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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" c. J* D+ J9 I* X3 t! T. k3 X, l( l$ L1 |7 ~, y7 @* f
public Object buildActions () {) n* L2 k1 L8 O1 e7 b
    super.buildActions();
9 }4 _( v, O! H4 V  T   
6 a1 a4 H0 D1 V/ G$ j4 [    // Create the list of simulation actions. We put these in
. s3 ?# D( Z: g    // an action group, because we want these actions to be7 G3 X' ~# ?& _1 M0 f
    // executed in a specific order, but these steps should2 n" y8 c" N3 K/ e* V! k
    // take no (simulated) time. The M(foo) means "The message
; h) {2 a' ^6 ?/ f    // called <foo>". You can send a message To a particular
. ]2 e( l: I$ f! U& Q    // object, or ForEach object in a collection.
( p, [' t  L3 J  }        
& d) n+ u& z+ Q" q' j    // Note we update the heatspace in two phases: first run6 o0 u' d$ j9 \1 K! u, \
    // diffusion, then run "updateWorld" to actually enact the, a5 A- }1 ^8 i3 I/ Z
    // changes the heatbugs have made. The ordering here is" d& H" c! G2 @$ E9 u' I
    // significant!
7 f8 s; R% ?$ u$ r        
$ Y5 x1 M! e' q& L4 M0 S; r    // Note also, that with the additional
. J& E- f$ L  ?" k4 a( A) p# o    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 |' ?. |3 g9 b    // randomize the order in which the bugs actually run
1 |' M( B6 Y5 X! y' ?. ?! P    // their step rule.  This has the effect of removing any
6 f& n) G9 p) O$ R6 R$ [! ~1 k    // systematic bias in the iteration throught the heatbug: n: n% ?3 e, B( E$ n% G
    // list from timestep to timestep0 X8 n' a/ [3 ]( {" J0 q* a5 d
        
- `# d5 U! s( Y9 k    // By default, all `createActionForEach' modelActions have2 F9 E/ e2 ^) `6 Z& G
    // a default order of `Sequential', which means that the* [3 v. v4 n9 \. S. c
    // order of iteration through the `heatbugList' will be) H  @3 b( q6 D
    // identical (assuming the list order is not changed
$ t/ W& W# s0 F    // indirectly by some other process).
0 c/ R9 }5 J8 o! j! j    * m! R5 i* h/ J
    modelActions = new ActionGroupImpl (getZone ());% f( J' x) }3 O3 Z3 m6 u1 L

8 g: q- e: ], l    try {
3 H% l: e/ r  j8 A      modelActions.createActionTo$message
; X+ V5 A+ @0 }' [' h5 R        (heat, new Selector (heat.getClass (), "stepRule", false));/ y. H2 {1 d2 W. _% z
    } catch (Exception e) {
9 r. S2 A* e; n+ `+ G: a) Y7 u9 ]      System.err.println ("Exception stepRule: " + e.getMessage ());
5 w+ [. S+ O* m7 e7 Q    }% B/ ?5 d4 _. J) M; U3 b6 Z# x
/ N) D5 {5 w* |8 ]
    try {
/ j" B' u7 c; K! ~" E2 Q: `      Heatbug proto = (Heatbug) heatbugList.get (0);6 n6 ?- T) [5 {3 r0 |
      Selector sel =
) Y# i) P3 b2 z4 e* G+ J7 \        new Selector (proto.getClass (), "heatbugStep", false);7 J4 c) A  M$ C; w. g( |5 L
      actionForEach =
: h+ e% _5 T" I( ^7 j        modelActions.createFActionForEachHomogeneous$call5 K9 ~5 ?- ]+ t3 O4 T7 n
        (heatbugList,
% ^. f( d1 Q; X' M- D$ S# ]         new FCallImpl (this, proto, sel,
8 w  N9 d) c' y0 T                        new FArgumentsImpl (this, sel)));
+ [3 [( B* L9 O5 c& M    } catch (Exception e) {
, W1 z0 S) I9 a- {+ _1 I" V      e.printStackTrace (System.err);
) I4 _8 o3 K6 q5 g7 z9 q9 w    }+ y3 R. T, C3 [' j
    5 n: u' b6 F8 t
    syncUpdateOrder ();
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    try {
% X; ^4 G, ^! e) C) s      modelActions.createActionTo$message " t% I7 j" Q; F& `
        (heat, new Selector (heat.getClass (), "updateLattice", false));0 k3 Z+ W% K4 A# M& f
    } catch (Exception e) {
. `1 K) e* N, @9 D      System.err.println("Exception updateLattice: " + e.getMessage ());
5 \: C6 e2 s* @    }4 `0 R& I3 Q/ c, m
        : v$ X4 \+ w4 x+ d9 e* |' b5 W- S$ q8 `' }
    // Then we create a schedule that executes the
% w7 d. h7 E8 ?9 X    // modelActions. modelActions is an ActionGroup, by itself it
: h( G4 s. Y, L: z    // has no notion of time. In order to have it executed in& U. {1 k; F7 h
    // time, we create a Schedule that says to use the
+ B* V/ H/ [" |6 A# `9 ^2 E' |    // modelActions ActionGroup at particular times.  This
6 x) S7 i# `+ W+ Y* j9 g    // schedule has a repeat interval of 1, it will loop every0 v( L) A5 V6 k0 V7 z  }
    // time step.  The action is executed at time 0 relative to
4 x0 O8 Q: H0 l3 X' @    // the beginning of the loop.
1 w/ o$ L& @& R: L- C- L$ j( t# Q# e
/ M9 `5 [- m6 e    // This is a simple schedule, with only one action that is
# M9 U- L8 ]- J5 t    // just repeated every time. See jmousetrap for more
6 ?1 z& e" U; V8 v    // complicated schedules.
. i$ Z" u8 O; F" m) v+ k  E! h9 \  
2 k. Q7 Q/ B( C0 K6 Y% b    modelSchedule = new ScheduleImpl (getZone (), 1);' C" O6 O4 ^( Z1 M( Y
    modelSchedule.at$createAction (0, modelActions);" b  o; [$ O" a* j
        
! ]/ I/ O8 t/ L- V* G" |    return this;
9 O0 {# z4 z' V- _' t5 G  }
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