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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% }  z  {, L) N, _
, P& H: m2 M# G: z3 A* e
public Object buildActions () {
& X! y. y5 N& O    super.buildActions();  \9 p2 ~! Z: L) y+ K
   
4 m2 K, C) A3 w+ U& z    // Create the list of simulation actions. We put these in
( H; y/ p  Y0 V; d    // an action group, because we want these actions to be
& z5 Q) `3 t& b6 Y6 ^0 H; v4 h    // executed in a specific order, but these steps should) n! x4 `8 W6 L+ S4 K( l
    // take no (simulated) time. The M(foo) means "The message: O, r: W  g5 d. D% e- L, x7 J7 x& j
    // called <foo>". You can send a message To a particular$ s7 K9 ]- q+ X5 l4 j$ i
    // object, or ForEach object in a collection., E& s' N) Y: g7 B" E4 L- ^
        
/ Y4 D' s0 ]' s" z3 C  b    // Note we update the heatspace in two phases: first run" C/ W$ A" x6 Q! u
    // diffusion, then run "updateWorld" to actually enact the
0 l* ~" ^3 c4 O8 y' {$ }    // changes the heatbugs have made. The ordering here is
8 D, a! a: W/ e) o, e    // significant!
9 Q! {9 o( u8 C* n        
) [8 @! {( ~5 F* G6 K3 q    // Note also, that with the additional
  r) x& b; c4 N. h. q. r    // `randomizeHeatbugUpdateOrder' Boolean flag we can
( `5 P( {; ~  V. o, R    // randomize the order in which the bugs actually run0 I4 K- c& e+ x9 u. _
    // their step rule.  This has the effect of removing any
% ^6 T8 ], |+ ]6 h5 L0 @% `    // systematic bias in the iteration throught the heatbug
9 D$ u# C2 t. X! u  d# x    // list from timestep to timestep
2 `) z6 i1 u- {. P; q/ Z        % r6 F5 q2 d5 d* w9 f7 ~" m8 _
    // By default, all `createActionForEach' modelActions have. |9 [: }6 r4 G: i" ~% w
    // a default order of `Sequential', which means that the. a! F5 s6 X* C! p/ T
    // order of iteration through the `heatbugList' will be
- ]" T: \& P9 J& X# [8 f    // identical (assuming the list order is not changed
2 d8 Y3 W% ^( ~6 `% F    // indirectly by some other process).; G8 z7 T7 A7 W1 o$ p( D4 D
   
9 f$ X5 r) I' C4 m    modelActions = new ActionGroupImpl (getZone ());( I* X& ^4 j  [# y' u5 s7 \; s. b

8 @; a" J  X5 U    try {/ _$ A! W+ i* ?$ u7 f3 a4 I
      modelActions.createActionTo$message
- |" A) c+ ?/ ^$ y" s. g  z! ]* V        (heat, new Selector (heat.getClass (), "stepRule", false));
! O6 G2 n0 O# [7 z$ f( Z    } catch (Exception e) {  u" {5 y9 f; R
      System.err.println ("Exception stepRule: " + e.getMessage ());% T: ^& U" |; o2 C4 I
    }6 @' e; S9 ^4 b5 f# K5 b
0 l8 X3 _7 l  F
    try {$ F# D2 G, r" W- ]
      Heatbug proto = (Heatbug) heatbugList.get (0);# E) o7 v( R" t7 y& G
      Selector sel = ' j9 r+ z" Z" U9 B. W- f/ f3 S
        new Selector (proto.getClass (), "heatbugStep", false);" U3 ^9 u8 U; \+ |: [
      actionForEach =
1 O2 `& J' v0 H1 U  y: A        modelActions.createFActionForEachHomogeneous$call
  R# e9 \5 E/ m% `3 x* W        (heatbugList,# Q; V% P( p) J8 N
         new FCallImpl (this, proto, sel,' d( S9 K8 U9 u/ M3 o% l
                        new FArgumentsImpl (this, sel)));  D0 M+ D( n! z) `3 b' ^5 _) ~, `0 X
    } catch (Exception e) {! G( u3 d8 B. D
      e.printStackTrace (System.err);
6 ?+ v8 J& y, v% G5 M9 w5 O. `    }, H1 m; c  A3 I) X) @
   
0 q# S  b  {7 e9 ?: a! W    syncUpdateOrder ();
* J1 s4 K3 E& h7 T( [% e9 W, u6 @3 J
    try {
, s8 G. k: g; l8 g4 |4 t4 |      modelActions.createActionTo$message
$ i+ ~/ u0 T5 L3 j        (heat, new Selector (heat.getClass (), "updateLattice", false));7 y$ [# U! n3 t! L0 \; e1 x; H
    } catch (Exception e) {! y; r  ]( k4 I4 ]- f5 J5 \. W& ^
      System.err.println("Exception updateLattice: " + e.getMessage ());
' \' Q; W: r% e; }    }
% @, m; X: T5 n! m" k# H        
4 i# G+ W/ e$ u3 [    // Then we create a schedule that executes the
1 ]4 t* r" p& E3 K    // modelActions. modelActions is an ActionGroup, by itself it5 F  c; y* @8 E: N! I9 D" ?
    // has no notion of time. In order to have it executed in7 F$ f$ j: ?' a
    // time, we create a Schedule that says to use the
5 |$ C- U0 o, X    // modelActions ActionGroup at particular times.  This! I- ?* m$ k5 C  n/ v+ \* r
    // schedule has a repeat interval of 1, it will loop every- L/ E3 V7 k8 g9 _' v8 [# N6 k: N
    // time step.  The action is executed at time 0 relative to
0 G+ P3 B' n0 Q* B7 d3 N. R    // the beginning of the loop.5 n2 V5 M# B/ b, @9 B4 e
7 P5 p  v" ?7 C9 Z9 H, J0 z; [
    // This is a simple schedule, with only one action that is- Y0 d% I5 r" H: {7 D* g
    // just repeated every time. See jmousetrap for more
' R0 E5 S! o1 y& _* h1 D# W    // complicated schedules.
* o  U$ u# q: n1 e0 H  
" C' p3 p* J' u4 v+ V" M    modelSchedule = new ScheduleImpl (getZone (), 1);) Z! b4 N% Y2 g
    modelSchedule.at$createAction (0, modelActions);
7 r# X  U) T- s5 h4 z( w        
# m! b$ G# }; \# b. ]# B# Q    return this;
: L- w" d5 S1 a7 d* F2 M; z0 {  }
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