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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 K& c* }+ K: k! \2 a

% ?% R* K7 Y9 q2 L7 w public Object buildActions () {! h# \7 l0 C  f; z1 B
    super.buildActions();
9 A0 f3 ]+ H7 a# G2 S9 ]/ ]   
+ I' ~& ~" A; s    // Create the list of simulation actions. We put these in: `+ m" W, {( g( g& b: s' i* }$ d  G
    // an action group, because we want these actions to be) G  P( J3 h6 F9 w
    // executed in a specific order, but these steps should
: Q# ^% l( b" ]7 o# w5 d" L$ Y    // take no (simulated) time. The M(foo) means "The message
" A; ]7 y7 _/ \4 S) N* I: C    // called <foo>". You can send a message To a particular
% o  S1 L% Z+ Z: Y7 H    // object, or ForEach object in a collection.  r' S9 x! I8 B) U
        / q7 K% b8 Q" b. G3 s! H
    // Note we update the heatspace in two phases: first run$ f2 u6 y0 b  z2 P( F
    // diffusion, then run "updateWorld" to actually enact the
; [3 X. Q3 |5 x    // changes the heatbugs have made. The ordering here is
) l7 A3 q- a1 J. k# P0 L* K    // significant!3 N( g8 }' U/ o- d( O( m3 |
        , D: x# p  Y% D9 g& r' l& t9 G
    // Note also, that with the additional( _9 |9 e# R9 O; ~6 L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! @5 u# ]( K6 ^$ X    // randomize the order in which the bugs actually run4 X# q2 k; W  r2 p  U( J
    // their step rule.  This has the effect of removing any
; R. W9 D0 ?- m  E( W: G9 f    // systematic bias in the iteration throught the heatbug
5 X& a: p, A8 ~& y* S    // list from timestep to timestep
" z9 S# O" t  f/ x        ) X$ I2 K. m7 R+ {) `
    // By default, all `createActionForEach' modelActions have1 M5 `9 V8 Y: \* e6 D6 r
    // a default order of `Sequential', which means that the# |, N- [+ z) P( v8 [
    // order of iteration through the `heatbugList' will be+ D' I: q, b: k: @6 Z# f- w; M
    // identical (assuming the list order is not changed
% ]8 D$ {: a0 u! X( }0 }& b" n    // indirectly by some other process).
' r; h# I9 E- t" T5 k4 M8 m2 Z    - l8 ~' N( h, P: r- @& h& Y
    modelActions = new ActionGroupImpl (getZone ());
' t- l! p) S$ k) Q3 S# K* P
5 P7 v$ E/ G8 K3 v* y! d) d    try {3 o5 l8 I0 v: u: `# `* S6 i
      modelActions.createActionTo$message
% e( S9 \# x+ {' a+ e% w6 p        (heat, new Selector (heat.getClass (), "stepRule", false));
; ^. [) U  X0 @4 O9 F; z( C2 q    } catch (Exception e) {9 E3 p# L: S" q3 w& C* V) A; w
      System.err.println ("Exception stepRule: " + e.getMessage ());  Q4 |# [. B5 V# w$ A. E& F* D9 ~
    }. M+ j* z% R5 P, w3 r, J2 S

. v3 _4 D. ~6 B- ~: b- ^# j) R8 Y    try {
/ U% r: A" @; I/ i5 M3 W      Heatbug proto = (Heatbug) heatbugList.get (0);
% C$ F' `8 b+ \0 v. h( w3 W8 T) j+ {7 ?      Selector sel = 2 y% B* e' x$ T) j9 P/ c) M1 T) Z
        new Selector (proto.getClass (), "heatbugStep", false);
5 b' L$ i! }7 D, D1 }  J      actionForEach =3 z; @! j8 x2 U$ r
        modelActions.createFActionForEachHomogeneous$call) g* J- E5 W9 l% I
        (heatbugList,7 A/ v* F1 p& E* {+ b% Z& R2 m8 g
         new FCallImpl (this, proto, sel,6 O7 }6 i6 g8 M" j3 T
                        new FArgumentsImpl (this, sel)));
7 E* K. K4 e. s+ J+ f, X    } catch (Exception e) {
" Z! A0 E/ E+ h; _3 i. `' D      e.printStackTrace (System.err);( o5 G/ y7 A6 N$ T
    }
1 Q9 f  Q$ d2 R7 w& Y   
( q3 n' F* A0 Z6 R2 O# G( B6 P    syncUpdateOrder ();' W2 B* h% x" i& u) N$ F$ Z

( v8 R: z4 G! m4 t1 k$ N    try {
; p, J( n. ^% F* q( y      modelActions.createActionTo$message
! ?, z& o5 p9 h* C/ R        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 V$ h! \4 j% f% }2 @+ p5 K    } catch (Exception e) {- A9 P4 l! n5 u6 n: v! }$ d9 I- a
      System.err.println("Exception updateLattice: " + e.getMessage ());+ K8 D; Z5 J1 G# e! s
    }
) v, v3 I0 B9 I  |3 y        
! r+ g0 E6 D6 I3 l/ _8 y* c/ N! a0 c    // Then we create a schedule that executes the
% w+ T; |6 |& \+ I    // modelActions. modelActions is an ActionGroup, by itself it
2 ]: `. B, t6 _" H$ f    // has no notion of time. In order to have it executed in/ X4 t: l5 D" M
    // time, we create a Schedule that says to use the
" P6 J' g2 Y- W3 z" k5 l    // modelActions ActionGroup at particular times.  This, a0 B, v- ~( M1 |; [
    // schedule has a repeat interval of 1, it will loop every8 I" F8 p$ i5 e" ^  B
    // time step.  The action is executed at time 0 relative to  d6 p9 }/ N8 P: n: B2 `" o
    // the beginning of the loop.3 R! V5 T" o  C! U: F& u  ]% E& H
; I& Y7 i. q9 Z% b; H4 m5 I: _
    // This is a simple schedule, with only one action that is
* G8 a) y, q. ~    // just repeated every time. See jmousetrap for more
( |4 w- D9 ]4 S% w& B    // complicated schedules.. d$ Z+ v1 i- j; @; p
  
3 `: M/ M/ m5 ?    modelSchedule = new ScheduleImpl (getZone (), 1);
) B' u3 o3 j* U5 V3 {6 {! @2 \- ^" N    modelSchedule.at$createAction (0, modelActions);2 t: J5 C) c6 _) C( J
        # a- ^' i, b/ N4 J+ U: T3 U6 ?5 m* H
    return this;
6 E; ~8 p% S( P4 C0 ]  }
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