设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9953|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ `6 ^$ j3 w" X7 w# q5 g
) t# g$ v+ ?4 o" l) h7 g9 l
public Object buildActions () {
" v0 H1 `5 {$ i4 z+ E( c, x9 ]; y    super.buildActions();# W+ @% W- m" _: G' `$ u* _
    " q8 q% o8 I  w0 l4 o4 ~
    // Create the list of simulation actions. We put these in
8 z% I/ ~7 F& T( Y    // an action group, because we want these actions to be
+ H2 E) c8 V4 P4 W0 r    // executed in a specific order, but these steps should
  O3 z6 W: C1 ~+ e  g. H2 Z/ Q    // take no (simulated) time. The M(foo) means "The message
; I7 X6 L4 I4 s    // called <foo>". You can send a message To a particular1 `1 M5 y8 Z" r+ d. A* R+ u( e
    // object, or ForEach object in a collection.
! a) ^8 T. j3 `3 H" J, M2 l' _        
% b2 R. T( n6 F0 h+ `: H" G    // Note we update the heatspace in two phases: first run
7 [& M0 u# G% U6 I    // diffusion, then run "updateWorld" to actually enact the
8 t0 L. X1 c+ c% P$ ?    // changes the heatbugs have made. The ordering here is3 B, y3 w, s- t6 d
    // significant!! u0 f: _9 x: j6 o
        $ J+ }3 D3 R* o; ]+ c" G* X& {% S% M
    // Note also, that with the additional. J* u! g8 r+ S: l5 h+ X
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ J7 |& s' _# Q1 E
    // randomize the order in which the bugs actually run  r( a- t0 f& U. {8 c4 S, v* M
    // their step rule.  This has the effect of removing any
& \3 S- x2 K: h# ?2 `9 }    // systematic bias in the iteration throught the heatbug
: J& Q. ]6 Y2 V+ T% ^) w3 C, Y    // list from timestep to timestep4 `5 P' a3 r# K5 @
        2 O! N0 Y6 K+ H" ?
    // By default, all `createActionForEach' modelActions have" x2 x. _. m) C/ p* \
    // a default order of `Sequential', which means that the
( {/ {( |3 |# n8 u  K" H2 G% ]3 z    // order of iteration through the `heatbugList' will be% S# c; I; S8 x7 W5 `
    // identical (assuming the list order is not changed* z3 r& q  T7 r3 Z% ~& ~& j
    // indirectly by some other process).! t4 ]5 D2 p6 ^3 A: O
   
- |# `6 {4 |4 M    modelActions = new ActionGroupImpl (getZone ());
2 o9 w# O# {! E1 U3 W! D4 K6 O  K8 o- B  z: K( r" D+ X5 p. M2 }
    try {
7 W: V1 ~& B! c! L& \1 B) D      modelActions.createActionTo$message
7 U# M# K" ~6 Z# E( o        (heat, new Selector (heat.getClass (), "stepRule", false));! T' a7 k# h: U% q
    } catch (Exception e) {: I& E4 {+ l0 \  `
      System.err.println ("Exception stepRule: " + e.getMessage ());
. L: \* _: r% d4 r. f    }0 q/ Y$ f' B3 l( P8 N
4 O7 k( p1 j2 g' e4 E
    try {
5 m2 P) Q. o7 f5 Q; E      Heatbug proto = (Heatbug) heatbugList.get (0);
3 l$ m' z( y8 f) r( w; }      Selector sel = ; d& j+ Z  A+ ~- i
        new Selector (proto.getClass (), "heatbugStep", false);+ [2 K" }( p$ E' D% I. W
      actionForEach =: Y0 s3 ]9 E5 }7 H* h7 c1 n" j5 H: d
        modelActions.createFActionForEachHomogeneous$call
# p4 @( A( L& V/ L        (heatbugList,3 t& Z9 \& J) h2 ^# d5 `
         new FCallImpl (this, proto, sel,) x& ^: w. h9 s4 j; }
                        new FArgumentsImpl (this, sel)));
3 G, E: Y5 [, C9 V3 A    } catch (Exception e) {3 J7 C6 v6 U/ p! R) ]
      e.printStackTrace (System.err);
6 ^8 X6 \: R& i4 k6 y) S9 i; ~4 |" ]    }
7 ^# o8 R# _  {' S   
) _+ C4 m" U% k    syncUpdateOrder ();
! D. r6 d: r5 h" i  Z+ m; s1 C5 s1 r6 m  u7 _8 a1 h: ]2 X
    try {" r3 Q3 W  f, \" I2 L& }4 T
      modelActions.createActionTo$message
) }4 I, L2 J; e# K; h- b" O        (heat, new Selector (heat.getClass (), "updateLattice", false));
( I, ?; C( J, O- {( p1 t    } catch (Exception e) {
1 D5 G( Q/ w" S/ r3 i# q      System.err.println("Exception updateLattice: " + e.getMessage ());
6 V! |0 O) n6 h7 P- V9 y    }
4 ^3 A! F! w$ Q, t        , M8 N' x/ W' L9 C6 o5 ~
    // Then we create a schedule that executes the+ W7 x; i7 g4 j, C; s) d; t
    // modelActions. modelActions is an ActionGroup, by itself it
) @' C1 y, n# M$ ~7 Z    // has no notion of time. In order to have it executed in
' W; k4 @+ `9 B$ O( h  s    // time, we create a Schedule that says to use the& s) R2 v1 F; g; {7 f5 }- U$ [
    // modelActions ActionGroup at particular times.  This
% n9 S% `2 Q8 v    // schedule has a repeat interval of 1, it will loop every8 K* U2 [% }( z1 \  ]  q! C3 v: y- _
    // time step.  The action is executed at time 0 relative to; L0 `- v( K* Y2 t% w
    // the beginning of the loop.4 u- ?. ~; r" F' R

) [  t3 I( H  Y9 Q+ F    // This is a simple schedule, with only one action that is
3 T; ^8 T3 @8 a/ g    // just repeated every time. See jmousetrap for more8 {) L+ r9 z6 s1 Z
    // complicated schedules.
) @2 J, t8 R7 d# O4 x7 h  - A! [8 ]6 n$ G2 n
    modelSchedule = new ScheduleImpl (getZone (), 1);
0 V* k) i8 G- g* i. O6 l' q  W$ ?, \    modelSchedule.at$createAction (0, modelActions);, c0 I/ h+ X" f: l( Z3 x  R
        : D- V5 b3 P/ z7 Y# @$ G
    return this;( d+ [, Q' o7 \: L5 b) ~, T3 b3 k. U) L4 \
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-4 07:12 , Processed in 0.014321 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表