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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" C: C5 y6 `7 h) K3 ~  d+ L

  c& a9 s/ J+ O% z' ?7 t3 @ public Object buildActions () {
. m5 J& f4 O% P( H( E6 s    super.buildActions();8 Z. k9 S& [0 z8 S  Z, F! s8 r
    + {) U( N: ~+ ^: e- K5 A
    // Create the list of simulation actions. We put these in: p( z3 e' _/ Y' r/ n
    // an action group, because we want these actions to be, x6 M2 }7 W0 O( s4 d
    // executed in a specific order, but these steps should
- [1 M! ~0 w2 {& p: B& v+ X3 z    // take no (simulated) time. The M(foo) means "The message' I" w5 l( k2 t, a+ s& u
    // called <foo>". You can send a message To a particular8 L5 i( X+ L* g/ y
    // object, or ForEach object in a collection.
* y4 |# W) Z( M/ V4 F* t. d' F! T        
* r+ F" s- q% R    // Note we update the heatspace in two phases: first run" s& [' x  e0 N) ?+ m8 r
    // diffusion, then run "updateWorld" to actually enact the  c" r7 d; ^) ^$ x/ u; M1 l
    // changes the heatbugs have made. The ordering here is
; t% F* b% y: d9 d6 D: q5 ]0 f, q    // significant!
3 |1 F% C, _, T% F: R; ~7 G        
7 q' N$ V- i- u% L3 L  o    // Note also, that with the additional) [" o( i5 @! S& x  u
    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ P3 l* U" k- N9 B0 x
    // randomize the order in which the bugs actually run
! U1 y" x# q8 q4 ~( U    // their step rule.  This has the effect of removing any
3 x+ G2 n! O  C# ~% F    // systematic bias in the iteration throught the heatbug# k) I. y& M9 L3 g6 q, ~0 X0 Z; I
    // list from timestep to timestep( t! o+ |  g5 @8 z6 M4 _1 k! V) R
        $ u2 O# Z  Q' }: o2 j
    // By default, all `createActionForEach' modelActions have; R) x; ~  _# R# w7 B2 u0 C- i
    // a default order of `Sequential', which means that the; \$ N- e- T; p, R$ F
    // order of iteration through the `heatbugList' will be5 ?: _3 N; }* j7 m& P
    // identical (assuming the list order is not changed  L; x3 Y: g/ |6 F; j
    // indirectly by some other process).
1 C* U4 ~* K8 E7 f5 |4 K5 Q/ I    2 t& L8 X+ C) a' Z: D' H
    modelActions = new ActionGroupImpl (getZone ());& g5 m2 p  L! V/ x+ K$ |% j/ U
+ C) d+ P, G( F* {6 B8 y
    try {& ^$ u5 y0 J6 f- T6 M0 e$ c5 }) @
      modelActions.createActionTo$message  U) [: i( }# o3 m, i; Z# n9 m' w
        (heat, new Selector (heat.getClass (), "stepRule", false));0 z1 R( Q: L) Z2 \  @" L  h' z
    } catch (Exception e) {
& r" q, d  W& u! Z+ n; {      System.err.println ("Exception stepRule: " + e.getMessage ());) L& j4 o* a6 f8 C
    }0 i" x; J+ F$ {/ S. D" o; P

$ j" z2 `* P- X9 O3 g  m" }! D2 q    try {
' O% W0 Q8 o' `; N      Heatbug proto = (Heatbug) heatbugList.get (0);
& f. \4 f( i7 q* G4 ^  R9 S      Selector sel = 5 _" }% G0 m# b7 c
        new Selector (proto.getClass (), "heatbugStep", false);
8 U; a1 z2 F' X. q1 v; k      actionForEach =
8 m: j2 q: I5 `, ~  g! X        modelActions.createFActionForEachHomogeneous$call
/ X1 |. k& b* d# k        (heatbugList,5 Q# U+ i9 M. q" w' C6 _$ a
         new FCallImpl (this, proto, sel,2 R* I/ u  l+ W+ h; _
                        new FArgumentsImpl (this, sel)));
4 Q: Z( ~, l5 i" V( K3 N    } catch (Exception e) {. F4 y$ \. S* F( Y) s8 s2 J
      e.printStackTrace (System.err);
; }3 O( r2 B0 q! f- m& L    }5 F+ Q$ u5 e7 O; w; b( ?. B! l
   
5 M1 I9 P3 ^0 ~6 m8 ]# [" q    syncUpdateOrder ();
7 S' C; K- j; a8 |$ ?1 L2 u3 Y: b. [) K( i% M% D/ d
    try {
4 v$ |+ i- ]. T6 q# X, |8 O      modelActions.createActionTo$message ! B- I7 J6 Q2 i& v; E) G
        (heat, new Selector (heat.getClass (), "updateLattice", false));
  w: k+ F9 _3 x    } catch (Exception e) {
1 O) d* q0 R% M      System.err.println("Exception updateLattice: " + e.getMessage ());, c$ t7 z1 p, T; W
    }
9 H, P$ Y2 h4 x" i( `, V* [        & `3 M" M0 \; N& ?
    // Then we create a schedule that executes the
9 k. ~, E+ s* h: F: Z    // modelActions. modelActions is an ActionGroup, by itself it+ m" r% r) d+ ?4 G" X& q
    // has no notion of time. In order to have it executed in
, ~: C! j) X  v    // time, we create a Schedule that says to use the0 w& K/ ^9 @8 W
    // modelActions ActionGroup at particular times.  This
: b( _, }2 d& J- Q% r3 E. d2 x    // schedule has a repeat interval of 1, it will loop every7 |6 ]1 v) a' q  i- U; ]" s/ X
    // time step.  The action is executed at time 0 relative to  g" G! r& b1 v) C: V
    // the beginning of the loop.# I# z. S9 o  R; L1 b: H4 V  \3 T: I$ ?

, X! |9 ]8 I4 X: x    // This is a simple schedule, with only one action that is, E! Y" r1 H  l/ o* u/ `1 Q
    // just repeated every time. See jmousetrap for more
( e8 W1 `( c" \. K    // complicated schedules.
  F' O9 Z, h' x( ]2 N3 B" E  
) v+ v8 s/ Z+ E    modelSchedule = new ScheduleImpl (getZone (), 1);
' |: T8 N4 X! N/ ]: J$ e, g    modelSchedule.at$createAction (0, modelActions);
- `; b; Z" F0 a        # A8 {& `% ~/ K) N8 X" D
    return this;
0 ~8 e+ ~! o7 [: _" e  }
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