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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' }# W+ M3 Z# k5 w

6 p; A' A. t7 p; N* A public Object buildActions () {
) z! G8 g% G2 F3 D4 q1 X( U    super.buildActions();4 O' y: M6 I7 C; G1 `
   
: |& L/ O& W9 Q# }% U/ ?    // Create the list of simulation actions. We put these in& w( R) C6 ~; @
    // an action group, because we want these actions to be
  x& M' I0 q- |    // executed in a specific order, but these steps should. Z, {4 P1 x! l- h
    // take no (simulated) time. The M(foo) means "The message: f% h; C/ \5 J) k0 @: v4 ^
    // called <foo>". You can send a message To a particular: T: @+ x( I! F/ v2 G# |! g
    // object, or ForEach object in a collection.
) a2 z" I+ W8 G2 ^        ( x% D7 v6 n" @& L, a/ S# X
    // Note we update the heatspace in two phases: first run
1 |5 N& L" H( Z% }' X+ W    // diffusion, then run "updateWorld" to actually enact the
4 j/ s: o+ o# {% X    // changes the heatbugs have made. The ordering here is- S/ B6 Y1 t) g; f$ Y- [% U; o3 D( P
    // significant!
1 S" q3 h+ s, ?* Q        ; |, y- k; o$ G! n3 {9 I. P
    // Note also, that with the additional6 T  R$ T1 C$ K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 T2 ^0 o% W+ W4 n( j
    // randomize the order in which the bugs actually run) P6 J% A& n  {! m
    // their step rule.  This has the effect of removing any
$ y* x8 p7 f- B9 e# O( t* w    // systematic bias in the iteration throught the heatbug$ ?( R4 Q. I7 ^( U  }2 `
    // list from timestep to timestep
( v7 u2 ?4 m/ D# p2 N        / d7 P! \7 F; R/ |5 w9 T  U- C" l  x
    // By default, all `createActionForEach' modelActions have
  W3 D3 c( O+ G% g    // a default order of `Sequential', which means that the
  F& u  r1 ^' V0 N4 _% U8 W5 W    // order of iteration through the `heatbugList' will be- z. r) n" C" _/ W: ~4 l
    // identical (assuming the list order is not changed
0 C! Y- S% w/ t) p/ U+ l9 Z* j# z    // indirectly by some other process)., m: R% N+ U& K6 g" k: v
    , W& i, p4 \1 U- S  T
    modelActions = new ActionGroupImpl (getZone ());
; }' S3 F. g  Y, ~% n' U3 b8 |1 Q# O% w, L% Z
    try {
3 z/ ?" X+ j& I, ]. S      modelActions.createActionTo$message+ T0 k! x/ H9 X/ Q# P
        (heat, new Selector (heat.getClass (), "stepRule", false));$ N8 ?* @( a, B/ }9 V
    } catch (Exception e) {
6 Z" ~5 R9 m5 c- Z  s" G      System.err.println ("Exception stepRule: " + e.getMessage ());6 C2 h0 B' a1 F% U4 n+ O4 `- r  G9 F
    }
1 |# f  O8 P" W, q5 K9 m7 x! |' O( o% {$ Y
    try {5 Z) b& j5 c* P2 F; v' M
      Heatbug proto = (Heatbug) heatbugList.get (0);6 l* h0 ]( Q# |) G: b8 T, D: w
      Selector sel =
8 x2 ^7 f: d% F% [; h$ a+ }" n        new Selector (proto.getClass (), "heatbugStep", false);
4 z+ A, n) r: b      actionForEach =: E& ^& F7 n) q9 j3 D; @8 s$ J
        modelActions.createFActionForEachHomogeneous$call
8 z& b  t3 j9 q3 [7 t2 W. c        (heatbugList,
9 r% D8 M  D- a% T& c         new FCallImpl (this, proto, sel,
# Q/ E$ ]- z( h' p( D0 W3 `/ x                        new FArgumentsImpl (this, sel)));
  B. X  d$ |: l( g    } catch (Exception e) {" R* k, \# v6 `
      e.printStackTrace (System.err);# Y  t+ |) i! R1 l: `# y1 [
    }
& Y$ T) v* ?) ~9 Z- l& C5 n) G    0 P4 C. I" q; B, E( U8 E# [
    syncUpdateOrder ();
: P, U  E+ G1 K! ]$ q. Z4 h3 _# j3 y8 @
    try {
) k  P8 Z# P* g3 @6 ~' s# \0 n      modelActions.createActionTo$message 1 W$ w2 j2 T, q
        (heat, new Selector (heat.getClass (), "updateLattice", false));3 a* j: O% i& B8 ?6 z
    } catch (Exception e) {
8 g2 ]/ z% n/ d% d      System.err.println("Exception updateLattice: " + e.getMessage ());
, F' Z1 v# s0 u! W+ t    }8 M9 f, K0 ^# _2 m
        
9 I6 n( y( ?) ?' S" M/ r3 N    // Then we create a schedule that executes the
. V; i& A" j2 x8 Y4 l& z! I$ H% ?: \    // modelActions. modelActions is an ActionGroup, by itself it/ n4 i5 C& z  R# e+ Z
    // has no notion of time. In order to have it executed in
1 u9 K) e" h8 S, _/ a/ r7 C    // time, we create a Schedule that says to use the
; I2 t0 M+ M* g5 e9 [    // modelActions ActionGroup at particular times.  This
# R# ~, w; m' [2 \: t    // schedule has a repeat interval of 1, it will loop every( c) }$ {, ^& i
    // time step.  The action is executed at time 0 relative to1 n- c% S; V! I) j, @% G9 M
    // the beginning of the loop.) i' I. ~4 Z4 v7 g7 b

6 e% @9 ?5 [* n1 e    // This is a simple schedule, with only one action that is3 \$ x' Y( O! m8 a) M6 j
    // just repeated every time. See jmousetrap for more
3 r/ v- @& `; Y8 V    // complicated schedules.4 G8 o  H; U- O
  . V  U" B7 K9 Q1 e! h4 x: v* H# g# i- j
    modelSchedule = new ScheduleImpl (getZone (), 1);
+ h! D2 i7 e- h* ^4 e7 @9 o7 Q) ~    modelSchedule.at$createAction (0, modelActions);! e' I3 `9 y# C: `1 O, L$ j% w
        7 f* u3 |# L* ?9 C4 d
    return this;8 M; _4 d( [; ]" k1 N# o8 |% ]
  }
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