设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8193|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 h1 U( L" B- e; O8 s, ?. S' |* e8 I5 O$ E( [4 X
public Object buildActions () {
* J# ?. ^( N* q, s1 U' E! u9 E    super.buildActions();
9 {8 B  r* k; a. y3 O$ n7 U( y   
  v7 \' w/ m" a* `" z; h; c    // Create the list of simulation actions. We put these in
' D$ L" ~$ U/ y/ ^1 E    // an action group, because we want these actions to be  o' O: a  Y9 l' q& S% `6 B) a- q
    // executed in a specific order, but these steps should9 h; \! T* j" M9 F) @
    // take no (simulated) time. The M(foo) means "The message9 r0 f! U. ]! j) q3 G" u
    // called <foo>". You can send a message To a particular
( O; ~$ p% T7 f1 C7 u9 b9 o+ Y    // object, or ForEach object in a collection.
! J' n! b$ q  ?        & k" e, c* m6 X$ b9 O4 A
    // Note we update the heatspace in two phases: first run
2 s7 w( d9 L4 T3 m/ w2 g    // diffusion, then run "updateWorld" to actually enact the
: [7 V$ c3 G& T; E  C1 ?' \3 V    // changes the heatbugs have made. The ordering here is' G  n9 N( s& @" B- U  x- N( v
    // significant!
. z: |7 k; o: U8 b        
0 R! V9 ~9 C  V, A- @$ W- X    // Note also, that with the additional
4 C, B4 c" A2 ]! }: a5 N: g/ G    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 }: ]1 z1 M  P7 T0 A    // randomize the order in which the bugs actually run; n8 U( @; B* t! \- J
    // their step rule.  This has the effect of removing any
# q( A. G) \* f5 Z8 Z+ G    // systematic bias in the iteration throught the heatbug1 N3 j# z, ?7 ~: J# G, |% c3 Z8 O
    // list from timestep to timestep
- M0 t7 `8 L; p5 u' {        3 }! S) M( K# I( f7 d5 x
    // By default, all `createActionForEach' modelActions have
: R+ Y7 V0 p" z8 D$ L% I1 I7 A    // a default order of `Sequential', which means that the/ i1 N. A, D( X9 D
    // order of iteration through the `heatbugList' will be: w# I0 Z7 l9 c0 z  d& J5 N
    // identical (assuming the list order is not changed2 a* [! k2 O: u
    // indirectly by some other process).
: c9 H! O+ |7 P! p, o    % }4 J5 W* @8 K7 y4 t4 m+ @! o
    modelActions = new ActionGroupImpl (getZone ());8 y% D9 V& P( i/ c+ \) t
: m. }  \5 T" _: \8 g$ g3 v
    try {- Y. d8 H- {  c. Z$ t
      modelActions.createActionTo$message
) W" P5 U7 \9 E  v" t0 |; [        (heat, new Selector (heat.getClass (), "stepRule", false));' C$ k* X/ }; v1 x7 Z/ }
    } catch (Exception e) {3 W6 E2 o3 G, x+ z
      System.err.println ("Exception stepRule: " + e.getMessage ());! b# n" ^- \! V! ?* t' V7 m- y- g
    }- z! `8 u! K1 Y! s( y
: B" ]( r9 y- E$ A
    try {
$ Z  t9 l4 b; G  b, u      Heatbug proto = (Heatbug) heatbugList.get (0);4 ?0 R5 B, ~4 v; s4 Y% b0 a# |
      Selector sel = 0 j5 g$ L  u( [
        new Selector (proto.getClass (), "heatbugStep", false);! b0 y( ~! G0 m& h' B! s
      actionForEach =' f5 U+ }/ m8 I+ ^7 g+ C
        modelActions.createFActionForEachHomogeneous$call+ _0 A1 J) v7 V' C3 o! K
        (heatbugList,; x. y0 Y0 x5 U
         new FCallImpl (this, proto, sel,
9 W4 V- z: H5 q. l/ t                        new FArgumentsImpl (this, sel)));
/ y" ^4 t& K7 B& Q9 e    } catch (Exception e) {7 u" U6 L$ |- j  ~
      e.printStackTrace (System.err);
3 E/ e9 m. ]' x  w3 {    }8 w/ _: u" |% Z  M! O/ ^; ]
   
/ S0 o" C/ v: V, ?: _    syncUpdateOrder ();! `0 x" V, g3 Y1 H( ~2 Y

1 h3 |, K9 Z+ o: O$ Z6 c3 v: w! a, e; p    try {
' M. ?1 w! y* D0 j' G/ M  D: Q  z      modelActions.createActionTo$message
* h; L% N) w+ q9 v        (heat, new Selector (heat.getClass (), "updateLattice", false));
* k  X6 P+ k4 u    } catch (Exception e) {
8 J2 i7 r) h# ^! _& [      System.err.println("Exception updateLattice: " + e.getMessage ());5 ?7 T% A" E* P# J; _2 a' Y: d
    }
9 U  i0 I- B+ [6 j" `/ T) v! a4 Y        
5 y# H5 ^( K# `% q8 R( @/ ^5 L% W# c3 ?# t    // Then we create a schedule that executes the0 Y" A4 O% r7 p  t& R
    // modelActions. modelActions is an ActionGroup, by itself it
, G6 v  x- g2 K2 z+ s' I( a    // has no notion of time. In order to have it executed in9 ?; J7 P  L+ z+ V9 G
    // time, we create a Schedule that says to use the
' K6 ~* I9 `# t3 X9 @* Z9 b    // modelActions ActionGroup at particular times.  This
2 ~' X2 ~7 b8 W+ v+ s9 O    // schedule has a repeat interval of 1, it will loop every8 }/ F* J" ?" s8 A% j$ b
    // time step.  The action is executed at time 0 relative to! C% v. p3 [- s- ?8 x2 T! B
    // the beginning of the loop.& v+ M/ E& j& x% Q5 q  O! c$ c

( }1 W$ {: h  I. H6 h3 v    // This is a simple schedule, with only one action that is
: B" j6 |/ ?  z    // just repeated every time. See jmousetrap for more
. A, p0 v0 {6 C; c' X& F' H    // complicated schedules.: |6 A$ ]3 k$ G  Z' G& {
  
4 X  s$ J8 u& e% f8 N$ `6 ~    modelSchedule = new ScheduleImpl (getZone (), 1);# B" y8 Z! v$ D( _
    modelSchedule.at$createAction (0, modelActions);$ O0 F" z+ i( c! t
        / a  W4 D8 s2 K( }9 N+ }1 i
    return this;
: w* ?. b% e, j/ ~9 ]0 [1 e  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-12 00:34 , Processed in 0.019714 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表