HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# z8 t+ `8 p8 O7 w9 l( ]( Q
$ \/ G; q( }( Z5 H( e8 w& F- t8 Z- I4 l public Object buildActions () {
0 J/ J/ v4 ]7 M X5 [ super.buildActions();4 h( h8 C: F8 Y7 r! O
- h* q- D3 Q, ] // Create the list of simulation actions. We put these in
4 l% N# n4 p6 `; q. V // an action group, because we want these actions to be
& _8 ` b; E- K7 Q9 t // executed in a specific order, but these steps should; }5 i1 V% a9 H: i" E
// take no (simulated) time. The M(foo) means "The message) U. s0 b4 }) e. W! e5 l7 o! }
// called <foo>". You can send a message To a particular
9 n( n% v5 ]: A9 v9 i // object, or ForEach object in a collection.8 n* L3 U5 e* G, ?/ k
! p8 h& C( |9 x2 ` e // Note we update the heatspace in two phases: first run& ?' Y+ E4 r8 X9 w* m
// diffusion, then run "updateWorld" to actually enact the
6 _* u0 p, y! H, Q. H: I; l // changes the heatbugs have made. The ordering here is0 Q6 C7 I7 x$ Z
// significant!
* x- T7 H8 l; `3 I0 J, ]; F- S
; Q1 v7 @- H3 @- z // Note also, that with the additional! u1 _& g. j: j( Y
// `randomizeHeatbugUpdateOrder' Boolean flag we can: u9 _6 `% s0 m- q' Y* ?$ z
// randomize the order in which the bugs actually run
% ~% e( f) J' M" b" y // their step rule. This has the effect of removing any; j. [8 V$ N0 A7 P# u
// systematic bias in the iteration throught the heatbug0 {1 X+ r0 I4 ?- L
// list from timestep to timestep" o& m' U `& p, I
' u8 o7 ^0 x. h& T4 u- _. ]
// By default, all `createActionForEach' modelActions have
0 y6 G Q, n, k E1 f/ `1 i: v // a default order of `Sequential', which means that the
" T. z; A* f2 ? Z/ l // order of iteration through the `heatbugList' will be2 J8 s8 W( H! ?7 [9 z" p5 ~
// identical (assuming the list order is not changed
2 e0 ~$ P7 f: H: x // indirectly by some other process).$ W$ U) o5 O$ D" T3 u q9 g
1 e$ Z* ~; t1 R" \1 @ modelActions = new ActionGroupImpl (getZone ());
: V" T0 I E1 v% e; ?- v, Q8 X: w( o- f6 _" P1 @) {5 m
try {
% h0 @6 M6 k$ [( R) O modelActions.createActionTo$message
3 }4 w5 }' k c& | (heat, new Selector (heat.getClass (), "stepRule", false));; |' J, [6 h+ `( ^3 K" C
} catch (Exception e) {
/ X! {1 D6 l8 J System.err.println ("Exception stepRule: " + e.getMessage ());
) [, c7 `! a0 R6 ?3 L. v1 U6 S& |1 w }7 y5 q' S) `& I" _* b6 C
3 }: n: D: K, [; ^) F. T
try {
8 K4 i- i+ G3 L5 Z* }1 j4 Q ] Heatbug proto = (Heatbug) heatbugList.get (0);: w8 v ^" p E$ L
Selector sel =
$ ]: {/ P* X6 u) R7 b) { new Selector (proto.getClass (), "heatbugStep", false);: _! M, j% G! d0 L
actionForEach =
! ?/ |+ O9 f' W8 a: R7 ~& m modelActions.createFActionForEachHomogeneous$call
Z) y7 ~' d2 P' ^2 m2 B (heatbugList,
7 C, F, G0 ] Q( d; \ new FCallImpl (this, proto, sel,1 O/ ^+ p# h9 N! g
new FArgumentsImpl (this, sel)));6 b, a- \/ w1 Z$ x# J
} catch (Exception e) {
& [( `6 e3 W+ X$ } }& J e.printStackTrace (System.err);6 Y+ N& }7 }1 G6 n
}
; E. e% X0 V! g" W) M " T: G* M; `/ {" G. K8 K% Q
syncUpdateOrder ();% T8 n$ Q, s" B0 q, M! ^& D
, S% _. f+ K8 X try {5 b) I6 x8 [! ^' X( W! e
modelActions.createActionTo$message
& B4 t; h, Z7 O* b (heat, new Selector (heat.getClass (), "updateLattice", false));
6 q8 c1 t* H) I } catch (Exception e) {
8 i/ {- E6 z0 K System.err.println("Exception updateLattice: " + e.getMessage ());# y7 W" d& x* O
}
: y n0 X6 d7 q
1 h% y& ^$ ]1 E8 l! M // Then we create a schedule that executes the6 ]. D* R2 N$ n/ ]" B/ |
// modelActions. modelActions is an ActionGroup, by itself it" l* ^# K+ G5 T5 \4 P" T# ~
// has no notion of time. In order to have it executed in Y2 C& m/ z/ ^+ V2 R
// time, we create a Schedule that says to use the3 t) e2 }$ v3 ]
// modelActions ActionGroup at particular times. This" _* }2 O$ V: g3 h" j& W3 V! u: R
// schedule has a repeat interval of 1, it will loop every
' M* t7 w! T1 p4 {& \) n! b1 V6 I // time step. The action is executed at time 0 relative to6 I& {3 j! G$ p0 C
// the beginning of the loop.
0 a) Q- @9 \0 {4 v# X& O0 C& }6 t. L- Y8 t$ u
// This is a simple schedule, with only one action that is
6 ~7 k% C9 f Z' \3 A // just repeated every time. See jmousetrap for more
9 D6 f( p/ C7 @+ d j // complicated schedules.# I1 W: J7 J, J) k, f! Q1 l- D
4 F8 G% q- W. `9 n modelSchedule = new ScheduleImpl (getZone (), 1);
6 S+ ~! v$ V# n3 k: e& e2 I modelSchedule.at$createAction (0, modelActions);+ n0 Q3 F; s% o2 m2 S
2 `! d% F# w6 _4 M
return this;
3 s; u& w2 j r) _. q2 F/ x7 N } |