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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 A' n3 W" l& ?  A: m9 [4 ~8 @. {8 ?) Q, r: d# @
public Object buildActions () {" r% p* k0 O4 `5 L( h% I
    super.buildActions();6 ]% I$ t% a1 P' R1 T6 z& ^
   
! S! G) P. K% B    // Create the list of simulation actions. We put these in
( b& F3 N8 w7 i    // an action group, because we want these actions to be& {& j* \  N& x1 K
    // executed in a specific order, but these steps should
% T  D. R: f. O' g( U  F0 U    // take no (simulated) time. The M(foo) means "The message
5 K8 l" y0 e1 |5 g    // called <foo>". You can send a message To a particular
& V2 ]2 e2 M; o7 \7 T! r. Q5 \    // object, or ForEach object in a collection.* H/ o& s- f/ X1 f9 E2 _. m
        
7 T' e2 Z* C3 M    // Note we update the heatspace in two phases: first run
4 F. {# H0 Q; g( u- Z9 ]1 t7 j    // diffusion, then run "updateWorld" to actually enact the) Y1 o( N! t  }0 Y
    // changes the heatbugs have made. The ordering here is
# o. H" s1 j: O& v    // significant!, R* }/ o8 S" k+ |9 j
        8 Q$ e# Y) {, b9 B0 f
    // Note also, that with the additional
! @8 B4 V) m- O6 u    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 n6 P' {1 o7 x1 e* X    // randomize the order in which the bugs actually run+ k0 c" u; E( i- f- ~2 M3 O
    // their step rule.  This has the effect of removing any' {3 n: i: F$ M( B# U' n" O
    // systematic bias in the iteration throught the heatbug
: ^$ {' s: {1 c5 j- m0 j/ m    // list from timestep to timestep
) A& ]5 I6 v$ w* g        
' g' B% ^* T/ S7 y, `4 r    // By default, all `createActionForEach' modelActions have, M  ~# i1 Z3 [. I
    // a default order of `Sequential', which means that the. L/ A$ h* V# o7 S
    // order of iteration through the `heatbugList' will be& ]4 R8 {* e! I; V/ ?) T  D
    // identical (assuming the list order is not changed0 w1 T5 g- S# {0 f( \
    // indirectly by some other process).
5 z1 T2 l  t; P   
8 u' @! C( k6 S- L- Y    modelActions = new ActionGroupImpl (getZone ());& e% C# x0 h; j+ z9 p

' C3 z5 _' s5 [    try {* X- l3 A  v- ]; I- }; @% `
      modelActions.createActionTo$message
/ c2 o; p9 a# N8 Y5 V        (heat, new Selector (heat.getClass (), "stepRule", false));
" ^8 r$ E* X% ^8 s, j: M    } catch (Exception e) {
1 Q& F/ u$ k% ?3 T3 s2 \$ S. ]      System.err.println ("Exception stepRule: " + e.getMessage ());0 R) t8 ]! ^, D# E7 l6 A
    }
1 D( A8 s0 L) n" Q( |# E- Q3 _2 w0 T0 R( m3 D* F
    try {
7 W6 |3 A8 J7 [% @6 b  y      Heatbug proto = (Heatbug) heatbugList.get (0);
1 y) ^" `" b4 X' \$ x/ \* B( Z      Selector sel =
& w% A3 O# i0 K# H        new Selector (proto.getClass (), "heatbugStep", false);
0 t# a# b8 r$ L8 z4 P      actionForEach =# \! _/ x, T% N. Q4 q
        modelActions.createFActionForEachHomogeneous$call
$ j7 C- ~/ B+ H7 q% D2 O  A6 L" @        (heatbugList,
; e; r6 F9 Q4 F9 t6 U         new FCallImpl (this, proto, sel,* ~; A. {, }+ Q8 z7 w) p
                        new FArgumentsImpl (this, sel)));6 S8 P( [, Y9 P6 n/ ~( q
    } catch (Exception e) {
4 c, c& v4 T9 \# B$ U- G, ~  G      e.printStackTrace (System.err);2 F4 T9 _/ @: M7 e9 W/ ]3 v
    }/ d6 f& Q7 q; E$ o3 x. w; S$ E
   
0 t) h: w; s' E$ @0 z8 G- _% I    syncUpdateOrder ();( T5 N% s& U: q" h3 Z& ]  L% k

9 N% E. k. q- d- N* g! }    try {. F) a8 N5 u5 }# r
      modelActions.createActionTo$message ( U. b& c* U* v# j& l
        (heat, new Selector (heat.getClass (), "updateLattice", false));) g8 p2 p) X% l9 c; I9 L; T6 y
    } catch (Exception e) {
& ]8 g) ]1 m5 g) F& O: w      System.err.println("Exception updateLattice: " + e.getMessage ());
" O; C6 h% |7 j: g% g+ e# Z    }" h* Y# ~# h) G4 L) o
        
, }* ^# Z  I* j# _- G7 A    // Then we create a schedule that executes the
- `: j9 x* W' e; O& Y6 R    // modelActions. modelActions is an ActionGroup, by itself it( N: a! q+ ]8 p3 E$ Q% Z' t4 m
    // has no notion of time. In order to have it executed in) I7 s' y0 L7 N* `
    // time, we create a Schedule that says to use the
! t7 J$ K& Y: F# Z# x    // modelActions ActionGroup at particular times.  This2 e. r; c2 F8 W, K0 n
    // schedule has a repeat interval of 1, it will loop every
6 V) d3 U# k# a& \7 X    // time step.  The action is executed at time 0 relative to
+ ~8 P, t  q0 Q    // the beginning of the loop.) y. C1 {+ L$ T* D( E; I3 p

  d% J( |! G6 S5 Y( b    // This is a simple schedule, with only one action that is
+ C& P4 n3 }3 d, o$ g    // just repeated every time. See jmousetrap for more
! ?3 i5 p+ ~9 W# `9 R- I0 U5 J5 X    // complicated schedules.
' V* L4 D. T" G& i$ r. u  C/ C  3 x5 q; O3 x1 G1 q: H
    modelSchedule = new ScheduleImpl (getZone (), 1);& D" O0 n+ |3 x5 l6 g) ?
    modelSchedule.at$createAction (0, modelActions);
4 i# ?0 u; _- T        , {* t! a- A5 U8 A- F
    return this;7 p3 ]+ e  \  U" p& x/ s
  }
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