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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 h3 |2 S# F9 H# y7 C7 u9 `
- W* B5 r4 L! P# m8 Z; h public Object buildActions () {
' a$ J5 `8 [, S2 @, e0 O    super.buildActions();
* j/ i4 T3 x1 h* h" e6 K9 H: g4 i    1 g( X  t. C. f- D
    // Create the list of simulation actions. We put these in7 l7 G; q  z: H4 D& l+ ^+ v
    // an action group, because we want these actions to be. m. n; @. `1 L7 C9 m: D% w
    // executed in a specific order, but these steps should
, v# N9 g5 `- k$ o4 a    // take no (simulated) time. The M(foo) means "The message' B/ A+ S  u( u2 l% T: G& k
    // called <foo>". You can send a message To a particular
: t' a4 w9 L, ]4 H! |4 k    // object, or ForEach object in a collection.
7 ?* b1 u2 V( w$ e# X" [9 {5 x        6 `9 @3 x  b2 h; g" V/ I+ q# U2 A2 q( R
    // Note we update the heatspace in two phases: first run
* C6 {  N1 L0 P2 y  d6 R, }$ S% {    // diffusion, then run "updateWorld" to actually enact the
; M5 P* l) K& e* g9 A! x& ]    // changes the heatbugs have made. The ordering here is4 \* [" M5 H+ u9 j" m1 B; m
    // significant!2 U! u& N4 n  g# ^  w6 {
        
+ z9 K7 |% k0 A# c4 M9 x: h$ e# J    // Note also, that with the additional
4 ~% B/ w$ S& d; y; C+ t1 y    // `randomizeHeatbugUpdateOrder' Boolean flag we can' h  ]- `2 u( p; N, ]. U, [
    // randomize the order in which the bugs actually run/ }; {0 f& A: a0 G8 k$ B
    // their step rule.  This has the effect of removing any; v- ~- r0 M* {$ m% j- [, C
    // systematic bias in the iteration throught the heatbug
& r, r, |0 b8 S  H1 j$ S& q    // list from timestep to timestep/ S; c; P, a5 d* k- [
        
: ~) w3 D) X6 S) L1 f    // By default, all `createActionForEach' modelActions have  s/ U5 X6 K9 d
    // a default order of `Sequential', which means that the
" S3 b" A+ {5 p) d    // order of iteration through the `heatbugList' will be
$ V- ]; s' V+ n- J& p8 \  o    // identical (assuming the list order is not changed4 a; @" V8 z6 s4 c9 G" g9 m# c' I
    // indirectly by some other process).
; ~' r; d2 o% a9 X4 V( _6 r# I7 O    ( s6 _7 u* ~" J% _6 P$ b1 `, n/ }9 \/ D$ W  {
    modelActions = new ActionGroupImpl (getZone ());9 {- r' Q  G8 M! e  h! [, {

- m% h4 [- J- j" n    try {. F% d- Z3 R7 K- t7 |3 \
      modelActions.createActionTo$message
; z2 J. E0 _5 q        (heat, new Selector (heat.getClass (), "stepRule", false));8 {4 T# o  X2 A. F5 T* ~7 t% @
    } catch (Exception e) {
! g3 t" T: V) `* l) c+ ]      System.err.println ("Exception stepRule: " + e.getMessage ());
; Z1 h6 \# j. p( ~1 P/ D    }' s0 u# o/ T( M6 k

3 v, y4 a2 I, F* B9 [+ c    try {7 S" `6 i3 U# b4 G; _+ u* }
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ E2 y1 `; y$ A6 l# n8 K2 M  h% u& C      Selector sel =
9 `  t; c2 f7 j% q        new Selector (proto.getClass (), "heatbugStep", false);
# v0 ~+ ]9 y2 _+ H' F6 s' }      actionForEach =
/ t( V& Y. d1 [5 E) _& E        modelActions.createFActionForEachHomogeneous$call! ?0 @9 I, y: C0 G/ B2 q
        (heatbugList,
) i1 v# z1 b' ~+ F; Y: F         new FCallImpl (this, proto, sel,
. O; u$ W( ]3 @                        new FArgumentsImpl (this, sel)));
  Q& v% Z! S% K* v) ]/ A+ ?4 p: k    } catch (Exception e) {
5 f: _8 C; _8 f+ n- P, t9 Z+ [      e.printStackTrace (System.err);
8 y8 f: c- Q2 o, E3 c( y& V    }% |1 L% K* ?0 N$ H5 D# Y
   
2 T1 E) d+ V' w7 c) Z    syncUpdateOrder ();* Y% ^/ n* }7 e6 w- S, W) J% R
7 \" p+ y" K( q% u3 B" A& m
    try {
/ n3 b; \+ O; L! N5 [5 j1 j      modelActions.createActionTo$message
+ u: N% U2 N- J        (heat, new Selector (heat.getClass (), "updateLattice", false));3 d8 Q/ u; Q4 |& [3 E0 D  `" M& y
    } catch (Exception e) {
+ r. l' l2 W; Q: I      System.err.println("Exception updateLattice: " + e.getMessage ());: y* E7 V; `" T' N
    }
: ]4 v3 {, Z- v2 l9 ?& ~; M& e        
3 F* F3 A" Z3 W" W6 V    // Then we create a schedule that executes the
. y% \0 N$ G2 e3 n    // modelActions. modelActions is an ActionGroup, by itself it) l& B# K( @! \2 S8 [' N. e( _
    // has no notion of time. In order to have it executed in% S% M3 B. B8 {7 f+ c, j
    // time, we create a Schedule that says to use the
# ?* w* \4 ?  O    // modelActions ActionGroup at particular times.  This) I5 f$ @7 D: b1 X' u
    // schedule has a repeat interval of 1, it will loop every
7 X8 @0 m! a- ]" t' @    // time step.  The action is executed at time 0 relative to+ ]1 a% w5 ^+ w6 h) W& E  H
    // the beginning of the loop.4 H! I. N% g! S8 {

, Z$ i0 B% }) L4 k* i    // This is a simple schedule, with only one action that is
3 b. d: Y# N8 D6 h; h* y9 I    // just repeated every time. See jmousetrap for more
/ k3 Z7 V3 |; Y* }    // complicated schedules.
# ?* B2 H* u0 E# M7 b0 \  
" C6 y1 x' N: m# Z5 q' @    modelSchedule = new ScheduleImpl (getZone (), 1);# v. @5 L, q" |5 Y: I+ D
    modelSchedule.at$createAction (0, modelActions);4 L: Z3 V* D" v( v* S
        
* z/ i" f: Y) I7 @    return this;. Z+ A6 _! c% V/ b( F; V
  }
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