设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10176|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ p6 f& l( h& n' e5 m/ S) r3 ^8 \: |) g, D# P8 i
public Object buildActions () {/ b5 I3 P/ U9 x  N
    super.buildActions();5 W. e( p7 r. ?' R5 D4 m
    1 E5 l- }, _, V0 i* ^# l2 {/ r
    // Create the list of simulation actions. We put these in6 e' M3 o% r, E% Y+ i, F( D
    // an action group, because we want these actions to be$ O. J' ]9 g0 s
    // executed in a specific order, but these steps should
3 |' t* w3 E9 Z) p# `! Y) [    // take no (simulated) time. The M(foo) means "The message
6 h, @( {7 p; R# j7 F9 S    // called <foo>". You can send a message To a particular
, T; a( ~4 x0 t' X+ f9 D5 F- h    // object, or ForEach object in a collection.0 p1 d: j: ~- L0 I
        
: p5 V$ w: @* M    // Note we update the heatspace in two phases: first run
3 O* c' @4 i2 w. a    // diffusion, then run "updateWorld" to actually enact the
, |/ w* f. O/ h3 w3 r9 U    // changes the heatbugs have made. The ordering here is
: W5 P/ R! |! v. z    // significant!6 q5 d1 ?: U( k6 z8 \0 `/ H, \( b
        . j  T( ^' C0 e5 R2 p/ \
    // Note also, that with the additional4 h( O+ Z- r3 }. w  N  z. y% z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 E! j5 v! T3 W) Z9 k/ G$ n    // randomize the order in which the bugs actually run2 c" U( L7 }4 {$ [* W0 N5 p
    // their step rule.  This has the effect of removing any
8 _6 x/ ]( y6 p( V. C    // systematic bias in the iteration throught the heatbug! k' y/ q# e( r- b
    // list from timestep to timestep
. \- ^9 N$ a7 ?$ N' S0 Z        9 c0 J, x, ?4 P  F$ [1 [: T
    // By default, all `createActionForEach' modelActions have: P5 q: v1 z1 \' c$ r5 J/ [
    // a default order of `Sequential', which means that the9 k- I2 i# e7 O6 H& A
    // order of iteration through the `heatbugList' will be  i3 Z1 G+ H) u) n6 @: `
    // identical (assuming the list order is not changed
- \. C0 k9 x3 k) c& E    // indirectly by some other process).8 J: c4 B" K' w- P% ^
    ! W6 D/ @) @/ O1 J2 {
    modelActions = new ActionGroupImpl (getZone ());
! T7 G( F& _# z5 {; v4 w' b' y3 c) G6 b8 P& q" Q! b
    try {# F' z. e! [+ o/ J9 \" r7 E! I- p
      modelActions.createActionTo$message
% }! T, n2 x& O* O        (heat, new Selector (heat.getClass (), "stepRule", false));
" }9 z" S/ y1 k( ]: F3 x    } catch (Exception e) {/ k6 e3 t, v2 ~2 |; I" f
      System.err.println ("Exception stepRule: " + e.getMessage ());7 J3 A, B5 A+ _+ L8 e) k3 f: G
    }/ V- c5 R1 @; j# R! a
- Z% X1 r2 ~. E2 I* k6 n
    try {# K2 X( }" K3 \
      Heatbug proto = (Heatbug) heatbugList.get (0);1 y. V- ?. m( B
      Selector sel = + M4 _) A- i( V) ?9 @2 D
        new Selector (proto.getClass (), "heatbugStep", false);
9 G% r! |+ R# _9 [      actionForEach =, w0 Z: a# q+ G! f$ ^
        modelActions.createFActionForEachHomogeneous$call2 O" ]2 h. C' K7 f5 L& S8 j. D
        (heatbugList,
) n0 Z; O  L8 R5 M( s         new FCallImpl (this, proto, sel,
) M6 j/ d( @8 j# [  k( O                        new FArgumentsImpl (this, sel)));
' ^% L! I" S( X    } catch (Exception e) {3 Y* p; S" _4 f, K, [& u
      e.printStackTrace (System.err);* C5 s3 s2 o; L5 [( o  Q
    }
% c' z+ u/ _/ O    6 }. K& @9 O% j& l+ |. p
    syncUpdateOrder ();
+ b) v. J3 `& q" o3 T5 e) {9 ^# t) E3 K2 s7 l% V. S+ O9 {
    try {, h1 t6 z8 B) G7 }
      modelActions.createActionTo$message
. N% e6 r8 k0 M) a* ]2 z+ ?        (heat, new Selector (heat.getClass (), "updateLattice", false));( {1 K0 L0 d4 ?: m0 U& ^! {
    } catch (Exception e) {
. D  G- N8 g9 N6 T6 n: ^7 S5 c+ m) P! j      System.err.println("Exception updateLattice: " + e.getMessage ());
( }+ u" _$ n: J4 l/ V  f0 ^% E: w    }
! ^5 d9 i3 e/ W" [# d        
2 j; J1 c3 l4 L1 O" r4 ]% v    // Then we create a schedule that executes the; N4 k% v6 L7 D( u
    // modelActions. modelActions is an ActionGroup, by itself it0 [8 I% v2 s5 b) J! j, P1 v
    // has no notion of time. In order to have it executed in8 C% f. C7 S  T, `3 e: A" v3 W
    // time, we create a Schedule that says to use the
6 O7 E: K# S- y1 Q( p" \- ^8 ]) x    // modelActions ActionGroup at particular times.  This' o; {) _! x* g# F, r% j- E- h9 G
    // schedule has a repeat interval of 1, it will loop every; q, y' B7 f3 I- A# z- M! x" m$ V
    // time step.  The action is executed at time 0 relative to$ m* u8 V6 U: E8 I
    // the beginning of the loop.
  k4 a6 W, D1 Y& Q9 T$ Y
+ x4 b* n8 D4 F; d    // This is a simple schedule, with only one action that is
' ~6 D( w0 W  H% _: ], W    // just repeated every time. See jmousetrap for more
4 a; a  q3 i/ H" Z$ x# b/ w' a" l, [    // complicated schedules.3 g5 r) m4 k8 \, C
  
( l4 g$ U- P1 k$ C& x1 y0 c    modelSchedule = new ScheduleImpl (getZone (), 1);
3 @" k& g7 [/ ~0 U( c& e    modelSchedule.at$createAction (0, modelActions);5 }: y5 x' a- V
        8 M+ e- \% `4 \
    return this;1 w# x) ^. n+ R$ G' ?/ t
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-17 18:27 , Processed in 0.012507 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表