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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 ~% o0 I+ L) _+ Z5 w9 S! ~
+ g0 W+ a+ y) s0 I% \
public Object buildActions () {
) F# D7 V9 N/ g    super.buildActions();
( \1 G! u& Z( U: U* x   
' `$ a0 }) p" O    // Create the list of simulation actions. We put these in) k$ M! w( f7 G
    // an action group, because we want these actions to be! X( E5 H+ d& [. h0 |8 g# }3 ~3 @
    // executed in a specific order, but these steps should
7 V1 E& L0 s4 A1 }  K: q- o* e/ g( ]    // take no (simulated) time. The M(foo) means "The message6 a) H1 N# v. j. r  f6 j
    // called <foo>". You can send a message To a particular4 P! `& S% e( K
    // object, or ForEach object in a collection.
6 M" @. V/ ?' Y; s: i- M        
9 J) W- }# A* o1 g+ ]) M/ G, q    // Note we update the heatspace in two phases: first run0 z& U1 o$ F' L
    // diffusion, then run "updateWorld" to actually enact the
: u5 R9 \) q+ d. ?$ `: `" J    // changes the heatbugs have made. The ordering here is
# W& S% O2 U5 p, L) [" E* G    // significant!
# k6 Z7 Z" L$ ^$ f  A        
3 b/ n9 ?6 l, r# ?5 i4 j    // Note also, that with the additional  L( a  T9 b. Z  b& U# G5 N
    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ V$ P. x2 I" Q& n3 @5 h4 C1 M
    // randomize the order in which the bugs actually run. C* j$ R% J, I+ G
    // their step rule.  This has the effect of removing any+ _& k& L) F0 ?- d5 L; }8 n
    // systematic bias in the iteration throught the heatbug
! N$ g. O! n; Q- F9 I7 [    // list from timestep to timestep
% f) A" T6 u1 K0 C+ M# e        
, D& n1 `# E7 k6 {" m    // By default, all `createActionForEach' modelActions have
, ~' q$ o+ h& P. H/ B* z/ i    // a default order of `Sequential', which means that the) D6 y8 Q) q) Q, U/ o8 q
    // order of iteration through the `heatbugList' will be* s# W5 x. J$ _* j6 a
    // identical (assuming the list order is not changed) V$ `& ?- p. Y0 K* h
    // indirectly by some other process).
& d9 @( B6 b- _" n; U    ! a. P# v$ e( Z2 N) Z, l$ f
    modelActions = new ActionGroupImpl (getZone ());0 o# x% s$ G* ]% a

* t6 }! R- N) }% \1 a6 T    try {
4 B$ Q/ f6 \0 d3 \& H/ I* S      modelActions.createActionTo$message
) ?/ Q" u1 c3 C: s        (heat, new Selector (heat.getClass (), "stepRule", false));) j9 E. y; o# ?) a' o
    } catch (Exception e) {6 I9 }7 h) m( M% E8 Q& H0 B4 S8 I. [* s
      System.err.println ("Exception stepRule: " + e.getMessage ());, p* L7 L0 Z# p3 Z, X; b$ s
    }  v# V; h3 l; V5 K9 g: h

/ K5 _4 S, l* [9 p# K1 o    try {& a; `. W/ D9 _# I" c
      Heatbug proto = (Heatbug) heatbugList.get (0);
) I$ ~* ~) k/ r      Selector sel = 2 h; e' W& P$ c; g4 |( t  u, R: q
        new Selector (proto.getClass (), "heatbugStep", false);. y) I. l( d3 e7 Q8 x: E7 j/ H
      actionForEach =' ^+ V' v& J( a, A" N  ~/ M2 m
        modelActions.createFActionForEachHomogeneous$call! I* n5 R+ {) j9 G  L
        (heatbugList,
2 u# a, p+ j3 l, j         new FCallImpl (this, proto, sel,
& W$ v: O& Y4 L4 e9 l                        new FArgumentsImpl (this, sel)));
% o# e6 M1 t5 s+ a) a    } catch (Exception e) {
/ J- }5 C0 V0 f      e.printStackTrace (System.err);
" A3 [$ G  ?  X3 r+ A5 d) p5 a    }
' {- B; h5 ~& w  Z6 |" ~) `  z3 d) S   
3 }$ L$ ^0 N5 b) D  m4 |4 I7 [- M& m    syncUpdateOrder ();6 a+ [/ @) P+ Z1 r- F
+ b' h0 l6 ]0 t& z3 t# o
    try {
8 B5 f& j2 J. I7 {* h: ^      modelActions.createActionTo$message , \2 m* e4 D) f/ T
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 j) f7 x7 O% V. {$ \" H" l
    } catch (Exception e) {# [7 a! j5 ?; v% R0 x
      System.err.println("Exception updateLattice: " + e.getMessage ());( D/ @3 z& E$ f/ [6 B
    }7 @$ k# s) N6 H- w8 a% }0 I/ l0 W
        
. f; [' [8 ]/ b1 p9 O9 n% R, P5 R    // Then we create a schedule that executes the! v4 Y4 K5 G: E8 N
    // modelActions. modelActions is an ActionGroup, by itself it0 @! s+ e  u, C. i8 J3 Y# p0 h
    // has no notion of time. In order to have it executed in6 b0 o* C( {' V5 c' m
    // time, we create a Schedule that says to use the! z: U. l9 v7 y) R' M
    // modelActions ActionGroup at particular times.  This
% n( H+ |  T8 Z& i  `" U3 ]# d. f    // schedule has a repeat interval of 1, it will loop every
+ g. G" V; K9 o0 x  X- n& R    // time step.  The action is executed at time 0 relative to
1 C7 K1 L8 q& S* j8 Y) \    // the beginning of the loop.9 F' B2 r5 p+ `7 @* E

; d0 c9 O+ M6 }2 Q3 U/ }    // This is a simple schedule, with only one action that is
, {6 f, X2 y. V. W% }0 `! k    // just repeated every time. See jmousetrap for more1 I' O+ j$ @6 ^( ~5 d  _
    // complicated schedules.
3 q5 e. A, X- Z& P4 O  6 z$ F+ R& U; o
    modelSchedule = new ScheduleImpl (getZone (), 1);
' p  O8 G8 h0 ~" u- J9 V. o    modelSchedule.at$createAction (0, modelActions);
) O7 H5 m( W. ]3 D' K          U# ?7 l" \3 v
    return this;
' [$ Z" W2 w) @+ @' r4 W2 y/ C  }
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