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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. b7 z/ ^8 i$ V5 a5 A8 d
" ]$ ~9 u8 K0 O. [3 C( j
public Object buildActions () {$ a/ H% Z1 a' O4 A
    super.buildActions();$ k1 Z0 N4 C3 y6 U
   
! ?  C5 T0 f# M, R/ O    // Create the list of simulation actions. We put these in6 y5 r8 h' k$ ?  S- C; O* f: `
    // an action group, because we want these actions to be
5 W, W4 }) T7 a$ z    // executed in a specific order, but these steps should5 _, J' }8 t/ d. l3 r
    // take no (simulated) time. The M(foo) means "The message
' \  b. v( z1 M* U' Q" T! W/ t5 w4 i7 q    // called <foo>". You can send a message To a particular( p3 F4 Y. V" E  J4 D! s
    // object, or ForEach object in a collection.
8 O3 `# i7 Q% l. ~) A$ W        7 l7 p2 ~& t. O; r* S
    // Note we update the heatspace in two phases: first run$ d& f( G+ @7 ]& G5 L" V  U
    // diffusion, then run "updateWorld" to actually enact the5 M7 {6 S* e2 C/ }/ G( e
    // changes the heatbugs have made. The ordering here is! E( [/ H9 T- H0 a# }
    // significant!3 \5 j" L" O5 K1 |- S
        . f- g' z6 A# g/ B/ q5 O& r
    // Note also, that with the additional
) G; e& Q% P  Q; A    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 b/ |2 ?4 c: J/ r! a( ^    // randomize the order in which the bugs actually run  o  o% C/ y2 N2 Y" C$ y* A
    // their step rule.  This has the effect of removing any6 o* o" k! d6 r% w+ a- {5 `
    // systematic bias in the iteration throught the heatbug/ u. I. z- U; t; i! |
    // list from timestep to timestep2 B% O3 w4 x7 I: a. p% H/ t! {6 @
        
9 ~% g; U( v6 ^9 b0 F; a    // By default, all `createActionForEach' modelActions have
" Y( g+ D1 Y" D8 ]; Z' j    // a default order of `Sequential', which means that the2 h, k7 w4 j' f+ N! Q% O' ?, V% V
    // order of iteration through the `heatbugList' will be; O3 \* I2 T* S5 E0 ?- n# G3 r( d+ O) U
    // identical (assuming the list order is not changed
4 {6 U* e6 p( {8 r2 R9 T    // indirectly by some other process).
" h! S# N( q# c; ?: b) y5 Y# [9 @2 L    7 e! r& ~; R/ R. h
    modelActions = new ActionGroupImpl (getZone ());1 `% Y+ i- @* V9 B/ P3 ^
  N% c) X8 |+ c# I# R* G
    try {
" }4 @, O) s; j* p! g/ e      modelActions.createActionTo$message
6 n6 [$ f3 t9 i+ e        (heat, new Selector (heat.getClass (), "stepRule", false));
4 R$ a9 N$ T9 R) P) l    } catch (Exception e) {
+ s+ I6 l& q: }* u8 S: ~! B      System.err.println ("Exception stepRule: " + e.getMessage ());+ m* D$ a- y5 e1 Z1 S3 F$ ~
    }9 n2 Y" C7 b' k: |

) q$ G8 J8 ~" c) ~+ Y+ ~1 V    try {. k* y& ?) t3 Z" N
      Heatbug proto = (Heatbug) heatbugList.get (0);9 M0 j( r$ {" z6 b* {$ l0 |- O, c
      Selector sel = : w0 l% Z' J& H5 H$ `
        new Selector (proto.getClass (), "heatbugStep", false);
8 A& [0 A6 ~  g1 H+ N4 ]$ L      actionForEach =8 L, `4 k+ O! D$ d/ L; B* \
        modelActions.createFActionForEachHomogeneous$call
# M. ^4 ?1 R# W6 G        (heatbugList,
' F$ Z0 W& D. e6 w         new FCallImpl (this, proto, sel,* ^+ O) F/ [8 [5 ]% ^, l3 W- a
                        new FArgumentsImpl (this, sel)));
( R0 t9 k& M, \! e; S    } catch (Exception e) {
+ x/ M! s# ]8 u      e.printStackTrace (System.err);
# p* Y3 C1 v2 ?" \1 d    }4 r: _' x, {; n! T. Q; W; l
    ' ?5 R  E4 @% R3 h* a  @2 g0 a' q
    syncUpdateOrder ();
+ l; k: t+ |' I% v. H. Y9 c  a; @) O# U
    try {0 ?/ Q4 ?+ l6 b5 n& q% K+ l9 i
      modelActions.createActionTo$message
. G# E  f2 T* O; ]        (heat, new Selector (heat.getClass (), "updateLattice", false));# i( `  G+ T: G" n
    } catch (Exception e) {  ~8 U- X$ c1 p3 M
      System.err.println("Exception updateLattice: " + e.getMessage ());5 R9 }1 E2 Y+ e; L# \
    }9 j7 L. W5 O4 u% f; o2 J: z2 y
        
# j7 u2 O' ~3 [0 O6 Z2 w' q4 Y    // Then we create a schedule that executes the+ W0 w9 J$ o! G* t* v
    // modelActions. modelActions is an ActionGroup, by itself it$ f+ D" I7 l* r" I
    // has no notion of time. In order to have it executed in- n, \" y- T0 k# Y* P. Z
    // time, we create a Schedule that says to use the
# i  o3 a  ]) j* m+ C  @    // modelActions ActionGroup at particular times.  This
! Q+ a% H* O. z    // schedule has a repeat interval of 1, it will loop every
3 A4 C% |% J; T! J  F8 e, @    // time step.  The action is executed at time 0 relative to& {3 M& f+ x' j
    // the beginning of the loop.
! Z; D3 Y3 B6 J0 \9 z7 I" n
5 i$ R5 G# t: E3 \2 [& K    // This is a simple schedule, with only one action that is% w3 j+ A+ o6 B/ e' O2 K
    // just repeated every time. See jmousetrap for more
, y& u0 G# c* M1 K$ f    // complicated schedules." P5 u1 N" [, u
  
$ a" x- k% b1 r# }$ g0 h/ f    modelSchedule = new ScheduleImpl (getZone (), 1);
# w) ?- s8 `" q8 v" Z6 X( J" l3 P5 q    modelSchedule.at$createAction (0, modelActions);/ b. Q* H0 Y1 E1 f# @, _' c+ s+ E
        
" s3 t' N* _' l  G: s- {2 K4 h    return this;# y: p5 ?- m+ ]; e5 F( a, d# d! ^# {
  }
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