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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& i1 O" I$ w4 Z8 i
. F! K# S* z9 A
public Object buildActions () {
/ U( L9 K4 i/ h: S    super.buildActions();
0 ]& Q$ e! G$ v9 Y    ; ?  j8 f8 d  C8 y% X4 b
    // Create the list of simulation actions. We put these in! g& X' n  y: b. Q
    // an action group, because we want these actions to be
4 F; I3 Z8 w  i    // executed in a specific order, but these steps should
9 K3 K1 R: j) O# D0 k6 a    // take no (simulated) time. The M(foo) means "The message! y- |/ I& ~$ P  j6 n0 L: k7 E
    // called <foo>". You can send a message To a particular
: l: y5 E( G8 b! S    // object, or ForEach object in a collection.* y9 ~# `' Y4 d( T& h5 ^
        ) N( ~% h2 J1 Q% U" Z/ n8 y
    // Note we update the heatspace in two phases: first run
. _0 i2 {' t/ M' u1 P9 I    // diffusion, then run "updateWorld" to actually enact the
+ t- @- A0 h7 }7 d# s    // changes the heatbugs have made. The ordering here is6 c# f5 x) n) l3 q) A2 R
    // significant!
% ?+ V) l! N8 `- O" }; k. ~        . y; q; r: a3 S, `7 `4 g/ u) R7 t
    // Note also, that with the additional
7 H: d6 d! j$ k* V' N: B! x% r    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 F# `4 M- |4 W6 O4 H
    // randomize the order in which the bugs actually run
' G- |9 ]# \0 L9 R. h% ]5 x    // their step rule.  This has the effect of removing any2 n* G3 C/ _) H: A! v0 G" H
    // systematic bias in the iteration throught the heatbug/ X* p. v: @1 z- l6 I. N
    // list from timestep to timestep
: \5 \9 |+ Q" ?% R! O/ S        9 o6 M- m  f* C4 ~
    // By default, all `createActionForEach' modelActions have+ Q4 |8 s6 z+ V8 C1 R
    // a default order of `Sequential', which means that the4 H4 g( f& \' h9 @" V
    // order of iteration through the `heatbugList' will be2 p9 K* s* s# k+ z/ d8 q
    // identical (assuming the list order is not changed6 {0 R% e* }# m( g6 T
    // indirectly by some other process).
% ~% ]0 B" k8 V! I9 p  R- m   
: l$ Z+ O: ?* r4 M" {0 l. C    modelActions = new ActionGroupImpl (getZone ());
8 K/ s. R" B/ r# R7 J/ h$ Z0 r) t0 e* V% u* H6 G4 b
    try {4 u' [% [# i. F4 F
      modelActions.createActionTo$message
1 M! M- I1 ^0 i3 T        (heat, new Selector (heat.getClass (), "stepRule", false));
% \. {) j& w) g! n  ]! n3 P    } catch (Exception e) {: ]5 n7 A% w4 S4 ~6 l
      System.err.println ("Exception stepRule: " + e.getMessage ());2 h5 r1 z% N7 F/ B" M1 a
    }
6 {/ k$ A8 G: |4 l% g- O
9 Z6 y7 L$ \% J: W    try {
1 R8 l+ M; U2 L4 @- a' {& P* L      Heatbug proto = (Heatbug) heatbugList.get (0);
) K, F- b4 o# l$ j! p      Selector sel =
8 ], k6 p9 O- ]        new Selector (proto.getClass (), "heatbugStep", false);
4 J% l  s. Y6 G  K0 Y* J5 B# Y5 H0 _      actionForEach =/ V! Z9 h1 O( N; z
        modelActions.createFActionForEachHomogeneous$call7 ~+ [8 r" S( \) }: @; ^
        (heatbugList,
1 `9 D+ [: R* u% \         new FCallImpl (this, proto, sel,( q( `5 @+ n# e& M
                        new FArgumentsImpl (this, sel)));: A- Z, u$ \$ T+ ~; L( P" ]+ \6 `
    } catch (Exception e) {
7 b# [/ T, Q+ W9 Q( J      e.printStackTrace (System.err);3 G" M; _8 u3 q# C8 T7 u0 g
    }9 O0 K# p1 p; c2 Z$ l# U
   
. `3 O3 a# @  S0 f    syncUpdateOrder ();
( v* v) O+ x' @2 X  [7 w8 E3 n6 a$ \$ }9 z% U2 f: ^
    try {
: I% }  c$ S( N4 \$ A. H: T9 I  M      modelActions.createActionTo$message
& ^8 _  }4 C# k: ^/ Q, }  U+ {+ k        (heat, new Selector (heat.getClass (), "updateLattice", false));
' X9 a' `1 h: C$ _% z9 K    } catch (Exception e) {
+ Q& j5 R3 e( w4 B7 p  t7 V& y      System.err.println("Exception updateLattice: " + e.getMessage ());
2 E% L- n8 A& V) I3 P+ @! |' C( k    }
9 w4 ~' a2 X: _4 X        
4 M* G2 K! y. }    // Then we create a schedule that executes the
% r. f: D/ O6 B! O+ s    // modelActions. modelActions is an ActionGroup, by itself it8 Y: Q+ O6 c" q8 l
    // has no notion of time. In order to have it executed in
/ l+ o4 [% g7 J" o: z/ s    // time, we create a Schedule that says to use the. J4 C, y& e; W# U2 u3 E% `: V
    // modelActions ActionGroup at particular times.  This
' X. \! R# w' z* L. I, y2 t7 P    // schedule has a repeat interval of 1, it will loop every
% B) P; }) L6 u    // time step.  The action is executed at time 0 relative to4 @( N: P2 Q  d
    // the beginning of the loop./ a) o; b% a8 J" ~, e

7 h# E6 m# i. O4 @# n! g% R    // This is a simple schedule, with only one action that is% v+ L* z" g) V. ]' f* K
    // just repeated every time. See jmousetrap for more
/ \: D5 z9 R' g$ A' U" h    // complicated schedules.6 P$ ^8 Z, v3 c$ \( m0 u1 w
  
8 \& P9 e8 d+ x. [3 j( F' B    modelSchedule = new ScheduleImpl (getZone (), 1);' k5 w1 D0 a# d0 {; w( Y
    modelSchedule.at$createAction (0, modelActions);
7 e6 e7 X4 }) a0 z, A        1 {! m1 _: v3 b' ?
    return this;
) T( j" W- ?  x2 E- U  }
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