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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" O2 e- h6 ]( c  ]+ U" w4 k
( B2 L- H4 _8 @" ?
public Object buildActions () {0 a% W# w1 J7 _3 Q
    super.buildActions();
. n9 k5 H. C$ ?5 s# k    ; K* c# F! J, b$ E
    // Create the list of simulation actions. We put these in/ ~; |/ X0 f; E$ @2 C5 s
    // an action group, because we want these actions to be
/ ]8 ?7 u, p2 M0 X    // executed in a specific order, but these steps should
! o9 s. V5 T7 M2 _( @    // take no (simulated) time. The M(foo) means "The message, u& G5 m9 Z0 ]! m
    // called <foo>". You can send a message To a particular7 k1 t" ]: Y+ ]/ Z) Y
    // object, or ForEach object in a collection.# Y) g% z# N7 O/ F$ {  W2 Q
        & P; A1 R- L! h9 c* D0 y
    // Note we update the heatspace in two phases: first run4 E. [& V) T* f3 B. N# T2 Z( x
    // diffusion, then run "updateWorld" to actually enact the
6 ^; }4 j! \9 g1 v1 K6 j: G) z    // changes the heatbugs have made. The ordering here is
' @& E; b: E4 V' B    // significant!6 t( B5 y. U) w, P% X/ B
        ! E) K+ R7 p- K) J7 |* T
    // Note also, that with the additional
+ i3 Z0 J  d: h7 ^( R7 c    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% U0 v9 \0 x! R# M3 O+ T    // randomize the order in which the bugs actually run
- X- ]0 p  H$ x* R- V6 Y. }! D' J    // their step rule.  This has the effect of removing any
9 z4 e+ l  m& S5 K% X1 k    // systematic bias in the iteration throught the heatbug1 Z9 W7 c5 j4 r7 N6 ]- j
    // list from timestep to timestep
6 _0 y/ ?" P5 c8 S4 ?( ]/ _' q        4 w9 \  G# \+ |5 E) `* s
    // By default, all `createActionForEach' modelActions have
1 v$ F( }$ \8 L$ m! N1 e    // a default order of `Sequential', which means that the+ K4 ^. }1 U1 Z- n1 M" m# N. d2 N, Q  d
    // order of iteration through the `heatbugList' will be' K7 f0 @9 _$ G" B0 J/ }- M, N; x
    // identical (assuming the list order is not changed
/ l1 P7 t# s2 `7 R# s5 ^0 `    // indirectly by some other process).
+ r2 A+ @, v. }' }# |. m    " X% r/ d+ x3 C6 G! J
    modelActions = new ActionGroupImpl (getZone ());& i9 d; E# L; P6 i# k
2 Q' T6 y! [7 ~' r5 h
    try {. S; l  I8 E1 y, w8 D
      modelActions.createActionTo$message
/ K# l2 W$ Z6 c0 x. r% H, m  `        (heat, new Selector (heat.getClass (), "stepRule", false));- j0 b9 p. K/ a7 n* A% ]
    } catch (Exception e) {
+ M2 p9 C* r5 c5 |0 `7 _      System.err.println ("Exception stepRule: " + e.getMessage ());2 \1 s" U7 n% M0 k4 e; g4 S* y
    }
- q6 D9 G3 G& h" H( l
4 Q8 V* S0 _- ?% L' q& q    try {6 E9 Z* ^# t/ B8 B9 P, t
      Heatbug proto = (Heatbug) heatbugList.get (0);8 K" Y5 P6 S5 Q- }
      Selector sel =
' ?. M; g$ E8 ^  j( v; B0 i        new Selector (proto.getClass (), "heatbugStep", false);
( n# Q$ D6 S0 t      actionForEach =
$ K) E0 a3 ~4 W2 H        modelActions.createFActionForEachHomogeneous$call
$ O5 ~- g9 @8 j7 y        (heatbugList,: f9 {0 {6 n' ^, N) k. l. q0 {
         new FCallImpl (this, proto, sel,8 {3 ?5 f5 s* s, Z
                        new FArgumentsImpl (this, sel)));& @# A. q: t- O; y* f
    } catch (Exception e) {# p# P2 F3 O- t# a6 t$ y. q( A
      e.printStackTrace (System.err);" G9 P# V- l# ?) f
    }4 M1 s2 ]4 W& k) F
   
6 X1 A% r" e* X$ A1 s    syncUpdateOrder ();0 D3 o# @" E' N( G3 z) q$ l

2 ?3 C  x9 g( r    try {
' ]) Q! X4 |' m  `# u; n      modelActions.createActionTo$message 0 n" `+ B6 ^# c
        (heat, new Selector (heat.getClass (), "updateLattice", false));' X5 c" {9 w1 K7 x* H1 b8 V
    } catch (Exception e) {
8 a' p( @8 S7 e9 M7 F      System.err.println("Exception updateLattice: " + e.getMessage ());* w0 Y) }/ F: f" ?% r4 S
    }( D" F; b+ L0 M, K3 H
        $ H. C( t4 N9 I2 E; ?
    // Then we create a schedule that executes the
5 @; s' g8 e  N& M    // modelActions. modelActions is an ActionGroup, by itself it5 D! }4 N% z- V" @) Q0 [+ a& s
    // has no notion of time. In order to have it executed in
) T* a$ W6 R; ?  Y& J    // time, we create a Schedule that says to use the
; t; y# A, L" i" y    // modelActions ActionGroup at particular times.  This
4 \" {  h8 E/ \! e! N! K  F. d    // schedule has a repeat interval of 1, it will loop every
6 a8 r3 `* [( W1 _    // time step.  The action is executed at time 0 relative to: ?: j. k1 B9 p2 f7 J" g. d( ?' o
    // the beginning of the loop.
+ z/ S5 C8 K0 \
5 J! j/ r1 |1 a( m. p" N    // This is a simple schedule, with only one action that is
7 O% ?* J1 c8 y4 ]5 @& F2 d# }1 Y    // just repeated every time. See jmousetrap for more
; @6 N7 k9 e; p  T0 ]' Z    // complicated schedules.3 b0 u6 |/ ~9 k- [& J
  ( D% I: V, K* v* H3 o9 i
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 y. b/ ~' r4 u    modelSchedule.at$createAction (0, modelActions);
+ D" X$ q0 F# V$ `- e3 Z        2 F7 Z. k1 x' I, k' J6 g
    return this;
7 f" i5 X" [7 J0 U3 d  }
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