设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11077|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ N: F, |9 E- c
+ |4 Z2 X4 D- B# ]9 R+ o) l public Object buildActions () {4 B/ T7 h4 Z: B; ]. ^
    super.buildActions();6 {- E3 S/ R* w3 d1 ?. y
    + g3 C& H5 X$ A( U4 V, r7 Z
    // Create the list of simulation actions. We put these in
8 h' l4 F  x) l7 @# D2 X    // an action group, because we want these actions to be6 `6 J: P5 g& o: l: s( ^6 ^
    // executed in a specific order, but these steps should! Y) Q: V; Z( P4 V8 i2 J/ q
    // take no (simulated) time. The M(foo) means "The message
% ]2 A8 J% ?4 O& M7 r    // called <foo>". You can send a message To a particular
3 [& G. l* N* a8 b/ t6 Q- I* a    // object, or ForEach object in a collection.$ `; W  h8 S0 W# C
        
/ a/ S6 a% u, ?) N8 T    // Note we update the heatspace in two phases: first run9 ~6 w1 m9 H; l* o& P
    // diffusion, then run "updateWorld" to actually enact the
5 W* T. N8 U" Y& U: K" R& g3 x) l    // changes the heatbugs have made. The ordering here is
: ]( J1 g! v9 S3 d6 D    // significant!, ]# P- N( {: \2 m( v8 c
        
% W, V) c5 |4 R    // Note also, that with the additional0 r& R6 s2 }/ O* S" H/ r% z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 K1 Y/ H1 a4 W    // randomize the order in which the bugs actually run7 q1 D4 k! p5 p% O9 A
    // their step rule.  This has the effect of removing any
, G$ Z; B7 g; ]0 \/ U" \$ f' Q    // systematic bias in the iteration throught the heatbug
/ Q. V) l2 l, n6 Z" ?    // list from timestep to timestep
" N, e- d- I3 E! Y        
$ e, N  M" E2 s, ?' g# h9 K" W    // By default, all `createActionForEach' modelActions have* E( |) A: o( X* R; h6 {3 A
    // a default order of `Sequential', which means that the
% q: I3 {$ g, q3 o5 u7 E: u    // order of iteration through the `heatbugList' will be% V2 t- ^9 ~: r* A
    // identical (assuming the list order is not changed8 w$ ]3 Q% E$ z: v
    // indirectly by some other process).8 I! `$ a; t% K& m. X
    + {1 e2 ~' r, B$ o2 w6 e0 ]8 e
    modelActions = new ActionGroupImpl (getZone ());
. _7 ~) P3 k( v. Z- K1 B4 f% P+ L6 h3 U& M: C5 ]! x
    try {1 @7 X4 J5 b$ x1 Y4 I6 u, f
      modelActions.createActionTo$message, W+ O; R* Z; O2 W+ ]9 j
        (heat, new Selector (heat.getClass (), "stepRule", false));
- P! Q, J  r, F. w5 f7 J    } catch (Exception e) {
8 R+ e: P  o2 c3 w( l: o7 `6 c; b      System.err.println ("Exception stepRule: " + e.getMessage ());
% R% r" \1 p3 t# O4 _+ X  G    }
+ d2 |5 `& r0 R6 w& u' C8 v2 S
5 I$ p2 w2 O& z; d# _# S2 Z    try {2 ^# y% A# J1 y- L2 g" {7 f$ ^
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ H  l8 ~0 J6 R, k: F      Selector sel = ' }( W6 s" d( L& W
        new Selector (proto.getClass (), "heatbugStep", false);
/ `+ p  X- V7 {8 [: t8 W      actionForEach =% m) a8 A7 `! e; M, c- V7 [
        modelActions.createFActionForEachHomogeneous$call6 ?: h2 F' n) U1 m; L$ V8 |
        (heatbugList,1 T. S/ O/ m  ^! m" R- O0 H; R
         new FCallImpl (this, proto, sel,: y* X0 Z( m" K9 W
                        new FArgumentsImpl (this, sel)));
1 b* g& l3 t6 M5 m6 F    } catch (Exception e) {3 P5 ^& X- }& Z- m* w, ]( e$ S3 t
      e.printStackTrace (System.err);
0 D! `% ?. k. D( G    }
, N5 P' B+ q  k$ T7 x. B% X   
; T  l  Q' [5 P1 m    syncUpdateOrder ();
$ t7 ?  S7 O8 C4 I  D) I- \; _, Y" v4 d( x8 A- C
    try {
( Q5 J& q0 j" U: \( b/ P      modelActions.createActionTo$message
0 @2 e* M. g, W        (heat, new Selector (heat.getClass (), "updateLattice", false));5 S2 o: H$ @' ^
    } catch (Exception e) {! A6 p( ^& a- r. s' b
      System.err.println("Exception updateLattice: " + e.getMessage ());
* a9 b. S7 Z0 x. X; I4 M4 W3 f' ^    }
( f. R# A4 t& C        
& j6 \  i3 }" u5 a& N/ l/ L. g    // Then we create a schedule that executes the
' J# v; H3 i% U* }  j4 K% C    // modelActions. modelActions is an ActionGroup, by itself it  A7 `1 [* S# b5 e
    // has no notion of time. In order to have it executed in: ]- e( g. v6 P! ?6 f
    // time, we create a Schedule that says to use the: G3 s; o7 \5 ?2 P
    // modelActions ActionGroup at particular times.  This6 B5 p, i$ c, x& E- y) }1 L
    // schedule has a repeat interval of 1, it will loop every
2 ]; k# _9 ^" K% ^. x- X2 o    // time step.  The action is executed at time 0 relative to7 Z0 H8 \1 n  u9 ^0 `4 Q8 N/ m
    // the beginning of the loop.
+ |& a+ D# Y' s" R- o$ t' F8 u$ \: Z5 B! \! s! _# J
    // This is a simple schedule, with only one action that is
6 |8 z: ~( a  q& L9 u. m/ ], [/ D    // just repeated every time. See jmousetrap for more
' r* E! z: Q& u. t( N& O9 n    // complicated schedules.
/ {5 ?! u( Y4 U+ e1 j: z/ v- S. X  ( v0 I! L! f' c; y8 ?4 |2 \* M2 _. {
    modelSchedule = new ScheduleImpl (getZone (), 1);
: Y, V2 |6 `& Z: T9 e7 h; i+ S    modelSchedule.at$createAction (0, modelActions);3 Y! R8 m9 v& l, K7 ^3 H
        % i: ?+ |" \9 m$ n. h. p( z
    return this;( k  W2 `2 t4 N+ b( `  A
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-10 08:23 , Processed in 0.011870 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表