设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10105|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
3 o; F. O2 L; W: p- k
0 h* c! _: v8 B( R# q8 z public Object buildActions () {" k# y% f7 Q4 _4 n- g
    super.buildActions();# z) }3 s1 ^5 V3 W: w( M/ R
    8 T$ a% W" {4 D- m* J/ x0 A" O. U; w
    // Create the list of simulation actions. We put these in- O. |5 E# @5 n
    // an action group, because we want these actions to be
0 G% C) L4 i& G2 Z    // executed in a specific order, but these steps should" X  `0 f7 p. b* M1 u6 V
    // take no (simulated) time. The M(foo) means "The message8 b% n/ F4 e, H0 o
    // called <foo>". You can send a message To a particular/ J. R  u5 Z6 X2 G! ~7 v& O
    // object, or ForEach object in a collection.8 f: A, w. d* A8 J* P6 G
        
% P/ D0 H$ ?! J8 b& X/ ?2 i1 B    // Note we update the heatspace in two phases: first run! ?1 H* _8 T5 b. ?* K
    // diffusion, then run "updateWorld" to actually enact the
9 I7 V- ]4 }& f9 v    // changes the heatbugs have made. The ordering here is
4 f/ d; h1 y) j  ]& M    // significant!
! q  H9 i6 E  _# f& ^; Q; Y2 f        
) b8 R9 K9 M* Y( D5 t* O" {    // Note also, that with the additional
9 Z* H0 D; [* \% h4 b' K" P0 T    // `randomizeHeatbugUpdateOrder' Boolean flag we can
/ W( W0 b$ j* s    // randomize the order in which the bugs actually run
! n0 z3 E" Q+ f9 h    // their step rule.  This has the effect of removing any
2 R) ^: h& [: i7 g. A% u: O) z    // systematic bias in the iteration throught the heatbug
4 [- w8 t1 Y. {: J9 q    // list from timestep to timestep
" \; V4 |! I% G; [/ u        
) S  a3 B9 F  u* X$ g    // By default, all `createActionForEach' modelActions have" _( j( w. Q: U4 I! r" b5 Z! [3 X
    // a default order of `Sequential', which means that the
) Y% V* V; I5 z    // order of iteration through the `heatbugList' will be
- a* I! u7 D% i    // identical (assuming the list order is not changed
4 R* g; Y/ N/ Q2 H! G6 \7 n    // indirectly by some other process).2 j. Q- l; ~" M: w
   
. E4 r4 Y& s- k3 E    modelActions = new ActionGroupImpl (getZone ());+ Z/ R3 h. k) S. d( D$ |5 m+ n9 N
& A( u% {( O1 W8 s( Y( W
    try {% X: Y/ D6 f, p
      modelActions.createActionTo$message
  k: D( |( X0 A" G        (heat, new Selector (heat.getClass (), "stepRule", false));: a& Z/ b( \/ d+ b: x6 n: j
    } catch (Exception e) {0 _0 m, o3 j$ j& z; Q1 b
      System.err.println ("Exception stepRule: " + e.getMessage ());$ C! Q# H/ X) a$ T1 y/ P1 U% {3 {
    }8 f& T; }( x! `) C

, y7 e0 q1 E, y) G/ s$ ~6 z. q    try {
/ r- z9 H4 P- g3 G  V      Heatbug proto = (Heatbug) heatbugList.get (0);
/ ^& S; m( x* F3 V8 D+ C      Selector sel =
/ P1 n* C8 V" I+ y& j) U        new Selector (proto.getClass (), "heatbugStep", false);* x% i3 ~9 a, p5 B5 q3 U; [2 @  t
      actionForEach =! S9 ?% ?% @1 a% V* C# D# ^* n
        modelActions.createFActionForEachHomogeneous$call
5 O& R5 ?9 l: {1 n3 V( d4 y- B        (heatbugList,  B# S7 m$ m* J4 O
         new FCallImpl (this, proto, sel,
( |& t4 d6 ^; z: p) `7 P2 E/ ?( c                        new FArgumentsImpl (this, sel)));$ |! V) P! Q; z! F6 @
    } catch (Exception e) {
% V# ?/ K6 W8 d* e  ^* Z      e.printStackTrace (System.err);0 `, q+ S1 }$ r# W) M: V
    }6 _, Z: B! D! D- |6 w
    # H, `: i! I% M! z" V: F
    syncUpdateOrder ();
" L5 E8 @3 i# I" b3 E& R* M3 y. p4 Z6 P' Y
    try {
1 S* }4 s" T- O, z$ F6 Q# H      modelActions.createActionTo$message
2 w  E8 x! S& N! k1 Q        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 U( |7 r1 w. ~0 v1 _9 y* L    } catch (Exception e) {! C* v8 x' I% Z: S  K
      System.err.println("Exception updateLattice: " + e.getMessage ());5 L6 I8 p  y+ S5 C
    }6 P: n% |) M, G) U! u% |
        
5 B% [9 r5 q' z. T$ w+ P9 M    // Then we create a schedule that executes the
$ g. b+ P# {, f    // modelActions. modelActions is an ActionGroup, by itself it
! L$ s- |1 k$ |+ V* f- ]    // has no notion of time. In order to have it executed in
9 V) D. ^0 N. u! D$ c7 F    // time, we create a Schedule that says to use the0 S! t2 l- s/ M3 u
    // modelActions ActionGroup at particular times.  This6 [& G( j% Y; z! @  H9 {- R1 Q
    // schedule has a repeat interval of 1, it will loop every/ @8 H2 K4 e, w1 `8 K
    // time step.  The action is executed at time 0 relative to
8 `- K: D# ]9 f7 I$ M* Q    // the beginning of the loop.
) x# g# Q' P& r- v1 H( r5 x; t* J. B4 \( p
    // This is a simple schedule, with only one action that is
) J1 ^) |( Y) C8 i5 Y& I    // just repeated every time. See jmousetrap for more
5 X6 ]: Y7 _: G) w* j    // complicated schedules.
/ A+ y$ e# `$ ~2 Q! y  
; P1 A3 b, ~* g- X0 O    modelSchedule = new ScheduleImpl (getZone (), 1);
5 y- m, m3 V/ s9 m5 V  t    modelSchedule.at$createAction (0, modelActions);
7 S5 |& g7 C; T  J9 q5 W/ h+ `/ [        9 D3 d1 x6 U( c& Z
    return this;4 H# `* }* s" f! T  [6 Y
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-14 01:45 , Processed in 0.013898 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表