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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 A" p( W5 _" g3 r# A
, H* ?3 U% w+ F0 V! c' m public Object buildActions () {
* S7 u, x0 T/ Y/ w1 r+ C    super.buildActions();0 J& G/ S* `/ G2 e6 x
    , T0 _1 K" h1 @
    // Create the list of simulation actions. We put these in$ u9 |) i# k0 e( Q- T2 t
    // an action group, because we want these actions to be& H* e. U: ^0 T/ M4 F( O4 V9 \
    // executed in a specific order, but these steps should* y% s$ H8 W& n' E3 b' M; o4 g
    // take no (simulated) time. The M(foo) means "The message
6 }4 C' @, D0 F% S" h, A  u/ P    // called <foo>". You can send a message To a particular
: C6 x, E- G8 e    // object, or ForEach object in a collection.) Y' d0 o2 f& |. F& h$ p. ~
        # k; |( [! A7 y
    // Note we update the heatspace in two phases: first run: s2 q$ W& f8 `; N0 H
    // diffusion, then run "updateWorld" to actually enact the
: a  t% B/ R$ H4 t    // changes the heatbugs have made. The ordering here is
6 z: B0 @% D' ~8 z% f: [    // significant!
* u' {" L1 D( P- R  G: Z6 v        
; s; u/ v- M% A8 L    // Note also, that with the additional9 V5 H. x" x/ |  i$ S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 \1 U& h4 x+ h* W0 I    // randomize the order in which the bugs actually run; |0 _4 n* g1 l( l* S( W3 O: y1 L
    // their step rule.  This has the effect of removing any
/ w8 n/ ?7 g2 n* d  Q5 B$ H4 ^    // systematic bias in the iteration throught the heatbug
- I) G% T: n2 \    // list from timestep to timestep- f  `: |) h$ i( h1 T
        
' N7 i& o$ x/ x3 Q1 f; e: J& C' @8 B    // By default, all `createActionForEach' modelActions have
. b/ w1 O( F& G6 ~  u" g; |  V- q    // a default order of `Sequential', which means that the9 O: @  H4 k8 {1 ]/ H5 t7 K
    // order of iteration through the `heatbugList' will be' {4 t5 H. T! |- R8 f% W8 m! m' R' H
    // identical (assuming the list order is not changed
$ D% d. K  Y! j    // indirectly by some other process).! q6 \7 Z6 G/ W  u$ |5 x3 A) I: |
    8 ~) c- k0 G3 P6 j+ z
    modelActions = new ActionGroupImpl (getZone ());3 }' T  v, _$ w0 u; G3 Z

! y) K  t! y% P9 ]8 t; M    try {
  ~: J7 e, R# P6 E! S, x. [      modelActions.createActionTo$message3 M; [. b. V; p! q5 S
        (heat, new Selector (heat.getClass (), "stepRule", false));
8 o4 n' \# L3 J0 L* C8 t    } catch (Exception e) {
- R9 T3 Q( ~! m6 }1 I4 Q      System.err.println ("Exception stepRule: " + e.getMessage ());$ Y! X$ ~! ]/ x( v3 l
    }* \3 R: o$ M+ _# R1 `" R) _
' N6 R- |$ |6 j% C% n
    try {
1 b* |; X% L  G7 o6 L$ K- Q4 t* {3 t      Heatbug proto = (Heatbug) heatbugList.get (0);
, S7 p8 U$ O/ W      Selector sel = 4 H, L! _, K$ k1 [
        new Selector (proto.getClass (), "heatbugStep", false);( m$ C1 X6 o! O6 q+ b- _0 ]6 V1 c
      actionForEach =
- q+ K& \- }: C  \( W) K& M, z        modelActions.createFActionForEachHomogeneous$call. h# d+ E+ J, \- M8 d
        (heatbugList,
: y3 N+ G" @. ^' z5 t( u         new FCallImpl (this, proto, sel,2 _$ s1 n' I1 \, Y* m
                        new FArgumentsImpl (this, sel)));
$ x- Y% [7 ]. \7 }- K# \, T    } catch (Exception e) {- R: {7 W2 O8 i1 a0 j5 ?+ H# q
      e.printStackTrace (System.err);6 f% U8 b9 Y* `6 o
    }
. W* h, f. z( g7 u   
: R8 w' Z/ H1 @/ c( E    syncUpdateOrder ();7 _7 t9 V  I1 T# X* I; R, S

8 O. r) K3 c4 ]( H+ X    try {
2 ?% h. C8 `+ Z" v      modelActions.createActionTo$message : s5 T) S) u( b, G$ J* `' S2 l
        (heat, new Selector (heat.getClass (), "updateLattice", false));
  J$ f( v4 J8 Y$ p, P' A2 Z" `    } catch (Exception e) {5 l+ p9 l) N4 ?. e" K- c
      System.err.println("Exception updateLattice: " + e.getMessage ());
, Z, J: C6 d$ K# b/ x/ B    }
. |! `& D4 ?- c) Q: c+ V( ^7 l        
1 P; s5 v5 g* H7 P' ]    // Then we create a schedule that executes the: M2 E. D2 V. `
    // modelActions. modelActions is an ActionGroup, by itself it
; i+ N( J- J$ X* P' E    // has no notion of time. In order to have it executed in
( \) |8 v* b& z1 @; O9 S5 K2 L    // time, we create a Schedule that says to use the5 t3 u3 E( `, Q
    // modelActions ActionGroup at particular times.  This$ o* l8 F6 _7 T/ U1 K1 s; e
    // schedule has a repeat interval of 1, it will loop every
: C  ^: ?; P/ g8 {$ B/ Z$ o$ R    // time step.  The action is executed at time 0 relative to
- d) c  V0 z* Z    // the beginning of the loop.) C. H( t0 e: ?0 Q! `
' m0 `! I5 D7 o# `9 L- t4 m
    // This is a simple schedule, with only one action that is  r6 X  `( e  O' x
    // just repeated every time. See jmousetrap for more
% |- P; h2 \# r, q/ ^' C5 A- j' P    // complicated schedules./ E4 M  o, l# V: g" X7 i
  : |( r# r+ F( x' f/ v
    modelSchedule = new ScheduleImpl (getZone (), 1);
" ]) o4 N6 Y' [$ C& j; d1 b    modelSchedule.at$createAction (0, modelActions);( u- \  v4 z# @/ @' t# x% z7 F1 j
        # t7 P( S" o" Z  z
    return this;1 K; l' e3 I/ {; Q% j
  }
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