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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! N* ]% `% d# u

' ]4 J1 O. I! F8 F- o public Object buildActions () {9 a5 b. p; ^, f) \( U9 s
    super.buildActions();
, m/ z9 `3 Q8 k    , _( L2 ~  O& r# M2 |* g
    // Create the list of simulation actions. We put these in
" c" r( G: x# z    // an action group, because we want these actions to be
8 m# C2 Q/ o& M% B    // executed in a specific order, but these steps should
# k/ p2 I1 u- m! I; b2 g    // take no (simulated) time. The M(foo) means "The message
. d. a9 N0 m. P, D    // called <foo>". You can send a message To a particular5 S( n7 B& z( I, J6 I1 F
    // object, or ForEach object in a collection.7 O* @) o" w, }0 n% B8 }
        ; M- @5 a1 {  y3 ?# Q
    // Note we update the heatspace in two phases: first run, R9 b! D; r9 n  c. l, p7 e  v, Z
    // diffusion, then run "updateWorld" to actually enact the5 k& b$ y/ h9 Y& R, i, s
    // changes the heatbugs have made. The ordering here is
# O/ U! K1 R9 {7 f3 b- M& w% c    // significant!
7 y! ^0 L; B7 y) b# N        9 `+ r& n% Y' p. n3 c
    // Note also, that with the additional$ g8 G! h0 F% z, i2 ?6 z1 m
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
9 s' q( a" k5 u- ?6 ^1 K    // randomize the order in which the bugs actually run
, ?; B7 a8 m) `- t* q& D  {  I    // their step rule.  This has the effect of removing any! y. V1 U. [  |, G
    // systematic bias in the iteration throught the heatbug9 u& ?  W' G% B
    // list from timestep to timestep
$ U% O0 G' x  o# A        
' l4 r; u; b) C+ z    // By default, all `createActionForEach' modelActions have# f+ ^+ ]" P* f6 t+ w8 W
    // a default order of `Sequential', which means that the5 _, x" H, d9 }) c/ t, a; T, J
    // order of iteration through the `heatbugList' will be
& S/ C4 q- Q5 |3 y    // identical (assuming the list order is not changed
  g, w' R! v6 R9 l$ i" L    // indirectly by some other process).9 f: w, e9 B/ t' H6 M
   
$ j$ l7 N5 w  O. E    modelActions = new ActionGroupImpl (getZone ());
: F) h: X. R  C+ F. H3 G- [% n9 D4 w5 H
    try {& E" A; b& I5 U( k; A- ^5 w
      modelActions.createActionTo$message
$ b! a; @) G! c# N" N        (heat, new Selector (heat.getClass (), "stepRule", false));  N" h& C5 d( U" l" o! e
    } catch (Exception e) {
! S( X* I% i  k: q8 }      System.err.println ("Exception stepRule: " + e.getMessage ());
0 e  c" |8 _$ ^5 I: P7 h$ K8 O3 P    }7 F- v6 {9 _' ?( Y. P. p

6 R8 U- H* u! s6 G/ `" u    try {9 i) ~# F1 v( \1 [) I: B4 w
      Heatbug proto = (Heatbug) heatbugList.get (0);  _  w: b' o/ B& m
      Selector sel =
- q  K2 f! i% @( g        new Selector (proto.getClass (), "heatbugStep", false);
! {5 f( t7 G& v3 K* H. Z      actionForEach =
1 f0 {8 p! X, [0 T; F7 ], p2 c" N        modelActions.createFActionForEachHomogeneous$call
. d  \! C" @( Z0 }/ E: ~        (heatbugList,9 _5 D8 `) a+ C
         new FCallImpl (this, proto, sel,
! ]3 g) r  `0 @                        new FArgumentsImpl (this, sel)));+ ?/ i1 c+ @* ?9 n' u9 w1 o
    } catch (Exception e) {
9 f. Y2 X! P+ w4 |6 B      e.printStackTrace (System.err);
% X, G& |6 N1 E    }
4 q' q* i8 A& `/ e- L4 f: x  C$ j# R+ X8 K    " ~, K# c, R  c* D3 g
    syncUpdateOrder ();' A1 R' [  ~9 o; B' a, y4 I0 z

8 a5 ^' `; J$ Y% ?    try {
; f5 E+ U: l( b      modelActions.createActionTo$message
* \5 Y4 v5 Z% x/ j        (heat, new Selector (heat.getClass (), "updateLattice", false));) E& z, x% b" R- A; P2 m/ G
    } catch (Exception e) {5 `, `% N$ P9 {. V2 E4 S
      System.err.println("Exception updateLattice: " + e.getMessage ());$ E1 p+ |! ^) G3 ^: |0 ?
    }! i- @" G2 g3 ?: T9 F, `1 @
        
( d; o, p/ z9 O3 W# K7 R7 Y    // Then we create a schedule that executes the5 [) F4 K. q! r, m( F5 G9 a- t
    // modelActions. modelActions is an ActionGroup, by itself it3 Q6 h: l+ X1 G2 J
    // has no notion of time. In order to have it executed in
: B- l, o0 z4 e9 q, e* G    // time, we create a Schedule that says to use the
- G7 v8 j/ R1 r    // modelActions ActionGroup at particular times.  This5 d5 D# C# _% O) y4 b9 r
    // schedule has a repeat interval of 1, it will loop every  ?  j* r  g$ [9 Q( i* {' `
    // time step.  The action is executed at time 0 relative to
$ y, n7 B( _: b0 ~; O( K    // the beginning of the loop., {# F% r3 `; I6 ]
" b! k9 y$ K0 t% }
    // This is a simple schedule, with only one action that is' S# D- C4 s! B
    // just repeated every time. See jmousetrap for more
+ F: P* `* V8 V, T* |; q  z    // complicated schedules.4 q# N' K3 Y* q& I0 U: m: [
  : |& B' E" G! A5 y* k, s
    modelSchedule = new ScheduleImpl (getZone (), 1);5 \0 W. }9 l6 p1 D
    modelSchedule.at$createAction (0, modelActions);
1 O% i* z2 f" V4 f# d% S. k        4 a9 ]9 ?! b# ?+ y
    return this;
2 _5 M& X% C$ k0 M$ p( k0 G6 H( C& R. F  }
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