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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# q& p, v" O. O+ d" ^, T7 C0 W7 y5 F
public Object buildActions () {" \* \4 G) _* W% h
    super.buildActions();
1 A' X. h# P' g! C* I   
! k5 I# E3 b4 O" m7 B: _! y3 R    // Create the list of simulation actions. We put these in
6 m) w+ w4 O, T* |    // an action group, because we want these actions to be
2 s% r# ~8 @, o& o$ |" c    // executed in a specific order, but these steps should0 A. C+ q5 J& ]: }
    // take no (simulated) time. The M(foo) means "The message
% x( h6 R+ u- l- ~* [# ]6 T3 n    // called <foo>". You can send a message To a particular- z, i' r4 V, J$ t
    // object, or ForEach object in a collection./ ]& ]9 E# L1 M, z2 @) `
        
) S9 j. ~, R6 ?. m7 f2 Z% J& ]    // Note we update the heatspace in two phases: first run2 @* O1 S3 s" S, Z0 i& w& G0 V: o$ x
    // diffusion, then run "updateWorld" to actually enact the+ a" B( t$ ^% V" S0 X" w
    // changes the heatbugs have made. The ordering here is
  f  c0 W; z1 w& a    // significant!
, H) T- r- |1 q6 H) {        
& q9 t$ y) r7 Z' z) |5 ?$ j    // Note also, that with the additional
' @7 W5 k& o( n! r    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" e2 I* r) f& ~) A    // randomize the order in which the bugs actually run
* q7 a! X+ q! p( `+ U& L! [7 L3 `    // their step rule.  This has the effect of removing any
* n. R8 o) \& Q% ~    // systematic bias in the iteration throught the heatbug1 y. Y; Y; A6 n4 ?+ J: ?
    // list from timestep to timestep# g* r: l6 @" |
        ) H* T: l4 R+ q* F
    // By default, all `createActionForEach' modelActions have) q5 O, X  O3 s% U, d" f& \
    // a default order of `Sequential', which means that the
, o% ]% S8 D3 ^% [3 O3 {8 U    // order of iteration through the `heatbugList' will be' Q+ y: E8 a1 ~$ S8 t# x
    // identical (assuming the list order is not changed
" H! j$ u- o0 S" U+ {9 x    // indirectly by some other process).$ j+ g8 |; b( _
    / \$ g! C* M$ U) a/ J; o
    modelActions = new ActionGroupImpl (getZone ());+ g9 \' |$ B; V* X  Q, J! f

8 u0 p- w# Z1 c  X' `6 Q    try {
6 W2 o6 g! ]5 C      modelActions.createActionTo$message
: u3 {; }6 F. p        (heat, new Selector (heat.getClass (), "stepRule", false));
) f" k9 r1 S3 k! j. p    } catch (Exception e) {
+ r0 S5 z- j: P. }* p      System.err.println ("Exception stepRule: " + e.getMessage ());
3 r$ u. z/ W0 @9 ~8 s    }
: y' j8 D/ X7 Z3 ?
" x( |: M# B$ n! h+ w! ]    try {' U$ Q  G2 g6 [* o: T2 C) z
      Heatbug proto = (Heatbug) heatbugList.get (0);: g! t; z  y7 v7 d
      Selector sel =
2 ]+ |/ r% N! y1 w* R9 k        new Selector (proto.getClass (), "heatbugStep", false);
+ v' N, @( }$ C1 Z; k      actionForEach =. z- m& |* r: Y$ j
        modelActions.createFActionForEachHomogeneous$call9 ^3 c1 p% G, y% S2 Z  j  ]
        (heatbugList,7 @# x$ ^2 N4 e: h% o
         new FCallImpl (this, proto, sel,
8 y$ _5 f* T: L8 D2 c7 y2 W: `                        new FArgumentsImpl (this, sel)));
6 {( J3 C# ^- U+ I2 B2 Z  J    } catch (Exception e) {8 x! N6 F" p, t' I8 ?* k
      e.printStackTrace (System.err);# Y# z: I# B* a" b' W0 O( d* N
    }7 H, c  V" ]) T
    # t' f  G0 r; n, h3 I; r4 i
    syncUpdateOrder ();0 X9 O5 B' O3 Q

1 }. E% e/ L) I/ a# v+ x    try {4 a5 P% b8 o5 |9 Q6 N* f( G" t! J
      modelActions.createActionTo$message 9 A# U& `9 R& T
        (heat, new Selector (heat.getClass (), "updateLattice", false));" q  R" K- \0 c" N5 |
    } catch (Exception e) {
8 _% u( f1 W. N% D" ^      System.err.println("Exception updateLattice: " + e.getMessage ());8 G$ X$ t8 n0 H: G# Y+ K2 o
    }
' B# a3 K  D( T% X        , ^$ V7 ?9 z' c- \6 J/ b
    // Then we create a schedule that executes the3 a1 G( o! t. A8 ~8 e( S
    // modelActions. modelActions is an ActionGroup, by itself it1 G5 V. K8 k( {7 J' D7 x
    // has no notion of time. In order to have it executed in2 p) S( `9 H$ E
    // time, we create a Schedule that says to use the
) W/ F/ r6 N- j5 v& H" y    // modelActions ActionGroup at particular times.  This
/ h  g* T. `* S# t/ J/ ]    // schedule has a repeat interval of 1, it will loop every$ }# L. L: v6 @4 i5 c+ k
    // time step.  The action is executed at time 0 relative to/ n9 Z9 k( V( P# p% s0 ~1 j
    // the beginning of the loop.
+ l" L1 A/ X5 Q7 c! \& f* p* b
  R& y  x! ^. O9 V2 ~0 j    // This is a simple schedule, with only one action that is
( e5 o7 d  B, s/ }% F4 S    // just repeated every time. See jmousetrap for more8 L/ H9 U- `% _3 {: r
    // complicated schedules./ O4 n% M4 q7 X
  7 c, `9 ^7 I, f- x- j0 r& S
    modelSchedule = new ScheduleImpl (getZone (), 1);
" T% z8 e1 Z& F, H3 \    modelSchedule.at$createAction (0, modelActions);
' L+ r, X  J) D1 S% a) }        
  S& E6 `7 `! {+ t  K. S0 k$ b    return this;1 a% S) A* \9 |5 N* T
  }
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