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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 K$ \; U' C, R; o; ]& d; g! D- W- P5 S
public Object buildActions () {
& n- ]3 w/ s. k9 D  q    super.buildActions();
* B7 c# K! O- P1 f4 O7 [9 b   
6 m+ W; j$ S- v    // Create the list of simulation actions. We put these in
: G+ P+ A) Q% f; l    // an action group, because we want these actions to be; n6 P0 f" s4 `9 E, |- i' O+ R
    // executed in a specific order, but these steps should( g' x9 }* N! v
    // take no (simulated) time. The M(foo) means "The message
$ X( h) w. G7 w8 p+ f0 m; H    // called <foo>". You can send a message To a particular! q, A) P0 I$ {
    // object, or ForEach object in a collection.
' M8 g6 S2 |+ E2 C8 H5 K        
  ^" ~$ A$ ^- q1 }    // Note we update the heatspace in two phases: first run2 {% s9 g0 J% ]+ I
    // diffusion, then run "updateWorld" to actually enact the+ H- _8 h. r7 j
    // changes the heatbugs have made. The ordering here is7 r5 Q; k: M5 {+ L  n7 Z& b
    // significant!
% ?; \: `6 E5 M6 Y9 v% J        2 j$ S; j6 f3 B! K3 q
    // Note also, that with the additional
& ?/ E( s0 P2 c& S    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 D: U  w- R) V( @$ v( P    // randomize the order in which the bugs actually run
. M" {/ k0 b9 k2 j% i    // their step rule.  This has the effect of removing any
) g  Y: o$ o1 U+ J+ p    // systematic bias in the iteration throught the heatbug
5 h) N0 }- C: y* n1 e    // list from timestep to timestep
0 `) E# x+ W' j, x          D; m  d2 a* S( ^+ C
    // By default, all `createActionForEach' modelActions have, R- |6 ~  L; F4 I! j2 R( a
    // a default order of `Sequential', which means that the0 {/ c; w8 ~# \6 t* m  N
    // order of iteration through the `heatbugList' will be' P' e; T& U: H' V
    // identical (assuming the list order is not changed
: \- H8 H) O; g% m8 o0 V    // indirectly by some other process).
( a% |1 ^! v! n5 v6 D  i/ Z5 s   
# w! _8 v, ^7 Y% w    modelActions = new ActionGroupImpl (getZone ());
. z) _0 }/ X. V6 u; m8 z4 b
: {9 X4 Y( E3 [+ `6 f+ _3 o3 W    try {  E1 D) i& N. U, C" Z
      modelActions.createActionTo$message
/ j" C. S" {! |. i. [5 F' T        (heat, new Selector (heat.getClass (), "stepRule", false));
$ q: M) ^- B, t+ E% ^7 a    } catch (Exception e) {
$ L+ l6 e; m2 u( p: l2 M( ]4 Q      System.err.println ("Exception stepRule: " + e.getMessage ());- a* G, H3 E  A; N; x' ]
    }
% L5 o! c0 y& ?8 L0 X
8 x  S; D3 T( f/ [( F    try {
# Q7 W: p. C  M6 o4 A      Heatbug proto = (Heatbug) heatbugList.get (0);8 s3 Y/ i" _4 p
      Selector sel = ) ^0 f7 x: P9 T0 W/ G  E
        new Selector (proto.getClass (), "heatbugStep", false);
/ M2 v! M% y- \: z1 B      actionForEach =
. b' H$ G$ G, h4 s6 ~! z' v' B. {        modelActions.createFActionForEachHomogeneous$call/ q% r) [$ d6 Q1 J6 O
        (heatbugList,
4 n# ^# R+ u% f$ W8 Z/ h+ S3 P& y         new FCallImpl (this, proto, sel,
- I6 V* K: L) u1 Z                        new FArgumentsImpl (this, sel)));+ q# F% U6 |, n. ^5 s- z% a% R* J5 ^+ u* e& d
    } catch (Exception e) {. y5 R  `# z: f% ^/ _
      e.printStackTrace (System.err);
& `9 A3 v. s% M    }) D) R5 o7 V! E$ k
   
4 u' Z9 G; C4 Q& }* S! M6 {5 b    syncUpdateOrder ();
6 c* t# E! [/ l0 \! E& ^& o1 n) L3 v0 c! q1 F. O
    try {
: {+ c* q# G% u  O0 t6 P2 ?, Y      modelActions.createActionTo$message
. r4 }. S- y: t: z/ |        (heat, new Selector (heat.getClass (), "updateLattice", false));+ M! f1 P( O2 F/ W! F4 b0 r7 O
    } catch (Exception e) {
5 K7 `6 J+ ~/ U( c2 g7 G      System.err.println("Exception updateLattice: " + e.getMessage ());$ V: x$ e, l' T7 t' Z! ^. z
    }
5 `& q' r9 @% _        
& |' g  f) u  o  p* V" M! x" x# i    // Then we create a schedule that executes the- g/ l5 |9 N- d- a. R$ g2 G  I2 {
    // modelActions. modelActions is an ActionGroup, by itself it* z( y; Z+ I, g/ T! o3 K: J0 W
    // has no notion of time. In order to have it executed in
4 D3 U$ x1 r0 }    // time, we create a Schedule that says to use the9 P" o6 e5 E& \) n' H5 l) o
    // modelActions ActionGroup at particular times.  This& \8 Z% S) G% k7 s; j! b# w1 L& R% {
    // schedule has a repeat interval of 1, it will loop every0 F& s7 ]& c% ]7 C, \
    // time step.  The action is executed at time 0 relative to* _4 `3 d4 k" e/ ~/ n  |
    // the beginning of the loop.4 s" U. i; z  h( d6 q3 j

7 O8 B; D- q" A3 R' |8 t    // This is a simple schedule, with only one action that is
7 J8 Z9 o3 h" o: w" K7 Z) r    // just repeated every time. See jmousetrap for more. ~  w8 Z. `( k2 f' d4 ?
    // complicated schedules.8 t! s& o9 K8 ]; \7 }
  
# q5 C" B% W  L, D2 m    modelSchedule = new ScheduleImpl (getZone (), 1);
0 h, [+ y# V  O6 g    modelSchedule.at$createAction (0, modelActions);
! L: R3 Q; O1 B$ M  f. N          X% N+ H' d( e+ f6 F1 }! E
    return this;- b8 V/ q1 S  A. j5 V7 k
  }
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