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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) s/ _- {' b% L7 V8 ~! e4 f
, w3 g! j% y+ G4 l0 f# Y public Object buildActions () {
; F( c# A. i" W9 f) R* B* l    super.buildActions();, C: d( V9 a: s4 c8 z# ?7 O
   
( q  L; Y# x4 N    // Create the list of simulation actions. We put these in$ A( o& k- ^+ L$ u6 V% P+ F
    // an action group, because we want these actions to be
$ f/ b# D  X- j( p: M" S3 k    // executed in a specific order, but these steps should. G6 e. L4 p) b& b4 D; y8 f
    // take no (simulated) time. The M(foo) means "The message1 p& Y- \5 ~! V! V2 w/ H& |
    // called <foo>". You can send a message To a particular$ _8 y6 o3 y6 r3 X% u; o0 O
    // object, or ForEach object in a collection.0 F4 G- K! ~( B$ i4 z1 M
        
  o8 m2 C  `# i% Y8 x    // Note we update the heatspace in two phases: first run
4 P8 j% Z6 J! ^4 g' W    // diffusion, then run "updateWorld" to actually enact the9 {; }" u+ o5 b
    // changes the heatbugs have made. The ordering here is
* P2 l" [0 ]( T: Z1 b) Z    // significant!5 U6 E! A% S$ M, t$ s" y
        
( h# a% ^" V( |- `4 `1 Z  A    // Note also, that with the additional. p0 u/ s% t; A' ]# N6 E
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" `8 c7 O6 }0 C% M
    // randomize the order in which the bugs actually run
1 C& v' e0 W9 [* u& A/ A    // their step rule.  This has the effect of removing any# P0 b4 X) K: L$ R" _3 k  b1 F7 _: x5 r
    // systematic bias in the iteration throught the heatbug
$ e3 v* I. I- v/ w# n' V    // list from timestep to timestep
! [5 g( l. W2 }9 V        + J  @+ F' U+ P9 }; i
    // By default, all `createActionForEach' modelActions have# W$ _4 R3 S, _
    // a default order of `Sequential', which means that the2 t5 W; j& v! S  z; o
    // order of iteration through the `heatbugList' will be
/ {$ d# U5 v( z7 x1 S    // identical (assuming the list order is not changed
: Y$ a8 A% J" }/ {' a9 O, `, ^    // indirectly by some other process).
2 k$ ?/ U+ C* T( ~    : f: _" b" l" k' F" B+ M7 E: b% ]
    modelActions = new ActionGroupImpl (getZone ());  F) e8 q# e' r  ?0 ?5 O, z) n

. m4 p- ?& y' X3 q    try {
2 v1 Y# H$ {. b      modelActions.createActionTo$message
8 K6 C3 \- @  Q. i/ H* H        (heat, new Selector (heat.getClass (), "stepRule", false));5 u6 h/ {2 `9 p) z. H4 D
    } catch (Exception e) {! b) D3 i* N, ?1 g- Y
      System.err.println ("Exception stepRule: " + e.getMessage ());
6 T; z! `! O' B0 H9 i/ }% Y    }
6 E. @9 k% X' K! [; P, F
( M$ r3 Y. F9 @4 [+ S  F; D    try {/ m! l3 ^7 i6 w# N
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ t1 ?4 O& B6 C      Selector sel = ! W8 M5 {! K, N1 j
        new Selector (proto.getClass (), "heatbugStep", false);
5 J6 E% c, ]! h0 ]8 j+ x      actionForEach =/ i  f2 U( N" U7 O1 k! y
        modelActions.createFActionForEachHomogeneous$call
4 s5 P7 O" f% P5 `        (heatbugList,
* a9 x& y. O& |* K( x6 |' {0 [         new FCallImpl (this, proto, sel,
- J9 J7 I7 J/ o" N2 P1 Q% ]                        new FArgumentsImpl (this, sel)));
2 m. o7 K9 e7 A9 m) |1 M3 r# j. ~% _$ S2 x    } catch (Exception e) {
) Y  H: a( C3 L- b7 }! \      e.printStackTrace (System.err);
- k. K  e1 O, u2 [/ F    }
- t, \" N4 q+ ]" S    1 M5 D8 O! M# l: z! K+ ^# Z
    syncUpdateOrder ();
* w9 G% ~! g- c. x5 E, m* x* n, O$ A9 B# g
    try {
5 K& |' B2 Z2 P$ o      modelActions.createActionTo$message * X. x7 ^( |3 u; [/ H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
" s, o/ v; b7 |3 I6 T) I9 c    } catch (Exception e) {
5 Y$ ]- x; Z. f      System.err.println("Exception updateLattice: " + e.getMessage ());4 h  C, P2 ~# b
    }  R% T2 M' h3 E, X, Q
        
5 P; y, j+ y7 ]; Q+ \  ^+ I    // Then we create a schedule that executes the, ]7 _0 }! w3 ^
    // modelActions. modelActions is an ActionGroup, by itself it
: A4 A$ i: @5 w1 k' M    // has no notion of time. In order to have it executed in! j  R# f# }5 V' K  A# U! K
    // time, we create a Schedule that says to use the/ d$ a" \% H) @$ p1 E3 ]1 w
    // modelActions ActionGroup at particular times.  This
) Y3 i( p2 O1 G# T    // schedule has a repeat interval of 1, it will loop every( A9 _9 E/ n( t. w
    // time step.  The action is executed at time 0 relative to2 o3 q3 l9 y: U. F8 F) b$ w
    // the beginning of the loop.& q8 s/ A, E  F

( ~9 ?! }( j; F& b$ B: r, I+ U, V    // This is a simple schedule, with only one action that is3 G9 g1 [& d3 e5 t
    // just repeated every time. See jmousetrap for more) e, Y# z( }/ G+ n6 V2 c
    // complicated schedules.
. @5 A8 ^7 F& H5 B; E9 S  
; m9 B4 [1 E* s0 }, M' i    modelSchedule = new ScheduleImpl (getZone (), 1);
' ~! s' s5 m: i4 c6 X' @% y    modelSchedule.at$createAction (0, modelActions);
, C" d+ u$ \' J/ I+ u        2 [0 h$ U+ y" B& J' J% }. \) l
    return this;4 f2 G6 i! ~% P* Z% V' }, q
  }
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