设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12667|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 D  ]. \4 S' W5 f0 }5 b
: ^% u# I; ^; V' }8 A7 R/ k5 e8 ^) P$ C public Object buildActions () {
% g  ?7 q, A& t! O5 Z5 z4 _4 o6 `1 t    super.buildActions();0 m$ [9 Z8 c) Z4 n2 ^/ I
   
2 d/ I: f0 e, u5 P+ }. J    // Create the list of simulation actions. We put these in
$ ]' w& ?: a- Q3 L5 r) ~) W    // an action group, because we want these actions to be4 K. j. s' Z5 A5 k$ T+ `( m0 ~+ S
    // executed in a specific order, but these steps should
* `( c3 v0 I: J2 @( V    // take no (simulated) time. The M(foo) means "The message
$ q: J5 Y1 c" t3 F* s% A    // called <foo>". You can send a message To a particular! ^" c( R( s; N/ o+ |4 _. J- w9 y
    // object, or ForEach object in a collection.* T5 D+ R7 N% Y4 U7 r# g/ ]. d
          ^& s! N2 P% E3 g& e
    // Note we update the heatspace in two phases: first run
# [1 t" T0 y& J! f' ~% c6 C    // diffusion, then run "updateWorld" to actually enact the$ y& ~" x+ J- a5 `1 |
    // changes the heatbugs have made. The ordering here is
6 }% \% x. j/ q2 v0 w    // significant!
  r, b; r7 Q" h: ?% G        
' ?" U3 o& @1 p# A! b  F    // Note also, that with the additional& {& b+ f7 i) i
    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 \) w* F% D6 C. ?0 n6 h0 b
    // randomize the order in which the bugs actually run
  Z: a- f# @4 @    // their step rule.  This has the effect of removing any: |8 N2 w( H! \
    // systematic bias in the iteration throught the heatbug5 C3 i: F7 Z# a7 `  x5 [6 Y5 o, F9 a8 z
    // list from timestep to timestep
' D8 H) T7 \9 o1 h: L! ~' b        ' M- D6 N, ?" L0 z2 J+ K
    // By default, all `createActionForEach' modelActions have
) t8 c( o) C& g" J! G' y    // a default order of `Sequential', which means that the
5 V7 _. J; z8 h" d! K' W" V    // order of iteration through the `heatbugList' will be4 V' O! V. w' I5 u1 b# |! j. y
    // identical (assuming the list order is not changed, `8 ]) h5 S, }5 g. Y
    // indirectly by some other process).
  Z9 C9 Q1 k, K3 B7 i! U0 X- d   
$ m0 ?, G# f8 z: u2 `' l    modelActions = new ActionGroupImpl (getZone ());2 g8 [7 @7 ?0 l: D  X* E- a& N
$ |" H/ {2 J) @; n: T5 O0 C
    try {
3 m: g9 E/ @- J1 w7 ]$ i# [- c/ }: W      modelActions.createActionTo$message
8 m) b. m& |  J( O0 K        (heat, new Selector (heat.getClass (), "stepRule", false));+ R1 b0 {7 L* ^7 s
    } catch (Exception e) {# M; h- [% H/ e$ P! V
      System.err.println ("Exception stepRule: " + e.getMessage ());/ k1 S6 Q3 k8 V3 j2 [4 C3 I
    }( F, Y0 o) v; w
% I0 z5 o) M& a, q
    try {/ G3 B0 S% D6 w! Y( a5 B" y7 c# ^
      Heatbug proto = (Heatbug) heatbugList.get (0);& L4 ?' q# s& @0 ~5 u' P% {; A
      Selector sel = * N' G/ I# f' @  G/ I; Y
        new Selector (proto.getClass (), "heatbugStep", false);
# b5 {$ H$ |! w/ d  _      actionForEach =4 g) D+ A7 ]/ i2 p- r3 c' `
        modelActions.createFActionForEachHomogeneous$call
& f! R5 N+ H* j/ i  g6 O        (heatbugList,
5 m( a9 s: {0 b) e- v9 g         new FCallImpl (this, proto, sel,
: c* P& d. {/ A8 `7 h0 o1 M                        new FArgumentsImpl (this, sel)));
1 P7 }: ~7 V7 N+ s' p    } catch (Exception e) {( E; g8 m$ A5 Z+ Y. U
      e.printStackTrace (System.err);, o6 @, P, V; f$ {3 z% a# e# `2 S
    }
/ h7 q) j8 N" ^; ?9 B) g   
3 ?: \  \) J2 U7 ?* I    syncUpdateOrder ();: {9 p+ c  ^: F0 M
' ~' E0 l: d& e
    try {
7 V; {8 H: {0 V      modelActions.createActionTo$message
7 m& d( U! [4 b  f/ ^* c/ |, N        (heat, new Selector (heat.getClass (), "updateLattice", false));8 H" i; A# T; f: x; j
    } catch (Exception e) {
" |; y) \8 m3 S% \7 M      System.err.println("Exception updateLattice: " + e.getMessage ());$ `. ~( T2 |5 D3 V! Y
    }0 b$ J2 M: H4 L4 A
        & ?6 w; d3 q& }
    // Then we create a schedule that executes the
- n5 d' G5 y/ W    // modelActions. modelActions is an ActionGroup, by itself it
) X5 Y: d' z0 i: h' ~% [    // has no notion of time. In order to have it executed in# g$ j( L2 a+ S9 v
    // time, we create a Schedule that says to use the
" D4 p; p9 q! k, _, u    // modelActions ActionGroup at particular times.  This- t# R7 _5 u8 Q1 V! U3 u- z, g1 i
    // schedule has a repeat interval of 1, it will loop every
7 r7 A; J  ?" _    // time step.  The action is executed at time 0 relative to6 J/ h6 H! Q3 r: p
    // the beginning of the loop.
: E1 G- O8 S+ K/ z" O2 }  b  w5 s4 W. r% p
    // This is a simple schedule, with only one action that is% F- }& E, Q! k) X
    // just repeated every time. See jmousetrap for more/ T; c% ^) k3 d+ n' k  G5 i
    // complicated schedules.
0 [# o8 i  l/ y! V- C8 Q  : k% K2 \  y* D. U
    modelSchedule = new ScheduleImpl (getZone (), 1);3 s! E4 r  d8 M" Z
    modelSchedule.at$createAction (0, modelActions);7 C( |3 W7 `! o. a: E
        ' }  |& L: k" \' C4 E/ r
    return this;
$ `$ B7 i% \# x  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-15 05:00 , Processed in 0.014392 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表