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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ v% ^7 M- \0 n- B3 s5 V& q' s+ D

  p# K' x0 G; p9 { public Object buildActions () {
, s' J9 g& I, i( R7 n    super.buildActions();
( b* E, H0 B# e, ?3 u   
1 {9 J0 \) [& b' Q    // Create the list of simulation actions. We put these in7 A- N# v& Q( `6 F
    // an action group, because we want these actions to be
/ J% I# Q( N) w# F    // executed in a specific order, but these steps should
) `# A" ]8 ?3 Q, A; F$ s$ n) D    // take no (simulated) time. The M(foo) means "The message
$ a. u* y! g+ d& a0 h' F    // called <foo>". You can send a message To a particular
+ R+ S. R% x+ Z) d( c1 }    // object, or ForEach object in a collection.
" T( K. m/ }4 P& |9 M  e  Y        
$ q. ^; j2 a: B6 `( [    // Note we update the heatspace in two phases: first run
/ x0 j# R# b6 _( ^0 l/ E    // diffusion, then run "updateWorld" to actually enact the! @# T. k1 @4 V; j% c
    // changes the heatbugs have made. The ordering here is' ~. q! R, D) v$ g& b& V
    // significant!; K$ H  R; `  r  L7 F' Q4 J
        
. v/ C( `8 B8 g% ?9 f0 `8 |    // Note also, that with the additional+ R; G: \9 x& m  N, |/ ]. F1 @  v
    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 c/ c- W$ v/ g/ t5 d
    // randomize the order in which the bugs actually run) J4 [0 U& p6 q' A0 m
    // their step rule.  This has the effect of removing any
( r( H9 n# u# v9 L) T    // systematic bias in the iteration throught the heatbug3 e3 A# V* r/ D. R
    // list from timestep to timestep' r: e: u2 g: o
        + ~* B7 H4 W- [+ u0 `( D: c3 E0 O
    // By default, all `createActionForEach' modelActions have- g* i- F8 v7 N; a& f
    // a default order of `Sequential', which means that the
  d0 s5 A8 n: M4 k    // order of iteration through the `heatbugList' will be
0 m) r8 h+ Y, \, s    // identical (assuming the list order is not changed9 X. ~# E2 T1 O. P+ j
    // indirectly by some other process).
% _3 p! h( S; R: Z   
/ _( Y% K. ?! x6 t    modelActions = new ActionGroupImpl (getZone ());1 @3 ?/ X3 f& K  T, B8 q
) n5 d* Q0 B) I4 m4 K, B
    try {& a1 L7 X; N/ k% m7 t) _
      modelActions.createActionTo$message
0 k/ ]6 T7 U" z* j. {        (heat, new Selector (heat.getClass (), "stepRule", false));& u0 f3 u6 b- G# t0 U+ j" H2 w  [% ~
    } catch (Exception e) {
$ b( [% Y- `/ R1 I/ j0 _! w  A      System.err.println ("Exception stepRule: " + e.getMessage ());7 u& P  a: d* b6 j5 D) Y  ?
    }
) M& F: j* o: Q
7 Q4 M: ^5 ~! L    try {# ^  J" Q1 ]8 f. ^
      Heatbug proto = (Heatbug) heatbugList.get (0);
" E' r4 i: x1 D1 u      Selector sel = ) w4 g! C) S7 k/ ~7 Q# p
        new Selector (proto.getClass (), "heatbugStep", false);
( d3 Z2 E% y5 c/ }( q( Q      actionForEach =
  B3 [+ M$ f- ~! h9 Z( u* ~        modelActions.createFActionForEachHomogeneous$call
- P& @5 C  e8 V& a4 Y4 o+ T( e        (heatbugList,
8 j, H) s& o5 n9 U% ]! h) ^1 [/ K' p" K         new FCallImpl (this, proto, sel,
& `5 ~7 V9 ~) S3 D6 V  K. q                        new FArgumentsImpl (this, sel)));, F7 N4 B& {8 y9 o' Q+ o- n9 K% b% q
    } catch (Exception e) {
2 I) O! |) U. \, O$ l) S3 @      e.printStackTrace (System.err);% `# {9 D3 j* d" w4 K8 }3 U  r
    }
0 }0 q/ K. w2 ~, i8 J, O   
: _+ L0 \7 ^8 V' |  p! ?    syncUpdateOrder ();
7 r" |5 X! h1 j/ q% d4 [- ]" Z! k1 `/ ?/ M: X( L# \
    try {7 b  |5 b. ~$ m8 J1 g* p/ p
      modelActions.createActionTo$message 7 {" _( F6 ~# [* v* _7 B0 L' A
        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 F( }' L; C) z  `* a8 W# @    } catch (Exception e) {
: C# Z5 }# b8 z: O- H# _6 `7 H  U      System.err.println("Exception updateLattice: " + e.getMessage ());' P. y2 ~$ b! Y3 f
    }
/ M  _9 P6 w3 u4 c+ f; |        
) v( z. k. N% n! {' E* l7 ?    // Then we create a schedule that executes the5 F' i% T. [1 r" ~, R7 w9 \
    // modelActions. modelActions is an ActionGroup, by itself it
  i; h  U) z# G' b$ C    // has no notion of time. In order to have it executed in
3 @& O- ^, W9 F6 ~- E5 {4 V    // time, we create a Schedule that says to use the
/ N. R7 E3 n! x4 m. ?  [& }    // modelActions ActionGroup at particular times.  This! n6 m% ]4 K  P
    // schedule has a repeat interval of 1, it will loop every" S' O7 h% J; D" u2 s6 Z" ^
    // time step.  The action is executed at time 0 relative to& H# A5 e  {' A
    // the beginning of the loop.
" C7 y# A5 F( ^8 }" O2 T7 O* ~+ @8 d
    // This is a simple schedule, with only one action that is
5 F$ }- s! g; @7 B    // just repeated every time. See jmousetrap for more
+ D' I7 ?# f- [) B0 N* ?    // complicated schedules.$ s6 A2 N9 V0 @8 f3 d
  4 s) ~3 ]/ k' p4 _3 v: R) @
    modelSchedule = new ScheduleImpl (getZone (), 1);2 L( L% v; _; m/ H7 `6 N
    modelSchedule.at$createAction (0, modelActions);
' ?: q, N9 |: h9 k        
# ]* D* O+ V, A/ P, O0 e+ ?0 z    return this;' g( i0 m; L9 p6 l. [  N" `% I; h
  }
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