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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 Q0 c1 @4 q. y0 Q1 s
5 m5 B  F. x+ @; @6 K) N+ r- R) b public Object buildActions () {7 y. t9 }; x7 K4 [/ q# S- E
    super.buildActions();' h0 ?! x. a" P- G
   
7 O$ e' v' K: G! B    // Create the list of simulation actions. We put these in
( I: F* _" L& `5 B: ~    // an action group, because we want these actions to be/ h, T) Y8 z  H2 P
    // executed in a specific order, but these steps should# F1 {. O2 l& w. Q4 z
    // take no (simulated) time. The M(foo) means "The message
# n6 D0 E1 k4 z( y3 x& b    // called <foo>". You can send a message To a particular
- Y' C3 {% B) w$ v9 A/ o    // object, or ForEach object in a collection.' {( u) H9 V/ k2 g$ r6 S
        
8 H0 F" P4 t1 v0 N7 X+ ?    // Note we update the heatspace in two phases: first run- \' U- ?5 t6 G' ]/ V
    // diffusion, then run "updateWorld" to actually enact the
2 _0 a" u: E' u$ e    // changes the heatbugs have made. The ordering here is& M% a8 A! y* n
    // significant!
# T+ @4 v2 u5 [$ V3 c' Y        
0 T# I7 D& E, z5 @    // Note also, that with the additional
7 j& \' `3 W$ `* X$ `0 x: |( A    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 ~8 _1 L" c" F7 e/ h1 f2 g/ k    // randomize the order in which the bugs actually run+ B  E1 X" t, k, t
    // their step rule.  This has the effect of removing any
' |5 L3 z1 E) t$ Q: r    // systematic bias in the iteration throught the heatbug; r) M5 m4 [* q7 t' F" z- ~3 M
    // list from timestep to timestep
+ b, ~% g% T( y# C+ O2 g: x        3 j6 p) h+ M( L8 ?
    // By default, all `createActionForEach' modelActions have
: x" _- b% p: J, W3 {& k    // a default order of `Sequential', which means that the
% h5 T! |. ], V9 a" E7 r2 l    // order of iteration through the `heatbugList' will be; @; N" M. T7 }- ~
    // identical (assuming the list order is not changed
  ]/ }7 _% Y8 ^1 J    // indirectly by some other process).+ k( H1 m" @7 l; f# c. \
    , b' L' V$ @) Q0 d; d
    modelActions = new ActionGroupImpl (getZone ());. D- z+ ]; Y% h( Y6 U" ~& J& O
- H0 M6 |5 a# v# B# e
    try {
- M$ S5 @2 N6 S      modelActions.createActionTo$message9 T* m" F9 S8 ^: M  Y% a
        (heat, new Selector (heat.getClass (), "stepRule", false));* `  o. p6 y, f2 W3 F  H
    } catch (Exception e) {
. J# w1 E. G8 \* f% y2 |      System.err.println ("Exception stepRule: " + e.getMessage ());( r$ ?8 l0 m8 n$ l/ S( z% N+ P7 N
    }- `# N* u; |/ f  u
% v# l% p& T, `! _3 T
    try {
" i& }0 }9 R4 N! {* o7 P      Heatbug proto = (Heatbug) heatbugList.get (0);
; o! ~0 e4 P7 m" _# x  i      Selector sel = 3 L+ M" ^0 x6 g9 T4 R0 Q: r5 @' P
        new Selector (proto.getClass (), "heatbugStep", false);
! T; _- S9 ?; H7 B7 K1 k, C      actionForEach =
6 V2 q' L6 U$ y. b. C1 Z        modelActions.createFActionForEachHomogeneous$call
# X1 ^; N* ]( v5 m2 h* _- T        (heatbugList,6 |1 o- W& C8 @6 B
         new FCallImpl (this, proto, sel,: E8 O0 X: i; ^
                        new FArgumentsImpl (this, sel)));
. d5 b+ ?) ?1 O    } catch (Exception e) {3 g+ p, C  l0 D$ o
      e.printStackTrace (System.err);0 ~; d7 h# [  d5 U: ?
    }
4 x) P0 p* q: |3 D; j/ D7 C   
+ a) T3 t" s, |6 n1 Y    syncUpdateOrder ();
/ z( `; g7 b/ [7 A1 S6 h
: \2 h  ?9 d; Z; p+ F) n1 y    try {5 Y7 a& ~) J3 R5 f4 z
      modelActions.createActionTo$message
! W, u! {$ ^+ O. t8 m, P. B        (heat, new Selector (heat.getClass (), "updateLattice", false));% V& G+ l& N+ t- k4 d8 q) `
    } catch (Exception e) {) ]( K; @$ x6 \8 n( T
      System.err.println("Exception updateLattice: " + e.getMessage ());
- m1 h' l  |" o# n4 O) ]    }
) _2 H- X9 h0 m4 [, `( W& K        
3 N3 E1 S) n5 g0 v9 O    // Then we create a schedule that executes the7 ^3 F. ]8 i+ n2 L
    // modelActions. modelActions is an ActionGroup, by itself it% b. u6 q9 `4 k2 K
    // has no notion of time. In order to have it executed in
0 D: C$ E! v7 b; A- L8 L9 S: A    // time, we create a Schedule that says to use the2 c6 i# Z5 F3 K2 X
    // modelActions ActionGroup at particular times.  This$ @/ ]6 r2 f9 K/ }: G" j! A) a
    // schedule has a repeat interval of 1, it will loop every  R/ p. Q7 }5 h9 @* F
    // time step.  The action is executed at time 0 relative to5 J) x7 a4 P! ^! s7 s5 P
    // the beginning of the loop.- S& `; I( T5 X$ s
/ \3 [: n% @* |, g8 i2 d) b
    // This is a simple schedule, with only one action that is
/ \- S) D  q) u5 k    // just repeated every time. See jmousetrap for more' x. N; o# r, }# c0 I: i4 j
    // complicated schedules.- S+ z; D5 U) \# R% ^- c' t( z0 i
  
( J- o- D  u# V7 _8 z    modelSchedule = new ScheduleImpl (getZone (), 1);3 I- I$ [1 g" ^/ S, }: J+ \
    modelSchedule.at$createAction (0, modelActions);
8 O7 U' R, |4 D: I3 @        
* a. S6 [+ I  {+ ^+ G% F    return this;
/ ?% }9 s- C. y  }
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