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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
/ _" W7 i* R" f7 V9 Y6 m) Y5 c  T" T( \5 ^* {6 g$ {  @% [
public Object buildActions () {
2 R9 d. @; r  y/ e    super.buildActions();1 p- c4 x( M5 V& D0 h
   
$ L, @5 Y3 o6 l7 y8 G1 x    // Create the list of simulation actions. We put these in
; v- H; d& R1 \& ~- A4 C4 C    // an action group, because we want these actions to be% e' q% ^8 O% S; ^: {6 p
    // executed in a specific order, but these steps should! u- b" ]3 f0 K- ?& {, q* }
    // take no (simulated) time. The M(foo) means "The message1 Z# M) J# T! s: b8 ^/ F
    // called <foo>". You can send a message To a particular0 \6 w8 k  Q/ N. M0 b
    // object, or ForEach object in a collection.
9 p4 T* q  o) Y2 m% p6 B        
# ]5 n9 \8 b# L$ f    // Note we update the heatspace in two phases: first run
- z1 p! N8 y9 H    // diffusion, then run "updateWorld" to actually enact the* y9 h& i4 z' ~: t6 k# ]* o0 g6 D
    // changes the heatbugs have made. The ordering here is
* A; u: d% O# c2 V. k, _    // significant!* v, U- G9 L4 Y+ S5 e5 Q
        5 @, x0 G/ z2 r- |( Z- K8 w8 L1 S
    // Note also, that with the additional. v/ v$ t' a& _! \: v* ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
8 S/ `- ~- b" r  P$ Q7 R2 q3 g+ W. W    // randomize the order in which the bugs actually run
/ a3 m  J: E, L, `* P    // their step rule.  This has the effect of removing any
3 B2 k% ~7 D$ t4 ^    // systematic bias in the iteration throught the heatbug! n# q- g  k  C: {& }  {+ q. l/ r# ~3 A
    // list from timestep to timestep
6 V% L+ i) E2 |        
# d3 p" g, Q% a' ~& R  i5 p. w8 a5 e1 U    // By default, all `createActionForEach' modelActions have
* @; Z' n" N1 k2 R8 @+ M5 Q    // a default order of `Sequential', which means that the
2 v) \! l& N2 M& r9 u  z/ v    // order of iteration through the `heatbugList' will be1 ^0 i0 C5 C* Q: ?2 {0 I
    // identical (assuming the list order is not changed# F; O2 ~/ v4 G5 p* k
    // indirectly by some other process).- j  A4 l) G6 s/ D
    8 q! b3 w4 G5 P* D3 N/ Q" `
    modelActions = new ActionGroupImpl (getZone ());' v& v+ H1 }4 ~* A

6 l0 K; o- h# g3 p9 w4 \8 C    try {
; m0 s! O5 @" E      modelActions.createActionTo$message
" M. S$ b/ O3 _# @' L# R        (heat, new Selector (heat.getClass (), "stepRule", false));1 a2 U5 D1 E+ n+ l( t6 E
    } catch (Exception e) {* k5 s5 m; Y8 @4 l' n; i
      System.err.println ("Exception stepRule: " + e.getMessage ());
8 B# E' w; z; {9 c! ?) J    }) D1 d# y7 [8 `0 p

. _& P: n0 g. U    try {. i0 z1 d1 ?" ?5 r# z" J
      Heatbug proto = (Heatbug) heatbugList.get (0);. H( @/ ^( M. L# E" P' l
      Selector sel =
, z3 u. ?- L; I+ u5 _+ r; W9 m        new Selector (proto.getClass (), "heatbugStep", false);3 O7 W) w/ Z( k; T
      actionForEach =
, m. B1 R* _0 X$ r" b' I) x8 f3 m        modelActions.createFActionForEachHomogeneous$call
0 b8 l; I. r& B9 L5 W! b0 ]3 v3 t        (heatbugList,
9 I/ x! K/ r( t9 Q& B/ d         new FCallImpl (this, proto, sel,
, T9 p% z! a1 C$ Q# K' ?                        new FArgumentsImpl (this, sel)));
3 i* n+ p" u8 u; n( l$ }    } catch (Exception e) {: T! V( ^0 W, k& D" \# X7 N5 b8 c4 N
      e.printStackTrace (System.err);# \  k9 g. y! h# [! R6 j- m" o
    }
! I3 |2 A' {6 N; S1 R* |   
+ D2 A, a& c1 R  K- |    syncUpdateOrder ();. M( J) h- s0 B4 b: j! h; @

0 O, \# `# T1 G* k% @, B7 U    try {
" |% i& r  s5 G& h9 d  m* T      modelActions.createActionTo$message
' u" W! L; r5 q* d  I0 G5 S        (heat, new Selector (heat.getClass (), "updateLattice", false));+ N7 }" f4 o' P2 ]3 D; d1 P/ t
    } catch (Exception e) {
! a$ f$ e/ ^* C! y      System.err.println("Exception updateLattice: " + e.getMessage ());6 u0 i' F) `; M. s' [
    }. Z4 T7 \5 x6 i5 a4 Q
        
: P+ F! R5 F& h& @' I. x8 S- A    // Then we create a schedule that executes the$ p2 w" r. P7 m  u
    // modelActions. modelActions is an ActionGroup, by itself it! m- M+ P7 M. J5 `5 d
    // has no notion of time. In order to have it executed in9 D, r: D* U& x# {$ f; W
    // time, we create a Schedule that says to use the( o: ]7 J* v0 e7 _- a
    // modelActions ActionGroup at particular times.  This
+ i; _8 ]8 W: J8 b# q/ b) Q: R    // schedule has a repeat interval of 1, it will loop every
6 f# q6 V& ]& z4 Q, e/ |    // time step.  The action is executed at time 0 relative to
1 g! V, r  Z2 f) B5 ?    // the beginning of the loop.
9 \7 i5 y$ T3 R9 c0 z
* Z- [' y" r6 Y$ H9 C5 x    // This is a simple schedule, with only one action that is
- L% N! N( A; U& B0 D2 ?% G* i    // just repeated every time. See jmousetrap for more
9 u$ M  S0 I- N* ^0 v" J3 i    // complicated schedules.
& W3 i1 h, e: Y' M0 N6 Y  
. K( y3 s- U- u# q/ j. j    modelSchedule = new ScheduleImpl (getZone (), 1);
( e, e: t/ M! m! {7 f* ]    modelSchedule.at$createAction (0, modelActions);
+ @9 h) P4 v+ D9 j8 x        ! Z) @! Q6 }" i- x
    return this;7 z& Z% I- R3 B3 h
  }
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