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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" g' h, u* f6 q/ C( C/ v4 V1 ^8 `% i. }# j5 @7 D5 Y6 u& }  w
public Object buildActions () {9 }  m  W# R7 K$ L9 v6 y
    super.buildActions();
5 d% r  M: b' U' ]   
  Z9 T7 Y2 m& ]$ \    // Create the list of simulation actions. We put these in. u( ~- {) Y# k& |9 X( F
    // an action group, because we want these actions to be% p. T  ~* f1 T% c( B) P  m% s
    // executed in a specific order, but these steps should# g$ ~2 f/ p( \) c- Q/ H' M1 X
    // take no (simulated) time. The M(foo) means "The message7 T, ]4 k/ q) Z9 X- @
    // called <foo>". You can send a message To a particular* I: T) j% z' Y2 B0 R
    // object, or ForEach object in a collection.. a; v  @5 |. O' s9 Y9 Q
        
7 v) W" g' L- h+ D* B2 i7 B    // Note we update the heatspace in two phases: first run, m0 H/ ]; y6 J! c0 U: @6 E& |  w
    // diffusion, then run "updateWorld" to actually enact the  E! x. |" }7 d2 ^9 a
    // changes the heatbugs have made. The ordering here is: j& ?6 l3 [5 m* T8 L1 P8 J$ N
    // significant!
& _. ?( V: s9 {9 P# H        
0 L0 l7 N) x; ~' \* Y    // Note also, that with the additional) L. [# }. y) I  U
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 v& }  I; H$ ?2 o8 A& V  l7 B    // randomize the order in which the bugs actually run2 z8 g5 C- O# b. V$ D# q8 `+ U
    // their step rule.  This has the effect of removing any
8 F$ p0 j5 a! i    // systematic bias in the iteration throught the heatbug' {, s& l4 @9 q# ^' k& T$ u$ k# m
    // list from timestep to timestep7 @' S& Z# m- G: Q( w0 R
        
5 H# ^- |" r# G  ]( I5 `! I    // By default, all `createActionForEach' modelActions have
2 j9 p2 q% s$ B, A& J    // a default order of `Sequential', which means that the
' G$ {$ F9 J; u/ W& z    // order of iteration through the `heatbugList' will be1 m+ h5 L% ^( [8 y
    // identical (assuming the list order is not changed" m+ S$ S- X' j  M* G
    // indirectly by some other process).
, Z' [- J1 i  }) B; [    2 C8 X7 W' m; q5 b( W" H
    modelActions = new ActionGroupImpl (getZone ());$ F5 p' O6 j. x( D; I8 J$ ~

, i2 g( [4 r8 Z1 C$ v4 C) K    try {
" O; j$ \( j( c( m7 v      modelActions.createActionTo$message/ F4 k+ g* R, Y7 e' \* F7 u
        (heat, new Selector (heat.getClass (), "stepRule", false));
. i/ }5 C2 e: [/ Z' N, i    } catch (Exception e) {
+ y5 s/ E  Z( c      System.err.println ("Exception stepRule: " + e.getMessage ());
2 S+ k4 I! ]1 M& {8 a    }
! ~- ]. v6 _9 W- s( A7 {5 C$ L7 Q' {  t  v2 W1 o4 ^2 |5 j- P
    try {
" V+ u3 G5 _8 H) Z; I" t/ k6 `7 P# W% h      Heatbug proto = (Heatbug) heatbugList.get (0);$ S$ g" P% _" X9 \. B2 G- ~
      Selector sel =
, ^8 y: g3 \- q) a        new Selector (proto.getClass (), "heatbugStep", false);
7 s# M  e1 ^$ O& i1 j2 }      actionForEach =
1 g+ C# w( k! ~        modelActions.createFActionForEachHomogeneous$call
- {  s. ~) K, C! p        (heatbugList,
4 d# ]$ j) {2 T2 f8 J         new FCallImpl (this, proto, sel,
# ^7 U% }$ g) ^$ v% t4 n3 z                        new FArgumentsImpl (this, sel)));
  f. }) ]0 j: t3 c, ?7 {! B3 ^" J    } catch (Exception e) {
2 t; U2 W! A! o2 a3 F5 a$ T      e.printStackTrace (System.err);* w$ j2 ^2 N! s; ~8 d9 O( E5 h
    }6 Q8 _; Y. s+ ^
    2 a' s; w2 y/ e3 [. u
    syncUpdateOrder ();1 F3 t* a$ y4 |, U: m8 U

, h& `! ?% Q6 r2 G$ W    try {
- ]0 ~. X9 N: Y$ I$ o, u0 r# O      modelActions.createActionTo$message 4 F! D# [0 @* d0 v9 T/ K0 @
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 R7 U  ]; }6 [$ }0 X* P1 P7 Y* T    } catch (Exception e) {% f0 [* z7 @; N6 Q+ @8 c, P
      System.err.println("Exception updateLattice: " + e.getMessage ());# M# o5 h* r! F1 v2 B
    }
8 k1 ]* r) q; X" p! X        
! f  K  O1 t9 y    // Then we create a schedule that executes the
5 P* |" e- A$ \- r+ v5 o    // modelActions. modelActions is an ActionGroup, by itself it4 S1 h: y! [# B8 b( B1 u
    // has no notion of time. In order to have it executed in
" n  Y# L) C( R; v    // time, we create a Schedule that says to use the4 t6 g& N. F: b8 [: D* c2 Y6 c; A
    // modelActions ActionGroup at particular times.  This; H; {: t- o! g- C7 T1 p* W
    // schedule has a repeat interval of 1, it will loop every
, h6 x- H4 V) ~6 K! {( F5 O    // time step.  The action is executed at time 0 relative to: c2 J% ^# w3 t* q* o3 E
    // the beginning of the loop.
% Y+ f, J: f! O9 j7 A8 J
5 \: m. _7 w" P4 r    // This is a simple schedule, with only one action that is
& Y8 `* |0 o% B; K5 V+ q7 M4 w    // just repeated every time. See jmousetrap for more& v& T. S+ l$ d; P  N$ v
    // complicated schedules.# @8 ]' g$ ~, R% g
  
8 L6 A% \* J7 g* U( Y8 W* s% _7 O6 P& E$ \    modelSchedule = new ScheduleImpl (getZone (), 1);, O- z. I  s+ ]
    modelSchedule.at$createAction (0, modelActions);
$ p  K. C& ^; `% }+ l        ( c6 ]) {8 u1 z
    return this;7 c' B9 O, }) _% R2 j0 O
  }
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