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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 E* I5 A& x* d; V! w; h/ R: ]
6 i! o# O) N% q. x. ~3 F
public Object buildActions () {
3 @2 b+ u) O7 q0 x( s( j/ z    super.buildActions();2 F  e6 c: Q( T; N) K  b! H' ]: x+ _
   
  u* E5 n6 x0 r$ `    // Create the list of simulation actions. We put these in& p: y( [+ M) M( H7 x3 @
    // an action group, because we want these actions to be( l- k4 f# a- C& ]4 u8 I" U
    // executed in a specific order, but these steps should( z% B4 O6 b0 E1 N- v' d
    // take no (simulated) time. The M(foo) means "The message
% D& k. e% C4 c! k: f    // called <foo>". You can send a message To a particular& G. R0 x$ y0 L+ e% P7 P
    // object, or ForEach object in a collection.) r7 B% C0 h8 f
        
0 j- n; B/ S* @# X7 q( N$ {/ [( i    // Note we update the heatspace in two phases: first run! x3 r# o( [3 d) |# z" b
    // diffusion, then run "updateWorld" to actually enact the
0 W: @8 Z+ ^/ L    // changes the heatbugs have made. The ordering here is
! B9 F' I/ d* @! F6 U- L, X' q# f    // significant!& O+ ]% E  `2 |* X7 J3 k( o  X
        
6 ]1 h# V' E: r( e6 j- F0 }4 Y    // Note also, that with the additional7 }7 m4 ~% l4 {8 A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, K: u/ K- G% f! `& E' h7 L0 a: U' R    // randomize the order in which the bugs actually run
7 u  g' A0 Q4 J    // their step rule.  This has the effect of removing any
0 K9 p4 o* Y6 O2 u, Y7 e2 p    // systematic bias in the iteration throught the heatbug
8 Y; z, X3 F, d! X, q3 F7 c    // list from timestep to timestep
; q% L5 W1 m* w( a/ t        * t. P2 R7 l$ I' U( Q$ O
    // By default, all `createActionForEach' modelActions have
7 y0 j( g5 }$ i( V6 R0 d0 H    // a default order of `Sequential', which means that the
# j' \! E: d( K0 Z3 w! N! f7 W    // order of iteration through the `heatbugList' will be
. E  N* S3 J# f% V5 X% O0 p    // identical (assuming the list order is not changed% Z1 E; o3 i+ M+ V. E
    // indirectly by some other process).7 s& I/ n. T: o
   
0 H( S1 o" o/ j2 P+ `! v* g( f    modelActions = new ActionGroupImpl (getZone ());* w9 S+ X& l; I) h
5 g  c, _( y6 S. U% [1 i
    try {
7 ^( d& M* Y; A: J% _- b      modelActions.createActionTo$message
: M! c5 {' j! @( v) H        (heat, new Selector (heat.getClass (), "stepRule", false));& i4 y3 ?7 `9 N+ N3 z3 U
    } catch (Exception e) {
8 U7 T6 ]' M, i6 L) V  n3 H      System.err.println ("Exception stepRule: " + e.getMessage ());4 U& n' K' q* z+ ], B# r
    }" S2 a! m) B; j: U5 J/ k1 j

: z( W7 }% _$ [    try {
. m9 i) b/ K* H1 y' V0 O& y3 |      Heatbug proto = (Heatbug) heatbugList.get (0);
) u" U2 a4 ^* p& M      Selector sel =
2 o: y3 W1 c6 d2 z/ Y        new Selector (proto.getClass (), "heatbugStep", false);
1 g" [8 Q; {3 S% `( e" g) k      actionForEach =
4 O. n" ], ^* P5 A' J% a        modelActions.createFActionForEachHomogeneous$call$ Q% k+ \6 l0 b! ~0 v
        (heatbugList,
+ i" u4 Z, X3 X" i0 R' F- b         new FCallImpl (this, proto, sel,1 R- g3 }1 {% Y8 S) [* D
                        new FArgumentsImpl (this, sel)));2 A/ p6 M# ?6 w% b+ W' w$ ^+ }
    } catch (Exception e) {
- I1 w" O. ]5 ~( t7 r; B" N      e.printStackTrace (System.err);
! B! t# t2 q+ [    }( X' u0 y+ d: F# d
   
( R. O+ W0 ~0 W* g; F/ y3 u    syncUpdateOrder ();: w! P7 K5 e# Z8 p
+ r' Q& P& G6 a1 _0 s
    try {
- L  s( j4 Z" \% I      modelActions.createActionTo$message
* j. f# j+ f- W& `2 Y5 ?2 U6 f* S5 j        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 D3 M1 b: b  q) o$ M    } catch (Exception e) {. w+ q( R( z$ q  d! \
      System.err.println("Exception updateLattice: " + e.getMessage ());
+ L/ i2 R9 f) O6 s2 g    }, g0 c) w4 n9 L! e" o& w
        
* E( q- ^; H$ P$ l/ V    // Then we create a schedule that executes the. ^, O; ?0 k6 K: T5 @
    // modelActions. modelActions is an ActionGroup, by itself it3 j4 J. M" G2 t% F5 p
    // has no notion of time. In order to have it executed in
7 ^' L+ s. G, Y- e" n7 p4 X    // time, we create a Schedule that says to use the
) [- ^0 s" |2 L5 h- i/ p    // modelActions ActionGroup at particular times.  This
. C9 A0 @9 ~9 ^6 V) u( [    // schedule has a repeat interval of 1, it will loop every
  x4 [5 I, U! e    // time step.  The action is executed at time 0 relative to
1 v0 x, H  Y1 ?( r9 r! D# N) n7 a    // the beginning of the loop.
1 X0 I. {, M( @  [, q$ E
* c2 D: x# }& H# y; n# `    // This is a simple schedule, with only one action that is
/ I! A8 P$ b+ m9 A    // just repeated every time. See jmousetrap for more
. H5 @3 a  I: x; h: l% L: ?    // complicated schedules.
" a/ r) C7 w8 |& B  
/ z  ^- ]# T6 ]1 {/ _8 ^8 _    modelSchedule = new ScheduleImpl (getZone (), 1);
7 u4 N+ B& r+ m& Q; j% Z  V    modelSchedule.at$createAction (0, modelActions);
$ v: d! B3 M/ u. D) F$ @- @* u! B        5 w* O+ u3 X: _5 |
    return this;& w' W3 y" R5 ^  b
  }
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