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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 H" K7 g9 B! g" L5 T$ y% ?

' f6 `6 S' `$ }9 I: B* Y public Object buildActions () {# p. h; i0 v& S# T
    super.buildActions();
5 `+ H8 {, j" }3 q2 ~$ @$ B   
* t' I' q% z. p  B    // Create the list of simulation actions. We put these in
+ C( C- \* ?1 G, [    // an action group, because we want these actions to be5 V% y% e4 G% S6 Q/ n, d) V
    // executed in a specific order, but these steps should
# s6 ?5 \' y+ ~$ p1 D    // take no (simulated) time. The M(foo) means "The message+ x( f% e* p: O3 |0 Y- d
    // called <foo>". You can send a message To a particular5 o/ P0 R! Q! }) l
    // object, or ForEach object in a collection.
+ o  i; U) k8 C/ d% Z  O, t        ! N1 b2 v7 O$ p; s! b# M
    // Note we update the heatspace in two phases: first run
2 ~! ?% z% E& J* b4 v; D2 W    // diffusion, then run "updateWorld" to actually enact the0 w5 c) Z  H) u8 S6 q. K9 j. \
    // changes the heatbugs have made. The ordering here is$ E* S/ A* t" ?7 C( \, Z' N
    // significant!
$ b6 `0 T, s+ \. F        
& E/ p7 v! G, {1 a8 p$ W% F! y    // Note also, that with the additional
7 F$ ^: e8 {6 K$ P, J8 \    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 B( Z3 J$ S5 {; f* T- a
    // randomize the order in which the bugs actually run$ h: V* _7 P3 e  B! M) x  B
    // their step rule.  This has the effect of removing any  Y; D) ^, [  n. j, t2 G
    // systematic bias in the iteration throught the heatbug
! O& U, Z9 L% Q" D% r. D* ^7 l    // list from timestep to timestep5 p; ]- V3 i; C; d
        . h3 F3 d( J; n& ?
    // By default, all `createActionForEach' modelActions have
" r/ H* b8 r$ D    // a default order of `Sequential', which means that the/ Z) m& J2 ^# c! x
    // order of iteration through the `heatbugList' will be$ A  _, \. ?. y( G8 G, o- B
    // identical (assuming the list order is not changed$ l0 N0 ?# Z1 A
    // indirectly by some other process).9 e& O, t/ s- h& ^( {& j! b
    + g- j/ S% |6 m+ J1 g* Q
    modelActions = new ActionGroupImpl (getZone ());
9 Q9 t  [) j* v4 A
5 ^  k! {- |" w' x( t# ?    try {7 H0 z3 Q- `$ c4 j( H
      modelActions.createActionTo$message
- _8 V% f; ^# h3 Z, I- ?; F4 F        (heat, new Selector (heat.getClass (), "stepRule", false));5 m4 d# x  j0 w7 W2 H
    } catch (Exception e) {2 @& b8 F" h' c; w& d& a# U( l- U
      System.err.println ("Exception stepRule: " + e.getMessage ());% ]0 ^( w( B7 Q8 Y" p+ d0 b
    }
- G6 Q' C  z  l* P$ T( Q3 P% ~( u% q5 y) t
    try {
. G6 Z# O) H3 _& N) x1 y      Heatbug proto = (Heatbug) heatbugList.get (0);
. e3 N5 f$ D, x, O6 |, i& `& ^      Selector sel =
# N7 a5 b9 X6 \5 y        new Selector (proto.getClass (), "heatbugStep", false);
* [( m0 X( P2 H% i3 }+ k( @2 `' t      actionForEach =
# C/ w, T' E( d% U2 L        modelActions.createFActionForEachHomogeneous$call
* e5 S& M7 y, v3 ~        (heatbugList,; {: W) U& d* M1 B
         new FCallImpl (this, proto, sel,- f* M$ a4 K+ J/ Y0 n
                        new FArgumentsImpl (this, sel)));
/ Z7 d- R! q8 J" c5 k/ x    } catch (Exception e) {
1 n5 L2 s+ O1 K" @9 R/ D      e.printStackTrace (System.err);
0 X! b" M# ?  n4 s    }
4 k! I. a& y: c" b% H  v: s( `7 V   
9 t( _9 C9 j" g3 r' w, ]5 J    syncUpdateOrder ();
: X) t; C$ U. O; s5 G
$ ?* a3 j% ?9 @3 \    try {- ^2 V* e& B8 z+ t# ]3 N
      modelActions.createActionTo$message
0 k7 W% S( ?( @: Q$ d" k, P, E        (heat, new Selector (heat.getClass (), "updateLattice", false));3 ?0 V/ H* Y% V" b3 G; l
    } catch (Exception e) {
' x) u6 E7 d) i( Q4 x* K. u+ b      System.err.println("Exception updateLattice: " + e.getMessage ());
4 d. L" Z& H" w& r    }
! G8 w$ e' t2 `9 Z        
" E+ }: A4 I% C8 B5 b# i" |+ p+ Q    // Then we create a schedule that executes the0 k1 z+ H* r! n
    // modelActions. modelActions is an ActionGroup, by itself it( I1 H# Q) A/ \, [/ X" b
    // has no notion of time. In order to have it executed in$ M( U3 s4 I+ \- Z2 R, J5 p
    // time, we create a Schedule that says to use the
! S+ _& }7 Q! N) f" ^    // modelActions ActionGroup at particular times.  This
) ]7 E% a& x/ W6 Z    // schedule has a repeat interval of 1, it will loop every
- ~! ]4 I5 t$ j  U) q% n    // time step.  The action is executed at time 0 relative to
; B1 G" }" U  M) g; b3 _  W    // the beginning of the loop.
0 v% [4 Y: B- \* J8 U6 ?5 a  _. ^  f, Z5 T% _
    // This is a simple schedule, with only one action that is
+ l" Y5 P) y( ]$ A: j; j    // just repeated every time. See jmousetrap for more% Y, L. [$ y# @+ ^; ]1 c4 P
    // complicated schedules.% i# C& k0 ?; s, U
  ! S. o" D5 E3 s6 _
    modelSchedule = new ScheduleImpl (getZone (), 1);
( r" E8 F& e0 D2 \    modelSchedule.at$createAction (0, modelActions);# C3 k4 }; h* @( w! v
        
! T0 F/ `  Z) d. }- k% p- C    return this;
2 g! C7 F  N! F8 e- K' S& K/ E9 H% x  }
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