设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12379|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) b/ p1 y% o" W& o# }- S8 a3 ^1 v* e
public Object buildActions () {
, F& Q0 V9 n" I8 }1 @+ P# P    super.buildActions();
4 _9 w& [7 \4 u" R   
( R+ f8 \- T: x+ c3 e2 [) a    // Create the list of simulation actions. We put these in% [% r7 F, f! ^  k% D" z
    // an action group, because we want these actions to be8 L# ~4 Z" V% c3 @7 l6 y# r
    // executed in a specific order, but these steps should
( Y7 _7 t! {4 i2 C0 V" g: V1 Q    // take no (simulated) time. The M(foo) means "The message
7 w' x; g; @1 }    // called <foo>". You can send a message To a particular
+ l& L$ B: `6 `5 N: T8 S    // object, or ForEach object in a collection.7 b1 Z( D) l4 j. w( ]6 w$ Y
        8 i& T: r, d$ [: V: c% f
    // Note we update the heatspace in two phases: first run
2 q4 j6 C3 R' D) V+ |    // diffusion, then run "updateWorld" to actually enact the1 E7 c" w4 c# t& [8 t
    // changes the heatbugs have made. The ordering here is
+ T) c* ~' K/ c% w2 J    // significant!
) z( {" X% Q1 j% r        
, D1 E' Q8 y$ ~5 Y! _1 k    // Note also, that with the additional
6 E6 z5 y$ v2 H, o- o    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 K1 X  i9 E1 n) b; R1 ?% L6 O! N- c
    // randomize the order in which the bugs actually run; ?+ g$ q6 Z' w" ]
    // their step rule.  This has the effect of removing any( C: t! F" ]. ^6 A5 k
    // systematic bias in the iteration throught the heatbug3 i# L- i2 Y8 e
    // list from timestep to timestep* J% }" s+ |) Q: J+ O6 R; |* f9 y
        4 G/ P" ^9 d8 e' q; u
    // By default, all `createActionForEach' modelActions have( Z& G0 A( N: w6 Z4 B) F
    // a default order of `Sequential', which means that the
+ a3 d/ E. g- x; S2 _; O0 C( N    // order of iteration through the `heatbugList' will be, T  c# l- f( Q1 f$ i- F
    // identical (assuming the list order is not changed
# F# I8 d  D$ ~! D2 `( a    // indirectly by some other process).: v% i9 y4 p; \6 {* J
    4 {3 x+ L% c/ n' ~
    modelActions = new ActionGroupImpl (getZone ());/ U1 d5 a- E, d+ d0 v

3 W% V* N; n3 _& ~( N  `, v6 C    try {
/ Z; k6 O+ P+ f4 T$ K      modelActions.createActionTo$message4 I1 A! P& s% ?& Y& v
        (heat, new Selector (heat.getClass (), "stepRule", false));
, h# J! F; n6 s+ [0 S    } catch (Exception e) {
- o0 S: B  ]. E: y+ ~* T      System.err.println ("Exception stepRule: " + e.getMessage ());4 L% f4 ?0 f# J& ]1 T9 R
    }
5 }; v) {1 _; R7 l7 `- [" p6 d, K1 ]3 p! _/ J
    try {" ^( W/ B) X6 C$ F, h
      Heatbug proto = (Heatbug) heatbugList.get (0);3 m" A/ _, X4 X- k/ k1 T
      Selector sel =
8 T  v8 X6 Z- `; k5 F/ ]1 t, S        new Selector (proto.getClass (), "heatbugStep", false);1 ?# a5 ~$ l6 u- q3 p2 v) l6 e% W
      actionForEach =$ @: P0 N+ e* z: N$ v# ]
        modelActions.createFActionForEachHomogeneous$call" d3 `4 k2 T# `" m: Z
        (heatbugList,
8 R. ~4 V, m6 g5 _6 [         new FCallImpl (this, proto, sel,! [) M$ l, e, k3 p, a1 q# T5 \2 c
                        new FArgumentsImpl (this, sel)));' g* p& @& g3 f
    } catch (Exception e) {$ J, l, r  O# O& K# W8 |
      e.printStackTrace (System.err);
0 k' X8 R" Z4 R    }3 k; @. Q& i- B
    : H$ ^$ a' M+ a1 L& C9 L
    syncUpdateOrder ();
# e1 B: X" j; `$ W8 K+ }8 F, U( ?% ^: C8 i9 A6 b' n/ r+ E
    try {
/ j/ N2 ~+ t1 ?5 k5 U      modelActions.createActionTo$message
" S% R4 E$ }$ N& w, \        (heat, new Selector (heat.getClass (), "updateLattice", false));
: H" i0 t% @7 i$ T3 f$ V) f    } catch (Exception e) {( Y7 G8 z, b" }& [+ `
      System.err.println("Exception updateLattice: " + e.getMessage ());
; u* U7 k" O+ w4 h5 Z, i" }' R8 `6 m, \    }! e- R1 s5 M. b+ X% e' ^' `, j8 s3 c
        
4 O) A) y. z, e! z    // Then we create a schedule that executes the  @5 G# }* I8 K( B$ B2 B& i
    // modelActions. modelActions is an ActionGroup, by itself it
; L, [9 B+ H* |6 p    // has no notion of time. In order to have it executed in
$ Z6 Y! l. |7 L- _    // time, we create a Schedule that says to use the
( B$ {- `3 ]) ~4 u8 l- e    // modelActions ActionGroup at particular times.  This
7 D* ?" B6 ]% b6 o    // schedule has a repeat interval of 1, it will loop every6 V$ S; T" T$ z& d# g
    // time step.  The action is executed at time 0 relative to8 g4 c5 K8 p' `% m5 E* V! C
    // the beginning of the loop.
* P) M( m/ Z, m& ?8 P2 W# x5 S4 g# P  T7 j  Y
    // This is a simple schedule, with only one action that is' o$ T0 g3 z7 J9 [4 U7 k; z3 C
    // just repeated every time. See jmousetrap for more6 N$ I9 N2 u+ I( z! ~
    // complicated schedules.+ X0 ?! X% m9 Q
  
1 n' }$ Q+ u) I0 F    modelSchedule = new ScheduleImpl (getZone (), 1);; b0 }  m# f9 H! z: \6 |
    modelSchedule.at$createAction (0, modelActions);# V$ M/ M; u+ `1 U3 T
        , c) i2 A2 K4 K
    return this;  h, X& j! \, S! y( [8 a3 I* V' A
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-26 20:53 , Processed in 0.013025 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表