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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 z# ?: U, ]% u5 f( g
6 c7 F; ?' l. O5 T9 I2 L) ~# X public Object buildActions () {, d/ k( f3 l/ p, p" W
    super.buildActions();
) u$ ]2 _$ v8 {$ I$ W: a1 G; w9 h    1 ?7 B3 v# y/ {+ q; O" I2 |
    // Create the list of simulation actions. We put these in/ T* |4 ~5 d! g( y) W
    // an action group, because we want these actions to be
% [8 ^, _/ j( @3 ~% ], [    // executed in a specific order, but these steps should: u7 _. {* n* E* b( S
    // take no (simulated) time. The M(foo) means "The message
5 M$ h+ U0 W$ Z    // called <foo>". You can send a message To a particular
6 g# j3 z* G" b  \$ N% Q6 \+ `  Z/ e    // object, or ForEach object in a collection.
0 I) r' O) o' _" x        8 r( P# L3 ^* n, i( L/ A2 N0 e& W9 k8 K
    // Note we update the heatspace in two phases: first run
; x" k' I3 P, s' g1 f$ O    // diffusion, then run "updateWorld" to actually enact the
6 D& `9 K+ S/ T! D& }    // changes the heatbugs have made. The ordering here is
) M3 Y0 O) l) t- u# G    // significant!
( D/ _( v/ J2 J& D, d        
: ?" i2 W& ^1 I* K) ?; Z7 G- V    // Note also, that with the additional" W' `, p$ m5 M' I5 _" ^2 W+ m
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% T  ^: G/ N2 R, D" W, P; s& T
    // randomize the order in which the bugs actually run
: E0 ~8 ~4 F- n3 e" F8 R    // their step rule.  This has the effect of removing any& o; j" I- B1 S: R/ `! T" n
    // systematic bias in the iteration throught the heatbug
. S% f8 G# ]& Q3 M+ s' V/ \7 }    // list from timestep to timestep
' s6 D* Z5 `6 V$ T$ l5 w$ h% |# z        2 p) Z- V; M6 [; ^4 ~& M4 a' x
    // By default, all `createActionForEach' modelActions have3 L3 ~: c- F. H6 |. l! }: n
    // a default order of `Sequential', which means that the
0 y7 `3 ~% x" @6 q5 ~    // order of iteration through the `heatbugList' will be/ R/ a7 Z( |' S  |
    // identical (assuming the list order is not changed7 h! [) K* o/ `; n8 i- S
    // indirectly by some other process)./ R7 c. `' ^4 P& b
   
$ \* K/ ~7 m* c2 ?" x0 w1 [    modelActions = new ActionGroupImpl (getZone ());
; I4 k# N: x; r. \9 e8 E5 D' x2 l- K% @
    try {
! q! F# b) Y5 d# o      modelActions.createActionTo$message# S5 w+ g) ]; ^2 S* d, a4 U
        (heat, new Selector (heat.getClass (), "stepRule", false));/ Z4 x+ n( @! q: N3 l
    } catch (Exception e) {
! t; C2 g: h, n' x5 R      System.err.println ("Exception stepRule: " + e.getMessage ());
% [+ J  e  M9 V1 B# J+ {9 ]    }
. c/ A; Y& W" s& W3 h; g  ~4 e: ]* _# _' D4 ~) K
    try {
, K" g6 h& n- ~# r" [      Heatbug proto = (Heatbug) heatbugList.get (0);" x; A: l" k8 D
      Selector sel =
* o" P( W" Q' V        new Selector (proto.getClass (), "heatbugStep", false);% s3 c, H1 w5 z. P6 g) k# d0 m  U0 _$ l
      actionForEach =" q" R  h5 p6 ?$ p2 o
        modelActions.createFActionForEachHomogeneous$call7 C7 t$ B$ v. n3 K' ]" c' Q0 N
        (heatbugList,/ X. C! _$ X7 C3 [9 N3 @3 I0 n- j
         new FCallImpl (this, proto, sel,
% \, b& Y( h% t0 r. t                        new FArgumentsImpl (this, sel)));
6 Z1 N) E6 ~7 }% J8 C- s    } catch (Exception e) {
" i* X4 k% }  x6 v1 M      e.printStackTrace (System.err);  g" L2 r+ h- c' e8 t) F) J8 x
    }# [' X/ E/ J$ |8 y' n' \( `
   
- w) u. S+ U8 h    syncUpdateOrder ();$ O  x9 Z5 f4 |# i
; B+ s- G: j# |
    try {
5 n: ^" G  b" U* v% r      modelActions.createActionTo$message
5 e* X- t, s  f        (heat, new Selector (heat.getClass (), "updateLattice", false));3 Y9 t8 T1 J" [  ]
    } catch (Exception e) {) F, N& f/ X$ T7 o
      System.err.println("Exception updateLattice: " + e.getMessage ());
1 v  {1 j, `& Z! [    }: ~5 g6 H+ m  Y/ Z8 J3 r/ v
        ; M. _" V6 N7 _7 \- l& A  S
    // Then we create a schedule that executes the
  y* G7 }2 s' ~: |    // modelActions. modelActions is an ActionGroup, by itself it& v' o& o' r4 i& |- j
    // has no notion of time. In order to have it executed in
7 z& _) |1 v" _    // time, we create a Schedule that says to use the1 f- J4 D. F/ g- A
    // modelActions ActionGroup at particular times.  This
% k9 o6 K/ g5 e    // schedule has a repeat interval of 1, it will loop every
0 F1 ]! Z. {- V( y+ H* ?# l: E+ C    // time step.  The action is executed at time 0 relative to
& Q" ]# F% t# O    // the beginning of the loop.
- R$ |  O0 C, W' }* H' b- c4 E4 M( Y! Q. W& s) F; C
    // This is a simple schedule, with only one action that is+ A5 h& L8 `7 ~% s3 v0 O' Z0 ?
    // just repeated every time. See jmousetrap for more
$ O; r+ m" I- t! j: `: Y4 i    // complicated schedules.
' x/ v( |+ V7 }5 t  : c) o: F! P& Y$ h& H
    modelSchedule = new ScheduleImpl (getZone (), 1);4 h) k) Z& N0 ?) b" C: X
    modelSchedule.at$createAction (0, modelActions);
! H/ W, |3 H6 I- ?& T# }        5 J( _) q$ N1 d% U
    return this;
/ ]5 Q- r0 P# a5 @  }
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