设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8109|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. }9 m7 l2 g: \4 H" w

& ~( H" Q4 s0 c! o public Object buildActions () {1 n- ~7 b% Q9 p
    super.buildActions();' Q* P1 P. k4 g; @/ j6 P
   
3 _: K( P8 O* w3 p) A0 o    // Create the list of simulation actions. We put these in
. e# `' C/ E; L, J8 b; m% j# {    // an action group, because we want these actions to be
# [0 w: w) l3 N7 j/ \' Y# s+ R    // executed in a specific order, but these steps should
$ h2 h4 G8 p4 ~2 Y5 }, q1 _    // take no (simulated) time. The M(foo) means "The message
; q2 T$ T8 ?; J' s* S: V    // called <foo>". You can send a message To a particular
' L% ~* y8 B3 a! Z; i    // object, or ForEach object in a collection.& b( P( `& g$ v
        
; B3 {6 g: {" ^: G' D$ C2 }    // Note we update the heatspace in two phases: first run
0 C4 @) e* h8 d2 Y& r6 \, V    // diffusion, then run "updateWorld" to actually enact the+ g- C, ]+ V  }3 x& m2 j3 Z% D
    // changes the heatbugs have made. The ordering here is0 a; K/ @1 v* e, E: x$ P
    // significant!5 n* g3 O/ C& e" V+ W7 t$ f
        
: u* i' @' l: ?' v+ p. A: A- Z    // Note also, that with the additional7 L1 r8 ^! K" N3 @
    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 c1 M) R' B/ A% i
    // randomize the order in which the bugs actually run
2 k1 F; Q1 [8 S3 i! t1 Q: x    // their step rule.  This has the effect of removing any
$ i  ?8 A' T; S) O) m* M' j    // systematic bias in the iteration throught the heatbug* H+ m( b7 y! i% ]
    // list from timestep to timestep6 A$ Q, i2 H# R5 A* y5 W1 V: _: r
        & |- n6 m6 Z6 o. Z9 E2 _, g' j
    // By default, all `createActionForEach' modelActions have* D) I/ W- v' {/ S" Q5 Y  x
    // a default order of `Sequential', which means that the4 _% c+ G* G' s& q& d
    // order of iteration through the `heatbugList' will be
1 L& |% {: R. e0 C6 `* h7 |1 ^! i  V    // identical (assuming the list order is not changed
- A0 x% a% X4 ]( w3 @& L    // indirectly by some other process)./ Q  h- y/ Z% O- Z( _7 f' G
   
! C0 t- i1 q- b5 n$ l: P5 o" |: X    modelActions = new ActionGroupImpl (getZone ());. s+ g' O3 k6 i2 c4 f7 k& {6 ?
9 J- W1 M8 l! U1 C3 E2 S/ I4 u6 j! ]+ i
    try {
( z& h) V5 {4 |! _1 I9 N# w      modelActions.createActionTo$message
# f- r) k  c3 X5 e        (heat, new Selector (heat.getClass (), "stepRule", false));& Y2 W: q) x0 A( v$ N4 K
    } catch (Exception e) {4 N$ Y6 N- b- l3 v  ]( `8 E
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ k( F2 l5 J7 b+ ?- r9 @5 N* g! j6 U    }2 _' D4 I4 t' [2 j3 k/ X. e% X
; V. A) a' E/ _/ @; ?
    try {
; j9 t6 o6 T- s  ~2 ~      Heatbug proto = (Heatbug) heatbugList.get (0);
9 C" m! S" U7 [/ H1 O      Selector sel =
' k: B/ ]( {2 o5 G, d        new Selector (proto.getClass (), "heatbugStep", false);
: r, f$ A9 r" H, X0 x      actionForEach =; F  H3 P) k  h
        modelActions.createFActionForEachHomogeneous$call1 m% t9 R: |, A& B1 `+ x" k4 Z& g
        (heatbugList,
7 n' H( k5 m0 |: T& o$ O: Y! p         new FCallImpl (this, proto, sel,
0 j2 K1 r6 K+ V) |( W/ o9 Z7 y0 U                        new FArgumentsImpl (this, sel)));
! d  l: ]) b  f9 C- {: F6 m    } catch (Exception e) {
, O5 X; }6 X- ?( j8 s/ U      e.printStackTrace (System.err);
2 a1 ^! K& ^: e1 O# B, @8 A    }, L: A) e& b$ ~! i3 e. x5 B
   
9 }* N2 T6 D) r1 l4 d; D7 k    syncUpdateOrder ();* n- |  J+ J$ D
/ K6 S- F& f* S. l* S3 L
    try {
' h' ]# B& E) Q! m8 F. J5 o# L4 i2 \      modelActions.createActionTo$message 3 a; q' `9 D7 q# u
        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 o0 g' C# K: n8 h    } catch (Exception e) {
4 f" Y) e; t' k      System.err.println("Exception updateLattice: " + e.getMessage ());) _. i! r' L' M5 s$ f
    }
7 H) ~; r4 P6 G% b' g; Y        
/ G0 c% s: ~& z: h, u# O    // Then we create a schedule that executes the
6 n9 F4 I; p( i8 W+ u, l4 [    // modelActions. modelActions is an ActionGroup, by itself it
8 }/ K  j! e9 ]" [    // has no notion of time. In order to have it executed in
7 e% x+ Q5 R" U. s. k  Q; B    // time, we create a Schedule that says to use the- q* k9 n1 f$ s
    // modelActions ActionGroup at particular times.  This
( Z; }4 w/ K' d: t5 U0 D8 h/ [% |    // schedule has a repeat interval of 1, it will loop every& D7 q# z' o! N, J  h7 f
    // time step.  The action is executed at time 0 relative to
0 u7 y! k. `0 ]  F! |4 n/ k. q    // the beginning of the loop.
& [; `$ T' i' f: S& a* V3 G9 F% N/ N6 D& a  ]- ]$ {9 P; [6 ]+ `
    // This is a simple schedule, with only one action that is# A$ m' o. ]( q
    // just repeated every time. See jmousetrap for more5 ^  b. G. _( i/ h2 X
    // complicated schedules.
/ M  c' Q# v! P3 K) D# [  
% L  Z) p6 E% g. G    modelSchedule = new ScheduleImpl (getZone (), 1);
& a  X1 O7 D* V$ v& K7 {% _& a    modelSchedule.at$createAction (0, modelActions);( ~7 W' H' S: W" P9 {; j8 v
        ( K$ N* c7 G2 ]9 t: P- b
    return this;4 _9 T3 Y- O( Q, V5 |8 }9 y
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-5 08:49 , Processed in 0.015448 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表