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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
1 K- Y( G! {8 M/ e3 d% {. s
' G5 Q4 \$ q) z public Object buildActions () {' _+ n" Y: r/ C. h0 H' L
    super.buildActions();$ p' Z- ~) t: w# U; d% h
   
. t4 p/ b% M% f% c8 G    // Create the list of simulation actions. We put these in, [+ W  l+ I' o' ]0 i9 s
    // an action group, because we want these actions to be! [& d! }" b" k% e
    // executed in a specific order, but these steps should
; d5 R( ~9 a) K6 s# Z4 U    // take no (simulated) time. The M(foo) means "The message
: y& x9 d, q+ H% G3 d    // called <foo>". You can send a message To a particular
& n# h* f- {& h+ {( t' ?    // object, or ForEach object in a collection.* k9 Y5 [! O# T# a: |
        
( \- |. k3 B3 G    // Note we update the heatspace in two phases: first run$ `2 W+ e. c6 u# f7 c: l
    // diffusion, then run "updateWorld" to actually enact the
% ~: j+ e7 v. h: G6 k# D# D    // changes the heatbugs have made. The ordering here is
' T6 Z& U/ |3 @2 Q- _7 z  I    // significant!; Q2 f" j( ~3 a) s. H! ~
        5 e- t9 A& {( s5 c
    // Note also, that with the additional! o- V' o1 `$ F- A4 T
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 V, L. \1 j, g* o7 _
    // randomize the order in which the bugs actually run
# I. s% ?! c! _2 T    // their step rule.  This has the effect of removing any
- k+ r. c9 k: `& x) p+ \0 Q/ H    // systematic bias in the iteration throught the heatbug
5 M; h. {9 I2 G: J7 V1 g( `    // list from timestep to timestep
/ ~* a% G$ h$ v0 C( H/ H2 z# a" N        % z; k% O% _0 Q0 a' V' w
    // By default, all `createActionForEach' modelActions have: ]$ f# b* @  Q7 `7 W. s
    // a default order of `Sequential', which means that the, w) `, |( [3 l7 ]4 \
    // order of iteration through the `heatbugList' will be
$ C- `; t8 P: Z/ M2 r    // identical (assuming the list order is not changed# x  l  U4 J+ F* s% G. {( h
    // indirectly by some other process).
8 @$ m4 X7 j" g# M/ i9 [, h' X    ! n8 w+ A& `/ p1 S/ |
    modelActions = new ActionGroupImpl (getZone ());
! j/ P) l8 P+ Z+ A6 p0 S' l6 b8 I# f. p( Z
    try {
- ?: q7 N8 r4 R7 j; u, K      modelActions.createActionTo$message! C! P2 v6 s; ?: p
        (heat, new Selector (heat.getClass (), "stepRule", false));
* z9 X' P* t" w; @) T- S  C    } catch (Exception e) {8 q$ S3 v+ [5 `2 }1 ?
      System.err.println ("Exception stepRule: " + e.getMessage ());
0 R9 E6 Z+ m0 y    }
) G  _8 T& B0 J) }7 {
4 T& ]. `& E! \2 W8 o    try {* M* `: E, A3 [- ]
      Heatbug proto = (Heatbug) heatbugList.get (0);
7 K- \/ E, K8 \0 `, P3 s      Selector sel = 1 Z' p  R7 J; D! q  X* @
        new Selector (proto.getClass (), "heatbugStep", false);
& D+ f, X; Z1 W      actionForEach =
4 Q8 g' I" w/ O+ |* j        modelActions.createFActionForEachHomogeneous$call
' I( t; Y# L' O% i1 M8 X7 ?5 M        (heatbugList,
/ }2 `. U5 k2 l8 R/ O: n7 @         new FCallImpl (this, proto, sel,
* y  \4 U3 B1 f  ^) z                        new FArgumentsImpl (this, sel)));3 f" m& ^; q4 D  @3 _
    } catch (Exception e) {
- \; f0 t  D2 j; u      e.printStackTrace (System.err);% f+ [2 a) O6 t* z8 Z4 F1 |* H
    }
7 Y8 I' t; Z! D' e# e$ H8 E+ `   
& O7 b  o0 V8 K    syncUpdateOrder ();$ T. @+ v6 h7 ~$ l: p0 o

# A" G" S" o0 g+ }7 }    try {. r$ E5 ]/ \/ m; o+ N5 k* v
      modelActions.createActionTo$message
  h5 z; h4 p) B) w9 A4 ^8 v        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 M3 ^* x1 E2 v; j7 n: L6 O    } catch (Exception e) {1 ^3 j# ~0 Y" ]' a3 C
      System.err.println("Exception updateLattice: " + e.getMessage ());' F6 k. H" Z! G) z
    }. w  ]7 O! Q" u9 E. J  V
        9 X7 L7 a; M$ K; J
    // Then we create a schedule that executes the
) }* W3 N% |" y) q: j) A    // modelActions. modelActions is an ActionGroup, by itself it
2 T2 e1 b% T& P! O    // has no notion of time. In order to have it executed in
, K7 d: Y2 I, L" `) E    // time, we create a Schedule that says to use the# g  y( x& q; R( T7 P
    // modelActions ActionGroup at particular times.  This! F8 U. w+ v; u' X" {# n
    // schedule has a repeat interval of 1, it will loop every1 w8 j3 q+ @" v% u' f4 x
    // time step.  The action is executed at time 0 relative to
% n3 |, g' ~2 l" M# o    // the beginning of the loop.0 d, H  J5 z2 X4 M3 J, W+ ]
+ E; g' R; D3 f, X$ W
    // This is a simple schedule, with only one action that is
4 t; H. v5 A( \: c; @    // just repeated every time. See jmousetrap for more
$ }1 P8 V6 n# \3 v+ B9 R    // complicated schedules.
' t  T$ S6 C$ W* H  ' g7 K3 r' g- y
    modelSchedule = new ScheduleImpl (getZone (), 1);( {6 \' c1 \$ @, {
    modelSchedule.at$createAction (0, modelActions);. [) d2 ]5 X, X3 K4 D( S! j( {+ ]
        
8 P" j/ j1 ]2 z& e2 O2 Z/ x    return this;
& c+ x/ v/ F. W' V8 D  }
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