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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% }8 v1 C) X3 ^, m) C
' L6 \: n1 \' {$ c* ^3 d8 g; S
public Object buildActions () {
/ X5 R3 t- u, d9 A5 H+ }% ^    super.buildActions();
5 `% [. Q5 F- @' P& [  H    5 c/ D3 d# N' t  h8 S
    // Create the list of simulation actions. We put these in
. I4 z; a2 _0 w    // an action group, because we want these actions to be
5 B( d/ y4 R/ c. P* W* K- i! B    // executed in a specific order, but these steps should$ E5 t; z. f! c0 y4 B
    // take no (simulated) time. The M(foo) means "The message
1 b/ p) g4 s- a' _. B! s    // called <foo>". You can send a message To a particular' j. T* d7 p  i4 W; ~9 Q& j
    // object, or ForEach object in a collection.
# d4 v( Y% y, T        
+ x/ j: r5 N. z" ~    // Note we update the heatspace in two phases: first run
6 U* C9 A0 r" ]5 |8 k- d) x2 ^! ~    // diffusion, then run "updateWorld" to actually enact the" L8 ]) w- k6 r
    // changes the heatbugs have made. The ordering here is6 w) e' L/ z9 ~3 E4 ]
    // significant!
" j1 R1 V; m1 v        6 @# U, I# J( s# J3 I8 s
    // Note also, that with the additional" f. v; G* }! R1 A! R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) u* Y7 }3 }' P" g. g$ M
    // randomize the order in which the bugs actually run
; t4 j% \$ j  f4 g    // their step rule.  This has the effect of removing any' E& `. x- E, d; J% r3 J% T
    // systematic bias in the iteration throught the heatbug1 u1 {$ H  Y5 x# S8 [* V, J8 q, R8 R
    // list from timestep to timestep
: g: B- i5 d# a' D5 r        ; M1 ^# z" F; r( o/ Q5 D- G" W% U
    // By default, all `createActionForEach' modelActions have
# c: t6 m, N7 e    // a default order of `Sequential', which means that the1 I* }$ Y! c# ?+ s
    // order of iteration through the `heatbugList' will be" }5 `( t' b, c6 N- B& r9 O- h
    // identical (assuming the list order is not changed
: L3 ?# Z4 T2 u6 @) x3 }    // indirectly by some other process).
' c& G& b+ y. I& z# ?; i8 S    4 x6 X+ d/ E! O
    modelActions = new ActionGroupImpl (getZone ());& |' `5 b# c  t9 |$ ~  w, s; Z

; a) ~: b" D# q/ \' t    try {
0 f" v! V5 y" p5 z1 |      modelActions.createActionTo$message
, `: }, {+ _4 f& f        (heat, new Selector (heat.getClass (), "stepRule", false));, _; Z- V* U- R" F' j- Z' W3 F( B
    } catch (Exception e) {
& `+ |6 c3 i* `6 a; w      System.err.println ("Exception stepRule: " + e.getMessage ());$ }: F3 m; B4 x8 b7 g5 N
    }
$ B! L/ n7 b, l4 k4 c/ _% a# X
: K( c: Q) I: B8 w4 f5 k9 m    try {  g; f; x: G  U. n$ h. j
      Heatbug proto = (Heatbug) heatbugList.get (0);: [. J+ _/ B8 D+ ?# T& G
      Selector sel =
0 ?! t2 s* a" l7 u: u        new Selector (proto.getClass (), "heatbugStep", false);9 i+ f( H# C1 q( o
      actionForEach =
0 E; X8 U4 k. ?8 V        modelActions.createFActionForEachHomogeneous$call6 n3 S$ s  M+ r) n
        (heatbugList,
* Y3 |; v/ T/ `) D/ ~         new FCallImpl (this, proto, sel,
7 C  L% D2 E9 _  l& s' h                        new FArgumentsImpl (this, sel)));+ ?- z: M) c6 x% {
    } catch (Exception e) {
  a; e7 Q0 y6 F* v% Y8 K      e.printStackTrace (System.err);
8 J6 s- ?4 s) Q6 D$ M3 G0 h7 S    }
% ~$ N4 L- p% o3 r7 c# a4 B   
/ R. z, b8 e2 M" t/ O8 p    syncUpdateOrder ();( g2 [. r: i7 R! h7 l; i
$ P" S- [% w9 K# x; @& u0 V& S
    try {7 |& [( `' f, }! M2 [
      modelActions.createActionTo$message
7 C# S. t1 F; {; t' X5 Q) u. P        (heat, new Selector (heat.getClass (), "updateLattice", false));
: n5 e0 {4 V0 R  j2 t7 Y% s    } catch (Exception e) {
4 a) q. @0 }# L      System.err.println("Exception updateLattice: " + e.getMessage ());' x8 U' ^7 q) o+ n, l
    }% u* x& z3 q, S8 j" ^- D  E
        
1 S' z2 v0 C% g. E0 K/ h; q/ q    // Then we create a schedule that executes the
. f! z$ M: x7 m/ S    // modelActions. modelActions is an ActionGroup, by itself it
3 a5 [( G9 x% V0 v/ n    // has no notion of time. In order to have it executed in- ?5 _+ ]+ t) k' [2 L) F( Z
    // time, we create a Schedule that says to use the
" z; ^' `$ N7 ]- P' m. ?  W    // modelActions ActionGroup at particular times.  This3 b% J1 i. A1 f3 @9 T1 M% U
    // schedule has a repeat interval of 1, it will loop every* w( n9 x0 ?) Q% [1 Q3 U! Q+ ^$ j
    // time step.  The action is executed at time 0 relative to
' C$ F* o! ?7 h3 O7 y    // the beginning of the loop.
$ k+ G- u- i( H. S: w) A) h  e+ B' T$ F2 f9 H8 }
    // This is a simple schedule, with only one action that is: ~/ q+ ~7 o+ f9 \
    // just repeated every time. See jmousetrap for more
! P) G. s! h  j$ h6 M5 ^+ M2 W9 v    // complicated schedules.
  ^, D, @+ o$ j! q# k7 R0 Z8 z  
/ ^# Z7 H  ?/ F4 S, b    modelSchedule = new ScheduleImpl (getZone (), 1);& `+ P* B8 z/ Q& f* j8 O* x
    modelSchedule.at$createAction (0, modelActions);6 E% u  l+ T2 b  J, d9 _4 T0 `
        1 D, w3 ?/ I2 t9 M- Z
    return this;& X; Y% A+ B: `9 L. |
  }
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