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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' `( _* I$ g( Z) s; v4 d
0 |) E: ~9 a# ?7 y/ v5 i0 ?9 c public Object buildActions () {
; A& f$ t' K" ?" g/ {9 k    super.buildActions();
" E- `) ~) B! ?8 u8 r0 J% X   
. K8 L+ b2 n/ W4 T    // Create the list of simulation actions. We put these in
, _, c- a8 D( \    // an action group, because we want these actions to be
  g9 o- V: y' \' {    // executed in a specific order, but these steps should
- l8 q4 B- u. v7 g* p8 e0 P+ `    // take no (simulated) time. The M(foo) means "The message  d) |1 b; i7 q. Q
    // called <foo>". You can send a message To a particular
" ?5 I. b( F" Z# J    // object, or ForEach object in a collection.
- a: [2 a* ?  _  H        
: o8 C( g( ]3 t8 O" n    // Note we update the heatspace in two phases: first run  y, }( G8 w" F& z" X8 X4 |* C2 L
    // diffusion, then run "updateWorld" to actually enact the
$ _' D0 k9 R: c3 q3 b7 b( r    // changes the heatbugs have made. The ordering here is- i. ^8 T5 l$ g5 d& ~
    // significant!5 {. z. l7 R& x% F0 e
        ; r6 ?! g6 E) J  u7 `
    // Note also, that with the additional3 V9 }  |0 ~" x) A2 K3 ?: F1 n
    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 k1 b- I1 r: o& D0 D
    // randomize the order in which the bugs actually run( \* C  B; t8 ?0 |9 v
    // their step rule.  This has the effect of removing any6 n- D/ V* {+ l& L7 H- |
    // systematic bias in the iteration throught the heatbug
+ Y& t5 o8 ~' O0 n    // list from timestep to timestep
! J8 w# N0 v- F        ! e& v% w% [9 ~7 c4 l# z* i
    // By default, all `createActionForEach' modelActions have
4 ]4 v+ }; m1 _7 L" Z    // a default order of `Sequential', which means that the* Q. G" J! F8 P0 }( L4 [
    // order of iteration through the `heatbugList' will be* Q, h2 l9 o" ]
    // identical (assuming the list order is not changed
8 ]# |' K0 L* P, m9 x    // indirectly by some other process).5 g3 l& J4 s* y+ M# L; e) `
   
, b- g1 ^: w) [% L& {1 A    modelActions = new ActionGroupImpl (getZone ());
. x' O8 k8 U8 n. K" p
3 k( V3 p. Q$ H7 C% h5 E8 F+ \    try {- M$ q/ g3 B( _/ R" ~& O* ~. g
      modelActions.createActionTo$message
& }8 X% o3 u7 m9 c+ \4 ?9 e        (heat, new Selector (heat.getClass (), "stepRule", false));# Z: a0 E! m* ?% x. J& ^) ^* U
    } catch (Exception e) {& w7 w: s2 a( }' f
      System.err.println ("Exception stepRule: " + e.getMessage ());
* ~5 S/ A# @) w    }9 Q  i' g5 k/ W3 Z$ x( v
9 J  Z& k" S: }# [6 G
    try {
) ?* K/ Z( Z7 \6 A+ d0 P, Y      Heatbug proto = (Heatbug) heatbugList.get (0);4 q+ L+ D$ _) N& t: @6 R
      Selector sel =
8 j  S" v- Y  h4 H        new Selector (proto.getClass (), "heatbugStep", false);
  x2 m: ~) M5 p2 Z6 @7 E      actionForEach =
" X: A3 A( {/ R% O' R8 ^# ?        modelActions.createFActionForEachHomogeneous$call
. s& }, [  c6 v5 p9 l5 o2 b$ K& L# u        (heatbugList,6 f) ]! e/ Y& [/ q; ?- W: d- ]! k0 c& X
         new FCallImpl (this, proto, sel,
( e' Z; z" g$ T9 ^6 h$ ?                        new FArgumentsImpl (this, sel)));
: a. O3 g( V% E0 e" b% d* ]    } catch (Exception e) {/ d4 B5 N& Q  |  @* M- O: O
      e.printStackTrace (System.err);
; Y- S/ I* O1 \3 C  X. d3 S    }
& {( K0 L7 c* ]/ N1 q   
! ~3 f7 L% R, j) \- d+ L    syncUpdateOrder ();
8 E3 O* u* O, Q1 N0 C
* Z" c, n' X5 \0 Z2 E, g    try {
' g  A. L, M" m4 c* n      modelActions.createActionTo$message
" [6 O7 p7 ^1 d: H, @/ m: b2 Z        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 C# T3 \8 o' K2 ~; t, H' u6 [* ]    } catch (Exception e) {: K  b  [6 c8 ?/ R9 N
      System.err.println("Exception updateLattice: " + e.getMessage ());$ _# p1 G3 d0 u1 x3 p& v) K
    }8 t$ W) B( a, @; b  [
        
8 c/ ]4 E+ W, P5 L1 i4 }    // Then we create a schedule that executes the
9 X. l8 H. M2 ]9 `$ [" a& p    // modelActions. modelActions is an ActionGroup, by itself it
# R) C# R/ l0 _4 `7 y    // has no notion of time. In order to have it executed in- ]  D. U. a+ n" j
    // time, we create a Schedule that says to use the; m4 i* r# B: K# x5 S& T0 I
    // modelActions ActionGroup at particular times.  This
: l; M) ~& j% }/ |& A. S    // schedule has a repeat interval of 1, it will loop every
) ?" l2 v1 B6 [! x0 u) J4 i) }    // time step.  The action is executed at time 0 relative to
, c' @' {# Y# C" P8 \    // the beginning of the loop., A' A5 h" N! O0 h! |/ f- y! ^
; G0 U1 ?3 P7 c* ~% c1 U3 |
    // This is a simple schedule, with only one action that is
; k# ]( {2 J/ g4 f7 F    // just repeated every time. See jmousetrap for more
9 h+ A/ C) V/ S+ U1 n4 l7 ^# c    // complicated schedules.
4 I0 W! x5 D1 ^; @* {$ }% x  
! v, @% Z6 L' _# F# F. z- b    modelSchedule = new ScheduleImpl (getZone (), 1);; g9 S( X5 _& X9 x( t6 C0 F' M4 t
    modelSchedule.at$createAction (0, modelActions);6 t1 K8 W. K! s) l* D0 d. C
        
4 E4 x1 W  Z2 F8 P+ X1 k  u3 I    return this;6 n+ o6 h1 `. P+ A+ H: j" x
  }
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