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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' Q  y. P/ f3 x: U: J5 G4 S) Z/ w

& @3 s6 n( e/ \, \) [" {% V public Object buildActions () {9 C" k' P) N+ z  c' v. f
    super.buildActions();
! ~3 T9 u- B1 Y3 W" E$ m/ V1 o    ' z5 h5 r" p) x3 b# K: X3 Z
    // Create the list of simulation actions. We put these in
* B( ]: Z3 p- V5 ]+ E! f+ r    // an action group, because we want these actions to be+ s) U) l% G( L2 Q
    // executed in a specific order, but these steps should
' S) a" N/ |+ Z    // take no (simulated) time. The M(foo) means "The message
5 T$ ]5 H6 @. s6 \    // called <foo>". You can send a message To a particular
! j6 w2 L3 ^8 j6 |; I1 G    // object, or ForEach object in a collection.
, _) d% K( ^9 A: _- J7 \$ [) F5 X        2 L. O: f1 q! O9 G! j% ~8 D
    // Note we update the heatspace in two phases: first run; Q6 D8 v! V& O; P1 z* B
    // diffusion, then run "updateWorld" to actually enact the
# ]& G: c! \# W% }- Z! b4 e6 I, ?9 {9 u    // changes the heatbugs have made. The ordering here is
* O  d) L' g& l8 R    // significant!% O$ F' F" X6 u, M! N) P
        
6 ?! B7 h$ ]- z9 @' k( l    // Note also, that with the additional
/ R* Z  {8 l* i, D( {2 |6 ~& W    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 ]2 d" P) g  W! _( M+ K5 T
    // randomize the order in which the bugs actually run
: @' v/ C: T1 S+ C5 V& i: K    // their step rule.  This has the effect of removing any& }0 B4 V+ B7 z3 s3 ]3 ?( J
    // systematic bias in the iteration throught the heatbug
  o& c6 q. @; F2 A# r    // list from timestep to timestep  Y/ i$ o2 a  m2 @$ x
        & p( C$ T" s; y* b2 D
    // By default, all `createActionForEach' modelActions have
- N% Y$ l) g: n* U2 u    // a default order of `Sequential', which means that the1 x3 k; T# }" ?2 O
    // order of iteration through the `heatbugList' will be
' F' w0 I# ^5 K    // identical (assuming the list order is not changed4 X! f9 v  j# g
    // indirectly by some other process)." B7 r3 d, S$ c. @
   
7 B. l. O+ _1 }% q2 B9 ?    modelActions = new ActionGroupImpl (getZone ());1 i+ O. ^) X' V
' [: A3 v. g( @1 W7 r
    try {
+ T/ U# w1 ~$ H2 y5 ^& v+ _      modelActions.createActionTo$message2 C4 s; R3 Z! E7 A& k  m
        (heat, new Selector (heat.getClass (), "stepRule", false));' g6 @9 U- y: W+ N7 P: B* n
    } catch (Exception e) {
* O* [0 t- b% O$ X, ~2 h8 Z      System.err.println ("Exception stepRule: " + e.getMessage ());
! `( ^+ J) \! m) E+ N* }& ]    }
" Y' Q* A( Z$ Y3 ^9 F$ K2 v5 E: b+ T2 `" O5 a: [1 ~1 G2 T/ n
    try {
( v0 T) }8 S& b+ M. U  C( u; ^      Heatbug proto = (Heatbug) heatbugList.get (0);& {1 R7 j$ \: T
      Selector sel = 1 M9 `  {  Y1 k+ K# n
        new Selector (proto.getClass (), "heatbugStep", false);2 u- u. P1 w( [! c0 a: p1 |: y0 C
      actionForEach =! r6 \% {1 y" f1 Y
        modelActions.createFActionForEachHomogeneous$call3 g* n) K. X' J% \* N
        (heatbugList,. L/ Y3 |- R% n% s3 @3 O- Z
         new FCallImpl (this, proto, sel,. B7 o& ?- \( i3 V
                        new FArgumentsImpl (this, sel)));
* t) J& c$ v' [# c: @( f  E    } catch (Exception e) {
! B" [+ n7 K3 p$ o! S( d& K& z      e.printStackTrace (System.err);+ W) U/ E' X5 G1 M8 g* ?
    }. |2 K: t8 U: L% c: I1 a
    0 Y- K( x! D! }' M2 v
    syncUpdateOrder ();/ Y8 Q# S  C8 r- n4 g# N9 v4 I1 R, @; R

5 L8 h4 U) ~+ U: K+ F4 B2 I# e    try {
9 e8 c3 \5 y; G      modelActions.createActionTo$message + V5 g" \: d8 ~) a
        (heat, new Selector (heat.getClass (), "updateLattice", false));
# b# w( n8 Z2 o+ ]  `    } catch (Exception e) {1 ~+ Q0 s* o- B7 D% K" f& w
      System.err.println("Exception updateLattice: " + e.getMessage ());
4 }$ x7 @3 l, A/ c6 ^; \3 d    }. @2 K" F" x9 y- a; w
        
2 Z- U( f. J5 E5 `0 e8 ^) |" @" C  p    // Then we create a schedule that executes the8 g# |& x4 m$ J5 i. E* K
    // modelActions. modelActions is an ActionGroup, by itself it
2 x6 i# Y2 z( e& T* Z    // has no notion of time. In order to have it executed in5 u, Y- s! \, f; S$ U* `5 w
    // time, we create a Schedule that says to use the2 w+ k  S0 n  {' V  q! `; o
    // modelActions ActionGroup at particular times.  This2 q1 k3 N. A- @- X9 ~  G
    // schedule has a repeat interval of 1, it will loop every
, ?& t7 Y5 z( l3 O. U8 t    // time step.  The action is executed at time 0 relative to
8 W# D& {( w* d# s7 {    // the beginning of the loop.! f, C8 D4 e: R) O; \

3 s/ @+ b. z) }. ?/ e    // This is a simple schedule, with only one action that is' R) b& D& ~6 I! R
    // just repeated every time. See jmousetrap for more
3 [: B7 _! k5 R  x( F    // complicated schedules.( U" b1 _, k# ~+ n) R& G
  / F; R- _9 a4 ]& U' Z
    modelSchedule = new ScheduleImpl (getZone (), 1);
; {! Z' r8 `8 ~% L" N% F; S    modelSchedule.at$createAction (0, modelActions);
. a* T7 m  \7 q0 O        ( `1 b0 }: \; y' Z' G+ M; q  V
    return this;* ]& @: @7 P% j2 O" M6 A* p
  }
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