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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; X/ _! i5 h% t" q! V& K) [9 L

9 ?! i6 l# {. [$ s( h8 G8 V public Object buildActions () {
. \# ^/ H8 s( ?    super.buildActions();
% Y  o" y; J* @. Y0 H' W    ) |, Z6 O5 Q! m! E
    // Create the list of simulation actions. We put these in
, u3 T; K" a; u" n% O* @/ y    // an action group, because we want these actions to be8 R' m8 n" j2 F
    // executed in a specific order, but these steps should5 S% y0 o# ^% u# c  V0 `
    // take no (simulated) time. The M(foo) means "The message
  X2 [. i+ V8 x- `' G    // called <foo>". You can send a message To a particular$ C0 C* G, b6 D9 F/ K7 h2 P, q
    // object, or ForEach object in a collection.
# v( c% ^7 R5 D6 S: u4 B        
! v) q) t5 L& l) ^7 U    // Note we update the heatspace in two phases: first run" H# u' f# d7 o1 p; _
    // diffusion, then run "updateWorld" to actually enact the
! R- h) s) ~! U( q* r8 U$ X8 E    // changes the heatbugs have made. The ordering here is
- _+ y& Y/ S$ P/ ?    // significant!
0 ~) T+ }5 i( n: y        & H/ _/ i7 [! a" G+ ?# Y8 N
    // Note also, that with the additional
' j! |% T8 K9 b; O( m+ [& q! M    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 j/ ?8 b4 T* {) V$ K
    // randomize the order in which the bugs actually run
' [# g8 P5 M$ W5 g    // their step rule.  This has the effect of removing any, j3 Z% q; N7 I+ @, ?# t  b* b
    // systematic bias in the iteration throught the heatbug
/ j8 A; s# Y+ U5 ~$ w! j( ], ~    // list from timestep to timestep
! r4 e( P, ~, w% D/ D        2 ^6 o, J  n: K$ E
    // By default, all `createActionForEach' modelActions have$ Y: J; C7 w# @% c! S
    // a default order of `Sequential', which means that the8 T! s4 T" {  [9 r
    // order of iteration through the `heatbugList' will be# S$ @# K0 a' d
    // identical (assuming the list order is not changed
" @. @5 b) I( b1 G: E    // indirectly by some other process).3 p2 M; k, v2 q5 b: y1 V3 L( i0 d
    4 g" M6 J9 W9 T( k$ d" [0 O. T
    modelActions = new ActionGroupImpl (getZone ());4 h+ t, ]/ D; a
. n% U  |. i# _* q3 F6 x" j( q. f
    try {# N- u9 B' q) k: ~' a
      modelActions.createActionTo$message( d3 m9 V& x% i
        (heat, new Selector (heat.getClass (), "stepRule", false));
! }2 `- i# X1 p  J% `! _& K7 F    } catch (Exception e) {
, b2 l; B- \8 D& g* E      System.err.println ("Exception stepRule: " + e.getMessage ());
: p$ }7 D+ u! D$ X' ~( v/ u& C/ s    }9 H4 B) L8 \9 d
+ h( }, k* z" u# V- n
    try {
; v2 L: r! \- b1 l0 [      Heatbug proto = (Heatbug) heatbugList.get (0);& s# V% }. {6 a; e
      Selector sel =   v1 l. ~/ z; o( d9 L/ v# Q
        new Selector (proto.getClass (), "heatbugStep", false);$ V6 i2 S$ H+ x0 G
      actionForEach =  i# m% d4 i5 A! v' k; \2 n
        modelActions.createFActionForEachHomogeneous$call! G5 y: x$ L# ^- M5 {$ K
        (heatbugList,! x" o# j' n# l" w9 @
         new FCallImpl (this, proto, sel,
1 v6 Y" d( @+ g' q                        new FArgumentsImpl (this, sel)));% g, v- o$ |3 b9 s
    } catch (Exception e) {
% M  S; r0 C: `* [: M. \      e.printStackTrace (System.err);% {9 Y. [, }+ n  M) U0 k
    }
, P) G  f8 b( J1 ?   
& f' Q2 F* B, ]1 ]8 I4 _2 X2 H+ `    syncUpdateOrder ();
+ S9 {  R" o* F# x
, ~, U5 z9 |" P    try {
' x4 O6 b" f7 Q( y& q* o$ C      modelActions.createActionTo$message
6 d! Q1 ~4 Q* u$ \        (heat, new Selector (heat.getClass (), "updateLattice", false));
* q0 G6 Y! b# O  }    } catch (Exception e) {
. F- J( k! E( Z1 M3 O      System.err.println("Exception updateLattice: " + e.getMessage ());
' l6 w" a8 e% C    }+ T$ S6 ^' p2 k: t% j
        
8 Q+ U4 S9 w: V2 ~    // Then we create a schedule that executes the) C) _, f) h" c; Q
    // modelActions. modelActions is an ActionGroup, by itself it
. V: e3 k, l2 O6 b  J( Z    // has no notion of time. In order to have it executed in
# c4 p$ n3 f* k3 h* o& M; Z" i9 t0 Y$ o    // time, we create a Schedule that says to use the
  q  Z5 V4 O: ~1 t: r" w    // modelActions ActionGroup at particular times.  This% {/ _9 a% f' R9 C3 I
    // schedule has a repeat interval of 1, it will loop every
# r$ L: ^- {8 f& |    // time step.  The action is executed at time 0 relative to
5 f( n/ A1 O/ f! ?) [( y2 R    // the beginning of the loop.
. `. t# E0 q( Z5 b6 K
6 [" g9 @  p  y( O3 z& ]0 o    // This is a simple schedule, with only one action that is0 k  r% i. Q7 G* r) N
    // just repeated every time. See jmousetrap for more: b" _) t: I* W0 i- Q
    // complicated schedules.
$ v: ]2 d  q4 `" c/ Y8 C: \% ~+ R9 _5 ?  $ f& z6 w1 `  Y# s" T4 U9 o! v. v+ p
    modelSchedule = new ScheduleImpl (getZone (), 1);7 t  ^3 D+ K$ ~; k
    modelSchedule.at$createAction (0, modelActions);
% B" f( f! C, m+ q. P$ l7 d        
3 G9 Q! M8 U, z" I4 d3 b    return this;5 g  l' Q) s6 u+ Z1 T
  }
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