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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% q6 T/ m' l$ A& E7 Q$ m2 [9 L! ]3 R# G# b8 [# i  S+ Z: w  w
public Object buildActions () {
& ^3 {% h9 q! |$ M, v9 `. x; G    super.buildActions();
( ]$ N! f# _- n) {    1 Q( J6 j& J2 g4 X
    // Create the list of simulation actions. We put these in9 |3 J; \0 k" y8 E2 N- z, x
    // an action group, because we want these actions to be
+ \8 X- f* _% `    // executed in a specific order, but these steps should: {# X3 P7 @. L- Q) f3 B! K& I
    // take no (simulated) time. The M(foo) means "The message
  B; V9 b$ C, j# }6 {/ Z- ~    // called <foo>". You can send a message To a particular6 r" q2 K/ T3 n0 y2 q
    // object, or ForEach object in a collection.6 k- @0 }# ]- w9 Z0 I1 D/ @1 Q
        / }0 F2 n9 V5 m% ^, J. b
    // Note we update the heatspace in two phases: first run1 @# F: |4 B  u! o- F6 a
    // diffusion, then run "updateWorld" to actually enact the
- E) Z7 Q$ O+ S3 q    // changes the heatbugs have made. The ordering here is
0 d2 z2 v$ k  m) y5 }, D1 l. Z    // significant!
$ o+ }5 n1 S# [3 n  P. |/ E        
2 ~: w! c1 A2 O& L6 w. m, h( L    // Note also, that with the additional+ ~  L1 f. h) E
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) _* h) }# ?$ K) |+ B5 |) M
    // randomize the order in which the bugs actually run7 Y, ?1 `" ?2 w; v3 ~
    // their step rule.  This has the effect of removing any" R, ?8 R6 Q, f8 N- d- i$ ?0 D
    // systematic bias in the iteration throught the heatbug
6 Q1 P8 y7 G$ F0 \    // list from timestep to timestep
% \/ s! S& j" F) F& i        
) M9 L% G4 O6 Z2 e    // By default, all `createActionForEach' modelActions have9 \# Q, @+ d5 g* H7 S) _. i* M3 W3 w
    // a default order of `Sequential', which means that the
5 H- h$ B/ P8 C7 o    // order of iteration through the `heatbugList' will be6 N6 d$ b' d0 t: m& H7 m; J7 S
    // identical (assuming the list order is not changed
& ]$ P: @3 i, ?: ]4 ~  q: _8 k    // indirectly by some other process).! t2 ]" K4 L" M' e$ s3 i' u% c
   
* ]8 ~% D, O9 y. O! A3 C    modelActions = new ActionGroupImpl (getZone ());+ ]: o8 `8 \0 `5 a# N2 r6 n1 ?

5 r' h- x7 ?& c1 @    try {% L: t+ o: r! G' W
      modelActions.createActionTo$message
% s, C+ O6 v6 |5 q0 m, Q/ F/ D; T        (heat, new Selector (heat.getClass (), "stepRule", false));" |( u3 }( X/ F( H! L3 W
    } catch (Exception e) {
' X& B9 O' m0 W! @) d      System.err.println ("Exception stepRule: " + e.getMessage ());/ ]" B9 M7 ]' q1 F& Y9 K
    }- e! e/ K- J" z" }7 Z! p

" \5 e$ I5 Z& n    try {
' s* Q* G9 C: [% h+ o0 Q      Heatbug proto = (Heatbug) heatbugList.get (0);
3 f3 Q: B, A' c0 J$ X/ ~      Selector sel =
0 o* p8 T. F/ v! x8 M( d: a        new Selector (proto.getClass (), "heatbugStep", false);* a* Q/ b/ O/ x) e' [; J) [
      actionForEach =* S: E: P2 Y$ F; m! _
        modelActions.createFActionForEachHomogeneous$call
) A5 w; J" y) o        (heatbugList,
: P/ j3 b; c. X7 c" ]1 M# A5 c         new FCallImpl (this, proto, sel,0 Z/ l7 I# x, l$ x7 j) `( I
                        new FArgumentsImpl (this, sel)));" U2 }( r7 k' a* X
    } catch (Exception e) {0 }( w" y5 m, B& Y' Q, X
      e.printStackTrace (System.err);3 B, C6 v: c. x7 {+ I" `
    }+ M, c5 d; O% B3 v
   
: [1 \, [$ L4 H  A- _3 a3 ?    syncUpdateOrder ();1 ~% c+ ^' e  {2 Y

+ S5 R, ?0 e, o" B+ `4 g  x, s* G    try {/ r% f4 \" y8 l
      modelActions.createActionTo$message 4 A! H% ^. O: c8 D: p
        (heat, new Selector (heat.getClass (), "updateLattice", false));' C. k2 y: u) j. d# g$ k
    } catch (Exception e) {5 D. [" D/ h) k, n, N: a; T  _. ]
      System.err.println("Exception updateLattice: " + e.getMessage ());
: u: o& ]' Y. @) D8 b& k    }
* b  M( L; Y/ z        ' E1 t, C) ~+ B; G2 w/ W
    // Then we create a schedule that executes the
( a. E* }, [3 O( Z9 T    // modelActions. modelActions is an ActionGroup, by itself it
- W; ~1 f$ g% K, v) z& X    // has no notion of time. In order to have it executed in
) f& ^5 U7 k% @6 z    // time, we create a Schedule that says to use the! Z; n5 Q7 \7 H4 Q
    // modelActions ActionGroup at particular times.  This9 ]) P  S4 ^. N# l# W6 _' Q
    // schedule has a repeat interval of 1, it will loop every
9 _0 k6 c+ L1 O2 G    // time step.  The action is executed at time 0 relative to
4 V- ?! h9 F) d! F: l% F    // the beginning of the loop.
5 Y. D2 ^0 G8 ?& a7 H" q9 }7 g8 k4 t6 f# e
    // This is a simple schedule, with only one action that is
( {1 H# \: m# d! B, O    // just repeated every time. See jmousetrap for more
7 h9 j- C  {0 i; [    // complicated schedules.& m# x6 |" K7 i! ^$ o- {
  
; s/ Q* U. P0 z& y  G; E6 |  j' c; B( J    modelSchedule = new ScheduleImpl (getZone (), 1);, V# e# {; t: G! P
    modelSchedule.at$createAction (0, modelActions);: U3 U, ]$ U0 R# X
        
7 U: U: o. r5 S* [& Z$ |1 o    return this;
2 Q$ h, X2 o2 Y7 U1 G* N  }
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