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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! l" O  Q+ [1 f/ M2 p- |" }! c# I$ M; H* T, F
public Object buildActions () {( Q% a: p4 {8 ^3 A' U% _3 U
    super.buildActions();
6 M6 B2 z& v, }6 |  o# p3 A   
- A' f+ i$ Y6 p9 d    // Create the list of simulation actions. We put these in
9 n  O6 Z) u$ ~    // an action group, because we want these actions to be4 ?# l( A& O" k& U' \6 Y/ _, q
    // executed in a specific order, but these steps should/ ^% R- y# g+ j$ B9 b3 L8 F
    // take no (simulated) time. The M(foo) means "The message7 _, s3 S' {3 m' |3 M) z* A
    // called <foo>". You can send a message To a particular, t$ O( H$ D0 z
    // object, or ForEach object in a collection.
0 R/ z9 g# C& a. j5 G" O        : k% W7 {7 \4 }- _6 R
    // Note we update the heatspace in two phases: first run# B- V$ U* e2 b
    // diffusion, then run "updateWorld" to actually enact the
: w5 N5 F. v5 Q3 @, U1 i    // changes the heatbugs have made. The ordering here is
* N! \6 U& X( \/ z) Q* K" P3 m/ }    // significant!
0 {6 Q* j2 ?/ f* e# c: G7 f  G        0 B$ b, u* s& T3 a0 D' c) H
    // Note also, that with the additional
& a9 F  H; U! t8 t# z4 }$ Y    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 |8 y7 b# _  ~
    // randomize the order in which the bugs actually run
" {9 \; g: u# g3 @# k% _9 h' B2 }    // their step rule.  This has the effect of removing any7 J& t7 g7 ?* e8 {& R2 i
    // systematic bias in the iteration throught the heatbug0 u7 x" r# I, p* k) @' J
    // list from timestep to timestep
4 A- _& K! l0 ^: J6 O+ T8 ^        / c! \$ N+ s+ R( k" l& W2 c
    // By default, all `createActionForEach' modelActions have
7 f3 P  c9 z" v2 K  P4 a' V    // a default order of `Sequential', which means that the
6 [* F6 f. d6 U7 ?9 O: H/ g    // order of iteration through the `heatbugList' will be
4 O2 p; a; k0 b    // identical (assuming the list order is not changed
: w! n" G9 U3 v    // indirectly by some other process).: t# ~$ n% h. K8 ~) Y3 v7 O/ }; [
   
  k0 Z3 v: ]' t! m; b    modelActions = new ActionGroupImpl (getZone ());+ X+ F" X( I1 h& u& k

, T! O4 v) P: v% i1 M" o    try {5 S3 |, j; K" Z! C, f
      modelActions.createActionTo$message! _+ y+ }' [$ A; ?
        (heat, new Selector (heat.getClass (), "stepRule", false));& l& U2 i$ q! ]: D/ ?. I8 z$ T
    } catch (Exception e) {# a* k& f& H# ]7 f9 u6 d8 o; \) z) U
      System.err.println ("Exception stepRule: " + e.getMessage ());
# |) A. B8 b6 Y    }
: `  I( i5 r; _' N/ ]$ q+ X( M
# J1 i3 J" m7 O% y, V    try {
8 K+ W, g3 Y& U/ a+ k  b' x      Heatbug proto = (Heatbug) heatbugList.get (0);  x$ n* ?7 T: ?- E) v+ I
      Selector sel =
/ |6 N  q8 w+ c- u        new Selector (proto.getClass (), "heatbugStep", false);
1 L+ B" }$ S* A# p6 D- ]5 L      actionForEach =
1 `: a/ D2 E7 q- ^  j9 L0 S9 ]        modelActions.createFActionForEachHomogeneous$call
1 p9 \0 k" ?6 Y1 J! q6 q9 w" z        (heatbugList,' n0 I/ N& e: L, P! J0 T$ {
         new FCallImpl (this, proto, sel,5 }# r8 V8 ?+ M3 [& c
                        new FArgumentsImpl (this, sel)));; G4 `$ u; S2 O3 T& H
    } catch (Exception e) {2 G& q- i: s% x# v/ q
      e.printStackTrace (System.err);* g# ]- e: a* g- r5 D' j, J- S" w
    }, `# D2 t; D* L- Y% P- T. |
   
' b" G3 d+ ~. w- R% V" J    syncUpdateOrder ();
- ~! ?3 P4 T% g& s- H9 M( }
+ D+ P, A1 C* d7 R8 p- s" ?    try {
# Q/ I2 u) i- t4 I/ `. M3 e( d. M2 @      modelActions.createActionTo$message & M/ n$ M6 t- P: V; w. k! y
        (heat, new Selector (heat.getClass (), "updateLattice", false));. ^2 \9 K: l$ T( P
    } catch (Exception e) {/ G8 E* Q7 X/ A% F1 Y4 I; t3 k7 Q; u
      System.err.println("Exception updateLattice: " + e.getMessage ());
* K8 U3 n( @  t7 I& O1 k    }) S0 @7 M/ K5 z7 _
        9 z+ i/ c1 q" [  ?5 s1 w
    // Then we create a schedule that executes the6 V; ?. O4 G/ u: V1 ^, x, s
    // modelActions. modelActions is an ActionGroup, by itself it! y3 t7 T. ~6 ~0 X
    // has no notion of time. In order to have it executed in
5 x3 c' {' W' Z5 c    // time, we create a Schedule that says to use the
$ Q8 Y' b0 S4 g& c7 t" u    // modelActions ActionGroup at particular times.  This
& N: O$ V% q6 c8 z4 Q: f- [, Y2 m    // schedule has a repeat interval of 1, it will loop every  [$ u/ a9 A6 k/ X
    // time step.  The action is executed at time 0 relative to" z9 i* E0 S  s$ Q4 J: z- t
    // the beginning of the loop.0 W5 T; ^3 S* l8 W; u. S

! ~! [8 C/ C0 F0 o    // This is a simple schedule, with only one action that is
3 ^2 i1 f4 X" o8 `7 Y+ @    // just repeated every time. See jmousetrap for more: ]4 X8 @, a- N2 y1 m
    // complicated schedules.
% T& j" v! X* |: r    b* T" ]8 i' ?* z3 t
    modelSchedule = new ScheduleImpl (getZone (), 1);
9 M  n1 [# c& j! ?. h# ^2 D+ ?    modelSchedule.at$createAction (0, modelActions);& R* d. d( f/ J0 U; [4 M- j
        9 c8 }! V5 N% A, O; J2 J
    return this;
+ \' k; p( U# L# r7 c  }
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