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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解" z" C5 D. }4 ?7 `- z% A
写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂
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/ `. y* B9 I4 O% v5 t& x有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下
& w! R8 C, j1 e! T  I) `( r; h6 J4 Y& N5 z& s
感谢感谢
: y5 V; s- b6 @, m5 [. w6 Y/ f错误如下:
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( t7 k$ e1 B5 R3 xException in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException9 B; b* ]" l; a  ]* G6 G5 j
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
3 b  Z" I5 E0 A2 ~) s        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)) `/ ~$ h+ @. Z. J
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
8 w& S- c7 Y& Z" j        at saf.v3d.Canvas2D.update(Canvas2D.java:113)1 B3 {) T, ~, {
        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)+ x0 N/ [# t& z7 J! Y4 V0 N+ i
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)- I+ Z/ E+ F8 M; n( j! p2 w3 ~
        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46); J  u& k/ [; C3 W
        at java.lang.Thread.run(Unknown Source)
9 t: r! q% M  }- f: W* MCaused by: java.lang.NullPointerException
! H' |& o7 O% k        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)# {% U1 G; |7 K1 O
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
# V$ l& O# m* T! h/ o        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)3 P3 x, |( q1 E4 k0 {/ R
        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)) ~% }7 [, I. I3 L6 x
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
' I0 f) q$ F: x, u0 ]9 y' ^2 e        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)
, K' |! {) ]. y7 n; e/ `7 w9 g6 \        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
4 L* v5 m. F3 X- j; h# ~5 @4 I        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)
& W# ~; N* R8 c/ |  [; j' c" T        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)
5 u8 O& c) A# h. t7 o8 t. @        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)
' _' m; J- [4 |! F        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
3 V7 |9 X" ~; A: ?, f. {/ l        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452). L" I) ?7 q, `
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
8 M3 {8 M0 y: V4 |        at java.awt.EventQueue.dispatchEvent(Unknown Source)
% [' g* l' @( k7 r/ o+ L        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
! y% u0 T+ X5 F/ x& j        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source); a; z$ O* ^- O
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)# l/ c  [1 s) `! A9 S* E$ X( P0 E
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)0 c: P) {7 B) e  Z# P# U
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
, G1 B0 ^2 D0 m" _8 t) p8 m        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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