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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 D) l5 ~( z3 {2 V2 K
1 `8 d7 \: @: E# O/ Z) _# ]
public Object buildActions () {& E( S, c, ^/ [0 G0 H
    super.buildActions();) C7 P( m9 ~2 q% I5 n( h; R
   
* a1 P9 K' t  i  b' s) F' f8 k    // Create the list of simulation actions. We put these in1 D8 v/ w  m6 g! C; t+ B# B
    // an action group, because we want these actions to be% P: a; F4 Q. |$ G9 Z
    // executed in a specific order, but these steps should2 w. t. l9 \9 U9 V
    // take no (simulated) time. The M(foo) means "The message
9 p$ y( X! ~  c+ S0 r4 e/ T/ I, Y    // called <foo>". You can send a message To a particular
# k5 S. f  b  n' T  J& _( H    // object, or ForEach object in a collection.
1 V( ?$ Z# H# v4 n' C! x# l        
: [8 V6 _8 X* R* a9 h3 i2 G    // Note we update the heatspace in two phases: first run
0 N) A/ M! N: @7 X% H    // diffusion, then run "updateWorld" to actually enact the. g7 B9 t0 C' V& I; c! X
    // changes the heatbugs have made. The ordering here is6 w4 l# K1 V) m5 @. I
    // significant!, e& o: I& V$ U
        
2 i6 z9 o1 b7 L& B+ o* y    // Note also, that with the additional6 K$ O" i9 Y: @, C
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# D5 z! ^/ _$ \8 |' L    // randomize the order in which the bugs actually run
# a, ]: H# ~& _9 @    // their step rule.  This has the effect of removing any
: ]  V) M, }4 h3 W: C    // systematic bias in the iteration throught the heatbug
# A) l9 V, _; O7 ^    // list from timestep to timestep, }. ~6 J2 ]' `" X4 A! p
        ' ~& n' |* i$ x9 i8 e4 y9 ?
    // By default, all `createActionForEach' modelActions have
% n: E5 x; j: p$ E3 L    // a default order of `Sequential', which means that the. _" |! Y/ J0 o1 W, m2 O
    // order of iteration through the `heatbugList' will be4 V0 u1 z; E* r# E$ q$ D2 |8 b
    // identical (assuming the list order is not changed
/ H2 v- q* f9 }1 j7 R    // indirectly by some other process).
& ]/ J! q* Z# I) v8 \+ X    - ?; d4 z5 D9 m7 ~6 h9 o4 y9 c
    modelActions = new ActionGroupImpl (getZone ());. `4 l: H4 |$ j8 Z0 _6 I. T  N( P

: V; B. F0 a7 K2 ~6 z! h    try {
! n) y& F+ a; f7 j      modelActions.createActionTo$message8 g# j$ |/ ]- }, q, i
        (heat, new Selector (heat.getClass (), "stepRule", false));
' U8 J7 W! y1 a. L0 Z' T    } catch (Exception e) {
" q& I; ]+ k+ E% J/ Y      System.err.println ("Exception stepRule: " + e.getMessage ());3 }# ^, _% i  s; l" d8 U
    }2 [6 v+ F0 t' E6 I/ V

: Y& \2 \& d) ?4 f' Y; n    try {
2 b+ @$ R- ?! s. p' ^      Heatbug proto = (Heatbug) heatbugList.get (0);
! t: ~( b# _! E  `9 [      Selector sel = ; g, {; H1 N# c, g1 q
        new Selector (proto.getClass (), "heatbugStep", false);, m+ E( G# N  _, N( w
      actionForEach =6 s# C4 x4 @0 ]8 h7 p+ K) ~
        modelActions.createFActionForEachHomogeneous$call0 x4 Y4 I/ q! J5 t
        (heatbugList,
+ R. |+ i2 E. X$ t  M         new FCallImpl (this, proto, sel,
2 A# w+ y1 q, Y6 M$ W5 {                        new FArgumentsImpl (this, sel)));# j. m+ Z- d: h, T' U6 ~
    } catch (Exception e) {
) }" E% [* z+ g      e.printStackTrace (System.err);
# _" y3 g) }# f$ _' o    }
( P/ w/ `# C  o+ r% @, r    5 ?/ w9 g5 d2 \) \9 x& c4 @: p, Q
    syncUpdateOrder ();
( U2 s( I9 p/ F& H  j3 d3 |7 ^' y& s* {& A
    try {
. ~: H. O7 M" `. I* a      modelActions.createActionTo$message 6 _& Q2 b1 v8 o. _
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& E9 y- Z' ]1 Q& a1 ]    } catch (Exception e) {
' w% j4 f: ?5 r7 ~      System.err.println("Exception updateLattice: " + e.getMessage ());% T$ v( |) c# D  M
    }
0 H2 t$ H' {/ U' ]+ n% }# D        & r- }4 E7 q8 A& ]; D
    // Then we create a schedule that executes the$ U! M1 f+ e7 g; E# G& L
    // modelActions. modelActions is an ActionGroup, by itself it
7 b- P; R7 r; o) x    // has no notion of time. In order to have it executed in3 L, T0 B3 b% Z1 t0 i
    // time, we create a Schedule that says to use the0 A8 m1 w8 z" W/ [* s
    // modelActions ActionGroup at particular times.  This
) @7 i- s! B$ E+ {  f6 C    // schedule has a repeat interval of 1, it will loop every+ h( D6 c. E" g: i4 t  k6 ]* @
    // time step.  The action is executed at time 0 relative to
* C9 J% i3 L6 N3 G, H$ m  N    // the beginning of the loop.) P: `1 i( L" f; a& ^. l% N2 E/ u

( X: L4 m; M  g- g4 E. R5 i    // This is a simple schedule, with only one action that is
0 J! b6 j: X1 C    // just repeated every time. See jmousetrap for more
8 C, W5 Q1 C9 c! A; x    // complicated schedules.
0 o4 E$ C5 N0 K3 i; H1 R' i  # |& j1 N$ K! r- [5 x7 ^2 x
    modelSchedule = new ScheduleImpl (getZone (), 1);
: }& }. M: Z$ Y! q! z! Z    modelSchedule.at$createAction (0, modelActions);" V) ]% _; q0 `$ R. I9 e) S
        
0 ?. I; @% S' K    return this;
4 P9 L8 g7 J! Q2 G1 O9 u( ]  }
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