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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
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HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! S7 y5 ]' U, h8 `% h: ?- t, g! r
9 q, J% G7 @+ q, W) Y1 D( g  B public Object buildActions () {6 Y4 o. D' ]3 _0 A# }* q
    super.buildActions();! e7 m/ |: d- o; g' Q
   
0 M1 _4 l% X1 \6 b( l    // Create the list of simulation actions. We put these in/ p& A8 M) }8 }4 }1 W2 f
    // an action group, because we want these actions to be1 Q) ^, ^9 c% M& E9 h9 l- e
    // executed in a specific order, but these steps should8 e+ |6 e* c' E) D- Y& S
    // take no (simulated) time. The M(foo) means "The message% W0 l" K7 D/ b6 a$ J
    // called <foo>". You can send a message To a particular0 {, z" F' [' t  Z" c, F+ i7 _
    // object, or ForEach object in a collection.7 L+ I7 T, M9 v7 M2 d6 s
        4 K7 [( e; ~" O+ m
    // Note we update the heatspace in two phases: first run
% v: P1 S; t3 V. h; }0 a, M    // diffusion, then run "updateWorld" to actually enact the1 j. u$ q$ m0 Z, _0 w+ R
    // changes the heatbugs have made. The ordering here is' n$ d5 `0 O0 q9 k  M" C
    // significant!+ e2 T. P' G" S! x
        - @- T! U# v; ~, {2 v
    // Note also, that with the additional
6 A; ~* F; f- E+ f    // `randomizeHeatbugUpdateOrder' Boolean flag we can" u- c- h5 \- n5 o: E1 C; R& M7 x
    // randomize the order in which the bugs actually run
5 ?. b/ A2 @! V; F/ ^    // their step rule.  This has the effect of removing any
# W' D8 Y% l! e+ L    // systematic bias in the iteration throught the heatbug2 t! O+ n0 b; q+ |
    // list from timestep to timestep
' P1 ^- o* y# a* `' ]        
* x- V2 }/ L  \0 J1 `2 q3 h    // By default, all `createActionForEach' modelActions have6 r" Z4 N0 ^. f, X, w& g/ D
    // a default order of `Sequential', which means that the$ R) X# c3 z" L8 c1 W
    // order of iteration through the `heatbugList' will be7 s* ~% V# D; i8 L- ?1 w
    // identical (assuming the list order is not changed
5 d3 W2 m( v0 m  E: A. ~2 q5 z5 Y! o2 \    // indirectly by some other process).
! r% f! X4 b0 y/ |   
+ L# |9 Z: s, d6 k    modelActions = new ActionGroupImpl (getZone ());' r0 B1 V7 {/ B- M
7 }5 c/ L7 _: w* J
    try {* K% u  ^- {9 ?) S% }" F
      modelActions.createActionTo$message
# p* K8 Y% @: J! [$ Y1 H4 H        (heat, new Selector (heat.getClass (), "stepRule", false));
) m& A; p& ^& K8 @3 [! ~6 _    } catch (Exception e) {# S/ `! E* z( c  ]$ L
      System.err.println ("Exception stepRule: " + e.getMessage ());
2 D6 ?5 h6 L) l- S    }
, S& H! P3 U; M! N0 {4 v5 F$ i* T' b1 H
    try {- p& X8 |: L: j
      Heatbug proto = (Heatbug) heatbugList.get (0);
; e) Z/ u* G& u# u4 k3 i$ |      Selector sel = 1 k* c3 V. @: u6 P$ F$ f# B- M: c
        new Selector (proto.getClass (), "heatbugStep", false);
5 [% d. ^( D; L8 e( |) }# |/ u      actionForEach =- l) x0 P; t6 I5 I+ A
        modelActions.createFActionForEachHomogeneous$call
1 r' ]9 S6 J  ^) N  J7 E        (heatbugList,
7 L" h3 T' @1 _         new FCallImpl (this, proto, sel,  f# x" O" R- C8 D
                        new FArgumentsImpl (this, sel)));0 N: X, c; D  L
    } catch (Exception e) {5 f9 n- v* [6 c- `! n; X
      e.printStackTrace (System.err);* ^1 p( Y1 F& z
    }5 t6 t( \$ R3 D$ }  Y
   
9 u! P$ I8 y8 _% P9 f: \) d0 G    syncUpdateOrder ();
# g3 ]+ `2 `+ M7 q/ z9 H4 L  k6 Q, P- B
    try {+ k; x/ c  h0 i: m( h
      modelActions.createActionTo$message 2 i1 U# d! l3 F, Z! S* `7 r' m
        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 a3 y3 z5 _. Y( @( o    } catch (Exception e) {1 t+ i: L# u' d' q
      System.err.println("Exception updateLattice: " + e.getMessage ());6 h4 v, s( G8 X
    }
" |: G3 O  ?4 l$ ?0 S, g        # M# ?' t; J: r: ?! ?4 `$ b; s
    // Then we create a schedule that executes the
/ i6 K4 R  M! i# s7 V8 r    // modelActions. modelActions is an ActionGroup, by itself it
* M0 ^  Q3 V7 ~& k2 ^9 f    // has no notion of time. In order to have it executed in3 c4 e5 ?8 i( l/ E( m2 |
    // time, we create a Schedule that says to use the& {. g! ]3 I. H
    // modelActions ActionGroup at particular times.  This- e* F& U' o( g
    // schedule has a repeat interval of 1, it will loop every6 D) Z( E' p- Z( v: k* x
    // time step.  The action is executed at time 0 relative to: N5 g/ e% V1 A7 E! L; O
    // the beginning of the loop.
  o$ d6 h. T+ n1 M( e6 U+ T6 D  R0 h8 u; z
    // This is a simple schedule, with only one action that is
+ p, O5 A! ?# v' w: ]    // just repeated every time. See jmousetrap for more
! B) H( ?5 [% y( x8 k7 B    // complicated schedules.& |- p4 C! p9 ?: ?
  ; ?6 B4 i  q) C5 j) u
    modelSchedule = new ScheduleImpl (getZone (), 1);
- i* g: l! H7 Y4 c0 Y* @# L    modelSchedule.at$createAction (0, modelActions);4 }4 Z  z+ }. b3 z5 D
        
4 {' L. a3 B( V2 l1 ]& A$ D7 f" D    return this;) g; N5 \! v3 R' C# h7 v; z1 u
  }
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