设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9474|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 ]! t- }  R# `$ ?4 @3 t

7 j- H& t" z* q% |4 m public Object buildActions () {
- T/ P  Q5 z! N    super.buildActions();) [/ {0 b3 H" C& ]
    , ~0 H& X, t* j3 s9 w/ x
    // Create the list of simulation actions. We put these in
2 H1 ?# A1 W% S; i    // an action group, because we want these actions to be
/ i) ^0 Y' `. Z2 z: V8 F5 q9 R    // executed in a specific order, but these steps should
7 _; E% s1 D9 i6 @, o, ~    // take no (simulated) time. The M(foo) means "The message
+ L' [: _+ A& p! G# N    // called <foo>". You can send a message To a particular& K8 A+ g# I5 i. q* A/ F5 k) l7 e
    // object, or ForEach object in a collection.0 {7 V; p0 l7 K; Y
        
9 O4 t2 @, z" R2 E% Z- l1 E    // Note we update the heatspace in two phases: first run' b! C7 R) {: ^; p) _( o
    // diffusion, then run "updateWorld" to actually enact the
- O8 ?' G" I  g8 s! m    // changes the heatbugs have made. The ordering here is
7 W5 Y5 Z: E. C# d$ W# s) l/ x9 Z) _    // significant!
, n9 }- B! c" G  |        - R& p% ?& n5 c3 \# N: l7 M8 O# ]& d; ]
    // Note also, that with the additional! l1 p9 `2 N/ |6 j3 L9 O
    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 U5 |% H) T+ d8 @4 f
    // randomize the order in which the bugs actually run; ?' ~3 H2 L1 P
    // their step rule.  This has the effect of removing any
! F; A# B9 ]% @" b0 e7 X2 l: t( p    // systematic bias in the iteration throught the heatbug. F0 f% Y! g8 B' Z
    // list from timestep to timestep
4 F1 [8 h# r$ @- o7 Q        
+ A, S7 N- P! I    // By default, all `createActionForEach' modelActions have
' Q; }/ C( @' O- x  t% f, I6 {    // a default order of `Sequential', which means that the# L: n! |3 d6 y* k! u5 \" A
    // order of iteration through the `heatbugList' will be
/ T4 _( R" U% p0 V$ [7 V$ _# g    // identical (assuming the list order is not changed
' R# N' ^; }7 \2 E/ G1 I( Q    // indirectly by some other process).
1 [$ a; |. R% l# U! X7 L% V    4 K6 t$ j% Q0 o$ ?' T4 S
    modelActions = new ActionGroupImpl (getZone ());$ H, Z; i8 |: @5 o
6 ?& h- P# j7 a  Z; k1 ?
    try {
7 \+ ^5 q0 Q, R4 {3 q      modelActions.createActionTo$message# q- Z' \: A+ N  q" V; l& M
        (heat, new Selector (heat.getClass (), "stepRule", false));
2 y4 v! w/ R1 a! K1 r    } catch (Exception e) {) h, ?0 ?8 d; Y! m  p
      System.err.println ("Exception stepRule: " + e.getMessage ());2 P- u6 p0 s/ w: f  ~
    }
& A; E: P% ~5 D5 z
5 Z. x; p1 z; @% N    try {$ s- K7 u# h8 O! g9 z
      Heatbug proto = (Heatbug) heatbugList.get (0);7 g: ~5 {3 Y7 o1 `' e6 a- U" y
      Selector sel = 9 L5 ?5 }  L( _$ F2 i
        new Selector (proto.getClass (), "heatbugStep", false);- \' }, `# S" b1 m0 r
      actionForEach =8 o& u: I; Q5 t# B3 a, \
        modelActions.createFActionForEachHomogeneous$call( ~0 `1 V  [9 ^: _8 E
        (heatbugList,
) h. Y2 G: Y, W         new FCallImpl (this, proto, sel,
  o; z, ?7 D; o( c* ^1 q( m                        new FArgumentsImpl (this, sel)));
& f8 L9 P9 J0 ^* o    } catch (Exception e) {
5 G9 ?3 j' M! Z: `! U: B      e.printStackTrace (System.err);
$ O5 [$ }& w* Q' }' J7 v1 k( N    }8 P8 f& g% S+ t+ S8 ^
   
/ S; J, |4 ?" G: e/ V    syncUpdateOrder ();- F' ^. p' _% M3 ]/ x" [

2 j; s% E0 y) S$ l    try {
0 k: X4 I* n' R+ W      modelActions.createActionTo$message 9 D! p6 a& z3 S3 l
        (heat, new Selector (heat.getClass (), "updateLattice", false));: r# p" f8 M' Y" O7 I7 r
    } catch (Exception e) {
! K* o. T- R4 h, r& `+ [+ r0 V' J      System.err.println("Exception updateLattice: " + e.getMessage ());
  q! [9 v* s* E  \' V    }$ C+ ]0 k- \% T/ B
        / N' a; R1 G7 V/ A
    // Then we create a schedule that executes the$ {) `0 n% c/ L# O: H! C8 N
    // modelActions. modelActions is an ActionGroup, by itself it
2 B$ Z( d3 {' e/ H( e1 |    // has no notion of time. In order to have it executed in  N2 Z; w/ p2 `( j8 P# z- Q, V, v
    // time, we create a Schedule that says to use the$ \9 Y3 y5 ]- N. d/ ?
    // modelActions ActionGroup at particular times.  This
2 |; @, X" ~7 m* ?7 H$ j$ }    // schedule has a repeat interval of 1, it will loop every/ r; P! f* b2 m, R
    // time step.  The action is executed at time 0 relative to
; ^/ H" J. ~' F, a2 V2 @    // the beginning of the loop.6 G5 H. ?6 {8 U3 r5 I( h$ K1 g* L

- }1 K# q$ p* B7 L* \" [    // This is a simple schedule, with only one action that is
7 N1 A! r8 [7 Q- j" p0 q% C1 G' Q9 ^    // just repeated every time. See jmousetrap for more
8 o+ Y" V  X. T4 X& L! |    // complicated schedules.
7 p7 q6 L% A- k0 ~! |; ~+ j& k, {  - k6 q  s6 p, o
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 C$ s) `; L; ^( R: E( T+ }& J' x    modelSchedule.at$createAction (0, modelActions);7 f( x1 _% |0 U- s
        % _% G" W8 A" U2 ^
    return this;
" _* h. ~3 Q( L% t  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-5 08:15 , Processed in 0.015712 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表