设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9328|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( s3 [& |+ X- r8 G% I+ \7 y: i, Q) J! b% p( \5 a% g. p
public Object buildActions () {6 U6 y+ D/ S7 g
    super.buildActions();
4 Q0 `" g0 S& p& V   
; V$ H  w# e- q# p: a: A    // Create the list of simulation actions. We put these in
8 v8 m0 a, r2 ?7 W& }    // an action group, because we want these actions to be, M( v0 R- [6 G, a" W
    // executed in a specific order, but these steps should
0 r8 r+ u' L* Q    // take no (simulated) time. The M(foo) means "The message
  M8 V+ n# K- \4 _    // called <foo>". You can send a message To a particular
. j/ U$ s( |+ H    // object, or ForEach object in a collection.- b& M2 F4 M# e# h
        4 y1 s0 k5 h( }
    // Note we update the heatspace in two phases: first run
6 l+ t, h( q/ \    // diffusion, then run "updateWorld" to actually enact the  ?9 s% r' a/ U$ c+ x# s* G" `
    // changes the heatbugs have made. The ordering here is7 f- Z1 u# @- O: r$ I, j
    // significant!, ]8 z7 W& {1 I, Y# I1 G5 s
        $ x9 j9 _& G( }$ P
    // Note also, that with the additional/ k. w9 F+ Z. P+ U& ?3 ?5 `. p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
( X# ~% [2 |# ?- Q" a    // randomize the order in which the bugs actually run. _- p( N! [& I% E; r
    // their step rule.  This has the effect of removing any
+ p+ O( z" V3 H( {6 G- I  o+ Z    // systematic bias in the iteration throught the heatbug9 l8 v& e* j* s5 G# c8 U) _3 H4 D
    // list from timestep to timestep9 b8 s' G0 _, H% [/ B% ^$ M7 I
        - Y" u8 z9 u0 W( d) |/ j
    // By default, all `createActionForEach' modelActions have9 \1 E0 \+ x4 s0 O& X# n* d! M5 w
    // a default order of `Sequential', which means that the
( N- ?* D* b5 l1 C" B) [( I, b    // order of iteration through the `heatbugList' will be/ V% p/ n/ N& z. D
    // identical (assuming the list order is not changed7 o  E5 B! j# \  M
    // indirectly by some other process).
1 s( k  G# _1 i) D2 c0 c: P7 k   
8 [- p$ B  ^" C( D- a    modelActions = new ActionGroupImpl (getZone ());7 O0 h- d) f; [* @% J
$ c7 z; V' \" G* k. c. V
    try {, A  }( ^0 l, b" i
      modelActions.createActionTo$message
0 D6 m* u6 P! v0 C3 t4 ]        (heat, new Selector (heat.getClass (), "stepRule", false));* L; P) i' j! k- X+ z8 X! N
    } catch (Exception e) {
7 Y$ L1 e% A$ z4 D$ }9 Q      System.err.println ("Exception stepRule: " + e.getMessage ());
" ~9 Q- C" q/ g) i    }7 E7 ~4 E2 Q" E8 ?* I

6 |7 |9 C" d  u6 [; J* S! r# R8 B    try {& f, D0 P$ ~+ H8 D
      Heatbug proto = (Heatbug) heatbugList.get (0);7 z& C! x7 P) E* N) c4 ?
      Selector sel =
, U+ @7 e/ @" w" U  [$ E        new Selector (proto.getClass (), "heatbugStep", false);8 \& v. P" P! H. [/ p
      actionForEach =* C& }& Q5 S8 Z+ c$ d8 I2 P
        modelActions.createFActionForEachHomogeneous$call
: j3 H. G- B0 f        (heatbugList,
/ x) F. @  K" }. o3 t         new FCallImpl (this, proto, sel,7 ]9 l; x7 w/ |" }6 V
                        new FArgumentsImpl (this, sel)));* p, o- v) Q6 I" n) l4 n; G
    } catch (Exception e) {- B5 T* N1 H: B
      e.printStackTrace (System.err);3 c' C; n; N. J2 Z9 Z
    }
4 i, O+ j: \, Q: Y   
5 T( Z% ?% g4 L7 k) r. |9 |    syncUpdateOrder ();9 t$ f; M" m+ n) [  k1 O3 z: H' F
- i& Q5 x8 e; ~' n% {; y$ R
    try {
0 h5 R: k' `; `; n- ~$ ?      modelActions.createActionTo$message 5 E2 r1 x8 Q) k8 Q9 z' ]4 m
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ o+ r# ?) G) R/ `
    } catch (Exception e) {
0 `2 b+ X* l; C5 j# m; M! N      System.err.println("Exception updateLattice: " + e.getMessage ());& f1 I' m5 J3 N8 ?0 h& |
    }9 T2 ~% `1 j+ V& j
        
! G4 I+ L" @- {& \$ I+ s    // Then we create a schedule that executes the
7 C' Z. s+ ~! `1 o5 g& s$ i    // modelActions. modelActions is an ActionGroup, by itself it
+ n* v+ R) l" ?7 A  [+ b    // has no notion of time. In order to have it executed in% X( f+ A8 Q+ @: t- `
    // time, we create a Schedule that says to use the
- I: t  u4 H0 ~    // modelActions ActionGroup at particular times.  This5 D& \) S& ]- v7 {" I
    // schedule has a repeat interval of 1, it will loop every
1 ?! \) o5 [4 h' |) H9 A    // time step.  The action is executed at time 0 relative to% _. X- B  S5 F# J' A0 V1 E4 ^  X
    // the beginning of the loop., u) {9 Q, Y3 U  o
  i8 Z  n1 w5 B) }. K; x/ ?2 u. p: c2 w
    // This is a simple schedule, with only one action that is
$ J4 v: N0 M$ f! b- ^" b    // just repeated every time. See jmousetrap for more  P0 ^' t) s( y* n; ~, g: D- k
    // complicated schedules.
5 P5 B) V8 [" ]# {6 I+ F  8 n- N& w* U# W7 ~7 J  W( h
    modelSchedule = new ScheduleImpl (getZone (), 1);+ R( X% E3 V3 C/ f4 p) U8 |
    modelSchedule.at$createAction (0, modelActions);% {) a& Y+ }4 P( a
        : G2 E4 v/ g6 ]  n
    return this;
0 Z- J7 r. n0 C- ?, W/ y  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-24 08:19 , Processed in 0.013273 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表