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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; u. H  F9 b' {
3 Q" a' E; ?# G$ F0 o" o( K9 L public Object buildActions () {
$ R7 b9 ^1 D5 Y    super.buildActions();( V' O! \6 h* r
   
" m- M( M5 a) Q  I5 C8 J0 C    // Create the list of simulation actions. We put these in/ B6 y# p7 @6 x* `9 q
    // an action group, because we want these actions to be
3 a9 y  p; u6 M3 z1 P' H1 I) B    // executed in a specific order, but these steps should
7 k6 I- v; |4 Q+ m' r  Y- ^0 V    // take no (simulated) time. The M(foo) means "The message0 ]2 Q% V: |! n# D; Z
    // called <foo>". You can send a message To a particular  b6 ^& e; ~: e) S
    // object, or ForEach object in a collection." }* y# }" z2 e! M/ A2 t
        ) U1 f/ Z5 [8 {% c6 P
    // Note we update the heatspace in two phases: first run
, C3 s  h( A$ L    // diffusion, then run "updateWorld" to actually enact the, ~9 B' R+ R, B
    // changes the heatbugs have made. The ordering here is
" ^) @* r) \+ G" C- Z% N8 b    // significant!
: Q8 J! W& X, k: M+ q        9 H4 m& R" Y) K0 n
    // Note also, that with the additional
; v5 d! O- m0 `# `% V" t) e    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ t, J1 |, |, {4 Z7 h    // randomize the order in which the bugs actually run) w, w# y; V7 x9 @6 L
    // their step rule.  This has the effect of removing any
" i: [: W$ n$ S8 N    // systematic bias in the iteration throught the heatbug0 n/ `  |! b" v' P; r3 I# A; `
    // list from timestep to timestep" S1 ^# R6 T8 K" C0 ?2 z- B/ y8 i
        
. a2 L  S/ T; N    // By default, all `createActionForEach' modelActions have  u* o- _( G* ^" d7 L# z$ R$ _* i( x
    // a default order of `Sequential', which means that the. G9 g$ T5 \+ M7 N
    // order of iteration through the `heatbugList' will be
, e2 D7 [/ y/ ^5 u    // identical (assuming the list order is not changed
" f& O$ V4 v# Y6 u' z    // indirectly by some other process).9 a$ E/ ~" h9 W% k' j5 l
   
0 I: Y8 ^& s# D) q1 U' M# B    modelActions = new ActionGroupImpl (getZone ());5 U, ~9 j3 w1 k2 a0 V
7 l" g" d' h  |4 i  r6 y" y$ O
    try {
( q& Y; w; ^1 U4 K! @+ d) j      modelActions.createActionTo$message$ T4 Q, ?6 \. G; M4 m& z
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ d8 P, S* I4 e8 D  f; y    } catch (Exception e) {
- q' q7 y) a/ U- O. Y( d- |1 t3 n      System.err.println ("Exception stepRule: " + e.getMessage ());1 ~- K3 ^, r1 B
    }# s0 ?" W: b/ m, }: }

, H+ T4 j7 J  i# R    try {7 I( E0 U8 Z- x- F' I
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 r3 g" o: |8 Z9 G      Selector sel = * w5 F) j1 J! J4 c7 w: U
        new Selector (proto.getClass (), "heatbugStep", false);
1 F4 D- Z- K  l) ^& _      actionForEach =
& y0 ~5 {- P6 g8 U        modelActions.createFActionForEachHomogeneous$call$ A" a  p2 X1 [( o% K: V" N
        (heatbugList,
  D/ V" s1 |  Y* @* n* d         new FCallImpl (this, proto, sel,
9 u. ?1 r+ m% K2 k1 H                        new FArgumentsImpl (this, sel)));
9 G2 P) o# [/ l4 N    } catch (Exception e) {
. b; J# B2 g' ?" G0 R      e.printStackTrace (System.err);
4 P* K: n" c/ V. Z5 t9 e! k4 l    }
2 x8 p% f7 w" d. Z3 |6 x    ( N% w/ h) f) g5 a
    syncUpdateOrder ();  y  u3 x/ x4 z" y. e( _; V5 }

5 Q+ s% B6 j0 Q8 S    try {3 y7 W, A/ t9 i# a7 R; ~
      modelActions.createActionTo$message
# Y; n9 L7 D) |/ ]" {        (heat, new Selector (heat.getClass (), "updateLattice", false));( d) [, B7 D' [) {% s/ A$ @
    } catch (Exception e) {
; d$ n0 A1 y. ]! q/ `( I      System.err.println("Exception updateLattice: " + e.getMessage ());
9 Z; G+ I: N6 ?' ]. }    }+ `/ r  s( S" R8 k
        " n: B3 |; b; `* X8 s( ^
    // Then we create a schedule that executes the9 E5 }( B* h' G% y% Z5 T
    // modelActions. modelActions is an ActionGroup, by itself it
* i% K  E/ c& ]* ]$ r1 ]* t    // has no notion of time. In order to have it executed in
  [% M1 ^& a6 t7 }; M+ q7 o* F* K+ }    // time, we create a Schedule that says to use the
9 v. p; x8 k( T. H  W% h) W    // modelActions ActionGroup at particular times.  This
9 z6 V6 q3 i+ ?4 k3 |" x9 }, R3 X    // schedule has a repeat interval of 1, it will loop every- o9 p( F9 c/ \3 U( M" K, [0 [4 H* ^
    // time step.  The action is executed at time 0 relative to
2 L* E+ B# {4 p  q: U3 O5 [$ L) v" t    // the beginning of the loop.! P6 f5 z0 G" N4 d; l- T$ w
$ T% W/ F% J. C% k  ?  B5 c9 O
    // This is a simple schedule, with only one action that is* C* _! g# |- V5 k7 i
    // just repeated every time. See jmousetrap for more7 L4 ]- k: E5 O* \, o; h  w
    // complicated schedules.
$ E, S- q' h8 L, o# w  
8 L) p* x& y2 W4 H' n) S  K    modelSchedule = new ScheduleImpl (getZone (), 1);  j* W' m: [2 @& Z
    modelSchedule.at$createAction (0, modelActions);
! t! X7 ~, J  S) Y6 ^        4 x. g/ a' ^1 R
    return this;
* A# `$ t! R1 o0 B- l; ^  }
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