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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. h4 F+ p- R2 G4 {! o4 k$ k; s4 z
' V& g1 {$ a& l+ Z public Object buildActions () {
4 n# J6 M+ y. X6 s6 |4 n    super.buildActions();! b+ m7 W% M# r; C" B" C
   
$ Z1 H: r  N8 p' a7 W  [* Z    // Create the list of simulation actions. We put these in& V0 D2 H2 b/ ^+ v0 u
    // an action group, because we want these actions to be3 ?% x8 U" d: g8 a! B5 a, E
    // executed in a specific order, but these steps should
. ~$ |& j8 ^( C    // take no (simulated) time. The M(foo) means "The message
8 s& p. i8 c7 {7 y  V    // called <foo>". You can send a message To a particular
. F1 j9 e/ B: B1 h    // object, or ForEach object in a collection.9 R! P2 F% ^6 `" n( o7 z, h7 L
        . ~+ w& c6 J; f
    // Note we update the heatspace in two phases: first run; g3 {' {% y0 E; ^
    // diffusion, then run "updateWorld" to actually enact the
' w3 Y9 Z' j3 S3 ?3 ~    // changes the heatbugs have made. The ordering here is5 m3 o3 R0 z& i  I
    // significant!) \9 f+ ~' C* X. e
        
, a& z( b# D) ?0 v1 H9 w$ }    // Note also, that with the additional4 O( e- H5 |0 a6 j+ h. S' s
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* x; i: R+ i3 G& k* w1 n! R
    // randomize the order in which the bugs actually run4 W$ u( X: t# k# u1 [4 {3 g
    // their step rule.  This has the effect of removing any, h/ n, k6 u7 G- j8 _' @3 I
    // systematic bias in the iteration throught the heatbug
1 n7 B/ D7 a+ H    // list from timestep to timestep3 U# N9 C/ \, m' ]! I/ ]
        5 T3 T7 I4 Y. J' f+ w  F0 D
    // By default, all `createActionForEach' modelActions have
4 `$ @0 Y8 i$ I* f2 I    // a default order of `Sequential', which means that the
+ D3 Y+ [7 G9 c: n2 k  M3 D& ~    // order of iteration through the `heatbugList' will be- L6 G( A3 q1 M" b8 I# a- j/ w
    // identical (assuming the list order is not changed2 ~& c" K9 s3 j/ |$ M$ _
    // indirectly by some other process).
" v  {  m! t3 E6 {. H. X: B4 T    9 n, j8 U* @# U. [( B6 G9 S1 [+ Y
    modelActions = new ActionGroupImpl (getZone ());1 l/ _! s. @6 c# n( S
+ m9 i& `, L# |7 @( i" ^4 ~4 ]4 J/ ^
    try {6 U. w7 d% I2 r
      modelActions.createActionTo$message
+ X+ F  E5 U+ J, ^1 y" V$ |        (heat, new Selector (heat.getClass (), "stepRule", false));
/ ]+ S' L: g! V, o) q; e    } catch (Exception e) {' I( w5 V" N8 Q+ W& w
      System.err.println ("Exception stepRule: " + e.getMessage ());! R8 Q6 \+ q/ e' i! Y3 X
    }
3 c/ u" r. M$ [% g) s3 X/ x+ k- \
& j" u" u6 y% ~+ `% J/ D- v8 X" i) N    try {
% V# J' N  G3 u+ r& I' F      Heatbug proto = (Heatbug) heatbugList.get (0);
- Y- P) o9 q% p" Y! O% }      Selector sel =
* w4 N# p1 _0 X  y& Z        new Selector (proto.getClass (), "heatbugStep", false);
/ p3 ~+ f0 u$ h- t" T. D$ N. f0 t      actionForEach =& Z& }$ l1 k+ [6 y  f% s
        modelActions.createFActionForEachHomogeneous$call
" i. e- _  c0 G$ A6 _        (heatbugList,
- |/ ~1 O' I7 H+ K         new FCallImpl (this, proto, sel,/ d; L+ o6 x' m3 E
                        new FArgumentsImpl (this, sel)));4 D" E7 V# Z  r. r4 d% r; J, H
    } catch (Exception e) {
' O% x/ @. E& s: _+ k6 q& [. x      e.printStackTrace (System.err);
5 |2 ]. ?/ s/ z4 d" P9 a9 }    }3 W& X! _2 }5 c: {9 J
   
# G  \8 P) E1 G# x; A; `8 F    syncUpdateOrder ();6 @( f/ |( E! Z1 v
1 Z3 w# w  q. `
    try {6 Z/ p) Q5 Z" h3 A
      modelActions.createActionTo$message 4 b  U2 [3 g; W  \
        (heat, new Selector (heat.getClass (), "updateLattice", false));# D- m5 s5 L# b& D7 N8 w0 e
    } catch (Exception e) {6 p" N$ F; g3 P2 h) q' u
      System.err.println("Exception updateLattice: " + e.getMessage ());* |$ A$ g" V9 b% l1 ?4 K! y
    }
) i" A5 C- F4 e, s/ _        1 ?- g+ B# Z; v, d! |: H$ I
    // Then we create a schedule that executes the
* @7 s* ]6 l# m6 r    // modelActions. modelActions is an ActionGroup, by itself it
  s+ E8 D6 W. v4 }7 z! o$ A    // has no notion of time. In order to have it executed in0 ?5 W! I; C: C, \6 K4 c
    // time, we create a Schedule that says to use the
# q& L7 R. J4 k, W5 w2 j8 O    // modelActions ActionGroup at particular times.  This4 F" P' d: z. \+ d# q/ ]& @: g  w
    // schedule has a repeat interval of 1, it will loop every
8 O* J+ x% C7 e1 ~/ w  o& t! \    // time step.  The action is executed at time 0 relative to2 W6 @! g* \: F- n5 G  f6 F: V
    // the beginning of the loop.
) h% D0 e; @; W, D1 T
" Y* B9 S3 m* {& d7 _    // This is a simple schedule, with only one action that is! X/ }; _6 l" g' c5 Y
    // just repeated every time. See jmousetrap for more# C, i$ ?* }, _! c, C0 `. s
    // complicated schedules.' c+ M0 E+ e( Z1 `2 D
  
3 f0 w: Y) g+ N    modelSchedule = new ScheduleImpl (getZone (), 1);
5 D: G0 v  o3 ~' P% E# `* l. W6 R    modelSchedule.at$createAction (0, modelActions);
! A4 z6 W/ ]: j4 Z        0 B3 \" \! L" F1 P& l8 G
    return this;
7 \+ h5 I5 p$ o# e  }
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