HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 G' O3 E* Z4 L2 I4 b
% [* g( L: T: Z; T4 W% Y8 W1 i public Object buildActions () {* D6 M+ v5 T% X0 p7 B1 e* `6 Q
super.buildActions();
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// Create the list of simulation actions. We put these in
2 E, q3 v, I& ~# d // an action group, because we want these actions to be* m8 j& u7 Y1 S
// executed in a specific order, but these steps should4 g9 H6 e8 m5 F, r4 n: d9 c2 C
// take no (simulated) time. The M(foo) means "The message
. ?' r: m* V i& S* e // called <foo>". You can send a message To a particular* |7 G. S. H# J
// object, or ForEach object in a collection.; _) e# w- P/ e/ g
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// Note we update the heatspace in two phases: first run! u- h. X8 p0 K! }9 M
// diffusion, then run "updateWorld" to actually enact the/ w) ^5 Q& k) i& h1 S) d
// changes the heatbugs have made. The ordering here is) Y/ @2 j* X" ~% B- o
// significant! |6 x" o. s! E6 A0 L
4 L( i+ r3 z S // Note also, that with the additional; U2 B6 B5 c% A5 C4 S- Y
// `randomizeHeatbugUpdateOrder' Boolean flag we can
+ f( v; \- R8 B4 x+ U, I8 [ // randomize the order in which the bugs actually run
/ t) [0 |; N. F2 D( F // their step rule. This has the effect of removing any) |4 c9 r8 T3 x7 r( P
// systematic bias in the iteration throught the heatbug' Q4 ^2 _3 {! g' J
// list from timestep to timestep2 v1 N0 N% b( a" E7 I7 U: d7 _
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// By default, all `createActionForEach' modelActions have% |/ f7 m$ F- O$ z4 ^9 {
// a default order of `Sequential', which means that the
. }0 }8 J m' S: x7 \ // order of iteration through the `heatbugList' will be
3 t* N) N. o" p' ^ // identical (assuming the list order is not changed. c1 s5 {, p9 Z
// indirectly by some other process).( `; d: Q- v' _
/ l3 A" z+ m4 |# G" ?2 X0 ~ modelActions = new ActionGroupImpl (getZone ());
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; e' p& y$ C- R/ t1 X1 K try {
; [/ V2 D# r9 K1 ]& E modelActions.createActionTo$message9 H8 P$ u/ H: \# `4 Y% w* E
(heat, new Selector (heat.getClass (), "stepRule", false));; C& |3 Q8 {, w# J$ S# `
} catch (Exception e) {
& k7 g% N# v, A System.err.println ("Exception stepRule: " + e.getMessage ());
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Heatbug proto = (Heatbug) heatbugList.get (0);
0 ?0 F. f. ~$ Y2 D6 K3 ` Selector sel =
6 @5 Q8 y: p5 i/ z* \ new Selector (proto.getClass (), "heatbugStep", false);
/ M8 ^3 r6 d3 R) Y9 b/ a, _ actionForEach =
) ]) z5 y3 C* C2 I modelActions.createFActionForEachHomogeneous$call
) F/ B) G/ O% G (heatbugList,
6 j) M: C- ]9 F) e' } new FCallImpl (this, proto, sel," o" k) g$ a5 v9 e, R
new FArgumentsImpl (this, sel)));
+ | O9 r% ?3 @& K1 F } catch (Exception e) {( H0 g+ e3 h/ g5 A
e.printStackTrace (System.err);
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# b4 c5 c5 I" C. t$ ?8 {
1 b. z }% B; \8 d syncUpdateOrder ();
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try {
3 ?: R8 g- J( m& v0 Z* Y modelActions.createActionTo$message 9 U% M! q, c" G$ f5 _& S* M
(heat, new Selector (heat.getClass (), "updateLattice", false)); z/ Y8 a; I; ]+ }% v
} catch (Exception e) {
2 o3 D) C' H' d System.err.println("Exception updateLattice: " + e.getMessage ());4 w4 V$ r3 ?0 q5 b2 R0 j
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// Then we create a schedule that executes the
- e# p, f( m1 g, ? // modelActions. modelActions is an ActionGroup, by itself it/ Y1 g z: N& W# Z! }, u" ^
// has no notion of time. In order to have it executed in8 k; k$ a1 F3 R% C
// time, we create a Schedule that says to use the
" n5 j, V) Q1 D( T, f, \ // modelActions ActionGroup at particular times. This
" h% t- H. n9 C3 q3 N // schedule has a repeat interval of 1, it will loop every4 x7 y% P( m6 R$ \9 X; o3 n }* L
// time step. The action is executed at time 0 relative to8 u2 r! J4 A3 |% i0 L
// the beginning of the loop.
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// This is a simple schedule, with only one action that is
1 O/ T6 m; n. J // just repeated every time. See jmousetrap for more
5 U, S; h8 m! o // complicated schedules.6 M% c8 n, A" n4 k1 l' u- y
6 i f: w9 x, \ modelSchedule = new ScheduleImpl (getZone (), 1);- [9 z9 n6 g, r/ x3 N6 C7 w
modelSchedule.at$createAction (0, modelActions);' k6 j+ Q f$ F- U7 t5 ^
" O7 J. p$ z1 c9 g& j0 N return this;
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