设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12394|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. G: U/ M, z5 Y% s5 p# L) W6 J& }1 z: \
public Object buildActions () {
5 i6 e) c- t* [( \    super.buildActions();
2 ~7 v% Q+ s2 ]& F8 m: p4 t8 w6 E   
4 c7 }3 ?1 O5 }$ G" @- A    // Create the list of simulation actions. We put these in1 C: R7 ?8 D! u
    // an action group, because we want these actions to be7 A. u0 d: H3 R
    // executed in a specific order, but these steps should
- j6 w* ^7 W' p8 y2 i! P    // take no (simulated) time. The M(foo) means "The message+ B8 b2 w- G' |) L' I/ p
    // called <foo>". You can send a message To a particular
1 u* z% m1 U4 Q. A    // object, or ForEach object in a collection.: D; S8 C- k# v" k; A: H% z2 L
        - }) q) P* K  D
    // Note we update the heatspace in two phases: first run
# X& }- I5 ]$ Q    // diffusion, then run "updateWorld" to actually enact the
% f, i/ [9 V9 Y    // changes the heatbugs have made. The ordering here is
$ E/ E0 P2 z: s* {0 ]8 i    // significant!) }  h8 h8 U; B: M% z6 e
        8 f' D1 k4 L( |1 M
    // Note also, that with the additional* _7 n1 }  k2 ^9 f/ F$ [
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% f: ^$ n% Z% }
    // randomize the order in which the bugs actually run
8 V6 }3 g! g2 n' @6 e( g- q/ S3 X    // their step rule.  This has the effect of removing any/ ?8 w, X6 {! I8 N2 r5 y8 ]
    // systematic bias in the iteration throught the heatbug: l8 ]1 W7 t/ G' {" x6 J9 T. T
    // list from timestep to timestep
3 c5 l- U! f& ^        
( |9 n8 \: j! N7 \" A    // By default, all `createActionForEach' modelActions have, I4 \' |/ {8 u/ F8 W" b
    // a default order of `Sequential', which means that the% X& J8 P; T: k9 r( j
    // order of iteration through the `heatbugList' will be( U* z' s2 ~' `
    // identical (assuming the list order is not changed, ^" d4 P5 E6 l+ x
    // indirectly by some other process).+ ?! g' m" D% A3 R
   
, w) d/ o9 ?- ~9 a0 ~3 l    modelActions = new ActionGroupImpl (getZone ());( t0 U6 g$ N6 i% w- t% z
( D, [1 Q0 u# O. p* b. i- P
    try {. V! q. ]$ Q+ b* g9 B
      modelActions.createActionTo$message
% e3 L: B8 w7 u* Z; |5 e' j9 F        (heat, new Selector (heat.getClass (), "stepRule", false));
5 M# y0 v+ }* `# m9 U( u    } catch (Exception e) {" \. R. I( k% }/ s' T$ A
      System.err.println ("Exception stepRule: " + e.getMessage ());
- U2 K3 u" n3 x. @    }
  D' _& G1 A- ^) p$ }# R
! B" S- o0 D% T# `    try {2 Z) d0 R% P8 F. O( t+ N
      Heatbug proto = (Heatbug) heatbugList.get (0);! K' A) H( S+ s& K
      Selector sel =
* R$ Z; _# ~8 a2 {        new Selector (proto.getClass (), "heatbugStep", false);
5 y% q7 Q: w! h% S% K7 E/ \      actionForEach =5 W* a0 b( }0 B5 D& L# F8 F0 V
        modelActions.createFActionForEachHomogeneous$call0 ^! R. Q; |  O# j5 }" @6 b6 r! z
        (heatbugList,
" q  h' [3 ^6 j0 h7 g6 W" N' g         new FCallImpl (this, proto, sel,8 g+ I( [9 t3 n2 u9 L8 u
                        new FArgumentsImpl (this, sel)));
$ {/ }% p8 u1 U; y0 [# V! h    } catch (Exception e) {9 D5 S" U! H% Q& ?, Y
      e.printStackTrace (System.err);
/ i" t& D8 c8 `, Y& _6 G    }* Y6 ^- B+ n( f
    + P/ j& u0 b* a) F& i5 H
    syncUpdateOrder ();
8 L$ Q8 p( ]/ p2 t- F+ Q3 J
" ]& k' H+ \4 `' }: }    try {4 d1 c$ f! Y) D- X
      modelActions.createActionTo$message
4 V1 |0 X. P9 G. I# r1 {  j        (heat, new Selector (heat.getClass (), "updateLattice", false));
% c3 R( G6 I' _, Q  D" D1 |( d% r    } catch (Exception e) {; E/ K, A- H0 U
      System.err.println("Exception updateLattice: " + e.getMessage ());+ K: e$ R. @9 U# e) j
    }: S( @6 S. `+ `% D
        
* s% q0 ^6 _# d9 p. N    // Then we create a schedule that executes the) i2 a8 v9 w7 p$ C; s: U) x3 B$ E
    // modelActions. modelActions is an ActionGroup, by itself it
9 L. ~1 N* U# V    // has no notion of time. In order to have it executed in
1 n1 E0 I. |  k' X+ ?/ i" d  Y! T    // time, we create a Schedule that says to use the; i( E; |3 _# ^9 O
    // modelActions ActionGroup at particular times.  This' Z1 \& U0 a4 S% A( x5 x+ v( V
    // schedule has a repeat interval of 1, it will loop every' i$ J+ A+ c3 @' s9 k9 y" O/ j; z
    // time step.  The action is executed at time 0 relative to
, A) c5 Y" X0 }! F* V    // the beginning of the loop.# b3 l$ [  ~/ |

3 O- h; T% \9 o4 r0 F    // This is a simple schedule, with only one action that is: J) a( @' i' Y. B1 {
    // just repeated every time. See jmousetrap for more
# l, V, }( T# T. t! Y, p  z* g0 x9 V    // complicated schedules.
+ f7 {1 l) c% F+ F( z4 s3 h  8 n" D, s. t5 Y3 Y
    modelSchedule = new ScheduleImpl (getZone (), 1);
# C0 y- H8 L, T3 O2 V& H- K! i    modelSchedule.at$createAction (0, modelActions);3 w& t( G9 z6 a1 [3 M; ]
        ) P0 A, Z& F$ o3 [8 ]& d
    return this;
( q% p1 a, P$ I3 w% P2 T5 [# z  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-27 22:18 , Processed in 0.015010 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表