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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) ~  [0 R, _7 ^+ M8 n' r: H  c  G; y$ d
public Object buildActions () {
9 }2 h( J( ~1 H    super.buildActions();
7 V$ Q0 p5 [1 k8 C) v2 B   
$ L$ [0 W4 b$ T5 u/ l7 U    // Create the list of simulation actions. We put these in
8 Q" a8 |8 }, y    // an action group, because we want these actions to be( m0 M- i3 ~9 x. x/ s4 g2 C; E
    // executed in a specific order, but these steps should! n9 o' t3 K2 H* m! X( ^* w# u4 M
    // take no (simulated) time. The M(foo) means "The message3 l2 ^$ F1 Q7 {- r
    // called <foo>". You can send a message To a particular
9 w$ K1 {  U1 I# d7 T  ]    // object, or ForEach object in a collection.
6 h) F3 Y/ }& ~+ A3 h; P        2 G8 m4 ~; t, v. X! `4 E2 G- L) }' {
    // Note we update the heatspace in two phases: first run/ C) y8 U$ ~' u4 m, Q
    // diffusion, then run "updateWorld" to actually enact the
3 V5 |8 |+ D+ v/ h% r8 g    // changes the heatbugs have made. The ordering here is
6 G2 V' K+ O5 |2 ~5 y0 h    // significant!
; h! y9 q$ d5 ?" ~' X- e2 `$ U) l% C        
  Z$ u9 s8 a! Y4 J8 j! [    // Note also, that with the additional
# c) |* }# O6 S0 _# @- r    // `randomizeHeatbugUpdateOrder' Boolean flag we can% \/ W% U7 e& h3 g( l# M2 B
    // randomize the order in which the bugs actually run" P* u( o0 i2 U. E/ w3 D
    // their step rule.  This has the effect of removing any( D. S- d$ O3 U! C. T
    // systematic bias in the iteration throught the heatbug
4 Q. J, \6 g9 {: B9 `    // list from timestep to timestep( f- {7 q" w1 f' u0 A
        
) F8 V! t+ c$ E2 a; s  r* A. t    // By default, all `createActionForEach' modelActions have
. B7 V: h9 Y; l, l: j    // a default order of `Sequential', which means that the; m( V3 \. j; D
    // order of iteration through the `heatbugList' will be
/ X" F* i* t8 ]0 @* T    // identical (assuming the list order is not changed
6 s2 k# r7 F( q' ^  o    // indirectly by some other process).7 M. k+ J# K' n2 e5 k5 L
   
' z3 ]7 c, |4 S7 M    modelActions = new ActionGroupImpl (getZone ());
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% \, I5 e; ?: t) _& O    try {; T0 b9 ]; E" a9 g9 j" k; `" K; D
      modelActions.createActionTo$message
" ~: A1 L$ ?, ~$ K        (heat, new Selector (heat.getClass (), "stepRule", false));, j' H' z8 z8 a  K, F- d
    } catch (Exception e) {- P& E: p2 Y# a
      System.err.println ("Exception stepRule: " + e.getMessage ());5 m, ^3 c/ u( l
    }' B% M1 e- L5 M  I  s
1 _* h1 X3 u5 D+ [" r3 P0 A, v' M8 D
    try {) x7 I4 ?5 O( `" G# s( K
      Heatbug proto = (Heatbug) heatbugList.get (0);
& C: w+ X* \' W      Selector sel =
4 o5 v# W' Z1 A& z& ?# |5 ^        new Selector (proto.getClass (), "heatbugStep", false);
. F4 c: k1 o* v+ Z5 p+ T% t      actionForEach =) s6 Q5 H% C4 f7 I
        modelActions.createFActionForEachHomogeneous$call. T: z' m) b/ R; I5 p: v( }
        (heatbugList,9 @' _) z; n7 ]  n, ~
         new FCallImpl (this, proto, sel,0 T: [: H, j3 a4 J
                        new FArgumentsImpl (this, sel)));5 ~' N& q& y7 E; |) s' z$ V4 I: Z7 y
    } catch (Exception e) {* ~% O2 e0 k& _% ?& u& j9 N
      e.printStackTrace (System.err);
# B" t4 q& _: f; k" b. Z    }; c; p! K5 P9 b1 N6 n3 C
    " k' Q6 X2 O! Q, y3 E. D  i
    syncUpdateOrder ();- x. J0 i0 l/ j) w! Z8 G# C
6 q  c/ L/ I6 x0 y$ k6 K8 c9 J1 z8 g
    try {
" Y, Y8 k9 k: _$ K, n5 T- U      modelActions.createActionTo$message / j! d- |5 ?+ N$ @* F; K
        (heat, new Selector (heat.getClass (), "updateLattice", false));
/ S4 c: M8 O, P; X+ L7 j" |    } catch (Exception e) {9 B- o4 o8 r( m, Q( K
      System.err.println("Exception updateLattice: " + e.getMessage ());6 U( _5 ~9 g# y# n+ y" A; }2 I: [
    }$ M6 S% y: q2 u' p  @8 u
        
+ |' t7 S, F" u2 r/ R1 z4 X    // Then we create a schedule that executes the
, n* C5 V- f- A; O7 r' w    // modelActions. modelActions is an ActionGroup, by itself it
  M& ~; j: I5 w, ]    // has no notion of time. In order to have it executed in
, B; O) A- y0 E& E+ B    // time, we create a Schedule that says to use the
2 O# I' y$ ]) y% ], ]- S) \1 I1 X    // modelActions ActionGroup at particular times.  This* S4 Z( U6 I/ K; A6 c
    // schedule has a repeat interval of 1, it will loop every* m4 D# M7 T  a7 [; u: ^
    // time step.  The action is executed at time 0 relative to
6 t; M+ a/ R5 J7 ]; @4 _    // the beginning of the loop.+ U( ^! x  X1 q7 W, l

: T9 C, e) w4 r: b    // This is a simple schedule, with only one action that is  G; s) P' N! W: z3 H* s2 j
    // just repeated every time. See jmousetrap for more
3 W( W. U, C1 w5 ~  |5 e    // complicated schedules.: b  m- S: _8 ~& p4 a7 O8 o$ {
  
6 l0 ]0 i" M) X, z- H    modelSchedule = new ScheduleImpl (getZone (), 1);
7 q& E, G4 S9 W" L    modelSchedule.at$createAction (0, modelActions);6 e; [) ~4 K1 c+ K2 E. K* n& I, _
        / K  k% D* h% |6 `8 S# w
    return this;# Y# l3 P8 A/ c. t$ _  u
  }
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