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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
& P  K+ S- w& J; M8 S! B6 q
7 {' i5 i; x8 Y* ` public Object buildActions () {
4 c0 \  D0 S1 a: |7 x; Z; C  T    super.buildActions();: y! }/ [- l! h& v1 X$ P
    0 M7 T/ A7 j3 i) C3 x
    // Create the list of simulation actions. We put these in
4 m3 ^  Q( g" G: g, x/ g. H2 ^    // an action group, because we want these actions to be8 s# ]6 t/ W, K) l
    // executed in a specific order, but these steps should% w0 Y0 Y9 G* `3 K5 ?7 P  v6 s
    // take no (simulated) time. The M(foo) means "The message
; `2 T" z' w6 G( q; g    // called <foo>". You can send a message To a particular
: j0 R( Z& H& x4 W! G0 x    // object, or ForEach object in a collection.
  J1 r5 j4 k7 T4 K: Q" i' R# z: M        7 U# W9 _0 K6 H+ @* u& ^! j
    // Note we update the heatspace in two phases: first run# v3 Q& V5 S$ O; G# L$ w
    // diffusion, then run "updateWorld" to actually enact the
- E. `0 U, D. M* @/ p    // changes the heatbugs have made. The ordering here is
9 p, F- ~2 w. S. {  w' }1 ?+ J0 [6 }    // significant!$ C0 w  Z, ~* E/ B' o4 I+ r, j
        
: P, t% Z: G$ X1 ?: j( Y: q# _7 r    // Note also, that with the additional% Q+ x. L. ~. f- J4 K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can' b3 s' q8 x* i, F! I) l  m  d+ |
    // randomize the order in which the bugs actually run7 J- ^% M% t& K+ b
    // their step rule.  This has the effect of removing any) Q% Y- n# D$ Y3 R3 R. r
    // systematic bias in the iteration throught the heatbug( m# F2 s, T% x) C- l/ Z3 y
    // list from timestep to timestep3 T; Q) e: A& A, S: U; X" i
        
# K5 m% _5 j8 @* c5 u* m    // By default, all `createActionForEach' modelActions have; ]) a, z$ ~0 X, p7 ^9 s
    // a default order of `Sequential', which means that the, n% Z( ~2 ^+ W, W" a* r
    // order of iteration through the `heatbugList' will be" G$ s+ ^) A* x; `. F
    // identical (assuming the list order is not changed* P+ r7 n* F' R
    // indirectly by some other process).
$ `8 e6 M7 c$ c$ {    ! W4 r& _% c% |( x, ]5 W2 U
    modelActions = new ActionGroupImpl (getZone ());8 f" T  v9 m( D: l. }  I5 x1 L

2 V7 y* C6 \( h' k8 _2 n    try {
5 q0 I5 y. i: U9 M' R7 e1 b# y+ c$ D) c      modelActions.createActionTo$message! \3 U* e) H; n
        (heat, new Selector (heat.getClass (), "stepRule", false));; g6 L3 N/ k0 C2 |4 s8 p9 U
    } catch (Exception e) {  s9 m2 w8 D, f( R) m
      System.err.println ("Exception stepRule: " + e.getMessage ());* c7 _+ I9 V' N( T7 P
    }/ a7 L: q5 R1 A* U0 B% n

, x  \7 O3 J% f; u) G9 {    try {
, h/ W+ B* |6 _4 B/ B      Heatbug proto = (Heatbug) heatbugList.get (0);+ i% x4 w0 Z, @. s# z  S1 k
      Selector sel = % w4 e  f% R$ x6 }. j, F7 O
        new Selector (proto.getClass (), "heatbugStep", false);4 y7 u; l* a  }* q1 ?
      actionForEach =
6 L+ x4 z8 x, s9 p5 }& R6 I        modelActions.createFActionForEachHomogeneous$call$ [4 |& P7 P" e& X/ C  H
        (heatbugList,* R: b* O# N* ?, l2 R0 J
         new FCallImpl (this, proto, sel,
1 T+ u0 _- i5 E: J                        new FArgumentsImpl (this, sel)));
: V1 Q( h% {% i, E, B    } catch (Exception e) {
& ~" @9 C8 h; N      e.printStackTrace (System.err);( B1 A# m% l' L5 j+ B
    }
' r' F: p% {0 N- |( T   
  B1 b  v9 m$ A0 m/ Z    syncUpdateOrder ();
# f# v' e- J) n) s; B; E2 t; k3 |* s  O) E0 C1 p- \9 i
    try {
* @" Q! v9 k$ s4 f( h9 X      modelActions.createActionTo$message ( \5 \* O  x  L( r5 B
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 X, r# k- R+ M, O( }    } catch (Exception e) {$ d7 X( ^' m: |- |# Q
      System.err.println("Exception updateLattice: " + e.getMessage ());
5 O- o/ i; @8 U$ R: f' K* J2 y    }
, ~: e3 T$ K; n8 [. p        
  P  J" c& d; c$ r5 W$ r" B8 Q: t    // Then we create a schedule that executes the
: N% l7 ~* z. Q" M0 F* V/ p    // modelActions. modelActions is an ActionGroup, by itself it
& w7 s  I. y7 x6 U& E    // has no notion of time. In order to have it executed in
) Z# }' p2 W6 u* d9 Z# ~& Z7 L    // time, we create a Schedule that says to use the
8 ?! q0 S7 E1 _% ?    // modelActions ActionGroup at particular times.  This. z+ G  U$ A) J: E- T
    // schedule has a repeat interval of 1, it will loop every9 X4 w" D1 z/ c) S7 q5 r# C8 r/ G
    // time step.  The action is executed at time 0 relative to
0 N0 m# j! t1 q9 t: l    // the beginning of the loop.
# Z9 J! [: w$ k7 \  e) U' c# \  {6 f3 z& |$ y
    // This is a simple schedule, with only one action that is# h# q5 l* e/ W, X
    // just repeated every time. See jmousetrap for more  H( J) s& w& p4 o! Z: Z+ T# g
    // complicated schedules.3 k; `; o2 D( B; |4 Q2 q5 Z9 C, m; a* p
  
( }( Z" ~- I; E; D3 w& T* Q6 d    modelSchedule = new ScheduleImpl (getZone (), 1);5 ^9 V* Y4 @# F& O/ k
    modelSchedule.at$createAction (0, modelActions);
/ R  P& a' D' p3 Y1 p        3 l3 x4 E7 ~4 n6 I
    return this;, S0 c5 l2 Q4 a+ i2 }  W2 p0 I9 Z
  }
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