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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' R3 @" W% y- j# _
; k/ h& J! M% ~4 N* Q public Object buildActions () {& ~( b/ ~. ]- n" p6 _. y& @, c0 p0 O
    super.buildActions();
( a$ O$ O) P0 N. p    " l' v* g; a& n( M# J( g
    // Create the list of simulation actions. We put these in
$ c; t* K, n- L    // an action group, because we want these actions to be
! u, D- {1 e% j( j# V5 ?    // executed in a specific order, but these steps should6 y3 n# {9 C& Q& n& [4 @( v
    // take no (simulated) time. The M(foo) means "The message/ l( z. o' o% y" E1 `. q
    // called <foo>". You can send a message To a particular
. h/ F- I  h8 u9 O. Q3 Z    // object, or ForEach object in a collection.9 e. W) S4 d+ K% V
        " g9 y- M# v: F. }
    // Note we update the heatspace in two phases: first run
* t; {4 |. ~( n+ I& l- J    // diffusion, then run "updateWorld" to actually enact the' d, C, V- i$ K
    // changes the heatbugs have made. The ordering here is
# x$ r. F4 e6 d8 r- L3 t2 Z    // significant!
& ?8 l0 |, l* z        
) ?' d: p/ f8 j+ \2 t! _    // Note also, that with the additional
0 t9 \3 C8 v+ u! s: R    // `randomizeHeatbugUpdateOrder' Boolean flag we can: L2 H2 r! P9 y9 m4 ?; C
    // randomize the order in which the bugs actually run& R, `1 {! W; U  m, R; W
    // their step rule.  This has the effect of removing any
8 U  G: K& O$ p) Q9 i  w2 Y) g. Q/ Q    // systematic bias in the iteration throught the heatbug
- d3 L# J; A6 ^* c) c- Z1 m; I    // list from timestep to timestep4 t  H0 z: e( v: o1 O  m/ p$ U
        
0 G3 Y; ^3 q9 x: f& k    // By default, all `createActionForEach' modelActions have2 o' G+ T9 d& I( Z" x& E% F
    // a default order of `Sequential', which means that the0 p6 ^# h( T' X) H. {) I( z
    // order of iteration through the `heatbugList' will be* y! B! }3 T) U7 g6 }5 G4 n$ C
    // identical (assuming the list order is not changed% t; T+ m# g6 D4 X" ~
    // indirectly by some other process).* a7 O3 Y& h$ I  L
    - G2 n; A! {( u$ Q2 G) [4 ]
    modelActions = new ActionGroupImpl (getZone ());
) D) W/ W$ k# b
# m+ e% Y# q- a9 S    try {% o* f9 j& Q1 k4 S$ e4 A
      modelActions.createActionTo$message; j, \/ y5 M1 @' v
        (heat, new Selector (heat.getClass (), "stepRule", false));
, ^$ O: N3 h' P* C    } catch (Exception e) {
  p3 T7 G6 Z6 ]      System.err.println ("Exception stepRule: " + e.getMessage ());' ^4 P: D/ o3 H5 u8 }3 A
    }
2 P1 F7 X! X7 w) i. G. c# Y, f0 s: W  q/ z, D( _
    try {
' D# s9 ^+ y( L- ]' |$ `' L      Heatbug proto = (Heatbug) heatbugList.get (0);1 M  r" c& q$ [; V7 B: S6 j
      Selector sel =
) b! V( K- q6 a- R' p8 k        new Selector (proto.getClass (), "heatbugStep", false);
: ?. Z! N3 e& L9 Q4 f; ~2 ^* s      actionForEach =, h6 a) h2 C$ l' T
        modelActions.createFActionForEachHomogeneous$call
1 ?! m1 P1 V2 s: E        (heatbugList,
! y5 r  r" y. j9 M         new FCallImpl (this, proto, sel,' R- m- [; _( I$ I6 I( l7 F% E
                        new FArgumentsImpl (this, sel)));
" Q& F: v5 R# W+ `3 Y8 Y4 I" x    } catch (Exception e) {7 y3 R, U% N9 t; c* O; p
      e.printStackTrace (System.err);+ V2 i& b3 n4 i! y. ]: L
    }  G! ]9 A6 y3 N9 Z& t6 h6 @
    5 {  Z' o% g! Y$ @+ r
    syncUpdateOrder ();& n0 W! }' A1 ?: W

; z5 F5 h. j9 \/ `. i' P# k    try {$ P/ M- k7 w( Z) v
      modelActions.createActionTo$message * `8 \' ~# y5 W. E; t. R
        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 F( a2 ~: M% q    } catch (Exception e) {
) U4 D, e7 N3 s4 W( }      System.err.println("Exception updateLattice: " + e.getMessage ());- i% P- I+ j7 c
    }
5 R# N2 @( ^; g        ! R4 P: v) K# a2 ~- @
    // Then we create a schedule that executes the
* l' Z) n9 ?5 t6 E) M    // modelActions. modelActions is an ActionGroup, by itself it
' W8 ?2 \0 N, y; g2 e    // has no notion of time. In order to have it executed in! G9 v( \: a7 |0 z/ S; V& C
    // time, we create a Schedule that says to use the' i/ l" J9 h, _: `7 q: R' ?4 z: A
    // modelActions ActionGroup at particular times.  This' o' i2 i6 R+ o8 x! i1 d0 c
    // schedule has a repeat interval of 1, it will loop every
$ ~: d1 J2 g$ o+ y# |9 f/ j    // time step.  The action is executed at time 0 relative to* U+ \0 a9 v' C  j/ m( s
    // the beginning of the loop.
! {2 D2 J- I% ^; K+ C4 k$ F5 O! a2 W5 Y
    // This is a simple schedule, with only one action that is) J+ ?* D7 W# @
    // just repeated every time. See jmousetrap for more
# d2 _. l5 ]5 u# a4 o9 k4 G    // complicated schedules.
$ G; f' n' \. ]: w. I$ n' X$ G  + j! w# S3 _4 N
    modelSchedule = new ScheduleImpl (getZone (), 1);( W8 f- t6 f# l7 P3 M( s* B* k
    modelSchedule.at$createAction (0, modelActions);  `# }( h- W: A  s( f, u
        
' U3 |2 R: N1 @' m2 C5 H1 O. W    return this;
' ~2 @* X% a8 H- {8 X  }
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