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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 S% m9 g# {! ~# T0 k
8 \, @, F8 F* l- m public Object buildActions () {9 F# Y1 B+ p3 }1 S, C0 e( C- `1 s
    super.buildActions();
1 O% Q" t0 \# l5 }  g   
+ F# ?. S7 X# M    // Create the list of simulation actions. We put these in1 o% c. o; U6 L- |
    // an action group, because we want these actions to be; e5 d3 ^+ Q6 n+ w$ P; r
    // executed in a specific order, but these steps should: B2 j7 J( \4 k. Y2 L1 h& J+ }
    // take no (simulated) time. The M(foo) means "The message
& ]. n- z9 N' V  v$ z4 Y5 ]    // called <foo>". You can send a message To a particular
& K) h' L) N8 h1 @% I    // object, or ForEach object in a collection.' I8 g9 ^/ g3 G5 A" C% Q
        
4 `  ]  ^% V/ i6 V( J' z+ A6 Y    // Note we update the heatspace in two phases: first run
& Y# J1 l/ J1 o# {" g% ?2 H% `0 I0 M    // diffusion, then run "updateWorld" to actually enact the
/ @  u+ R; p/ \2 i$ @& \    // changes the heatbugs have made. The ordering here is
. E9 q! a0 W  C. H    // significant!
2 H2 a) A! q# u% |9 ~7 [' r        
, \0 b" h6 j& _/ T  C8 Z! k    // Note also, that with the additional2 p) _. y( z7 l9 K) x/ Q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. N9 Q$ }. L' \, s& h    // randomize the order in which the bugs actually run# d! x; j. a$ @! g3 k4 O
    // their step rule.  This has the effect of removing any
% G9 B9 c5 _7 [# N# A3 j    // systematic bias in the iteration throught the heatbug
/ F0 n5 @- W6 N# X" `7 T& r& d    // list from timestep to timestep0 B6 J4 l& N- Y4 S, r1 B
        
- r  q( C- \4 t& X6 a    // By default, all `createActionForEach' modelActions have' V; c0 m4 W/ O0 U) a
    // a default order of `Sequential', which means that the. B7 |' P5 G0 `+ \3 t) l
    // order of iteration through the `heatbugList' will be7 n4 `4 G: v: l( j
    // identical (assuming the list order is not changed5 g4 X! O1 U, w! h
    // indirectly by some other process).0 Q( ?* c3 D2 I2 v) N5 h, ^
    ' ?9 R" v4 j  W- y0 m, M( Y" _
    modelActions = new ActionGroupImpl (getZone ());
  s1 E$ K- T. g; a* `" H5 Q8 u7 [& D1 B. b; h( H1 R
    try {
& f! h* N* T" E$ o/ D: j      modelActions.createActionTo$message
, Z9 s3 l/ ^# F0 p  P/ v( b        (heat, new Selector (heat.getClass (), "stepRule", false));$ j: ]9 d) _& u' m0 f6 D5 o
    } catch (Exception e) {! z% w1 |, F: E3 x
      System.err.println ("Exception stepRule: " + e.getMessage ());% v2 A9 I0 C2 l* [. R* _
    }
  h6 z$ A+ |4 E) o4 S( y  ?; }# W6 U4 f
    try {
( x: a% R5 K; o, p) x1 m) S      Heatbug proto = (Heatbug) heatbugList.get (0);4 [8 V: L# E/ b) Q7 z" H
      Selector sel =
  P5 F: Z9 }* i* R        new Selector (proto.getClass (), "heatbugStep", false);. J- Y4 O7 B% G/ V) q
      actionForEach =  O5 j2 x6 y8 O
        modelActions.createFActionForEachHomogeneous$call, S& i4 M* {8 c3 c- c, S' K+ Z- x
        (heatbugList,
" z& Z6 r" i0 F: E; T  O6 J+ W         new FCallImpl (this, proto, sel,
/ X/ J7 u9 Z! {                        new FArgumentsImpl (this, sel)));
) v9 V  W6 A/ _0 X    } catch (Exception e) {
( G+ x& J  E1 e$ F1 D7 [7 v; ]      e.printStackTrace (System.err);
' M2 c# H4 [6 @, J- k/ T    }
$ [6 }9 n+ Q9 T# C9 N. Z+ b$ `   
- r8 W3 W* Q; F8 R7 N7 R3 v& T* R    syncUpdateOrder ();
9 r8 D6 D# s, k  g, ~, ]6 J- x1 ?- ~0 X$ g  \
    try {
/ F% F7 ~+ N; A1 D  B! t8 T2 D      modelActions.createActionTo$message   T# W! }4 V2 a+ {, Y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, M2 K: B2 [. ~$ T1 Y+ E" F    } catch (Exception e) {7 f6 y( b3 \5 p! N: k: m
      System.err.println("Exception updateLattice: " + e.getMessage ());
! J# f! ?' Q% P* r( S. Q$ X    }  `' ~9 k" B$ A6 M: S1 R# _# P
        
& P+ x2 T+ A2 \7 L9 G    // Then we create a schedule that executes the3 h# h7 e" s/ G1 Q# Z
    // modelActions. modelActions is an ActionGroup, by itself it* V: X$ }% x2 G9 A; w" t0 {9 g
    // has no notion of time. In order to have it executed in, {  V5 W2 Q% q& u
    // time, we create a Schedule that says to use the% }7 p0 ]$ F# C4 ~. b$ e3 p* i
    // modelActions ActionGroup at particular times.  This
. g5 c$ k4 a. y! ^/ q    // schedule has a repeat interval of 1, it will loop every. x* J/ \0 J+ i3 ?. R. z
    // time step.  The action is executed at time 0 relative to+ ?/ I$ s" X' h9 @8 u0 f
    // the beginning of the loop.. \# S. G; B) M* T
, r. C  J) Q# J% R: W
    // This is a simple schedule, with only one action that is
" r( s4 E) E2 |$ C    // just repeated every time. See jmousetrap for more
2 ~& p6 t9 v. k% T    // complicated schedules.; H4 D% C( V2 ?, H/ Z
  
: E- p  E$ Q0 I1 n    modelSchedule = new ScheduleImpl (getZone (), 1);* ~- j! w$ q9 ^7 L
    modelSchedule.at$createAction (0, modelActions);# q3 X, z, y6 u" S8 W/ w
        
5 j" {/ q+ h( T3 k7 @; c    return this;. s0 Q6 f2 z* K  {% O- S/ ^4 F
  }
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