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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% u) _1 X) ~- \
' @+ ?  b* U6 `2 c& q7 E* S9 k public Object buildActions () {& v8 f1 b6 |# l: h' s# V
    super.buildActions();
* i# k2 b! q  W' S# A) [    ) f" g2 F, M! F6 U5 v$ w8 u
    // Create the list of simulation actions. We put these in
& ]+ N. q6 g4 h5 `; i    // an action group, because we want these actions to be7 Z4 t8 t& c  h- m& i. J" E
    // executed in a specific order, but these steps should/ x. v' |0 S2 c6 ~/ Z
    // take no (simulated) time. The M(foo) means "The message; M' }3 ?* T. ]) o# j9 D
    // called <foo>". You can send a message To a particular
  _. \# L" h( p9 F6 m    // object, or ForEach object in a collection.0 y$ b" h; O  U6 H" k
        
  r$ q2 H$ p4 k# u( A    // Note we update the heatspace in two phases: first run6 P, K$ H5 ]' C" ~  `
    // diffusion, then run "updateWorld" to actually enact the; z: f: D- n% z( b0 m8 a
    // changes the heatbugs have made. The ordering here is
/ d0 u: u, J/ N8 }- ?$ N+ \    // significant!1 t: ^, ^* W& b
        - D/ I3 U/ A1 i2 p
    // Note also, that with the additional, C5 B, y8 X3 ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can. r/ c; M- U0 u& X. b$ U7 `8 R2 \
    // randomize the order in which the bugs actually run
* Z, Y/ a; _& ?$ A0 P1 z    // their step rule.  This has the effect of removing any
1 S+ ^* g) w- L3 c+ |    // systematic bias in the iteration throught the heatbug
- K0 q" X% q; w/ z    // list from timestep to timestep, j& x) k( b. ]
        ! w0 P. T3 W2 R2 ~
    // By default, all `createActionForEach' modelActions have% J! w8 Z$ J, Q. d% E
    // a default order of `Sequential', which means that the
5 D% }7 n( E6 v- U6 `  C    // order of iteration through the `heatbugList' will be9 ~" Y& P) H: ~3 G2 z- k
    // identical (assuming the list order is not changed
: O0 K# z; V3 _1 Z1 V    // indirectly by some other process).
4 y' Z3 k4 Y6 Z0 W5 T    & ?- H! {# O9 ]. {* y* Z/ [! i  Z
    modelActions = new ActionGroupImpl (getZone ());
* i2 j4 J9 B6 h/ R" y: L
+ t& s, \/ {: ^# S    try {
9 {5 U8 T, f  O# K+ l8 J6 A      modelActions.createActionTo$message
0 {. M) Q5 a* ^/ s# Q0 c0 s        (heat, new Selector (heat.getClass (), "stepRule", false));
4 G7 M: l+ V) q    } catch (Exception e) {1 r- X5 }8 D+ Y9 i/ u" c
      System.err.println ("Exception stepRule: " + e.getMessage ());% Y9 ?( T5 v. e- o
    }
; L3 Z9 j3 {3 B0 P7 |. K) s% d& R
* _' ^8 z  X% \( S0 L2 J    try {
. h! o$ b' K' a2 J' f! h      Heatbug proto = (Heatbug) heatbugList.get (0);! a+ z8 Z! k4 d- b2 p1 `
      Selector sel =
+ H2 q$ a4 M: S1 {( V        new Selector (proto.getClass (), "heatbugStep", false);; u& U- C5 X, s% \
      actionForEach =% o* d0 B: B3 L; S0 V( E! G
        modelActions.createFActionForEachHomogeneous$call0 L0 R) V* r1 S6 L
        (heatbugList,5 q2 ?$ X$ V3 |; n$ w6 ^% ]: R
         new FCallImpl (this, proto, sel,/ S3 j, h$ O" b3 H$ h2 s/ G$ p8 W8 C
                        new FArgumentsImpl (this, sel)));# k% V4 w* @3 z  i1 c; E
    } catch (Exception e) {+ W4 j  C2 a2 L9 ]+ x3 y
      e.printStackTrace (System.err);
4 x+ W4 g9 [' J7 M# v) c    }
4 t6 d1 n" K  y8 b! g0 D- G   
! \! m. i- ^; n; Q/ u  d+ s    syncUpdateOrder ();
. }5 `/ |2 U: w' {$ F
9 {  S& V9 W; V0 K% K. b    try {
8 \) w, R+ w7 f/ x. [      modelActions.createActionTo$message
: `4 g9 i3 ^9 t$ _% m) y. @+ ?        (heat, new Selector (heat.getClass (), "updateLattice", false));
& k8 w. ]$ ^# L: D, }, ?0 O    } catch (Exception e) {
5 t  A$ w7 E7 n. n+ w7 s      System.err.println("Exception updateLattice: " + e.getMessage ());% d0 k6 U: r3 i! y9 t4 |
    }
. f4 J. D/ W. S0 `8 u% _, K2 o        
7 ?- U8 u# W9 W    // Then we create a schedule that executes the: ]0 w& x7 H$ T7 P0 m6 T% c
    // modelActions. modelActions is an ActionGroup, by itself it9 k: T0 Y0 F1 T/ }+ k1 {
    // has no notion of time. In order to have it executed in
* O% c7 N+ N( ?    // time, we create a Schedule that says to use the
$ ^: M# }8 x" p; D! j! |3 q    // modelActions ActionGroup at particular times.  This
3 i- U( j& ^. D    // schedule has a repeat interval of 1, it will loop every; f& G  G5 S1 j% S( R# Z  d
    // time step.  The action is executed at time 0 relative to: k4 c3 r) v$ Q4 G2 U! E$ `" w
    // the beginning of the loop.
: y6 e% i; ~& A% I8 {* U2 Q' k7 Z
: w( C- M; {/ C0 f4 }    // This is a simple schedule, with only one action that is
0 i7 \5 U/ e* P. X: b( Z    // just repeated every time. See jmousetrap for more
9 q" b- v  P8 ?9 `    // complicated schedules.: x9 ]- u! X3 P: f% j- f
  
. B: D4 L: \  Z- @: ~    modelSchedule = new ScheduleImpl (getZone (), 1);/ {$ i; u$ v; H
    modelSchedule.at$createAction (0, modelActions);8 g% O) A& Z; ]. q2 }; q! M' O
        9 v  |+ q/ b' S! ~0 `* U( ]) t
    return this;  ?9 d  l  r# i+ Y( T, d% G$ d
  }
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