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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 e2 @0 Q5 S! c6 K5 q- ~0 R
, w9 P% |+ G6 b8 r9 ^ public Object buildActions () {
5 L6 ?! v8 H2 h9 U    super.buildActions();
. g/ ^9 _  l1 j3 j! D    + C8 f2 _: z4 }/ h5 F1 [
    // Create the list of simulation actions. We put these in
( R2 o3 ~( s* a; U& k: N7 p8 ^/ |    // an action group, because we want these actions to be. Y3 x3 k  m5 ?6 t- ?. A6 @# d
    // executed in a specific order, but these steps should
5 h! v7 r$ q% O- U3 W- A1 y3 Y    // take no (simulated) time. The M(foo) means "The message7 K1 l9 W4 S3 H* H5 Y8 e; l% {
    // called <foo>". You can send a message To a particular
) m8 J7 ?8 Z' z+ E# t4 [& r: p    // object, or ForEach object in a collection.2 K5 f# f" r1 T9 u* v
        : t- K. ^8 W6 Y$ M+ S$ U3 w
    // Note we update the heatspace in two phases: first run
) j! S8 f& O% R! z* A! x  o    // diffusion, then run "updateWorld" to actually enact the) f  C0 D( |4 i0 ^
    // changes the heatbugs have made. The ordering here is
  g1 V# _& }! r# v% W( j/ d# Z    // significant!
$ Z6 Z' P% g. z/ \; ?        
7 b$ j' e; r# r9 J    // Note also, that with the additional# C& E. G. A) _" {' u
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- d' c; _+ P8 K& H/ x; ~    // randomize the order in which the bugs actually run; T  Z; v) G1 K+ T
    // their step rule.  This has the effect of removing any" I% x$ c$ x/ P$ {) v7 b2 Y
    // systematic bias in the iteration throught the heatbug1 u; @8 o* c2 N9 e
    // list from timestep to timestep) n+ [7 ]' A, B% Y
        . t. |, D- {2 q# A7 ^. X
    // By default, all `createActionForEach' modelActions have
; P8 c4 Z0 U% ?+ l% f: D0 h    // a default order of `Sequential', which means that the1 }" _: k. J% G2 @) y8 c
    // order of iteration through the `heatbugList' will be
5 y  c: {6 s: ]0 v( a, }- B+ Y6 K1 R, V    // identical (assuming the list order is not changed5 U# X: H, A* C% T, y- Z# s5 d
    // indirectly by some other process).
& L. S0 q" t4 B2 k/ q- s8 M! C    * P) P  |, m3 Q; z0 J4 A
    modelActions = new ActionGroupImpl (getZone ());" I$ Z/ R9 ~& ~$ ~+ |3 S( d

; W6 W9 U: ]: Q    try {$ s* l. w, \% E
      modelActions.createActionTo$message3 t" f- k- h& t) _7 v
        (heat, new Selector (heat.getClass (), "stepRule", false));0 b: I) `3 S! b7 ~1 w
    } catch (Exception e) {2 ]' I7 |) i5 a0 }7 `$ w
      System.err.println ("Exception stepRule: " + e.getMessage ());
8 t+ q5 e7 D3 D( U% q* \" F    }4 |$ a& P( D6 G2 M- K

3 {1 b- }- U9 I" Z$ q% B3 C    try {) N" U9 ~' K$ k' M+ k% q) i
      Heatbug proto = (Heatbug) heatbugList.get (0);
6 |+ m( \. z! p/ Z      Selector sel = ! y2 q: A# r. X$ e$ W5 B
        new Selector (proto.getClass (), "heatbugStep", false);9 o( G7 i( U/ B& {7 R1 S
      actionForEach =
* G% c+ j; G* G2 j2 }& p" Y# n        modelActions.createFActionForEachHomogeneous$call0 y! h3 C1 z2 B3 G, c5 P
        (heatbugList,
) f+ t* I' \' P9 n! Q7 u/ P         new FCallImpl (this, proto, sel,; P+ S  _* C& b+ j. I
                        new FArgumentsImpl (this, sel)));6 t# L: c1 R- P2 `  Y- w! h# K* E6 o
    } catch (Exception e) {, l8 O' Q+ Z+ M4 ?: N2 ^
      e.printStackTrace (System.err);
7 g  i  A0 Z( ^( R$ V$ W: o    }
- b% C3 Y% ^" L/ [+ N   
# |) Q& f/ M2 A) d) u, a    syncUpdateOrder ();; h6 v* s1 p* J/ R# G# _, j  t

6 T9 y) C2 i- q    try {  j9 |1 g6 l7 v; V) V
      modelActions.createActionTo$message / L) @. \! l8 |- e7 ^
        (heat, new Selector (heat.getClass (), "updateLattice", false));
. M# M! I- u* U! @    } catch (Exception e) {# P. [7 X5 h: f2 U: I
      System.err.println("Exception updateLattice: " + e.getMessage ());
! Q9 v8 N0 V$ h$ J' D    }
* a* G) Z9 c0 w! l1 _8 A6 x        
; T% p" @! o3 N+ `    // Then we create a schedule that executes the
! _3 a# ^/ ]1 H- v! W- s    // modelActions. modelActions is an ActionGroup, by itself it5 V) I! S' w# K9 ^
    // has no notion of time. In order to have it executed in
1 f- i6 [- ^' P    // time, we create a Schedule that says to use the6 Y  d: q$ L$ G! _) k/ H" L  m* Z
    // modelActions ActionGroup at particular times.  This
7 `  C# N) }/ V) x    // schedule has a repeat interval of 1, it will loop every
" Z; s0 ?& Z, n( L. @# A    // time step.  The action is executed at time 0 relative to# ^  p  h  j/ f; @( \& K" L
    // the beginning of the loop.
9 ?& u: y$ o% U" K! Q/ ]4 o/ j( F
( [+ K5 p0 c( Z3 O    // This is a simple schedule, with only one action that is
! `; q# b& O  O( M( ~    // just repeated every time. See jmousetrap for more
6 i, v5 f2 G. }, R1 m! U    // complicated schedules.# z. f4 k, Z: y9 I% L- u
  , D4 a6 h! s  S8 l# i4 f& f
    modelSchedule = new ScheduleImpl (getZone (), 1);) }" d2 N+ S( G6 ~
    modelSchedule.at$createAction (0, modelActions);" }. `  r  V( q& \5 d
        
5 t3 o0 W( b% _! c    return this;3 h( c# e" d+ m9 ]6 `
  }
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