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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, X9 f, y6 L1 S! ~

1 _! V* D  k) C5 E, f) q. n: M public Object buildActions () {
5 k) X4 ^/ L. I, Z    super.buildActions();: ~, |; d9 i6 }0 \1 P3 {
   
: o: O4 n# X7 }. w' X( q    // Create the list of simulation actions. We put these in8 e" p, S+ n$ {/ m
    // an action group, because we want these actions to be
+ e6 z7 G& z& W$ N    // executed in a specific order, but these steps should
3 ]! H0 T0 V1 S6 v* p2 {  T/ x    // take no (simulated) time. The M(foo) means "The message
; c" N4 U+ n" k9 V% {    // called <foo>". You can send a message To a particular! z& R- L5 p. k) V( V3 r) d
    // object, or ForEach object in a collection.% k0 V, G1 F5 K5 A. l
        
, Y+ X6 Q) P- j! Z( |; D    // Note we update the heatspace in two phases: first run" M  j( M2 U+ C8 j0 r
    // diffusion, then run "updateWorld" to actually enact the
% {' |; L- z- n) P' l' q    // changes the heatbugs have made. The ordering here is
9 t) O4 c' R, X# i5 g& J    // significant!
) \& ~4 C; q1 e7 W' `& @! c        
" _( S& p: b& B    // Note also, that with the additional2 A8 t( r& B& i
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. g) p* x- r7 h5 O7 H' b/ m$ y( S    // randomize the order in which the bugs actually run: V7 A8 m# D" F' X+ B5 J2 z
    // their step rule.  This has the effect of removing any
. U0 Q# @% Z5 I7 v3 F    // systematic bias in the iteration throught the heatbug
5 T* E1 I5 x  n7 r" Z    // list from timestep to timestep
" i: {7 c$ T- {        
; J9 k) K% Q5 ]$ \    // By default, all `createActionForEach' modelActions have6 v$ T* T2 m$ |- N; R
    // a default order of `Sequential', which means that the
) m4 ~8 z6 q( ?3 _+ R% M: U    // order of iteration through the `heatbugList' will be' o# l  H0 b4 x$ f/ ~  S  r3 C
    // identical (assuming the list order is not changed
/ e+ x9 d3 a5 g    // indirectly by some other process).& p- l; T1 x$ l& }. ~. I) x
   
8 q* N7 v4 F! v2 j$ ?4 e    modelActions = new ActionGroupImpl (getZone ());- r% w8 j6 e( {4 i
9 z) Z6 c1 w! U0 W" X" Q
    try {, M# E$ l# A9 k( u. Y. b
      modelActions.createActionTo$message/ E7 A) y# @1 u; }+ [* g( u
        (heat, new Selector (heat.getClass (), "stepRule", false));
6 d( S, G1 W" Q1 P! w& w! h    } catch (Exception e) {
/ E2 b4 x. `8 `      System.err.println ("Exception stepRule: " + e.getMessage ());
3 w5 L0 d" W# c: f4 D0 h    }
* P& O' q( R* ~/ k: U* _! {8 ^+ V; _. Q
    try {& F6 Z3 Y: E, _8 {& D
      Heatbug proto = (Heatbug) heatbugList.get (0);' v/ \7 d, Q! f" h/ n
      Selector sel = 0 I1 l1 f9 V/ n
        new Selector (proto.getClass (), "heatbugStep", false);4 B* T% x6 m  K( N2 b5 W
      actionForEach =5 |5 \( y5 E5 v9 V
        modelActions.createFActionForEachHomogeneous$call) B( Q9 ~5 r% D! l  L3 q8 r
        (heatbugList,8 `9 ]5 F+ w' E
         new FCallImpl (this, proto, sel,
/ D: v: z- V) U& a                        new FArgumentsImpl (this, sel)));
: x  J" U8 S/ }! V- `+ t9 e. m    } catch (Exception e) {1 {* [+ O9 @0 ~/ |  y8 I
      e.printStackTrace (System.err);
+ G& K" i( `% g* J    }9 P, r1 u  z' A3 f5 [5 r' l
    2 X# A1 S* v1 G$ ]
    syncUpdateOrder ();
! c. f1 x9 e# [; m% n, v  _3 g& L, i
    try {
7 p% n. f/ ^! E( H/ I" V      modelActions.createActionTo$message
& N  P# N( ~+ p) `' M, p        (heat, new Selector (heat.getClass (), "updateLattice", false));3 b. g* K9 Q+ D( Y5 P
    } catch (Exception e) {; C- A& K" [6 `: M* R. J! L) X& }
      System.err.println("Exception updateLattice: " + e.getMessage ());
, o+ O4 V* ^6 e    }! U& c# S* Y: T: Y3 H! w. G. i
        
5 R) b4 c/ x( R0 b4 {+ d. X9 k    // Then we create a schedule that executes the: a: R4 G* R4 Y' @. [+ D- q
    // modelActions. modelActions is an ActionGroup, by itself it4 o# L' }% }* |0 w% G
    // has no notion of time. In order to have it executed in4 i+ I8 B: n0 \4 j2 s
    // time, we create a Schedule that says to use the
: ~/ E( W/ Y' Z7 f    // modelActions ActionGroup at particular times.  This- i8 N; s; E8 w: M
    // schedule has a repeat interval of 1, it will loop every2 C; j+ y0 q  ]5 x
    // time step.  The action is executed at time 0 relative to
: N& s6 F4 \% b! r    // the beginning of the loop.- {/ S+ ^5 z8 W  j# ?: g
5 e0 t; X( e$ o' s/ I
    // This is a simple schedule, with only one action that is- b9 b( p5 j+ n
    // just repeated every time. See jmousetrap for more
2 i5 F$ ]& u4 z7 X* O" S- P! D7 m    // complicated schedules.
! a6 a" G, U7 `$ R' M  
. N" e/ \& W) G8 ?! ^    modelSchedule = new ScheduleImpl (getZone (), 1);
; b, Q7 Y2 }- g4 q    modelSchedule.at$createAction (0, modelActions);
: b9 l2 W4 D+ S2 d  p        % s" J! Z& P: \, m! ^
    return this;" f: }4 r5 |+ s4 j3 |' b) z
  }
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