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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. w& n& L2 {. S( B1 z  \# P
# d) u" `; o2 p8 A
public Object buildActions () {4 H- ]1 _, ~8 G: k! y( L! @
    super.buildActions();
! }7 ]: d$ F" s0 t( v9 l    + s$ U) M' r4 t3 m# Y. ~
    // Create the list of simulation actions. We put these in, V- T( ^3 i/ v7 ~
    // an action group, because we want these actions to be+ y9 z0 Q7 u- ]- X
    // executed in a specific order, but these steps should* c4 C% ^: f& d7 L
    // take no (simulated) time. The M(foo) means "The message* o8 y( f5 W+ v/ `; }
    // called <foo>". You can send a message To a particular( ]1 M8 `, \! h0 U& J* {2 r
    // object, or ForEach object in a collection.8 d4 z/ C$ O. X9 M' t
        
9 l$ A- R' R3 m& y$ M7 G    // Note we update the heatspace in two phases: first run
( X+ o2 h  Y/ p' R7 {4 }' [    // diffusion, then run "updateWorld" to actually enact the
7 d* ~+ C. W# @5 M7 \* n' V    // changes the heatbugs have made. The ordering here is
; q) Q) r; m7 K4 `4 p, T% y* p    // significant!( e1 l& C+ M* M# d/ P
        
4 a& O9 y8 m/ Z    // Note also, that with the additional. {5 l  j+ H7 n% B" Y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 c+ C+ p' l! |* w% b$ v+ D& R8 Y    // randomize the order in which the bugs actually run
/ ?! m: [. e% i6 Q; Y4 p, \    // their step rule.  This has the effect of removing any
9 u  M1 a+ W3 i5 t: g. G    // systematic bias in the iteration throught the heatbug- o4 b, p' h  L! g
    // list from timestep to timestep% V! i/ l$ e; c$ I& l8 V) h2 b3 q
        2 U; Y; o. \) U+ d
    // By default, all `createActionForEach' modelActions have
' D1 A1 e# A7 |, S- a4 p' z/ T) K7 d    // a default order of `Sequential', which means that the( Z" |9 }4 g$ B  x- ?  o7 l- c; h
    // order of iteration through the `heatbugList' will be, R! j$ b1 E/ [
    // identical (assuming the list order is not changed! K- {) D3 ]2 Q& @' ^9 w, e$ ~
    // indirectly by some other process)./ |5 w1 l0 ?+ V' Y" n. N  o
   
7 c/ G6 J' G) \6 w3 U    modelActions = new ActionGroupImpl (getZone ());. C" O/ f  \, Y3 K+ K+ R. ]! b

: r- U- H2 ?* b% c- G% ?0 x# U0 R    try {
: {& f, ]8 s$ Y1 I) p: U      modelActions.createActionTo$message
+ P0 U: d- F& p+ w$ U        (heat, new Selector (heat.getClass (), "stepRule", false));
0 B4 O! a- O9 B    } catch (Exception e) {
4 S& Z# R, \& K8 ~      System.err.println ("Exception stepRule: " + e.getMessage ());
1 h+ Y( q: \7 M" C2 @/ X    }% c# @; E- _, i# R) T8 ]
$ \9 d3 Z$ f: D7 M6 y$ l( |
    try {1 L- b, B5 a$ p
      Heatbug proto = (Heatbug) heatbugList.get (0);8 s, d2 \" H$ k* c$ L
      Selector sel = 8 G( c& S- l; r8 ]% j
        new Selector (proto.getClass (), "heatbugStep", false);( y! |+ d' t9 e, H6 r, L+ r
      actionForEach =1 Q% V, l% [/ G1 r
        modelActions.createFActionForEachHomogeneous$call1 o% C, D1 W2 t% R9 H* ~5 }9 }
        (heatbugList,0 ~8 N7 b# `% U& M) l& o
         new FCallImpl (this, proto, sel,
3 a) N8 H) R( I" O3 V. r                        new FArgumentsImpl (this, sel)));. ]' @& d# ?, s
    } catch (Exception e) {
: I; F$ }2 z+ s1 [      e.printStackTrace (System.err);
0 {1 y2 n0 d6 U" ~    }
$ F; x( i  d) |. [5 W! U2 a   
5 z0 E/ ~" u( Q, Q1 e  [9 z; @    syncUpdateOrder ();
; e: C' y$ ~) }
9 _  X0 w% _- p. ^9 P    try {6 z" R" ?& _# G' Y6 S2 q
      modelActions.createActionTo$message 0 n- Q! D( E6 H, k7 g  L# a
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! J& i% P7 J& o; I& T    } catch (Exception e) {
! v+ A' C' J7 Z+ e      System.err.println("Exception updateLattice: " + e.getMessage ());
" o! @2 l1 s1 r2 @% w4 w  {6 m    }; T6 p+ U  Y5 p2 g4 M) Y9 q
        
$ |/ j4 P+ r/ N* @  x# z, V    // Then we create a schedule that executes the
# }) Z- K' ^6 [3 i    // modelActions. modelActions is an ActionGroup, by itself it
( v5 l* H$ X! [: }: |' V* \    // has no notion of time. In order to have it executed in4 S) ]0 C* ]6 k
    // time, we create a Schedule that says to use the  @9 N' }& p6 i3 ]2 o8 p
    // modelActions ActionGroup at particular times.  This4 X8 _/ Z: _, y( r
    // schedule has a repeat interval of 1, it will loop every
7 x) R9 I( ~3 X+ X& B    // time step.  The action is executed at time 0 relative to9 T( ]; T( l9 M- i. A$ |
    // the beginning of the loop.
! t9 x$ \4 Z4 s) S2 r7 ?! h
6 u! Z5 l+ l+ c, S% E) |    // This is a simple schedule, with only one action that is1 E% t  }' m" S# e9 _9 Q
    // just repeated every time. See jmousetrap for more* w5 m% f+ g. J+ M. T! s
    // complicated schedules.
& z( _8 \9 N. e# K  
$ F$ O4 J& h+ C$ v% L" V$ C4 m2 {2 Y    modelSchedule = new ScheduleImpl (getZone (), 1);
% x  \$ k9 N. ]/ y1 S" d! x& A. V    modelSchedule.at$createAction (0, modelActions);! b8 v0 Q- {/ Z! U) j
        * E/ K: I% S4 W" m9 V$ \
    return this;
* T9 u8 s" N6 O/ ~1 Y) D+ E* V  }
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