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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. l# ?4 A$ Z" D: u' Q1 P) P6 C5 f" S4 g# e! j" Q+ }; M
public Object buildActions () {! e4 b# |2 h% A. i& C' f
    super.buildActions();
) @9 |  |7 I/ c/ ]* g, y. x    * y7 z$ @# r: P4 l: r' m
    // Create the list of simulation actions. We put these in
+ G8 E! @; d8 i; E    // an action group, because we want these actions to be
2 K: Y8 W4 O: {: x5 k4 f' P& e    // executed in a specific order, but these steps should
* X8 V% s0 B2 ~5 e0 _# ?" f    // take no (simulated) time. The M(foo) means "The message
+ |+ m9 R: F- W$ ~+ z8 i* k    // called <foo>". You can send a message To a particular! x. {) g- j- L) G
    // object, or ForEach object in a collection.7 U% t" \) z) ~9 E
        
8 _7 o( h) L; Z1 E4 }( i4 q    // Note we update the heatspace in two phases: first run
& w: @! l2 o" B4 R9 X% J+ U    // diffusion, then run "updateWorld" to actually enact the
: W9 ^# K1 O( Y- G    // changes the heatbugs have made. The ordering here is5 d2 ^: m. R+ }
    // significant!$ g6 f' U$ \! }) w9 J/ K
        0 A) f3 ~  t0 m, c6 Z* W
    // Note also, that with the additional9 I2 t8 c! u& k+ H5 U
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  U# ]2 O2 h' z( r: K& d* n    // randomize the order in which the bugs actually run
$ A) ]" P9 p/ B6 P9 V4 B7 F    // their step rule.  This has the effect of removing any
3 x& b0 Y1 A" d" ~# U    // systematic bias in the iteration throught the heatbug
" r6 D4 [& f# ~  \+ _    // list from timestep to timestep3 X% m9 r& L6 t% P6 F2 r  \
        4 N" a( X& V# u1 s: p8 t
    // By default, all `createActionForEach' modelActions have8 g% Q' C$ s6 o' l9 G! l5 t
    // a default order of `Sequential', which means that the: |2 B7 Z8 U/ X4 Q- p7 X  Z
    // order of iteration through the `heatbugList' will be
9 e( ]9 I1 [  q. u( O    // identical (assuming the list order is not changed9 t0 Z2 C: _8 M) s4 Z
    // indirectly by some other process)., U# ?9 Q# y4 z. G
    9 _: ]% F: B6 w% |. T
    modelActions = new ActionGroupImpl (getZone ());; T* R3 w, S5 g. a9 x
) x4 j$ f9 P% i. f
    try {4 {$ H3 w5 b' d, c: X" {: u
      modelActions.createActionTo$message
! Z  g4 F  y# W' ?* z        (heat, new Selector (heat.getClass (), "stepRule", false));
, R7 v" }4 k+ o! D6 i6 d    } catch (Exception e) {) `% r- q& T3 y
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ P8 {% T/ E+ b  ~  r    }: X; o9 f, R1 u" ?" }
! z' Y/ B! Y- N* W# C4 m
    try {: D. R1 n8 Y7 c# u% A
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 L; z% m+ Y/ Y5 w      Selector sel = " m$ w2 D5 C+ V
        new Selector (proto.getClass (), "heatbugStep", false);2 m& k4 f. E2 ~+ L: P  `
      actionForEach =
% G8 ~! R. v, M2 a        modelActions.createFActionForEachHomogeneous$call
. ?, d8 c7 Z, j" \7 p3 c        (heatbugList,
: [; ^2 v. V/ `         new FCallImpl (this, proto, sel,- W  f1 ~& O. \5 n' J
                        new FArgumentsImpl (this, sel)));0 H1 l, e) I2 h- ]8 S
    } catch (Exception e) {
; f4 e& X0 s% }3 _9 ~      e.printStackTrace (System.err);: C5 L" |- v2 E' t
    }
% B7 h( R6 r) v  E   
% y) p7 {* v2 o! H# @    syncUpdateOrder ();
9 y9 L% E, s8 e- @  D7 ?3 r1 l% W* B, x. |$ c5 x
    try {
6 q: K( D9 g3 j$ z1 l7 F! n      modelActions.createActionTo$message
+ I& I: f" x' r5 ]0 I# _% v        (heat, new Selector (heat.getClass (), "updateLattice", false));
; w/ M; u3 |( |' g    } catch (Exception e) {
9 a3 s9 s+ ~4 |8 H' T% T$ Z      System.err.println("Exception updateLattice: " + e.getMessage ());) o4 x  ]! ^4 @2 z  V0 z% T  o- B0 h
    }2 a& a0 r$ ?; W& I) J; N
        7 s% r( s( L9 _
    // Then we create a schedule that executes the
9 K' @4 M  I9 P" `6 \    // modelActions. modelActions is an ActionGroup, by itself it
/ h9 F1 o4 [, E3 D, ?$ u& }8 |. t    // has no notion of time. In order to have it executed in
( g  a  @8 K2 b; o" r; X, s    // time, we create a Schedule that says to use the
: D4 u4 z4 z$ L. s; g0 q" H3 I4 [    // modelActions ActionGroup at particular times.  This9 B2 c4 m% j7 ?9 L  `* G! [( Q
    // schedule has a repeat interval of 1, it will loop every
1 d8 d7 S3 }9 |, x; u    // time step.  The action is executed at time 0 relative to6 M+ B2 i" y1 F/ @( z% h! j
    // the beginning of the loop.
, l  }0 L% p1 J! ?6 c& F7 m4 T* P
( W0 ]) \3 z6 t0 v/ \. W! x    // This is a simple schedule, with only one action that is; U5 a& |. R/ I8 F, ?& F" C# D' N
    // just repeated every time. See jmousetrap for more  C4 k- S) C- b' Y  m
    // complicated schedules., v1 Z" j* `7 M8 {' v
  
5 b" m* v" _+ i7 @    modelSchedule = new ScheduleImpl (getZone (), 1);1 Z: y2 d4 `/ S# F4 N
    modelSchedule.at$createAction (0, modelActions);! q2 z: o3 Y$ M( |9 c
        
, V  H6 a, Z! [; `. C    return this;
$ }" j+ V; g% J. H5 B: t0 ]  }
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