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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 @2 P+ K: d% L% S- }; G) |6 `: q* w4 j8 ^6 w9 F- m* u
public Object buildActions () {
3 ?! ]6 U/ c& z    super.buildActions();
7 L) a9 Y$ n, y& V  {9 B   
- v  `( }! I  C- d5 ~  D    // Create the list of simulation actions. We put these in
' H- v: O+ ^1 y    // an action group, because we want these actions to be# @( o. x5 Q5 ]& P
    // executed in a specific order, but these steps should1 y& }6 u8 F1 F% w
    // take no (simulated) time. The M(foo) means "The message
( _& u; C" I6 c    // called <foo>". You can send a message To a particular
  u3 L2 t: F5 F! P& a3 {    // object, or ForEach object in a collection.
, T# O5 h# [7 i3 k3 Y7 I        ' p% S1 \! _# z5 a6 y
    // Note we update the heatspace in two phases: first run  \2 Q5 s# V, o% Z' K
    // diffusion, then run "updateWorld" to actually enact the9 f$ c; c2 ?# b* y9 T% [7 U
    // changes the heatbugs have made. The ordering here is
* ?, y5 N7 d- Z; b    // significant!; S. P  V& K8 i8 a
        . W% R; |- S/ U4 L+ ]. f8 V+ \
    // Note also, that with the additional! e: t' L- c4 c. F  U- t) b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 C6 A8 a/ v* T; u6 X
    // randomize the order in which the bugs actually run; S3 p) |5 {9 f
    // their step rule.  This has the effect of removing any4 M( b" z  V; b  H* P& l
    // systematic bias in the iteration throught the heatbug
- w7 c1 u$ o. [0 w1 y    // list from timestep to timestep4 p1 F; R) T, m
        ; d- T4 ^5 F6 w
    // By default, all `createActionForEach' modelActions have& Q" U" p6 K  J9 V& O  d
    // a default order of `Sequential', which means that the
: _, t- K6 O0 U5 G" O$ E4 L3 W& N    // order of iteration through the `heatbugList' will be
# v0 a7 [9 h+ k. b    // identical (assuming the list order is not changed) w) l. D$ c! Y! p: I
    // indirectly by some other process).
" |: i( a! X! Z; ^; h$ n    : C/ F2 h" q, E
    modelActions = new ActionGroupImpl (getZone ());
: J+ p9 `3 H  Q! |" ~5 q" Y2 ]' H5 P- r7 E: ^2 d5 E' N0 \
    try {& h. B- V1 v3 F1 w5 }
      modelActions.createActionTo$message: m! O7 o9 M) r$ T# \# `4 T
        (heat, new Selector (heat.getClass (), "stepRule", false));
. c7 w4 H/ ]  J' f; j$ C    } catch (Exception e) {& T) F8 |% G$ Q" R: ?% V
      System.err.println ("Exception stepRule: " + e.getMessage ());8 W+ _9 d- D1 A
    }3 S/ |- j) B; _; M2 a
0 _( q+ x: X: Q4 L' n4 f
    try {
( n6 |' {3 U, e. q! \      Heatbug proto = (Heatbug) heatbugList.get (0);+ J5 {2 T! }' A" P+ `" A
      Selector sel =
7 H% g) h' V7 m, x3 N  `        new Selector (proto.getClass (), "heatbugStep", false);, A8 T( k1 |/ K1 ~/ ~
      actionForEach =
) o, v6 |# s4 X  a( G        modelActions.createFActionForEachHomogeneous$call
0 @) v# r$ i$ A% ~! {8 l        (heatbugList,+ M# x2 h+ ?5 \/ _5 y; k
         new FCallImpl (this, proto, sel,
7 |7 p6 O( p$ H# L, e: F% v7 i7 k                        new FArgumentsImpl (this, sel)));$ x! e+ O, ]# r4 {" A( V8 L
    } catch (Exception e) {
1 A) a. r4 L: a      e.printStackTrace (System.err);
. y$ u6 \- {3 J$ G9 g    }
9 i; r6 T0 c: [1 `   
4 W- H" ~" L$ C# M7 y    syncUpdateOrder ();
& E" y, i1 c! F3 B' C2 u0 ^" y9 X5 a
    try {
8 N3 Q, V9 Y1 `' F$ t' E      modelActions.createActionTo$message
( ^( w8 `- I. V8 H) H/ x  E/ E        (heat, new Selector (heat.getClass (), "updateLattice", false));  ~5 v' `# \& Z
    } catch (Exception e) {. ^( i' `1 @( d' X
      System.err.println("Exception updateLattice: " + e.getMessage ());
1 I7 Z7 u* r# \8 F. N    }& _. ~) {: u( I: z
        
" A) b" r, l- _    // Then we create a schedule that executes the
8 z% W& Y' t4 v  H    // modelActions. modelActions is an ActionGroup, by itself it# J: q& A& r& v
    // has no notion of time. In order to have it executed in
$ E. }+ T6 y5 C9 x! e5 g    // time, we create a Schedule that says to use the
( Q- @- _! O( ~- x4 ?8 h" A    // modelActions ActionGroup at particular times.  This, Q: i6 U! T, T- H; e
    // schedule has a repeat interval of 1, it will loop every
  j3 Y. h9 H+ T$ S1 O    // time step.  The action is executed at time 0 relative to
9 b* y4 `9 c1 O' f. {    // the beginning of the loop.
. a' a7 d# _( b  M- F( J  R* t4 T4 |
    // This is a simple schedule, with only one action that is# D5 R. i" N" ^+ k) }9 ^+ Q8 n: L' {
    // just repeated every time. See jmousetrap for more+ h$ E9 A1 W3 y. v- d( v1 i1 i
    // complicated schedules.
! ]. ~3 |7 ]& I) f% w3 ^6 N: l  
2 J3 v9 C" U6 R. D& H' M, m& V    modelSchedule = new ScheduleImpl (getZone (), 1);
9 g* {; z& t# ?  P7 x# I    modelSchedule.at$createAction (0, modelActions);! ?! ~: A5 G5 F# d! C
        
( T9 p1 l8 z6 L3 y    return this;7 ~- N9 v& E* l6 l+ k( }" f
  }
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