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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) p8 ^9 h& T5 Q

$ ]7 I/ n$ F& D public Object buildActions () {2 w0 D- O* l7 B$ c8 H
    super.buildActions();
8 t; ?; o* C% j      ]; d6 r. q0 |* M2 @. {
    // Create the list of simulation actions. We put these in* _3 E. o* R: @4 E3 s" w7 z
    // an action group, because we want these actions to be9 v$ @2 T  m' {! u1 [, |6 I
    // executed in a specific order, but these steps should# a  W+ }. s1 Z. y  m2 {6 |
    // take no (simulated) time. The M(foo) means "The message$ O- X5 W0 U9 [0 [1 E  c" K0 j
    // called <foo>". You can send a message To a particular9 ?- [  w% g# ?5 G$ F
    // object, or ForEach object in a collection., F) [5 F/ L7 g! K- P& e; B8 q
        
- w) c+ e6 f& Z4 S/ y4 n# {    // Note we update the heatspace in two phases: first run( G' R, |! W! e6 w' H! P+ z) p
    // diffusion, then run "updateWorld" to actually enact the' \- P6 Z0 f$ U$ I* B
    // changes the heatbugs have made. The ordering here is
: V) n1 ^7 v+ S* M0 u* n6 E    // significant!) _" @; p% k# u$ D
        + S8 S: j* z( K
    // Note also, that with the additional
4 J' e, I; }8 z1 V    // `randomizeHeatbugUpdateOrder' Boolean flag we can( J( Z! {" x: u& D) }
    // randomize the order in which the bugs actually run
7 K& M: {( C4 {9 [& ^4 U! z    // their step rule.  This has the effect of removing any- H6 i% X$ }+ C2 h  }
    // systematic bias in the iteration throught the heatbug& E. R9 K. |" V- H4 \
    // list from timestep to timestep
& u4 G, V/ ]" `        
$ R* ~5 F! ?$ |    // By default, all `createActionForEach' modelActions have8 [( c  W! E9 g3 s- r2 t# q) Q
    // a default order of `Sequential', which means that the9 F& U+ V* ?: u& v/ c
    // order of iteration through the `heatbugList' will be
& l+ \5 B+ f! r* ~( L8 z# H    // identical (assuming the list order is not changed; A, U! d, l# E3 V; N' V; L0 b
    // indirectly by some other process).4 s6 Q& @/ y4 m! I* v* u
   
4 n/ h2 H: o5 o& F$ x  ]    modelActions = new ActionGroupImpl (getZone ());
9 O% y! U* E" G( W0 P- _( ?, D; k2 ~
    try {
8 W& W% C. v9 X% j, \# O% x3 Y      modelActions.createActionTo$message$ R' F1 w+ M8 L3 u. X  M6 o
        (heat, new Selector (heat.getClass (), "stepRule", false));  z& ]5 V5 V" `8 ~% f3 q4 {2 C
    } catch (Exception e) {" s& j1 r) f" I8 M! P
      System.err.println ("Exception stepRule: " + e.getMessage ());
# F* e/ a/ ~+ @' T* t    }
8 t) n8 R  y* o' k) d- }- D* t. J3 d/ P/ v& l
    try {
8 [" F# Z$ d  C7 k- s  J      Heatbug proto = (Heatbug) heatbugList.get (0);7 [7 D4 Y* a2 J  r/ V& Y
      Selector sel =
2 u  I- D3 q5 c, U        new Selector (proto.getClass (), "heatbugStep", false);
* z! c0 C% ]& x, _0 [      actionForEach =
/ P6 F; y* ?6 r0 U/ g+ t$ \2 Z9 @7 j0 I; H        modelActions.createFActionForEachHomogeneous$call
$ m; a) N  S  k' A+ S4 f5 M        (heatbugList,% D3 B, j. Q- O8 d
         new FCallImpl (this, proto, sel,
% l3 x: @0 n8 F! g6 w' |                        new FArgumentsImpl (this, sel)));
" j6 `, m, ~  n7 Q) J    } catch (Exception e) {8 R: N. m3 H& {- n, I
      e.printStackTrace (System.err);, J7 U7 V9 x, V* K/ k8 @
    }7 j: E8 j8 k) Q* B0 C9 t2 I' r/ ?
    ; j8 p% l) [3 o
    syncUpdateOrder ();
+ n. n6 k* _, z) r2 e3 J% g+ U; P( R% r) B$ Q& d
    try {
/ z* W6 v2 ~& V5 O4 m1 a      modelActions.createActionTo$message 7 E) |6 B2 x, @& K( H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 v- x' Y  o& p( ~    } catch (Exception e) {
  B3 H( n: }" ~' t      System.err.println("Exception updateLattice: " + e.getMessage ());2 P1 U/ a0 c  S' r  R' }+ _" c
    }
. p, ?& _. v. R: P. E( a% f) A        
. c, Q1 K9 Z) l5 n- d& `    // Then we create a schedule that executes the7 t! @0 Z- j" U$ L
    // modelActions. modelActions is an ActionGroup, by itself it) d' N& m! F0 m0 h+ k9 s
    // has no notion of time. In order to have it executed in
1 F6 v- [( G7 U3 |2 A    // time, we create a Schedule that says to use the
' r$ R5 Q4 l% ^8 r  N    // modelActions ActionGroup at particular times.  This, P$ A8 f0 z: P9 y3 b1 U( ~4 e# V
    // schedule has a repeat interval of 1, it will loop every
9 [! m! F$ W" V    // time step.  The action is executed at time 0 relative to
. t+ w0 n: R0 r: Z3 J    // the beginning of the loop.0 U( ~  k2 ~! G9 G  H
  V7 C4 U% b6 O& f6 [+ N, a3 ~
    // This is a simple schedule, with only one action that is- h7 Y" P9 y0 l
    // just repeated every time. See jmousetrap for more3 e# T0 K3 d2 A) Y7 O
    // complicated schedules.3 \' V1 v2 I3 y) g' {
  
* Z4 A: |% G) R0 N8 b    modelSchedule = new ScheduleImpl (getZone (), 1);
: B9 g5 h  s8 |" j: ?: e: V- `9 `% D: E    modelSchedule.at$createAction (0, modelActions);  V+ Z- \2 k) B# ?
        
' G) v0 w2 l( ?& f    return this;: l( d, i' a) Y& _
  }
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