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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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% E0 V3 H6 Z0 N2 ~* @; O0 j* x( s public Object buildActions () {3 I% j" L! g; G/ y8 G* I
    super.buildActions();6 t6 r9 L  g' x- d  y0 Y$ Y
    9 a2 s) L" C, J" ?: g
    // Create the list of simulation actions. We put these in
6 C4 L) i3 T+ d' R' {: u    // an action group, because we want these actions to be
" z( j% R" H1 M0 E    // executed in a specific order, but these steps should  j( _- a! _; j$ n
    // take no (simulated) time. The M(foo) means "The message; {/ A: k1 T, }
    // called <foo>". You can send a message To a particular
/ h) X: _4 U  \" P* a; |  L    // object, or ForEach object in a collection.
( _1 z# M- u; g' ~' e        : P2 `9 e! c6 c/ Q2 `# K( I* o: ]! _
    // Note we update the heatspace in two phases: first run
6 c1 v. G9 p7 i  i& m    // diffusion, then run "updateWorld" to actually enact the( k& v+ Y, L7 M) k+ E
    // changes the heatbugs have made. The ordering here is
. C! i6 o9 U) p4 J, A) g    // significant!
5 U8 ~2 D+ J6 f" n        
. ?0 B/ t) V* ]" \( \0 c    // Note also, that with the additional
1 \5 Q" Z& l. r4 i    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 J$ r0 l, M4 m% }: P
    // randomize the order in which the bugs actually run& s- M/ Y+ X2 t0 q
    // their step rule.  This has the effect of removing any% h+ p' v* g% E+ [
    // systematic bias in the iteration throught the heatbug
3 F: W( Q& M) b1 i4 g    // list from timestep to timestep
& H8 f8 {" q- k8 ?# b        ' J; p" V3 |; o
    // By default, all `createActionForEach' modelActions have! \( x/ A" N/ f% m0 ^- n
    // a default order of `Sequential', which means that the& I+ }7 u3 T3 B& ~
    // order of iteration through the `heatbugList' will be
( D+ m, n, z% W% y- w+ }    // identical (assuming the list order is not changed- q1 H) l( S/ \; ?2 L
    // indirectly by some other process).
5 f6 E' m3 z) s, q    5 u. K0 m$ N5 L# v
    modelActions = new ActionGroupImpl (getZone ());
* k3 S/ L' w; e" M' x7 m- s7 q$ b( @# q4 s/ O# r
    try {
# a7 m) V% S$ `, l2 K* d. z" _( R      modelActions.createActionTo$message/ E- J+ q+ v( g) ?; O5 A
        (heat, new Selector (heat.getClass (), "stepRule", false));/ l/ t7 o9 @8 \) f5 J9 d* P8 ^
    } catch (Exception e) {- b6 b5 w: t" {: t9 o$ A
      System.err.println ("Exception stepRule: " + e.getMessage ());1 q4 w- J% i5 n
    }! i0 ~2 ?: [0 c% m, A) L5 Z3 _
8 S& P9 |: O- d  u) z6 `' w
    try {
( n; l8 O+ }4 N3 T3 _! l+ ^      Heatbug proto = (Heatbug) heatbugList.get (0);
, Y; |$ s; @6 S      Selector sel = # q* R9 T, j, j
        new Selector (proto.getClass (), "heatbugStep", false);: F, T8 Y: E" V' N$ c
      actionForEach =: V8 G8 P0 z. I# d3 R& g9 P, g
        modelActions.createFActionForEachHomogeneous$call
, l& u  g0 r3 m        (heatbugList,
8 U9 v0 F2 [% R1 E8 K         new FCallImpl (this, proto, sel,
. a6 G* o3 U8 ?* q5 O, g; L; {                        new FArgumentsImpl (this, sel)));& S5 O2 L3 e7 F' z  ]# I9 h+ U
    } catch (Exception e) {& X* |8 b$ j  j' E. ^$ v8 I
      e.printStackTrace (System.err);
1 o" o8 \8 M# [& m    }2 P+ x7 o- K3 z6 F" T3 N  g
    5 J) |! {/ Q3 U6 K9 R& W- @: I
    syncUpdateOrder ();
1 e8 b* z' x' p% _" b$ O- e* {, @% m  x! V* |4 A/ M7 ]' ^9 @  T
    try {
- u  w( y# s1 ~8 U4 h      modelActions.createActionTo$message
; E2 g/ e$ _: B1 T: `7 S6 p        (heat, new Selector (heat.getClass (), "updateLattice", false));' Q9 O" w0 p1 X0 T0 a- H
    } catch (Exception e) {+ s4 F- e/ e& Y$ {5 K/ X( y. o" p
      System.err.println("Exception updateLattice: " + e.getMessage ());) M1 t3 G* w8 ^) M, o3 s# I0 l
    }0 F0 T7 Z# d0 r/ }9 B
        5 ]8 ]2 b( O/ I3 D# o2 |
    // Then we create a schedule that executes the
: |+ u- N1 F( `( T    // modelActions. modelActions is an ActionGroup, by itself it
1 o0 `( X: r0 ]' v7 |  z" x7 ^' g0 f    // has no notion of time. In order to have it executed in) n8 D8 ~. O) u- o
    // time, we create a Schedule that says to use the, r, m! W4 [! p+ L/ D) |
    // modelActions ActionGroup at particular times.  This* _9 |# {1 x! |6 L" N& W
    // schedule has a repeat interval of 1, it will loop every
  D, L% q: @- u& o% w2 I* M8 t    // time step.  The action is executed at time 0 relative to* L8 a& b9 u/ x
    // the beginning of the loop.
0 Z2 }& z8 I2 R8 Q- o: B$ [% C! R4 ?0 p& D) R3 l; F6 I, V" }
    // This is a simple schedule, with only one action that is
- {  J/ T6 W9 E    // just repeated every time. See jmousetrap for more  ?& z# _+ e6 U" f
    // complicated schedules.& O& a5 l8 O- x# j- K5 r, L- Z
  ( ]' {8 x  A* J0 \% |+ o  _
    modelSchedule = new ScheduleImpl (getZone (), 1);
. e4 U; w! y( d! v* @' Z( K    modelSchedule.at$createAction (0, modelActions);. n; Z3 Z! I9 d; F+ J+ E; ?
        
9 `+ b2 J) F6 l- S    return this;. u, W  L* ~+ T' d: T
  }
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