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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 ]# i! q% ]7 s( j* d1 J' d7 k
) I( T6 r" n5 T, v* h; F
public Object buildActions () {
5 U( q7 S8 z  _/ L    super.buildActions();
  u. {0 R* ]/ Z1 y    $ i$ _# B% z  r
    // Create the list of simulation actions. We put these in% X) e* S" k( y% H3 {
    // an action group, because we want these actions to be
8 K& E( r# P3 P7 c    // executed in a specific order, but these steps should  b8 J8 m; T& R" ^+ F! {
    // take no (simulated) time. The M(foo) means "The message
0 ?& o# `4 w( s    // called <foo>". You can send a message To a particular
& Y" S% B( u2 Y    // object, or ForEach object in a collection.
' q' t6 n! l; J/ D1 W2 ~        
  P. X( b, K3 k/ Y6 n2 {4 d; i9 C    // Note we update the heatspace in two phases: first run
+ b1 K. [. B. n8 \$ J/ ]" m- D    // diffusion, then run "updateWorld" to actually enact the
3 q2 l% u' Z% A4 W+ R    // changes the heatbugs have made. The ordering here is
. ], T4 k, r0 \3 v# b% a3 e1 _' T    // significant!# m) i/ s+ |( q; V/ t
        & y: r- e7 c2 M$ ]0 @) S' }
    // Note also, that with the additional7 f5 \" a) ^# O  h; ]
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  z+ V0 Q. \: x4 i9 c& b& l    // randomize the order in which the bugs actually run
+ K4 E  Z8 l& ]+ w6 e! |    // their step rule.  This has the effect of removing any
( \4 W5 Z. j, g0 V    // systematic bias in the iteration throught the heatbug
2 A. |# |" g4 V; f( O: j    // list from timestep to timestep7 Y8 k, n/ L" P
        2 I; O% O9 y7 F( ~, h# E+ S
    // By default, all `createActionForEach' modelActions have- M1 {" Y- r4 Y6 D1 C' M' f
    // a default order of `Sequential', which means that the1 Z& h5 G4 u! D  x8 }8 T, k
    // order of iteration through the `heatbugList' will be3 k3 |! c2 U* H1 M
    // identical (assuming the list order is not changed8 p) K& d% c) v
    // indirectly by some other process).
* w5 K, }4 u9 d# z    ' ^& |( d) V/ Z  J
    modelActions = new ActionGroupImpl (getZone ());- i% Q) G9 V' k) \0 t% q& N% |

6 h. ]9 u, c, j( j    try {
9 p+ q" ^4 o% L+ S% ]* F      modelActions.createActionTo$message. p0 j# W1 d6 k# f
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 J+ a% M. s- H& |7 b/ R% l6 o    } catch (Exception e) {
4 `+ T9 q+ t3 x9 k+ W      System.err.println ("Exception stepRule: " + e.getMessage ());# t7 u; N, {) Y2 I2 ^- L. r
    }
/ R7 _( c  w' c5 Q. }: |1 k7 W  }4 f' z7 q8 e5 {
    try {
, ?# G  M3 T8 ~3 K% i      Heatbug proto = (Heatbug) heatbugList.get (0);
; y* A6 u9 R/ v2 S- ^* g      Selector sel = % P: e; O3 q# d! d9 T
        new Selector (proto.getClass (), "heatbugStep", false);
) @9 \- r5 `" z) V      actionForEach =
( Z$ b9 p1 @1 z! u7 A* v% v        modelActions.createFActionForEachHomogeneous$call
8 ^  Q/ K1 q. A4 y        (heatbugList,' ]3 F" g1 c3 f" l* B. u: [
         new FCallImpl (this, proto, sel,9 y2 f+ q% B3 O5 }* _" F  i
                        new FArgumentsImpl (this, sel)));
9 A. ?9 C6 f9 O$ K    } catch (Exception e) {# }5 u. V$ k* U8 @* P* u
      e.printStackTrace (System.err);
  t; _% _! K2 [, c- D    }
4 j5 U; q& P2 ^! |' a    2 O  X8 P. S" T
    syncUpdateOrder ();
8 d1 c0 r- f& W4 Z& i3 X- Z+ H, x3 O
    try {
: \& z7 i% k6 O% C! X* F9 N: O! ]" }      modelActions.createActionTo$message - [1 {3 b7 I! H$ \! {! H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ @: J( v/ G. k2 h5 P0 h+ K    } catch (Exception e) {" U! p6 q2 ]+ o2 ]7 {9 C
      System.err.println("Exception updateLattice: " + e.getMessage ());9 ~0 s$ w* Z" v* ]. ?$ k& H
    }
# U# V3 L1 `& u9 l7 C        6 U* C$ P* e+ ], q- f" i
    // Then we create a schedule that executes the
, h; H5 i! q) @* g7 P+ ]' [  z9 C9 ~    // modelActions. modelActions is an ActionGroup, by itself it4 K% y/ L! ^4 n8 M0 A
    // has no notion of time. In order to have it executed in
3 x& ?/ ^. S& r' m% f" |    // time, we create a Schedule that says to use the
  v* I+ V: i0 U+ O3 n    // modelActions ActionGroup at particular times.  This6 r, r. L4 S, Q' A& [! z$ I- J8 A
    // schedule has a repeat interval of 1, it will loop every4 V8 L( Y& z4 [6 M9 d4 A
    // time step.  The action is executed at time 0 relative to8 K/ ^' Y( \4 v% J- j% w1 K
    // the beginning of the loop.% y0 Y$ b* Y7 j, A$ k

. D4 T; S9 a' \# H" s' g    // This is a simple schedule, with only one action that is& K- S: w) X8 W9 G: h
    // just repeated every time. See jmousetrap for more
. O' N+ k! ^* b* c    // complicated schedules.
8 Y( B) b! ]3 S6 [  
6 Z- k, A: i: [# X    modelSchedule = new ScheduleImpl (getZone (), 1);
6 _( l0 [4 S# n, q! n) _. |    modelSchedule.at$createAction (0, modelActions);
( K! s# l8 p# `6 h        
9 u) a% E. U3 ], O3 y5 v    return this;4 c  Z. q+ N! M1 c: o
  }
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