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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ \, v* m5 K; I0 |7 `  S# Q6 }9 U1 q( A- Y; a
public Object buildActions () {; ^. w- J% E9 V1 F
    super.buildActions();
6 }* F$ l. K# i5 |( U. k    5 `/ X! U. j! a' z
    // Create the list of simulation actions. We put these in" X5 M4 `, M) P
    // an action group, because we want these actions to be
" J$ u/ A% V! u5 [" z    // executed in a specific order, but these steps should
5 K0 j% _' R2 Y, W    // take no (simulated) time. The M(foo) means "The message
( Y8 ]/ @' V" V' g" _    // called <foo>". You can send a message To a particular
% b; ~) s$ J5 |# H+ n" h    // object, or ForEach object in a collection.3 S7 ~+ a1 D7 Z( T) D
        0 O0 S- n  m3 @
    // Note we update the heatspace in two phases: first run4 s* g# ]7 O) v
    // diffusion, then run "updateWorld" to actually enact the
' X$ h3 Y3 b$ ]0 g; L; j    // changes the heatbugs have made. The ordering here is* k& a6 h: z/ D! j5 }
    // significant!/ A6 ^! ?/ C9 m3 ]
        
1 b  m; J/ j2 m; I' G9 P    // Note also, that with the additional
* |1 K& H( f6 l4 i/ z( M    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 W  O8 V; D2 n
    // randomize the order in which the bugs actually run
; N/ H$ S: D/ f& ~2 c' z1 y' W    // their step rule.  This has the effect of removing any
- u( Z2 m1 f& ~6 `+ ]    // systematic bias in the iteration throught the heatbug
7 P5 c+ l; R  d9 R7 F    // list from timestep to timestep0 V& Y% {1 O  P9 T) i6 Z7 i$ G
        
+ X' A& E4 d# @" n    // By default, all `createActionForEach' modelActions have
% _- A9 e  I6 ?. m; z' t  B( U6 r5 i    // a default order of `Sequential', which means that the" O2 X; |" [4 I; I+ M/ G. e
    // order of iteration through the `heatbugList' will be4 v" x* j. l. ?, G2 ~# P- c) M
    // identical (assuming the list order is not changed6 P9 G# f% l6 F! L, l
    // indirectly by some other process).# a9 H4 C$ N) Q% ~& c
    * \- V' i. R6 }5 v
    modelActions = new ActionGroupImpl (getZone ());8 J; G6 Q9 I1 z* B

1 `9 |! b1 }7 y. \5 f4 \, b& x    try {  c4 N6 l7 D/ g/ q
      modelActions.createActionTo$message, i( w! H, ^5 ]
        (heat, new Selector (heat.getClass (), "stepRule", false));
4 {9 r7 W+ A: M! O    } catch (Exception e) {- x+ Z/ L  X: s2 U' E2 c# G7 z& L
      System.err.println ("Exception stepRule: " + e.getMessage ());# X/ N) v' y! ]- x6 u' g
    }2 c0 a! G6 s- t9 Q* m

- }' H, N8 u% @( p  g    try {
# I9 j2 \8 s& C      Heatbug proto = (Heatbug) heatbugList.get (0);
: ^& `; x; ~( E! S" _, u      Selector sel =
! X  x# E5 }1 ]6 h! b7 Q        new Selector (proto.getClass (), "heatbugStep", false);- {8 B- ]+ E2 R; A7 t
      actionForEach =
$ Y8 V  K- m1 a, ?# O& U8 D) k        modelActions.createFActionForEachHomogeneous$call* @; v3 a0 d# _3 B; J3 G5 ?
        (heatbugList,
/ A5 N- u8 _! s         new FCallImpl (this, proto, sel,6 e+ y% V- ]  b4 I7 [6 q
                        new FArgumentsImpl (this, sel)));
# J4 P- m: `! N+ y! ^    } catch (Exception e) {; m; R6 J+ h/ K
      e.printStackTrace (System.err);* F8 F4 Y# X2 @1 v
    }) ~# z# W4 f+ P
    ; \/ d/ ]1 j- c7 Q% c2 C& H
    syncUpdateOrder ();+ x- l2 c, f4 u9 L0 k7 b" r

, P7 Z9 o: R7 Q, e$ o! y    try {
: F7 M  U0 y7 S      modelActions.createActionTo$message ) p( ^: y- T, ^% W7 Q* t  \
        (heat, new Selector (heat.getClass (), "updateLattice", false));
" o; `8 \9 y8 f$ d/ q: K    } catch (Exception e) {
, n2 X: B5 J! v4 y/ `6 v' S      System.err.println("Exception updateLattice: " + e.getMessage ());5 [0 O- F* A& q' K) j- ]
    }
4 W- N6 _& R5 A3 P( o) [        
( a/ A2 P4 b9 v0 ]) w    // Then we create a schedule that executes the
; f/ f7 b3 G/ }0 B    // modelActions. modelActions is an ActionGroup, by itself it& B0 P& y3 ~) F) P9 Z
    // has no notion of time. In order to have it executed in
5 h: `+ P! A# j% T: X    // time, we create a Schedule that says to use the
0 K; _4 a' ]9 ~" N1 y- N- \4 r$ Q8 h1 s    // modelActions ActionGroup at particular times.  This
9 U% @6 _$ b: V( h* L- p& R    // schedule has a repeat interval of 1, it will loop every* h9 n8 ?" S2 v3 n3 c+ y- k) c
    // time step.  The action is executed at time 0 relative to
3 {# q( s* b  E    // the beginning of the loop.8 y5 c! P3 z9 z! `: ]5 |! p8 t

; n0 t/ r: Q' y# u3 D6 q" Z    // This is a simple schedule, with only one action that is
; i" ?) F5 Y8 y7 B5 w    // just repeated every time. See jmousetrap for more
+ x( w. z6 u& j+ e- Y    // complicated schedules.! L) e9 V, y+ U
  
1 m0 `: x4 b, v% s$ g    modelSchedule = new ScheduleImpl (getZone (), 1);
$ W6 K6 {8 ]2 ?. x    modelSchedule.at$createAction (0, modelActions);
' e7 ~; k  B0 @! X) L        6 J2 ?9 T8 ~% d5 k/ m
    return this;
" _& K# E1 ?2 T& e  }
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