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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 L. Q4 J5 `. d& H) E5 O7 C6 h2 y% ?- W8 i# @& t
public Object buildActions () {4 c6 ^/ b7 E& c0 {
    super.buildActions();
$ K; k) J5 R2 ?& b. l& C% c    $ B* w8 J, _! h. V- _& K- b
    // Create the list of simulation actions. We put these in
2 E. d9 Z% ]$ j9 o    // an action group, because we want these actions to be
( @1 I  W1 b& ?7 b  |2 N9 n    // executed in a specific order, but these steps should& w, |9 |# G  d( t) y! _
    // take no (simulated) time. The M(foo) means "The message
) h! f* m5 K: M$ {$ H    // called <foo>". You can send a message To a particular7 }8 C; E) u! ^  D
    // object, or ForEach object in a collection.  v% G8 V1 A1 E6 ^% A# J8 l1 Q+ s
        
; U2 U' U; g3 a6 p    // Note we update the heatspace in two phases: first run. t9 J7 j0 z2 ~- }2 ~
    // diffusion, then run "updateWorld" to actually enact the
/ i1 ^5 x; b5 ~) c" I    // changes the heatbugs have made. The ordering here is- T- q, {5 U  c/ I) e
    // significant!- g) V; I: P7 @/ U3 N( q+ j! B- Q
        
- _$ ]! [( E# \    // Note also, that with the additional% _) H5 s, L9 n, {) f+ r
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* C6 g1 x# F- v6 F' o) N3 ^  H    // randomize the order in which the bugs actually run
* X( [/ P" Y* `" |& }    // their step rule.  This has the effect of removing any
" n1 B1 u" }7 J1 `* ^$ c$ n. a. k    // systematic bias in the iteration throught the heatbug
. w4 K  ^/ \6 z5 z" B# q7 ~$ l    // list from timestep to timestep, I9 |& L8 x9 \
        
. P* e; |8 ]6 E. ^) a3 s# w    // By default, all `createActionForEach' modelActions have; A( `1 S- x& g' x. z* s  H5 L; {5 V
    // a default order of `Sequential', which means that the
3 g* A  g; e9 P1 A/ l5 U) v    // order of iteration through the `heatbugList' will be: y: ~0 e, M3 J- F1 S" s4 B
    // identical (assuming the list order is not changed
" |4 Z. @6 z! E; b& R6 d' A    // indirectly by some other process).
6 Q) w; _; P; V5 r  z* V$ e% G   
$ @; Z, @. M. y    modelActions = new ActionGroupImpl (getZone ());
% p1 F& X7 m9 c1 `: N( o, S
# _$ K& o' L8 C4 Y8 D% I1 w: e8 ]8 g. G; Q    try {
$ \9 J/ \1 V8 C* H      modelActions.createActionTo$message4 C9 {5 A4 C  N. d8 Y
        (heat, new Selector (heat.getClass (), "stepRule", false));4 v4 S% Y# \* w1 _+ y
    } catch (Exception e) {
$ f; H; T! j1 p) ^0 A      System.err.println ("Exception stepRule: " + e.getMessage ());3 k. @: ~0 w# H% v5 T
    }
% B" ~% @3 d0 o6 @2 ?4 @' C/ i9 K* @1 j( C: `
    try {9 L( {5 R! r' P- M0 o: C, D" V1 t
      Heatbug proto = (Heatbug) heatbugList.get (0);; g  Z- x& q/ I" W# J( B' H
      Selector sel =
& z" e% y5 P7 u# }        new Selector (proto.getClass (), "heatbugStep", false);2 q4 U9 b. q( K/ b/ \0 a* F" `' D
      actionForEach =
4 w4 T  X; L" k        modelActions.createFActionForEachHomogeneous$call7 m+ x- `; N1 N0 f  V- P
        (heatbugList,
! n- a0 V. {! B* ]2 P- t3 Y         new FCallImpl (this, proto, sel,
1 S6 W" b' L& u0 ^# ?. e' R  }                        new FArgumentsImpl (this, sel)));" w" ]% z; q# Z/ v" a3 W5 I- B
    } catch (Exception e) {; o: z1 P! F3 d5 @( J2 s; u
      e.printStackTrace (System.err);
+ i9 F9 A) \7 o; A, P, C& D$ v    }
# E: X0 r! z6 V0 I8 ~" s. {    , W1 M/ Q2 Z, w8 v2 I
    syncUpdateOrder ();( O+ J, ^8 q8 ^: h; Z+ w/ T. Z; g

5 k8 k1 o5 x3 `( f# C* r    try {  \' [8 }+ e9 I6 ]
      modelActions.createActionTo$message - V8 P, a. H8 H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
) o8 H. U( u, U( G    } catch (Exception e) {+ L. Q4 U2 m# Q" P* Q: A0 w* U3 M" M
      System.err.println("Exception updateLattice: " + e.getMessage ());& L  g* `: Q4 [; G1 l
    }- X( `$ u& t" }  Z6 [
        
1 ]8 [3 L8 Q3 h7 i  l5 p/ E8 @    // Then we create a schedule that executes the
% X, b, Y" f  }6 V    // modelActions. modelActions is an ActionGroup, by itself it
4 U/ x- f9 N1 w. r/ v: q    // has no notion of time. In order to have it executed in
2 m. a0 V; C/ T    // time, we create a Schedule that says to use the
. U; @4 u0 \; h0 C) K, P    // modelActions ActionGroup at particular times.  This; ]9 a" s$ r2 E. R9 d1 L, v
    // schedule has a repeat interval of 1, it will loop every/ A+ C  y4 j7 D
    // time step.  The action is executed at time 0 relative to
- T/ b8 Z1 d9 u* U6 p    // the beginning of the loop.
4 B! V. D% B( {. B  v; N
/ @5 J  @( m/ `6 U    // This is a simple schedule, with only one action that is* g$ g' l: a8 A$ W- c4 P4 ~
    // just repeated every time. See jmousetrap for more+ D. \. k: Y" p- @# l+ k
    // complicated schedules.; i1 Q# J% x4 k9 C% t; k' L2 D
  
$ T9 d" r$ q; E7 a- j0 n: Y    modelSchedule = new ScheduleImpl (getZone (), 1);8 p# |) J1 {  K# J% x
    modelSchedule.at$createAction (0, modelActions);
7 [* t5 h; v3 d) t; h7 Y        
7 o$ S" ]  C$ O! {    return this;
1 N( E: T9 M+ B$ {- T  }
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