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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& a, b. |9 F! _3 P" A. o. k  t5 ?
" q# W5 \( W6 ~1 _. K' n4 h( o
public Object buildActions () {1 r2 C% N. T4 ?! `# d0 J' e- o
    super.buildActions();
" b' r' {3 c! v4 w/ o/ c   
. k) H4 {/ W  {    // Create the list of simulation actions. We put these in! L5 U2 E+ n* F  z+ [) G
    // an action group, because we want these actions to be
9 m; a% O1 K& L0 j& u0 T9 s    // executed in a specific order, but these steps should
. K( }, t1 E* D    // take no (simulated) time. The M(foo) means "The message  q0 G3 L, l# B
    // called <foo>". You can send a message To a particular
8 Y& f& a9 P  e0 v, \9 j, Q# U    // object, or ForEach object in a collection.; N3 f2 i2 U$ L. Z2 ?9 |
        
5 e  [7 }" t4 j, D! q    // Note we update the heatspace in two phases: first run
5 u% q5 x2 F+ a# W& t0 u    // diffusion, then run "updateWorld" to actually enact the
+ L' D+ O: d' M) x7 X0 B    // changes the heatbugs have made. The ordering here is
4 ~: g/ ?/ ]) [5 S# o3 ?4 d6 C8 X    // significant!
6 [; u' T; c; {+ |        
* j; G6 v/ {0 M1 p; h5 d+ I    // Note also, that with the additional7 ^: N2 j+ e9 O$ r
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; {& L( G* k# X7 y
    // randomize the order in which the bugs actually run
2 s: S. i; s6 S9 D, E+ o. a    // their step rule.  This has the effect of removing any- U. g( N" d, U$ O
    // systematic bias in the iteration throught the heatbug( `* b) x+ c7 ]. z$ Q9 {
    // list from timestep to timestep: u+ \' L9 v" O# E5 w. F
        
: X( b6 T; Z+ T$ [    // By default, all `createActionForEach' modelActions have" F& p0 K" k1 D4 U+ f% y1 H8 i
    // a default order of `Sequential', which means that the
& F2 P! u7 r* e6 j- ^$ D  y    // order of iteration through the `heatbugList' will be
. J2 r2 ?: u: q( g    // identical (assuming the list order is not changed+ ]$ ?9 y: C2 I0 K4 a
    // indirectly by some other process).1 d6 _0 G. W% |* `9 p
    ' Q' r( n- F/ d. ~
    modelActions = new ActionGroupImpl (getZone ());' t4 B* q' u0 _0 I- H- I) J
3 S+ l- ~% h% U5 F! U; a
    try {' ^( @6 K- y/ J. D
      modelActions.createActionTo$message$ i: m$ t7 R4 ~
        (heat, new Selector (heat.getClass (), "stepRule", false));& M7 U: c! s4 W2 F* O  }8 r
    } catch (Exception e) {: O3 W5 F! O8 j4 O! L
      System.err.println ("Exception stepRule: " + e.getMessage ());
5 g, i5 r! p& i2 [, ]# n( y    }0 x  ]7 ^& }' G" M$ F3 C% |2 O

/ A4 b9 k+ {" [$ ~% E. B    try {
  T& V! i' E$ S+ T6 s      Heatbug proto = (Heatbug) heatbugList.get (0);6 ]* [& @6 Y. A  r0 a: W
      Selector sel = 1 ]( y# E+ N" Y9 A% v2 r( p5 y0 K
        new Selector (proto.getClass (), "heatbugStep", false);. x0 x) S% j6 h. n: [
      actionForEach =# P3 C# S$ {8 K" d
        modelActions.createFActionForEachHomogeneous$call
/ R2 m  ^& F) J8 X: Q  }2 p        (heatbugList,6 }5 s/ W' L  _. d4 q
         new FCallImpl (this, proto, sel,
' D: F" {' I" }% Z                        new FArgumentsImpl (this, sel)));
3 B5 q8 H# P- j4 F$ y    } catch (Exception e) {
# W" z8 ^* [# Z9 u, N" z  x      e.printStackTrace (System.err);1 o8 Y  c' g! B
    }* k6 e* [0 s1 E/ f2 C2 {5 W
    ! n3 N: ~4 E: y- ?" v  g
    syncUpdateOrder ();) p# O' Z! L% X8 J4 v% Y& i2 j

" W4 w1 s0 a5 _    try {% \- N1 `# H6 X4 E9 _
      modelActions.createActionTo$message
3 s% n% g, V4 e" C        (heat, new Selector (heat.getClass (), "updateLattice", false));
- q- F7 z- j$ T1 U' v    } catch (Exception e) {
; v( f: X$ r* B+ g  _/ [      System.err.println("Exception updateLattice: " + e.getMessage ());0 X3 A9 V( [4 d$ |$ E
    }
+ S* V1 i# `; P  E, \8 p        
9 o8 F; X: V" j" }    // Then we create a schedule that executes the
, f, v' j$ |4 X! E, h# {    // modelActions. modelActions is an ActionGroup, by itself it2 E$ q! ]( W) E9 N8 A# p4 N
    // has no notion of time. In order to have it executed in
1 K4 I9 V& _& l2 U& S, G0 ~    // time, we create a Schedule that says to use the! T3 }$ i1 ]0 f
    // modelActions ActionGroup at particular times.  This
0 R! _% p( ]& q' |    // schedule has a repeat interval of 1, it will loop every
3 }) P9 M$ r+ M: |% ?. h) n5 W7 O    // time step.  The action is executed at time 0 relative to6 i, v) A8 X$ i9 I: E9 L
    // the beginning of the loop.
9 ]; U1 Y! q# p
0 y9 l& w# w; V) Z5 }    // This is a simple schedule, with only one action that is
3 x# Q/ P- X) a& n$ c7 h    // just repeated every time. See jmousetrap for more
+ e4 f, ?3 R/ U/ ]" b    // complicated schedules.
0 r, _' j: r5 b, Y( C/ y6 g  s  " ?" o# B6 J4 c! M& Y0 P, Y, \
    modelSchedule = new ScheduleImpl (getZone (), 1);" N3 {+ g) g, H
    modelSchedule.at$createAction (0, modelActions);4 _1 v* W  _6 U" {
        
+ u/ D# U6 W9 z0 c2 W7 ~. G; ?    return this;, T/ _0 h% C! j# e, c5 x
  }
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