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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# Z' p& g7 m: s7 R2 i; U, v! S
) k/ K. V& }4 u$ V' I" y2 l public Object buildActions () {4 u% j/ {8 ^, K4 ]$ ~8 B
    super.buildActions();4 r3 E) z) q8 D0 }; I  Y
   
2 P+ r4 K# [$ Q  T0 K4 Y4 g: d    // Create the list of simulation actions. We put these in
  g. c' `# e9 q" o- K, c    // an action group, because we want these actions to be
" i1 D) d3 B- Z! {/ f$ E    // executed in a specific order, but these steps should0 U8 x8 L  |. T/ j
    // take no (simulated) time. The M(foo) means "The message" B, p  L' y" |- Z/ Q& s. l* C
    // called <foo>". You can send a message To a particular" H& \) N( A% I9 a  {
    // object, or ForEach object in a collection.6 E; `: m) C7 C  e3 h
        
! a" H+ x3 V) Q) p    // Note we update the heatspace in two phases: first run/ P& N0 |/ n/ t
    // diffusion, then run "updateWorld" to actually enact the
  i7 B! N" e1 P( q# O; e    // changes the heatbugs have made. The ordering here is
/ @/ k/ z) b7 ]: m8 R& F% _    // significant!: H  I+ ]$ q5 F; o( }; ^
        
  B  \2 H. ~* N9 V2 W7 [    // Note also, that with the additional( S& f/ Y6 }: W$ b4 D7 b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; @8 H0 p3 _5 E+ b/ r6 Q* V' W, L
    // randomize the order in which the bugs actually run
3 j$ _- w4 j% N9 Y, Y% C. P    // their step rule.  This has the effect of removing any1 b. x  d7 E8 @
    // systematic bias in the iteration throught the heatbug4 T. ^0 g2 `; D, U8 V1 H5 ~) P  A
    // list from timestep to timestep
9 B6 \! G6 v' z7 e/ H        0 f: o# `$ j  u5 q- A7 v
    // By default, all `createActionForEach' modelActions have7 W5 V3 g3 n% W8 u
    // a default order of `Sequential', which means that the7 G$ n" N2 z7 g6 s; k% N
    // order of iteration through the `heatbugList' will be1 t% d1 ?3 o5 H: k8 `4 Y# i
    // identical (assuming the list order is not changed8 |( V) A! A! _5 B! c8 o: W3 B
    // indirectly by some other process).
# l5 `/ y, X( q7 B0 ]* Q   
3 ?; c- X4 e; ]" f3 x) e6 @- [    modelActions = new ActionGroupImpl (getZone ());5 u/ C  z; o0 K& \% {( o. p$ |
4 ]" V6 y3 A$ A* C) Z1 i7 T
    try {
1 C7 R$ E$ w7 H+ A      modelActions.createActionTo$message! O) V4 O6 b& r. V4 [
        (heat, new Selector (heat.getClass (), "stepRule", false));
% f3 h8 F  C) X$ L    } catch (Exception e) {$ i& d( V" y$ v3 u2 V7 w* ~4 O
      System.err.println ("Exception stepRule: " + e.getMessage ());% M: |1 e, M8 c4 L
    }
7 _: A3 _# C' U& _) V! }$ c# V: L: ~7 V: e
    try {
: o: u* b) p4 w3 ~+ `: A      Heatbug proto = (Heatbug) heatbugList.get (0);" p7 `; ]& j7 S7 M9 }, I
      Selector sel =
4 y5 D, L& ^& J4 T" {9 T2 ]( _1 u        new Selector (proto.getClass (), "heatbugStep", false);9 ?9 w4 @& [! @2 u7 s
      actionForEach =
7 b4 j/ D, u" o. i) a        modelActions.createFActionForEachHomogeneous$call
9 J' U: X' u$ Y        (heatbugList,: `# [$ p! S' g) e# W
         new FCallImpl (this, proto, sel,9 @, J8 j4 ^- S1 x1 a9 a. X9 j  W
                        new FArgumentsImpl (this, sel)));
8 w2 D1 K" H8 y, m5 S3 F- ~    } catch (Exception e) {
5 ]$ i# u# ?* D. n1 z5 {      e.printStackTrace (System.err);
, r- w0 Z- {5 L' [6 z* K    }% p' v+ N, L; B
   
7 W5 m. I0 S6 ]4 |' R, ~    syncUpdateOrder ();
8 x  \8 ]* o, @* ?! S2 y- F. m
9 O* A# X& k: U4 d, g0 ?    try {, z% S+ j& R5 A6 A
      modelActions.createActionTo$message   W9 I9 E5 O/ X
        (heat, new Selector (heat.getClass (), "updateLattice", false));9 B1 U9 ^+ L/ M% ]7 P3 f8 }" Q
    } catch (Exception e) {" E6 _. f( q3 v; I- k3 x) B
      System.err.println("Exception updateLattice: " + e.getMessage ());
$ H. }4 f! B- s. w, K! B- C    }0 v0 a) n5 ~9 Z7 m
        . g# x  M( X* q! }0 A
    // Then we create a schedule that executes the# u2 I% @* Q2 K- g1 t$ i0 S* P0 ^
    // modelActions. modelActions is an ActionGroup, by itself it$ g% b7 D8 q3 u, A0 {* u
    // has no notion of time. In order to have it executed in
5 a2 F$ X. E  P$ O2 S    // time, we create a Schedule that says to use the( w0 `* `! V5 N6 K4 ]
    // modelActions ActionGroup at particular times.  This
( l/ p) j' E5 U    // schedule has a repeat interval of 1, it will loop every% m3 `: K6 X- P% a  ?- ]/ P5 a
    // time step.  The action is executed at time 0 relative to
# a0 @" K3 r% ^( P    // the beginning of the loop.
( f! I$ P* s$ X2 r; e! ?  U( d; n5 ~. K0 q0 h3 @
    // This is a simple schedule, with only one action that is
3 H$ r4 H$ y0 Y* n7 O+ M9 M    // just repeated every time. See jmousetrap for more$ b2 T8 m/ G: E6 d& M' N4 O9 |
    // complicated schedules.
2 l; S, O* O- o  h" G% E6 ^  
8 e7 L( v4 [  ^! e    modelSchedule = new ScheduleImpl (getZone (), 1);; B; e& d: p4 s
    modelSchedule.at$createAction (0, modelActions);
- v7 i( j( h" c: m' ?        ' ]+ K  v" W( Z  F' L
    return this;
" f. n& |/ u6 I# M6 q  }
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