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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' {% q% ]  T3 l1 v* }7 H8 N, z1 A0 ~0 w/ v/ f; I
public Object buildActions () {: @- q" e" H, Q0 t0 P- r
    super.buildActions();
- @0 A6 w; a( P) U   
% N! O# o4 u$ t, v    // Create the list of simulation actions. We put these in) M- A- U& f0 D" \! H
    // an action group, because we want these actions to be; J; ]6 \( S6 O! C. z
    // executed in a specific order, but these steps should
, U7 l% Y* E" x, p1 S) e( @    // take no (simulated) time. The M(foo) means "The message7 T, n- G- w& e2 H; i
    // called <foo>". You can send a message To a particular
5 g( I" O# o. B* R0 x    // object, or ForEach object in a collection.) J6 @: q2 I! E5 y
        / @: X0 L0 R* `) x- X4 {- y0 f
    // Note we update the heatspace in two phases: first run
# Z  R& h( Q9 r( w    // diffusion, then run "updateWorld" to actually enact the$ F% h) N1 M0 _+ L
    // changes the heatbugs have made. The ordering here is
' W. x& D1 e- X. L    // significant!, `6 J; _9 W( [- t
        
, I8 f# J9 {6 }  Y    // Note also, that with the additional
2 P* ]0 ~# N( M1 f- V% x+ Z# }+ X5 x    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ E: D9 c0 N$ O% @" L    // randomize the order in which the bugs actually run/ `% V9 z* ^9 l2 e, \  q
    // their step rule.  This has the effect of removing any
! K# h1 Q: \! K  r. K    // systematic bias in the iteration throught the heatbug
$ q' w9 s/ A4 o8 u  N! @1 B- U    // list from timestep to timestep0 q, V1 N5 q% z' X$ m7 J' r
        
# K: F! J; g4 p    // By default, all `createActionForEach' modelActions have- i1 b  d0 ]' ?' A+ e
    // a default order of `Sequential', which means that the; ^1 }4 f' |- B: c0 i
    // order of iteration through the `heatbugList' will be+ u1 J2 l9 O* ]; \; }. I
    // identical (assuming the list order is not changed) Y5 S  I, N* j/ q; \
    // indirectly by some other process).
9 i% _( E" u* l, L4 h+ F$ d% N    # x) @" A, Y$ h: M
    modelActions = new ActionGroupImpl (getZone ());% j( {. J8 p: Q# ~  U8 ~$ n# ^

2 X+ E; c# a; h- V+ N    try {
( Q& g* P: o4 v/ o! W3 g, I      modelActions.createActionTo$message
7 h" S3 f0 p, d/ {* O& J        (heat, new Selector (heat.getClass (), "stepRule", false));& S9 B$ e8 ~  O* z5 g. J
    } catch (Exception e) {% d' D* |: q5 A$ D# @+ \! L
      System.err.println ("Exception stepRule: " + e.getMessage ());, u& W2 @2 e: V( V6 t, T8 A% _: S
    }
5 P% ~* l$ T1 q
  Z4 k) K8 n2 f) H    try {
& F: u9 s/ `' v7 \      Heatbug proto = (Heatbug) heatbugList.get (0);9 Z5 o7 x, Y, j! p5 r) ^
      Selector sel =
: f- e# w7 A% R+ `" L7 T        new Selector (proto.getClass (), "heatbugStep", false);" V9 [. p' `: @; f4 ~
      actionForEach =
) N5 \* h  Q5 u7 i: p/ ~" n        modelActions.createFActionForEachHomogeneous$call
0 r; [5 y# j5 P        (heatbugList,( z- u* ]1 Q- i% d; ]: y% ^/ l$ z: A
         new FCallImpl (this, proto, sel,
3 q' U" n% U  L# b3 c                        new FArgumentsImpl (this, sel)));
7 E5 V, l3 [* p    } catch (Exception e) {
$ d# T% i: I$ F7 `/ ?' m) G" K      e.printStackTrace (System.err);
1 _6 R# T0 H5 V0 J) a5 X    }
1 u/ f; s+ L/ h5 n1 W/ N   
1 {: S, |! R. o2 T6 \2 z9 T! x8 ^    syncUpdateOrder ();
+ c% E" M6 {: C3 W$ W0 E& |8 M
: s% ]6 d2 f* E+ N2 L9 N    try {
5 u5 F! A! `, I- D      modelActions.createActionTo$message + J* }! @- D6 h& E" D6 a
        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 P5 h) D0 D, j- s    } catch (Exception e) {
% _+ f& |) y8 [" o7 g      System.err.println("Exception updateLattice: " + e.getMessage ());
+ k8 f% K, q+ ~/ h/ E    }  s1 B3 p( E% L4 ~6 O
        ' B- N- {- c1 n# E9 D7 P
    // Then we create a schedule that executes the
  T4 ]2 ?! V4 C1 _) v, j: u1 m6 d    // modelActions. modelActions is an ActionGroup, by itself it
8 t( h) U3 e% a0 D    // has no notion of time. In order to have it executed in
5 R0 G2 ?! Q" [8 _4 N  r8 u! ]0 W    // time, we create a Schedule that says to use the
3 r, u+ w, j4 {+ d4 z- f' n* e: h    // modelActions ActionGroup at particular times.  This! ]2 v% u/ J) p* h' I! J
    // schedule has a repeat interval of 1, it will loop every7 I/ n9 q+ G0 A# C5 W
    // time step.  The action is executed at time 0 relative to
4 I/ J- c. F$ V* Q9 h3 g2 w8 P! H    // the beginning of the loop.
2 o8 w8 {  d9 `  M. o, m, F
5 P0 @% P$ n% T# ?/ _4 \    // This is a simple schedule, with only one action that is; |/ y7 |% `0 n" B( f0 S
    // just repeated every time. See jmousetrap for more
$ C$ `/ E0 x* U" G2 X$ t4 V1 @7 q    // complicated schedules.8 W( B7 f3 ^- @2 G3 X) a
  , i- v7 f) r  f. \, m3 X
    modelSchedule = new ScheduleImpl (getZone (), 1);
- ^1 ~. {) N  Y4 j) {3 C    modelSchedule.at$createAction (0, modelActions);
- R' o( Q1 L; ?0 \        
" j  y; }( B) g- }    return this;
, @5 [6 q8 m: x1 e# Z" u9 a8 n  }
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