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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 D7 F3 [% P, ]" [  y1 h7 B5 x$ r+ v
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public Object buildActions () {1 ]2 q9 h5 p# u3 I
    super.buildActions();
1 |) {% b, H* ?   
0 S9 Z! _% W& \1 |, h2 S    // Create the list of simulation actions. We put these in9 [) I: p/ B$ E8 E3 N! `
    // an action group, because we want these actions to be1 q/ {4 k( H' L
    // executed in a specific order, but these steps should
3 @7 ^# ^) l/ B6 d3 m6 y8 m9 h    // take no (simulated) time. The M(foo) means "The message0 z3 ?+ b0 k! E( l4 E& y' p
    // called <foo>". You can send a message To a particular
& o4 `; m2 Q; V: C4 X& x# N# b0 F  O4 U    // object, or ForEach object in a collection.- v% o9 s2 k) G9 f$ d) Z3 R2 I
        
, B1 i" Z) l1 f1 o    // Note we update the heatspace in two phases: first run! F# R( l! e0 |( _
    // diffusion, then run "updateWorld" to actually enact the
7 p3 L  ]" m9 j6 }2 W    // changes the heatbugs have made. The ordering here is
1 O4 o  c9 w; B$ s# M    // significant!
0 g; E9 a5 |$ u  q/ u        9 e( y: L3 u$ }! V
    // Note also, that with the additional
) J6 G0 U% H( b! \' ]. g6 i9 T+ H    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 W. X! Z3 B8 l; \8 E    // randomize the order in which the bugs actually run
+ ?7 a5 i' b; s. U! ^    // their step rule.  This has the effect of removing any
3 O5 o: D& Q- N' a! O    // systematic bias in the iteration throught the heatbug
, |' i4 ]0 J5 d4 S    // list from timestep to timestep
& E* l9 `5 S. C  F* F4 A        
6 `# }* Y8 c4 o0 C6 m3 I    // By default, all `createActionForEach' modelActions have( t# L5 R! c8 M
    // a default order of `Sequential', which means that the
, L7 U7 X# m# P: p; d  j/ `0 R    // order of iteration through the `heatbugList' will be3 Q9 f) K# Y% C) z" w( q/ g
    // identical (assuming the list order is not changed# `5 S$ l4 A( m1 r& q& H
    // indirectly by some other process).* d/ T2 B, k, y/ J
   
' Z$ ^  Q+ e6 A3 H$ T7 ~8 [1 x9 ]    modelActions = new ActionGroupImpl (getZone ());% P' L, I$ w4 D; X1 F, Q8 R
9 l+ `% w9 Y- R7 X) _+ {/ X
    try {, h0 o$ Z+ O# [
      modelActions.createActionTo$message
. Q, Y* @' w+ f; I. M% ?( M. w4 C        (heat, new Selector (heat.getClass (), "stepRule", false));8 V1 u- A  E3 I) `. S$ ^: B+ N  ^+ f
    } catch (Exception e) {! a/ z# {5 X9 N
      System.err.println ("Exception stepRule: " + e.getMessage ());
+ o% o# G, D5 w6 j  Y    }1 h! ?; v0 r- f; Z9 r. y

1 A! z! r1 T2 z& M& r    try {
, D: n$ M7 i7 |9 o; \      Heatbug proto = (Heatbug) heatbugList.get (0);
; `8 E& y. o, t! ~* {8 ^      Selector sel =
$ T* {7 X/ ~/ G; t- M3 O) e        new Selector (proto.getClass (), "heatbugStep", false);0 ]; W6 F$ F7 R) s" _3 @
      actionForEach =# N/ m" @. ?! }2 g: m9 h3 E
        modelActions.createFActionForEachHomogeneous$call
3 g+ [, ?- n; D+ j1 Z* K4 d        (heatbugList,
. R& [# S! p/ i3 L7 f/ X         new FCallImpl (this, proto, sel,
; L! ]; T, v# v                        new FArgumentsImpl (this, sel)));/ w7 n+ X8 q( |7 p
    } catch (Exception e) {
, _/ d4 r* g: r( r/ o6 ~      e.printStackTrace (System.err);
7 q/ t. Y; U- E% c% Q& Z    }
; c- `2 L0 a; @' o* |- N# {   
1 j& V& W1 n6 G$ ?: A& M. h    syncUpdateOrder ();; j$ V* i! l0 u$ H9 y
" T8 i/ g) [* w
    try {# r  ?' }4 ?" J, S3 n, d
      modelActions.createActionTo$message # C2 M5 J# e+ r/ D3 \0 |: b6 g
        (heat, new Selector (heat.getClass (), "updateLattice", false));) D: o1 H0 l9 M% I# L
    } catch (Exception e) {5 ~$ _+ |' E0 J: A- K9 m9 r) S. r
      System.err.println("Exception updateLattice: " + e.getMessage ());
( t5 I5 N8 Y/ D7 m    }
, G+ Q" {6 r" `! ]" v/ ^2 }7 q        5 D; @1 D! n" s2 k4 N" Y3 \
    // Then we create a schedule that executes the
) b5 n, p8 m! T% @4 V1 Y    // modelActions. modelActions is an ActionGroup, by itself it2 `/ M' F0 Z- n3 Y9 i7 i0 p
    // has no notion of time. In order to have it executed in
3 ^; T* Q4 ?3 x2 @. X8 g    // time, we create a Schedule that says to use the
' R8 A0 i& C/ v5 R0 o/ A    // modelActions ActionGroup at particular times.  This& n! }3 x; D+ W8 O9 u8 K
    // schedule has a repeat interval of 1, it will loop every4 @6 r  C* n4 [
    // time step.  The action is executed at time 0 relative to
5 ]6 Z" {4 M# k+ {0 h    // the beginning of the loop.
9 P- g: K& S# f" k7 @2 _! Z) Q0 f2 C2 ^; w# [; Y* I4 \; Y- N2 L
    // This is a simple schedule, with only one action that is
1 T/ B1 L5 p% [    // just repeated every time. See jmousetrap for more
: y' T$ M$ b  r) f! `1 B    // complicated schedules.
+ D) E% `- _( m6 ?- o: E$ U  
; E* L; f% t4 G" ^3 d: Y    modelSchedule = new ScheduleImpl (getZone (), 1);
, F2 L3 C% x# W% s" \; P    modelSchedule.at$createAction (0, modelActions);/ g& z/ R2 r! y0 {: k
        3 s0 r9 C7 S5 F8 y# N) t" r0 F, ^
    return this;$ Q' a5 q- |4 m! N8 X7 {( k' m, j
  }
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