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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) \3 {! E! E" m* ]5 A! P

# l7 U, V, ]2 A- x0 ~( }" P public Object buildActions () {6 G0 c* _9 w  N) i" h  G6 s5 D5 u
    super.buildActions();9 A5 k/ w3 b4 \6 Q1 W+ Y
   
$ Q& o3 e6 E7 N5 a1 G  v    // Create the list of simulation actions. We put these in
1 P1 ^% r$ a% x/ x- M0 c    // an action group, because we want these actions to be* ^! \" P" _. |7 m: H) f' D
    // executed in a specific order, but these steps should
; ^- ^3 U1 O* n  s& I1 W    // take no (simulated) time. The M(foo) means "The message5 L1 z- ]. o! U. x
    // called <foo>". You can send a message To a particular
* q' a) c# M7 y- e( h    // object, or ForEach object in a collection.
% I$ ]; n6 ]- |3 D- \        ; S$ q* c3 Y+ t' b* n5 Q
    // Note we update the heatspace in two phases: first run
: Z! B1 g+ w+ W    // diffusion, then run "updateWorld" to actually enact the
( _. u3 `6 Z: F- `3 w" |5 l    // changes the heatbugs have made. The ordering here is. n+ ~2 x/ L9 f) v6 U# Q
    // significant!1 _9 U( J, O8 U, [5 _
        ' F0 I- ~! y' [& }
    // Note also, that with the additional& j, x: |9 g# s9 j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 m1 e1 Z' o, |! ~1 Z+ A    // randomize the order in which the bugs actually run
6 m/ |$ i$ J4 Q: u    // their step rule.  This has the effect of removing any
/ Y4 R7 x5 J) [    // systematic bias in the iteration throught the heatbug
2 d/ s; A- f$ T" ~. a0 [2 G6 c5 x    // list from timestep to timestep
# D3 t" l9 x3 c1 h1 K          M! ]9 g: [* [" Y( A- N6 P
    // By default, all `createActionForEach' modelActions have  Q/ n" n6 o: _9 J
    // a default order of `Sequential', which means that the- Z8 A* P* w* W1 Y7 k
    // order of iteration through the `heatbugList' will be8 C( p5 G* n; ?' }1 }
    // identical (assuming the list order is not changed
5 D" t4 V9 O2 v  Z4 z" ~    // indirectly by some other process).$ M# c* f& m, i1 y; k
   
9 P% Y$ E3 L! q4 S0 _& W    modelActions = new ActionGroupImpl (getZone ());
  P: z( \- k& V' e' q. F4 X4 k# v/ C4 |
    try {2 ~; k& W7 b5 X4 {
      modelActions.createActionTo$message0 [0 [3 o8 Y  l/ i! `
        (heat, new Selector (heat.getClass (), "stepRule", false));; C1 D( y/ t) g3 c/ ]  Y
    } catch (Exception e) {
: Y! G5 T# h1 i' K' S+ _& a      System.err.println ("Exception stepRule: " + e.getMessage ());+ j5 L9 F& _+ P) y
    }' ~0 F2 }* ^  g' z
( Y+ c1 E' g: x; {4 j
    try {
5 t# B* A9 m' a; |4 P9 T      Heatbug proto = (Heatbug) heatbugList.get (0);) Q0 a2 K1 u, d1 e
      Selector sel = 8 |) f( Y6 S$ u6 s6 U' |0 N
        new Selector (proto.getClass (), "heatbugStep", false);( _4 e0 s. j1 k, F
      actionForEach =
/ ]5 x1 K& g& `' P+ [        modelActions.createFActionForEachHomogeneous$call$ }, j( ^4 p: k% T
        (heatbugList,
  L& C7 d; s1 m         new FCallImpl (this, proto, sel,
5 ?! e" F1 U* W; ^, E                        new FArgumentsImpl (this, sel)));$ Z* d* I7 t' j# ^& _* `! ~
    } catch (Exception e) {4 o7 ~' _' v2 H
      e.printStackTrace (System.err);. {' y, V9 V+ K" Y
    }
2 D$ t, Q! _, Y   
3 W. _5 O4 A: v    syncUpdateOrder ();- q. {  Q* R5 F# M2 ]" f- ]
. q$ p; o8 U9 F) F& ]& `
    try {+ u4 Q/ D0 w1 K4 N) N
      modelActions.createActionTo$message 1 ?  @! c& H: f* F/ o7 \
        (heat, new Selector (heat.getClass (), "updateLattice", false));
; r3 k" X0 X% g' q    } catch (Exception e) {7 m) D' x" j& S, ]7 }# k
      System.err.println("Exception updateLattice: " + e.getMessage ());
& c1 H1 Q9 t' U; }& W- n    }
% I' k8 ?. D5 r5 b$ X        
; K% M9 ~4 F' m* D  Q    // Then we create a schedule that executes the% u, ]9 \; f- K
    // modelActions. modelActions is an ActionGroup, by itself it
4 d, W- W$ i( V8 M' R    // has no notion of time. In order to have it executed in
5 a: m# e2 f9 o$ q% s0 T; h    // time, we create a Schedule that says to use the! i% r% o+ j0 J% v
    // modelActions ActionGroup at particular times.  This
! T; p' i- P* d- G3 U5 w0 I. H    // schedule has a repeat interval of 1, it will loop every
7 g  `0 s$ k8 h* X# N" ]& ]    // time step.  The action is executed at time 0 relative to0 C+ Z7 C- h$ b4 ^) I
    // the beginning of the loop.# R' n8 F( |3 r# ]& W( P

8 F. I  m% {) K* {8 y0 x6 G    // This is a simple schedule, with only one action that is
, c, e- ~' T1 M$ l( h  d% [    // just repeated every time. See jmousetrap for more/ w' q1 w8 s+ h5 [" R, |/ k
    // complicated schedules.
3 c+ h0 R. m+ f8 @& I  
3 _5 e" b( |4 X4 I( u4 b( @    modelSchedule = new ScheduleImpl (getZone (), 1);
' U& Y1 l. t2 V  p. z    modelSchedule.at$createAction (0, modelActions);: y# {! f8 c4 C7 {5 E% y: Q
        - s5 m: @  g" R: A4 b" N
    return this;/ ~4 }7 T; a* o: Q; e' ~
  }
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