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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 l. j4 [* L. ]9 t
. B# p9 A% j  U* `( T4 [ public Object buildActions () {
( ~+ j" T3 \( X6 Y    super.buildActions();% d# |5 m6 H2 \$ }( G) t
   
) z- x/ i" \- z2 n    // Create the list of simulation actions. We put these in
. T8 D; M# @) S- i7 G! n    // an action group, because we want these actions to be
8 I7 E8 j0 F1 I8 b# s: Q& d& Z3 m: H    // executed in a specific order, but these steps should
6 D( b3 I; `; |; q- ^: g" ?    // take no (simulated) time. The M(foo) means "The message( j" m' u! f3 a
    // called <foo>". You can send a message To a particular% d0 _% n5 O" x
    // object, or ForEach object in a collection.' @% y, p+ Z. U5 J; Y
        : W( A1 q0 [# c* H1 f" |" U
    // Note we update the heatspace in two phases: first run
7 d" C& I5 U9 L, g& I4 w" D    // diffusion, then run "updateWorld" to actually enact the9 V+ l" P; [% n/ _% A
    // changes the heatbugs have made. The ordering here is% {" }# @: I* L* l, z' o
    // significant!1 Z+ y4 _$ N/ d; v: y6 F
        % f4 w6 t' b' S) t
    // Note also, that with the additional
8 P8 K9 U; r' }& w  J( s    // `randomizeHeatbugUpdateOrder' Boolean flag we can
/ \. J8 x0 o$ c# w% w; G4 C    // randomize the order in which the bugs actually run5 w. I0 u0 l. E( ?
    // their step rule.  This has the effect of removing any
) w! n4 c; p/ V- |# N; }. c# @1 a3 y    // systematic bias in the iteration throught the heatbug! C* C' N; i/ u
    // list from timestep to timestep
5 J6 L' j9 {! V        / _' D/ k7 B: G  ^
    // By default, all `createActionForEach' modelActions have
  |' I# h. a# U    // a default order of `Sequential', which means that the
" R) d- J1 G$ T' @0 O6 Y# v    // order of iteration through the `heatbugList' will be5 a, E7 f: S# J: I4 |
    // identical (assuming the list order is not changed8 K6 J4 V: o; p* P& P+ \
    // indirectly by some other process).% ~" u. E$ j" e
   
& X7 n5 N( `+ x" G0 G0 h    modelActions = new ActionGroupImpl (getZone ());* |# |3 I( D: ~& Z
  m4 W" `; O2 u/ E! s6 H/ R
    try {8 R1 w1 G: ?+ ^# D1 L
      modelActions.createActionTo$message* k( F) h) U. o( b3 j% E4 k
        (heat, new Selector (heat.getClass (), "stepRule", false));, E. R5 N+ u# E) t, c% P3 G8 F; K: Z
    } catch (Exception e) {
9 o- s/ d; n3 j2 l/ r      System.err.println ("Exception stepRule: " + e.getMessage ());+ c2 w2 Z# R" L& b' h4 I# K
    }
3 Y  S+ d2 H9 {; g2 H1 |" p+ u
8 ?! Z( X* U' N+ Y4 M. ?    try {1 Q6 c1 y- e2 c6 T' R) Q
      Heatbug proto = (Heatbug) heatbugList.get (0);2 e. z$ b' i  h# O" l* k
      Selector sel = * \% R8 j$ z+ _1 ^# c
        new Selector (proto.getClass (), "heatbugStep", false);7 k& X  @4 U9 C- V
      actionForEach =
* Z8 k3 V7 L! V6 M4 t) ]        modelActions.createFActionForEachHomogeneous$call6 l, }- z5 _0 I0 ~5 J0 O' V
        (heatbugList,, e5 X7 {- F+ i7 u- k* [8 i
         new FCallImpl (this, proto, sel," ^7 F! o% W! f& b$ p& d
                        new FArgumentsImpl (this, sel)));
! i! U+ z# F0 E5 k$ z    } catch (Exception e) {
9 ^$ g6 Z6 S# ]( M4 A3 M      e.printStackTrace (System.err);$ B( O7 o4 a0 u3 E% e4 k
    }
+ Z0 B! f: z* }7 B/ {# `- z2 L% Q    ; W& r# [( _% @$ }. c, Y
    syncUpdateOrder ();0 ]1 L: [- J% D1 }2 L

' ~7 b! @# J" v; h    try {
+ y1 z# J1 P. S; ~3 q% ~      modelActions.createActionTo$message ) `% ~0 ?2 g9 f9 {2 ?4 u
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ F6 `# H* a$ E0 y+ ]- d1 H  c
    } catch (Exception e) {- c- ]; q% Z$ S) \7 a2 o
      System.err.println("Exception updateLattice: " + e.getMessage ());0 P! ?2 x# E. D* ?
    }8 A" Y6 U+ R" M
        
! [& P0 A: n3 p' J) Q5 B1 b    // Then we create a schedule that executes the! i, _" t! h5 D
    // modelActions. modelActions is an ActionGroup, by itself it
# R5 S& v1 e4 I    // has no notion of time. In order to have it executed in$ V, g/ [4 z3 V; G4 A
    // time, we create a Schedule that says to use the, C1 {' z; d$ n, _
    // modelActions ActionGroup at particular times.  This
$ K' B9 T8 l( M& ~" r# U    // schedule has a repeat interval of 1, it will loop every, J& A. A. x% Q: O
    // time step.  The action is executed at time 0 relative to
% B& U' F% Y$ \& A    // the beginning of the loop.
8 I4 k8 l, [! K9 E8 v3 h$ N9 ^  W! G! I: j' l8 l- a' P
    // This is a simple schedule, with only one action that is
5 ~: Q2 b& B* K/ m* `    // just repeated every time. See jmousetrap for more
) H( t% s. O# y& a, M- ?1 R# B    // complicated schedules.
1 _/ u9 u6 ~* ?6 y! `2 \1 `% g  J5 U  ! f6 }' F% m' `3 d
    modelSchedule = new ScheduleImpl (getZone (), 1);- v' E3 g3 R- e2 \* a
    modelSchedule.at$createAction (0, modelActions);, ?! \3 X, l( A% i. o9 A2 i/ S
        
5 O' r5 n- W) P6 O+ j. n* N    return this;
* ?1 c/ e1 `' E6 a6 c  }
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