设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8464|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: [7 ^! y' {- W& D8 i8 u' {( u) {5 l0 e: ^$ T) x' `! J
public Object buildActions () {) u( T- d8 r4 A3 q$ k5 q) L5 Q
    super.buildActions();: y( J; ]4 m5 B. K* b% M
   
* p& S4 X* a3 C  e$ Y& U4 m    // Create the list of simulation actions. We put these in* }' q# e* a7 ^+ X
    // an action group, because we want these actions to be
1 D0 B3 Y8 X1 Y& l3 A) s    // executed in a specific order, but these steps should0 f$ [$ f  `% ?
    // take no (simulated) time. The M(foo) means "The message# c$ x% R6 |8 A6 L' c' B- r
    // called <foo>". You can send a message To a particular
) A( s. M# `+ g$ h    // object, or ForEach object in a collection.
9 ]$ ~) k/ G0 ?+ q% ~- U' R/ E+ `# p        . q$ Y/ Y& x! B7 Y* s* I0 p
    // Note we update the heatspace in two phases: first run
% j2 _. l! R% o$ ]9 a5 s    // diffusion, then run "updateWorld" to actually enact the% M3 ^1 M5 p8 h2 b( m- F
    // changes the heatbugs have made. The ordering here is- v- Q! |. ~, D. @0 |2 i& c
    // significant!# t: Y8 T, }$ z: R1 M) k2 \/ J
        
3 y9 K1 ]0 p! d% f& j5 j    // Note also, that with the additional
% T9 f: n( q0 {; l7 G6 L    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* H, p4 B* s' n. P1 E; G1 f) k* B    // randomize the order in which the bugs actually run! A6 x) A6 x1 O
    // their step rule.  This has the effect of removing any6 [+ B! g. g. x" x/ l
    // systematic bias in the iteration throught the heatbug
+ J$ N- Q( W4 p    // list from timestep to timestep
$ f, f" y- O& D        8 {& o7 p& d/ [: Z4 m+ _
    // By default, all `createActionForEach' modelActions have
, F1 [1 k# z4 m$ ^    // a default order of `Sequential', which means that the1 q4 d5 }0 ~: q7 {
    // order of iteration through the `heatbugList' will be
+ l1 g' t3 B1 z; ~. b* _; B    // identical (assuming the list order is not changed" e: F0 a5 E& e$ }& n) K/ `$ |
    // indirectly by some other process).
1 f6 L) D+ {# t; |9 W9 n( f4 p    & H7 e! e5 V' _/ L6 h
    modelActions = new ActionGroupImpl (getZone ());& i6 M1 B: Y' C" B: a- }
- ], |/ {5 I, I$ f
    try {
2 p7 w9 V- W5 m' f% q4 Z+ P      modelActions.createActionTo$message
( \# {# @$ w8 q: }, {! p7 _, R. G5 D& ^9 A3 K        (heat, new Selector (heat.getClass (), "stepRule", false));3 X9 B" V# G7 L! R# I7 V
    } catch (Exception e) {( E# e/ B* O9 n
      System.err.println ("Exception stepRule: " + e.getMessage ());
& k/ f, S1 ?1 h0 {# t    }% |3 x: d8 T* X" |7 V

' W5 ^4 \% ^* F    try {
5 I! r  y3 a* r! I+ r  _9 C9 t  R: W/ L      Heatbug proto = (Heatbug) heatbugList.get (0);6 h9 p/ [8 @$ A$ [
      Selector sel = + U9 X' l0 n5 w- W- [3 u2 I5 s8 G5 W
        new Selector (proto.getClass (), "heatbugStep", false);
+ N/ I% G: X8 ~  G+ d      actionForEach =
, R4 E( _2 T  Z- l        modelActions.createFActionForEachHomogeneous$call
$ S& k1 C( Q& R        (heatbugList,4 I: V# a3 h/ ~
         new FCallImpl (this, proto, sel,& C# O' K8 N  V2 ^1 V- H
                        new FArgumentsImpl (this, sel)));" C, `8 K7 J) U5 S- M* d! b$ r
    } catch (Exception e) {
& I+ {% m; U0 u+ W3 A: U6 I# l      e.printStackTrace (System.err);, {6 v, O) b( `
    }
; E/ H3 W! D( W2 [   
' u! `9 z+ c5 [$ V0 \% H/ k! |  Z    syncUpdateOrder ();
- {  N, [3 q3 ^0 ]* i) W1 @: g+ [( x% e7 [, X8 N% h  Z
    try {/ R+ h1 L& U3 o) f' R: A: ]6 B
      modelActions.createActionTo$message - A" p5 P7 r* s+ O
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 P+ L5 d* ^7 p* I
    } catch (Exception e) {
6 h) I/ w; H2 O& U2 R& n      System.err.println("Exception updateLattice: " + e.getMessage ());
8 `4 K% k' P7 i' M$ |    }
% ~" `2 m( n. K        
( W( u+ A8 |! }: v9 P% z& _0 I    // Then we create a schedule that executes the
0 \1 L( V- l& _    // modelActions. modelActions is an ActionGroup, by itself it
  t( C9 w8 Y# D+ O! r. n7 S    // has no notion of time. In order to have it executed in: C, j- ?/ c+ F
    // time, we create a Schedule that says to use the* ~0 {+ K& O1 ?- U* }
    // modelActions ActionGroup at particular times.  This& y0 k: g3 n( K  Q" i
    // schedule has a repeat interval of 1, it will loop every  m! w3 u; z1 l: J  f
    // time step.  The action is executed at time 0 relative to
* O) H8 v. P9 z/ B) I    // the beginning of the loop.
. A& n: w5 i/ i
; \9 d9 ^- z& M5 C5 c% E% ~    // This is a simple schedule, with only one action that is
, r% S) s. s9 \: ~8 I    // just repeated every time. See jmousetrap for more
/ C9 ?8 Q- f) F* M    // complicated schedules.' |- n2 i% T: A4 j( {
  ( I5 v5 {% |% A' t/ b
    modelSchedule = new ScheduleImpl (getZone (), 1);7 X1 I) O3 z. e) r# \6 ?# @
    modelSchedule.at$createAction (0, modelActions);0 L/ I& E, ?" \- s! g* F1 Y
        
2 n( r6 S" {' b    return this;3 f$ g1 |! A6 M( ^9 C9 U# V# `
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-3 12:12 , Processed in 0.014939 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表