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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& s/ v3 g+ c( z- W( B6 Z

) ]- A4 D2 A' H$ X public Object buildActions () {
8 [$ Q3 I& B, g8 U5 t) S% m    super.buildActions();
. ^6 B. {* N: `    3 n* u8 _0 c( H5 m
    // Create the list of simulation actions. We put these in+ G  F- h' }& o% u
    // an action group, because we want these actions to be/ k, S0 S% m8 I' A
    // executed in a specific order, but these steps should/ a# j% V! N6 \9 m
    // take no (simulated) time. The M(foo) means "The message
! a6 }1 w0 N5 M6 [% W( T. o    // called <foo>". You can send a message To a particular
: W* Z. W4 h( U6 g    // object, or ForEach object in a collection.
6 X# P7 `) S( A$ S% @        
& O( \2 i& j  a    // Note we update the heatspace in two phases: first run
3 L! @" [* f; K4 Z4 n    // diffusion, then run "updateWorld" to actually enact the4 y3 Y; r. E4 ^
    // changes the heatbugs have made. The ordering here is
& \9 \/ @1 w+ D0 e+ R- Q' X    // significant!
1 n% a6 x" |4 c# H$ n$ y' u2 M! P4 W5 a        ! ?" N9 o6 @. q8 H" G7 g6 @4 |
    // Note also, that with the additional
, b+ H: y( e! U2 [    // `randomizeHeatbugUpdateOrder' Boolean flag we can! h8 n' s) R3 {' `* N* Q$ |
    // randomize the order in which the bugs actually run
% ~% U# F2 z1 x- Y. n; b$ `    // their step rule.  This has the effect of removing any
8 t' @3 w, _6 ]. C( j    // systematic bias in the iteration throught the heatbug
7 Q* b3 W6 J9 p5 ^5 t1 ?  {    // list from timestep to timestep
( V* Y+ ~- A4 g2 g% w# [        . Z; j* E# R/ }& j  X! c: }! Y
    // By default, all `createActionForEach' modelActions have& p* T1 j9 [; k8 ?) d/ G) U* {
    // a default order of `Sequential', which means that the
- i7 Y% C5 Z. i# `    // order of iteration through the `heatbugList' will be) A8 U* i, U) {. u' @5 W
    // identical (assuming the list order is not changed
3 V8 X8 C; Q) p. a    // indirectly by some other process).
$ L! C! i* w- q" K  Q- [/ Y   
0 o' A: K8 ^* n- f: e, r7 M    modelActions = new ActionGroupImpl (getZone ());7 @1 D4 x5 b) A

! r  }/ c" H+ q$ D2 O    try {
) A+ K$ s" V, x7 t) t9 K      modelActions.createActionTo$message2 {5 Y) o1 k* D, ?
        (heat, new Selector (heat.getClass (), "stepRule", false));
' D" R. x" w1 c  A    } catch (Exception e) {, z5 z: q' X7 x& w% }; y
      System.err.println ("Exception stepRule: " + e.getMessage ());
% F% x' z" o3 u+ H, D    }
0 ~1 `' j* i5 C* b& c$ R6 p7 R6 c( H6 a8 v$ C
    try {8 H2 S. v* n5 d) X' F6 f
      Heatbug proto = (Heatbug) heatbugList.get (0);
1 y5 c0 _% V# s8 ^: J      Selector sel = # L) h& ~4 `- Z6 d" Z
        new Selector (proto.getClass (), "heatbugStep", false);
1 x( e2 C+ j1 {. f      actionForEach =
5 O1 M# V9 L: u( ~0 k' M$ N* a) E        modelActions.createFActionForEachHomogeneous$call
+ n5 |/ W8 d1 X" a+ Z& Z) _/ R        (heatbugList,0 |# J! m7 Z* z* f
         new FCallImpl (this, proto, sel," w# D7 `& f7 N0 t. o& d* U
                        new FArgumentsImpl (this, sel)));
2 u& Q6 Y. {/ C3 n0 ?- \) _$ |    } catch (Exception e) {& @  E$ \# \' S- h9 w& a/ s" h
      e.printStackTrace (System.err);0 c4 ^: u* f) f
    }/ P# [% Z. @. V- m
   
$ ^' @  ?  M7 {0 k/ k    syncUpdateOrder ();) D2 F' i5 h' u
% }$ L4 w; G2 Q' Y
    try {
2 d9 q1 |! ?; e& @      modelActions.createActionTo$message
, Y5 v1 I% N3 y        (heat, new Selector (heat.getClass (), "updateLattice", false));
- B* ~5 m" E& h% y- ~9 v0 W    } catch (Exception e) {
; A5 Y4 h; j+ ]' A' H  E! u# X      System.err.println("Exception updateLattice: " + e.getMessage ());- c& e! `4 c" |8 Y1 r6 q0 u
    }( ~& p2 N3 Z( Y# a9 M. P
        
% E$ Q& U* H1 x, C    // Then we create a schedule that executes the
) }  N# p! ~3 i$ F, L    // modelActions. modelActions is an ActionGroup, by itself it! e6 u# f, P. J# t% `8 H0 F
    // has no notion of time. In order to have it executed in' s" t2 [5 r; g5 ~, ~. f- C
    // time, we create a Schedule that says to use the1 B. M& Y/ y& c9 S  ^
    // modelActions ActionGroup at particular times.  This
, [& w, \: |/ Q. L2 k5 n! `% t2 b    // schedule has a repeat interval of 1, it will loop every  r% i& ^. j8 C: l7 I
    // time step.  The action is executed at time 0 relative to9 K  M8 C9 B  u% g" R, ^
    // the beginning of the loop.
0 n. I: G  _7 X) k- t) G2 s- D
6 Y- u4 c9 J- F. @& r# N+ t    // This is a simple schedule, with only one action that is  a6 l1 p- t) e$ ^( j0 O8 r' p" _
    // just repeated every time. See jmousetrap for more
1 Y% S3 g. P% O) S  ^+ B2 ?7 v    // complicated schedules.7 v! h, t8 V* p9 W4 X
  5 s$ l: G$ h3 v6 u6 b$ h1 H( f
    modelSchedule = new ScheduleImpl (getZone (), 1);
0 S7 q( y2 Q+ R" w9 e    modelSchedule.at$createAction (0, modelActions);" U  o) p) T( F
        
1 _4 c, B& R5 C% r1 ?+ }! q    return this;  O% z: X5 \1 i( J1 P5 P% i
  }
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