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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 u; @' j6 p- l4 H5 [
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public Object buildActions () {9 ], A* C7 ~* D$ \& v& v
    super.buildActions();
. g, D/ W0 v! W    8 a( h6 A# q. @
    // Create the list of simulation actions. We put these in
" M' W3 B+ O; U    // an action group, because we want these actions to be' K9 D8 e2 y4 @% a0 {
    // executed in a specific order, but these steps should
2 ~2 O% g/ f# D% `. c    // take no (simulated) time. The M(foo) means "The message$ V8 q2 E' w2 Y4 S$ Y2 H
    // called <foo>". You can send a message To a particular  d2 R6 l* \/ _; s1 `: o
    // object, or ForEach object in a collection.  }8 ^* L0 G" P' d! a: F. z' L
        
' x; m+ y2 {, Z  J2 M    // Note we update the heatspace in two phases: first run
# x9 m: T, K# d% K9 V7 j. t    // diffusion, then run "updateWorld" to actually enact the. J* c5 v- a# [8 w/ f( k5 N
    // changes the heatbugs have made. The ordering here is
' S% B: M# I. r6 w2 t- j8 P7 ^    // significant!
1 a2 u( @2 h) y  i5 S- T4 C* D        ! v) N+ W  f& u2 p
    // Note also, that with the additional  I8 R. l" a7 J: }( ]& @9 z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 V) o4 B5 `, j# p0 ?    // randomize the order in which the bugs actually run0 v9 W: e' T! [7 {! {: {
    // their step rule.  This has the effect of removing any! D" s- Q9 I" Q  t
    // systematic bias in the iteration throught the heatbug. w. w* s- G3 A1 M. f  }
    // list from timestep to timestep
( ]/ [' h& o+ o2 M9 F8 L3 A5 Q) q        
! L8 a2 f' {4 \  s+ v& {    // By default, all `createActionForEach' modelActions have
2 d8 c" N/ n7 I( v    // a default order of `Sequential', which means that the
% k7 d; u7 `% U2 {7 O$ F    // order of iteration through the `heatbugList' will be% f0 L# ]  _, f. ?' z/ N
    // identical (assuming the list order is not changed2 s6 K7 P$ ^2 R8 B+ b
    // indirectly by some other process).
& p1 F  z7 v1 z- A6 t5 U    0 ~! R. B, N% a0 Y$ Z% j
    modelActions = new ActionGroupImpl (getZone ());
5 Z* P$ F( F6 @8 k
% t, j9 \, O6 i6 y2 r8 a% Y    try {
! ]4 L1 q! P0 E      modelActions.createActionTo$message& R/ L6 }9 n3 d/ ~  I# j* Y' O
        (heat, new Selector (heat.getClass (), "stepRule", false));7 |. Y. r$ P% Q0 z- p, N( I
    } catch (Exception e) {
" \; ~7 n6 B* j" t2 w& t0 L7 {1 b( q      System.err.println ("Exception stepRule: " + e.getMessage ());
8 {- i. U: X4 h9 p0 O3 \* s% ]    }$ w8 D  `7 ^, y

8 a+ H: Q/ `. |* d    try {
6 z. A* z. J0 B$ u      Heatbug proto = (Heatbug) heatbugList.get (0);
! g3 u9 U, E5 ~, Q      Selector sel = % K5 H* h7 I6 G- j7 E" |
        new Selector (proto.getClass (), "heatbugStep", false);2 [) J' ~% {9 D0 q$ T7 A
      actionForEach =% g  ]- r+ R$ x( m. N7 s
        modelActions.createFActionForEachHomogeneous$call/ }0 A- G( N/ q, ~* {5 Y
        (heatbugList,
; q; C- `( n0 `8 r2 m# O* {& j4 P3 l         new FCallImpl (this, proto, sel,
, H9 ~3 g5 D$ G% K# N8 P, @# B                        new FArgumentsImpl (this, sel)));
3 Z3 L! W8 E* x9 J" U) s; e    } catch (Exception e) {% s* y0 p4 P2 `8 i
      e.printStackTrace (System.err);2 x$ I# Q( Y2 D, o/ f- y
    }
" F2 F& T* k* P; T$ j    3 Q  O& W+ d; ?+ u$ K# E+ l4 t/ d: V
    syncUpdateOrder ();9 R- ]! V; F8 @1 i2 g+ q& Q% w/ s  C5 l
$ A3 }* ?9 ^2 Y" O7 ]
    try {
5 c5 M% f: `* I      modelActions.createActionTo$message
! I4 c/ ]2 ^0 f; s& s# r  O( r5 G% G        (heat, new Selector (heat.getClass (), "updateLattice", false));' M% \/ r4 M, T0 T& N
    } catch (Exception e) {
- ~* `' c$ ?2 C/ u0 M! I1 H      System.err.println("Exception updateLattice: " + e.getMessage ());: T8 y6 c& W; p1 M
    }% ~) a2 ^. C$ L0 I( C7 ]
        
4 \8 P; o2 Z) C7 I3 B/ w    // Then we create a schedule that executes the
: P1 W2 r( y$ d+ p. b4 M$ y; E    // modelActions. modelActions is an ActionGroup, by itself it
0 C- j4 N) }* l9 P    // has no notion of time. In order to have it executed in
% n* i# |; q6 {5 w5 H# n6 J    // time, we create a Schedule that says to use the
, p1 u% D2 U3 X4 f    // modelActions ActionGroup at particular times.  This
6 }5 E# \8 ]! b7 @- n    // schedule has a repeat interval of 1, it will loop every
* Q' o/ |5 _& o6 u0 s+ l    // time step.  The action is executed at time 0 relative to
2 D0 N  |% n5 W0 r0 U6 y    // the beginning of the loop.& I1 A5 n6 N: w! E# [0 ^; I

$ U+ K1 N5 L7 Q' a    // This is a simple schedule, with only one action that is
- g4 y1 D! j$ X$ F    // just repeated every time. See jmousetrap for more! r* y/ m4 ^- E
    // complicated schedules.0 ?9 m2 `/ ?4 L& J9 U
  ; _- c7 J. ?. l/ N$ W4 p
    modelSchedule = new ScheduleImpl (getZone (), 1);2 y! s; W% e' B4 H2 R  C
    modelSchedule.at$createAction (0, modelActions);7 ?; p9 H& h4 w% n. ~+ X3 W! z" T
        : [% ?% [  v* h
    return this;
7 W+ t! R1 ^1 o  }
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