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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( p/ C0 q- q4 B; S; X) C$ H* N) }/ @  B2 H# _- c  i
public Object buildActions () {
6 M2 P* t7 L* z+ l; j    super.buildActions();9 E$ r" k* F! Q# R' I
   
+ ?( t' Y# r9 B    // Create the list of simulation actions. We put these in
- _! `! P+ p: m9 O    // an action group, because we want these actions to be
- h/ E) N" L8 Z3 D+ B    // executed in a specific order, but these steps should
" L. W! l+ |, J! k    // take no (simulated) time. The M(foo) means "The message2 b1 t& Z  G& G, m. v( D: }
    // called <foo>". You can send a message To a particular
6 q7 {  T9 |4 M! I    // object, or ForEach object in a collection.9 F; G5 D  f) }
        , k8 w* [: C. f. X" h- }4 i
    // Note we update the heatspace in two phases: first run
1 Y8 c' a, _; _* D9 B    // diffusion, then run "updateWorld" to actually enact the
/ t3 L* c4 f8 R7 @! Q; m    // changes the heatbugs have made. The ordering here is
' A# P  V, j! z2 ~    // significant!
& G- n3 p3 W9 ^# K  V6 i        ( K5 ]* h# K9 ?7 W( r
    // Note also, that with the additional
* O$ q! t0 k, F- N* Z    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 C! L# U0 U. Y: A& B7 P$ h    // randomize the order in which the bugs actually run- h2 s+ k2 j8 N" `4 h6 z, c4 Z
    // their step rule.  This has the effect of removing any
' Y" o5 @3 v5 {' w/ k5 k  [1 p    // systematic bias in the iteration throught the heatbug2 p1 V8 K' h8 x+ A& j
    // list from timestep to timestep; g) m1 j. e6 @5 `' p
        
2 ]8 f6 B; `+ Q8 }  d5 O( B    // By default, all `createActionForEach' modelActions have' K. k! E0 U* w
    // a default order of `Sequential', which means that the
; Y2 W& }: d6 V6 n4 v0 j    // order of iteration through the `heatbugList' will be; U; Z  ~5 N. z; z( V4 i
    // identical (assuming the list order is not changed5 \. s1 I$ L! ?
    // indirectly by some other process).4 a  {% r4 t7 ], M7 ?
    - P* e. _( L: |- o, q2 V
    modelActions = new ActionGroupImpl (getZone ());
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    try {
1 ~7 l' Y4 R# i# K/ q* U$ h. y      modelActions.createActionTo$message
" p* v8 g$ K5 t( {$ Z7 X5 F        (heat, new Selector (heat.getClass (), "stepRule", false));8 G- |8 E: }# w
    } catch (Exception e) {
" o; Y$ y+ t/ D! P' k+ w6 b      System.err.println ("Exception stepRule: " + e.getMessage ());
- F% f2 |- A2 q+ o& f& f  v    }; P; m* j; L; F; w- x
4 O# s7 h6 m- S$ P1 x% B2 H- Z; m8 b& o
    try {0 ?+ u7 o) G3 f7 [1 `( s
      Heatbug proto = (Heatbug) heatbugList.get (0);8 Q9 C. D9 Y+ F3 n
      Selector sel = 6 G) h/ G6 L3 i& M- D
        new Selector (proto.getClass (), "heatbugStep", false);$ E, @( i& T. X  N6 m0 T0 B
      actionForEach =
; E( p. u' ?8 o7 p& s        modelActions.createFActionForEachHomogeneous$call" P0 Y4 @' @' T2 X
        (heatbugList,
8 M% f4 {9 m/ A) b, m9 a         new FCallImpl (this, proto, sel,+ S) B1 x  u2 M
                        new FArgumentsImpl (this, sel)));
" x" ^' I+ }' ?9 L  d' \* M    } catch (Exception e) {: F* V) W6 Q5 `0 b: c2 J" N# ^
      e.printStackTrace (System.err);
# y; e- W. ~6 t/ M. {- {9 `    }
5 l1 x, E' o+ x   
$ r  S7 Y7 e$ M9 `    syncUpdateOrder ();1 E0 `* g  m/ w; e1 f

7 c& u3 Q8 L' s5 Z0 h% Y/ Z. Z    try {$ c6 u$ {# e+ ?
      modelActions.createActionTo$message # ]4 g. B0 e/ v+ U
        (heat, new Selector (heat.getClass (), "updateLattice", false));/ P+ a, S+ V1 t- P5 J/ l- o
    } catch (Exception e) {
) C" S3 d3 z; n  s, A      System.err.println("Exception updateLattice: " + e.getMessage ());6 k; S' J" |( F! G7 w# R
    }3 U$ J) j6 q# K7 [: G0 X5 G+ s2 [
        2 p& C0 B  C' ]# a. B; `9 e
    // Then we create a schedule that executes the
1 Z' a' ~: }. q( P/ `( T8 C3 v    // modelActions. modelActions is an ActionGroup, by itself it
2 T- e. \7 {7 l) b6 l2 [2 f) z5 s    // has no notion of time. In order to have it executed in! E9 z0 t- u$ J1 Y5 k7 V. \: z
    // time, we create a Schedule that says to use the, @% v0 H9 C- v$ z
    // modelActions ActionGroup at particular times.  This! N# G/ j2 O% W$ H
    // schedule has a repeat interval of 1, it will loop every
1 F/ L/ u% [0 N; @4 s/ ^    // time step.  The action is executed at time 0 relative to9 j: T9 A0 Z5 E# l; R+ b
    // the beginning of the loop.7 k, V8 `! R; s7 w& r
; \; U  `4 Y4 e% s0 {
    // This is a simple schedule, with only one action that is  c! \; Y/ g' O6 U: r. y3 h# g. N
    // just repeated every time. See jmousetrap for more- p3 I+ y( Z' a4 u
    // complicated schedules.# s9 p- Y2 }" G" \7 T1 x: t, N
  
2 I( h9 h2 \" B' v    modelSchedule = new ScheduleImpl (getZone (), 1);
! D) B8 `, `5 J! P8 t4 h    modelSchedule.at$createAction (0, modelActions);9 i0 t; B+ v, v' B2 w
        
( P- [0 l. U# H3 n3 q    return this;
6 }$ |3 s5 ~7 u/ w2 m9 l  }
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