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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 G* d+ x( U! x. j9 r9 A
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public Object buildActions () {! I: ~; y/ V* b# c
    super.buildActions();, v& `  K2 Y1 F$ q* a1 w
    % \' }6 ^8 A% d( s' p0 _) u
    // Create the list of simulation actions. We put these in! P0 p8 Z# y$ Z5 p% U
    // an action group, because we want these actions to be! G- f; V5 q' \  S
    // executed in a specific order, but these steps should, g  C# w7 H6 L. a8 a4 R
    // take no (simulated) time. The M(foo) means "The message0 c# N& Z- G4 p3 q4 O
    // called <foo>". You can send a message To a particular
1 t, V, H, P9 J    // object, or ForEach object in a collection., P9 G& T6 V6 x  s. T
        
8 j4 C4 J( j, F6 P. ]    // Note we update the heatspace in two phases: first run4 N  B$ T: o5 L% d3 A
    // diffusion, then run "updateWorld" to actually enact the
$ a3 R0 O5 B* G' K! e    // changes the heatbugs have made. The ordering here is% [( Q, T' X7 Q! P! v) k
    // significant!
/ M+ o) X3 @+ O! u! t9 p5 n2 W  d        0 S" u( I' x' t9 ~0 I
    // Note also, that with the additional" }: O! T4 t* q1 A2 U- T- K( A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" I& J  p! N9 H- J    // randomize the order in which the bugs actually run! k! w# q- e5 l  ]  t2 [% o
    // their step rule.  This has the effect of removing any$ o1 \# D, y/ O7 ~& F" n! `/ u
    // systematic bias in the iteration throught the heatbug
. G# W/ o( M! p( E5 r    // list from timestep to timestep, s& ^4 v/ K2 r% b( N$ g' r9 ]
        
! C0 Y* L0 _" n0 u$ s5 j2 T    // By default, all `createActionForEach' modelActions have, Z! I+ Q9 L2 i$ |
    // a default order of `Sequential', which means that the- ]" z+ ]( k( l, G7 \/ x9 i& L
    // order of iteration through the `heatbugList' will be% V( y% N( G+ b2 h9 u- ?; Z, \* {
    // identical (assuming the list order is not changed
/ _* r/ \6 ]* g5 S    // indirectly by some other process).
4 J6 L, _9 T* S; z, ?    ) ^& m4 }. n/ r( @* c8 x0 w
    modelActions = new ActionGroupImpl (getZone ());
7 ?. X: L8 L! h- t+ l4 ]! N. J7 p' |& N: r/ p( n
    try {
6 \. }0 M- w. V  L' \      modelActions.createActionTo$message
# `9 A- C5 o& {3 p; k( _6 |1 \" p' R        (heat, new Selector (heat.getClass (), "stepRule", false));
9 k: r' B$ `% \# w/ W" b8 r: K# C    } catch (Exception e) {
( P5 P% y2 s* M      System.err.println ("Exception stepRule: " + e.getMessage ());
0 f6 n0 C' [8 [: K4 [% c3 e! K    }: R& J  g/ X* j
- j! i  t) e7 i; j1 U" b% ?
    try {$ e$ m6 r) Q0 a# E' U. v
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ B$ N) j7 _# p  @      Selector sel = 5 N) n  N$ i- e- Y9 P
        new Selector (proto.getClass (), "heatbugStep", false);" y' ^2 X$ W7 ^' C
      actionForEach =) \4 o' w2 v) y3 Y2 u$ H
        modelActions.createFActionForEachHomogeneous$call( M( m! T8 D/ s7 @
        (heatbugList,' a, _6 B; \; Q# N7 g2 C
         new FCallImpl (this, proto, sel,1 f* `9 c5 S5 s+ u3 N
                        new FArgumentsImpl (this, sel)));, D/ V  M$ v, D+ T
    } catch (Exception e) {
" ~, M! }$ X- T1 R9 O7 J      e.printStackTrace (System.err);
0 D% _$ E- y/ r% h* k    }
- j* O8 W2 a; y% D# [! \: z    ! V7 C; W9 ~  L
    syncUpdateOrder ();$ i+ J+ v$ d+ e1 C5 E/ n2 C* o# D4 G
6 }7 K# O- t& ]3 s. K. L1 h
    try {
2 x, Z7 u2 f8 {  W5 x      modelActions.createActionTo$message 7 e$ F0 ?4 ]! O% y  E
        (heat, new Selector (heat.getClass (), "updateLattice", false));( o6 J  n4 ~& E0 g8 [. h
    } catch (Exception e) {, |+ V4 m  @2 Q) d: \
      System.err.println("Exception updateLattice: " + e.getMessage ());" p  C$ U1 z& b% ]' C' _$ `/ z! {; c
    }  R* D1 I2 n2 F3 }( d
        
" W* u/ J+ ]2 i' e    // Then we create a schedule that executes the& @( R1 E& g; A6 R
    // modelActions. modelActions is an ActionGroup, by itself it0 a7 y7 w: z7 W3 y! `
    // has no notion of time. In order to have it executed in3 Y1 O5 y; Q1 M* |- G' W
    // time, we create a Schedule that says to use the1 V; w8 P7 Z; F$ f$ d6 O4 m
    // modelActions ActionGroup at particular times.  This
3 g$ ~; h% s$ N9 x    // schedule has a repeat interval of 1, it will loop every
, b1 V! o+ j) X    // time step.  The action is executed at time 0 relative to5 x6 @$ B2 ?# F* w9 W
    // the beginning of the loop.; ~' w& H' U% P/ {* }

  n5 @$ S  B, Y, F/ H( P    // This is a simple schedule, with only one action that is
! E6 U/ W2 p: x/ D& ?    // just repeated every time. See jmousetrap for more0 Q) l: o' U( Y
    // complicated schedules.
0 k$ n& G8 K9 A  & {; Y5 E( a+ q2 L) x" B6 E
    modelSchedule = new ScheduleImpl (getZone (), 1);
/ F4 C5 ?( y, y7 h6 f7 C# `; _    modelSchedule.at$createAction (0, modelActions);2 _* g$ E/ |* f7 U
        
+ J0 l6 J1 e; x+ l, a8 A    return this;
6 P" t- K% z4 M4 E- Y8 v$ Z  }
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