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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 d! I7 |& o1 z- |. p
3 R+ y& r1 F) b6 @ public Object buildActions () {
: I: J) h7 ~, [8 g: a( P- Y    super.buildActions();: U2 z4 h$ N$ I
   
5 w1 O" b4 ^  y; b% V' A    // Create the list of simulation actions. We put these in- a3 M  \% W; l# N% B5 A1 S" r
    // an action group, because we want these actions to be
( r* x' x2 u& j4 E    // executed in a specific order, but these steps should
2 p2 c/ G: c. T, M* a    // take no (simulated) time. The M(foo) means "The message
. Z* a. B& n4 m& E, k" K8 z# S% q5 a    // called <foo>". You can send a message To a particular
, C6 D' c( [5 W% M- B    // object, or ForEach object in a collection.. s5 D8 q& V1 Q8 W( b/ N
        
3 w1 K1 f* Z$ R! F; r    // Note we update the heatspace in two phases: first run1 X) q& ]: n, H+ n$ M: b* N
    // diffusion, then run "updateWorld" to actually enact the. ?, S8 [/ e" b3 x
    // changes the heatbugs have made. The ordering here is
) D6 s6 N0 D* ?% O    // significant!* F% ~$ N. p$ g& y' F! t
        & ^; h! }& G0 T8 O8 E
    // Note also, that with the additional
3 q" m' @+ n3 O2 I5 k+ t6 a    // `randomizeHeatbugUpdateOrder' Boolean flag we can
8 Q& _' k; b  m3 u2 f) P  Y" K    // randomize the order in which the bugs actually run
, P0 o  T5 h0 q+ o* _9 r" ?    // their step rule.  This has the effect of removing any* o+ `* D& Z2 u$ ~% Y8 J6 N2 C+ M
    // systematic bias in the iteration throught the heatbug
" c* O5 x: d4 V8 }/ ~9 h, Q- @    // list from timestep to timestep5 n- T. D% p- O4 z5 i- e- [
        
! W4 Y+ w) g3 E, L. p0 T0 }    // By default, all `createActionForEach' modelActions have, y+ V1 _9 @: Q" P0 t  w4 [( `
    // a default order of `Sequential', which means that the9 y( \8 w/ B* V9 c
    // order of iteration through the `heatbugList' will be: c. {. u5 M+ |6 h) }* X; o
    // identical (assuming the list order is not changed0 A# V2 b, K- P& e2 e0 L- S
    // indirectly by some other process).
2 u' I" {2 O4 W, j# o    0 x. p& C( B  t
    modelActions = new ActionGroupImpl (getZone ());
! E0 p1 k7 h5 J& h! G! t  J( n5 z0 ?4 G# u
    try {
! l) F! G) ]+ r0 y; }: P      modelActions.createActionTo$message1 o7 C' [; [/ |* C! ?; R
        (heat, new Selector (heat.getClass (), "stepRule", false));
# T2 p6 r/ ^3 d* }& h) B( ^8 \# e$ Z    } catch (Exception e) {
3 f# l3 y# @: u: W  ]      System.err.println ("Exception stepRule: " + e.getMessage ());5 d- d! |& }9 g
    }
, L7 g5 G2 F! l# z+ {
7 i' v% [6 p2 E6 f" B3 |    try {$ X" R! q6 f5 k* ^' q/ q
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 r: y2 k8 o$ H8 _1 o3 ^) a% E; p. q      Selector sel =
5 H3 v, B: ?0 m3 ]( f2 e        new Selector (proto.getClass (), "heatbugStep", false);" v, N0 \1 s% Z' y8 O8 B# i# y/ w/ i- f
      actionForEach =
( c5 ^* @8 I! b3 Y0 U; |        modelActions.createFActionForEachHomogeneous$call* P: u5 L, K& K8 h0 W( S
        (heatbugList,
$ n+ ?6 F9 l/ e$ e         new FCallImpl (this, proto, sel,
$ g7 t) H. u  _& _7 R                        new FArgumentsImpl (this, sel)));0 d) j& X. e& r4 k/ }
    } catch (Exception e) {, v4 j( h$ h. l) a; k; {& V
      e.printStackTrace (System.err);. b1 H3 `$ X, \% A
    }) O% {6 u) _0 j0 G
   
8 Z9 b* G$ S1 j8 p5 o: a/ Q. d3 w    syncUpdateOrder ();9 x4 f5 @/ V; D7 `

- J; c) ~2 D, J  @/ l    try {
3 U& z& L1 A$ ?% I9 y      modelActions.createActionTo$message
$ Z- q; K. U5 N; E, b4 u        (heat, new Selector (heat.getClass (), "updateLattice", false));+ j5 C* M% K" \9 u, S) W
    } catch (Exception e) {) A! W) w& Z  @" x* R( k6 ?
      System.err.println("Exception updateLattice: " + e.getMessage ());
( s2 m8 U/ r# V, r. `! }    }
; ?/ D  q9 |4 v+ C9 ^        
# n! B5 b. r+ @    // Then we create a schedule that executes the
3 w  f3 d' k+ y" z. s1 ?3 D    // modelActions. modelActions is an ActionGroup, by itself it
5 a# V" o4 [  O) F  n    // has no notion of time. In order to have it executed in4 ?$ z1 t  O$ G$ \+ x& @- h* t
    // time, we create a Schedule that says to use the# l% B  _) U! \* F* L6 ^7 T2 J, v: L1 F
    // modelActions ActionGroup at particular times.  This% ]4 X( E. I7 `( W
    // schedule has a repeat interval of 1, it will loop every
% u0 |8 N1 h! D! \% n    // time step.  The action is executed at time 0 relative to
- ]# @0 I6 m) c% h! G    // the beginning of the loop.3 Y: r! e2 N) b5 m8 U

6 L2 v6 {  T) G! v    // This is a simple schedule, with only one action that is9 A$ k1 D+ }- l0 t/ L' J
    // just repeated every time. See jmousetrap for more8 l3 b, M# W1 U2 i& A" G) h
    // complicated schedules.
2 t: r) {2 T( f! f) n# \' g' i  
4 H8 v4 g4 u5 q" X- A4 l    modelSchedule = new ScheduleImpl (getZone (), 1);
. h! F, F! B. O- _' p    modelSchedule.at$createAction (0, modelActions);! h2 F; L$ c( j/ i8 A0 M
        
+ W# n. A- k5 R. _( f5 x% @    return this;
" I8 G" \1 _5 H  }
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