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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) Z% x! N' q5 o$ V# \! N0 b. C) z
9 C3 @1 a+ e; P# k0 `- Q+ h( { public Object buildActions () {
& C( B& S! r0 J    super.buildActions();; L% }, h( I3 U4 h6 H$ T* d/ b5 A4 r$ h
    4 s9 |/ h5 P, w3 W
    // Create the list of simulation actions. We put these in6 [' n9 }/ T+ c/ r# y' ?
    // an action group, because we want these actions to be
/ k, `, r  E$ P" l+ _$ [, [    // executed in a specific order, but these steps should
9 M5 {7 Z% A- t4 g6 m    // take no (simulated) time. The M(foo) means "The message% U: ?* w% H0 l
    // called <foo>". You can send a message To a particular6 Y* \& c/ g4 w: @9 O
    // object, or ForEach object in a collection.
  w- ~% y% Z, O4 R        
+ e; q% ]6 O! N* X% A* |5 V    // Note we update the heatspace in two phases: first run5 y. i+ G! f6 u1 L  A1 C
    // diffusion, then run "updateWorld" to actually enact the
0 Q( h% e8 v  U    // changes the heatbugs have made. The ordering here is7 c: L1 v9 a. ^" G! i
    // significant!
" r. y  ~* u- J( p        9 ^7 _  n: e2 A/ D: o( J4 b
    // Note also, that with the additional
# }9 b6 V2 ?; v* Q+ _, D: f    // `randomizeHeatbugUpdateOrder' Boolean flag we can) |2 F- a8 @( c! S
    // randomize the order in which the bugs actually run' ^) G, |9 w) Z4 L$ B2 c9 t
    // their step rule.  This has the effect of removing any- D. ~  m& I* e. o/ o- J/ e8 ?( k
    // systematic bias in the iteration throught the heatbug# f5 n. w- \' e$ a# v
    // list from timestep to timestep- N8 C2 x" }4 a- x/ W# c4 m! s/ z  F
        
5 Y5 R) u! p* J* ~$ W9 V    // By default, all `createActionForEach' modelActions have: B1 P: g. T( f; O7 [( F  s6 Z
    // a default order of `Sequential', which means that the
. Y% Q# {3 [* p( G    // order of iteration through the `heatbugList' will be
; X% F: U. t- z2 X5 D+ D' Y9 o. R    // identical (assuming the list order is not changed
  b0 w8 D0 k8 r; R1 V* \% L    // indirectly by some other process).
7 |0 u- l3 U! R' f/ p1 Q3 p" }    # C) R4 {7 Z2 {
    modelActions = new ActionGroupImpl (getZone ());
( r2 J) S+ t3 N4 w/ I
/ z: y& Q4 D; l* b7 e2 z# s    try {
6 m* b+ J) {+ Z+ b3 x( C# ^      modelActions.createActionTo$message
) Y4 K9 n% Y/ t  P! k) Q  L; r- }        (heat, new Selector (heat.getClass (), "stepRule", false));
8 u: z8 H+ w2 r+ k5 s    } catch (Exception e) {1 A( I# c6 o1 g, b' D
      System.err.println ("Exception stepRule: " + e.getMessage ());
- b4 L( S( X- N* u1 w0 h( ]7 L    }  R# n; U1 v; g* ~" `  U; ^
4 k1 F/ E7 k' c) k9 ~
    try {
3 b, \4 [. |2 U9 Y, `, T8 x, ]3 Q      Heatbug proto = (Heatbug) heatbugList.get (0);
' a( P7 g; v  j- m      Selector sel = - A1 |. n  E) s0 N! B+ @  ?
        new Selector (proto.getClass (), "heatbugStep", false);2 _3 ]# P( @: B/ E6 L; d; a. L( J9 L
      actionForEach =
" ~8 C/ I0 C: F; I, W" O: ~7 w        modelActions.createFActionForEachHomogeneous$call
  ]* z7 K) C$ G+ j! m        (heatbugList,2 d' `$ ~+ J- p. J; I) _
         new FCallImpl (this, proto, sel,1 a  R# Y3 a& a+ a, ^8 b* k
                        new FArgumentsImpl (this, sel)));6 x  n' [! z' l0 {  ?
    } catch (Exception e) {
% e7 y6 v% \- W; m% @  z      e.printStackTrace (System.err);! W4 i; a% A5 j9 }( C
    }- S9 A9 a' ^. ~
    7 v# O, j( r  y8 x2 B" w
    syncUpdateOrder ();& V/ G5 L2 K) I7 F+ r
6 y6 |& N* J. h+ d
    try {, _4 w$ [& o7 A8 L* d
      modelActions.createActionTo$message ( d/ K# k$ C2 i) E0 w, |. [$ t
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! q& a$ I+ N! Q2 B) B    } catch (Exception e) {
1 L+ v9 x' o0 v: X! [5 [+ U      System.err.println("Exception updateLattice: " + e.getMessage ());% f& W) @6 ]0 t6 O5 G- Q1 x
    }" m. Q$ p& P; @6 ?$ f3 x) h
        + L! w6 d& }7 [& E6 P3 l
    // Then we create a schedule that executes the
' J/ X% U. f6 C    // modelActions. modelActions is an ActionGroup, by itself it# F# ~8 r' @0 r" b- t# ]; [
    // has no notion of time. In order to have it executed in) E+ D: j- X& h) @
    // time, we create a Schedule that says to use the# F4 R2 O$ |/ l: K+ O$ N/ A) O( x) w
    // modelActions ActionGroup at particular times.  This7 e# k7 z8 l. Z- P
    // schedule has a repeat interval of 1, it will loop every
( x& Z$ C! @/ _* u% O5 Z8 f    // time step.  The action is executed at time 0 relative to. p3 L8 T, T1 Q% X
    // the beginning of the loop.% U5 y' ]5 i* b, ~
2 S- q4 X$ U3 t
    // This is a simple schedule, with only one action that is# [# r6 e! p$ A/ @- G
    // just repeated every time. See jmousetrap for more: V( T$ s4 k- d9 {) B
    // complicated schedules.
6 s$ `) @3 B! v  b8 R) ]7 e  
/ |  @+ e; W% V! i    modelSchedule = new ScheduleImpl (getZone (), 1);
2 F7 w' @  Z3 c: r/ N) M    modelSchedule.at$createAction (0, modelActions);0 {& l1 M, p; g# E. n
        
6 L: b5 s: [  a    return this;
) G% B0 X+ d1 q5 R" X2 h  }
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