Heatbug) heatbugList.get (0);6 }5 q6 ?+ ~# I( m" h
      Selector sel = 9 M) a- n& v  a" ?0 l* k9 t
        new Selector (proto.getClass (), "heatbugStep", false);$ ^) ]) ]: ]3 C& z
      actionForEach =# t  M1 H6 W8 n( N
        modelActions.createFActionForEachHomogeneous$call
+ y/ O0 E! R1 m, B/ [7 C        (heatbugList,
* b3 M; m: l1 _8 u" q         new FCallImpl (this, proto, sel,9 x3 |/ E' P) G6 C3 e
                        new FArgumentsImpl (this, sel)));# t1 R$ }0 ^$ [- X- g4 Q* u) e
    } catch (Exception e) {
1 B' }/ U9 c. |      e.printStackTrace (System.err);
7 V8 d" H  g! j' s8 P    }6 |2 j) n: k0 A. D) s' M
   
1 f# P# d1 l% U  x    syncUpdateOrder ();
4 L; ^. A/ r7 p6 ~+ ]" ?; l/ _- b  G! x3 \& z& ]+ M
    try {
6 p7 [6 D$ c# f$ o4 e, E3 ?; \      modelActions.createActionTo$message
* p+ m8 i& y! X9 l# @        (heat, new Selector (heat.getClass (), "updateLattice", false));
; M6 ~! B) I0 p/ w    } catch (Exception e) {8 R" U* G1 j. U5 M4 N
      System.err.println("Exception updateLattice: " + e.getMessage ());1 ~/ D$ k4 j2 _( @/ x( v
    }$ A! J! i3 h( O6 d# {- `
        . |$ q& i$ L$ V& [7 m* H4 U
    // Then we create a schedule that executes the" R5 B) k* c- A: @; e9 ?& ?& F# K
    // modelActions. modelActions is an ActionGroup, by itself it
4 F( l$ b0 P# ~0 A7 X1 c: K' r    // has no notion of time. In order to have it executed in8 t# }0 @0 ]& V1 {
    // time, we create a Schedule that says to use the+ g  Y3 \4 s; i8 S
    // modelActions ActionGroup at particular times.  This) h% _! ?) L# v( `, c* o
    // schedule has a repeat interval of 1, it will loop every
6 P$ g* i$ i. M, b+ }4 B$ S    // time step.  The action is executed at time 0 relative to
/ Y" J' u' \* c! C    // the beginning of the loop.
3 F: V0 T# h: C5 G2 N7 }6 j+ p( `" v/ M8 y, ]  G1 x. Z
    // This is a simple schedule, with only one action that is
, C3 G' x. s' Y    // just repeated every time. See jmousetrap for more  l( O3 f0 h  ?; c
    // complicated schedules.
% }$ a3 B8 H$ T% ~+ R# e% s3 U  
$ z: Q. ?% C6 o; x: C7 x; K    modelSchedule = new ScheduleImpl (getZone (), 1);5 \# C( b- [- \% a& i
    modelSchedule.at$createAction (0, modelActions);4 q3 R( o$ x6 }4 S" {  {, ]5 a. Q
        
9 w) B# \  O  Q: m* @    return this;
( _( S# K4 z/ O( D  }
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