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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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6 O+ a6 I( O) t+ q# V$ S) t public Object buildActions () {
, }' e3 F6 t+ ^  D0 b" Q9 N# R    super.buildActions();% Z5 ?4 x  G6 x
    ) ?1 {! ?& L5 _# j4 m+ s* j
    // Create the list of simulation actions. We put these in
; ]1 x7 j9 c; u2 x: Y, l: v* z% N& [; A    // an action group, because we want these actions to be% O, l8 H" {' q/ E4 h
    // executed in a specific order, but these steps should
3 w' Q8 H# \; u4 R7 L: T    // take no (simulated) time. The M(foo) means "The message" L; E9 ?, C8 o9 t# D9 }
    // called <foo>". You can send a message To a particular
3 n% W0 n4 b! t3 I    // object, or ForEach object in a collection.) ?" `5 q6 c, j& U
        
( a6 b0 Q9 w) {* J& y- J    // Note we update the heatspace in two phases: first run0 H8 X  V4 t. l7 L. n
    // diffusion, then run "updateWorld" to actually enact the! |: N8 O" D; l' x
    // changes the heatbugs have made. The ordering here is
) h3 i! ?( j+ L' o$ |    // significant!
, x# K& Q  O$ M& x" l        
% O+ J# S) l6 Z5 x4 m    // Note also, that with the additional/ g& |4 a: m2 |- ~5 i$ K' y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# z  o" _# g" h# _9 s& |
    // randomize the order in which the bugs actually run% `! C! K, L, v8 l9 A+ S$ j
    // their step rule.  This has the effect of removing any
2 x, }: X0 c2 F0 ~- S; R* _. c( t    // systematic bias in the iteration throught the heatbug
; C. J7 \2 K! K' g  B    // list from timestep to timestep
# z5 y8 c( ^& C8 @0 c- X3 J$ H        
# n& \' I; H" ?5 c0 }    // By default, all `createActionForEach' modelActions have
& l( \/ H$ I1 V3 c    // a default order of `Sequential', which means that the8 N. `9 n0 W# ^. u! J0 p5 v+ b! o
    // order of iteration through the `heatbugList' will be
7 Z3 L7 X8 I- D: H  ^% x, x    // identical (assuming the list order is not changed  H1 A8 B" y8 f( W( \( q6 B: {4 M
    // indirectly by some other process).6 B+ n0 e+ a& {* m5 ~
    ( v+ k+ R7 {5 V# F7 {" [' C
    modelActions = new ActionGroupImpl (getZone ());
2 O: b& y5 q" _7 f% Q, _+ U
$ J+ V. n5 A' ~    try {2 a" }- V8 k) y
      modelActions.createActionTo$message" a2 G. \( s4 u+ x* k0 g
        (heat, new Selector (heat.getClass (), "stepRule", false));
- z0 S6 l+ _5 b2 e3 ?    } catch (Exception e) {
* c5 r( q; [3 o& z8 g+ S      System.err.println ("Exception stepRule: " + e.getMessage ());
# k1 G2 D+ r0 t- c: }+ P    }
9 j) O, x+ I+ X: U* g5 \4 k" Z/ C0 a: K
    try {
0 [0 p. x7 r/ ~& A* o; w      Heatbug proto = (Heatbug) heatbugList.get (0);
5 v2 Y! ^" y5 S! y# S      Selector sel = ; V( ~" t* q7 d/ B; s
        new Selector (proto.getClass (), "heatbugStep", false);( J; \5 I5 g. ]* w5 D/ L
      actionForEach =
# k: h, U! A/ h0 k, b: s" F/ y7 W        modelActions.createFActionForEachHomogeneous$call
8 t. }" C: u2 c! i4 B* a& N+ ]7 [        (heatbugList,
6 ^3 Y, s7 i. [; j3 H: ]         new FCallImpl (this, proto, sel,
2 G% K9 j$ c# z, O1 W( G* r4 i0 u                        new FArgumentsImpl (this, sel)));* u: V6 _+ u9 |% \6 C
    } catch (Exception e) {2 Q9 t! B4 L: j6 x% s8 @
      e.printStackTrace (System.err);4 k9 x3 a( z% U5 A# q# ]
    }
; G3 @2 r) W4 m- C6 n: r    * a- r1 L( a- ^8 y
    syncUpdateOrder ();
' A2 \  Y9 {4 b+ U' V/ t5 Y7 {
. j3 D6 A( ]8 w8 A/ \/ t+ y0 C8 V    try {
  ?. ]8 P/ X4 _9 R( R      modelActions.createActionTo$message
6 ?" P0 O. W; `  k1 e: J        (heat, new Selector (heat.getClass (), "updateLattice", false));
, {1 W! p# ~/ f8 y* N    } catch (Exception e) {
) O# P2 {9 O9 {  w3 [1 k9 @0 J      System.err.println("Exception updateLattice: " + e.getMessage ());2 o0 p: ^) k, ?- K- _5 g( B
    }( @% T1 z) j$ Q& \, [' V) Y0 u
        ' x# T0 [3 `; d2 B
    // Then we create a schedule that executes the; }7 q# Z% L# O3 j% V& R: p% u
    // modelActions. modelActions is an ActionGroup, by itself it
8 k% N0 S* o, \$ a    // has no notion of time. In order to have it executed in6 z9 g, `: t$ |% c  ?5 N5 A
    // time, we create a Schedule that says to use the! ]+ M( i3 E# _* k8 r6 \
    // modelActions ActionGroup at particular times.  This9 h% F1 a5 m5 U# i$ y2 J
    // schedule has a repeat interval of 1, it will loop every9 q6 l) ?0 d0 @. i4 K6 t9 l
    // time step.  The action is executed at time 0 relative to8 z0 j& y- I/ x3 J, N
    // the beginning of the loop.
/ y$ {/ ?  ]9 b; T; w! J- z" T2 g) i6 y+ Q: m& n, }* M$ R
    // This is a simple schedule, with only one action that is1 n! L' A" r$ r; O
    // just repeated every time. See jmousetrap for more
6 V* F2 Y5 s& w1 m9 ]    // complicated schedules.
* M: K- d* }: N: z% t/ m6 S% E  $ I, H) |7 H, N
    modelSchedule = new ScheduleImpl (getZone (), 1);
* L0 j1 j9 Z) n  B# b6 }    modelSchedule.at$createAction (0, modelActions);4 Z, @! k# b$ U# F$ Q9 o7 M3 g
        7 n8 |% a" G1 A+ O( U" l
    return this;
# p1 W0 k* T: T$ R3 i3 K/ x  }
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