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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 E# o9 B& V) o# _: _" G* `" j* {/ E5 T; O
public Object buildActions () {
! Y+ E0 {" ~- s$ c5 `    super.buildActions();) f2 I* t/ d3 Y, a! d& B
   
( @1 r4 O+ F. q- U    // Create the list of simulation actions. We put these in# Q# o$ S7 L' w" p) a, f
    // an action group, because we want these actions to be
; w% ?+ C5 U4 v; i% a; B0 D    // executed in a specific order, but these steps should# A, s9 ?" u7 |* K
    // take no (simulated) time. The M(foo) means "The message8 |0 n) u7 \# m; S* V
    // called <foo>". You can send a message To a particular9 l2 g; J# d( `: @& P+ k: ^
    // object, or ForEach object in a collection.
* U5 A5 P, i* o/ n' f3 o% D1 r        
% w# c0 N4 s4 X8 {: A7 L5 U: |    // Note we update the heatspace in two phases: first run+ N& W3 m! I! w9 D5 f1 R- s
    // diffusion, then run "updateWorld" to actually enact the
; x' R, @& O% ]" c. F    // changes the heatbugs have made. The ordering here is9 H2 |, R8 ~% W, D
    // significant!
. z1 d$ ~% F9 `9 O+ L        * ?: i( O  v. W' n2 W& q
    // Note also, that with the additional9 b3 E( `6 h- l7 P' d* W: V2 A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. \2 l  e/ a# R0 }  m1 t& \    // randomize the order in which the bugs actually run. K! x4 [% Z9 g: l
    // their step rule.  This has the effect of removing any( G9 j. N7 R% P# l) H
    // systematic bias in the iteration throught the heatbug& p' `& ]) v7 U+ h4 `$ O- f
    // list from timestep to timestep+ Q8 K8 c, g, ?3 Z' n$ s
        : v) w3 L) _6 l. h& |9 \
    // By default, all `createActionForEach' modelActions have
2 C; P9 E  @$ h7 d  k- r. ^    // a default order of `Sequential', which means that the2 t; c; F( B( F" Q" B* p- g+ W. D
    // order of iteration through the `heatbugList' will be' y9 j2 J' n; X5 s
    // identical (assuming the list order is not changed' M  J/ P/ c: G1 O  x
    // indirectly by some other process).& D0 V; n* u* Q, b! @8 h( W' U
    ) K- [; @7 i( X; {
    modelActions = new ActionGroupImpl (getZone ());- O6 _9 a/ [9 |$ @9 ~. E- h: k4 U

7 g$ r% U/ P0 U5 Y; z% _8 o    try {
! b$ I. a$ ]8 @: i& b8 C      modelActions.createActionTo$message
& o" j# l8 P; K3 ^' V# k; Y        (heat, new Selector (heat.getClass (), "stepRule", false));
2 [0 Z' u9 {8 E3 w, n2 x    } catch (Exception e) {
3 O7 J# |4 D& L- {7 x5 m* D      System.err.println ("Exception stepRule: " + e.getMessage ());/ A7 F+ D4 o' Q! z
    }2 E9 ^/ z- H( d1 }

* n9 M7 m) g: I9 D8 p# b    try {8 k4 h! ]. u: R' O. @- Z/ A
      Heatbug proto = (Heatbug) heatbugList.get (0);. [- L9 s, C+ U  v
      Selector sel =
& m" R" G$ C! W1 @1 L+ C        new Selector (proto.getClass (), "heatbugStep", false);
% z7 B5 C- S- d      actionForEach =0 n0 N! i8 S2 _& g
        modelActions.createFActionForEachHomogeneous$call
# j  b; B; k4 k: B! U& {7 z+ [# i, A        (heatbugList,& Z1 [3 H  Q4 C% r$ K3 V
         new FCallImpl (this, proto, sel,
7 h; p. f1 F  n# [0 c$ W* p                        new FArgumentsImpl (this, sel)));  M+ B0 ~2 r" Y' o
    } catch (Exception e) {6 i8 d/ @# Z0 o8 o2 E
      e.printStackTrace (System.err);
$ W/ {* X2 E/ |4 U7 d# K    }5 s5 O! U; C6 ^* C* M$ y  R( `* ~
    5 b* O% [% e- A
    syncUpdateOrder ();' r6 {+ ~: p3 j

( D% p! W) E0 m0 Y* D# z4 c    try {
0 `* q" s1 Y$ Y4 l% H6 h      modelActions.createActionTo$message , X& N# b( D9 G, g) v6 H6 J
        (heat, new Selector (heat.getClass (), "updateLattice", false));( B% K9 B9 _) l2 L( U& f8 l6 v
    } catch (Exception e) {
, V; {4 q* D8 t, i      System.err.println("Exception updateLattice: " + e.getMessage ());
5 n$ p8 m, G+ K& t* X9 C- y1 v5 F& K    }
/ d! R  D, z! ]          ^# o' _% G& @& i
    // Then we create a schedule that executes the
! ]2 ?/ w- p) M5 |( ]$ ~    // modelActions. modelActions is an ActionGroup, by itself it
6 q& y9 K" ~, M6 T3 o6 i    // has no notion of time. In order to have it executed in
' O' s8 y+ ^% G4 Q- }* Y7 k( _    // time, we create a Schedule that says to use the
0 Y) S9 M4 z/ @5 o4 m    // modelActions ActionGroup at particular times.  This: C" r8 F; F9 i8 r; L) ^7 ~* X
    // schedule has a repeat interval of 1, it will loop every
  H3 u: @' q: o+ N6 @$ T) ~    // time step.  The action is executed at time 0 relative to
) w! S5 w5 `: T6 X3 r. j3 W' r) W" b6 X    // the beginning of the loop.
* ]5 O2 ?9 Z. K, Y4 C. P6 e* l8 b! e: d9 e
    // This is a simple schedule, with only one action that is
5 D" H1 B, V7 m    // just repeated every time. See jmousetrap for more! C5 O- W2 d8 |, ?2 c
    // complicated schedules./ q# r  J6 e9 N' W9 T* Y1 y
  - c1 }  C& l( ^7 x
    modelSchedule = new ScheduleImpl (getZone (), 1);: M0 ^* h9 l" G
    modelSchedule.at$createAction (0, modelActions);2 x1 ]' H; h8 s" e1 h3 d
        
- u9 n/ u" g2 J+ C    return this;
3 Q& {% i( I( @  }
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