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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ Y$ S; P* s) r' g- F4 a- G

  Z. X$ I# A: L% Y% t" R9 f public Object buildActions () {
( T( c. F" w' M8 z5 _% u' X& [    super.buildActions();9 W1 y- E; @7 d1 l
    # z  E  t) s$ a) q6 R  \! j; R
    // Create the list of simulation actions. We put these in
% n* Z2 T" N5 G    // an action group, because we want these actions to be
' L- B- D% g% a, `0 R    // executed in a specific order, but these steps should
8 C1 t8 q! v9 {    // take no (simulated) time. The M(foo) means "The message
! s& X9 F0 Z+ y4 |6 b    // called <foo>". You can send a message To a particular7 w& z$ N+ _; |; _2 [0 z2 H
    // object, or ForEach object in a collection.
: b. p0 T! m: t/ P2 @; V+ r/ T- T        * R# z% @. u, H
    // Note we update the heatspace in two phases: first run. n" t' {( n, A3 G" S+ P, ^" V
    // diffusion, then run "updateWorld" to actually enact the, B- ~* y0 r, G3 x& L
    // changes the heatbugs have made. The ordering here is
, |0 m5 b4 f/ e$ Z$ ~    // significant!8 k6 X# g' Q: {/ j: i
        ) _; \4 f+ R2 B' S
    // Note also, that with the additional! H" r% B& K! b" z! v- ?0 b! w
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' O4 O6 d: b$ s0 I: h, f$ w9 O    // randomize the order in which the bugs actually run  ]3 E( e# F9 _; P0 X! _% W2 L2 D$ e
    // their step rule.  This has the effect of removing any
: q4 v$ r9 }# v6 @    // systematic bias in the iteration throught the heatbug' T9 Q; k) @7 B  K4 Q. S
    // list from timestep to timestep
9 z# j0 r% f! g, Z8 J  e% Q        ; O& {1 B3 Q4 {- S; {7 u" t9 \' F; y
    // By default, all `createActionForEach' modelActions have
3 ^1 }9 `* C  B: X7 j) r' \    // a default order of `Sequential', which means that the1 m1 C& l/ ^9 N/ f
    // order of iteration through the `heatbugList' will be7 }" H5 {" B. f; u9 g2 d
    // identical (assuming the list order is not changed) Q* \8 @8 F' G1 g% V
    // indirectly by some other process).
$ f- X2 z+ l; s% }   
1 u& s4 E# \. m" r9 e& y    modelActions = new ActionGroupImpl (getZone ());  C1 h, h) D( h! P

: ]% \9 I+ Z- N1 f8 p! M, [0 |; D7 |    try {
" \; |- R. E$ U1 z9 n      modelActions.createActionTo$message+ J9 ]0 B0 t. `; I5 \$ f( g  K
        (heat, new Selector (heat.getClass (), "stepRule", false));9 j2 R/ h# W6 U
    } catch (Exception e) {
3 m1 q; e8 Z6 H/ \; Y) H& d% b      System.err.println ("Exception stepRule: " + e.getMessage ());' J* O6 q$ b+ X3 S2 `1 p, T9 {: C7 G
    }
" o! T6 y; e3 X6 g' R, ?& H/ r) x1 P/ j
    try {
3 r8 y$ L$ T# B* S' z& w      Heatbug proto = (Heatbug) heatbugList.get (0);3 F: N1 U- u: e7 O0 c
      Selector sel =
. a% m) P# L# e        new Selector (proto.getClass (), "heatbugStep", false);
6 a5 j( `- x4 b! N+ T      actionForEach =- k; X% m, V9 J6 q6 ]
        modelActions.createFActionForEachHomogeneous$call  D* U/ F: K/ G
        (heatbugList,8 L# R. ~. D, C3 g4 k- M: Z; a$ O
         new FCallImpl (this, proto, sel,) _$ W# z. V5 i: Q/ \
                        new FArgumentsImpl (this, sel)));2 X# S' i( `+ r3 }* i
    } catch (Exception e) {8 C. s, F' }6 H8 W* `
      e.printStackTrace (System.err);, ^3 H/ M: @' N9 v' M& w
    }& K0 E5 |: C3 U3 |# C
      K/ g0 @! A* ?2 Q8 M
    syncUpdateOrder ();
) \/ f: i) i, m4 F, I6 T6 L; o, \2 g9 _( f9 @1 D
    try {
5 W: v4 R- v- @% j6 Y      modelActions.createActionTo$message 0 N0 {7 o4 l, n3 ]8 Q9 @- N# J
        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ [( }2 l3 ~4 J2 c7 C. q) O2 c    } catch (Exception e) {
0 h! o0 ]* D! L" `' N: V& Y. S+ A      System.err.println("Exception updateLattice: " + e.getMessage ());
) Z" U! i+ r" D8 B7 K    }8 t5 b/ H8 d; V# e1 H1 R
        
: D& H# G9 Q9 Z( F, ?' G1 ?' N( {+ r8 M    // Then we create a schedule that executes the% I$ q$ `$ ^/ K
    // modelActions. modelActions is an ActionGroup, by itself it, {' A& N( b( T, O* U
    // has no notion of time. In order to have it executed in" W( f3 i; v2 {+ F5 W* ?
    // time, we create a Schedule that says to use the; p( k* T' c$ D
    // modelActions ActionGroup at particular times.  This
5 @' |4 ~6 k- D( }    // schedule has a repeat interval of 1, it will loop every: K1 n) o  v/ q( f( P, X' \
    // time step.  The action is executed at time 0 relative to
9 o* t* H8 y* m* G6 @    // the beginning of the loop.
; ]7 I: a! @  U
7 ^/ l$ [' Q( g5 e: x; a# S& E( @    // This is a simple schedule, with only one action that is5 }3 ]+ l2 P6 S: y
    // just repeated every time. See jmousetrap for more2 p4 r4 n9 A, M3 t
    // complicated schedules.: q% u; h1 `6 T% S' B" q6 N
  
, Z* o8 o; J0 X3 _& o  w6 `    modelSchedule = new ScheduleImpl (getZone (), 1);% G; R8 Z, B1 }& m. |( h
    modelSchedule.at$createAction (0, modelActions);
6 J1 R# H' b% P" U& q        
6 r2 Q. c" x2 S# P7 {- ^    return this;
4 R# |7 `, k; c  }
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