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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
! H* p0 x( K. V1 B* E! I    super.buildActions();* U6 ?4 l4 i* I* x& w$ Z
   
$ |9 n) f9 m7 c! r5 i1 v4 ^! i' f    // Create the list of simulation actions. We put these in
" e$ U% R1 i+ P. G# [2 E    // an action group, because we want these actions to be
8 \, e0 @) ]. l- J9 o    // executed in a specific order, but these steps should  J! A. C5 R6 u/ v1 f3 ~. B1 r
    // take no (simulated) time. The M(foo) means "The message
/ U  @' U. g, a4 J3 i    // called <foo>". You can send a message To a particular
+ x: P5 M( E6 l7 {* }    // object, or ForEach object in a collection.
5 m. l& x' X9 j$ Y) K        
' K0 b& Z! B# J* S$ a    // Note we update the heatspace in two phases: first run% d/ h- y1 D6 H
    // diffusion, then run "updateWorld" to actually enact the! B$ _1 h4 M& a+ N3 S3 h7 X
    // changes the heatbugs have made. The ordering here is
6 i4 T0 {1 a5 u1 o    // significant!. y- \2 R% {* o0 u
        1 H0 k8 Y2 G6 w' N* p- V, W' N
    // Note also, that with the additional
& a' O/ G* W$ [) r) `  M- m: m0 Z    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 V( W% c+ i" @" ~$ z
    // randomize the order in which the bugs actually run
4 W$ c9 L7 \) i+ [0 x2 K3 {    // their step rule.  This has the effect of removing any
9 p5 M8 k9 f; v    // systematic bias in the iteration throught the heatbug& }) O2 S4 B. q
    // list from timestep to timestep
' f% Q) @8 S3 M, u0 s        ( O2 V: o% O( W$ _; s2 t% m
    // By default, all `createActionForEach' modelActions have
0 C6 [5 a# S4 u7 ^3 N# M4 t0 C    // a default order of `Sequential', which means that the" `, l, ~- |! m0 t
    // order of iteration through the `heatbugList' will be9 {0 |7 \& ~; c' J& o# A; E, _5 p/ v
    // identical (assuming the list order is not changed, c$ L/ \) W) K( }" N
    // indirectly by some other process).
) d; X# i; [. R, B1 K/ W- K" ^" W2 d   
. P# h1 _4 u$ w) l    modelActions = new ActionGroupImpl (getZone ());1 U) ?" U0 T3 H7 p- D5 }5 v

. |; I/ p9 N) {9 Y( w9 X" P" r2 t    try {' T5 s1 @$ c5 p
      modelActions.createActionTo$message, v0 B1 Y1 W2 S0 Y1 R1 _1 w
        (heat, new Selector (heat.getClass (), "stepRule", false));, n- ^* d& m7 c: A- h
    } catch (Exception e) {+ ?: t, c% q, ]: E8 ~
      System.err.println ("Exception stepRule: " + e.getMessage ());/ D* b; O$ N: r
    }
+ t. Y/ j! p" O- u, P6 L! i# a/ y* }  h* e
    try {
* t  K* W7 R" O      Heatbug proto = (Heatbug) heatbugList.get (0);
) F( {1 @* t. Q2 C; |, c      Selector sel =   V6 z3 Z: z( U# q# g8 Y
        new Selector (proto.getClass (), "heatbugStep", false);
( I* r, H( l& K$ S* |3 e; x  g2 P      actionForEach =% D$ O( a3 g  y, s8 G  c
        modelActions.createFActionForEachHomogeneous$call
6 i! T- A& {) M8 b) c( @, P1 a        (heatbugList,) P, N) h3 \! u
         new FCallImpl (this, proto, sel,4 H' g; Q1 e2 N8 y
                        new FArgumentsImpl (this, sel)));" T2 l5 r8 N6 G8 T9 w. D
    } catch (Exception e) {
: C$ H$ s& }) s. @& e* K      e.printStackTrace (System.err);6 g4 {  F7 S* ~. M$ t* q
    }
) T9 r6 M( n9 j% K# {    9 a1 F: a8 t" v6 H/ E
    syncUpdateOrder ();1 l+ \% l7 {. y. L$ Y

  d: ?' m; K) j' V    try {' v8 H/ |( I1 V0 G
      modelActions.createActionTo$message
+ V8 a) m, c- w1 p        (heat, new Selector (heat.getClass (), "updateLattice", false));
# a% e# o$ A, N# F3 I- [4 O    } catch (Exception e) {  g$ \" T' |9 G. C/ S% }5 E% [# G* y
      System.err.println("Exception updateLattice: " + e.getMessage ());
# o$ E! k9 p5 Q5 u, W  c- y9 G" F; o    }
+ ~5 T5 e) s! a/ M& |2 t        
  m3 w4 W: \% x1 T% e  `- |    // Then we create a schedule that executes the8 v5 ]6 f5 ~% C9 E4 i4 M$ G& M7 ]
    // modelActions. modelActions is an ActionGroup, by itself it2 ]7 r; h6 t! r: M7 V- }. t7 E) y3 F7 h
    // has no notion of time. In order to have it executed in9 ~3 @$ ~/ v/ E: W
    // time, we create a Schedule that says to use the0 i$ l, I5 n% K- T& V; c# y. H
    // modelActions ActionGroup at particular times.  This% _: z* ?+ i' Z
    // schedule has a repeat interval of 1, it will loop every/ ?7 }$ K" {8 \7 q$ T
    // time step.  The action is executed at time 0 relative to
  G# }/ V9 g; V5 `3 F  C2 t    // the beginning of the loop.% T# m9 ?! W0 B) X# J1 F: Z
, L4 y' }1 n6 v3 a& F* K
    // This is a simple schedule, with only one action that is$ m9 I* F# ?* L1 S' I
    // just repeated every time. See jmousetrap for more
9 C( t3 w( @+ E, }; m7 z1 N% e( w    // complicated schedules.
/ Z3 i3 ~- |5 z6 P. q) G# B  % y3 }0 r% E5 M4 ^" E) O2 ?8 z
    modelSchedule = new ScheduleImpl (getZone (), 1);
$ J/ s- D* \% `% M) w4 F! r' c& P    modelSchedule.at$createAction (0, modelActions);7 m( _9 ~* o! j# e7 X: Y1 D
        
0 {. W( D( v# E7 b+ ~# x    return this;! T' V; l, ]5 v* N# i
  }
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