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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 q' [7 \! P# v7 E6 J' v0 U/ r' ~
5 P, O5 i  p' Z' T1 J8 k
public Object buildActions () {
! \/ O- F% [  O: z. w6 l    super.buildActions();
. N) ~+ o- W1 r( \( J   
8 Q4 Q1 V8 s: ~5 @    // Create the list of simulation actions. We put these in
3 Z1 `& H' W1 @    // an action group, because we want these actions to be
! m  K9 e6 m& L; I' j! {    // executed in a specific order, but these steps should# r, c2 R  d  d5 u- j
    // take no (simulated) time. The M(foo) means "The message& t" D9 ]1 J; e$ |9 V
    // called <foo>". You can send a message To a particular
5 O" @. V! k" K, K1 z7 p% e    // object, or ForEach object in a collection.
2 {5 {4 b! ]; ~- g, @6 Q        
/ v# |% B! _0 ?    // Note we update the heatspace in two phases: first run
+ j9 [. u5 d& L5 G    // diffusion, then run "updateWorld" to actually enact the
5 n. b9 z. s' a    // changes the heatbugs have made. The ordering here is2 j3 z2 @, E0 ^5 z  i6 X* _
    // significant!
# U0 W. h  M! v9 Y. X+ }$ G        " Z0 {4 I3 i& u4 `1 r
    // Note also, that with the additional
  ]3 p* g5 s$ N4 y" N! m, e    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! L0 B3 x" u& m+ S% x) ?    // randomize the order in which the bugs actually run/ Z) G6 P" J% B* I( q' H
    // their step rule.  This has the effect of removing any
) I6 {. G- v8 n* ]9 w$ d    // systematic bias in the iteration throught the heatbug5 K* D: B5 Y8 @7 v7 e+ R  x: ]
    // list from timestep to timestep# `$ D* ]  |) T& ^
        + N  v3 f) k8 B
    // By default, all `createActionForEach' modelActions have$ J9 v/ J/ x% N8 \
    // a default order of `Sequential', which means that the
# y1 }: y% k1 @* F6 n+ L" J    // order of iteration through the `heatbugList' will be
6 v1 ?0 U; G2 q" p- i    // identical (assuming the list order is not changed; ~$ y  [$ j1 l
    // indirectly by some other process).1 A% E5 Y* Q/ {1 w
   
3 N$ F3 F' b. t4 [# R    modelActions = new ActionGroupImpl (getZone ());; e4 X, S* q  {7 R% ~) A
( k. u6 l. l+ h+ B1 z
    try {* I1 [+ g  n* k1 D/ \9 @, \
      modelActions.createActionTo$message
* F8 O8 l! B0 k# c        (heat, new Selector (heat.getClass (), "stepRule", false));: O& Y( {1 r, w
    } catch (Exception e) {2 U4 l/ ]* k" H, a
      System.err.println ("Exception stepRule: " + e.getMessage ());: n1 T2 B8 b0 u" g9 q
    }  Z0 _: c8 _: k
9 K8 a' `/ u" `: S
    try {
4 R8 E: G! W6 Q2 L      Heatbug proto = (Heatbug) heatbugList.get (0);- _, o/ F1 i4 n" V8 v
      Selector sel = + P; `& U) |* }; v- \. d; L+ D) k
        new Selector (proto.getClass (), "heatbugStep", false);
  X* M+ o8 ?% D/ [3 z) W9 P/ _      actionForEach =7 I) S& Z1 Q- K2 f& s! B
        modelActions.createFActionForEachHomogeneous$call) e$ f1 D; }6 X6 c# j
        (heatbugList,3 h1 U( J" B6 L0 j& ]4 m% N# ]7 V; F; F
         new FCallImpl (this, proto, sel,3 I4 A, j& p) ^( r
                        new FArgumentsImpl (this, sel)));: k, V4 w" C6 l# g( }
    } catch (Exception e) {: O" _$ v  f( N! V. ^( Z
      e.printStackTrace (System.err);8 s0 }7 ]6 [% Z
    }9 o4 u9 [: z0 h5 \5 d
   
2 }1 Y; z. O! P% B8 d' L    syncUpdateOrder ();
; u0 k7 K2 c( ^' \, y! ~% W( M( x, Q, j6 N* L* Z! z
    try {
) B8 a5 l! Q' R% |3 C6 b( k. ^      modelActions.createActionTo$message 5 e& j! a9 p/ B7 l/ c6 X: T
        (heat, new Selector (heat.getClass (), "updateLattice", false));- @2 k! [% q4 s% V9 `" P& v6 t5 O
    } catch (Exception e) {
, i  S& ]$ _, _2 F  h! W6 m      System.err.println("Exception updateLattice: " + e.getMessage ());1 r+ k8 E/ s( z2 ?, R3 x- r7 p) U
    }( i2 o+ [) @5 M* u+ J, T
        ' [+ F0 v+ x8 s' a5 g! s9 m" ?" N
    // Then we create a schedule that executes the1 b- f% \+ `" t" n) R
    // modelActions. modelActions is an ActionGroup, by itself it
" }( ?: S7 L8 t5 W. f+ c$ g( I2 X    // has no notion of time. In order to have it executed in
+ x- L- U. H! X    // time, we create a Schedule that says to use the
) I8 }- W/ X/ V' p" f6 z    // modelActions ActionGroup at particular times.  This
7 b' N! {6 W# I% \8 x! d  E    // schedule has a repeat interval of 1, it will loop every  T( P8 Y) J, C8 ?# F
    // time step.  The action is executed at time 0 relative to
8 s1 c* L: E" J+ X/ q8 A    // the beginning of the loop.& G7 {) s- q! l5 u; j5 G
$ h! V8 H+ M6 P. S1 ^) ~! j0 ]
    // This is a simple schedule, with only one action that is
2 |, Y4 }4 v9 T! N9 ^) f7 O    // just repeated every time. See jmousetrap for more/ H/ u  }; f2 X1 d1 _
    // complicated schedules.
& o1 S- v7 _4 ^$ D) g4 e& U2 m  
4 E! I) p  f5 R; p+ j, k, A    modelSchedule = new ScheduleImpl (getZone (), 1);
; t  Q* C$ v- j# x  u" ?, M7 c    modelSchedule.at$createAction (0, modelActions);
; d) V: U- k  y5 K" {! `        
' ~: i; N2 {5 z    return this;
0 T$ L& x0 \; X; |+ X  }
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