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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 R' T+ {" {0 Y: k4 X  e

, A/ ]$ d9 o2 G- B8 ^# H public Object buildActions () {3 T8 g6 a" h; }6 _# k
    super.buildActions();
  \; P$ D- n/ m  S3 j. p. R   
% _4 d  S3 p3 _' H3 |    // Create the list of simulation actions. We put these in
8 [9 j' |9 ^9 Y, {; `    // an action group, because we want these actions to be1 E, t+ |, l# U# {
    // executed in a specific order, but these steps should
5 V& n" r& Z; f$ U    // take no (simulated) time. The M(foo) means "The message& f% M: q2 f- ^* D
    // called <foo>". You can send a message To a particular7 g' M! K- l$ |$ \% @! ~  |4 j
    // object, or ForEach object in a collection.2 c# F1 C9 p6 J- z
        4 T0 r6 c) P7 n6 G
    // Note we update the heatspace in two phases: first run
) y6 \0 V9 |9 ^! L: ]  ~    // diffusion, then run "updateWorld" to actually enact the6 w5 p. C6 M9 T, i* R  O
    // changes the heatbugs have made. The ordering here is1 i/ A% J+ N4 u0 @
    // significant!$ K* L+ W# b# j- m+ ~$ y" F
        5 h. S0 y. q& f* p3 t: D# a  O6 |' F
    // Note also, that with the additional
" F1 P' E0 s+ {    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 [3 c" j0 ^+ I" F8 X( C6 B) K; E    // randomize the order in which the bugs actually run2 m! Z) C, c6 u
    // their step rule.  This has the effect of removing any  z- C3 s4 b$ _- H2 o; ~* }
    // systematic bias in the iteration throught the heatbug- [% g6 y4 V' U5 N/ |5 _% ^
    // list from timestep to timestep
' X: Q& V+ W2 Q        
& O! N0 F, E6 H2 Y  n  ?2 h    // By default, all `createActionForEach' modelActions have9 z9 S% i: |! M5 P, M  [
    // a default order of `Sequential', which means that the* N6 v4 G+ T5 R4 ?& k3 e
    // order of iteration through the `heatbugList' will be
- x! H+ t) H  _1 x- {& w( [    // identical (assuming the list order is not changed) d* `, D" I. I& V: L: X
    // indirectly by some other process).
. Y  I# |9 @2 D   
% v& ^( q  k( p8 j/ R    modelActions = new ActionGroupImpl (getZone ());
9 n$ _* s  b9 ^! d. C5 B# q7 F6 H, o  ~7 H) i% V
    try {
' t$ ^  g2 N+ h, I6 {      modelActions.createActionTo$message
* Q' u5 {0 n+ J: a8 i) `8 Y, E        (heat, new Selector (heat.getClass (), "stepRule", false));
) C( B( V( f' e# E    } catch (Exception e) {
/ S2 F8 c( L: a% d# [      System.err.println ("Exception stepRule: " + e.getMessage ());- U$ N, ]9 r7 q1 ?2 n1 J
    }$ A( a% _; z4 q1 P
% \; I: v; q/ ?3 G5 v) g4 |
    try {5 U( s: l" q' f7 X+ J) C9 q
      Heatbug proto = (Heatbug) heatbugList.get (0);4 B8 G4 H6 J) W' Q! [6 R
      Selector sel = : @$ d& w4 [* ^# O1 m( J
        new Selector (proto.getClass (), "heatbugStep", false);
4 o$ ?7 y- B6 d      actionForEach =4 \5 e# }, ?* g+ v9 Z3 p
        modelActions.createFActionForEachHomogeneous$call% Y5 N' f$ Q7 N9 e" d- D
        (heatbugList,6 q# A- u3 Y5 D+ d
         new FCallImpl (this, proto, sel,
5 Z% t2 b% C, {) K' d                        new FArgumentsImpl (this, sel)));3 j; f5 X4 Q4 j2 ~
    } catch (Exception e) {
  U2 z& j7 W. i# x- j& J      e.printStackTrace (System.err);
! E8 P' ~7 X$ }& u# l5 p' A) {- P    }8 ?( G# s3 g- r0 s" e# A
   
" F1 G7 o* ]# d$ N$ T& C    syncUpdateOrder ();
4 d5 i  ?" W+ `3 G7 Z( ~' n5 k# S& A6 E8 Q
    try {7 W1 L( _/ P' A) K6 R. h. Y7 b0 h
      modelActions.createActionTo$message
7 h: @, ]3 q, c7 Q3 T) k        (heat, new Selector (heat.getClass (), "updateLattice", false));8 ?+ f& P/ t" H
    } catch (Exception e) {
1 ^5 v! |2 n0 F" {3 a, g      System.err.println("Exception updateLattice: " + e.getMessage ());
, B4 f. u9 I: i    }
8 P$ A% |: ?3 X$ O        1 K( z+ O2 W3 k) ~+ t' b: A0 r
    // Then we create a schedule that executes the
/ x3 n3 u- }$ P( T% ^% I    // modelActions. modelActions is an ActionGroup, by itself it7 s' y! m; ]( u- C; A
    // has no notion of time. In order to have it executed in5 |6 }/ D1 I1 I- p, f: T
    // time, we create a Schedule that says to use the0 n/ @4 H6 p' Q- {0 u
    // modelActions ActionGroup at particular times.  This' ], K' f, y( {
    // schedule has a repeat interval of 1, it will loop every
, x7 w/ B8 m. `3 E( ^; A    // time step.  The action is executed at time 0 relative to
( S$ u: Y+ V, U1 h3 W    // the beginning of the loop.' {; n, H. A* T" P
# N% N* I- u$ K' O9 J
    // This is a simple schedule, with only one action that is
. e9 e. G! p2 O4 ?. R! b    // just repeated every time. See jmousetrap for more
1 s4 z; Z6 C5 I* K+ f( N6 {7 W    // complicated schedules.0 |  V3 Z( r8 [5 C
  
, Y, m6 {- @% t    modelSchedule = new ScheduleImpl (getZone (), 1);
7 j+ X4 D& J3 ]- s    modelSchedule.at$createAction (0, modelActions);- N; Y9 C- Q; o8 I
        
& c  K2 ^6 u) x' |    return this;
* ]6 }" `- t2 n. y! r) u  }
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