设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8893|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 v2 ~4 C) j7 P3 D/ {( M& ]( t7 a: Y& }8 @) C5 c
public Object buildActions () {, o6 c, I8 R+ Q& o2 ?1 z
    super.buildActions();7 k; u7 G3 |2 o9 `0 ^% a& K
   
8 y, v5 y* I6 ^; t  n7 u    // Create the list of simulation actions. We put these in
9 l' p5 }$ P4 _    // an action group, because we want these actions to be
8 c1 H7 q2 B3 \    // executed in a specific order, but these steps should! A. |- }1 [& G4 |7 p
    // take no (simulated) time. The M(foo) means "The message& I* R* b# U8 E: l5 }7 V  ^* h
    // called <foo>". You can send a message To a particular5 {7 X* @8 p) l, ]& a0 F' D
    // object, or ForEach object in a collection.. b0 Q" C4 n% c1 p3 F) u1 v# L9 x
        . X6 B6 r8 N0 x' L) G  H1 G8 A7 N
    // Note we update the heatspace in two phases: first run
5 Q9 r3 z: v, u. \' i    // diffusion, then run "updateWorld" to actually enact the! |* b( k7 @( b9 S
    // changes the heatbugs have made. The ordering here is
4 w6 w/ [$ X  U2 C( @4 k    // significant!7 Y& e* F& [; R  u$ b1 E/ o
        " @% |: I; Q& I# u9 s
    // Note also, that with the additional
, ]: E, Z) H( p' g3 H    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 \/ y# U: j2 C4 v6 }, ]0 \) g$ d
    // randomize the order in which the bugs actually run- U) U. ~! ~, m0 Q* P/ d
    // their step rule.  This has the effect of removing any, Z- N7 p$ w4 }  u# W/ ?% K, a5 S
    // systematic bias in the iteration throught the heatbug0 d  m- b3 V9 }9 Y7 I8 Z: N! K
    // list from timestep to timestep2 ~5 B) c5 w1 T' d
        8 s$ C* p. v2 ~- ^
    // By default, all `createActionForEach' modelActions have
# s6 \3 _) j( b8 j* K* ~* L7 t  r: u+ y    // a default order of `Sequential', which means that the
# z. |/ K/ b: I$ o7 e    // order of iteration through the `heatbugList' will be
3 l! f. A1 x& S    // identical (assuming the list order is not changed1 }- w5 _4 e; j" N
    // indirectly by some other process).
1 \" l8 r( W6 V( j5 Y7 {    9 X6 H# F. ]/ P! g! v
    modelActions = new ActionGroupImpl (getZone ());
6 ?: B/ L+ d; K- ~7 S8 m- F! Q2 a5 i7 e# }2 h- @
    try {
; a% ?' U6 w6 K1 g% [! x      modelActions.createActionTo$message* A! ~/ n  @* P: N
        (heat, new Selector (heat.getClass (), "stepRule", false));
* [' P! ]1 F- `    } catch (Exception e) {
( \* u4 w# c" I5 R4 U  ~' k+ M      System.err.println ("Exception stepRule: " + e.getMessage ());
9 i# L5 t, I- w4 g    }# N0 Y0 T  M8 z! K5 m' V

& n& r7 G' S. J# S( n    try {
1 E6 {% |. Y2 C; l/ M      Heatbug proto = (Heatbug) heatbugList.get (0);
5 \1 z/ \. v7 g: y      Selector sel =
  I& e6 a  ?( c1 v0 u        new Selector (proto.getClass (), "heatbugStep", false);. n0 m+ c$ s2 @( A
      actionForEach =: d, a, v! `( C6 o& c- G9 U
        modelActions.createFActionForEachHomogeneous$call
9 F2 E7 u1 O5 O  e0 m$ b' ], {        (heatbugList,8 S6 x6 j6 P" w) J! s: i
         new FCallImpl (this, proto, sel,; i# V! I! n$ `' t$ C/ T' f
                        new FArgumentsImpl (this, sel)));) ^+ E5 {2 }$ D  \
    } catch (Exception e) {( X! {. Z0 ]9 \1 g* x
      e.printStackTrace (System.err);
3 P5 n; w; U4 A& O    }3 m" @0 C$ ]* X+ ?' F
    ! W' L3 D, R7 G: |
    syncUpdateOrder ();: g  E  ~$ w! g% {8 d8 C" R2 S
# U. A1 G1 J6 b: L# [
    try {
: h* [- z1 j. R$ Q! s% o      modelActions.createActionTo$message
9 k3 |* X; `9 \. e        (heat, new Selector (heat.getClass (), "updateLattice", false));8 b- s* c! J' o
    } catch (Exception e) {5 ?5 T! Y, ^4 O( P' p4 s# x9 {1 u
      System.err.println("Exception updateLattice: " + e.getMessage ());& v& z4 U; }, t2 P4 P/ Y
    }
; `- o- {  ^9 A1 E; Q/ v        ) G! \+ ^! ^; D( G; Y$ b. a, T
    // Then we create a schedule that executes the+ u$ Q7 Z1 |2 d1 s: _' K4 K
    // modelActions. modelActions is an ActionGroup, by itself it
5 S& H6 K* c; ]" c/ p0 e1 k+ s    // has no notion of time. In order to have it executed in1 e: G. _  J1 T0 I
    // time, we create a Schedule that says to use the1 N( a1 P0 a. P
    // modelActions ActionGroup at particular times.  This
& g# ~: [1 v8 e: v1 r    // schedule has a repeat interval of 1, it will loop every3 c" K* |4 I! R& B
    // time step.  The action is executed at time 0 relative to
$ N9 v# l( O  b; x' ?3 p, w    // the beginning of the loop.
, [* L* ?4 @1 J& K7 O
( j: [$ @# l$ M! z    // This is a simple schedule, with only one action that is/ H4 M$ k  M2 C
    // just repeated every time. See jmousetrap for more
" N  W0 N- r# }2 v    // complicated schedules.4 _2 K1 m  A; w/ q
  
# }5 X5 _/ s9 r7 F    modelSchedule = new ScheduleImpl (getZone (), 1);5 ]- ~" p3 H% e7 T
    modelSchedule.at$createAction (0, modelActions);
3 p  h9 a( B6 Q  X0 h        - k" }7 d6 s* F4 E( ]" s- t
    return this;
1 Z' \( Y+ \5 Y9 F1 z' d# {  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-1 16:09 , Processed in 0.013942 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表