设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11825|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 @5 I6 i5 j+ P- v( u( g
* K$ k2 F5 D% ?0 d% b+ a. `4 y' G1 Q$ ?, Q
public Object buildActions () {  S. w& y  i& q4 Q
    super.buildActions();
3 M& m6 Z  A2 _( `    7 W/ e6 |- {, J6 f3 M2 L+ v4 z
    // Create the list of simulation actions. We put these in& ~2 e% ~1 w- d2 f/ J
    // an action group, because we want these actions to be
# \  t5 v; A6 O  N# y# u7 Y: V( x+ [: |    // executed in a specific order, but these steps should
' K$ F1 }* O9 V. k! Y7 Q! T6 O2 q    // take no (simulated) time. The M(foo) means "The message9 Y5 e. `, r. U4 ^5 ?
    // called <foo>". You can send a message To a particular# Q. i0 P7 X6 f; C
    // object, or ForEach object in a collection.
1 \# P  j+ T! I/ {; f+ D        
/ a: Y/ o8 P9 H; F: p+ i' g7 E    // Note we update the heatspace in two phases: first run* C, e0 B, u: l1 Z9 k
    // diffusion, then run "updateWorld" to actually enact the
0 A! G) J7 J. C3 T8 {$ T1 F( ?    // changes the heatbugs have made. The ordering here is9 _, a% ?3 J  ~& K
    // significant!
  D6 B( ]( j- s' R  d4 X        " E( }. l; |5 ^
    // Note also, that with the additional
( Q+ H  T8 z) D+ g8 I* Z    // `randomizeHeatbugUpdateOrder' Boolean flag we can
9 N1 M7 b( p: l* M    // randomize the order in which the bugs actually run6 F, y3 ?3 s) w2 u7 I
    // their step rule.  This has the effect of removing any5 P. z- Q$ f* h
    // systematic bias in the iteration throught the heatbug
8 r) ~' D! p% g    // list from timestep to timestep2 X/ R, Q6 j. G- y2 |
        
! N7 e# {$ n7 N. p3 W! [    // By default, all `createActionForEach' modelActions have
5 d7 z& G  ?( ?0 `) n9 \    // a default order of `Sequential', which means that the6 g/ [+ C7 l  l
    // order of iteration through the `heatbugList' will be
8 s5 V5 K! |7 U# Z* n' _% s2 I6 P    // identical (assuming the list order is not changed/ O2 Z( v, R- l# f7 x5 y* J+ j
    // indirectly by some other process).. i$ p% s+ Y8 V6 a6 H
   
# |8 z% C' V% @9 W$ x    modelActions = new ActionGroupImpl (getZone ());
( H# P0 B' T, f% r
# J0 d% v3 x# K2 A1 M, e    try {# b0 X; I; d7 H+ R
      modelActions.createActionTo$message
! e5 z& h2 ^% D; [- `6 B2 m        (heat, new Selector (heat.getClass (), "stepRule", false));1 m; Q& f4 ?+ t8 v
    } catch (Exception e) {
4 L* v/ E7 h3 r  |/ C8 ]/ `      System.err.println ("Exception stepRule: " + e.getMessage ());
/ ^- n7 k  ~+ L6 E    }
  `! U1 O* K- Q; O9 v: t" \
# K8 Q( H3 e4 @! {    try {
8 e% p4 y' h3 A- w/ _      Heatbug proto = (Heatbug) heatbugList.get (0);- y1 v1 G' y; o2 Y
      Selector sel = 5 N- m% s# |# o' V
        new Selector (proto.getClass (), "heatbugStep", false);
2 s% m/ m9 z/ u: o" x      actionForEach =; W: J& I  Z, y1 J! b
        modelActions.createFActionForEachHomogeneous$call
' F% L8 n2 C) H; l        (heatbugList,7 K, B9 Y5 y0 k$ Q/ t! [
         new FCallImpl (this, proto, sel,3 \; }0 E5 m4 E' T
                        new FArgumentsImpl (this, sel)));
0 J8 d4 J% x0 e* z    } catch (Exception e) {2 l; }0 |$ C. }
      e.printStackTrace (System.err);
) X! s; |- x' U; v! E- o0 S/ I    }
" v$ [# w( u4 k" x/ B# V9 ]   
/ N# B. c0 d& [. E    syncUpdateOrder ();
) a1 k* Y" w2 w- K* e. h4 _' v' K) ?/ g
    try {
1 K+ h$ f' ^- e) k5 N      modelActions.createActionTo$message ! ?+ m: \2 h5 i3 Z$ n3 K; P9 o
        (heat, new Selector (heat.getClass (), "updateLattice", false));+ m$ `8 z+ C9 c% X, m- n5 x
    } catch (Exception e) {
" i# ^3 r% N  @5 P) E: `8 n      System.err.println("Exception updateLattice: " + e.getMessage ());1 b  @, x2 R9 b8 x& B2 b3 H% ], X
    }
. ^( q  ]8 X0 y% e+ V        
9 E4 `0 u1 S. d% A2 t* h    // Then we create a schedule that executes the
7 k% F7 {; Q$ h- l    // modelActions. modelActions is an ActionGroup, by itself it
7 S+ K! U4 _2 n) c    // has no notion of time. In order to have it executed in1 H; j  w; V9 e4 a7 n/ z9 K
    // time, we create a Schedule that says to use the7 m6 }& x) }& h( A6 W
    // modelActions ActionGroup at particular times.  This; s- w  x  ]; f0 d+ B# O
    // schedule has a repeat interval of 1, it will loop every# b5 w1 k- ~- H4 I1 U# G+ p
    // time step.  The action is executed at time 0 relative to
  V- ^. A5 K( f/ f4 n    // the beginning of the loop.
' d0 d; o+ v& i3 s4 o" X6 _+ C- {
  f5 R1 M5 t9 G6 p5 C* v! P0 i    // This is a simple schedule, with only one action that is4 e4 k  |+ J1 m
    // just repeated every time. See jmousetrap for more
' y8 }0 a4 v3 r. U    // complicated schedules.
* F! `+ l" Z( \  B& F2 `  
5 O6 j& j  P$ V9 o5 v    modelSchedule = new ScheduleImpl (getZone (), 1);
1 `: i6 U7 ^  O    modelSchedule.at$createAction (0, modelActions);
# J$ J: Y# ]$ e9 b( C        
/ Q7 s  W/ \% i; T# N" K/ B3 h    return this;
' s  S3 }6 N; ?/ S  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-24 02:50 , Processed in 0.012809 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表