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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' N) l* W2 F0 w- X. I$ X8 y' [2 u- Q0 U" Z( W
public Object buildActions () {
! ~" B. {$ e/ W    super.buildActions();2 B% k8 L, U+ l
    : ?% L: e4 @  _% q
    // Create the list of simulation actions. We put these in5 B1 `3 @3 Q  U9 U1 t+ {3 c2 y
    // an action group, because we want these actions to be9 @$ |& N2 Q0 P: }
    // executed in a specific order, but these steps should) q/ R, {, P/ y* a8 Q7 F' _) S
    // take no (simulated) time. The M(foo) means "The message* c! T. @' R7 y
    // called <foo>". You can send a message To a particular
8 {# p) _! M; T( Y! q: ?/ i    // object, or ForEach object in a collection.& C; n! X7 W( h  G: Q. d. g6 P$ w
        
5 i, s" s5 N* U4 }1 d+ q( s    // Note we update the heatspace in two phases: first run4 I0 L' l/ e1 x. p* @( Z, d
    // diffusion, then run "updateWorld" to actually enact the3 g& f5 v& L$ e3 M
    // changes the heatbugs have made. The ordering here is
8 x7 f$ E# e' O    // significant!
: D3 i- m5 G4 `8 v8 I        
: v% n- S$ x! w  G$ D& l8 ]    // Note also, that with the additional
4 @* i; d9 O: {9 `3 e: ^$ g    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; \5 E# g# l0 N5 h7 O0 }    // randomize the order in which the bugs actually run8 k  s' S7 @, S) i! K/ n
    // their step rule.  This has the effect of removing any3 F! p; y4 E( Q& C3 v2 w
    // systematic bias in the iteration throught the heatbug1 q. w' n0 M! i6 A0 E2 R/ W9 {
    // list from timestep to timestep5 }! Z/ b' {' f2 `, q: p& |
        , D4 m  V/ U* e  e9 C( S- i
    // By default, all `createActionForEach' modelActions have
9 d" z% ?3 [, V" t4 [9 L    // a default order of `Sequential', which means that the9 R; p. m7 ]# u) p
    // order of iteration through the `heatbugList' will be
5 G. a5 _; d+ w9 I  ?3 W    // identical (assuming the list order is not changed5 o- ]4 R) f3 e0 k# U+ q
    // indirectly by some other process).
0 @/ i! T0 A: v5 t1 }   
8 R! Q) Z  f9 U( T. r    modelActions = new ActionGroupImpl (getZone ());; ?1 c6 L3 t* r& }" Y2 _4 t/ v

# v+ ?! D  m/ v# d/ j+ g- [: Z5 i    try {3 r' I: Z6 `% ^' v0 P% @
      modelActions.createActionTo$message
' u; i* Q' h: ?2 X' `+ m8 w        (heat, new Selector (heat.getClass (), "stepRule", false));
) U1 r5 r& M$ E" Z5 p    } catch (Exception e) {
  ~/ y5 E' t6 [% K9 C1 @      System.err.println ("Exception stepRule: " + e.getMessage ());9 `7 N0 t. f$ t/ G
    }4 n  w' F5 x" j. X
5 w0 _8 s0 R+ q7 v' o' y7 B
    try {2 O0 `' F& j+ @0 J* n  f4 w
      Heatbug proto = (Heatbug) heatbugList.get (0);2 H0 G, Y( v" [! I
      Selector sel = . `8 |/ o# P9 V& O1 _' J# t. \
        new Selector (proto.getClass (), "heatbugStep", false);
" ]4 V. [  i, [& z, G( l      actionForEach =
0 g! }! B) M. u        modelActions.createFActionForEachHomogeneous$call
# j& z. C$ G( J& f5 w6 f: A. U        (heatbugList,9 q# Q% ]# `( E8 P- b. r- c1 P1 e0 L
         new FCallImpl (this, proto, sel,
/ \& q$ p7 B8 J! S3 @                        new FArgumentsImpl (this, sel)));$ X: @8 L  X- v  Y
    } catch (Exception e) {/ X* i/ Z* C# l  c1 N
      e.printStackTrace (System.err);
% U) G  T( Z& H: c7 W5 \3 O9 u    }
* T6 ]; i' q, O   
& w3 f$ Q! P7 I1 p    syncUpdateOrder ();
# f" j; p; W* @9 O0 f. `5 {
+ _: w; q) ~1 G& s    try {
3 |$ s3 I, k0 P( u2 _6 @! Q      modelActions.createActionTo$message 0 _% N. }& J; X- _- l! `
        (heat, new Selector (heat.getClass (), "updateLattice", false));9 Z, O7 d5 C9 O
    } catch (Exception e) {
5 t4 p1 Y  i3 _  b1 ^9 T. I      System.err.println("Exception updateLattice: " + e.getMessage ());
# D* s. L7 P1 ?5 v/ F    }( l9 H1 m% x' P+ D; t
        
) d  `- p5 Y* M3 x. ?  M    // Then we create a schedule that executes the4 \% P0 F+ a: ]- }
    // modelActions. modelActions is an ActionGroup, by itself it6 X6 p& L( k* Y  }6 C! |8 }  B
    // has no notion of time. In order to have it executed in
$ X* e3 W: v4 P7 f# ?( ~- W    // time, we create a Schedule that says to use the
/ z; p' f/ z- P: [    // modelActions ActionGroup at particular times.  This4 t* }1 x: \" F8 n0 n* B
    // schedule has a repeat interval of 1, it will loop every8 o1 z0 A5 L7 _6 n4 P, m& z
    // time step.  The action is executed at time 0 relative to# E9 u) O# Q7 Q: z. t
    // the beginning of the loop.. _, `  m8 v0 n, h/ s

3 |! V; `8 y- C1 B0 e) E+ B    // This is a simple schedule, with only one action that is
' ]- b8 B; B. v  {  i1 G- `    // just repeated every time. See jmousetrap for more
/ J" M2 B' ~5 \$ }% v1 V    // complicated schedules." n+ n7 z, e0 u. W9 b
  
' q* a. D0 [( D. `: B. U- z# T    modelSchedule = new ScheduleImpl (getZone (), 1);4 y1 d3 ^: u* i0 }
    modelSchedule.at$createAction (0, modelActions);2 _; U+ a1 j7 b. Q' C6 I3 b
        
8 `0 q) Z8 K& t6 c    return this;
# @& w) s7 @8 A% e7 ^9 a, [  }
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