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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% t- P* M# I. B9 o- e8 K6 K+ R9 D  J+ k9 e9 {& i- ]" J( T0 Y: y7 b, C" N
public Object buildActions () {( Z8 ~0 }9 s8 k- h( v
    super.buildActions();- H/ s8 ]) f% m. D6 F4 T
   
0 @& Q; y2 X$ d! c, [" c- F    // Create the list of simulation actions. We put these in" ^: `4 J) R$ k
    // an action group, because we want these actions to be8 U7 X2 K: ?' H9 w$ h
    // executed in a specific order, but these steps should/ [/ x- J3 E  y6 {- H
    // take no (simulated) time. The M(foo) means "The message
+ I2 n$ i: J- o    // called <foo>". You can send a message To a particular( I8 J3 H$ p  x, w$ X
    // object, or ForEach object in a collection.# N5 H) p0 T, E4 ^- U6 u6 ]' {
        
+ y3 b% T4 c, V  e    // Note we update the heatspace in two phases: first run9 Y# o$ C$ ]0 V
    // diffusion, then run "updateWorld" to actually enact the
5 p5 {7 m1 r: D1 d    // changes the heatbugs have made. The ordering here is
6 z% B# E) f) h- B    // significant!
, I  o( k# C7 m% w  j        
! g! }' X( b7 q7 h9 S% K5 C9 Z    // Note also, that with the additional' H3 I, I7 n9 f' v8 v; m5 z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can( O" f+ S2 f6 m/ D9 G3 Q5 T
    // randomize the order in which the bugs actually run
: t8 W5 u! M* p    // their step rule.  This has the effect of removing any
# d0 L0 K* a( a$ D, V    // systematic bias in the iteration throught the heatbug
+ I& Z: q1 `$ s: M0 j' f% o    // list from timestep to timestep" O9 Y  a& b& L1 N7 U# Q
        # M$ c3 f! X- c$ l
    // By default, all `createActionForEach' modelActions have
( E  Y! ?, `- J8 q    // a default order of `Sequential', which means that the
9 G  g. j2 I4 p, O    // order of iteration through the `heatbugList' will be! S2 I* E# N  `$ m$ h! r9 m
    // identical (assuming the list order is not changed9 A# {& F+ D7 x+ r$ ?' n; e
    // indirectly by some other process).
3 e! m- Y5 c0 P; p    7 _6 g% |) c8 I5 M
    modelActions = new ActionGroupImpl (getZone ());  ]) B7 }! v# i

+ d& S1 i$ J9 E. Y; j/ ^9 R+ p2 v- d    try {; ]; T2 {0 b( J* t9 P" C! h
      modelActions.createActionTo$message7 n6 _. U) B, F, a' H
        (heat, new Selector (heat.getClass (), "stepRule", false));
( r3 c+ `+ G( s$ C( `    } catch (Exception e) {
% o( u, }" ^8 S2 X' b# v; R      System.err.println ("Exception stepRule: " + e.getMessage ());9 |/ Y( \$ }# `0 n2 [+ q( a: r8 k
    }. D' z( t7 _3 m. ]
! z$ F' v2 Y, G
    try {5 Z. k1 r5 y; L8 p$ m
      Heatbug proto = (Heatbug) heatbugList.get (0);! K8 |' [7 o( f
      Selector sel =
6 \1 A8 g% M  {: \        new Selector (proto.getClass (), "heatbugStep", false);
( e$ n" i) {' B+ {2 A      actionForEach =
! O) h6 S( s) o        modelActions.createFActionForEachHomogeneous$call4 i/ A4 ]3 F, V, x
        (heatbugList,* j  _' [& \: U0 J3 w8 N" F8 W
         new FCallImpl (this, proto, sel,% X; P8 Q# i( ]$ `$ i; f) j6 c
                        new FArgumentsImpl (this, sel)));9 Y0 f' N9 g  x! n
    } catch (Exception e) {
8 q( V8 R5 m& x7 A& u      e.printStackTrace (System.err);6 D$ h' B5 i5 n5 a) B* _: R- m7 {
    }
# z' s+ T  y3 n9 Y   
2 v  S  A  N+ w) F# ~    syncUpdateOrder ();- f0 K( Q/ U: F

+ J+ C, g/ e5 G    try {
6 k6 Y0 a* t& j$ N1 s3 E9 v' Q      modelActions.createActionTo$message 5 y0 o7 ^6 w* x  @+ ?. i
        (heat, new Selector (heat.getClass (), "updateLattice", false));
; ~# X4 j* D& p& q0 u    } catch (Exception e) {# F( J# k% f' G0 M# Y
      System.err.println("Exception updateLattice: " + e.getMessage ());( L0 h( a. e8 `! A+ k5 E
    }
( O# K5 U& U9 t2 z        / \% I4 [, @% {( a- t- I
    // Then we create a schedule that executes the
8 [2 \3 H$ S: Q6 X) r    // modelActions. modelActions is an ActionGroup, by itself it( G+ V; |( h2 u5 o6 P& G
    // has no notion of time. In order to have it executed in
8 H1 u. j7 E, X* I6 c, m* f9 X+ w    // time, we create a Schedule that says to use the
9 e6 L% ~# v1 `/ ~4 i    // modelActions ActionGroup at particular times.  This; ?4 N# m8 c) U3 r
    // schedule has a repeat interval of 1, it will loop every$ V7 \3 z2 U8 s# A( _) y
    // time step.  The action is executed at time 0 relative to
8 f; @- V; Z5 B1 \( n  J    // the beginning of the loop.
! O; D: S% y: d5 e8 G, P$ v$ L0 o* ]* [  {. M% s* f
    // This is a simple schedule, with only one action that is0 F2 S1 o* t% r; {& a  N
    // just repeated every time. See jmousetrap for more  z+ K& D: c* o8 ^* q6 i: J
    // complicated schedules.
7 {+ Y1 P' D3 ~  
* T, b* e6 b; I0 ]; h7 @" g5 K, g    modelSchedule = new ScheduleImpl (getZone (), 1);, [' E$ e% D* ?: M5 A( R* V
    modelSchedule.at$createAction (0, modelActions);! m% n/ E3 M1 q6 c# y2 J
        
4 ^0 o: \. }5 R! I0 D    return this;$ H/ {) x0 m% }' r3 ]& b
  }
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