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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
+ `0 C/ |8 o( {+ C/ S0 c% g    super.buildActions();
. t; `9 X9 p( o& R( H6 F# {    2 u/ g  F- v! @0 }4 y& o5 o+ w
    // Create the list of simulation actions. We put these in0 k; X: C! R3 f+ P& p
    // an action group, because we want these actions to be
  V5 Z+ f: z6 a2 D9 Q, s    // executed in a specific order, but these steps should) H$ m! k! T# q& E4 T8 c( i" T
    // take no (simulated) time. The M(foo) means "The message3 y. k/ p! D8 B) G' w' [
    // called <foo>". You can send a message To a particular
; q+ l0 H3 O- H% B/ A    // object, or ForEach object in a collection.
+ K- v" f$ N8 G/ d! v8 u: g        
( W7 m9 u4 t+ P% P+ K! q4 x! A    // Note we update the heatspace in two phases: first run
$ O! e; p6 c; {/ s    // diffusion, then run "updateWorld" to actually enact the4 L- t5 e3 y+ Y: Z6 h+ A
    // changes the heatbugs have made. The ordering here is! T' Z8 }$ E% r/ z
    // significant!8 k3 m& d1 C8 {7 t$ a
        7 L7 U) W1 C6 d7 _" T, U: x: G
    // Note also, that with the additional. N" M' }5 k* N
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: I% @+ Q$ u5 I* V. h  b) x) o    // randomize the order in which the bugs actually run& @2 y6 J; g1 A
    // their step rule.  This has the effect of removing any
# e" n7 j: ~; |, \, Z    // systematic bias in the iteration throught the heatbug1 A( n) c% x7 @7 O* k; i+ k
    // list from timestep to timestep
) e) z/ H) d1 V3 k; j8 Z        9 [% `9 E) b4 R; |# ~* R8 R
    // By default, all `createActionForEach' modelActions have" h! T/ V9 s/ {* w: p4 w- |
    // a default order of `Sequential', which means that the- r2 T/ f$ _) V* x) M& h+ E
    // order of iteration through the `heatbugList' will be
7 `) ]7 H3 o7 |# i) D' V( ?7 u0 \    // identical (assuming the list order is not changed
- o* i: p1 A% O: k    // indirectly by some other process).
4 O# p5 M4 G) d9 f4 D    3 v% m# n, U0 p3 C  J( J/ Z
    modelActions = new ActionGroupImpl (getZone ());) Q3 m0 E; `. o: W$ ^
/ l# Q) Z3 B: P# L
    try {3 {7 w. D: d" U/ f% C: j; m; h
      modelActions.createActionTo$message! A' c9 a6 Q5 A9 e
        (heat, new Selector (heat.getClass (), "stepRule", false));
5 `/ \: Y5 [7 W+ P2 {    } catch (Exception e) {
" g: G% q/ A' A: h( K; }      System.err.println ("Exception stepRule: " + e.getMessage ());
' f+ O* F& N1 p8 u    }
( j0 y; y3 t; A8 ~, V2 X' i% i) i. o2 Y# U
    try {
/ h8 e, Q* A) @& g. R; O* H      Heatbug proto = (Heatbug) heatbugList.get (0);; o( u$ k+ e9 d. o4 ~- R0 r
      Selector sel = 3 _0 F' g" i* n
        new Selector (proto.getClass (), "heatbugStep", false);, y/ O" Y0 M3 |2 ?
      actionForEach =
6 M7 ]8 u7 p0 m2 B  A        modelActions.createFActionForEachHomogeneous$call" k( I# U- M. }" O6 Y1 A, p1 t5 U
        (heatbugList,9 q; S% a; Y" L5 O% _
         new FCallImpl (this, proto, sel,
; p8 L* e) s+ c0 }                        new FArgumentsImpl (this, sel)));
9 g6 f# a8 ]* ^+ L    } catch (Exception e) {+ @" p& c& l  C4 l  l
      e.printStackTrace (System.err);
) _% R& h* F$ [1 F" N, N    }. V' p: u# o6 Y  E! X0 Z# C4 ^# u4 [) z
   
1 F8 \3 |# o: r' r    syncUpdateOrder ();6 |+ a2 q8 g3 e3 U% O
% W2 r% v- l9 k+ x0 d' N
    try {  y+ N, u7 x1 y7 J9 y. [+ L* f2 l+ y! Q
      modelActions.createActionTo$message 6 n% o8 M8 x9 @
        (heat, new Selector (heat.getClass (), "updateLattice", false));
% ~1 j/ m9 R- @" |2 O: ^    } catch (Exception e) {% V3 w# S" G7 {( V
      System.err.println("Exception updateLattice: " + e.getMessage ());, y' S! N! a' V5 V; i5 E
    }/ t5 E. `0 q/ e8 z& `
        
2 t5 Q; o# d/ i4 M: Z5 i' \    // Then we create a schedule that executes the
" W: X0 r3 [. V5 l+ k( _  u    // modelActions. modelActions is an ActionGroup, by itself it  m/ z$ K& J6 {
    // has no notion of time. In order to have it executed in( y8 }9 T! y0 I  U3 Y- j1 d, A
    // time, we create a Schedule that says to use the
+ m3 V7 @2 t7 p$ a  L# A2 b    // modelActions ActionGroup at particular times.  This# q* A9 G4 w! R* W, N9 J
    // schedule has a repeat interval of 1, it will loop every
8 I9 D' L1 M' P1 l- ^- Z    // time step.  The action is executed at time 0 relative to
/ b' J6 j9 ~3 u5 t8 B    // the beginning of the loop.
; X, @9 |/ g7 b2 r% O2 n( s4 _4 v8 k0 v1 H
    // This is a simple schedule, with only one action that is
4 W. @) u2 q& M; X* V4 `3 q+ C    // just repeated every time. See jmousetrap for more
" F9 o4 A; h  `+ _    // complicated schedules.( u1 F8 O! b% A0 ~0 C: O
  8 y" D4 S% `2 `
    modelSchedule = new ScheduleImpl (getZone (), 1);
9 m6 R, ^- q# F) L& y    modelSchedule.at$createAction (0, modelActions);: P$ a4 r: a) b: b
        5 X) B) {0 d" ~" z: E' k
    return this;
4 h- a# T8 I4 {* i( }4 F/ ]  }
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