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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' D9 L- l4 y  B# @& U% O& g
, f* X% |+ t9 i1 {. Y6 k& d
public Object buildActions () {
1 o9 I8 K+ n( @1 ~0 M    super.buildActions();
: K9 [3 F- h1 A    % M9 [1 ~; |# T2 E# P
    // Create the list of simulation actions. We put these in1 ?, G) R0 |$ o5 \5 Y1 D
    // an action group, because we want these actions to be7 M9 r& D1 K$ H5 [+ Y8 E
    // executed in a specific order, but these steps should( p# Z7 H; H5 J
    // take no (simulated) time. The M(foo) means "The message. v/ Q9 R1 C' N8 J  v' `# g7 [
    // called <foo>". You can send a message To a particular
. G) D! \3 E' n5 x; f9 o2 b) q    // object, or ForEach object in a collection.- }8 m2 P  N  G
        
/ l7 A9 p8 F) d    // Note we update the heatspace in two phases: first run
, ?( s( s! q- c3 @    // diffusion, then run "updateWorld" to actually enact the* ]% h  Y# w; \4 N2 z3 X! @" _. n, H9 a3 W
    // changes the heatbugs have made. The ordering here is5 {3 [- n, N; @$ h
    // significant!, J: s8 k9 E" w) U2 ?
        ; Y) F  q* m! `* P6 ?# o
    // Note also, that with the additional
4 m! T2 Y& k4 q& J4 U: {- j! c    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! T/ O  h/ m9 f0 `) S) J8 L    // randomize the order in which the bugs actually run
! O  l$ x0 w& ?4 j' I    // their step rule.  This has the effect of removing any
" L6 E. F. J# Y( N& K5 e    // systematic bias in the iteration throught the heatbug
9 u2 P! n; p( L( t6 R! M7 D  i    // list from timestep to timestep
1 _; K, S2 s/ |  w4 |1 J) U" {        3 [3 A2 w- D1 u% u: [* x) C
    // By default, all `createActionForEach' modelActions have
9 H0 A- t3 b; n+ m8 z7 m4 V    // a default order of `Sequential', which means that the
. j$ i4 R" w# S% s( {    // order of iteration through the `heatbugList' will be
8 W  {/ `4 z  R' \    // identical (assuming the list order is not changed
- p) i5 m+ \8 d) S$ F, {% z+ o    // indirectly by some other process).
/ ~. J% P. N5 |7 Y  K   
3 g5 Z: |2 K* L  i    modelActions = new ActionGroupImpl (getZone ());2 @5 I& b  o! O" ]' ?& k% i
4 [- _/ z2 F: L* C' V, I
    try {  ~/ t2 M# _: a, t  N( G6 _- V
      modelActions.createActionTo$message7 Y" }/ f+ l; V
        (heat, new Selector (heat.getClass (), "stepRule", false));$ U8 ?( m; A3 U7 K
    } catch (Exception e) {
4 p8 n0 k8 M& R/ Q! p  m, r      System.err.println ("Exception stepRule: " + e.getMessage ());8 V  f- P8 O# ]+ g) k) U. v5 ]( _
    }# L( M7 ?6 O) s  b

8 B: `/ p2 w- ]5 v2 [- r" _    try {
% t' y5 H3 K/ y8 ]6 K      Heatbug proto = (Heatbug) heatbugList.get (0);# f1 q, t4 Z# \( p% G
      Selector sel =
$ c: u9 n' C* E9 |2 s+ |        new Selector (proto.getClass (), "heatbugStep", false);+ x( o6 R7 f0 ?7 ~: e# R( `
      actionForEach =
1 V" d+ \, {, j& w2 Z+ W$ g/ _        modelActions.createFActionForEachHomogeneous$call6 x% K) T  c9 B" f$ I# o
        (heatbugList,
7 p' |% W7 w' C( A" o         new FCallImpl (this, proto, sel,: Z* _4 V- _$ t
                        new FArgumentsImpl (this, sel)));0 g1 \, _  c! u1 X2 l0 O6 Z7 j
    } catch (Exception e) {
/ I2 E7 c4 Q  J+ z, }  {4 Y  H      e.printStackTrace (System.err);$ w0 J1 L$ j% N; {
    }/ Q1 S1 Q. L, v' k! F
   
, w: Z. [2 C2 y6 B    syncUpdateOrder ();
; G9 P) x, ~2 [2 F( F  e3 l* Z# t4 k3 u: E
    try {, z, p$ f+ }% Z' Q. g9 h
      modelActions.createActionTo$message
1 S( m7 j* _! y8 r! N% F        (heat, new Selector (heat.getClass (), "updateLattice", false));; P! s0 v" W+ i" o1 @
    } catch (Exception e) {& j0 r1 q( o$ V% D+ d
      System.err.println("Exception updateLattice: " + e.getMessage ());/ T3 @# Z( ~! U) W0 F( a
    }; _9 d8 W* ^' `
        ; V$ X; c3 X% [3 {5 h. Q4 W1 i/ \  p1 @7 b
    // Then we create a schedule that executes the8 J8 F2 I2 x* _& N+ H7 s
    // modelActions. modelActions is an ActionGroup, by itself it
0 f7 b+ Q# F2 I0 T& M    // has no notion of time. In order to have it executed in. W; A7 `3 T$ i- L+ R
    // time, we create a Schedule that says to use the
2 m$ T. `4 M9 c3 H( _    // modelActions ActionGroup at particular times.  This  u4 O2 P1 x; B( \* y$ r) P4 ?" G
    // schedule has a repeat interval of 1, it will loop every
. d# r/ C/ K: Q' y# p    // time step.  The action is executed at time 0 relative to
/ ]) k: B  o; w) `' g* Z2 u    // the beginning of the loop.3 T# N0 H. s  f  B& }' N9 W. E1 H

+ a" B2 k# ?  \: v3 \: U    // This is a simple schedule, with only one action that is
/ L& f3 @5 Q( U1 _    // just repeated every time. See jmousetrap for more1 p$ ]9 j% H5 n9 ~" L2 s
    // complicated schedules.
/ {2 s- M; d) ]3 x2 h  n  
5 }( @3 N3 }8 x3 ]* ^; P    modelSchedule = new ScheduleImpl (getZone (), 1);
# y7 ?7 `; E" ?: X3 X    modelSchedule.at$createAction (0, modelActions);& M; \2 s9 i5 g* p. ^$ D: g
        " e8 C! G+ O* O* Y5 L
    return this;  l$ b/ z3 H5 [# D  E
  }
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