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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ h8 r, O: |- T, d+ g- A9 G+ j$ K
) I) j& B+ x, C
public Object buildActions () {
$ h1 m* T* p3 k; `8 M3 S, P    super.buildActions();
8 \( r( N. n: ?) @# J    ; L& {! ]1 t* M& S( k3 A: Y- p
    // Create the list of simulation actions. We put these in0 s9 V5 N# H: w1 R: M$ g! g( D  _/ a
    // an action group, because we want these actions to be0 P3 a; K! }) H( h6 y9 f5 S' }
    // executed in a specific order, but these steps should% R3 k& j( O, ~) J$ c0 d9 v
    // take no (simulated) time. The M(foo) means "The message
5 @( `0 M1 O# b% d8 p    // called <foo>". You can send a message To a particular5 \' e0 z/ i+ ?9 I
    // object, or ForEach object in a collection.
* r9 v, w, r9 S        * v  J: p% }/ X6 z+ I
    // Note we update the heatspace in two phases: first run
+ @8 i+ ]+ S7 K- p  J    // diffusion, then run "updateWorld" to actually enact the
; K; [; J8 a" b1 s1 l* W    // changes the heatbugs have made. The ordering here is
: e; _. r* d2 ~" R    // significant!
: O" _/ G: B" A6 I9 E# L& H+ f        
. Z$ e0 M, i3 N% D! ]6 A4 ^6 o6 v    // Note also, that with the additional4 N- G, J. v, w; Z7 Z% `$ L* O
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! a- u5 G3 T* Q1 j! O, W    // randomize the order in which the bugs actually run: T6 O) \, g, X7 w2 H" u9 b0 M" W  O
    // their step rule.  This has the effect of removing any" y* Q  U( J# ?( G) |6 ~
    // systematic bias in the iteration throught the heatbug
# w- K2 y: R) l$ \9 W! H% o9 i    // list from timestep to timestep
$ C: c/ D5 Q. @/ A, I        
* {# H3 N1 v: o( V, y4 v    // By default, all `createActionForEach' modelActions have8 y% R. g: A7 O6 C
    // a default order of `Sequential', which means that the
- y8 ?& v/ N/ V- h    // order of iteration through the `heatbugList' will be
7 r9 J# s) \, a' F4 C    // identical (assuming the list order is not changed' l$ ?2 t. p: c" K8 h0 f
    // indirectly by some other process).
2 ?% @0 C/ N  Z. L+ Y      V% _. p& o% J: p% v- i
    modelActions = new ActionGroupImpl (getZone ());4 l' x" o- O( \7 x

( g. J; O/ e7 y0 H0 {3 D    try {' n2 ?% E9 ?* O$ u
      modelActions.createActionTo$message. }& l, f1 E% U
        (heat, new Selector (heat.getClass (), "stepRule", false));3 G) L  q- f$ I
    } catch (Exception e) {* Q( ~+ Q. V" e* k/ X' `6 x" Q
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ o4 ^  j3 `2 u    }+ N1 f) c7 h8 w3 F& C+ G. j1 E2 m

8 t* r4 S/ P5 m9 y    try {/ ~+ @: n. f2 E
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ _' B# |) K; F% T" s      Selector sel =
$ i! m# s# H9 A/ m2 O        new Selector (proto.getClass (), "heatbugStep", false);
: l. B- [, c' c/ T5 Z      actionForEach =
3 }% {" w& }/ Q( h- x- I        modelActions.createFActionForEachHomogeneous$call
8 e  Q5 \( k) o( e' N+ \        (heatbugList,
" m/ G7 D, X6 H0 A+ ]6 R) \         new FCallImpl (this, proto, sel,0 t& R6 N. I9 G  o% |, W) [
                        new FArgumentsImpl (this, sel)));9 n% Q  `; t! J3 U
    } catch (Exception e) {$ W( d' ~) C7 w8 B  z+ y8 [9 }" L% M- d
      e.printStackTrace (System.err);' q5 O: T, `8 b# V; q! v, C
    }7 q7 ]% C+ n% G3 u
   
& |9 ]4 ]  w$ h8 _0 N" o    syncUpdateOrder ();7 b0 d5 |3 o/ [7 }8 R! p  t

8 A2 b( K5 Q; Q  Y% p6 a$ A/ I    try {* w" Y$ ]# C# s
      modelActions.createActionTo$message
, }7 W: Z; u6 y) D% l* Y        (heat, new Selector (heat.getClass (), "updateLattice", false));, N3 e  c' n6 V
    } catch (Exception e) {! @/ u; e4 [$ b, v. L
      System.err.println("Exception updateLattice: " + e.getMessage ());' D8 H: ]8 g' H% L* a
    }
- F7 q7 p  r0 X" W5 V        * {" r7 e- f2 G
    // Then we create a schedule that executes the% ~6 ]6 J% @  \, s
    // modelActions. modelActions is an ActionGroup, by itself it: z. \  j# r& I9 N- Y
    // has no notion of time. In order to have it executed in
! y& \! Y0 T' P5 p    // time, we create a Schedule that says to use the
  g6 X. G- \7 x% b    // modelActions ActionGroup at particular times.  This
- [: a1 u: i: X* A3 j$ I    // schedule has a repeat interval of 1, it will loop every! H  t7 L6 ^9 [/ Z4 ?; r2 p
    // time step.  The action is executed at time 0 relative to
5 z: a0 z# U- ^. Y" g& F6 h1 C) X    // the beginning of the loop.
6 u4 D5 N$ E  y
: {( {( ~& t7 f2 V+ }" k$ d3 G    // This is a simple schedule, with only one action that is1 C6 Z# B+ f9 r6 x
    // just repeated every time. See jmousetrap for more
0 v- F7 v- e" E0 B) h* _$ g/ A3 l& N  _    // complicated schedules.
, o/ p9 ]/ L& s7 C: F2 L9 E1 v  
& T9 K, i% m2 a6 f    modelSchedule = new ScheduleImpl (getZone (), 1);
; ~+ Q1 E0 b; ^+ T; `    modelSchedule.at$createAction (0, modelActions);( k9 W1 j: ]" S/ o  P9 q
        0 Y, D  U& ]8 {
    return this;
& }2 C% u3 V9 D* C6 [  }
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