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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:- H) N5 d6 Y% A. l. F, h% ], x1 }
: ?6 G8 P$ ]* {7 O- m
public Object buildActions () {7 G2 U1 M- r) i3 ^$ F/ w6 Q/ Z
    super.buildActions();1 S/ d0 r( Y% U
   
' l$ i5 c) c- W6 |/ D. u    // Create the list of simulation actions. We put these in$ g% u' z' n- H2 w
    // an action group, because we want these actions to be6 U& @" ^: ?& K5 R! k  _
    // executed in a specific order, but these steps should
2 B3 R& h% a5 D6 I4 B    // take no (simulated) time. The M(foo) means "The message5 m6 e7 D: z0 j3 {: |( H
    // called <foo>". You can send a message To a particular7 ^0 q; D0 ], g' J( O- P( u. N
    // object, or ForEach object in a collection.; P6 c" z  t9 j
        
/ A$ t- f; [9 e+ i) E3 p8 }: W    // Note we update the heatspace in two phases: first run0 v3 m3 O7 Z* t
    // diffusion, then run "updateWorld" to actually enact the
4 f9 {6 P! q! w2 V0 e5 q    // changes the heatbugs have made. The ordering here is
6 o+ E, i% A; g& v* {1 G    // significant!
0 `, v) A( @1 _0 m! ?2 O0 k5 S        ; O) X' @3 r6 n3 ]8 V$ c
    // Note also, that with the additional4 s$ A2 a' q- y9 v) j3 h  p3 c% x
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; A" ?. A7 ?, I: Y' m    // randomize the order in which the bugs actually run/ b! v- y0 ~# \5 g9 o7 o1 P
    // their step rule.  This has the effect of removing any
5 B% N  T/ B& c    // systematic bias in the iteration throught the heatbug
  `+ _2 C3 F! F  ^    // list from timestep to timestep4 ]* M2 b5 T6 @. n  g5 Y4 ]
        ) ?. T. U0 ^5 A. S3 S9 F9 t# r1 u
    // By default, all `createActionForEach' modelActions have8 g% `6 \% T  b/ J
    // a default order of `Sequential', which means that the+ A( y9 \6 S0 ?3 Z$ o
    // order of iteration through the `heatbugList' will be  V7 C) V; @5 l7 V
    // identical (assuming the list order is not changed& ^! C& Z8 ^( ]/ c" T
    // indirectly by some other process).
: F3 c. V* ?2 }2 ~! ?" i, P   
6 @8 c6 ]: s+ f. h: N    modelActions = new ActionGroupImpl (getZone ());8 r" S0 {. f% _7 z* l5 L' Z# q4 n
0 Z' Y% s. ?6 K, k# J" t
    try {
8 ^4 }% z& L/ C5 q      modelActions.createActionTo$message
( n" x8 L4 p  ^+ _8 N: P6 |        (heat, new Selector (heat.getClass (), "stepRule", false));+ F. z1 O0 E! B
    } catch (Exception e) {
+ y+ `4 k. O3 y      System.err.println ("Exception stepRule: " + e.getMessage ());3 R2 [$ ?- H6 E# }' W7 s, B
    }" g* R! d6 V% R* s
6 t% h2 @( u5 f7 u. X1 S
    try {
) d( Q# H$ b+ v# u      Heatbug proto = (Heatbug) heatbugList.get (0);
+ V5 B1 ~, J( {- F* }$ k5 m7 }% y6 v9 D      Selector sel =
! P4 [+ I6 s6 i# s        new Selector (proto.getClass (), "heatbugStep", false);
' ~6 g1 K- I# F6 R5 v/ s; d      actionForEach =
0 A: B6 B0 l! h        modelActions.createFActionForEachHomogeneous$call
) U% i/ V! I/ N, @3 w/ b- o        (heatbugList,, A5 j: {/ G' R4 S# ~- C7 U
         new FCallImpl (this, proto, sel,
+ t7 f: l6 }% Y2 \. j                        new FArgumentsImpl (this, sel)));( b) p) z6 t7 m, X' Y
    } catch (Exception e) {
7 Q5 h- w- J! k; M& |# \" S      e.printStackTrace (System.err);
" e( |; i/ A# h3 m; N" S    }
; b, B! l' k# B* l7 R  {9 a/ R    5 H* P) R$ c( c/ Z1 i4 l: Y* ?
    syncUpdateOrder ();
5 d8 Z% \8 M0 U) b. m' U6 Q0 v: _3 E. K" ]
    try {
1 i1 X; [% d  f" V3 A( I/ g      modelActions.createActionTo$message 7 D) C9 X& P, A2 U) `
        (heat, new Selector (heat.getClass (), "updateLattice", false));3 N# U7 U$ H( `$ `: e
    } catch (Exception e) {& v, G2 H/ F- F0 f
      System.err.println("Exception updateLattice: " + e.getMessage ());
' `: J1 h; |7 a8 E    }0 L/ `8 v+ u0 w  G  `  a/ q
        
4 o; J% f: k, J# R    // Then we create a schedule that executes the5 L/ S. f% Y* _0 j, I1 e% C  j/ f
    // modelActions. modelActions is an ActionGroup, by itself it! S1 A/ l: l5 e' K5 t
    // has no notion of time. In order to have it executed in
; x0 U: ^) _- j    // time, we create a Schedule that says to use the) F# }8 i6 X0 V" k/ N, |
    // modelActions ActionGroup at particular times.  This- F) I# [8 }" e* d: A1 I
    // schedule has a repeat interval of 1, it will loop every
6 S. m9 D: c2 j' O! M1 Y    // time step.  The action is executed at time 0 relative to
* g9 p- I. @0 g* n    // the beginning of the loop.$ m+ T9 B. }4 e1 x
* p7 q* j% [. V  z* P# W
    // This is a simple schedule, with only one action that is
) T: B- S% F* |. w, a( l    // just repeated every time. See jmousetrap for more
% q" \! r1 G. F8 b* x% S) P( j    // complicated schedules.
! b, a, Y& z; s8 X3 F  
# ]4 q5 S6 Q* W8 H# [6 y    modelSchedule = new ScheduleImpl (getZone (), 1);
3 t5 \8 U) w+ a    modelSchedule.at$createAction (0, modelActions);
. M+ b: O% W* K" z( @7 j! J        , n9 A& l2 ?0 X
    return this;" |5 v8 W1 Y8 x
  }
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