设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7795|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( ~7 X0 V, x6 A- O+ C  s

& s' y# c. O. K9 n0 v2 B/ v public Object buildActions () {
4 t+ u$ r/ @2 {3 s: J3 W    super.buildActions();6 j* U" X8 i5 e) `3 ]
    % b3 C  Y3 t+ }2 j
    // Create the list of simulation actions. We put these in
& Q7 U2 r! S; e5 B2 a- k    // an action group, because we want these actions to be
. H5 v+ k0 \6 M7 c. F- T    // executed in a specific order, but these steps should3 ^' s( Y( z* F
    // take no (simulated) time. The M(foo) means "The message: `7 Q9 `* f+ Y+ ~
    // called <foo>". You can send a message To a particular" T+ X' J* ~" K  G( v! `
    // object, or ForEach object in a collection.
' M9 E9 f! m. u2 i! B6 K+ h        
2 G3 R1 t, N6 B    // Note we update the heatspace in two phases: first run
( O3 p6 x$ s7 Y$ {9 ]3 T    // diffusion, then run "updateWorld" to actually enact the
, v& G6 o" L& z9 _6 O4 g    // changes the heatbugs have made. The ordering here is
( {8 [: q) [4 [8 u    // significant!
  l3 k0 A8 ~. }        
2 ?6 q9 P9 C" P( e: e7 Z    // Note also, that with the additional, t; h; X$ x2 L. M7 P7 R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- f: {2 C0 s$ |0 t: |
    // randomize the order in which the bugs actually run
1 ?' f3 L: q: c. ^    // their step rule.  This has the effect of removing any
0 h+ w. r/ d: m    // systematic bias in the iteration throught the heatbug7 A) W2 x4 L1 i" g; C
    // list from timestep to timestep8 c. _5 ?* V. |0 W# L
        
$ H* m9 U( f( y6 I  Y" ~    // By default, all `createActionForEach' modelActions have5 `/ C0 k3 y6 k$ @1 k/ p6 m  j
    // a default order of `Sequential', which means that the
3 c4 L) W( }5 E+ N9 ^9 f4 l) o  [1 F    // order of iteration through the `heatbugList' will be9 t! h1 P) Z' _) b
    // identical (assuming the list order is not changed" j9 w$ x- O; ]& b
    // indirectly by some other process)., V+ F& z+ g( n+ Z& E3 M+ y
   
( _8 V* h$ w7 ]0 J$ v9 V    modelActions = new ActionGroupImpl (getZone ());1 z' j9 h, a, |+ l  Y& Q1 Q
" w) @7 N% D/ P* S* g4 P
    try {
) l/ W0 `8 Z: a& z      modelActions.createActionTo$message
' M& F5 r. W) ]! w- o; ?3 \' X        (heat, new Selector (heat.getClass (), "stepRule", false));
0 u; c: r: V: |$ u: f! A- j8 b    } catch (Exception e) {
& O6 o/ p; y: t2 N$ ]5 w      System.err.println ("Exception stepRule: " + e.getMessage ());
+ L+ `) h; o$ {' p: J* z" l    }
1 i8 D6 W, r9 c/ _5 L
" g# H7 ]' {8 l4 F; t  p    try {
( v( R( C; T* i      Heatbug proto = (Heatbug) heatbugList.get (0);, h' c+ L& i9 c# g7 ^
      Selector sel = 4 [! `4 k, E% u% y3 X; ]% S% _
        new Selector (proto.getClass (), "heatbugStep", false);
- h; [4 D- H7 ]' g7 h% n      actionForEach =
: _, k- E* B- a        modelActions.createFActionForEachHomogeneous$call
3 K4 S0 ]4 K; r4 G) U( z1 a        (heatbugList,( d6 O( w1 @& Q; G
         new FCallImpl (this, proto, sel,
2 K& ^4 b- J  ^$ k- y; W                        new FArgumentsImpl (this, sel)));4 c6 @4 Q$ ~  P& T
    } catch (Exception e) {8 A' C2 A+ _, l# r
      e.printStackTrace (System.err);
7 ]% v$ n* y% N% ^+ b. l    }, h' P6 D" q7 T: X
    " J; Y5 j/ O, u9 Z: {. }4 y* D
    syncUpdateOrder ();
0 p+ [9 N1 q% A( D; k. }, N: g  P( P/ p1 R+ ^" r2 w3 Q
    try {
- {2 {( U/ ?8 M1 ?( H3 o      modelActions.createActionTo$message - Z. n8 g2 g4 Q+ G- d6 W$ T1 N! [
        (heat, new Selector (heat.getClass (), "updateLattice", false));) V$ m2 J; w- ~4 v
    } catch (Exception e) {$ s0 ^1 r0 Y4 M
      System.err.println("Exception updateLattice: " + e.getMessage ());
' R2 H' ?9 y3 U) \    }" L: B5 r/ c" M/ E8 ?
        
5 ~9 B$ \# a+ a* {+ _& }    // Then we create a schedule that executes the7 m; Y, s+ N5 \# ^" x* e* t
    // modelActions. modelActions is an ActionGroup, by itself it
0 x; s$ l6 T$ K* G0 L2 p' Y    // has no notion of time. In order to have it executed in
( D% z, {1 S+ _8 T$ @3 }" D    // time, we create a Schedule that says to use the
- Q# w) l2 [! m: K( Z) P" ?( U7 l" H    // modelActions ActionGroup at particular times.  This
5 C1 o7 W: A# V% \1 r    // schedule has a repeat interval of 1, it will loop every
8 O% L- d* c' a( ^: b    // time step.  The action is executed at time 0 relative to
- k' V5 o+ D& `2 B    // the beginning of the loop.
$ b/ C  q- s. m! G6 U4 ?8 R* F/ E3 X" h
    // This is a simple schedule, with only one action that is
( m2 c0 f( u; s+ |( x    // just repeated every time. See jmousetrap for more0 ~2 Y8 A0 r# W" G
    // complicated schedules.
3 c7 n' a! K' h2 _  9 |; S0 v+ T6 Y7 f& s
    modelSchedule = new ScheduleImpl (getZone (), 1);/ X2 t+ P* V, l" q6 K6 w
    modelSchedule.at$createAction (0, modelActions);2 v/ S  K# v' \2 L' S4 p- O. G
        4 y5 R. Q* l# G! Y
    return this;+ R6 V" }; i7 y  l
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-11 23:43 , Processed in 0.019745 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表