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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 f8 ?7 L" B/ g* F( ~/ m* Q8 ~7 u+ n3 I# q" G' k1 e$ y; G
public Object buildActions () {1 g' h5 e% ~- \4 u; a* i
    super.buildActions();) j! _8 V* j; [' s# d" G
    : t" T' i. m( U8 ]( @
    // Create the list of simulation actions. We put these in& Q' I& X! I. q
    // an action group, because we want these actions to be
8 m+ s3 E% ]) \    // executed in a specific order, but these steps should7 J2 `& ?: }1 @* {! v( g
    // take no (simulated) time. The M(foo) means "The message+ F; R" V+ V5 G% @1 I' [6 Z
    // called <foo>". You can send a message To a particular
- ^# S, a( t. C# z1 B    // object, or ForEach object in a collection.
' r6 _: k/ w# k; H. f/ B9 M        
% i$ k5 y& D2 @# w/ \    // Note we update the heatspace in two phases: first run
# i, [: e" s8 j4 @    // diffusion, then run "updateWorld" to actually enact the
: v& C: V% d6 _5 B) M2 |+ Z+ O    // changes the heatbugs have made. The ordering here is
- w: o% \' ^3 V: H, }    // significant!* y3 f5 ]* }+ k) s$ Z4 _& y. B
        
$ N* K0 M" R* z! r; L! e    // Note also, that with the additional
8 h4 Y$ Z) Q% i8 _4 u- s    // `randomizeHeatbugUpdateOrder' Boolean flag we can* t& r9 h  B5 S3 [
    // randomize the order in which the bugs actually run
3 f8 g0 M( }  L: c    // their step rule.  This has the effect of removing any
3 z8 _/ V' g( ~% I# C5 S" u    // systematic bias in the iteration throught the heatbug# C  q1 {  m8 e7 L( e- O
    // list from timestep to timestep
" M) x( T4 r/ h' r! d% Y6 O& U6 z        ( ~" {, |9 a/ N0 m  G5 O' I
    // By default, all `createActionForEach' modelActions have, x' l/ t4 t0 O) B: s
    // a default order of `Sequential', which means that the$ [  Q+ g7 ^5 A) }- r% c- [6 ?8 _
    // order of iteration through the `heatbugList' will be
4 p* U7 ]9 g# N$ n+ r* ~! `- e    // identical (assuming the list order is not changed, \6 g: L. g/ c9 z
    // indirectly by some other process).+ f* }$ u3 F: ?* D) a6 k4 }$ r# _. U
    % A6 u, B0 \0 G; E1 m
    modelActions = new ActionGroupImpl (getZone ());; N% T* B6 Z. d0 {8 Y9 F9 n  D! Q
" o! F7 n" z$ s" B/ P' n
    try {6 |/ M6 ?. T; l4 d: h1 W0 s
      modelActions.createActionTo$message
/ ?/ U# g$ [2 A- g        (heat, new Selector (heat.getClass (), "stepRule", false));
# A  `% U+ {5 a. R3 H* y    } catch (Exception e) {2 H, A8 ]1 ~* x! D7 W( g- L
      System.err.println ("Exception stepRule: " + e.getMessage ());
# S& `3 V+ b$ S    }
0 z  S, n8 O( N8 ^1 g7 n+ F' h% F5 x  z5 h$ V% K
    try {
6 H- d% `4 F! Q4 h5 O5 A      Heatbug proto = (Heatbug) heatbugList.get (0);
+ j$ ?) [8 M" h% j      Selector sel = * Z- W# h) g- k. ]8 X8 ]& V
        new Selector (proto.getClass (), "heatbugStep", false);/ _2 D" u: x( z' H8 T
      actionForEach =
# G- a/ W7 G' N$ x5 c" A$ e1 ?        modelActions.createFActionForEachHomogeneous$call7 x. R5 q0 J0 P6 g" A8 B
        (heatbugList,
5 q- [/ Z. |6 z1 B         new FCallImpl (this, proto, sel,
: a- Y' ]. F& c. u9 P! }2 o5 J. i                        new FArgumentsImpl (this, sel)));% U9 x% N- L' a. g/ u( c
    } catch (Exception e) {
7 b8 _/ A, l2 d8 B* q9 @      e.printStackTrace (System.err);% S/ t: g" S0 Q! D0 ^# R6 x
    }
8 Z/ m# g! K8 E2 J    4 z# J, ?9 ~4 C  C/ |! j+ v
    syncUpdateOrder ();
& y; U3 c* w" ]+ n( Y. s' p0 Q. h, @$ t1 V+ T
    try {
. _' ~' y$ u( w9 u) L' Q      modelActions.createActionTo$message 7 S9 B5 Q4 f% ]8 @
        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 ?; A# w6 u, S7 n. w    } catch (Exception e) {5 w) z& P# e5 X
      System.err.println("Exception updateLattice: " + e.getMessage ());0 }$ @5 B5 Q2 H9 J! c+ ?+ h- Z
    }
  Q% x" P4 a- h% p; R        ) m/ \# D8 C6 ], j/ R/ L
    // Then we create a schedule that executes the& A- H! a" J1 J4 C
    // modelActions. modelActions is an ActionGroup, by itself it
* ]# n: g4 _7 L    // has no notion of time. In order to have it executed in- k9 M/ ?" ~, Y% x) u! p
    // time, we create a Schedule that says to use the
, g1 b3 J) D1 }4 ~/ c: T/ r6 q    // modelActions ActionGroup at particular times.  This+ Q2 x4 l) V) O3 z2 z* {0 ?
    // schedule has a repeat interval of 1, it will loop every
& \8 |5 F2 `! V8 _7 B+ }( e$ W    // time step.  The action is executed at time 0 relative to
9 a( X' ^! a' v* R: T& ]9 F    // the beginning of the loop.
6 {* X% F$ z/ u/ i+ }. ~0 U* Y( O0 u: W) ~
    // This is a simple schedule, with only one action that is
& |+ H8 {) e, a5 u0 q$ X1 O- {    // just repeated every time. See jmousetrap for more/ t" t/ F! s  N' [5 O6 i5 c$ ^, Z
    // complicated schedules.# K' E0 n6 X+ _+ Q3 i
  
9 L7 ~2 W( J7 U, @+ ~; K    modelSchedule = new ScheduleImpl (getZone (), 1);/ Q( {' j3 M9 \$ _
    modelSchedule.at$createAction (0, modelActions);* l* |0 \7 F% l, F& F
        5 q5 g9 A/ b6 P& x2 \9 o
    return this;4 y3 l+ J, q5 S; O' g  ^4 d: J
  }
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