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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ X; j9 Q; Y- b
8 ?! q+ J2 Q3 ~; {* h
public Object buildActions () {
$ R" K) [; K  k% U( ~* w5 `4 I    super.buildActions();
# \' C( n. G' p& h    ) \: H0 L( C1 G/ {1 _5 ]+ g
    // Create the list of simulation actions. We put these in
! x% O$ t0 C+ e: \8 m" r    // an action group, because we want these actions to be
' e- m" g+ G  [! v( }8 I    // executed in a specific order, but these steps should
" a. y  P8 ~) v    // take no (simulated) time. The M(foo) means "The message
9 N3 p$ s6 B0 v/ J/ O  F* |    // called <foo>". You can send a message To a particular
- K& }+ S' J3 j% k- v0 x& X    // object, or ForEach object in a collection.
' ~  r: \! K: g% t, c" `3 X3 {* @- u$ N        
; h5 @5 x* ]4 a( C  L! q    // Note we update the heatspace in two phases: first run( n1 }. w' {( e6 W6 U- H0 ~$ ]
    // diffusion, then run "updateWorld" to actually enact the
: A/ A% s$ X/ w9 _# H    // changes the heatbugs have made. The ordering here is
' C" ^. a6 E* g6 J2 {8 k    // significant!4 U( f7 l4 V8 v# s* W
        , `4 k, X  [$ H. l1 g
    // Note also, that with the additional( H7 B; A; n. ~8 R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 G5 H* L% Q" r+ @& n+ z! A    // randomize the order in which the bugs actually run+ k1 J4 E" P# Z, T* w4 g
    // their step rule.  This has the effect of removing any" _% r$ A" C  _) w! Z
    // systematic bias in the iteration throught the heatbug
' b0 S  S; [8 A) J6 ]    // list from timestep to timestep
2 E! ]0 x2 k( G* B! L        
' B& m$ Q1 u9 N0 y' I# k, l/ F- j/ C( }' Y    // By default, all `createActionForEach' modelActions have
0 I+ t- l0 ^# w  q) V) }2 I9 e    // a default order of `Sequential', which means that the
$ [1 g3 Q: [+ W, ?0 j7 B& e    // order of iteration through the `heatbugList' will be
  ~; p  y! v6 A, d) b    // identical (assuming the list order is not changed$ |( Y0 q/ B6 q, U( n# B
    // indirectly by some other process).
* j! p- ?8 x3 z   
* e! N5 r9 I8 u* W" k    modelActions = new ActionGroupImpl (getZone ());8 g& `( T$ X1 K: E! H$ Z" k9 h7 m4 Z
) q) G& _$ Y* l9 N% B0 n
    try {
4 G$ y7 O' P! n+ K. W, ~) e      modelActions.createActionTo$message
' U- q3 Q* a- ^' G" Y- j        (heat, new Selector (heat.getClass (), "stepRule", false));
( \3 c( T5 Q0 ^4 p! R" R# G) P    } catch (Exception e) {' Z! N: X8 x) l' k1 l1 w
      System.err.println ("Exception stepRule: " + e.getMessage ());
) w" [. D) d0 J9 ?# U    }0 l, K8 d7 T/ J* f  P
. a. w- B+ r# r' o
    try {- B2 t) u. n- o4 l7 _" ]" b
      Heatbug proto = (Heatbug) heatbugList.get (0);2 W5 p7 E: y9 X6 M
      Selector sel =
; P2 F$ j) Y: Y( _8 V7 v- y        new Selector (proto.getClass (), "heatbugStep", false);
( g. o! p0 E* \9 ~9 w. }( o      actionForEach =( v) O- t  Z2 c; X7 h4 j6 ^
        modelActions.createFActionForEachHomogeneous$call
  g" T7 L7 S1 ~/ {) I- V$ @* D        (heatbugList,! G# Q' \/ K7 z8 w7 M6 h% E  i* b
         new FCallImpl (this, proto, sel,( K& P. M+ k9 r
                        new FArgumentsImpl (this, sel)));0 G7 }  E8 {  B: f8 u: ]4 T% i
    } catch (Exception e) {- T' ]* J) K2 B
      e.printStackTrace (System.err);
& v) L# H3 g$ v( k( Y6 c6 k    }. H2 W/ S9 _2 E7 ?- x
    / l" q6 _: x# {3 S; |% {
    syncUpdateOrder ();: ^) [4 f8 W+ P& q
, k/ P5 b; A# t. M  r0 W2 K
    try {8 t% C3 W% `) j4 q1 G
      modelActions.createActionTo$message
/ L$ q5 r( C$ g- ^/ i1 H        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 ?. x0 z  {; l. T0 M( o" {0 C4 w( C    } catch (Exception e) {9 R% ?8 M! ^% ^' t3 _
      System.err.println("Exception updateLattice: " + e.getMessage ());" d, d6 L, E. U5 T
    }$ J/ H2 C; V9 b6 r0 `6 [
        ( [& \+ w1 J2 c
    // Then we create a schedule that executes the; X: ^  I" O. x) n) s
    // modelActions. modelActions is an ActionGroup, by itself it1 L1 s/ f* N* r9 U9 A
    // has no notion of time. In order to have it executed in0 c/ k' {; a; C( D0 ]. u- W. j
    // time, we create a Schedule that says to use the8 S7 p% d3 Y3 k( J
    // modelActions ActionGroup at particular times.  This
6 }) ], Q' {- R. C& X" W    // schedule has a repeat interval of 1, it will loop every* ]3 z# N( |* S6 ]+ x
    // time step.  The action is executed at time 0 relative to) u: n7 t; f/ G
    // the beginning of the loop.
( R& E0 F- Q& c) {+ o6 A  Q4 f& i" @# [1 r$ V/ u
    // This is a simple schedule, with only one action that is
1 x# K9 f5 i6 g" s9 W. N3 }    // just repeated every time. See jmousetrap for more
: m+ l: X* S: }) }    // complicated schedules.' S# K% o! [, N4 k( a2 ^
  8 Z& K7 h. A) C) J6 q
    modelSchedule = new ScheduleImpl (getZone (), 1);; P* l$ f, G" c7 [' k' E' j7 D
    modelSchedule.at$createAction (0, modelActions);
" m! i# \) u: S        
7 T6 W/ M2 [! T/ q' C# r. v0 E2 X! A    return this;
- j1 X6 _1 `& g8 S  }
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