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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  f' k; m. v4 [1 g1 Y0 j" w. F
0 u! h; ~8 ]* v0 A" |6 U- {
public Object buildActions () {3 ?' N. G* _. x7 F8 h1 ?; u4 ]) W7 b
    super.buildActions();& T' e9 J5 h7 M; a" n
    4 Y4 f: x4 z( W* i
    // Create the list of simulation actions. We put these in
. Z1 L( i8 y5 f    // an action group, because we want these actions to be
1 w2 @" |6 g3 R" k% j+ W    // executed in a specific order, but these steps should
$ L5 F, G% }3 a    // take no (simulated) time. The M(foo) means "The message
% ]& O4 E) l7 w% j& I    // called <foo>". You can send a message To a particular1 V! y& ~3 T, h) e& `* v+ W
    // object, or ForEach object in a collection.  r$ O/ Y" R6 I  R7 Q/ u5 q
        
# J% ]0 G; b9 r  J( V( o3 v    // Note we update the heatspace in two phases: first run- ^4 P2 m# p* A4 b
    // diffusion, then run "updateWorld" to actually enact the
. R" c) H" w. ~6 Q  Z; e) }    // changes the heatbugs have made. The ordering here is' E6 y# M4 V' ^# ^; ^
    // significant!, r2 j; C$ B4 @7 J
        
7 O, S( K" ]8 G( r) r2 [' a2 R# J    // Note also, that with the additional
8 |4 W- j0 `4 o8 J$ p! f, b    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 s' q" p* a! E3 F$ F3 r  T% x, q    // randomize the order in which the bugs actually run% D( b$ N, r( V: K- G3 b$ G7 i
    // their step rule.  This has the effect of removing any' t" Z7 ^# q/ X2 n
    // systematic bias in the iteration throught the heatbug% y9 n( j6 {& T! A' A4 U
    // list from timestep to timestep
4 e0 A6 t+ f: s8 g% j        " l! j5 M: L( j: L
    // By default, all `createActionForEach' modelActions have5 ~. F, o# Z0 G5 u" ?3 [) i
    // a default order of `Sequential', which means that the  x9 y, L5 ~# E  I6 g! \
    // order of iteration through the `heatbugList' will be
2 J, R! ^7 ^* R    // identical (assuming the list order is not changed) B+ W! |) k' ]+ |2 ^6 G. P$ P
    // indirectly by some other process).6 T7 H- }" l. r7 {1 ~  E" B" F
    0 _, x' L  D+ q5 w! t
    modelActions = new ActionGroupImpl (getZone ());9 p$ S, B  X1 h. h1 _# h

; _( X& K3 m. J    try {1 B6 @) E( `- M% A# \! e
      modelActions.createActionTo$message5 u1 a, r. A- c, b. k! V
        (heat, new Selector (heat.getClass (), "stepRule", false));# d+ Z, J) W  _' c( g
    } catch (Exception e) {! B! k+ D' _0 k/ s9 Z9 r2 p" k" J
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ N1 _9 l) h4 o/ G' |4 |    }
, j( a* \' F+ {* ]8 N$ y7 R$ g+ v/ [3 L/ C! S6 e9 R
    try {- B9 B* L. x% Q2 f, m2 I
      Heatbug proto = (Heatbug) heatbugList.get (0);
# c9 j' L2 `9 E' S" p      Selector sel =
8 q# _( X! A+ r0 i4 t( d        new Selector (proto.getClass (), "heatbugStep", false);
; [, G+ ~* z8 E1 a/ j9 |1 B      actionForEach =! q6 t/ Z8 J, C% J+ o
        modelActions.createFActionForEachHomogeneous$call: H' G8 X2 [% G8 z( g, O, o/ ]
        (heatbugList,0 |" c, O3 A: k: H* `  \
         new FCallImpl (this, proto, sel,
% x% W6 b+ G! u. c# v                        new FArgumentsImpl (this, sel)));
3 d; F. y3 W4 `+ Y  g5 L# c' G% r    } catch (Exception e) {3 G1 z" _8 s1 w/ E" P& Z( w
      e.printStackTrace (System.err);
/ g! M# Q. W4 O    }" j- [& x& j6 s" _
    ) y! ]7 a; m( S, X9 j' L; p) G
    syncUpdateOrder ();
1 @+ c! W& t9 h1 _
- n* h6 K5 V* p# H3 Z! r' P- d    try {' ?( A- `, g9 X6 v
      modelActions.createActionTo$message 3 h2 N+ g2 \" h
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ n$ y$ ~/ e. U! p2 N
    } catch (Exception e) {
; c. E% C& y! M8 a) F8 p6 n' u      System.err.println("Exception updateLattice: " + e.getMessage ());
! I6 W. M# K* ?    }
* A# T2 }2 }! G( `8 |4 t$ P+ N" F7 _+ `        4 c5 }, c! ~% b8 v' M9 t
    // Then we create a schedule that executes the
9 u- w* U* W- t% x9 H    // modelActions. modelActions is an ActionGroup, by itself it3 L3 H/ _" B4 D6 F0 }$ D
    // has no notion of time. In order to have it executed in+ U: N3 ^7 R/ R$ {; W" c8 A
    // time, we create a Schedule that says to use the
6 F+ d0 F" p! C6 y8 ?; G0 Z0 [# Q    // modelActions ActionGroup at particular times.  This
5 T4 y$ [! U$ `& \4 N. H% d3 ~    // schedule has a repeat interval of 1, it will loop every6 S6 r- M! f* x6 e7 X
    // time step.  The action is executed at time 0 relative to/ n" o: Q+ V0 Z
    // the beginning of the loop.4 F+ @* X6 d; B8 ^0 P) K
) e" R# t" K4 B! Z: V# x( z
    // This is a simple schedule, with only one action that is, g7 S$ y8 h6 L, `' N5 t
    // just repeated every time. See jmousetrap for more9 y, {4 P9 W* f# N. Q# F6 c% L
    // complicated schedules.: r7 ~0 S2 K0 x/ q) P6 v2 r) Y
  
9 T3 K/ |: R1 N" ]    modelSchedule = new ScheduleImpl (getZone (), 1);
, D. C) P! t. @9 r  J    modelSchedule.at$createAction (0, modelActions);
9 P- \! {: _( W6 G; h        - g6 p9 ?- l+ j' c* t: H$ B& S
    return this;
% C( I5 t( p  p% a; I" ]5 R3 `  }
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