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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. X+ Q! G& ~3 K' y  C2 ^. T
3 X! o" |  A3 m( |4 T$ N public Object buildActions () {
- `+ R- E8 d' S    super.buildActions();  R9 V* D2 m" o( x' y" S$ ]5 z
    2 h$ D3 u0 z9 p, V: |
    // Create the list of simulation actions. We put these in! F0 V, B! ?: a+ p2 j4 z  h) g7 \
    // an action group, because we want these actions to be; Y$ \. d/ X6 W
    // executed in a specific order, but these steps should
( l; ?/ }& p- E2 a# o3 B  J    // take no (simulated) time. The M(foo) means "The message
" k2 q: @  Z& O9 U! B- ~    // called <foo>". You can send a message To a particular
1 V. h- T( h' {, w$ ]: R    // object, or ForEach object in a collection.
. c& v+ z) e; w9 }3 D% R        
/ D$ J: p) `  N: T/ b    // Note we update the heatspace in two phases: first run
5 y! M2 O  s$ L% M1 g6 Z    // diffusion, then run "updateWorld" to actually enact the
. J8 ^8 ^! P# n- s( h; G5 j    // changes the heatbugs have made. The ordering here is! S/ @9 B9 T/ k& M) |( S
    // significant!5 X8 P1 g* K  n9 ]) V- _
        8 G4 n4 p8 C% Z$ M; Y% H
    // Note also, that with the additional. S- {1 m* p; ^2 `4 z* _( w
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* W  e+ |% F7 {* s: P% G    // randomize the order in which the bugs actually run6 i7 z) S, o& p) I# H0 A
    // their step rule.  This has the effect of removing any& v" e5 S) w6 u! [( u' X: l$ b
    // systematic bias in the iteration throught the heatbug
* N4 p5 [1 J' t- H" F+ ~    // list from timestep to timestep* k/ t. a% a7 x2 h
        
) K3 d+ P' g/ m# K    // By default, all `createActionForEach' modelActions have
# p/ K. A; Y5 s2 ?    // a default order of `Sequential', which means that the2 v. K" X$ e  x. s
    // order of iteration through the `heatbugList' will be
5 {$ n7 {: ^$ @8 E3 K  g    // identical (assuming the list order is not changed
4 P' \: g3 Y4 G    // indirectly by some other process).
; M* [0 j: T/ V    4 c/ O8 ]  r! ?6 x5 R: g' ^
    modelActions = new ActionGroupImpl (getZone ());  F* |/ V( j( y6 L9 t
# ~. C* Z1 Z+ P; ?
    try {$ n  x, w7 P2 M3 [
      modelActions.createActionTo$message
$ s0 p: H& W" b- T        (heat, new Selector (heat.getClass (), "stepRule", false));; l  q7 p1 U! I# d8 Y, }
    } catch (Exception e) {
+ Y5 ?. u+ _  ~* |( J: q) p1 v4 Z      System.err.println ("Exception stepRule: " + e.getMessage ());
  s, B  [9 ^* p+ x7 l. d    }! x( a2 _" i" O' t7 l2 y

$ X8 h; n6 C& D6 g    try {
% w4 g" r; c. {. l# k* b" L      Heatbug proto = (Heatbug) heatbugList.get (0);
+ e, R5 n( ~% X7 I. ?) D      Selector sel =
+ \- S6 F9 J  P$ N3 b5 T        new Selector (proto.getClass (), "heatbugStep", false);5 `: X$ M4 D( `$ d- F7 u
      actionForEach =
& Y% i+ K2 Y; h8 b& W9 h        modelActions.createFActionForEachHomogeneous$call+ s, z) X1 s. e
        (heatbugList,7 W  Y$ G; {' Y: u5 X# j& z6 k
         new FCallImpl (this, proto, sel,
: h8 y) H* V6 u$ [                        new FArgumentsImpl (this, sel)));
: O5 g9 Z4 d, f! v    } catch (Exception e) {  u3 ]( _7 O8 O* x  }
      e.printStackTrace (System.err);
6 y/ |  P. {3 O0 p4 _4 a    }
9 J" X5 k+ r; o9 `+ S   
) m8 [; T3 }6 o( E/ |    syncUpdateOrder ();
, U$ ~. j+ C- H- ^. R- q
0 I8 `! t! ?7 Y& {. {    try {$ t- J6 p* g9 m* U" i( {" y
      modelActions.createActionTo$message $ N1 w9 i- c; t7 g
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 V* [, T% ~  S7 T+ x) b4 @" e5 E    } catch (Exception e) {, z: b- h  _- t# v" z7 H
      System.err.println("Exception updateLattice: " + e.getMessage ());. u$ N$ w: d8 p* _/ B
    }" _! y6 W* T  l. f5 e( W2 Z
        
$ z! s5 b7 m) P- _$ E  A    // Then we create a schedule that executes the
2 c# k/ m, v7 N$ W) B- h    // modelActions. modelActions is an ActionGroup, by itself it
( e( [" |: u3 y2 b% n$ `    // has no notion of time. In order to have it executed in& I* E# G9 K. R* x8 Y2 V1 F; l
    // time, we create a Schedule that says to use the6 [9 w2 ^( j2 J3 e2 i' Z! ?
    // modelActions ActionGroup at particular times.  This$ i' Z+ N  u# \3 C5 r
    // schedule has a repeat interval of 1, it will loop every  b2 t" p6 H3 `' j2 b' A- f
    // time step.  The action is executed at time 0 relative to/ F7 m; I4 @* k1 {7 W
    // the beginning of the loop., I6 ]6 p/ t/ V2 X

" L# V; o9 h& M9 z5 D! u    // This is a simple schedule, with only one action that is, w$ u- ~' W! c
    // just repeated every time. See jmousetrap for more
, O) b+ x1 _. [$ s( L    // complicated schedules.. {/ M+ @& d! X, Z, w  i
  
4 m  ^) u- k0 t8 o& z' \    modelSchedule = new ScheduleImpl (getZone (), 1);
9 |% d  b! V) e1 H* C    modelSchedule.at$createAction (0, modelActions);; K; y( X, G6 P
        - y0 m' R+ C, P) G( m! g- \, h7 V2 @
    return this;, a: _9 |* |, `! Y! ]
  }
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