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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 k3 e3 M7 m) N) Q. A* [
0 Q; _* t2 e. _6 h6 L public Object buildActions () {
  u4 `1 P2 {+ U4 U* I- m    super.buildActions();
3 y9 e/ B; s! E. K3 n4 U7 z      P- }- G" E3 h- s' S. _) B
    // Create the list of simulation actions. We put these in
+ s( s' ]! \! @1 s& h    // an action group, because we want these actions to be/ T- y, w: F3 J- m+ Y/ R
    // executed in a specific order, but these steps should
2 b/ ~2 D, o. O9 `4 s    // take no (simulated) time. The M(foo) means "The message6 i2 s; O' M' w  _. K
    // called <foo>". You can send a message To a particular) Q( F' n! [4 P" C# Y
    // object, or ForEach object in a collection.
! {9 r" ~$ q8 ]! Z        
- B4 V  |: H& [+ b0 y    // Note we update the heatspace in two phases: first run! _- l& U( `+ k/ H- S
    // diffusion, then run "updateWorld" to actually enact the
8 |$ ^8 t1 k  D% }    // changes the heatbugs have made. The ordering here is8 P6 |0 c4 h- J
    // significant!
; v' s6 ^* ?7 Z" d5 O- e' ^' M        1 M- [7 r. p4 S) E; T
    // Note also, that with the additional  @  w* u5 x; H* C1 \4 C% o) J
    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 J( d7 t: K5 o9 b7 B
    // randomize the order in which the bugs actually run% T; n& F1 ?! \2 E
    // their step rule.  This has the effect of removing any
6 |# {$ p5 G$ G* q  u( T    // systematic bias in the iteration throught the heatbug
! P/ R5 @) C9 e, v7 B' }    // list from timestep to timestep
/ v* e! A9 B/ I7 a          j4 S! X. ?6 o" m) h( U4 o8 \
    // By default, all `createActionForEach' modelActions have
6 X2 [' Z8 \4 g: T) f    // a default order of `Sequential', which means that the. V9 M' N. k1 a1 d9 i
    // order of iteration through the `heatbugList' will be
2 k% t4 @! R! j3 l0 G: }$ }: ~    // identical (assuming the list order is not changed' t- ?4 k4 n, e) h0 B
    // indirectly by some other process).
- C$ ]# O9 f: i    9 L$ }9 H' C1 m! ]
    modelActions = new ActionGroupImpl (getZone ());9 _% ?6 K6 S0 m7 g) c

1 x% K$ u1 T# ^6 C" B6 ~    try {
( v/ H* @0 X( _      modelActions.createActionTo$message4 p/ M* j3 U3 B( l( @, @, r
        (heat, new Selector (heat.getClass (), "stepRule", false));
3 }% P* Z' q) s) X8 c    } catch (Exception e) {* k' x1 k' @3 i/ Y( e
      System.err.println ("Exception stepRule: " + e.getMessage ());
2 x( l; c8 k' `2 y4 K& g3 t    }
$ m/ ]3 t3 {2 k; b0 t/ u) @( j( s: h$ w
    try {9 r0 h* `4 l& x/ u- E; ]5 k
      Heatbug proto = (Heatbug) heatbugList.get (0);' ^- M0 r9 f4 k/ m" \7 E
      Selector sel = . I6 @" j3 |% ~+ Z
        new Selector (proto.getClass (), "heatbugStep", false);: x! n8 @1 D( t$ W) S! C
      actionForEach =
7 |  n- c+ p3 a) f4 U        modelActions.createFActionForEachHomogeneous$call
# R9 s9 a( o/ o3 s& l( o        (heatbugList,
: ?9 p* K2 e6 ^& }  x2 p         new FCallImpl (this, proto, sel,
+ Q! N- t2 B* L2 U9 ]                        new FArgumentsImpl (this, sel)));
% E) J+ W8 l# T$ a4 L    } catch (Exception e) {* [+ a( p6 [; w& x2 y+ ?
      e.printStackTrace (System.err);
+ Q- ~, B; x" I% A! A' K  S    }$ p& G7 k; n: ^8 j
   
, Q; a0 v7 B3 R    syncUpdateOrder ();" R4 U- _4 U/ b# j4 A

& i7 Y7 W! w8 R  M* y- N    try {5 Z, c# [- ~- j- l( G* Z% E0 [: Y- p  S
      modelActions.createActionTo$message : P% m0 o) a( f: P3 c1 _& Z/ t6 }9 q$ t
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 M$ P0 e, Y. i4 p; I0 i6 @3 T; ?, T
    } catch (Exception e) {$ {" c) [$ H7 C0 L
      System.err.println("Exception updateLattice: " + e.getMessage ());0 u0 q  |9 [  ?, m
    }
4 m, H5 C3 D, l        
2 y. Q* l7 n9 B    // Then we create a schedule that executes the
1 [9 k7 v7 @  |1 D* q    // modelActions. modelActions is an ActionGroup, by itself it
% f* c- f6 w% p7 |  C    // has no notion of time. In order to have it executed in; Z9 x% l) V0 c% T
    // time, we create a Schedule that says to use the
/ J( j1 k% C& h& h* g6 T% x- P    // modelActions ActionGroup at particular times.  This
* T( l& @3 ]3 _1 u    // schedule has a repeat interval of 1, it will loop every
9 K! c! F5 Q- r9 e, {+ j# g- Q    // time step.  The action is executed at time 0 relative to
: o5 g- k( G; M    // the beginning of the loop.& ]( Q" }+ G6 M! A: r, D) y0 ~" Z
  u# X) q! S- \/ c2 j" V% q5 @
    // This is a simple schedule, with only one action that is
# `  N( I+ \$ M' Y% K5 G    // just repeated every time. See jmousetrap for more
! T3 V* x, T4 G* V    // complicated schedules./ }, n7 Y8 Q8 V( j4 z7 e# v6 q
  
; a5 k6 f* z* y4 r$ v3 E    modelSchedule = new ScheduleImpl (getZone (), 1);+ c  J3 f/ F: K
    modelSchedule.at$createAction (0, modelActions);; W1 s, F* e3 y, u$ V6 s9 \0 Z
        6 I9 S4 G4 w$ i: |  w
    return this;
! z5 S+ g0 s5 H2 g( F" f( c- y  }
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