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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
4 B& ~5 w$ g; C5 ~
- e: i, x/ U1 ~, K public Object buildActions () {4 U9 w# l$ d3 d" ^: |
    super.buildActions();; }8 [. |3 P" V( a
    " \) V* _9 \4 n" V- u" J- o( |
    // Create the list of simulation actions. We put these in/ k* a  U( g) \* a
    // an action group, because we want these actions to be0 X$ J1 m0 y* l' K/ |. ^$ Q
    // executed in a specific order, but these steps should; G4 w% Z' H# P6 n
    // take no (simulated) time. The M(foo) means "The message
: j) l! o- u) I; B8 f    // called <foo>". You can send a message To a particular
8 o% ~: [; y0 u7 ~4 R& H* K    // object, or ForEach object in a collection.
3 `# M" _5 v" v& F! m& Y        
4 g5 h' I3 ^; D& o- k1 U4 S0 g: P    // Note we update the heatspace in two phases: first run
3 {6 s$ N, D/ c4 k, f9 t1 ^    // diffusion, then run "updateWorld" to actually enact the. \2 Z6 D" J, `
    // changes the heatbugs have made. The ordering here is7 I! }% _6 ~* w5 D
    // significant!
" A$ W7 I% k2 |+ @$ p        , A! C, P3 H% a
    // Note also, that with the additional1 [) Q1 D" A/ j# D; R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can! r$ c( p# [  n3 Q* G6 w5 t4 r4 [9 [& _
    // randomize the order in which the bugs actually run$ ^, {0 \+ A- J' B! Z
    // their step rule.  This has the effect of removing any
7 S9 a" \* S2 w/ |    // systematic bias in the iteration throught the heatbug+ k6 T+ X; G0 @! z
    // list from timestep to timestep) z7 q2 p2 S0 u2 I2 M+ T! j
        ) S: H' U* `1 L0 f. l" d. {$ M
    // By default, all `createActionForEach' modelActions have
( D5 p" S% j, V    // a default order of `Sequential', which means that the
2 U0 \) n. u/ r/ X! v4 t    // order of iteration through the `heatbugList' will be- o0 K, }% ~, X+ H. _" @
    // identical (assuming the list order is not changed
6 d9 L7 m" |) M5 n    // indirectly by some other process).7 ?: O/ z5 n+ r6 n# S# p
   
/ o5 n; g+ m6 b, w; o% }    modelActions = new ActionGroupImpl (getZone ());  M4 F# R, I% u% \+ Y
* ^8 W% `: `* h/ `) _
    try {( S- G% x/ M0 }# m. y7 t
      modelActions.createActionTo$message/ O1 Z' k# D' j; i
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ e6 b3 S6 a0 j3 Z+ a    } catch (Exception e) {
7 b3 z" n) h, n7 r      System.err.println ("Exception stepRule: " + e.getMessage ());; l0 v. D. |& F0 G  ?' R
    }
$ S) }9 Q/ C. `& k7 {9 A, ]( ]+ {2 D7 j9 C' N; h5 q0 i
    try {! a7 i5 R9 h: c/ g. U- Z
      Heatbug proto = (Heatbug) heatbugList.get (0);9 M$ }3 E9 d* j
      Selector sel = : l' @" B& `; z5 ~: M6 Q2 S" M
        new Selector (proto.getClass (), "heatbugStep", false);
( _, ~, R2 n) [) D0 J* k4 P/ o' E      actionForEach =7 B( u7 ~$ a( ~7 e. Z0 N
        modelActions.createFActionForEachHomogeneous$call% f+ @! \/ `' z$ N  L
        (heatbugList,4 n& }/ \( F" W3 Y  X* t
         new FCallImpl (this, proto, sel,
6 K. x+ u! T: y4 S$ M                        new FArgumentsImpl (this, sel)));5 d- |3 ^% W) Y- ~$ l; i
    } catch (Exception e) {
* ?2 J: }9 M4 `4 {' m! |$ D, B# d' }3 e      e.printStackTrace (System.err);
0 @) V( M4 d; F# O$ j    }
4 F3 }+ `. k/ v/ A! p    : Q% B6 U: {$ d
    syncUpdateOrder ();) p9 R. U' t* N8 p& \9 o/ T
( p, U' i! [$ S3 d  v/ _4 c% @
    try {
3 N9 S6 w' s8 S! m% S      modelActions.createActionTo$message 8 @2 \" @. m8 t
        (heat, new Selector (heat.getClass (), "updateLattice", false));/ ^( `6 E: n' S9 Q$ \8 A
    } catch (Exception e) {
" k1 U! ^, }5 n3 d" Q- D      System.err.println("Exception updateLattice: " + e.getMessage ());: _0 A# c( s, W/ i9 b. m
    }
' C5 w3 l( n6 Z        ! t; Q3 j2 I, t$ H5 d  N; L5 v
    // Then we create a schedule that executes the
; @  O3 [, k$ @8 u" R    // modelActions. modelActions is an ActionGroup, by itself it6 [! f  _+ f. F7 b1 l) H: _
    // has no notion of time. In order to have it executed in
- a. G& q3 a( r- J% x    // time, we create a Schedule that says to use the
+ s4 N" @  {, G( D, P6 ?8 C* ^    // modelActions ActionGroup at particular times.  This( c2 I) u- ^8 i7 |% d! S
    // schedule has a repeat interval of 1, it will loop every: h0 n- \) |. M/ q& i7 }
    // time step.  The action is executed at time 0 relative to! x% m. H( i7 S8 z( ^, w! F
    // the beginning of the loop.
0 {5 t9 Q' X7 u3 r7 A4 C
' A7 ^& o- \) O! ^5 T9 x- z$ w    // This is a simple schedule, with only one action that is& V) J2 ]+ o- Y- U+ ]: R: x0 X
    // just repeated every time. See jmousetrap for more9 z7 r4 X4 [# E+ y! I9 j
    // complicated schedules.( B" d* B" k1 f5 e
  / `6 S" V2 ^  U4 v- Z3 \! M
    modelSchedule = new ScheduleImpl (getZone (), 1);
1 p# c; C9 P8 X* N1 \" H    modelSchedule.at$createAction (0, modelActions);" T; b  a: c! k9 d; v/ x) h
        
* J, D5 J$ L" x    return this;" D* U) ^' g& C- k7 n' o7 |
  }
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