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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 C' R  m6 L. E1 t4 `" G
# K/ k. A6 d* J7 l+ z" O2 U
public Object buildActions () {/ z: n0 \# v1 N0 [
    super.buildActions();
5 `9 X- L6 B1 D2 a8 K" o: d7 f    5 o1 W- V/ C3 i2 G2 C
    // Create the list of simulation actions. We put these in
+ Q0 q$ N; x0 v5 Y9 m1 U) [4 e    // an action group, because we want these actions to be
7 f( T$ u4 c6 e: Z, m    // executed in a specific order, but these steps should
" x* V% B* b9 Q- s, Q    // take no (simulated) time. The M(foo) means "The message: F! ?' n) V  H: Y* ~; ^" N
    // called <foo>". You can send a message To a particular% H4 S5 _/ G/ \  @8 L5 v
    // object, or ForEach object in a collection.
3 t$ }- H+ Z( Z7 O/ O0 S) P  d        + x: ~! a3 C8 S+ O  \2 v
    // Note we update the heatspace in two phases: first run
2 @3 }- M( _" `) ^$ I3 G+ q3 n; n; X    // diffusion, then run "updateWorld" to actually enact the
; O/ N: k9 m- R  l$ A. i8 K    // changes the heatbugs have made. The ordering here is$ Q6 ~1 E8 Q3 D0 d3 K
    // significant!) k9 o; y1 e& R/ q+ p2 H
        
6 g9 `" R+ ?  G! s' S0 N. i    // Note also, that with the additional
5 |) X6 f6 X' S! ]4 f  n7 C    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 I- z) G7 V5 h/ b' I& k
    // randomize the order in which the bugs actually run8 n" v2 I! F% n# ^- Y: _$ k
    // their step rule.  This has the effect of removing any
: m2 s, v# i8 E( c7 c! n    // systematic bias in the iteration throught the heatbug7 m0 K, P  k, X; Q
    // list from timestep to timestep; z8 f* b) p% t0 m5 h9 ?
        
( L5 u* q: ~, N1 f. r9 z  Q" c5 O    // By default, all `createActionForEach' modelActions have! Q! [$ a8 L  w2 }4 M( t* k/ [
    // a default order of `Sequential', which means that the
/ n( q8 c8 m) r; F    // order of iteration through the `heatbugList' will be
9 d) T- u8 m5 K; r1 K    // identical (assuming the list order is not changed
. c2 m$ L# p( f6 e, ?    // indirectly by some other process).
6 D* D9 U( ?/ b   
: V0 ?" _- V% A& f% p    modelActions = new ActionGroupImpl (getZone ());
& _: ~- x  y& S) c( T
5 M- P: D# G* ]/ J' y    try {0 P( ~0 c% w  S+ I! X. }; d
      modelActions.createActionTo$message1 [( I1 ~; k( a6 h
        (heat, new Selector (heat.getClass (), "stepRule", false));
' g1 g1 |* Z. @: K* }    } catch (Exception e) {
; N1 `' a4 t+ _$ m      System.err.println ("Exception stepRule: " + e.getMessage ());
1 m( J* o- {( k2 ~0 y    }8 C- x/ L) N" M& ]( d7 D: O2 M0 r

4 `3 B6 G2 F1 `0 W/ y2 ]( a    try {1 G. |7 f8 Z; Q' m
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ _9 S4 u' ]/ q# q      Selector sel =
) @3 X$ v; e0 [! y6 N2 b7 I* j" `        new Selector (proto.getClass (), "heatbugStep", false);
  Y; V2 Q5 }% m% ~# \" n! E      actionForEach =
2 J8 W( q" a& v9 A  A2 V/ F        modelActions.createFActionForEachHomogeneous$call7 ?) S. z8 W* ^" d1 {, A
        (heatbugList,
( R. v3 g# ~, K# v3 h" ^" z         new FCallImpl (this, proto, sel,
7 p3 k% H6 }* h                        new FArgumentsImpl (this, sel)));/ [1 H: L% H$ I5 e$ {: g) U
    } catch (Exception e) {
: o6 l' Y  W3 N6 K      e.printStackTrace (System.err);  a0 S2 F6 c  X9 v
    }/ [7 M, I& m, o+ E7 r: `0 B8 g
    0 w3 ]6 W. T* ?4 i/ T5 E! K9 n
    syncUpdateOrder ();+ [5 D$ k  v3 N0 S2 q
8 a; R/ ~4 A% M- y: u8 k' a3 B
    try {
" }; }# M6 c1 g' u      modelActions.createActionTo$message & z5 R% ?) e+ E/ }
        (heat, new Selector (heat.getClass (), "updateLattice", false));
( t' ^) J) |- q9 [6 v    } catch (Exception e) {
! G! ~6 ~& Q( d" ]3 S$ ^      System.err.println("Exception updateLattice: " + e.getMessage ());- O0 p& v+ s0 X3 D8 I% B  X
    }* v) l9 N7 m2 [* B, ?# Z8 T6 |# n
        * u8 C* e0 ^0 I1 c% x! M! K
    // Then we create a schedule that executes the! F( D' e5 c, p  w! N
    // modelActions. modelActions is an ActionGroup, by itself it7 T9 G! y$ }  \1 @' W/ F
    // has no notion of time. In order to have it executed in
# v5 ~! x* ?1 |    // time, we create a Schedule that says to use the# k) B: j' ^$ s; M7 i6 _5 M
    // modelActions ActionGroup at particular times.  This
- X3 V; D5 N8 ^/ T. ]0 c    // schedule has a repeat interval of 1, it will loop every; D, J8 f2 V* A) Z+ b! g5 l5 c
    // time step.  The action is executed at time 0 relative to
6 \9 V9 ~" k( T! p/ F! L; J- w' H    // the beginning of the loop.2 b: ]* [& p6 L4 x% l; f4 j0 w
0 W# |0 j- P1 [/ i- i* `
    // This is a simple schedule, with only one action that is2 q9 r5 T/ V8 f# U
    // just repeated every time. See jmousetrap for more
. u8 A0 |6 j9 u& f$ T    // complicated schedules.! A. \  u( i' w& A
  3 B5 Y9 |# i" U% {
    modelSchedule = new ScheduleImpl (getZone (), 1);
" m3 g# R( B% {0 z+ W    modelSchedule.at$createAction (0, modelActions);
" x! S, h+ Q( S: {4 \  E& u+ G7 C1 Q        
$ n3 U+ Y% Q* W, R8 `    return this;
5 E8 s  I; F. `, a  T  }
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