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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# H# ?; N4 c  P* ]0 Y) `4 n# O0 C9 C0 h" p
public Object buildActions () {
7 ]: X2 x: W6 w' f; ?    super.buildActions();
+ M9 Z9 _* K# r+ N+ R0 X, g' W   
4 B0 g  P% h$ K. U/ f, r! t    // Create the list of simulation actions. We put these in# r2 Z; C: b; g7 p  W0 F: ~7 C
    // an action group, because we want these actions to be
: L: X# T. r5 X. L    // executed in a specific order, but these steps should
# [+ d2 v% X" P    // take no (simulated) time. The M(foo) means "The message
$ z& u) t; ^3 v, U    // called <foo>". You can send a message To a particular: Y2 N! b8 m. ^. v: ?" y& E1 O
    // object, or ForEach object in a collection.
( b+ E) L) ?, {! A0 h$ f, s        
9 y, @3 _$ n4 i, ]* R. \    // Note we update the heatspace in two phases: first run( Q% U$ ~% g0 R5 J* w8 s6 j
    // diffusion, then run "updateWorld" to actually enact the
2 F( L* C" L* R0 f- t) |) M9 q) o* ^    // changes the heatbugs have made. The ordering here is
# F( e7 Z6 {+ p    // significant!
& A. q1 h- W7 O( {        
! B. A1 ^* V4 H7 X9 \    // Note also, that with the additional
0 g) o  [" G5 h8 c    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% e- A% f& \- E' J5 p. Z  ]    // randomize the order in which the bugs actually run8 ?) N3 y% w0 F' A# x
    // their step rule.  This has the effect of removing any
7 [5 [: A% \( U: q8 p    // systematic bias in the iteration throught the heatbug: l( x) R* Z& n# l& I+ `; d: G
    // list from timestep to timestep
# x0 f$ r+ Y: _8 A/ w        
- U4 t% t9 n# ?9 U1 J    // By default, all `createActionForEach' modelActions have
( Y7 }; h( N9 s4 P" Y7 V    // a default order of `Sequential', which means that the
) k6 m! T& u' {5 x8 x6 }    // order of iteration through the `heatbugList' will be
/ i/ D& v& z2 l5 n( k+ s# ^    // identical (assuming the list order is not changed+ v, z# S8 z+ o8 {
    // indirectly by some other process).0 H: `, ?. N5 g0 a& m# q' B( x
   
, t, O7 ^7 P0 Y4 }5 r& K    modelActions = new ActionGroupImpl (getZone ());/ V' p" I" t; u3 P

# Z; w2 J/ z( P    try {
1 l' [: W$ @- X" X7 U4 \      modelActions.createActionTo$message- d. w; G  ?7 c5 ~8 C3 l
        (heat, new Selector (heat.getClass (), "stepRule", false));6 ]$ i2 w; i  X& M3 T0 u0 u# E
    } catch (Exception e) {+ l/ \% H# ]9 s
      System.err.println ("Exception stepRule: " + e.getMessage ());$ k9 k6 ]* Y5 M4 Y0 f( R; _
    }6 f4 W8 M, y/ l) |: j. d1 X

+ u" V/ B2 r4 e2 _    try {0 z1 Q8 H0 {. ]- H0 G( Z/ C0 i
      Heatbug proto = (Heatbug) heatbugList.get (0);! R' G0 M1 {7 k6 Z9 E$ f
      Selector sel =
8 g- T8 W  r! G        new Selector (proto.getClass (), "heatbugStep", false);
$ J  V4 h3 _0 l# h      actionForEach =  b3 i) s7 \/ m, R4 m" |  `0 e
        modelActions.createFActionForEachHomogeneous$call
9 y3 w! a, Y: k% e        (heatbugList,
+ U/ y8 M6 r( X8 o: N: @         new FCallImpl (this, proto, sel,
! Q5 H+ i- |4 }. Y                        new FArgumentsImpl (this, sel)));
5 g7 j( E/ Q8 Q0 d6 I& V    } catch (Exception e) {
) d0 K% i! k6 W      e.printStackTrace (System.err);
2 m+ a& t1 b& G! _. p  G1 T7 }8 f    }' u% X. T& S! E' Y
    6 a$ b! f6 g# g4 j3 _/ m1 T
    syncUpdateOrder ();
- c# ?4 Y9 g3 _0 k
" B  y4 G! G* `& t! M4 k/ q    try {
; m/ H0 Y2 f, t2 [' D: |      modelActions.createActionTo$message 6 {* t( Z8 Y* k4 {
        (heat, new Selector (heat.getClass (), "updateLattice", false));% X& ^! R! u4 X) z# v4 f/ R2 ~
    } catch (Exception e) {# o/ C0 b( ^3 Y- m9 J5 l6 V
      System.err.println("Exception updateLattice: " + e.getMessage ());/ ?5 ]! s7 C9 O# m- t  g0 F5 M
    }
2 |9 A4 q+ j, g. h* t  n+ ^% Q        
6 S8 t9 K4 x; Z4 Z    // Then we create a schedule that executes the  _( X1 P) z# Y
    // modelActions. modelActions is an ActionGroup, by itself it
# ]8 N. Z# Y' s1 @( x    // has no notion of time. In order to have it executed in
: |" }, b2 w1 m  N" _    // time, we create a Schedule that says to use the
( \( y; k- E3 b2 U    // modelActions ActionGroup at particular times.  This
  s' O+ w7 J3 g5 m" P3 b' b  [    // schedule has a repeat interval of 1, it will loop every7 |1 k; z" R$ w8 K
    // time step.  The action is executed at time 0 relative to/ J4 ]9 U% k. W# [. @
    // the beginning of the loop.
. d/ s/ f/ L" {4 D) N7 F5 K  R( b9 v" f3 o' Y( t8 |( X
    // This is a simple schedule, with only one action that is
/ T& N5 {1 I1 L4 ?( ~; o    // just repeated every time. See jmousetrap for more
% P+ q+ V5 F' M. X    // complicated schedules.( P; h/ ]+ [3 j, |
  
: O4 A- \6 b3 V4 o0 i/ E) F) U( V    modelSchedule = new ScheduleImpl (getZone (), 1);; |' Z5 K! K! D4 z6 f) e
    modelSchedule.at$createAction (0, modelActions);
3 X% p2 E* ~3 x3 x; r: Y        
( ?+ n* Q+ @2 m% J    return this;3 J/ x, q+ i  u8 q: k
  }
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