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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# [) c' N3 B) A4 y

/ M% y, w! H6 C3 C public Object buildActions () {
, b# S9 s) r" \5 p    super.buildActions();
7 @: a9 h6 t) l1 X' h+ f$ R   
$ U  G% ?: L( _# Q4 X2 D    // Create the list of simulation actions. We put these in- _# g% z& H  E. r* ?
    // an action group, because we want these actions to be9 v7 E/ B6 b# x( p* l# N6 J
    // executed in a specific order, but these steps should3 d/ F5 U" r' w: b
    // take no (simulated) time. The M(foo) means "The message: B6 i: J" r* U1 j8 F: Q# q
    // called <foo>". You can send a message To a particular
6 M) Q  ?4 V+ c, z; U- O    // object, or ForEach object in a collection.
1 ^! L; ~- l/ F# X        
/ q. L0 D; K' t4 F% u+ z& m    // Note we update the heatspace in two phases: first run0 g, R  P' T8 O0 o
    // diffusion, then run "updateWorld" to actually enact the% _+ H' _+ \6 e4 a
    // changes the heatbugs have made. The ordering here is! n) p" t9 [. W, A4 c# Q
    // significant!- |& K! W2 v# {9 l2 h8 }
        
) h( C$ Y, R: p' }  X* p+ I    // Note also, that with the additional' X7 o7 j$ U% u. m/ I& y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- l' P# c9 M% e    // randomize the order in which the bugs actually run: F$ x$ ?% e! i) Y* a8 |) |
    // their step rule.  This has the effect of removing any
3 h) @# S+ k8 T    // systematic bias in the iteration throught the heatbug! m1 F. {8 k7 y; z$ T8 d
    // list from timestep to timestep6 a6 p/ q- E* k* F" T% }
        
0 o7 h. x/ C" q    // By default, all `createActionForEach' modelActions have
% N1 S+ c( a6 M7 M# K    // a default order of `Sequential', which means that the& i& s  A& L4 D8 P# k
    // order of iteration through the `heatbugList' will be
/ O  H- X4 B. Q6 p/ t& `    // identical (assuming the list order is not changed
7 l3 Z7 R) k2 C* g  x    // indirectly by some other process).
$ ]& ?; x& P! p$ a! P    7 H- S3 Y5 }: j) j
    modelActions = new ActionGroupImpl (getZone ());
: {3 n! H- I4 G8 w6 h+ n! v
; z5 ]' n0 T1 H; i3 |# X    try {
3 J2 t& H7 G1 Q$ Z. l      modelActions.createActionTo$message/ f( a9 T" z7 z& G
        (heat, new Selector (heat.getClass (), "stepRule", false));1 F3 l% Y' k$ G4 N0 a  C' C2 ^
    } catch (Exception e) {
1 @2 h6 |* a/ X2 n! l7 R) w      System.err.println ("Exception stepRule: " + e.getMessage ());0 M0 u$ r6 [* a# @
    }0 C* _! I! X" }9 V3 o
3 w/ \- C3 z/ ^& E
    try {
5 `; J1 V0 [" u1 N$ N      Heatbug proto = (Heatbug) heatbugList.get (0);
: K* a' o+ y  x* Y      Selector sel = : V( m0 X; k& H' U0 ?4 o+ s
        new Selector (proto.getClass (), "heatbugStep", false);
8 Y( T9 v5 Y6 p      actionForEach =3 g! m' t1 e8 S" y  V) {, X
        modelActions.createFActionForEachHomogeneous$call  V- a2 E3 P. D/ M
        (heatbugList,/ P# U- J* a0 B9 ^$ j  |% j) X3 g9 N
         new FCallImpl (this, proto, sel,
( e- Z( a# T6 a# X! O) b' ^                        new FArgumentsImpl (this, sel)));
6 [  f" O* E* ^) z; U    } catch (Exception e) {0 c" Q" l! p3 d* [7 l/ W: G
      e.printStackTrace (System.err);
3 T2 O4 L" J' ]1 W1 {9 @    }; T: Z8 H$ O- _" G
    2 f% z/ l7 x8 N) P; Z8 B
    syncUpdateOrder ();( n* j2 Q7 S4 M- A5 p# U8 h4 B0 S5 |
4 v( ]* }1 M9 P# j7 E4 |
    try {8 z& l# e8 `5 w& I, a' t
      modelActions.createActionTo$message
+ {1 S- {$ s) S        (heat, new Selector (heat.getClass (), "updateLattice", false));) f: n0 d4 D$ b+ Z! `
    } catch (Exception e) {: h: ^6 v9 ^7 V7 c  a) s- q
      System.err.println("Exception updateLattice: " + e.getMessage ());# j5 {+ r3 i! D6 W& J% `, D
    }1 I) H7 f- p+ |( p, s1 P* i/ L' q8 N6 m
        
; E6 A4 k+ U  ~) R    // Then we create a schedule that executes the
3 c/ L4 V( q3 g' ?8 Z' c1 ~    // modelActions. modelActions is an ActionGroup, by itself it2 c% |+ L2 E* P3 {% B2 |& F
    // has no notion of time. In order to have it executed in
7 ~2 z1 l9 S1 D0 a- b" s    // time, we create a Schedule that says to use the
5 ^; i7 ~6 W  F2 G0 ^+ k    // modelActions ActionGroup at particular times.  This
1 t) K4 m* Y' {9 n  i% o. @    // schedule has a repeat interval of 1, it will loop every' Z- x& I1 g* O1 J7 ~% ~
    // time step.  The action is executed at time 0 relative to% P0 Q, C" A/ P  O# {: H) r
    // the beginning of the loop.% o6 o8 }# L- I. n4 B, Q& }
7 Y8 Q+ }; m- W6 @8 X- [% l
    // This is a simple schedule, with only one action that is/ |7 r  B5 P5 a! N- o9 g6 u
    // just repeated every time. See jmousetrap for more
, w2 W/ Q/ Z* ~$ x+ \) r5 b    // complicated schedules.
+ l4 v  f1 z7 B. @$ I4 `+ C  
9 U  Z! w+ J7 s* [+ j, ]    modelSchedule = new ScheduleImpl (getZone (), 1);( T* o3 ^3 n" w2 e
    modelSchedule.at$createAction (0, modelActions);0 M8 S; x- b: S7 T2 H
        
& ]3 v  [& h9 U+ K" F2 E1 l    return this;
7 X1 B- X0 e  ^/ U/ I+ k  }
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