设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9710|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 l" l& I' l8 c' z  V8 ?9 F
& r. p0 q5 m  h3 |: h public Object buildActions () {$ a, H5 E; h6 r
    super.buildActions();0 I9 M* J% [, A. b" `5 P6 y+ J
    ' Z! H" y0 N1 l1 e
    // Create the list of simulation actions. We put these in
7 U6 n- V) R, [: t9 z; b3 B1 j' T    // an action group, because we want these actions to be
" S) J9 v- B8 E+ x* N    // executed in a specific order, but these steps should( W, M8 k8 Z( e7 `
    // take no (simulated) time. The M(foo) means "The message
/ {1 i  X: Y  h0 O    // called <foo>". You can send a message To a particular" M3 h8 Z: _! V* {0 p
    // object, or ForEach object in a collection.& Q- l, z+ l2 Y/ f- f7 H+ m5 @
        $ |( `! h% x: a7 j
    // Note we update the heatspace in two phases: first run
" C) o) p/ |2 w! }/ |1 P4 C0 [" N    // diffusion, then run "updateWorld" to actually enact the1 W" E* V) m" T7 X1 _
    // changes the heatbugs have made. The ordering here is! ^9 S* B( L  m9 i
    // significant!: `! l% |1 Q0 G8 N
        
7 O: \1 a# e/ w# K( ~7 ?    // Note also, that with the additional/ n. m# j- m1 V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 q- b: f6 q6 [
    // randomize the order in which the bugs actually run
& t; ~3 Y% f. F* ^' i$ H    // their step rule.  This has the effect of removing any/ f* D' C7 |$ b* U/ O
    // systematic bias in the iteration throught the heatbug- H& ~. F6 i: |
    // list from timestep to timestep
* d# T( Z! \7 R9 u* \4 J, L$ Y5 R. |7 h        
5 Q' N4 f! U# E0 P0 l) S* Q- v; V    // By default, all `createActionForEach' modelActions have
! t& G! L  R$ Q# E( ?* H0 @) K    // a default order of `Sequential', which means that the
1 a2 Z! O- }3 Y8 ~9 D    // order of iteration through the `heatbugList' will be
" \2 J  T. ?8 u  h    // identical (assuming the list order is not changed
/ f7 M$ N; p" z    // indirectly by some other process).
; x, b( Y5 q6 L2 T0 P8 C- E9 l  G   
, O, O8 C) N) I6 j6 L    modelActions = new ActionGroupImpl (getZone ());2 W: g2 ?! Y/ N7 ^# T# t4 C$ A

6 S( m# z. \  C1 R4 p% f    try {) J3 }* F" ^/ E+ D5 h' p8 R) t
      modelActions.createActionTo$message
( a) V9 R/ E  g        (heat, new Selector (heat.getClass (), "stepRule", false));
! J9 m8 K7 d; P8 T8 |    } catch (Exception e) {
: e- b0 f$ X6 R9 I& f& F8 ]( v      System.err.println ("Exception stepRule: " + e.getMessage ());
$ ^7 ]8 w5 c. y* n" ~    }5 M" W5 e& B9 f* k) B
8 T+ S4 |* B7 e$ E9 J% z5 J
    try {
7 U1 i& J3 L" J/ p      Heatbug proto = (Heatbug) heatbugList.get (0);
3 }: V- X# w  P( a0 {      Selector sel =
: P# {  {! J2 K  e2 {) Q7 h        new Selector (proto.getClass (), "heatbugStep", false);
+ I2 h$ d8 o" b7 `. ^) `+ k$ ~7 [      actionForEach =
- P- z$ r- L) O; v$ y        modelActions.createFActionForEachHomogeneous$call
) _$ K4 v! g, M/ W6 w        (heatbugList,: f) B$ \7 j2 s. z" j9 I; ?
         new FCallImpl (this, proto, sel,8 F: F4 F9 X  W* q
                        new FArgumentsImpl (this, sel)));
, O. W8 ^9 s; D" T8 L- a/ Q    } catch (Exception e) {
6 R/ K- L) Q- P% P  e      e.printStackTrace (System.err);, g  j+ Z+ ]5 R7 d4 z6 a* k
    }# n/ F' g4 N" _: Z) j8 \
   
" [  Z! q/ k: N0 t: e- o/ R    syncUpdateOrder ();
/ W" i, a* |) o! h- M$ G2 E" U5 J
8 Q6 ]3 o' I# r( U: U    try {
0 P2 a5 d( |7 Z8 ^9 M      modelActions.createActionTo$message 5 z8 y% r) Y+ F: a  {' e3 C
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& R8 @/ m: Z! y0 G: }    } catch (Exception e) {7 C* ?: a& [% G. v; x# e' j
      System.err.println("Exception updateLattice: " + e.getMessage ());0 ^0 x8 s" B  R4 H/ C) @! l
    }
  N1 c2 o& t8 P" B/ R        8 h5 b3 e& B( x* [  n+ u9 H! U" U
    // Then we create a schedule that executes the) t, B9 w# v' q
    // modelActions. modelActions is an ActionGroup, by itself it7 F2 P( b( |/ b
    // has no notion of time. In order to have it executed in
5 J  B9 l2 t0 ?* @    // time, we create a Schedule that says to use the
! C# g2 u: k. I& Y! ^0 ^    // modelActions ActionGroup at particular times.  This  G$ ]( h7 N. ^& @. J" O  ^
    // schedule has a repeat interval of 1, it will loop every2 f* H( q+ h& j0 r' l: ?
    // time step.  The action is executed at time 0 relative to
- ]0 D  q& ?3 }8 O    // the beginning of the loop.
, z1 Y0 I% P3 i7 F5 l% o7 k) s* p/ M* L4 B
    // This is a simple schedule, with only one action that is
2 a! P* v+ v2 r1 w$ Z( d% _+ C    // just repeated every time. See jmousetrap for more
8 U* q& K  {8 k, L3 w; s8 T    // complicated schedules." l' K2 z8 s/ O/ i% T9 z
  * r' |0 ^: Y, z1 K' @" h  B
    modelSchedule = new ScheduleImpl (getZone (), 1);% m- N9 S6 b; g- O) L6 P( G1 n* i+ m# M
    modelSchedule.at$createAction (0, modelActions);
# v6 Z. v* e, Z        
; ~6 r+ q/ C/ m) ^    return this;
3 T' c( q6 `" p* o9 h. R  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-19 18:30 , Processed in 0.014731 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表