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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* W4 Q! B7 {! ~# T: U5 t1 O/ z5 K; y8 K$ J+ J7 _/ n3 }/ J/ e3 i
public Object buildActions () {7 N4 ~- J5 C6 H- z% G
    super.buildActions();3 T9 E/ J% E4 O: F+ \# Y2 _! w
   
. w3 O- ?4 ^) E, J    // Create the list of simulation actions. We put these in
6 Z% F& Z9 Y8 _    // an action group, because we want these actions to be
9 L( v$ t( w3 Y1 ^3 U) g1 @3 f8 I    // executed in a specific order, but these steps should( R( @% N5 q5 W5 M1 ?
    // take no (simulated) time. The M(foo) means "The message" m3 e% Z6 |5 K* \8 L+ V
    // called <foo>". You can send a message To a particular' N1 e$ j$ b8 t3 |
    // object, or ForEach object in a collection.( ]: A0 R* }8 V
        
% H7 O+ a  ]! d5 \" f9 m    // Note we update the heatspace in two phases: first run7 s$ Q' j% P$ N' U  [+ z
    // diffusion, then run "updateWorld" to actually enact the8 G; g4 d. @5 W" H1 d& S! e8 l
    // changes the heatbugs have made. The ordering here is
# y6 B$ v4 Z$ |. X. ^0 U    // significant!
4 Y) b2 i7 w* j        
) W' @# r& K. Z# o% ^( {% d/ P) ?    // Note also, that with the additional! y- S3 ]. J) L$ W
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 {& r( M) I/ v0 T! G% |    // randomize the order in which the bugs actually run/ Y) X) i1 A) ~' p3 W1 f# z
    // their step rule.  This has the effect of removing any+ q  O$ {: q5 n0 Z" `
    // systematic bias in the iteration throught the heatbug
, d- q; x' v8 P# ?! W8 K* Z    // list from timestep to timestep* C) @+ K( J; a% _. ^# x
        7 \' d- M1 S7 @1 B# J, D
    // By default, all `createActionForEach' modelActions have
- h2 o. O2 h! c    // a default order of `Sequential', which means that the
9 ~& Z/ s7 E( a3 V" U3 C  x    // order of iteration through the `heatbugList' will be& r$ |* L0 U3 J! F
    // identical (assuming the list order is not changed
" v0 G! H$ l( ^# F& p    // indirectly by some other process).6 c8 `3 v% A2 o( l
    5 T3 e" L. U6 O; B: d. B
    modelActions = new ActionGroupImpl (getZone ());) j; @* G0 ^) d* g

  g; D  y/ A1 K9 [" E" r; ~; U    try {, g* d1 J1 G0 Q( @7 t3 ]
      modelActions.createActionTo$message
  t0 E8 g1 G6 l1 d, B& l        (heat, new Selector (heat.getClass (), "stepRule", false));# K( H5 `  R5 |* `. q
    } catch (Exception e) {# v9 K2 ^# W* m+ `+ Z
      System.err.println ("Exception stepRule: " + e.getMessage ());$ R% ]4 A: }" \! b' U0 p& {( ]
    }
; W; `$ u, {' t3 Q: e- v9 |
% I; C4 o' t& Z2 a  \; C    try {( X* i) ^$ k$ Z, N1 y
      Heatbug proto = (Heatbug) heatbugList.get (0);: l3 p9 V, J3 F5 {& ^1 N3 d9 q
      Selector sel = $ G6 U* }$ }# ]8 `, _: U
        new Selector (proto.getClass (), "heatbugStep", false);
! n0 H% i  Z* G8 o/ J7 F      actionForEach =
* R+ _3 I9 ?, R6 k9 ^        modelActions.createFActionForEachHomogeneous$call+ L! c) d6 g: f5 w+ O) _2 Y* L
        (heatbugList,
2 C% U$ K$ _* u) o6 v" L' g/ k- b         new FCallImpl (this, proto, sel,  |+ t  S3 k: A4 Y  R; S$ m5 @, _
                        new FArgumentsImpl (this, sel)));
/ P' n- S# G8 u% q; v    } catch (Exception e) {* y8 I( G5 x- ?$ H, }
      e.printStackTrace (System.err);1 n8 R4 L$ P/ A- e! b, ]
    }
5 R! j9 f$ Z0 d: ?; {    3 R& n( ^! S* A' L2 t+ o% ~6 X
    syncUpdateOrder ();
+ V- q# o* c1 r3 `& e, B* E3 n" ^3 O  d" x: Q. s) E: Y8 C
    try {7 {, _" ^# J2 N$ l  f; D
      modelActions.createActionTo$message : T7 K& ~7 q! m; n; N
        (heat, new Selector (heat.getClass (), "updateLattice", false));1 r; ~& A, W0 d# x5 H1 e$ L* G, |
    } catch (Exception e) {
7 C) F; S, I  }, |8 e( t& j      System.err.println("Exception updateLattice: " + e.getMessage ());
9 g! a2 s6 C: B# d    }- R( e( l1 d0 s, Y( a9 D
        " r! I. c: j8 b
    // Then we create a schedule that executes the
/ n+ K0 E  n- V: z9 w+ S$ [6 z    // modelActions. modelActions is an ActionGroup, by itself it# ^, b; d$ X2 Z( p
    // has no notion of time. In order to have it executed in
3 I7 n) n( B+ O: y9 a  C# }/ k  _* x    // time, we create a Schedule that says to use the
  Z/ Y0 A! f6 K' x    // modelActions ActionGroup at particular times.  This
% r8 x) c% a0 k: P! U    // schedule has a repeat interval of 1, it will loop every
8 f+ ]7 [" \& e: m: P6 Q    // time step.  The action is executed at time 0 relative to% d6 }$ b! E5 {. ^3 s6 S
    // the beginning of the loop.% s6 a6 b* S8 M, ~

. N7 E: H) z8 {, }7 G    // This is a simple schedule, with only one action that is
4 B5 }: h. O$ \9 i    // just repeated every time. See jmousetrap for more2 w6 n$ Z) V  _8 L, z) J
    // complicated schedules.
6 n1 `& v+ t9 g$ \6 L1 i  
6 A: J4 O4 ?9 @/ {    modelSchedule = new ScheduleImpl (getZone (), 1);
' H2 D! ]! {$ Y6 [  \" d7 g+ Q# S    modelSchedule.at$createAction (0, modelActions);
1 Y" |7 M7 i' C: V8 o) E        
) b, I$ \0 t9 x    return this;  I4 Y* {  [4 o5 f- f" ]$ x7 V
  }
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