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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 W, Z2 q: Z8 j5 I* M: a7 k8 s7 S& _

3 u  G/ n; _# D7 J public Object buildActions () {, M7 Z/ ^+ P2 ^
    super.buildActions();
# R4 f4 V; B, G4 d9 Y1 ^+ x   
' h! `9 y6 U  |% p% q    // Create the list of simulation actions. We put these in
- t/ G8 q* ]; V/ K8 U* l- I! p    // an action group, because we want these actions to be
% W3 Y4 }: s4 l) L$ G0 V: V! s8 t8 f    // executed in a specific order, but these steps should
; r* o/ B0 I, n0 o1 V    // take no (simulated) time. The M(foo) means "The message- c! D: B1 M* P* i/ p/ p
    // called <foo>". You can send a message To a particular
# i! k0 s, `, V1 o: B& O7 I, @  E    // object, or ForEach object in a collection.
, ]* u' @) _* j: z  H& N        0 b  X. N: ]/ G  X) o
    // Note we update the heatspace in two phases: first run
6 Y; a! s/ r& ?. Y* {    // diffusion, then run "updateWorld" to actually enact the4 Q. C  E# _; o2 Z% T
    // changes the heatbugs have made. The ordering here is
2 E6 x. `$ z9 ~' A5 e7 ?  P- L    // significant!8 N6 `+ j5 `" x1 |) }, i6 V
        ( f. Q4 W2 y0 t. B8 Z
    // Note also, that with the additional
* T0 S( M& h+ Q  o& f; g& @+ C    // `randomizeHeatbugUpdateOrder' Boolean flag we can
( {+ r2 H% L0 j3 o/ ~, C6 R    // randomize the order in which the bugs actually run/ l2 L8 Q$ j& p+ O+ e# {) Y$ {
    // their step rule.  This has the effect of removing any
! W  N- s! n9 C  I4 U' R8 K    // systematic bias in the iteration throught the heatbug# W' B6 e. S; q# c- h: y0 [% _
    // list from timestep to timestep
* W0 v. a; ?& A        
. q% R' v0 F1 t! E) i& D    // By default, all `createActionForEach' modelActions have
  C/ @2 `7 U3 h, U, @, L    // a default order of `Sequential', which means that the6 m2 }) j. ~. B7 N4 B
    // order of iteration through the `heatbugList' will be
! N: o* {" V- @4 F9 C    // identical (assuming the list order is not changed' U+ S6 d1 i$ E
    // indirectly by some other process).0 p6 L/ p: P2 V% N3 F, ]" M
    % O( M6 E5 t2 O/ A0 G
    modelActions = new ActionGroupImpl (getZone ());
# i/ T. C6 H3 d& {3 }" z: w8 p" u! C1 e6 @% ?* G7 C
    try {
9 C* P3 `" R0 z9 A+ r      modelActions.createActionTo$message( k2 x( |8 _8 j& g3 X
        (heat, new Selector (heat.getClass (), "stepRule", false));
; }) ^0 B# A! [3 B    } catch (Exception e) {. u/ q- k. ]: `& [9 Y
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ S# i1 K8 H* e5 Q# h* M! V    }
6 q  w/ F: s$ W# S" h
* P6 Y. y: p  w    try {& H% v( p1 q) v! H4 q
      Heatbug proto = (Heatbug) heatbugList.get (0);
# z2 u, d. ~4 t0 n2 {      Selector sel = 4 k2 R: I& ?% S" ^
        new Selector (proto.getClass (), "heatbugStep", false);+ O) @6 [( ?3 `9 Z% |* Y' z3 J, z, Z
      actionForEach =0 M7 S; P( P5 {1 ?
        modelActions.createFActionForEachHomogeneous$call
$ P. S/ n& q- a3 I' Q        (heatbugList,
% _7 s8 e5 v. z2 c% @& t6 n$ Z2 t         new FCallImpl (this, proto, sel,8 O* C% q; P- D- J$ `$ n* `
                        new FArgumentsImpl (this, sel)));0 U, W/ T# `! v; x8 j
    } catch (Exception e) {+ f, t) N8 |& o. s  k/ _
      e.printStackTrace (System.err);2 j; x# ^/ s% S( R
    }. o) L1 h" r. U1 Q1 X5 {" I
   
+ ?- G2 p) d9 i; c3 W. d4 z    syncUpdateOrder ();2 L( N: T: ]: R5 |: m8 H, [0 v& T$ b
; C" _0 X! f" C: f
    try {
0 n' W+ a4 ^8 \4 \      modelActions.createActionTo$message ' J) Q$ A* L; u  f
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& s( I# h4 ^# F& W3 c3 Y    } catch (Exception e) {
7 t* ~' X9 _3 k5 T3 h" i0 o! G  l      System.err.println("Exception updateLattice: " + e.getMessage ());
: S6 @. ?  [8 L+ L    }
. @1 M2 q* Q- f+ o7 p( F/ Q$ t$ J        $ T4 Z  ?1 x( I* N
    // Then we create a schedule that executes the. L' M. R( p0 S; j$ ]
    // modelActions. modelActions is an ActionGroup, by itself it
$ t, U( M  d7 ]4 g: ~) D* ]( J# ^# _, Y    // has no notion of time. In order to have it executed in
! M% G7 p6 l; ~% j2 @' a6 x1 ~6 x, h    // time, we create a Schedule that says to use the
: L! i0 z8 h& ?" e. l7 C" l$ {    // modelActions ActionGroup at particular times.  This
: [5 x  C0 d( N  o( B    // schedule has a repeat interval of 1, it will loop every
: |: a0 H9 t% Y' m0 O7 o: C    // time step.  The action is executed at time 0 relative to' ~- L( ?8 v4 B$ Q* j
    // the beginning of the loop.: ?( D$ @2 \. y/ ~# }) A; I2 \
6 {2 r# c9 X& n( h  {/ N: c
    // This is a simple schedule, with only one action that is( O5 B) z! R% }+ z. B9 ~
    // just repeated every time. See jmousetrap for more
* K  J: e* S; _    // complicated schedules.
, d) e" n* L9 t/ D, @8 Z  0 f+ I! I* D" @6 q
    modelSchedule = new ScheduleImpl (getZone (), 1);; Q7 a* E2 ^4 Z4 p5 t5 D% Q& V
    modelSchedule.at$createAction (0, modelActions);  v/ a' h4 g8 j! n- [
        
/ k$ l* A) q+ ^/ _    return this;* c) T$ H' @4 O; x
  }
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