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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 U# A6 j# M; m+ O! d! i& Y# q0 y
: [, V& h0 q* {/ Y0 ]( n/ d public Object buildActions () {% n+ n: h/ y2 j7 v, d( Q7 _- M
    super.buildActions();
8 `/ U9 [+ |. J' H  z$ L3 b8 _    / A9 G4 c2 G# }' b0 n. V
    // Create the list of simulation actions. We put these in
$ @) H8 t, i( ]# \# K/ t$ W    // an action group, because we want these actions to be% ^2 ~+ r9 ^& C, D; U3 f
    // executed in a specific order, but these steps should
& }& ^4 I$ X' K9 p+ ]) i1 f    // take no (simulated) time. The M(foo) means "The message( @5 o$ `3 O4 K, |: I
    // called <foo>". You can send a message To a particular2 @/ q1 x+ x& h5 e# e
    // object, or ForEach object in a collection.
2 ], R' @6 k. `        
, H5 M- z6 z" f3 r5 X1 z( A    // Note we update the heatspace in two phases: first run
# a) @' ]8 |3 k    // diffusion, then run "updateWorld" to actually enact the
+ @# N3 }. h8 t2 q+ l8 [5 ^6 P3 `    // changes the heatbugs have made. The ordering here is% r1 c) b, `6 \# q+ E" y
    // significant!+ M! f8 W, }" @
        & P; j3 q; m5 b1 ]
    // Note also, that with the additional- ^$ z7 T4 B+ v1 w
    // `randomizeHeatbugUpdateOrder' Boolean flag we can& Z- k8 G6 @! {$ ^5 ^7 x
    // randomize the order in which the bugs actually run% i; {# R, w5 M- m- w( [
    // their step rule.  This has the effect of removing any) T$ R! ]( B: V' F+ ?; C# k
    // systematic bias in the iteration throught the heatbug9 c% }" ~, A# O- K: M
    // list from timestep to timestep
0 T- p  B2 l. Q9 V" L5 \7 v        
3 F/ O; P% }( D# U    // By default, all `createActionForEach' modelActions have
" T" ^4 G, q% L1 X$ m: V6 K, L. S2 Q    // a default order of `Sequential', which means that the
! N5 R" w4 H. m7 C$ d9 {    // order of iteration through the `heatbugList' will be
5 F: c: z$ i& y    // identical (assuming the list order is not changed
7 T+ q7 ?9 q2 V: J% V7 R+ y3 u    // indirectly by some other process).  g1 N; V* }( ?" n/ ~" ^% l
    : K4 w* [0 E2 d- T* N' M4 _2 P
    modelActions = new ActionGroupImpl (getZone ());* A& T& L& |% j$ q8 }

: D' a( ?: H4 O    try {, c$ S! E1 c5 r! h/ z; @$ y2 u6 @
      modelActions.createActionTo$message
  r8 c# D. }& f- c* A* n        (heat, new Selector (heat.getClass (), "stepRule", false));
$ h2 w3 G% ?. z) v. G# E7 m    } catch (Exception e) {
" {# t) f4 V" @% U( K1 h  s% {      System.err.println ("Exception stepRule: " + e.getMessage ());
5 X4 ^: p' f: Q  b1 w& ?    }5 h" s: ^# ?1 J* Q; T+ R

5 S* d' u4 q( e0 _0 y    try {6 q" B9 ^9 L& t. I6 t+ o* ^. T6 B
      Heatbug proto = (Heatbug) heatbugList.get (0);" a; Z$ Z1 u5 c( R/ D
      Selector sel =
- W& g0 U' ~( v1 ]- H        new Selector (proto.getClass (), "heatbugStep", false);0 T1 k6 ]' z7 ^4 @/ G
      actionForEach =. O& J$ |* ^  B; O
        modelActions.createFActionForEachHomogeneous$call
  \' p0 p5 x+ ?/ p5 c        (heatbugList," V3 F: R3 m# k" C
         new FCallImpl (this, proto, sel,$ Q! J5 z; h- N3 E/ h2 x/ `
                        new FArgumentsImpl (this, sel)));
  R% n9 B% h  E0 t    } catch (Exception e) {
" S2 {# A# ?3 D5 [) L. W3 a. U  ?! x      e.printStackTrace (System.err);2 B2 F! Z) R/ w7 w) [* A
    }
9 _0 ]) _3 P+ L9 y, ]5 }0 o4 Y$ X   
* Z; f# q/ }' x6 J0 B# F2 R7 x3 K( J    syncUpdateOrder ();) I, ~4 }0 f0 R* z
0 U, m0 v, I% A7 v$ }
    try {2 @" C$ O1 g8 h. V
      modelActions.createActionTo$message
5 f2 m8 _) d, l/ F1 _        (heat, new Selector (heat.getClass (), "updateLattice", false));
( T, J+ G; D! R7 o    } catch (Exception e) {3 Z$ ]5 n5 ~/ _; M
      System.err.println("Exception updateLattice: " + e.getMessage ());; H; I# [, c5 ]
    }' g, O3 ~1 T6 Z  q4 I0 |
        
- N  D5 O$ d' a' ~" D    // Then we create a schedule that executes the6 T+ h/ N6 R7 g$ H' H
    // modelActions. modelActions is an ActionGroup, by itself it/ Q0 `8 i9 o' y: b1 N
    // has no notion of time. In order to have it executed in
' i* ]* k$ M! S" u    // time, we create a Schedule that says to use the
4 {$ b% x9 V) u: X% w" e1 W    // modelActions ActionGroup at particular times.  This6 E+ ^% v' e* l4 y9 i; u$ u
    // schedule has a repeat interval of 1, it will loop every' U# i0 w/ y" U' a7 B- J' F
    // time step.  The action is executed at time 0 relative to  U% q1 D% V4 {3 ~
    // the beginning of the loop.; M* {! ~. C* A6 b' Q. F$ A- I5 Y

7 M: e$ r0 K8 r  O6 y  U  B    // This is a simple schedule, with only one action that is1 u1 h* e6 ^& G8 O8 h/ }% Z; ]) F
    // just repeated every time. See jmousetrap for more
( ~# W9 e2 k% W; |0 L    // complicated schedules.5 }2 ^  k8 A" L) p
  % {3 j5 @6 a& D0 s
    modelSchedule = new ScheduleImpl (getZone (), 1);
8 f+ U* j8 s/ w! A; t9 N. a    modelSchedule.at$createAction (0, modelActions);0 d2 j0 E" P5 W) N
        
, ?" t" F& a" L    return this;
+ ]: O% z1 F. ], `  U  }
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