HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 `/ [* L" n$ Q- d5 F
( ^5 g: _7 b* P# p$ d9 O# S+ w public Object buildActions () { q# S1 O# m% t) f7 u
super.buildActions();
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" ^5 |* i1 r- n // Create the list of simulation actions. We put these in1 T* M4 k, O. K6 R$ b
// an action group, because we want these actions to be# a2 A1 [/ c" r. h6 L1 ~
// executed in a specific order, but these steps should
5 ?( S& K; R& F& _ // take no (simulated) time. The M(foo) means "The message
# X( `5 S) c( ^- a. h+ U // called <foo>". You can send a message To a particular% L l, {/ y; ~4 C5 m }
// object, or ForEach object in a collection.6 |4 p! u+ @7 q6 ~9 p' U
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// Note we update the heatspace in two phases: first run
) a: ~) r3 Q/ H; w/ P% f4 ~0 ^' l // diffusion, then run "updateWorld" to actually enact the
* N4 B9 u7 e; d, q$ _. z# b3 q/ I$ A // changes the heatbugs have made. The ordering here is
, ]% r. E0 w; `7 \4 Q // significant!) E: w3 B5 |! F5 U$ v
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// Note also, that with the additional, W7 D: Z$ k- d, n& h1 Y
// `randomizeHeatbugUpdateOrder' Boolean flag we can( v6 [, h' O) B9 |3 f$ I
// randomize the order in which the bugs actually run
" s- Q0 @! O q0 g+ L: |7 l, q& ~4 } // their step rule. This has the effect of removing any
6 H# E6 ?. }$ `9 u9 f0 U% U, g // systematic bias in the iteration throught the heatbug' k& h" y) [, e- o6 [( m, b/ t
// list from timestep to timestep% P; t1 |. a9 X- o8 Q8 y4 R2 @3 G
) ]; {0 O2 R: O // By default, all `createActionForEach' modelActions have
& A0 E p3 u- P // a default order of `Sequential', which means that the
* @* B% U! j0 n( ^7 R // order of iteration through the `heatbugList' will be$ ^ d( _' z) X& _
// identical (assuming the list order is not changed1 x k" G5 i9 }
// indirectly by some other process).
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2 P2 y6 W# v4 z0 W& ` modelActions = new ActionGroupImpl (getZone ());
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* S, s$ d* d9 J. e. ~0 c try {
% @6 k0 }) P( {7 ? modelActions.createActionTo$message
" t: q3 E( y8 {# K% I5 m (heat, new Selector (heat.getClass (), "stepRule", false));9 O( v. B! _8 j# R) N' f
} catch (Exception e) {
* @# ^$ h4 p' j% \/ { System.err.println ("Exception stepRule: " + e.getMessage ());+ O7 i" M9 H# S( i1 z( q& m8 ~
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try {
' ?/ M% f% Y U1 _9 M Heatbug proto = (Heatbug) heatbugList.get (0);# o2 f4 ?3 ]" X. L/ ^) D2 s
Selector sel = / L @% x" q; K
new Selector (proto.getClass (), "heatbugStep", false);
. b, X0 C4 p! p$ [ actionForEach =
# \' n& ?8 Z! @3 C e modelActions.createFActionForEachHomogeneous$call
' ^5 M- j1 X4 }. H7 L (heatbugList,
, f! ?& `' h' ?. [ new FCallImpl (this, proto, sel,
, p, ?3 d4 n! ~5 \, L" z0 L new FArgumentsImpl (this, sel)));
; e- Z3 R/ i! d5 h } catch (Exception e) {( z: p/ k9 F5 f
e.printStackTrace (System.err);$ R/ N: T# m+ ]: D( s
}
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; z5 L% A6 w& Y" L" Y. Q: B& r# A syncUpdateOrder ();/ w' [9 r ~$ o3 {7 j
8 _9 M, ?6 R* H try {
) @/ {2 [9 j* [$ {* X5 \% l9 \( s5 T$ G modelActions.createActionTo$message 5 ~. K! Y7 z& ?; p+ |$ Q) M3 ^
(heat, new Selector (heat.getClass (), "updateLattice", false));. V& _; ^; f# ?! { j
} catch (Exception e) {
7 @: {, q- W( } System.err.println("Exception updateLattice: " + e.getMessage ());7 N: { `/ D) U4 f, Q/ E( Q3 {
}
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// Then we create a schedule that executes the( q: U4 a& s; {* B: s* U7 `3 I! x
// modelActions. modelActions is an ActionGroup, by itself it
% R7 H) K# G0 S" ?% U# d2 T1 b // has no notion of time. In order to have it executed in& x8 t; J0 Q! K! V; J
// time, we create a Schedule that says to use the1 s* {! i* {! R1 }" N$ ~; S
// modelActions ActionGroup at particular times. This
* K/ C9 k7 u+ D( F* k w // schedule has a repeat interval of 1, it will loop every
9 m! K9 I' G2 b( J \ // time step. The action is executed at time 0 relative to
" @: a6 R" \0 Y // the beginning of the loop.
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// This is a simple schedule, with only one action that is
$ k/ R9 `5 P% |( b // just repeated every time. See jmousetrap for more
4 k4 K( c" K3 \; D+ K v // complicated schedules.' r! L. o) g+ @
3 _9 |) {% R3 O modelSchedule = new ScheduleImpl (getZone (), 1);* G+ u7 r; j6 T1 g5 {1 t- _0 [$ j
modelSchedule.at$createAction (0, modelActions);
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return this;9 |1 ?" A7 P8 |7 _+ L% F
} |