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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 ]! r$ J& U+ B
( a* H5 x. Z  U$ R
public Object buildActions () {
  c9 d. l5 W7 v    super.buildActions();$ p7 k" \& q1 P9 k6 p! A2 L
   
2 k6 l/ X( g+ b: }* v4 T    // Create the list of simulation actions. We put these in
4 L/ {9 u7 T  k  B' Y. b: y    // an action group, because we want these actions to be
4 c( K4 a' G' I' G$ Y    // executed in a specific order, but these steps should
0 e9 ~+ c9 x, J! b    // take no (simulated) time. The M(foo) means "The message
, E5 g9 x) ?4 S$ G! M    // called <foo>". You can send a message To a particular
! }) Z8 |  j1 N4 A  I    // object, or ForEach object in a collection.
( N' z6 p% B' V. g8 ^6 d/ {        
/ X- x1 A2 U' g/ ~% J    // Note we update the heatspace in two phases: first run
( B5 _, \/ ?* h( {6 o5 B1 o5 \+ o    // diffusion, then run "updateWorld" to actually enact the/ Q7 `$ n. ?0 F: o: i2 p
    // changes the heatbugs have made. The ordering here is" w- C& c$ k$ N
    // significant!5 R% U( |* o1 a2 |. {# T
        
. N0 y# e* F  g% G  T2 A6 C    // Note also, that with the additional
% |1 ~3 y* V) s  A& r8 u0 a. m. `    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 P) N" @7 y( ^% e2 }
    // randomize the order in which the bugs actually run) q& V" W- ~! X6 ~3 B4 u
    // their step rule.  This has the effect of removing any
7 f1 r) t3 C2 e' J/ g! Q9 u    // systematic bias in the iteration throught the heatbug4 B" g9 t( y- O9 c# }
    // list from timestep to timestep
8 A& R0 [8 _0 N- |" L- v( o1 a        
! ?. G2 \. Z7 P) j; f+ b- |    // By default, all `createActionForEach' modelActions have4 t' B" |3 S; S7 `* S6 w$ R, K
    // a default order of `Sequential', which means that the
; Y$ T* t. b: f5 t0 {    // order of iteration through the `heatbugList' will be5 p9 e" L! ~$ p( b" ?  n! M# E% n4 w
    // identical (assuming the list order is not changed
  t  D  S# u/ V+ J! z" t    // indirectly by some other process).! x7 Q  [1 I$ g  c
    ! F+ i" t" Y/ u6 F; y& @; o
    modelActions = new ActionGroupImpl (getZone ());
# q" X/ Z( b3 p! I* L, P
) v+ ~) c3 O' F) _. _! B( O) Q    try {1 B; b, ?0 Z* N
      modelActions.createActionTo$message! i5 W, Q) ^1 J8 E& B$ B
        (heat, new Selector (heat.getClass (), "stepRule", false));% M. ~9 f2 W. t  O3 @; k& O9 R
    } catch (Exception e) {) A- M9 t8 Z: X! L. P8 t
      System.err.println ("Exception stepRule: " + e.getMessage ());6 `/ D( h# F6 o) u- b5 h: ~
    }
5 w& e9 p; S8 q, m4 J/ b; q" L
1 l* d0 ?  k1 o* S3 o    try {' \  C; i7 g& A5 F4 d/ R7 e
      Heatbug proto = (Heatbug) heatbugList.get (0);
( Y/ u) m/ o# o" F6 C' w      Selector sel = : t0 J9 {4 |" \4 |: \; K
        new Selector (proto.getClass (), "heatbugStep", false);7 u1 l" C7 O2 T. U
      actionForEach =5 V; d5 O. {& t- Y) L4 R# z
        modelActions.createFActionForEachHomogeneous$call% V5 j" h3 b/ s! R1 ]9 n! j4 S" D
        (heatbugList,
# Y' f2 F+ @) P! M& |8 A2 \4 N8 c$ F( d4 X* c         new FCallImpl (this, proto, sel,
' i% g) w& B% u& V+ Z' I3 U& o3 U                        new FArgumentsImpl (this, sel)));
! I) n0 P) ]$ E" T+ ]    } catch (Exception e) {
; B# v1 a- K; E$ d7 e- w      e.printStackTrace (System.err);! w- t; ^+ v. H3 r; p7 o  g. C7 h. b
    }: F- ?9 \: c* C' y! w9 _" M
   
& B' f" R: C  @* V4 q' i) Z0 R+ d0 Q1 p    syncUpdateOrder ();3 p* w) P4 c# U. B

1 y' I0 P( T9 |+ t% d7 Y    try {
( S/ x3 V% R8 }5 p      modelActions.createActionTo$message $ P' C/ Q) @5 n3 ^2 `& i4 s( @
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! s0 W1 K! }5 i8 M+ @: S    } catch (Exception e) {
  G3 n5 o3 R6 y      System.err.println("Exception updateLattice: " + e.getMessage ());5 g" U. D( |+ l+ R2 f  L" o. B
    }" x# v0 ]: B3 l' R% e, F  n4 f0 ~4 z
        & \( S. S/ _6 s- S/ q0 n
    // Then we create a schedule that executes the- N: O, y& t! c% {
    // modelActions. modelActions is an ActionGroup, by itself it
0 a! A/ ~( c- L8 Z    // has no notion of time. In order to have it executed in$ w* p+ c6 U/ a+ M4 R, M
    // time, we create a Schedule that says to use the
; J5 q/ k+ m! x* k9 G3 T4 t    // modelActions ActionGroup at particular times.  This
8 r' D# N* P1 t' L6 k    // schedule has a repeat interval of 1, it will loop every
! h/ z2 y, ~6 I  J1 X! \    // time step.  The action is executed at time 0 relative to, n% O7 s0 N" j4 Z5 [2 U
    // the beginning of the loop.. |( T5 B) f- V2 G
8 c4 W3 d9 H( T  t
    // This is a simple schedule, with only one action that is7 E. k. D" q' v
    // just repeated every time. See jmousetrap for more, q6 S1 a! c2 @2 `( ]3 _, [% R
    // complicated schedules.  }1 E6 j% g# s% Z1 F
  ' J% s& Q+ f* M4 \3 Q
    modelSchedule = new ScheduleImpl (getZone (), 1);! N5 W0 r7 {* _& i8 i
    modelSchedule.at$createAction (0, modelActions);
5 L! l6 b4 P% a) K' Y! u        $ r" F- x9 m6 k
    return this;8 T) `8 K7 z6 [- ~9 Y$ Y
  }
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