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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, C5 s2 [1 h8 a$ n+ M

/ O2 P' U* R0 @& g# M8 U public Object buildActions () {6 R/ [2 X5 ^, V# z" M1 \' Y
    super.buildActions();
5 c& F- H( H4 U/ q* C, S8 T   
6 G# e6 b7 H; o, Z9 w. t9 v8 W    // Create the list of simulation actions. We put these in/ L+ k8 ~4 ~3 u2 c4 B  s8 z6 I8 Y
    // an action group, because we want these actions to be
# j, D4 E: ]+ D9 W/ O) `, S    // executed in a specific order, but these steps should& W. M1 ]+ ~0 ~
    // take no (simulated) time. The M(foo) means "The message* h5 b  m1 E6 ~! P0 k9 e( }# C* ~
    // called <foo>". You can send a message To a particular4 N/ d' H$ @* f2 O& z
    // object, or ForEach object in a collection.3 U8 b7 C% N4 u: U# J: q/ V
        
+ e  |0 O* l7 K- {8 `0 x7 o5 P    // Note we update the heatspace in two phases: first run
8 n2 m  t5 q: P) e9 h$ \5 C    // diffusion, then run "updateWorld" to actually enact the
; G, T" t( @! _# S/ q    // changes the heatbugs have made. The ordering here is
9 E) }1 k5 h, V2 X2 W" K/ @    // significant!
& J! ~" O, J. K0 O8 Y8 P0 y, V        
7 _( e. f. }% g0 g    // Note also, that with the additional
2 r$ A( P; ~4 t+ J, S; r' f& P8 q% O7 L& j    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 Q) g$ M6 V4 D$ H# g    // randomize the order in which the bugs actually run' f6 p2 J7 b9 C3 Z# P
    // their step rule.  This has the effect of removing any
. M2 d4 |" S+ d    // systematic bias in the iteration throught the heatbug* X; x4 e$ ?$ L. F. J
    // list from timestep to timestep
# Y8 Q( |) k4 x+ \0 V) }% H        3 ]5 I* z, ^4 h0 N  h3 L% |6 Y! L
    // By default, all `createActionForEach' modelActions have
$ S, ^: d7 }3 W: V: y    // a default order of `Sequential', which means that the. e" F6 @; [4 j1 Q; O0 S0 H, ~) @
    // order of iteration through the `heatbugList' will be
% U! k. l2 L% s. ]' Y9 v    // identical (assuming the list order is not changed( u5 m$ |0 ?$ K) r6 c
    // indirectly by some other process).
9 B5 o" C. i3 Z8 q( v    ' E' C; {" P4 K  l
    modelActions = new ActionGroupImpl (getZone ());
3 q/ j. T0 d( L, J; }  u# m7 _2 c) q4 m  V
    try {
2 l5 j: R4 F% G/ y$ ?2 w$ ~+ J' Z% ^      modelActions.createActionTo$message
: L9 O, {( N5 }! F( o' a" X8 {2 {; ~        (heat, new Selector (heat.getClass (), "stepRule", false));% l8 T/ S. x8 v+ S6 T
    } catch (Exception e) {# r2 p$ c0 x, N6 i
      System.err.println ("Exception stepRule: " + e.getMessage ());
2 r8 t  \" }2 K1 m3 q    }# y: \% P% Y9 A1 E- t5 g# k; ^
3 B/ i0 d/ u- _9 ?7 c+ X- y
    try {
7 t6 J* l* `! D6 U( @      Heatbug proto = (Heatbug) heatbugList.get (0);, y$ P2 J! R; d* e0 a: z
      Selector sel =
5 T1 s0 p: m  a8 S# v7 J% l        new Selector (proto.getClass (), "heatbugStep", false);+ n: o: P& U" M8 M; y/ [& T
      actionForEach =
+ h+ y5 F( I7 m4 y+ v0 [        modelActions.createFActionForEachHomogeneous$call
0 f# h; _% R, P1 y3 i' W        (heatbugList,2 ^0 d* B9 N) S; s3 j
         new FCallImpl (this, proto, sel,0 w6 U! `1 N" n& z9 z9 Y- m
                        new FArgumentsImpl (this, sel)));
7 i2 I  d+ ~# G7 L$ i- P    } catch (Exception e) {
; ~- d0 L9 `, D" ]      e.printStackTrace (System.err);
$ v2 r9 A, j) d( E/ q5 Q8 \+ M    }
" @8 g; e) E3 i- Z$ ?' A   
. a. ?# V% M0 Q" }2 H3 m- H1 I    syncUpdateOrder ();
* I2 B4 f% j% t, h
2 c1 ~; o$ `$ @# N    try {; `% C1 W$ g- `3 _4 m+ Q) p
      modelActions.createActionTo$message
3 [' N0 \4 T! B6 @        (heat, new Selector (heat.getClass (), "updateLattice", false));
; J. V, ^$ B! E& s# K5 S9 I    } catch (Exception e) {# H+ y$ {8 I  p% f1 `, E
      System.err.println("Exception updateLattice: " + e.getMessage ());4 d# W$ W9 q' Z5 E8 E+ ]
    }
7 J9 n1 K" ^# g# ~0 B        7 S. \! {% L; E
    // Then we create a schedule that executes the( G& S+ F# j0 w$ ?1 N+ d
    // modelActions. modelActions is an ActionGroup, by itself it
$ J& N! i% r) p) ^1 ~3 p) E! w    // has no notion of time. In order to have it executed in" p5 e" d" E3 l
    // time, we create a Schedule that says to use the
& [' ~* g) \; T  U    // modelActions ActionGroup at particular times.  This
- o# U! s5 P3 B  @% R9 ^; Z    // schedule has a repeat interval of 1, it will loop every
  j; X2 Z, t/ W. H% V4 C$ g: g    // time step.  The action is executed at time 0 relative to% a; B( O. c6 Y
    // the beginning of the loop.4 [) b4 r& n1 h; X  Z

+ J6 F* n9 k( l7 H    // This is a simple schedule, with only one action that is
* R5 R' E- g0 B( q    // just repeated every time. See jmousetrap for more. p, S/ l2 K4 H1 A7 D) b" `% \' |3 ]+ w
    // complicated schedules.
" l6 c2 i  s& v8 `" e; G  
4 F4 b' T# M# x7 R+ K# N    modelSchedule = new ScheduleImpl (getZone (), 1);5 b" m1 _) o' n/ u
    modelSchedule.at$createAction (0, modelActions);5 ~! ^4 p: B9 o
        
! k& e4 L( v) w3 e( W0 @. s; ]    return this;5 U. n9 i) G' N4 D
  }
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