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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {1 B9 y7 C6 `5 I
    super.buildActions();3 L/ D2 A- q7 B' f
   
% g- O5 {# t7 _! |    // Create the list of simulation actions. We put these in7 h& K' r9 x% x  @6 N- d$ Q
    // an action group, because we want these actions to be9 h# Z/ j- Q  c0 S0 O
    // executed in a specific order, but these steps should
; u% C! F$ y. m' }8 Y, O    // take no (simulated) time. The M(foo) means "The message
- Z9 k, T: u+ _; F, u: T( k2 V    // called <foo>". You can send a message To a particular' J4 ~9 E4 _6 p" [9 t* c. s
    // object, or ForEach object in a collection.
! S# z9 S! o$ c$ S  }" S6 a9 }& e        
6 f, V1 P- [/ Z3 i) N6 v    // Note we update the heatspace in two phases: first run0 s' `( x9 Y" e
    // diffusion, then run "updateWorld" to actually enact the6 c8 c) w1 c; L1 L( |  E* L
    // changes the heatbugs have made. The ordering here is
7 z, o3 q" |( U! f1 P    // significant!4 x& ]7 h" z& k- A5 ]
        $ o8 [6 v! N  t* `, V
    // Note also, that with the additional' B2 p6 W! _2 A. h
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ \3 I* ]3 _# {. J+ a  O. _    // randomize the order in which the bugs actually run
3 g3 i0 W  q: x/ e' ^2 T    // their step rule.  This has the effect of removing any' y' u) g, ^( C8 e% V
    // systematic bias in the iteration throught the heatbug& ^# o2 O5 ~1 d) s( ~# x
    // list from timestep to timestep' L# j/ N8 b$ R; u7 j
        
- J: e7 J6 h  {4 M    // By default, all `createActionForEach' modelActions have
+ J" e# E0 \4 g1 e+ ~# {    // a default order of `Sequential', which means that the! z5 E  O9 b7 a4 o# A% W) k
    // order of iteration through the `heatbugList' will be
2 E, |; Q: H8 O" j    // identical (assuming the list order is not changed) k+ _5 J3 W4 @; G2 k& e
    // indirectly by some other process).8 T1 e3 b& z+ i- V8 L1 a
   
( K3 w8 F7 j' [* |# G" z* Z6 N; W    modelActions = new ActionGroupImpl (getZone ());) C- y, K9 n* X3 t; t

/ v9 S; {8 b4 _8 G    try {
( k% ]# f  _5 b# M) X, ^      modelActions.createActionTo$message" G/ R" i( ~& @* H  H+ \8 X- f# a
        (heat, new Selector (heat.getClass (), "stepRule", false));' Y5 w1 `- V* B* _8 n
    } catch (Exception e) {
3 S7 @" i9 B- _" B      System.err.println ("Exception stepRule: " + e.getMessage ());
$ A; h. j3 O+ M    }8 K* z: r- y3 W2 g! I. ]& @

, E: E2 V- X) d3 h6 ?8 ^    try {5 h, u$ B4 r; X) p# |  L% L
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 j! n6 A* y; N, ^: F5 G; n- a+ {      Selector sel = 9 D& t- b% [% y, w1 k  |0 q- J% O# Z
        new Selector (proto.getClass (), "heatbugStep", false);
- J5 V) x3 C: D( ?" u/ u      actionForEach =8 L$ {: j9 `8 i
        modelActions.createFActionForEachHomogeneous$call
; Q; Z# N+ f' S, B0 G' f        (heatbugList,8 x* T/ S4 r2 m7 X- y3 o9 A6 g
         new FCallImpl (this, proto, sel,* Y! t* j2 a. s4 B1 O; J. B
                        new FArgumentsImpl (this, sel)));
" E9 D% n8 `' z! s6 h5 ?  _    } catch (Exception e) {/ E, L- W3 j4 G7 Y* D2 D
      e.printStackTrace (System.err);
. n  H4 j, P- ~; a    }( _. {3 C+ M. W/ u; V6 ?
   
/ G  K" o5 a% N, B  O2 p    syncUpdateOrder ();/ G1 _& [* N0 G- ?- ^. e
9 B8 o! J* R9 Z7 f7 j6 \
    try {
, ]4 D, ?% e& Q, Z  K      modelActions.createActionTo$message
6 o+ e& |% D; X' B/ x2 }6 x; T5 k8 t        (heat, new Selector (heat.getClass (), "updateLattice", false));$ Q. p: `; G$ s5 T* C
    } catch (Exception e) {
; Y" @8 N8 n3 t* R* f/ K3 s2 b      System.err.println("Exception updateLattice: " + e.getMessage ());9 S4 K' ?' g. J0 Q* N
    }; Z- r; q% G# k( V
        
* {' y# E, ?9 x. C    // Then we create a schedule that executes the
! E) L* o5 Q0 e0 i; r. Z/ H- H    // modelActions. modelActions is an ActionGroup, by itself it# c& j& \6 ?. J/ |; H) `: x( @1 Z* _, x
    // has no notion of time. In order to have it executed in6 Q+ j% ^2 x9 b9 \7 N
    // time, we create a Schedule that says to use the0 y8 \5 J6 B' C# m# |1 v1 _
    // modelActions ActionGroup at particular times.  This
4 B- _2 Q" e7 i. P* _  d    // schedule has a repeat interval of 1, it will loop every+ `* @* E- A% G6 p4 P4 ^
    // time step.  The action is executed at time 0 relative to" D  d$ L/ Y( o* k+ T
    // the beginning of the loop.+ C+ G! Z1 ~+ m  n1 R8 n" R% }
; R- I0 ?' h- t& F( M
    // This is a simple schedule, with only one action that is3 X+ n/ Q: Q$ N+ }- t/ a
    // just repeated every time. See jmousetrap for more
9 p% D: e4 y" j! o' F    // complicated schedules.
. K) D( M0 G2 {) I+ d0 _. l7 h* P  
( r2 F! k6 |- o4 e4 D    modelSchedule = new ScheduleImpl (getZone (), 1);
$ f5 ~7 A, p' V  @    modelSchedule.at$createAction (0, modelActions);
# ?5 A- ?# M5 D; |        3 y& u& w6 D5 `- i7 w9 Q0 W
    return this;- b  h/ y$ ^; R9 P
  }
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