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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) p/ M! v1 J/ u" H- l8 w
2 H/ T6 a* _* Z! A public Object buildActions () {- |$ g& z& f; U/ ^, U  u
    super.buildActions();- |8 i7 N; Q4 m; z$ `
    / i5 D2 O8 l& Y8 f2 y' a
    // Create the list of simulation actions. We put these in2 j% Y% `9 h% C& B
    // an action group, because we want these actions to be
% P5 E. h3 V; D' C    // executed in a specific order, but these steps should* d6 N  _6 ^, e! }! h* K& ^3 \0 \
    // take no (simulated) time. The M(foo) means "The message% {8 |3 Q, p8 m9 Y# k
    // called <foo>". You can send a message To a particular# C, Z! ~& W" F: J" L* j
    // object, or ForEach object in a collection.
" D( r0 P2 l; y; j/ u$ n        
+ h4 ?  p, e3 p1 Y, Y- C8 l    // Note we update the heatspace in two phases: first run9 b# Q5 l! k7 H6 ~' |7 \
    // diffusion, then run "updateWorld" to actually enact the
8 |* t; P/ c. s4 |    // changes the heatbugs have made. The ordering here is
8 H( `& C) F' Q' q7 q) _, h! L! F    // significant!
2 k7 H7 a0 \1 T1 l& C/ Z; N- \3 d, H        - k8 y4 c) _5 K  r7 C
    // Note also, that with the additional
$ [" g  O7 D3 \4 @    // `randomizeHeatbugUpdateOrder' Boolean flag we can
/ L" c  S' h9 c! \) i) B+ G) V2 n    // randomize the order in which the bugs actually run
* g+ W/ [1 A/ Y3 e7 p1 R1 m. ~    // their step rule.  This has the effect of removing any0 H. Q5 ^1 d+ Z
    // systematic bias in the iteration throught the heatbug" J& [: b0 O, D8 p3 d! J
    // list from timestep to timestep
6 E; v/ \, O( M# B" n4 ^% _& a        6 L7 ]6 v2 ]& u9 ]8 S$ m! m. X
    // By default, all `createActionForEach' modelActions have
5 w6 W. O* q* b' G; L7 H    // a default order of `Sequential', which means that the
+ _' G$ T, C/ {$ R% T/ a- l9 B    // order of iteration through the `heatbugList' will be
# w! @/ \& [3 ?    // identical (assuming the list order is not changed
0 Q7 ~& L6 x7 l5 T    // indirectly by some other process).* C  m. j+ ?' i! _$ ?* F4 L% J, m. a
    # f& @* [2 M4 @% K: w/ |
    modelActions = new ActionGroupImpl (getZone ());
1 @# {4 m% V$ l# G7 }
8 i/ m- f8 n& v* \' W& q; {# m9 D    try {
  l7 z- f  i* [0 y* G# R3 N/ k, Q      modelActions.createActionTo$message8 a+ G9 Y, u7 b+ w
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 P4 l; z- G6 \3 n! l    } catch (Exception e) {
  q! ]# C, r/ n* e' i      System.err.println ("Exception stepRule: " + e.getMessage ());
5 `+ j. A# N4 w# a* _/ j; K    }
& ^) h8 @2 y) C# Q9 J  c8 U0 `
# T" d' P; w# T' X. x: Z$ R    try {  ?2 G/ o% K/ T0 J5 e
      Heatbug proto = (Heatbug) heatbugList.get (0);
. r" C2 k' C- A4 Q& F      Selector sel =   r" {: i% U# Y3 M2 s) e
        new Selector (proto.getClass (), "heatbugStep", false);0 f5 I& d3 O' ]
      actionForEach =( A; ^5 \/ I& c8 P
        modelActions.createFActionForEachHomogeneous$call( a+ l, P2 }1 l) A
        (heatbugList,
: s* M: E% V7 i' p         new FCallImpl (this, proto, sel,) U" }+ ^8 D$ e0 a( @
                        new FArgumentsImpl (this, sel)));2 Q' f/ B8 o- |
    } catch (Exception e) {
5 x0 S; }, }, O( c- N7 v6 D      e.printStackTrace (System.err);! ], _+ E+ X( l  X( C3 s1 G
    }, m! l+ @6 \9 z  P9 D9 {+ H  o. }  M
   
2 G/ V8 C( {1 Y* ?9 l$ n$ r    syncUpdateOrder ();
: C9 k( X* A9 q( `8 Q
" J$ K' Z& f+ _    try {" |$ I2 G& z4 {/ I
      modelActions.createActionTo$message
% t8 V$ ]0 C& e  c4 P        (heat, new Selector (heat.getClass (), "updateLattice", false));2 T7 b" i# [1 b: x! f
    } catch (Exception e) {
. Q" w0 T! P( D4 U: n      System.err.println("Exception updateLattice: " + e.getMessage ());
/ ]6 t2 i. O* E5 N    }; i5 g% ?: {. X3 n& v! z* Z) J0 e
        " _% p0 h1 u& l" w! D) o7 e
    // Then we create a schedule that executes the! ~  l  v. r7 Q* y
    // modelActions. modelActions is an ActionGroup, by itself it1 r: [9 j( o5 h. R1 U! \
    // has no notion of time. In order to have it executed in- L/ e3 x- ]; v+ N% b: k0 A( u! v
    // time, we create a Schedule that says to use the  L. U2 o2 e& [6 r
    // modelActions ActionGroup at particular times.  This4 H1 y1 b0 u% l5 Z5 q. b6 x
    // schedule has a repeat interval of 1, it will loop every/ {% }/ s  Q$ [; p0 o4 {
    // time step.  The action is executed at time 0 relative to
- B2 s. l4 ?/ k8 V$ f! R, `    // the beginning of the loop.
7 V6 t( f/ l7 B
9 c" F9 \. Z8 L3 |% v    // This is a simple schedule, with only one action that is: ]5 Q% T' b3 e9 U% i3 b5 l; L
    // just repeated every time. See jmousetrap for more
  M$ h  H2 ]: N    // complicated schedules.' z9 D4 q7 ~0 Q8 S8 h- ^
  3 A* ~1 a* R! T8 g2 o* D) Q! \
    modelSchedule = new ScheduleImpl (getZone (), 1);$ a4 F& x# j% g1 C  @1 W, T7 d' i  o* [
    modelSchedule.at$createAction (0, modelActions);
2 N! i) _$ _6 U6 n7 Z- L( N' b        
# d, @. m4 T/ u1 X    return this;
' t: c8 r1 R  J0 b$ S  }
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