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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# b3 C0 J/ O% {+ O2 X! z- v, M0 X% N
public Object buildActions () {5 ~; e+ n, v8 s  G. I
    super.buildActions();4 P9 t% h& M* K8 v5 }* c' r
    , r+ ?% V6 J( ^6 m# `, |
    // Create the list of simulation actions. We put these in
" N8 }6 d$ ?* c8 m0 O/ p    // an action group, because we want these actions to be
: b: ?- N4 I& Z( j) a    // executed in a specific order, but these steps should
' z' L# j2 W8 }8 }8 d5 n    // take no (simulated) time. The M(foo) means "The message, A" ^* \' y' v# ]1 F
    // called <foo>". You can send a message To a particular
+ i, L" B8 @! F3 C+ M; s" |    // object, or ForEach object in a collection.4 b3 B# f: Y5 \3 C3 E/ j) }
        
2 ^& m( s8 @" ~9 S0 [; d+ b6 X+ h    // Note we update the heatspace in two phases: first run
" C4 f0 O  I3 ^/ v1 L. Z    // diffusion, then run "updateWorld" to actually enact the
# l* `% e: m3 u0 b2 n( ~( U1 X    // changes the heatbugs have made. The ordering here is. P7 |7 p& Z  t0 h1 Q( q" M
    // significant!
! A6 }, v% d& ~& }        $ _" ?3 q  x9 L, i2 T" ]
    // Note also, that with the additional
, H! m6 p  f# }    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 t. A0 ]' Z$ t2 ^# u2 d
    // randomize the order in which the bugs actually run
* ^' @! @) @# R- U% k    // their step rule.  This has the effect of removing any! B$ P& Q. d+ u7 [/ J- y
    // systematic bias in the iteration throught the heatbug4 Y: Q9 f" J" {7 q% |- B
    // list from timestep to timestep
# L4 z$ ^* B& P, T        
( L- Y, \0 M: V- A6 L& @" t    // By default, all `createActionForEach' modelActions have
+ ]+ n  A' D0 c    // a default order of `Sequential', which means that the
% P0 O, }- d& L# c+ D9 S    // order of iteration through the `heatbugList' will be
. }2 v& a  c$ R: Y% J0 }3 \& h9 X    // identical (assuming the list order is not changed3 U" f6 J$ T" a
    // indirectly by some other process).+ h% |% Y# ~9 P; Q
   
: L  F. n. I' g! I    modelActions = new ActionGroupImpl (getZone ());
6 z( g8 P' I# x6 b3 w" i( n
/ j1 U- t1 Z: Y5 ^    try {
4 z, w, Y! _4 \9 ~7 \0 Q; ?      modelActions.createActionTo$message; b, Q2 \+ v: s' V( w# [- ]6 [
        (heat, new Selector (heat.getClass (), "stepRule", false));
' h- o9 d8 N6 g) i! n% S* C. i    } catch (Exception e) {, D& p* C+ t. J7 ^
      System.err.println ("Exception stepRule: " + e.getMessage ());/ x( z% M5 u% ^! q
    }5 e- ~' q6 z; h' A. V. O: e

: H) `0 P1 _7 W$ U% W# x    try {5 A) a  Z$ u; H* S+ g6 M8 T/ H5 C
      Heatbug proto = (Heatbug) heatbugList.get (0);2 }- ?# H8 z4 L2 t- r; d! L
      Selector sel =
, s9 k% L8 n1 T) c        new Selector (proto.getClass (), "heatbugStep", false);$ \( O0 O& A- T9 T  ]& I
      actionForEach =& r, ]/ A: s3 n$ C" j
        modelActions.createFActionForEachHomogeneous$call
7 n/ D1 e& T# Q, c! [- Q        (heatbugList,
5 J- c0 o1 E. |0 D$ }/ Q4 ~: Y( o         new FCallImpl (this, proto, sel,
& l' H) @4 Q+ ~5 d8 G                        new FArgumentsImpl (this, sel)));  s( O5 Y, c0 L3 u! Z
    } catch (Exception e) {" N6 h" g" O) t: M1 P( R! b( m
      e.printStackTrace (System.err);
2 |) z. q' S. C7 ?. G* R) l    }
* v6 g2 h0 m; U+ O4 O0 z! T# N   
* b9 T5 W. i5 D- }* E/ Y2 n% {    syncUpdateOrder ();
  f6 ~& F& s# z, ^- o8 G' {  A- L$ Q4 x9 G9 {+ N. G% J
    try {
; Z1 u' d! T. X: J      modelActions.createActionTo$message
3 ~* Q+ Q5 Y, j. P, x        (heat, new Selector (heat.getClass (), "updateLattice", false));5 B: {; v* s' a4 d
    } catch (Exception e) {
1 g, U4 [: m: l      System.err.println("Exception updateLattice: " + e.getMessage ());- D5 [" X0 A7 C; M3 h
    }% ~$ k: V  l  J8 o! T7 S
        ; y# Y2 d( v# w6 {( G, `
    // Then we create a schedule that executes the
4 B  O: x3 W$ S% F) y, K3 d  B# x    // modelActions. modelActions is an ActionGroup, by itself it
+ |& L$ j% n' u) P1 {8 h$ f* d    // has no notion of time. In order to have it executed in& T0 A6 J1 q/ C
    // time, we create a Schedule that says to use the
8 E+ q4 z& g3 l$ E7 J) {    // modelActions ActionGroup at particular times.  This& N- n+ X2 R: u# c9 z. T
    // schedule has a repeat interval of 1, it will loop every
$ x% S) t# C# P( p* x0 E    // time step.  The action is executed at time 0 relative to
+ y! s0 @! C  l    // the beginning of the loop.5 G' m! S# B' p9 [: O' E
: f; K) j8 T) _
    // This is a simple schedule, with only one action that is) ~9 z( J& |( `% a9 Y6 b3 d
    // just repeated every time. See jmousetrap for more: n+ j5 x2 w2 b' l. E; d5 Z
    // complicated schedules.
2 {* @) d' d* E  : y/ w) ?; c4 T
    modelSchedule = new ScheduleImpl (getZone (), 1);7 P! {7 F4 F  B5 [& w1 s2 F
    modelSchedule.at$createAction (0, modelActions);
5 H; p$ K9 q3 ]8 _7 e, U' t        ! @+ ^& j2 u* l' c7 }
    return this;
5 p: t4 u" \6 O2 S5 S  }
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