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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 {0 x% g; I, |- C1 C. z) R- A

# v% `, k7 l5 \: | public Object buildActions () {  K7 p: w# {) ?2 X1 }, F
    super.buildActions();
" S, i0 Y% E* v! a' m/ {! @2 }    - C0 n# z0 h3 J& @
    // Create the list of simulation actions. We put these in' [1 ?$ a6 c; E: v- X7 H1 V& `0 ^
    // an action group, because we want these actions to be
9 g% Q7 N- @/ d- _7 n, |. O0 ^    // executed in a specific order, but these steps should
6 t6 S2 N) E. Z& H. l  }6 }. c6 n    // take no (simulated) time. The M(foo) means "The message; [, C3 j3 S% B4 f: B% q1 E
    // called <foo>". You can send a message To a particular
. y0 b8 }9 f) ]7 R, e    // object, or ForEach object in a collection.
, T) ~# J# o: O  R5 {0 `/ z# `9 |        1 E9 S8 a1 Z  X; Y" n  a7 B( A
    // Note we update the heatspace in two phases: first run" e( P( B: O# g, G, P, [; E
    // diffusion, then run "updateWorld" to actually enact the$ r6 ^0 G  h, b3 i. h0 n
    // changes the heatbugs have made. The ordering here is
$ j5 N4 Y6 K+ g4 c0 L    // significant!$ B4 a% S- I) ~  i7 _+ V2 T; |7 K: V
        
* w% D0 B0 t- d( E4 F    // Note also, that with the additional
  J; j6 o$ N( f5 {4 H1 q    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 Z5 h; H- ^4 T4 ~4 ]
    // randomize the order in which the bugs actually run
  i# U% E0 ^7 n" s5 z    // their step rule.  This has the effect of removing any$ g4 V+ g; N% n3 ?% K
    // systematic bias in the iteration throught the heatbug7 c" B0 n. Y- i) P# s1 O* {
    // list from timestep to timestep
; [! U: p9 r- d0 K( m- J        + N7 O" H3 `/ V9 C1 b# O
    // By default, all `createActionForEach' modelActions have
' `9 G/ k+ l& x# k    // a default order of `Sequential', which means that the
, e. L; l. v7 {: m9 ~    // order of iteration through the `heatbugList' will be, U1 t/ a5 E3 L) ?1 }+ }- L6 D
    // identical (assuming the list order is not changed' X% b& [* a$ K( M4 V; p- K
    // indirectly by some other process).+ v! e. ^: c* W1 {0 Q. T3 J0 u; B; C
    $ h2 j: q8 [2 x6 D, s
    modelActions = new ActionGroupImpl (getZone ());2 W$ g$ L& }  e! n5 ^; P6 ^/ ^
" m& t* x) f3 A: _7 T
    try {: h# L+ i& i8 n
      modelActions.createActionTo$message7 [. P1 `) y5 p; H
        (heat, new Selector (heat.getClass (), "stepRule", false));
3 o) C1 b( v% i$ w% t. }    } catch (Exception e) {3 J; B$ K! m% I
      System.err.println ("Exception stepRule: " + e.getMessage ());
0 L4 H) l3 s6 J  |    }
, F; h" k9 ^+ d3 X% e& ~+ Q% H# J  [9 j% q* H
    try {
6 B" H" ?. Y( @2 _% X) Q      Heatbug proto = (Heatbug) heatbugList.get (0);# b) d0 `: H" T6 b) w# p9 }9 R
      Selector sel =
/ V; R, w5 t, E6 q        new Selector (proto.getClass (), "heatbugStep", false);0 Z- H8 {3 A7 _, f+ J- V) ~
      actionForEach =3 v$ A  u8 I- U- \1 _! R- d
        modelActions.createFActionForEachHomogeneous$call
$ W& e  b0 g9 K% \9 g, {        (heatbugList,
  U8 m8 ?: l+ v! C: o, H! A         new FCallImpl (this, proto, sel,/ r( p( {) A9 A+ f( K. ]
                        new FArgumentsImpl (this, sel)));
" o' B( {5 U( \1 K0 L' {    } catch (Exception e) {
. W4 I$ E; I" ]; \7 h7 R$ ^      e.printStackTrace (System.err);& K8 I- J  F9 Y( K/ H. u, c
    }
3 `. ?% t' ?$ m; `0 [    ( k8 g4 Z. Z, c3 |9 |; \
    syncUpdateOrder ();
% S9 {" r& \" _  n( N- Z
) [2 i6 t. {. K: S7 f$ B    try {
4 x9 l* \& a/ n( A8 G1 H      modelActions.createActionTo$message
$ f+ `2 a) |$ z& {' s        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ h! ?( f- f. w7 T( F    } catch (Exception e) {
# K) n' D' d+ e& r/ H      System.err.println("Exception updateLattice: " + e.getMessage ());" b. m! u7 P7 b) U( i! H# A
    }1 ^  |$ L1 ~- ^: c. p. [
        ) k, `0 l5 M2 y: \
    // Then we create a schedule that executes the( X0 h+ k8 a1 _6 J5 L
    // modelActions. modelActions is an ActionGroup, by itself it
+ A) q7 X1 y5 |& E2 j8 z    // has no notion of time. In order to have it executed in1 ]; _# w1 G) w& D# M: p- ?
    // time, we create a Schedule that says to use the/ G4 K$ u/ u6 @4 t+ Y$ e9 i
    // modelActions ActionGroup at particular times.  This
* j6 K( F9 }! [+ \5 Z: ^. E5 E7 e: d6 A    // schedule has a repeat interval of 1, it will loop every
, q& e0 ~# L, ^0 V7 c! s1 R* D) A    // time step.  The action is executed at time 0 relative to3 t$ r# F: }! `4 D0 ^6 B6 t: L' p
    // the beginning of the loop.  P. I9 O9 x! Q; k2 x% e  E

/ K) {. o5 X% g1 U0 @    // This is a simple schedule, with only one action that is# G3 M6 \* X7 I
    // just repeated every time. See jmousetrap for more
5 v6 p  B* K  q    // complicated schedules.! q/ @; r: x/ a
  : L' o' q. V5 E0 u9 v
    modelSchedule = new ScheduleImpl (getZone (), 1);
" D* W/ I% z1 n  j7 m" K) F' f    modelSchedule.at$createAction (0, modelActions);; _6 n+ J7 h  T7 C" S/ w
        
3 ^& D9 I* f2 n5 q/ ]% k    return this;3 f1 _$ A4 u' U& J/ [) e
  }
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