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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) x+ o& W; v; J3 R
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public Object buildActions () {) G) w' O) [$ n% `& e* W( W  k# ?
    super.buildActions();  r/ y3 Z9 c2 L- ]
   
! L3 V$ c9 [- G4 e4 c: d3 {    // Create the list of simulation actions. We put these in
( p* W% }9 V+ m+ L4 W    // an action group, because we want these actions to be& E) X$ L% I4 H2 }7 g: \& T. |
    // executed in a specific order, but these steps should
0 ]% `$ T  }! o/ }% [4 d% z    // take no (simulated) time. The M(foo) means "The message
7 }. F; y7 h+ k4 ^    // called <foo>". You can send a message To a particular
; K6 c1 C9 K. E    // object, or ForEach object in a collection./ O, F6 W0 S6 P% L1 W0 E
        
) e( L. t2 G% p- G" E. j, R5 D    // Note we update the heatspace in two phases: first run% j$ p8 b; ?4 I/ x! k3 D
    // diffusion, then run "updateWorld" to actually enact the! [* U5 G7 O" n5 w' p! c
    // changes the heatbugs have made. The ordering here is
8 b8 u' D) Q% T, e    // significant!- @% d0 ]1 B0 o# M  ]
        
: y; m/ k% C$ h6 `    // Note also, that with the additional4 W/ _* M8 c, S6 M6 S# q; r$ Y) t* v
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% I+ G; K6 a2 \
    // randomize the order in which the bugs actually run
* J/ V" R$ x  _$ E5 P    // their step rule.  This has the effect of removing any* L) |8 C7 A- d" o" ?% I5 i
    // systematic bias in the iteration throught the heatbug# I- |2 W2 X4 I. i! P
    // list from timestep to timestep
1 S- Z6 X  P2 c' u( w5 n        * c- j6 [# X/ `8 E2 v+ K
    // By default, all `createActionForEach' modelActions have' Q1 T# a0 X( ^  S2 j$ a
    // a default order of `Sequential', which means that the
& u, C# W- \& R' j    // order of iteration through the `heatbugList' will be$ @1 Q& i- C6 A& q9 Q; X8 W
    // identical (assuming the list order is not changed
; I2 r1 r2 A. \# x    // indirectly by some other process).
  ^' l8 m. v/ X; u, B* Y2 \: B- y0 w   
" F6 Q" u$ \+ V/ I# o    modelActions = new ActionGroupImpl (getZone ());
3 w9 A% P! W4 }4 z% Q$ l
% l( S8 G: w/ O% O; ^8 |# m4 _+ @) D    try {9 r" i7 u  i8 X* W+ J
      modelActions.createActionTo$message: w3 R& e1 O; [9 O
        (heat, new Selector (heat.getClass (), "stepRule", false));* r  X# a  k+ K4 n, R& {# f
    } catch (Exception e) {% Q+ D) Z! C# W' N# q
      System.err.println ("Exception stepRule: " + e.getMessage ());
, p& x! \8 Y/ d1 A3 W    }# v; @) b2 w- A: ?) k* E' I
" p" I" Y  M  K
    try {
% H8 C+ n8 \0 t" f8 S) W6 ]      Heatbug proto = (Heatbug) heatbugList.get (0);4 q/ j. g2 m/ v: j
      Selector sel =
3 W+ q- P1 C& s) h  W4 @" @3 V        new Selector (proto.getClass (), "heatbugStep", false);
7 e8 b! z2 j2 j' |$ F) P      actionForEach =6 Q$ }3 K% y2 ?
        modelActions.createFActionForEachHomogeneous$call# @- l/ Y1 Z4 Q; `$ i
        (heatbugList,
- z* }& u; l" O9 M1 A4 l         new FCallImpl (this, proto, sel,5 y4 P) l5 O( j  B) H
                        new FArgumentsImpl (this, sel)));' H1 e6 M( h; k$ b9 Z9 y
    } catch (Exception e) {0 r2 Q7 u8 Y- ]7 r0 n5 B
      e.printStackTrace (System.err);8 r6 ?1 {4 Z% y  a+ T& c
    }0 \, S: ]2 t# e% p8 g
    6 `* |5 j; p1 d
    syncUpdateOrder ();
5 f3 a# N0 s8 u, w0 j% F# I" B9 x6 c  H* P8 o- F& _
    try {3 ~9 g4 R* w/ e$ g
      modelActions.createActionTo$message " ^! v7 ~" m3 v
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 R* E1 [5 W1 C8 M* g" a
    } catch (Exception e) {
2 B# m. \6 O$ V6 B      System.err.println("Exception updateLattice: " + e.getMessage ());
9 H& u3 n6 s  w% s, _. H+ k% ?    }, T# p% N- V8 {* I
        & D9 ^- Y, o$ z2 A6 t0 {4 K
    // Then we create a schedule that executes the
2 \: L4 d1 ?5 a6 s% ~& n# y2 ]8 P- g    // modelActions. modelActions is an ActionGroup, by itself it3 J; K9 ^+ b* \, P6 G& m  t
    // has no notion of time. In order to have it executed in
- R0 k5 ^7 e' `1 f7 D9 a& g' w    // time, we create a Schedule that says to use the; l( u9 O, J: Z" y( l3 a
    // modelActions ActionGroup at particular times.  This6 m  I' n; s3 f1 F! l4 d. S7 p7 N
    // schedule has a repeat interval of 1, it will loop every
' Z3 ]1 C9 c6 M( u    // time step.  The action is executed at time 0 relative to& a' T7 W7 e1 h' D" D
    // the beginning of the loop.8 _, X) o- O. U8 b: m/ e

7 x: B0 A% o# J; H+ n6 B    // This is a simple schedule, with only one action that is2 D, m* S+ E* x; @2 N( d- f9 ^( O
    // just repeated every time. See jmousetrap for more
$ m  k7 \! c  S1 F  l! e8 ~    // complicated schedules.) V# r! F+ z( T0 M# }  c0 [& f
  3 _/ ?5 G1 D* d2 H9 |6 {
    modelSchedule = new ScheduleImpl (getZone (), 1);
% M" r4 e( p* E$ }, u    modelSchedule.at$createAction (0, modelActions);
: I3 }( A) I7 O" D        & }8 v; L, }8 Y9 j
    return this;
: v+ K6 s5 z- k/ L, s  }
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