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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 @, \3 ]) `* T3 I" c
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public Object buildActions () {1 ]* o/ c( p# n) c1 e4 z/ }
    super.buildActions();
5 l* P: G: |7 x4 \; x  l' K    2 k- ?2 V8 y) I
    // Create the list of simulation actions. We put these in) F7 M' w5 P; N( v+ p* V
    // an action group, because we want these actions to be
: c9 O# m4 v' m. R    // executed in a specific order, but these steps should3 }- c7 V0 d* H* C+ g; V
    // take no (simulated) time. The M(foo) means "The message/ ?5 e9 e! X" _! z1 @" \9 @
    // called <foo>". You can send a message To a particular7 k& D8 M4 c( `/ y  H* f3 c( X
    // object, or ForEach object in a collection.
" v% ?. _3 G( W3 c4 Z; J/ y        
9 w6 `9 k1 g0 r    // Note we update the heatspace in two phases: first run
0 F( P' e: h9 b# f: B    // diffusion, then run "updateWorld" to actually enact the
4 T, U/ p$ L  t! O* X1 ?; Y    // changes the heatbugs have made. The ordering here is  u$ E2 ^5 a* I
    // significant!1 k9 i" \0 R  I! s* Y
        
  T- F/ j9 [5 w$ F# v. w$ ?' c    // Note also, that with the additional
( q4 y+ B9 \" S9 e) S+ s    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 K  }  n1 q; @# B9 e- X) W6 v% p, ~9 G    // randomize the order in which the bugs actually run' H# @' `4 }8 [
    // their step rule.  This has the effect of removing any
1 q( v, C; b- Q* o0 h/ N    // systematic bias in the iteration throught the heatbug+ _( h  ]# [! s. z3 X3 \3 B6 |
    // list from timestep to timestep
' d3 X: h: b5 L! ~; S          K* C+ _5 {9 f& y) R' N
    // By default, all `createActionForEach' modelActions have
: |* Z0 C2 J0 ~) R8 T, ~. y, S    // a default order of `Sequential', which means that the
" `  j( n' n2 i2 F    // order of iteration through the `heatbugList' will be
+ Z* C/ }) B7 P    // identical (assuming the list order is not changed' Q9 f4 w" }7 t' }; |
    // indirectly by some other process).7 B7 G+ \9 o% g* K/ S1 i$ H
   
; _4 O3 g( _. O2 W% t4 Q    modelActions = new ActionGroupImpl (getZone ());
# X1 Y# ~4 t$ v4 V
( o% a: o7 {! d. i7 W    try {! t: K0 @% T- G9 |0 u5 O! q
      modelActions.createActionTo$message. Q( }1 z; g8 S. s& T
        (heat, new Selector (heat.getClass (), "stepRule", false));' E6 T" y" W- f* {* R+ H4 S; e% K3 S
    } catch (Exception e) {8 M+ V9 i6 C  t& \6 K& H
      System.err.println ("Exception stepRule: " + e.getMessage ());: X3 Q; ]! `- |7 P
    }1 j" B% k8 ?9 w/ d/ @
9 T/ @/ J1 I0 x# w3 B+ V
    try {
6 a  X1 Y, r. c) U" y4 r, f. n% y      Heatbug proto = (Heatbug) heatbugList.get (0);8 I. x2 d( m& i2 k! S( o
      Selector sel =
6 M( L2 }" Q4 _& i2 b( Q* Y        new Selector (proto.getClass (), "heatbugStep", false);
8 w. R5 e! J  Z      actionForEach =3 U( t% L/ I8 O, \2 U  D
        modelActions.createFActionForEachHomogeneous$call
9 |, |( ], n! Y* ^1 p        (heatbugList,
$ o1 U, H% s& c, |) o, d) ~         new FCallImpl (this, proto, sel,8 Q/ u+ M! l3 W0 M8 ]3 _
                        new FArgumentsImpl (this, sel)));
  k+ b! \6 a4 n' f    } catch (Exception e) {, p( O' p6 Q: y: Q' G
      e.printStackTrace (System.err);
2 C- H0 x( O4 D2 [1 T% L    }
1 m' @2 l+ f" O/ y/ e- ^   
+ T4 T% I5 ]' E# y# f% v    syncUpdateOrder ();2 l" O# Q0 o: p
- n; y' M4 \7 L; L& C2 @# C
    try {
. ?+ }* z6 T. B0 n5 H$ z& c8 z0 n      modelActions.createActionTo$message / L1 H4 I  ?" N& g/ g& S: v
        (heat, new Selector (heat.getClass (), "updateLattice", false));2 g5 G" k$ y/ N+ T- I3 w3 R
    } catch (Exception e) {3 X: B4 ?  U3 ^3 @  }2 R4 X$ N
      System.err.println("Exception updateLattice: " + e.getMessage ());
7 s. F4 _& x& c    }
# x. b) g# @6 F- N        2 M& Q9 r0 C# r" U
    // Then we create a schedule that executes the9 _8 y. ~) k$ k2 C# h# C
    // modelActions. modelActions is an ActionGroup, by itself it7 ^7 }9 O2 q  J* T
    // has no notion of time. In order to have it executed in
5 k+ u& \  t% Y5 N    // time, we create a Schedule that says to use the
- G' m! L$ X4 G9 i* h    // modelActions ActionGroup at particular times.  This
+ s9 P* S3 S/ t, |& o, L$ K2 ?    // schedule has a repeat interval of 1, it will loop every* x. @2 t6 ?0 U  U! n
    // time step.  The action is executed at time 0 relative to/ T" E& e9 M5 I8 I5 d
    // the beginning of the loop.- m9 N* C# R/ S; I7 a/ E
9 A2 Q# C5 g$ h- |+ a- V
    // This is a simple schedule, with only one action that is* S4 J4 k! B+ _/ s
    // just repeated every time. See jmousetrap for more6 F( B; u4 g- ^# Z% o6 p' Y
    // complicated schedules.
& O/ }) a2 f, i6 z9 z4 W  
4 u/ t3 c; L* T9 |# l5 }$ z    modelSchedule = new ScheduleImpl (getZone (), 1);' i* h3 d+ P: \% U
    modelSchedule.at$createAction (0, modelActions);
1 N$ {  X$ o7 c        
( Q4 x8 z7 b+ E! p+ ~6 ~    return this;
* e" _$ C. ?0 G  }
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