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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ _0 u' j; \/ M: \& H4 ?
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public Object buildActions () {! {& ]& `; o: [
    super.buildActions();
' @) P/ n9 U9 Z# Q: ^   
9 i/ h; a4 S$ ^' [! @' l: W, B2 d    // Create the list of simulation actions. We put these in  H& d3 M6 y& I; V
    // an action group, because we want these actions to be
5 G/ R" L/ T7 Y, x2 M3 m( G    // executed in a specific order, but these steps should
) F3 b' G$ B# }' i  v/ A    // take no (simulated) time. The M(foo) means "The message
" R/ j: u! p$ m' m( L7 c0 y    // called <foo>". You can send a message To a particular
  U! y5 r0 T: X$ q/ {0 P    // object, or ForEach object in a collection.
7 }$ V$ H0 H# D# R, J! F4 t( o3 L        
  j9 O. W4 ^! q( B( {/ {, [; n    // Note we update the heatspace in two phases: first run$ S8 }( _" Y; G
    // diffusion, then run "updateWorld" to actually enact the! c* O1 d8 S1 B+ x) n9 K* y: a; h
    // changes the heatbugs have made. The ordering here is
% X2 h& W. U+ p! R1 V4 w    // significant!4 H$ o( I  X6 {* a5 Q* W" R
        . [6 Q- S# J) ]# e, B1 Y/ D" Y' Q
    // Note also, that with the additional
  t, l3 u( Y, Y0 o  u    // `randomizeHeatbugUpdateOrder' Boolean flag we can
/ o5 b: E8 t9 J1 h- [, `    // randomize the order in which the bugs actually run  K! a2 z* o2 D
    // their step rule.  This has the effect of removing any
0 [! n: }  C* D+ w- s    // systematic bias in the iteration throught the heatbug
9 `# }" P. v  K$ B& @    // list from timestep to timestep* _' H8 I3 E$ m* o7 |+ R
        
. k$ \! d6 s" G% o+ u    // By default, all `createActionForEach' modelActions have, W. K2 E9 L+ {3 }5 t
    // a default order of `Sequential', which means that the
0 v0 z' F$ f, J9 \9 X& s" Z    // order of iteration through the `heatbugList' will be- H/ N; v. r# }" s+ e+ j
    // identical (assuming the list order is not changed
: q3 `# V9 ~# M1 J$ e3 o# R    // indirectly by some other process).
& O) K9 `: x/ L' c   
0 F' ]) C" f/ C$ T) c5 E    modelActions = new ActionGroupImpl (getZone ());8 ]% I# x" |8 K9 J6 U0 H) B

& ~/ P3 `; r' ~; h& y: a& d    try {% x; M" S2 U3 v% ~
      modelActions.createActionTo$message
9 L4 N1 v! R7 n7 ^7 L        (heat, new Selector (heat.getClass (), "stepRule", false));, B+ o/ f5 ~! X, \- ?% m
    } catch (Exception e) {7 G2 d2 U7 A5 `  F3 {  e" f
      System.err.println ("Exception stepRule: " + e.getMessage ());6 A- l" n4 s/ y$ R: E- Q
    }2 I  d4 o5 I( m
. M7 W- d. c* @0 O, C4 h4 J- w# z
    try {  ^$ D* y+ c0 f$ c+ k
      Heatbug proto = (Heatbug) heatbugList.get (0);) `9 b8 B) d) z4 Y  J3 Z, b
      Selector sel = ; t; P- G& c6 C0 F* C( x( \; {
        new Selector (proto.getClass (), "heatbugStep", false);, C% F, m( t* }6 d; A0 V6 j2 Z
      actionForEach =# n) ^% {0 I8 a* ^
        modelActions.createFActionForEachHomogeneous$call3 h7 @" A, P1 K
        (heatbugList,
; w/ t1 R- [" b1 b1 r: L' W% V         new FCallImpl (this, proto, sel,& e3 B# z) ?$ F! Q1 ?
                        new FArgumentsImpl (this, sel)));
3 u8 r, U3 C$ j/ I* G. Q* n    } catch (Exception e) {
1 C2 J( n; I8 M2 T9 a  q4 i" E      e.printStackTrace (System.err);
1 d, o% w4 J7 {/ g- ]7 ]+ p3 _    }- Z5 V  e! l, |  P" e) I1 E
    ' w! n7 x( r# i' j
    syncUpdateOrder ();
+ u( x, B( B/ m7 K$ E
" o9 ?2 h- i: V! x    try {
1 ^: W' G/ T* [8 Q6 O      modelActions.createActionTo$message . f/ p0 Z0 T: K' L/ D0 y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ A4 |2 u( _1 V    } catch (Exception e) {. }- W5 E3 P; o3 {) e
      System.err.println("Exception updateLattice: " + e.getMessage ());3 t' W3 f" @+ r& Y# ?
    }! ^& e" g* `( |/ j( h
        
2 R2 ?; ~8 W6 M4 `( ]    // Then we create a schedule that executes the
; x# `- B) y. _$ Q    // modelActions. modelActions is an ActionGroup, by itself it6 I1 V4 a/ h) I1 V
    // has no notion of time. In order to have it executed in3 D6 h8 D( n9 U
    // time, we create a Schedule that says to use the+ s2 l, L# e6 A7 Q& i
    // modelActions ActionGroup at particular times.  This; M$ }! D* u: S# u/ ]. _0 k
    // schedule has a repeat interval of 1, it will loop every
3 P, T5 h; x) H$ l1 I    // time step.  The action is executed at time 0 relative to
& T/ l; {6 c, ?# N) K. g    // the beginning of the loop.
" Q3 M' _0 J# q- B% ^9 p8 \
4 |$ k! y6 t8 f3 S9 `0 V8 h    // This is a simple schedule, with only one action that is8 {9 h# `) T" Y2 B
    // just repeated every time. See jmousetrap for more& Z/ a+ S, V& L6 L" Y  v) O* q7 P
    // complicated schedules.
5 t- d6 e+ E& w% F  
0 r$ t" A& c- |: Q# ~' a$ x* k    modelSchedule = new ScheduleImpl (getZone (), 1);" h# n2 k0 b! D& d- i  d
    modelSchedule.at$createAction (0, modelActions);
) L! s% Q" R3 A& N& O        
! L9 o' g) N3 _) g    return this;
5 I* e. x5 s+ e/ h4 g5 O2 o  }
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