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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# I; }0 h2 E; l  n: q2 L& i1 Q1 B; |3 V9 p/ M1 `
public Object buildActions () {
8 c& w, l: K8 E- ^/ m5 q    super.buildActions();; f  g/ x; M8 S" O6 Y- l
   
( H. A% U7 S! X) c) Y/ t- d    // Create the list of simulation actions. We put these in
  Y; M8 H! m4 h& V% i    // an action group, because we want these actions to be% y( q0 `6 p) h' I* [
    // executed in a specific order, but these steps should
% C, o' ?4 }1 X) `4 q    // take no (simulated) time. The M(foo) means "The message+ K( a1 H# t3 U8 _
    // called <foo>". You can send a message To a particular
' {7 C9 A+ g/ z. x& c    // object, or ForEach object in a collection.+ O9 z1 |( n) o8 v
        
7 k( o* p, V- s. r7 j* S    // Note we update the heatspace in two phases: first run1 f, T7 F  r' D3 Y
    // diffusion, then run "updateWorld" to actually enact the
0 m, t9 B, A5 c2 m% E4 z8 V" E9 }8 J    // changes the heatbugs have made. The ordering here is4 @! Q! w  U/ V5 B4 h3 s
    // significant!; K, ?6 @+ B' `5 X, h. [5 v+ R( H
        
5 p" f0 a# A1 f$ H7 Y  s    // Note also, that with the additional5 f5 e$ [7 x) c8 {+ C# T0 M7 T! e
    // `randomizeHeatbugUpdateOrder' Boolean flag we can: L9 C3 r  h- ^7 c
    // randomize the order in which the bugs actually run9 f3 m0 R  h) y; o. o: I/ \, R
    // their step rule.  This has the effect of removing any& J1 _" [5 [6 l& ^6 ~
    // systematic bias in the iteration throught the heatbug1 H2 I, u+ B, J5 }7 l3 Z: H- c
    // list from timestep to timestep5 r6 ~! O( Q0 @) t/ e) f) d1 A
        7 N( ?" V0 l- Q; l3 B
    // By default, all `createActionForEach' modelActions have6 B6 z) Z- y  y$ W6 G; p* f' `( o; ?
    // a default order of `Sequential', which means that the# e* D0 n  u& q
    // order of iteration through the `heatbugList' will be
7 x% m# {8 b. {! ^' b" \9 e  c4 @    // identical (assuming the list order is not changed& |5 S' ~  Z6 W, u, J* f8 J
    // indirectly by some other process).
7 H: `+ p6 G1 g. a   
. r& z% E3 i/ {1 ?, E    modelActions = new ActionGroupImpl (getZone ());
+ @& e2 I- }2 K. G  g% ^7 d0 o" j  q/ g' I: ^" u' Z
    try {, y8 {; l0 F8 ~# d
      modelActions.createActionTo$message
. O$ \7 L% d3 A9 u$ |        (heat, new Selector (heat.getClass (), "stepRule", false));/ z  p# j0 B- H& [1 b- H! A
    } catch (Exception e) {
7 j4 J8 R9 S4 ?6 s$ a! W( H7 z      System.err.println ("Exception stepRule: " + e.getMessage ());3 `2 X6 [: r# B# t' d
    }
5 ]* @% w3 l  B1 y$ z8 X( I" I$ o. }4 I  S
    try {6 A* G& P# z! k
      Heatbug proto = (Heatbug) heatbugList.get (0);. T' m& V5 P  \. N4 u0 y
      Selector sel = + c$ r  _+ c* ^; p% b$ v6 t
        new Selector (proto.getClass (), "heatbugStep", false);  F- }. j9 z6 e* _: ?# D
      actionForEach =( A( u: {  h5 J2 A
        modelActions.createFActionForEachHomogeneous$call9 X7 }( l2 b! V4 t
        (heatbugList,
' ]* X4 @4 y9 f* C  v! N' a         new FCallImpl (this, proto, sel,6 `7 I$ k% z/ R7 S5 }5 f5 D
                        new FArgumentsImpl (this, sel)));3 B( P2 T9 c( \  E% N
    } catch (Exception e) {! H$ L$ E. a& d; N2 o8 f7 \
      e.printStackTrace (System.err);
- Y5 A7 d7 x0 `* i+ n4 D% I  \    }
1 W9 L2 p% c3 J    ; E- ^- b+ p! |0 D
    syncUpdateOrder ();; j2 t" ~# \% J4 v) G/ ?+ U, R

& H2 ]3 O$ O, D1 ^) N$ e0 x) o) I7 m    try {' T  I  I. r2 I9 f- H; m
      modelActions.createActionTo$message
9 `; n* e$ Z- w# i; T* ?. j/ G        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 [/ Y, N2 o: x  W+ q$ U    } catch (Exception e) {# D, S4 j! X4 A2 |. w1 k9 S. C
      System.err.println("Exception updateLattice: " + e.getMessage ());
9 s4 k; A8 Y: f$ d8 E    }1 V! S& i" o  S: Z3 R* I
        
" ]) W$ \' D& L, H    // Then we create a schedule that executes the
+ i0 T' q+ H/ S( y, K- E    // modelActions. modelActions is an ActionGroup, by itself it
- G( c+ x$ i9 ?    // has no notion of time. In order to have it executed in
/ |7 M2 B4 G% J) K4 u6 J8 K1 b    // time, we create a Schedule that says to use the
  |# a% g* O8 L9 V9 Q) W# ?7 v9 @& W    // modelActions ActionGroup at particular times.  This. u3 C; C& |/ O* L, _1 b
    // schedule has a repeat interval of 1, it will loop every
+ l2 S( R( \6 {" y% J. [! u    // time step.  The action is executed at time 0 relative to
+ x9 l0 v8 e' Z( _7 O# \: Z" m    // the beginning of the loop.  E. H& W8 P% J7 P# |
5 u; \+ E' c* l0 @8 {1 O
    // This is a simple schedule, with only one action that is6 [: y8 {. i4 s
    // just repeated every time. See jmousetrap for more3 O: A1 n" S3 v2 y' G6 }# ~5 k$ e
    // complicated schedules.
- ?: N7 q# _3 n/ Q* e3 m' ]3 v  : I6 k+ P: i; j9 `( b& T) `8 \  [
    modelSchedule = new ScheduleImpl (getZone (), 1);# |4 T# T* Y# h( O
    modelSchedule.at$createAction (0, modelActions);
" m8 V, B, x& r5 b# `          D6 _9 K4 q9 g! N4 _" q1 ]
    return this;
! T* }  b: _0 y% \9 Q8 b( p  }
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