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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% v; n1 q) n" k1 f
1 m8 R: S: i$ {; J1 \  f public Object buildActions () {
/ W. s5 I8 n- b7 x3 T' j    super.buildActions();- x1 Y3 }) x+ A% R- Z+ U7 j5 N
   
1 |' S7 U8 s  ?. C    // Create the list of simulation actions. We put these in. T$ t- {) w; N1 h' W' C  ^1 k5 E
    // an action group, because we want these actions to be
2 {. ^/ w/ u3 E  d! S    // executed in a specific order, but these steps should
6 A4 ^. g7 p9 @+ f) V3 c  D* P4 J4 O$ e    // take no (simulated) time. The M(foo) means "The message2 r) P+ ]% U6 B, L9 M* T9 A8 Y. h
    // called <foo>". You can send a message To a particular
; i& K3 D# H' ^4 a" m; i    // object, or ForEach object in a collection.
! e- P) E9 j5 y. h        
3 z, R+ n: r  [! k7 j    // Note we update the heatspace in two phases: first run" s; i! x( T0 x% |, r9 M  [
    // diffusion, then run "updateWorld" to actually enact the" h' |/ p" T2 G7 k  D
    // changes the heatbugs have made. The ordering here is
3 ~8 Z7 C- z$ x% e9 K$ |    // significant!
7 n$ ?& c, y, T! Q  v        
# m1 ?7 O+ e" L- Y' c' n5 x    // Note also, that with the additional# R0 ~- {  Z4 J4 Q8 D
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: M+ c. g9 n; F6 W, |    // randomize the order in which the bugs actually run
: N- ]2 A; S3 y; N    // their step rule.  This has the effect of removing any! s3 H( O" r2 O/ \4 a7 O4 F. g
    // systematic bias in the iteration throught the heatbug
& R, ~' }! Y( q8 C3 {3 Q5 v    // list from timestep to timestep
& b5 f) _0 A6 E2 F. x        
6 l$ K$ W% [9 w# a    // By default, all `createActionForEach' modelActions have2 s$ s: N: Q( j: O
    // a default order of `Sequential', which means that the9 [' r1 e2 S$ t8 C8 f' O
    // order of iteration through the `heatbugList' will be
  Z5 A' z( W4 \" W5 b    // identical (assuming the list order is not changed+ A# B& {. T5 V1 p4 m7 W5 |& O& a
    // indirectly by some other process).: F. d: X% z3 i# ^
    / r4 t6 N0 g4 m9 _
    modelActions = new ActionGroupImpl (getZone ());" c# `3 _$ q9 A; M# C/ E
  C; {8 ]$ G; w! m
    try {. E( m! N5 n* V
      modelActions.createActionTo$message
4 t: f: O1 X5 L2 [        (heat, new Selector (heat.getClass (), "stepRule", false));
' x& L3 ^! P6 ]& ?3 x    } catch (Exception e) {; x) J1 h  F. ^* [9 i4 E
      System.err.println ("Exception stepRule: " + e.getMessage ());: i$ L7 O6 s) ~5 c' b, T# p3 e
    }
/ v$ k" r1 K, U6 D) B9 D( S6 w- z, R7 C2 V! `1 H8 c1 k
    try {0 |9 e! ~. o8 g! V; i
      Heatbug proto = (Heatbug) heatbugList.get (0);! n" f' f& Z  {8 I2 }! }
      Selector sel = . n( a$ _+ ~5 ]& |- [' h
        new Selector (proto.getClass (), "heatbugStep", false);
9 |- m' U5 Q8 {: y# E( E* K; f      actionForEach =
( Y& t# r* o+ o8 i3 E: T        modelActions.createFActionForEachHomogeneous$call/ I; G- t6 ]" a  G2 p; V, n
        (heatbugList,
+ p, V# m2 x3 l! f, W         new FCallImpl (this, proto, sel,, ^3 M; Q/ Y, I/ W  u6 g
                        new FArgumentsImpl (this, sel)));4 d8 S4 I2 u7 o- {+ f; l- H5 n
    } catch (Exception e) {
* H: j6 J: @6 k5 U7 E: G      e.printStackTrace (System.err);
' [- L: f" c. R9 T/ b    }
% I. F) f3 J8 s   
; D# [; S: M9 ?& S% @: I    syncUpdateOrder ();) E  e, s$ k# U. C$ D

7 i# ^1 R* T" w  z8 M' K) f6 g& \    try {
# Y: S2 ^8 F' M% N8 o0 l      modelActions.createActionTo$message
: E% e! J3 o; g1 D. h6 R4 H        (heat, new Selector (heat.getClass (), "updateLattice", false));& y0 N/ W7 z- P6 X- P+ I0 I
    } catch (Exception e) {
( b8 Q& W7 F  c      System.err.println("Exception updateLattice: " + e.getMessage ());
. y0 J  n. H6 B, C    }1 X1 M! S+ S" w" ~8 Y, G; B* P$ T
        - y# u# \& H( K
    // Then we create a schedule that executes the$ M, _2 \5 P: s' b+ j; _( i
    // modelActions. modelActions is an ActionGroup, by itself it0 h/ y- L6 T( r7 W9 Q6 i. N# m
    // has no notion of time. In order to have it executed in3 h/ X6 A3 @- I) p
    // time, we create a Schedule that says to use the
$ X/ W4 H2 W& v3 s4 x    // modelActions ActionGroup at particular times.  This. z* H6 i% j8 L  R. N
    // schedule has a repeat interval of 1, it will loop every
  j! }$ v: J9 [. v- H* E& X: m' _    // time step.  The action is executed at time 0 relative to
, U4 U5 W" U6 l% E2 a- |    // the beginning of the loop.& L6 s3 W& q0 j5 j7 [: F3 T, T
- [$ p) g4 Z) B  J* k+ J
    // This is a simple schedule, with only one action that is
! Y1 S2 n, k( e    // just repeated every time. See jmousetrap for more
3 x( m# V; [2 H. K    // complicated schedules.
' @, q# ?' X  M9 |  & k5 ?' L9 x; q5 C9 e* S# ]! e( B
    modelSchedule = new ScheduleImpl (getZone (), 1);
, D! f& Y& `; s: |6 X    modelSchedule.at$createAction (0, modelActions);
) ~! c" k5 ^2 Z, `7 E7 k        
4 A6 k, I9 s4 e. \/ }: j    return this;
! E# M: N) e7 d, s+ J  }
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