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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" e7 W6 Z" R  Y  J  G5 [
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public Object buildActions () {
! F$ D- L. G$ [( x    super.buildActions();
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    // Create the list of simulation actions. We put these in
- a7 t2 o9 t6 ~$ @8 G    // an action group, because we want these actions to be
3 I) c5 C! G9 k9 [6 o    // executed in a specific order, but these steps should$ k! E) k$ e( g
    // take no (simulated) time. The M(foo) means "The message- g) X4 v$ E  A: j
    // called <foo>". You can send a message To a particular3 i, G) F; U! [8 l+ v8 Z- J& X! A
    // object, or ForEach object in a collection.
8 {' r9 s: y( j: c        # H. b/ i" z0 r+ l# X( n
    // Note we update the heatspace in two phases: first run9 Z3 D% V! c+ t
    // diffusion, then run "updateWorld" to actually enact the0 o+ h6 Y  e: ?8 e' b
    // changes the heatbugs have made. The ordering here is7 W5 u9 I* M. F1 }  ]
    // significant!' w" d2 G0 Y. r1 ]. k6 m
        
* A9 c: S0 ?$ {& s    // Note also, that with the additional
  u4 R$ C% w( ^+ b8 G  c    // `randomizeHeatbugUpdateOrder' Boolean flag we can: ?' W. K4 r( j+ m
    // randomize the order in which the bugs actually run8 ~3 m$ B9 G+ d& G/ f
    // their step rule.  This has the effect of removing any
" C( {" u' q" Z3 X4 R; O    // systematic bias in the iteration throught the heatbug
) x! A: @, H% d: ^- W: _/ O    // list from timestep to timestep
2 E0 S/ b. e6 M$ s& m# ^2 \        ' U4 M* ?+ ?7 x7 c6 C
    // By default, all `createActionForEach' modelActions have' F# q' O% p% ]0 J( b" a1 j
    // a default order of `Sequential', which means that the
6 I+ T' K4 _9 Z( _8 b; |# X. J    // order of iteration through the `heatbugList' will be
5 h  J0 I8 q% W    // identical (assuming the list order is not changed9 e6 K6 k; j0 I% [& g/ e% P
    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());! d4 j4 b3 ~6 d: w! u7 _. W! U2 w
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    try {: g  V! ?; `& g$ e; k
      modelActions.createActionTo$message
) N' @' @; ]+ I8 G: @8 K; j        (heat, new Selector (heat.getClass (), "stepRule", false));+ P+ V$ c" H7 v; X. X9 e
    } catch (Exception e) {& W% K- t  a' j  ?7 [; M7 s- U) q
      System.err.println ("Exception stepRule: " + e.getMessage ());
6 x* v. g4 r4 w2 H4 `7 f    }
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    try {' f0 ?4 n+ v9 L5 e" m
      Heatbug proto = (Heatbug) heatbugList.get (0);) N/ ?5 y" n6 |4 j- L& c
      Selector sel =
& S+ }; F! R. A& H* o! B% R        new Selector (proto.getClass (), "heatbugStep", false);2 V% m0 g; h" @( a
      actionForEach =, z: U3 {' H# g
        modelActions.createFActionForEachHomogeneous$call' S& m" [% S/ N, c' F
        (heatbugList,
2 k; d% X8 A7 y* _- m7 P         new FCallImpl (this, proto, sel,) Y! P5 G  G7 E' m" [# N
                        new FArgumentsImpl (this, sel)));0 O2 s% m3 y# @( k. a
    } catch (Exception e) {; B8 g# _: I, E# Y5 L( F
      e.printStackTrace (System.err);) M3 ~# q/ w0 w2 o, v; H6 B# Z
    }
7 [  ^/ N; ?# V) X4 T   
3 l, F0 T; u! r2 y4 f) ^    syncUpdateOrder ();6 I4 H: h) f! k( |

; i+ u. o6 C9 i/ s    try {
: e7 u. {( o2 z2 ~* h      modelActions.createActionTo$message
6 I7 j$ a% v) L6 P' l  k        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 T- P& k" }) P- u    } catch (Exception e) {
3 s& i7 P3 o5 h+ B; x$ q7 {7 \3 \! A      System.err.println("Exception updateLattice: " + e.getMessage ());
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        ( G2 K0 h7 r) c
    // Then we create a schedule that executes the9 l) @/ L: }# d3 c
    // modelActions. modelActions is an ActionGroup, by itself it7 u9 f1 ~1 e7 S- V; t
    // has no notion of time. In order to have it executed in
7 H* p* O8 }" Z% y    // time, we create a Schedule that says to use the! i: O+ R6 p0 {
    // modelActions ActionGroup at particular times.  This: h( t  ^$ l9 p1 W% j  e9 D$ Q
    // schedule has a repeat interval of 1, it will loop every! p- A$ N7 @0 r9 s1 N' }2 l
    // time step.  The action is executed at time 0 relative to5 Y8 p* v6 @+ y1 i* f7 k
    // the beginning of the loop.
+ v7 {. Z3 u+ W3 ?  p7 {/ J' z4 _5 ~! M" w) E7 r; `" z
    // This is a simple schedule, with only one action that is, v9 Q$ C  s% E
    // just repeated every time. See jmousetrap for more' N( H8 v( u6 l  v/ p  ~0 r/ o
    // complicated schedules.
/ c& l& T' J% F8 v0 j6 j  
0 E( G; O+ S8 r9 I    modelSchedule = new ScheduleImpl (getZone (), 1);
0 _/ f1 X: Y' B0 B4 }    modelSchedule.at$createAction (0, modelActions);
7 M8 t# y3 ]# s* W- A        
2 S( o, k4 q  `1 E( |    return this;
. \& i. N9 {3 B  }
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