设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12460|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
3 g& _& d( W5 P
5 N' H; J/ C$ p; k$ R& l) T public Object buildActions () {% D7 T' q* A. H* Y% e7 P7 D
    super.buildActions();, d5 R! A  W! B# k' M0 h
   
: ?/ V" r/ o4 M6 \& v: c    // Create the list of simulation actions. We put these in
6 Q3 T0 v3 v8 T3 Q. }    // an action group, because we want these actions to be. o4 g  F, b3 g, X0 P" Q6 {
    // executed in a specific order, but these steps should) F8 G3 V3 K" }* J% L( ?
    // take no (simulated) time. The M(foo) means "The message
% v* D9 F; ~2 P    // called <foo>". You can send a message To a particular- D5 x/ J/ {, v3 J
    // object, or ForEach object in a collection./ a& f* X- t) Z$ O4 z4 {4 x$ h$ l
        
' [4 z0 F7 ^" R( t4 F" H9 ^/ Z1 w' j    // Note we update the heatspace in two phases: first run) t: h- w( L2 r; ~8 o2 f' a
    // diffusion, then run "updateWorld" to actually enact the8 m# |" K8 `" b1 l, c  u" i
    // changes the heatbugs have made. The ordering here is
  J; M$ n1 |- `5 [& G5 {. v    // significant!) h" c: E9 z7 [8 Q. \9 d2 d  Z
        2 I7 c$ N8 M# l* X& M1 J) D, W2 `
    // Note also, that with the additional
+ {: T, A" R) I: M! ^7 o    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 n6 x/ l& _8 d: f1 O5 p" u, P
    // randomize the order in which the bugs actually run8 o5 {6 a: E, _1 B; }- f; m3 @
    // their step rule.  This has the effect of removing any! m2 E  p  I7 T. v0 V5 E
    // systematic bias in the iteration throught the heatbug3 o2 F( j2 B4 B' F0 N0 V
    // list from timestep to timestep
0 W0 }' C1 [' f6 y        1 M1 r( P5 `$ u
    // By default, all `createActionForEach' modelActions have
. ]7 @  v7 P$ z! O  h7 {6 J    // a default order of `Sequential', which means that the
" v5 ^# \5 X7 ^2 r* [# `5 y; @    // order of iteration through the `heatbugList' will be
2 U9 z6 t9 z+ v    // identical (assuming the list order is not changed
. ^/ t% s$ l' b( T6 E! \$ u    // indirectly by some other process).+ ~) Y1 d4 s+ x) A* d9 v
   
5 ^, y6 S4 o+ p; [    modelActions = new ActionGroupImpl (getZone ());
1 e6 R6 i3 K7 G1 J" C( r# z0 o# s9 J/ s5 B# A" Z; q# i8 W
    try {
0 `- O6 ^/ h5 Q$ C- K      modelActions.createActionTo$message9 ]1 }) n! g- D" g3 z) U1 Y
        (heat, new Selector (heat.getClass (), "stepRule", false));
- w, m/ R/ k# n& O& `1 A    } catch (Exception e) {
1 i2 l: K3 R6 \& L) I      System.err.println ("Exception stepRule: " + e.getMessage ());8 a% J9 E% [5 [4 {) Z! ?
    }
2 m! a. o' A' c& J! m
+ I2 |: |2 g% j4 x# o2 h: b    try {' Q: i9 G$ u$ T) b
      Heatbug proto = (Heatbug) heatbugList.get (0);! k5 {7 b. a% y7 n+ g2 P
      Selector sel =
6 h" t5 I2 Q+ O, n2 n- @. Q. v        new Selector (proto.getClass (), "heatbugStep", false);9 `* `: F) O7 F" S
      actionForEach =
' I7 n$ M1 m# J4 _* t/ L        modelActions.createFActionForEachHomogeneous$call
3 ?+ \+ o" @" y; c- t& F( _        (heatbugList,
/ x" l0 e" O& I- k( J; B. i         new FCallImpl (this, proto, sel,
6 K- w) C% M( e7 _& P' y, {                        new FArgumentsImpl (this, sel)));
* d) y$ x4 X# W9 }4 _    } catch (Exception e) {, ~, k3 d3 T3 N2 m
      e.printStackTrace (System.err);
" u0 o7 X" i2 _' M    }. @6 H1 x7 m2 k2 E
   
! B* v# P& u3 b9 i. H  G. g    syncUpdateOrder ();7 j3 Y0 _! ^* h) q5 c) D6 G0 K9 X
7 z! p  K* F- d. P
    try {
9 K  T3 E/ w2 V3 n      modelActions.createActionTo$message
6 I' d# A" ?1 {. @        (heat, new Selector (heat.getClass (), "updateLattice", false));
" Q1 G( Y3 i( R6 Y5 B8 n    } catch (Exception e) {& e8 p4 J' K( n& v& W
      System.err.println("Exception updateLattice: " + e.getMessage ());
# |# a0 ~- V* }) Z# j    }+ a5 k- D( @& [! g3 V
        . v3 W0 `/ d1 q: o$ P
    // Then we create a schedule that executes the0 R5 N$ F  ^8 s2 r* j
    // modelActions. modelActions is an ActionGroup, by itself it( u' B" G1 i' E; d0 y; i( z" ~2 Y
    // has no notion of time. In order to have it executed in
$ K, W2 P/ R6 Z) v3 D1 f  u    // time, we create a Schedule that says to use the
9 h0 k5 a4 B7 s* g5 ?: F    // modelActions ActionGroup at particular times.  This( x7 _. r' Z: H* \8 O- E: S
    // schedule has a repeat interval of 1, it will loop every! S) j" M" a2 D
    // time step.  The action is executed at time 0 relative to; F# u" Y' R8 x% \
    // the beginning of the loop.
3 T, b: l0 w. ]/ }. f+ @. r
' Q. V2 D/ C1 j( Z/ a# W  i    // This is a simple schedule, with only one action that is
" z2 {/ Q. R2 b0 y2 P  U0 V9 v    // just repeated every time. See jmousetrap for more7 O+ R1 z$ v& B4 N
    // complicated schedules.
. T6 v; I. m( N6 L; F  I) _  
$ H- b! j) [/ y( p  x% A4 V    modelSchedule = new ScheduleImpl (getZone (), 1);
2 D/ ^' c& Q% o& ^    modelSchedule.at$createAction (0, modelActions);
6 n& G6 H2 X; W9 J) B        
+ }# M- j7 l# o5 G" y0 _8 u- E+ C    return this;
4 j# w0 S4 c7 E! P/ _+ r9 r# f  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-1 22:26 , Processed in 0.029013 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表