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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 d3 I. a  Z* {, ~% I1 v  _$ H
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public Object buildActions () {# B( L6 o/ d& E* C/ ?5 b7 |
    super.buildActions();
5 y2 C8 [0 g7 z$ a8 l5 H# ?    $ I3 \0 ?3 i; i
    // Create the list of simulation actions. We put these in6 v6 {+ s+ w, ]) B3 L
    // an action group, because we want these actions to be8 U, m+ h6 T# L* u) @5 _- Y
    // executed in a specific order, but these steps should
/ G7 Y- b; H* o4 O5 c/ v) F/ p: {  K    // take no (simulated) time. The M(foo) means "The message
& k" j# W3 M% G* r& i    // called <foo>". You can send a message To a particular
; O) P4 \1 }# A" P) _    // object, or ForEach object in a collection.
9 z6 ~) K$ a$ c5 R        
' _. I3 |0 }& m6 a. N. R    // Note we update the heatspace in two phases: first run! X* ~$ a$ z+ G; n6 V( x2 Z
    // diffusion, then run "updateWorld" to actually enact the2 D( o  l1 P" Z3 K* P% v4 ]
    // changes the heatbugs have made. The ordering here is
. v9 _# b+ s- K& |4 B    // significant!
% T: c/ r4 r! d! G! j  t2 c        : J2 J6 ~- u5 X9 Y  ^' Q/ N& v. a
    // Note also, that with the additional' I& `% v3 i3 |- g& j* d
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: T1 x8 P  e7 T    // randomize the order in which the bugs actually run9 m" o% e' r. A  x, M8 W  [
    // their step rule.  This has the effect of removing any5 ^; E0 W' D. F2 k% X! Z
    // systematic bias in the iteration throught the heatbug
, m6 \0 s& {, f    // list from timestep to timestep
1 \0 s7 j1 g2 E        8 |1 ^1 x( \2 l4 X5 Q' G
    // By default, all `createActionForEach' modelActions have1 E! x8 l1 G6 _
    // a default order of `Sequential', which means that the
7 `; ^* }3 p& M3 H    // order of iteration through the `heatbugList' will be
$ i! ^8 R8 O" d4 z    // identical (assuming the list order is not changed4 h1 e" c- B* c& O
    // indirectly by some other process).
, a8 P& k5 Z8 |      F6 g. f5 x2 r9 [* j: X
    modelActions = new ActionGroupImpl (getZone ());5 O5 v' Q* N# w& M

' q  K+ i. v+ s6 I8 ^    try {$ e: j9 F% C7 p. M" v; a
      modelActions.createActionTo$message
+ V6 |* z, `& _        (heat, new Selector (heat.getClass (), "stepRule", false));
2 I: j( S9 ]/ P1 J' |0 R    } catch (Exception e) {
) o" u" i- j' O5 y8 C      System.err.println ("Exception stepRule: " + e.getMessage ());
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8 r( j, C6 i6 B) T    try {5 H4 z8 h7 [! k% ]  a* S4 Q) S, k6 ?  q
      Heatbug proto = (Heatbug) heatbugList.get (0);! S: x/ j% U$ N4 W
      Selector sel =
6 P9 w' v* \% Y$ f2 K; _; C        new Selector (proto.getClass (), "heatbugStep", false);
) X. e6 C% }3 o$ Y      actionForEach =
& S1 t. C8 n3 K4 f        modelActions.createFActionForEachHomogeneous$call" d* I6 J- ^' ?
        (heatbugList,
. V& x( {1 G( x) T$ Y9 h! l. W         new FCallImpl (this, proto, sel,
3 h3 q3 K  l- A! A                        new FArgumentsImpl (this, sel)));  Y, [& r1 {' Q: @! ?/ D
    } catch (Exception e) {- M- T3 C% ]6 C
      e.printStackTrace (System.err);  ?; S: I; }. G* A$ e
    }9 E7 b( V- }& i' D
    , K1 {  z7 Z& e3 [
    syncUpdateOrder ();
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% c+ j: y( \% g5 d+ C! C9 K2 r/ ~5 _    try {  s6 V7 Q6 G: B, I4 e
      modelActions.createActionTo$message + p! u/ b8 o0 a+ z! }* ~3 r
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 I) `& e- N2 ?0 `
    } catch (Exception e) {
' s. ]# W9 K8 N% Y: D# Q      System.err.println("Exception updateLattice: " + e.getMessage ());
4 P0 m" _, X* v4 h" t! @    }* V0 Q9 b+ m9 g5 `" M$ X
        + b7 \2 ]7 r3 V7 x* ]  u+ b
    // Then we create a schedule that executes the
9 \0 i( C$ q/ E/ U5 M& @' @    // modelActions. modelActions is an ActionGroup, by itself it0 e$ x2 j+ s& c! A1 \. O7 S" W2 Y
    // has no notion of time. In order to have it executed in
  x$ ?. ]" ~& A! J4 Z4 T    // time, we create a Schedule that says to use the
) B0 Q) n* C3 ~' ~4 _) W# Y    // modelActions ActionGroup at particular times.  This
3 O: N& x( X0 [4 k    // schedule has a repeat interval of 1, it will loop every) i* S9 P; k% b; h  d
    // time step.  The action is executed at time 0 relative to
+ ~' x9 u: q# `! K4 m2 n( b    // the beginning of the loop.
& F- ~- V4 \2 \+ A( N
. G3 a/ \% `1 i1 \    // This is a simple schedule, with only one action that is. f& j" M1 k+ h
    // just repeated every time. See jmousetrap for more
9 h5 G' B7 W. U    // complicated schedules.
8 D+ O3 B: @! t  
' T- j9 _$ J4 I( c    modelSchedule = new ScheduleImpl (getZone (), 1);
5 t1 k6 V. W* J) J! f7 p    modelSchedule.at$createAction (0, modelActions);
- |  L, @6 X2 W3 R* b        0 |' _( |6 p, N9 e
    return this;  N2 l3 ^1 {7 f
  }
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