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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ x% z7 a; Z  Z& G3 B- G
% m7 E; [5 m4 f: p  N( w public Object buildActions () {0 L  U  J0 ~  m- [& l; i: R+ Y
    super.buildActions();, r3 v, h& U& l
   
3 Z' k: J6 a6 m6 B    // Create the list of simulation actions. We put these in
  C# m4 n  _# ?& d8 O5 w* o( \    // an action group, because we want these actions to be
: Y* W' D& Z" P8 ]& E    // executed in a specific order, but these steps should  [; \/ j( u4 F3 U& x% y/ o' G
    // take no (simulated) time. The M(foo) means "The message
+ r6 L* X9 b4 \, f" \; s0 O    // called <foo>". You can send a message To a particular4 o' R+ m, {; R5 ]# U* [" L
    // object, or ForEach object in a collection.
8 E7 e/ N0 q" S- |: }        " u1 c. U/ E# @6 v  W- i6 L
    // Note we update the heatspace in two phases: first run( I) \( q, s  s6 o' w
    // diffusion, then run "updateWorld" to actually enact the9 C. @( Q+ K  |( L  ?
    // changes the heatbugs have made. The ordering here is
5 l3 H& @  G, N; q* G8 B    // significant!0 k  ^2 k7 t$ [" F
        & n+ U* N  W2 a" V9 H, n3 z& R3 s
    // Note also, that with the additional& g; R2 U' d" C/ d" N/ c
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 A/ A: ~( m: w# K* v6 _    // randomize the order in which the bugs actually run3 ^" o9 P! x8 P2 F3 }1 L* p+ d
    // their step rule.  This has the effect of removing any, G) G9 T. e, e" X2 z& f4 b
    // systematic bias in the iteration throught the heatbug, X3 y" h; X: C2 G# f
    // list from timestep to timestep
$ b8 |7 D5 w7 W" A        
7 y  t! W6 Y$ k4 l- h) b# D' ?0 {    // By default, all `createActionForEach' modelActions have
2 a' @9 W6 U- w) |  s8 \1 o    // a default order of `Sequential', which means that the
$ M( s7 e: @7 g" x5 d( B    // order of iteration through the `heatbugList' will be
8 x* @9 G$ O  |" A    // identical (assuming the list order is not changed" r; |2 D& ~- ?( C
    // indirectly by some other process).7 N/ ?4 a! M4 g/ I
    ; J9 {9 L( P& g
    modelActions = new ActionGroupImpl (getZone ());
( S  ?3 Q* Q( \0 O% Q+ w* i! y0 g: X6 l4 R) n
    try {
- h4 P* V+ C! u$ `4 @4 M      modelActions.createActionTo$message
& c: O  Q$ W; e. T% I1 s! Y2 l        (heat, new Selector (heat.getClass (), "stepRule", false));
3 ^1 f* z) I; b" D- u% c6 t    } catch (Exception e) {
, {; y# \! ]. V& c      System.err.println ("Exception stepRule: " + e.getMessage ());
# N( C- ^, E* Y    }0 g( N- B5 y1 N: R8 \
0 u; Y4 q1 W" V/ N. u! V
    try {
" l  Z7 J% E4 ?7 |; h1 i% o      Heatbug proto = (Heatbug) heatbugList.get (0);
. H9 V* P3 `! S$ x9 Y      Selector sel =
- K- H% C/ l+ f% z        new Selector (proto.getClass (), "heatbugStep", false);* n: H, N/ B) h: k/ f& ~
      actionForEach =9 g+ w% k$ C7 H: d# x0 a$ P% p4 B
        modelActions.createFActionForEachHomogeneous$call
& |" C9 n6 [/ G        (heatbugList,
- s! I0 W; s5 V, Y; U) M         new FCallImpl (this, proto, sel,
# S; l; `- ^4 ?* g: R  I                        new FArgumentsImpl (this, sel)));
1 `: }/ ]; v, E( J" M    } catch (Exception e) {
  E- B( V' K+ k- C7 _      e.printStackTrace (System.err);
1 b0 j, V- n! }. P: g# I4 n    }
  P7 J) Q( F6 d* o2 [5 B    8 m4 Y4 F8 r3 M3 M
    syncUpdateOrder ();
6 r5 ?* x- }% K
- i8 `5 q( M) u" o  s1 B4 E7 ~    try {
& h3 D- p7 |& V. D9 T/ d! P      modelActions.createActionTo$message 0 ?/ o  C& ^/ |# I
        (heat, new Selector (heat.getClass (), "updateLattice", false));* X2 i# \/ J( A! U9 U- X; r# a# z5 e
    } catch (Exception e) {
7 v" a* Y( K+ p! ]* i% Y      System.err.println("Exception updateLattice: " + e.getMessage ());0 K5 D* T( P% V* D
    }: g. A$ F/ r3 W; I
        6 W2 s1 J' x& k3 |
    // Then we create a schedule that executes the' N* P! L, l# i5 i
    // modelActions. modelActions is an ActionGroup, by itself it5 ^; ?+ G7 S- W: m
    // has no notion of time. In order to have it executed in
! j9 M0 ~' H% e3 G) e( T1 W    // time, we create a Schedule that says to use the$ i/ s5 N# N$ o# r
    // modelActions ActionGroup at particular times.  This' ~, b: p+ J1 U" \. y) S  j
    // schedule has a repeat interval of 1, it will loop every" N# y& D, T0 V  v
    // time step.  The action is executed at time 0 relative to, s* S0 R9 ?' M
    // the beginning of the loop.
$ t6 s! f! _# y4 C1 Q  x+ |) I3 E- `; u9 ?3 F) g
    // This is a simple schedule, with only one action that is
5 I( G% K' [. o0 _# ]- |    // just repeated every time. See jmousetrap for more3 a8 Y2 D0 G6 \4 i7 g
    // complicated schedules.
3 O+ N7 C* t: A6 g  7 _1 O, {$ f3 G; j, s
    modelSchedule = new ScheduleImpl (getZone (), 1);5 s! f3 x+ c& s+ B5 z
    modelSchedule.at$createAction (0, modelActions);
+ O5 |( ]. ~# |& ]6 F+ M        
+ ]0 A' P6 T! P6 M( W    return this;( e) J1 p5 w+ _% C6 S
  }
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