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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ Y; B8 w2 M- Z
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public Object buildActions () {0 m  _: s3 s* e4 |" g/ N) r9 B5 |- s! i
    super.buildActions();
. y8 }. l5 k6 j3 M   
' v& a) ]  ~2 K* K) s& T    // Create the list of simulation actions. We put these in
0 N: F0 `+ R; Z    // an action group, because we want these actions to be. p% g6 F# v( X  Y( U9 E. L9 G% U
    // executed in a specific order, but these steps should
, O) p0 b! q* R    // take no (simulated) time. The M(foo) means "The message
: d7 B/ T; ]  R, w2 K9 M" `    // called <foo>". You can send a message To a particular  y2 @0 e+ u0 O  r! U5 Q4 P
    // object, or ForEach object in a collection.1 v. y4 \" }$ C' y. G1 {
        
/ T5 x) b$ |* V    // Note we update the heatspace in two phases: first run
/ L+ ~: X% W5 G! ^/ X6 F    // diffusion, then run "updateWorld" to actually enact the
% _! h* \$ c6 }4 e% Y" J( h- @    // changes the heatbugs have made. The ordering here is
! v" X8 z1 h- X& w1 F3 c4 a) N    // significant!# Z  j3 y' ^6 b/ D6 w  C
        5 _' _7 F( ^6 ^9 w
    // Note also, that with the additional: T# ?! C  N: g) U% B
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# M% y+ G/ U( l' O
    // randomize the order in which the bugs actually run; q: o7 D5 v; ?
    // their step rule.  This has the effect of removing any
9 ^* e/ k1 U6 C0 X    // systematic bias in the iteration throught the heatbug
4 C- S: F7 r4 ?6 D" `    // list from timestep to timestep
$ B* ]9 G) E' {4 _        
  B$ H: f8 P, [    // By default, all `createActionForEach' modelActions have- ]+ W* Z/ k% E7 P9 k4 ^
    // a default order of `Sequential', which means that the2 S$ x2 f0 ?$ i8 _/ `7 i
    // order of iteration through the `heatbugList' will be
6 g( J: c  F1 t3 x+ \% F    // identical (assuming the list order is not changed! u! m4 h$ i- K7 t; V
    // indirectly by some other process).
5 S0 G8 W6 G6 a   
% Z  |1 i) A4 v) p1 X    modelActions = new ActionGroupImpl (getZone ());* M4 T' r; x. o. T' @. v6 T/ O

4 G1 B: D- P1 C( Y% g7 Q0 D4 u: j# [    try {
) h: o0 A9 m8 X# j1 _      modelActions.createActionTo$message& W  E/ R2 t4 f5 p6 ?7 N
        (heat, new Selector (heat.getClass (), "stepRule", false));: G& y% ~, o! c2 z4 Q
    } catch (Exception e) {
& u" _3 F: t/ M      System.err.println ("Exception stepRule: " + e.getMessage ());
/ G" }2 s* k* ?  k; z, l: j6 H; n    }
- Y$ h4 t, C$ U+ w& n
5 S6 S$ O. Q6 D& q6 V( C3 g    try {. O; G7 S# A2 d4 ^2 T5 O* u) T( _
      Heatbug proto = (Heatbug) heatbugList.get (0);
0 R' u0 G% u  e- d, q/ k0 C      Selector sel =
3 c! s. V* e5 W2 @7 a# M9 x& a0 e        new Selector (proto.getClass (), "heatbugStep", false);2 ^+ u( x% W* j" P
      actionForEach =4 T! g6 s! b' N# Q+ D8 T% T; ^
        modelActions.createFActionForEachHomogeneous$call
9 y* p+ q* B- ^$ n' ]        (heatbugList,
& z5 _, S+ U: |  c6 z         new FCallImpl (this, proto, sel,2 s3 O, t7 S# o& ?
                        new FArgumentsImpl (this, sel)));! E3 F  \6 b0 D, f" x* ]# n" ^
    } catch (Exception e) {; b2 R" j1 N& ~5 D& D- G3 i. c
      e.printStackTrace (System.err);5 Z3 h7 N: C0 A6 d: l3 _0 F
    }
5 O1 S5 c& s8 s  j# T7 M   
% _9 p2 i7 L/ K    syncUpdateOrder ();
. K) [' {+ j  K. n5 I; V
+ y2 M; P+ {3 E# {    try {
5 _" Z& [% V4 ]( ?3 I4 G" w/ ?      modelActions.createActionTo$message
1 z2 |! W* {1 z, L+ i3 ]% r  T4 v        (heat, new Selector (heat.getClass (), "updateLattice", false));4 w6 F6 q: W" ^2 N3 E
    } catch (Exception e) {
' r* c6 Z: [4 B/ \% f      System.err.println("Exception updateLattice: " + e.getMessage ());/ B) s1 ~$ E, q, _1 r$ @. C
    }% |( T4 {% l% O% q( ^, A
        ) |/ K+ C0 Q; h0 O
    // Then we create a schedule that executes the
! Z  R$ _! X& j1 N7 r$ _    // modelActions. modelActions is an ActionGroup, by itself it% x$ m3 J! L8 j" N
    // has no notion of time. In order to have it executed in. T" h6 n3 |4 s& @- F& E5 S
    // time, we create a Schedule that says to use the7 B+ \: Q+ @" ~' t* E% [5 R
    // modelActions ActionGroup at particular times.  This; T5 M1 r  U0 y$ |' e
    // schedule has a repeat interval of 1, it will loop every$ i( b# ~% ~$ k
    // time step.  The action is executed at time 0 relative to
" a, q$ `+ [& ~+ ^7 i) W6 E6 c' f    // the beginning of the loop.# M/ P  \9 O# _" F# U1 l0 [" ]' v

  S$ w3 N% \; ]  g    // This is a simple schedule, with only one action that is- g1 j" I/ P$ {. |9 p
    // just repeated every time. See jmousetrap for more' N5 Q" G) G) e0 ~
    // complicated schedules.3 l. x& P# J3 r( J9 a
  
- o1 ~/ k& R" ]) O) F; r/ z+ c    modelSchedule = new ScheduleImpl (getZone (), 1);  t" S# c1 U6 w- w6 t
    modelSchedule.at$createAction (0, modelActions);, c$ U5 H. J( d- Q8 f: S" i
        4 d. a) R5 I. T
    return this;
0 Y% z* o4 s2 w  }
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