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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {! U# q" h1 B" {0 y
    super.buildActions();
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    // Create the list of simulation actions. We put these in- k8 V9 h. I. _# C( [  @
    // an action group, because we want these actions to be
& O; L9 m/ E. X    // executed in a specific order, but these steps should
; l* v1 c) f& M+ j/ P8 S7 w    // take no (simulated) time. The M(foo) means "The message
8 A, O, L; n7 n  Q3 I: D    // called <foo>". You can send a message To a particular
/ r* c& P3 j2 q# J# f    // object, or ForEach object in a collection.; H/ s" ~) _& D/ n( p# H% u$ \4 r
        
! e$ ~" f+ H8 q1 P* @% x    // Note we update the heatspace in two phases: first run0 [3 s% H, b; M" {7 t! S: D: t6 }
    // diffusion, then run "updateWorld" to actually enact the! E0 O. z- f7 a! W0 f
    // changes the heatbugs have made. The ordering here is" ]2 m( T7 Q& B8 ]
    // significant!6 U0 T5 A* k4 I5 g: E, U8 q
        ; `& C+ d$ R- m' j; z( ?7 Z
    // Note also, that with the additional  _* K3 L3 y' x: u* Q: |! I! ?
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! c/ R9 F- v$ m8 k    // randomize the order in which the bugs actually run
5 ~% u2 R" W/ d+ ?+ r    // their step rule.  This has the effect of removing any
" \! Q6 L  u: Y$ P! d% H( I" b    // systematic bias in the iteration throught the heatbug# Y' K  N; {- _% \8 V, R$ C
    // list from timestep to timestep4 a! k5 c# e% \* a  U" f5 w
        
( B; z6 }2 W3 f    // By default, all `createActionForEach' modelActions have2 {1 G' C1 J4 U) |; Y1 x. y" t* Q
    // a default order of `Sequential', which means that the+ d6 f( O/ G0 S& a% n% T( C
    // order of iteration through the `heatbugList' will be+ u3 ?9 b: `# e4 }( c$ J
    // identical (assuming the list order is not changed
' I' {- z2 t0 H    // indirectly by some other process).6 b, m& J% z0 t6 Z( t
    3 C! n% ?0 W1 h$ ^& l( T
    modelActions = new ActionGroupImpl (getZone ());3 L3 G3 f  e1 d! F6 Q
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    try {) c0 B6 @7 d: m' x
      modelActions.createActionTo$message1 l* C3 v  v- V
        (heat, new Selector (heat.getClass (), "stepRule", false));
, ]- Y: o( k" v2 b' K    } catch (Exception e) {
( Q  u0 N1 S9 w* q6 |9 C      System.err.println ("Exception stepRule: " + e.getMessage ());. \2 a6 j2 k, A$ j( y* u2 ]# N
    }
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    try {+ y$ A0 W; j; R) h/ C
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ i' M* {1 t- F' o5 a' x$ z      Selector sel = 7 A5 q+ M  M& S+ ~- D
        new Selector (proto.getClass (), "heatbugStep", false);( g7 q/ B: a- d
      actionForEach =2 q4 N- ^# f! y' r' u
        modelActions.createFActionForEachHomogeneous$call& r+ l: v& X$ Z6 s
        (heatbugList,3 {0 X) E& i1 u9 v. E
         new FCallImpl (this, proto, sel,0 w5 [  ~: h) H' \- ]+ v' |
                        new FArgumentsImpl (this, sel)));. I1 r# h, S" U- o
    } catch (Exception e) {
) U9 B) {: q* N; ^; L      e.printStackTrace (System.err);
  p: x( j; w& f2 i1 K7 I6 v    }5 y. u4 F! q! \6 J) g5 o0 `8 c
   
7 l5 n2 ?% h  f: B# V1 m$ a* |# w" o    syncUpdateOrder ();% N' a2 k  T( z) _0 R
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    try {8 e+ n& }. d( J, x: |6 Z! t8 B
      modelActions.createActionTo$message
, q" L, v, d3 T; F        (heat, new Selector (heat.getClass (), "updateLattice", false));
( J' M! N1 I% i+ U; R# r' f* W    } catch (Exception e) {0 r. [, |5 C! E- G! {% l* }
      System.err.println("Exception updateLattice: " + e.getMessage ());
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1 U5 z( B; ]; L9 B* N    // Then we create a schedule that executes the- x6 ~7 t1 a* d, z- ~  L3 G7 Z
    // modelActions. modelActions is an ActionGroup, by itself it
) F" G; [- f% g- R4 K& n    // has no notion of time. In order to have it executed in
/ R3 l5 Q1 {) ~: i8 Q# W4 a    // time, we create a Schedule that says to use the* ^8 ^1 U  h! [
    // modelActions ActionGroup at particular times.  This0 }% F5 ]: b. W' P
    // schedule has a repeat interval of 1, it will loop every
+ \  O; _1 q) P  a& \  Q1 Y    // time step.  The action is executed at time 0 relative to
6 C8 f8 V' l, o/ M    // the beginning of the loop.% V/ J0 J2 z+ C$ T' y' |! b0 H
. X5 F3 ~* n, o# ^# H
    // This is a simple schedule, with only one action that is
) |( B6 b* x$ b: a9 M    // just repeated every time. See jmousetrap for more% A5 B  A8 I- v  c( z) U  h; e7 B3 A
    // complicated schedules.
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    modelSchedule = new ScheduleImpl (getZone (), 1);' s& [; D* E$ ~9 R8 a3 [" s; k; B) E
    modelSchedule.at$createAction (0, modelActions);
  ~" n# |6 t" f1 Q        
) r+ i1 x7 [. T) f6 x    return this;
( z$ Z. {2 n" u1 m  }
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