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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 d( v( ]% S8 w$ T, [! l6 \0 v9 H& }, U
public Object buildActions () {- }, ?/ C4 H8 v* P' h
    super.buildActions();
8 \9 @, H& u5 E- r9 I' F   
% U# a$ [8 T- j/ q    // Create the list of simulation actions. We put these in
% t4 M# f) R/ r' q2 d0 H    // an action group, because we want these actions to be$ K7 v3 m5 l1 q1 L' q( X
    // executed in a specific order, but these steps should
7 w" d" C8 K# \$ S( T1 T* k7 {    // take no (simulated) time. The M(foo) means "The message( l( F/ o& v, p- N$ Q$ J$ o3 H
    // called <foo>". You can send a message To a particular
0 ~. ]1 ]& y. z" N! u$ Y7 ~    // object, or ForEach object in a collection.
# H" j4 U# W' Y& X1 L5 o. O% P        
# `' ]' H& B6 W  {3 \+ B! [. M    // Note we update the heatspace in two phases: first run& i7 Q8 g/ I/ T, f7 y5 x
    // diffusion, then run "updateWorld" to actually enact the
, q% ^& Y0 i# q    // changes the heatbugs have made. The ordering here is
- a$ \+ J3 {# I8 m/ ?5 ~/ |3 z! X5 `    // significant!
3 U* ?: g0 ~) x; C' o( Z! y: ]        
0 [- a/ h9 e* q    // Note also, that with the additional
2 U4 x6 x. N: B. _* [" }9 j' g4 j    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% D4 Z0 l* C# n3 J    // randomize the order in which the bugs actually run
! ^% m% c; G' z' z, ?0 ^2 W5 u    // their step rule.  This has the effect of removing any) f2 B' B2 X  ]) ~
    // systematic bias in the iteration throught the heatbug+ h$ E+ L; j. ]/ w
    // list from timestep to timestep% {) s, ]4 F% _
        
! F; {( o8 `1 P6 `$ w0 Q) x" ~    // By default, all `createActionForEach' modelActions have: P4 _- D; B! ~) I# G8 R# s* {' K
    // a default order of `Sequential', which means that the
- O' w9 l; \. {4 G) ?    // order of iteration through the `heatbugList' will be2 h& S# W1 W" h
    // identical (assuming the list order is not changed. Q" V, }& n4 c. `" |
    // indirectly by some other process).
$ k# N+ f" c3 X' P! d    ! y' }4 I* D3 `$ l% T; g) X! q
    modelActions = new ActionGroupImpl (getZone ());; j, }7 {' x6 x7 B& a5 [3 i

+ Q! B- i7 j7 a/ v, k; C    try {
, X5 c2 r/ p* v8 v' L8 i# g      modelActions.createActionTo$message
% W  w- H* W5 |  U. `4 ~8 C        (heat, new Selector (heat.getClass (), "stepRule", false));
' `1 `5 ]8 `! u    } catch (Exception e) {' U& V% B  q" z9 h/ i( j% C
      System.err.println ("Exception stepRule: " + e.getMessage ());3 s- i. u* _$ k& G
    }9 a( J7 n: @1 x; X, r0 W

% l  K/ I; Q, W; W2 d    try {$ j7 f1 D( @, W: b: n7 O
      Heatbug proto = (Heatbug) heatbugList.get (0);, R" k! l$ m" @( ]
      Selector sel = 0 Q7 S% d8 ?1 Y) p# p$ A+ t# V
        new Selector (proto.getClass (), "heatbugStep", false);( l) L7 Y2 z; f5 A# [* d- |
      actionForEach =$ y9 O  X9 d) b
        modelActions.createFActionForEachHomogeneous$call6 k. }: o+ T  P1 L
        (heatbugList,  o7 Q# w: |/ q7 H
         new FCallImpl (this, proto, sel,! U1 J5 B. P8 O6 l6 U+ ]
                        new FArgumentsImpl (this, sel)));4 ~9 s0 T; A) x
    } catch (Exception e) {, c* z3 H+ \2 A' d  k% f
      e.printStackTrace (System.err);& H1 ?* F; I1 c4 p6 u( J% e
    }
- G1 C9 g) z% J- r3 ^    0 @; X- @0 w' [4 |" k6 A9 G. J  W
    syncUpdateOrder ();
! Y3 l- T! w9 I; R7 k  w8 ^: S& y
    try {3 i5 e  v9 Z2 k1 ^  A
      modelActions.createActionTo$message 8 ~* f: Z% [2 z1 s2 s
        (heat, new Selector (heat.getClass (), "updateLattice", false));/ A8 e/ I1 @8 g2 a  q7 w+ g- t6 |
    } catch (Exception e) {) t/ h0 m7 Y2 @$ a7 m4 l' U
      System.err.println("Exception updateLattice: " + e.getMessage ());. G! B  _# L% D% B' [
    }
9 ^$ A% Z( n+ w* z- k! S, e& D        
& A3 _! U8 q% }" R' f* p" t( {    // Then we create a schedule that executes the
7 B8 L* s: L, y  t, l3 _    // modelActions. modelActions is an ActionGroup, by itself it
0 b6 Q5 a9 k1 i% a# X( c& F8 Y$ \3 p    // has no notion of time. In order to have it executed in" [/ L$ w; D" |# r, _
    // time, we create a Schedule that says to use the* w; a4 c# O) R% ~* D
    // modelActions ActionGroup at particular times.  This4 w6 R6 T5 A% g, f
    // schedule has a repeat interval of 1, it will loop every
$ a7 E$ _. m. i# ~. s& w    // time step.  The action is executed at time 0 relative to: _$ ?4 F3 K5 ?, S8 E. \
    // the beginning of the loop.
  u9 k1 _1 {, @$ V7 r1 f; \6 w& b
    // This is a simple schedule, with only one action that is
0 M0 E$ ^; U  Z* H9 y    // just repeated every time. See jmousetrap for more
  q* M) q4 V5 D2 j    // complicated schedules.2 y+ }) f$ Z  N6 u* P
  
% L" e5 L/ }; a. U# G. M    modelSchedule = new ScheduleImpl (getZone (), 1);
0 \! N9 Y$ `- _, j5 E7 ?$ F    modelSchedule.at$createAction (0, modelActions);
) y7 d- _0 q$ |" q' Z9 [        
, \; o2 m+ V+ u4 g# D  d& H7 y    return this;
2 A: T! a- s6 `6 N% Y  }
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