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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {7 ~# B! u5 L9 a  p, f
    super.buildActions();2 [7 i& G# |) t* Y
    7 q3 C# U& j4 {% K" X
    // Create the list of simulation actions. We put these in7 j3 v% y8 p% [: j. v  v
    // an action group, because we want these actions to be
  A0 D! l  }. }* a5 r    // executed in a specific order, but these steps should* e3 ?% C6 A) t  \3 U
    // take no (simulated) time. The M(foo) means "The message7 l( {0 i' n: o8 p. H8 }  d6 H7 i1 ]
    // called <foo>". You can send a message To a particular
9 T6 S  s# i7 S+ U# t' A# o  W, _7 ?    // object, or ForEach object in a collection.* {' s3 O" v5 x
        : s- J4 ^' i; M( Q* P1 |* D
    // Note we update the heatspace in two phases: first run; U6 |6 v. V" n6 V. N4 P) L8 z
    // diffusion, then run "updateWorld" to actually enact the
$ h1 m+ ?+ N+ s; c0 ]    // changes the heatbugs have made. The ordering here is% S  f3 `) q8 e+ R* |8 S9 N
    // significant!6 s# i# t2 s/ y8 a1 O* i
        * b6 H; u9 a6 P; e
    // Note also, that with the additional
8 K0 f. U1 T. d" }' Z( N: k    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 ]$ l2 y$ ?4 D  E/ u; w
    // randomize the order in which the bugs actually run
+ e4 f6 _9 @2 r; X* F4 M) D    // their step rule.  This has the effect of removing any
6 L( s4 v2 c* x2 S% Q0 `# g6 q    // systematic bias in the iteration throught the heatbug- G" G6 [5 i1 c$ L
    // list from timestep to timestep2 h. w( s. a& T
        
8 c! W/ Z/ _8 Q. @# ^, [! ]    // By default, all `createActionForEach' modelActions have
+ ?8 c) I0 |7 h  [: Z4 ^    // a default order of `Sequential', which means that the
) T! J6 m! h3 [! f7 I( \) i& }    // order of iteration through the `heatbugList' will be
, Z" v2 ?( z% u4 u& ~2 d    // identical (assuming the list order is not changed0 W: [4 ]$ T9 T: R3 {& H4 W# t
    // indirectly by some other process).* D7 G" G# O* U9 l" ?" _. F% b9 t
   
4 I! }" q) N, J; l    modelActions = new ActionGroupImpl (getZone ());
: n* p, E0 [4 L6 R% g# J, e% f8 }) ?! L$ K( z' o* C
    try {
+ B. ]" B" \6 d( l" [      modelActions.createActionTo$message
; N: H  ~4 j4 U# l        (heat, new Selector (heat.getClass (), "stepRule", false));
9 `# A  G4 l0 k  [7 ^    } catch (Exception e) {, U/ y7 L2 R- h. F' B$ ]
      System.err.println ("Exception stepRule: " + e.getMessage ());
, {5 ~0 v8 s" x    }! F1 n# y. r" Z; G6 x
/ h/ c4 n. j5 _$ q" q  B% u$ V
    try {
: U5 C( ^8 X' h# y7 R& @      Heatbug proto = (Heatbug) heatbugList.get (0);
8 ?+ Q) t/ b6 g% e( v0 P      Selector sel = 5 }  }! Y0 X2 E5 [1 n8 e
        new Selector (proto.getClass (), "heatbugStep", false);2 Y+ i; ]2 p. G! F
      actionForEach =
) l9 v  v3 w/ B: N0 w  t; t        modelActions.createFActionForEachHomogeneous$call3 w% y# T( J' I; V2 t& ~) h
        (heatbugList,
3 ?; R& [  @8 ]  p2 s         new FCallImpl (this, proto, sel,) J' e" |2 v* D! p4 a+ d' H7 x
                        new FArgumentsImpl (this, sel)));: W" s- e: I0 Y- p
    } catch (Exception e) {! P: Y5 u. g# T$ o
      e.printStackTrace (System.err);# k% `% V- u0 V3 M) K6 M
    }0 T# u* M( [) X2 Q
    , Y5 _* e' Q& c
    syncUpdateOrder ();5 `+ [3 I- i+ U4 \: f
; c% @5 S# R  z  g9 \
    try {
4 ]% A+ ?, v. r9 F! e9 x      modelActions.createActionTo$message - m: c  |8 q0 B9 y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
* W5 {2 S2 D7 a, g# O; Q+ k    } catch (Exception e) {
' g* W0 }1 n; q      System.err.println("Exception updateLattice: " + e.getMessage ());7 `! J  h. m" G: `; \
    }2 t/ D" K6 k/ \
        
7 u- T$ y$ _9 z, ]    // Then we create a schedule that executes the  g' K/ m# w. f6 B* c
    // modelActions. modelActions is an ActionGroup, by itself it
: Y# e  E" D& e: R, h& k    // has no notion of time. In order to have it executed in7 J8 X: ^) R: h. ~
    // time, we create a Schedule that says to use the
( ?: f5 ?1 m% p4 t    // modelActions ActionGroup at particular times.  This3 H5 E; C( W! d0 f) P- a1 @9 S
    // schedule has a repeat interval of 1, it will loop every
# g* c! W8 B( s" U$ x    // time step.  The action is executed at time 0 relative to- [# Q& P. X0 `- P* V/ e: J
    // the beginning of the loop.- D- t' Z$ J9 K  C  A

, S0 ^& y$ x& ^* H( C+ ]) }    // This is a simple schedule, with only one action that is
/ a; \# Y, L0 d" k' ~5 ], t    // just repeated every time. See jmousetrap for more
* \, e) c; a! [& {7 \& A# [    // complicated schedules.
4 T/ A) ]6 `& @( Q  
# O+ Y* S, \: r    modelSchedule = new ScheduleImpl (getZone (), 1);3 T2 [% v% I3 N( C- G7 X* l# ~
    modelSchedule.at$createAction (0, modelActions);
4 w' h* H  K5 w% A4 D5 b2 A+ T! l9 e9 p        # K$ L  Q8 Z/ M" L) z  |( A9 A* h
    return this;
( L! U3 b; P$ v  }
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