设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12148|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( q5 ]- Z& s/ c+ R  L% I9 e1 U/ Z5 m) t0 z
public Object buildActions () {+ Z" I) I- e4 Z5 \$ w6 L& W9 [
    super.buildActions();
+ c! t* ]  \% O4 y6 [    1 M' l  H& S- p' D- A* [7 d9 g
    // Create the list of simulation actions. We put these in9 C. r* Y4 f8 q$ z$ z7 c3 A
    // an action group, because we want these actions to be9 A8 F2 x1 {  k4 |6 S3 `
    // executed in a specific order, but these steps should
8 X' m: P7 x3 h3 z: b    // take no (simulated) time. The M(foo) means "The message
# i+ V8 l; `! B- t6 [. z5 D    // called <foo>". You can send a message To a particular3 T" `9 B4 v! h1 P
    // object, or ForEach object in a collection.
, t; t, H. d6 d4 I* [8 C          t- b- `0 d9 ]& f9 ~: \
    // Note we update the heatspace in two phases: first run* g+ A7 P6 a# o) _7 A
    // diffusion, then run "updateWorld" to actually enact the
. i  q- ?0 Z) ^/ {2 l4 w3 ?    // changes the heatbugs have made. The ordering here is" o1 W/ @- u5 x( @, |- u
    // significant!0 c( S6 V% S1 E" v
        
" d. B3 N$ d+ \( {1 {  e    // Note also, that with the additional
+ U2 y4 a# |  c3 T    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: z% z- l* F% E# y4 V    // randomize the order in which the bugs actually run0 W  u5 ?+ K- y5 |+ k2 e
    // their step rule.  This has the effect of removing any; Y9 L$ r! G! p6 I
    // systematic bias in the iteration throught the heatbug
% G* s0 j1 T; h6 e& E    // list from timestep to timestep' E5 }( R" \8 Z1 G9 ], N# {+ U
        7 ^. ?" P' T3 e+ l
    // By default, all `createActionForEach' modelActions have7 u3 i: g! [8 d" _% r7 O- K
    // a default order of `Sequential', which means that the
" {; I% l! Y4 X    // order of iteration through the `heatbugList' will be
7 q% B( z1 u& _6 G    // identical (assuming the list order is not changed$ l: i0 Y* q5 k9 J- x, N' a
    // indirectly by some other process).( _+ H8 J: [4 I1 r, r% y+ T- S3 W
   
0 r6 X' c( W1 k9 D    modelActions = new ActionGroupImpl (getZone ());9 r- Q, ]8 d( i" ~& t3 u+ ^' ~
7 C- A, r) F, m+ \
    try {% ~* H6 Y" l0 ]( M6 _: A2 r% J, M9 I
      modelActions.createActionTo$message
! c9 i9 H) F/ H& C# X        (heat, new Selector (heat.getClass (), "stepRule", false));+ B. a+ ^5 o* ?- B- p3 f
    } catch (Exception e) {
: c( u$ A1 W4 Y" v+ [3 t      System.err.println ("Exception stepRule: " + e.getMessage ());
( G7 i/ A6 o" J+ v    }
" R* M+ U2 ~3 A) p8 `6 u% d/ |& u3 D: S9 {
    try {4 e; _, b  x# V6 I9 W' b3 J& K
      Heatbug proto = (Heatbug) heatbugList.get (0);; n5 x- p4 u1 Z0 e
      Selector sel = / r; \& `9 f& P' U
        new Selector (proto.getClass (), "heatbugStep", false);
8 _* P; u: y- D      actionForEach =1 s+ t6 A2 A: H7 y6 C; s
        modelActions.createFActionForEachHomogeneous$call
  i. I1 k9 `8 ?        (heatbugList,+ x( S' Q/ c+ n: ~0 M1 \2 L& v0 C1 c
         new FCallImpl (this, proto, sel,6 ~' w' }: Q/ {) c4 ?& L
                        new FArgumentsImpl (this, sel)));1 E. M( |5 z9 d9 k+ i, V( _
    } catch (Exception e) {
  Q1 c2 j9 e/ L      e.printStackTrace (System.err);
7 V! ~8 r' C9 b7 ^9 B4 S+ X2 ^( H8 z    }" i; ^( U7 k& E. e& P
    0 v/ q+ h. |+ Y$ ]+ R: v
    syncUpdateOrder ();( m& T4 T: b( ]' D& x7 k0 ]

/ h0 {1 l3 W0 [- H: Z4 B/ |# f5 |    try {& C  k# G$ k) E6 s2 S, p
      modelActions.createActionTo$message 3 @: A$ ]1 t, d2 x! ~4 k/ _
        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 X; D8 ]" Q, R$ r/ ?    } catch (Exception e) {
$ x$ j+ z  R3 L      System.err.println("Exception updateLattice: " + e.getMessage ());7 b. N. M4 m9 [/ B; U
    }
/ b& @  K& r2 ]/ S4 k( d/ O        
% Z' K6 F# u; n1 Z$ w    // Then we create a schedule that executes the2 l" ]8 y  B1 z& R, E
    // modelActions. modelActions is an ActionGroup, by itself it
' e" m  Y/ y# m; q9 j    // has no notion of time. In order to have it executed in0 q7 y7 K7 T8 ?1 g/ m4 K8 O
    // time, we create a Schedule that says to use the
+ H( E5 \, G3 ^1 m    // modelActions ActionGroup at particular times.  This( ]* Z& j7 {" n
    // schedule has a repeat interval of 1, it will loop every
* v2 V# r" Z1 R- g$ |( S    // time step.  The action is executed at time 0 relative to
( ^$ k- c/ G8 Q6 x2 U$ w    // the beginning of the loop.
- U! T' e: g) T+ {, ?5 N5 }
" P( W2 \' ?3 [( r. B$ K    // This is a simple schedule, with only one action that is7 g! {: i; y: i
    // just repeated every time. See jmousetrap for more
+ w1 H  r' Z# k4 c* ?9 E$ O; b    // complicated schedules.( G- m5 e5 ?9 |7 c* Z
  8 z, j4 }; V( O, a5 |
    modelSchedule = new ScheduleImpl (getZone (), 1);
  ]! t& X2 z; f; n    modelSchedule.at$createAction (0, modelActions);
' {7 P- ^9 s2 A) e        
4 t8 r" @7 p) S    return this;
+ o9 c8 y, h% `7 W  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-9 12:50 , Processed in 0.018851 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表