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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 M2 \, A  {+ C4 K+ z0 N" W) r' d+ @
public Object buildActions () {
$ b9 k7 _1 v& P. p/ b% L( r% A    super.buildActions();( |/ ^! `3 [# f0 r) X/ p
   
2 B; C1 H) H2 E    // Create the list of simulation actions. We put these in# e) b# L; z3 X( M
    // an action group, because we want these actions to be: y) W: g. ^. f% s, y  x  t- C7 `! N
    // executed in a specific order, but these steps should
) W- S' [1 A" K0 J' {5 P  e    // take no (simulated) time. The M(foo) means "The message/ z0 i1 x. X5 p/ w. }
    // called <foo>". You can send a message To a particular
# L1 |+ [$ C, x    // object, or ForEach object in a collection.
6 O/ j" o3 ^( e# x7 }. J$ h. i        % J7 V9 V/ r; y' r6 E, |. S
    // Note we update the heatspace in two phases: first run
4 a; M# b0 s$ {4 h, R7 Z    // diffusion, then run "updateWorld" to actually enact the5 w" H( G( T* Y1 ^: T: p
    // changes the heatbugs have made. The ordering here is
* {5 c; E1 T0 y3 @    // significant!
' J0 Y( S' q2 I$ t! F7 a        
0 d( F+ p. c. k) e. W5 S. d    // Note also, that with the additional2 {, r+ U9 H! P& j" L7 n  p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can  Q2 |0 S5 y0 w+ D7 i* t5 |6 ?: y
    // randomize the order in which the bugs actually run
; y7 G' s$ k& B$ P) m" K/ d! f1 |    // their step rule.  This has the effect of removing any+ @7 L, r: K7 v3 {- D) `8 q0 d
    // systematic bias in the iteration throught the heatbug
- I0 k" I; s: J9 A$ g6 r. A% H    // list from timestep to timestep, d# i& Z1 T% P/ y
        
* D8 f5 `& Z/ s* ?0 j% b0 s. u1 Q    // By default, all `createActionForEach' modelActions have
) p3 T& I( \: ~1 W9 ]6 a. `. F    // a default order of `Sequential', which means that the
( K2 H2 _  N) r. x$ A/ y- j4 w' e& y, a1 E    // order of iteration through the `heatbugList' will be6 `8 S7 Z* K/ t
    // identical (assuming the list order is not changed. B( o4 K% C, x6 u) u
    // indirectly by some other process).: K- Z( s( P; y! x* g6 n% K
   
4 i  K7 ]  t5 x: O0 L8 p+ d% O3 H    modelActions = new ActionGroupImpl (getZone ());. m! f$ ^) s1 o3 @; H

5 i+ O4 o! ~& c& W# D% N) t; G    try {  |* v" k2 i( G  c
      modelActions.createActionTo$message
5 e/ e' B" M9 S8 K7 v        (heat, new Selector (heat.getClass (), "stepRule", false));
5 k. T; b# D/ G' J& ~    } catch (Exception e) {  Z, T3 r$ j8 a; P
      System.err.println ("Exception stepRule: " + e.getMessage ());% E) ^; v- U/ e: V. ~
    }/ P4 I! v$ S* l* m4 D
0 g+ [  X! g" }% \+ f
    try {
3 J5 y% |: C# l5 c& [0 \      Heatbug proto = (Heatbug) heatbugList.get (0);0 C% Z: J; Y0 |8 U; _# h+ C
      Selector sel = 9 W) T6 @% p  o0 J6 Q3 S1 f
        new Selector (proto.getClass (), "heatbugStep", false);
5 g9 C' O  X- D" n/ r      actionForEach =3 z2 J) r* F  M' @
        modelActions.createFActionForEachHomogeneous$call
' q# `2 F" M; [1 D# B; r        (heatbugList,3 A* F; u( z# ^* N, L# v
         new FCallImpl (this, proto, sel,
4 L8 G8 f3 R' A  s8 Q* K0 G' b6 |                        new FArgumentsImpl (this, sel)));
" d. U' q, C" m7 E) ^' h    } catch (Exception e) {
; g& p$ t- S1 g      e.printStackTrace (System.err);+ n# E# M* W% b3 `( Y; o5 t  j$ i
    }# p9 q) D& Z) b8 ~( i
      _: C  C" k- x1 X4 i
    syncUpdateOrder ();) e2 R) g: o0 A. t

4 S+ \1 C5 c1 a; e1 a    try {8 a- d% E. C- J* {5 b: X: n  Q2 J
      modelActions.createActionTo$message : @( w& c3 q% K: u" ]* i9 p
        (heat, new Selector (heat.getClass (), "updateLattice", false));
% y- h3 X. V) d) r* N    } catch (Exception e) {
/ r$ {* q& W) l      System.err.println("Exception updateLattice: " + e.getMessage ());
& l" X/ a5 Y7 ~5 F    }- _! \. ]  K, R4 ^7 o$ W
        
& d# I3 p& \( s/ |' D9 u    // Then we create a schedule that executes the
: i( N4 y' ?. \/ `: l0 Z' W    // modelActions. modelActions is an ActionGroup, by itself it8 ]8 ]2 C) W& l4 c3 R- Y& z
    // has no notion of time. In order to have it executed in
4 [* P8 O9 q, h( u$ S% l3 f- b% g    // time, we create a Schedule that says to use the% V+ H! _  E6 \8 ~4 i/ q7 P
    // modelActions ActionGroup at particular times.  This
" W7 J; ~4 N4 K7 Q    // schedule has a repeat interval of 1, it will loop every6 o8 s1 `6 ?3 c$ G. Y
    // time step.  The action is executed at time 0 relative to; s* O# `+ i  u$ S1 q
    // the beginning of the loop.
* \2 W; t2 Z' A% P7 i7 O$ f( F5 C# d8 `% T
    // This is a simple schedule, with only one action that is
8 `& g0 R  \0 X" L& _: j    // just repeated every time. See jmousetrap for more/ ]& D9 J* o5 T4 G  R
    // complicated schedules.
" p* ]1 _/ |1 f" F1 `  7 w( m$ b) \1 {( i! V& V- X
    modelSchedule = new ScheduleImpl (getZone (), 1);' w6 \& a% h  r2 h1 x% s6 \+ c
    modelSchedule.at$createAction (0, modelActions);$ e3 P6 m: I, P  e5 J
        
1 R0 K; k8 j5 f+ h2 ~' A    return this;
0 d' h* N8 w$ c' ~9 b  }
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