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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  f1 {( K5 @& K  @4 a" i

" h2 O% o7 p) `( k public Object buildActions () {7 z8 M  Z! I  u3 Z/ Q6 T; g
    super.buildActions();
' U) w! C3 E7 E( z   
& ?" F! t0 i% A1 b: W5 S    // Create the list of simulation actions. We put these in
6 l2 C, ?4 o5 L) a1 V    // an action group, because we want these actions to be$ A9 ^$ Z, \& U" c9 M, X: I" ?
    // executed in a specific order, but these steps should# L4 t7 O- d4 G8 J4 m2 V" i
    // take no (simulated) time. The M(foo) means "The message
5 y9 Y' j2 y( _- c) U! ^, r+ ]    // called <foo>". You can send a message To a particular
3 |* K9 K: b8 a8 D' G" W    // object, or ForEach object in a collection.
1 y' {  J' |9 P        
- H* E* ^! r% L. s+ |    // Note we update the heatspace in two phases: first run9 {0 Z4 h* Z& ]. s  }. @1 A
    // diffusion, then run "updateWorld" to actually enact the
5 O8 Z6 q( M+ f' z& |4 x* a    // changes the heatbugs have made. The ordering here is
2 w5 o" E+ _% H4 ?" ?# z+ _    // significant!
) `( `$ u+ @( x        
) {3 u4 x7 T5 |7 v" A9 f7 m% W8 {4 ^    // Note also, that with the additional; G, j4 O4 [6 o2 @
    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 @" D, `" r7 o2 o6 B- f7 k7 f
    // randomize the order in which the bugs actually run
+ u1 `; \) V, ^/ H2 E    // their step rule.  This has the effect of removing any
: |5 Q9 Z$ t1 o; ?/ Z% q    // systematic bias in the iteration throught the heatbug! B5 q0 O3 r9 l+ s$ m, V
    // list from timestep to timestep/ d. Z2 @9 D9 W& p! I
        
, z* R9 M/ C3 I( F& N0 b1 m    // By default, all `createActionForEach' modelActions have& y" J$ B  ]- M" h* P/ ~
    // a default order of `Sequential', which means that the! J/ i6 c1 o) |7 F* d! H' h3 L0 |8 F
    // order of iteration through the `heatbugList' will be8 K/ K" ^( A% w) y6 G
    // identical (assuming the list order is not changed9 X" a! G$ q% z: I
    // indirectly by some other process).
; @/ I. R( t: {4 ^" ?+ N    & W0 {% p3 K% W% }9 u8 p) B
    modelActions = new ActionGroupImpl (getZone ());
5 ?6 O! w; {" v# N+ e  r6 f, A' D
4 V+ K. V/ C8 `1 o4 Q: f. n    try {
/ {- W. e8 o" }; a      modelActions.createActionTo$message- K  x0 }# ~+ ]: Y# s! n1 L* m4 p! s
        (heat, new Selector (heat.getClass (), "stepRule", false));2 M5 g5 T4 t; s, c/ o3 E
    } catch (Exception e) {
- C# W# V; m& h8 I      System.err.println ("Exception stepRule: " + e.getMessage ());. x- [1 \0 r  @' \7 a  D
    }
2 w1 \/ `# r+ t' [! S- x9 J3 ^: Z3 q9 X9 g0 \3 E( v* G
    try {
7 W: @5 }- C, j- B      Heatbug proto = (Heatbug) heatbugList.get (0);" s3 B3 D# }; @
      Selector sel = . z. x* j8 U4 e$ F8 b4 b
        new Selector (proto.getClass (), "heatbugStep", false);
% B2 [2 [9 y( U( C* T* D      actionForEach =
+ P  g+ ^! B0 q; i+ J1 \  J        modelActions.createFActionForEachHomogeneous$call
1 A5 N  p+ k9 p: J3 G        (heatbugList,
4 o7 F2 Q: H9 Q* l4 f9 \! N         new FCallImpl (this, proto, sel,
, H7 {- o7 D: e' ^3 ^                        new FArgumentsImpl (this, sel)));
) k7 p; o0 ~( V    } catch (Exception e) {! {# [( m- `4 t% p2 g
      e.printStackTrace (System.err);2 e, A  H0 r7 _7 Y
    }
0 V; ~6 Z2 P0 z0 I1 H* S    ! [5 F+ a9 ~3 j  c- X9 V
    syncUpdateOrder ();  \5 E- s' K# Q( p% E2 P

" R& a0 r) ~6 I    try {
* ~5 P4 y+ t+ Z9 p: `! U5 z- M      modelActions.createActionTo$message
  x* q: k$ d# ~" k" n7 O        (heat, new Selector (heat.getClass (), "updateLattice", false));
( M+ k/ N, C! F/ W/ p: b    } catch (Exception e) {
8 |" B- N1 z0 B" M& n* a" S( J      System.err.println("Exception updateLattice: " + e.getMessage ());
+ \) o2 Q6 j: s/ O+ f    }3 b/ i  E6 u5 l. @$ C' Q. v% v
        
6 r( ?3 |& S9 T8 c( ^; i- f    // Then we create a schedule that executes the2 v) s8 S: X5 x2 a. z
    // modelActions. modelActions is an ActionGroup, by itself it
' m0 Q' a8 u7 _- w4 s    // has no notion of time. In order to have it executed in  g4 P: P$ l) L) S' D, C& L
    // time, we create a Schedule that says to use the: `  j: I: ~- k: G& Z( E% Q: F
    // modelActions ActionGroup at particular times.  This
- {$ B4 D6 R1 O' F3 A: S    // schedule has a repeat interval of 1, it will loop every
- [! O7 @/ x, G7 {: X    // time step.  The action is executed at time 0 relative to/ B9 p9 F% K5 b& h8 J* z# p8 [: T8 W
    // the beginning of the loop.
! [" k3 R8 c1 M3 }
3 ^1 u$ g. ]' H& Q3 y8 |& H    // This is a simple schedule, with only one action that is
3 A6 M% T# |0 B  v; `2 p- D, ]    // just repeated every time. See jmousetrap for more* W/ q' S$ V( D7 h
    // complicated schedules.
" @& M. [' |( B8 D3 m  
! P  u+ ]9 o" [# P( ~    modelSchedule = new ScheduleImpl (getZone (), 1);4 r  _' a" v+ _. u. Y3 m) ?
    modelSchedule.at$createAction (0, modelActions);+ C6 p1 _7 W! V9 m- T
        
1 f' x. d( ?$ `9 Z    return this;
9 m! Y8 s) P/ {7 H6 N  }
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