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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# R0 H" n+ P# h" R* }

/ S/ `1 j- s9 q public Object buildActions () {
4 h0 W/ l+ L1 H( w    super.buildActions();
. z1 B/ N0 e3 m; i    . h) H4 B+ c  o) f) d
    // Create the list of simulation actions. We put these in
' ]$ D/ l- x4 F( M    // an action group, because we want these actions to be+ t7 |. a6 Z# U; G* d
    // executed in a specific order, but these steps should- Q1 n1 V/ Z1 d& n" }& G
    // take no (simulated) time. The M(foo) means "The message
% o% N5 z0 A: T9 [    // called <foo>". You can send a message To a particular4 g4 n8 e' e4 S- V2 x4 h
    // object, or ForEach object in a collection.
' {1 n7 ?, o9 j3 j7 [# f' @8 B( P        
, n5 P# I) R& {: }5 x* l    // Note we update the heatspace in two phases: first run3 r* q: z; ^- Y) V* l
    // diffusion, then run "updateWorld" to actually enact the! G  a4 Y. n: @  ~- T9 k
    // changes the heatbugs have made. The ordering here is
  b) Q2 X2 ]9 R) j) h' m# z, l    // significant!
; E" L  @6 T; V% @* s        
% u1 U% m1 {, \% Y4 J    // Note also, that with the additional+ X1 B4 ~* m1 H5 ^9 _! h0 C
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, O1 u2 [# g7 B* B# C2 Q    // randomize the order in which the bugs actually run2 k' y# }1 W4 W( e& X
    // their step rule.  This has the effect of removing any
! G  K( ?. A' a3 p$ v2 D; I    // systematic bias in the iteration throught the heatbug- p& c6 F( y" i/ e) L' ?
    // list from timestep to timestep
9 |* I9 q' k1 [0 r; `        
; Q9 L' v. a) e% {- ^9 _  ~    // By default, all `createActionForEach' modelActions have( W; A' y5 y6 m. Z) R; j% \
    // a default order of `Sequential', which means that the* ^% J  R* R' [1 G( P2 v
    // order of iteration through the `heatbugList' will be
3 R) |) C- O4 C* x; E5 H+ l    // identical (assuming the list order is not changed1 N: ?2 ]+ v5 P
    // indirectly by some other process).
% L( ^9 }3 S( v% G. ^" u/ s   
. e/ V6 \  r7 P/ M1 p' Y) S, w. o    modelActions = new ActionGroupImpl (getZone ());( Q! l4 ]3 ~% j  R! J- I

3 o  l+ d" \( O    try {  e/ d' G5 o; j$ V) Z& {
      modelActions.createActionTo$message; p% G' |8 p( y4 t. v& m+ m# @
        (heat, new Selector (heat.getClass (), "stepRule", false));
& Q( F& u4 H0 R0 m3 ?) v    } catch (Exception e) {
2 L1 M7 s* [. z: L! G      System.err.println ("Exception stepRule: " + e.getMessage ());# u5 u, S) a; X) m8 B
    }' S. l+ H" j. _* O( z2 M
2 w$ l; ]3 P! f1 h' a( N
    try {. X" W/ Z4 D7 A0 o1 [. n
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ m6 d- z5 v" c* b' F      Selector sel = . o1 T7 M/ D/ w! K* S) I1 e
        new Selector (proto.getClass (), "heatbugStep", false);
' t& I5 W+ U) k$ w1 d3 n& m0 s      actionForEach =
0 \5 a" w" [0 R1 R  z        modelActions.createFActionForEachHomogeneous$call$ e" D. Z5 ^  D. B5 g1 A! H
        (heatbugList,% t/ O9 `$ J3 ?! Q% Q. i. P( ^7 H  j
         new FCallImpl (this, proto, sel,
1 x$ l/ s' u3 e# N4 T$ b: r$ Z! q                        new FArgumentsImpl (this, sel)));- }( }: ~, }: z' a! V- X0 q2 F
    } catch (Exception e) {7 e" M$ C$ E6 S6 b3 W: O4 C
      e.printStackTrace (System.err);$ _3 `# P) ~' M+ T2 o
    }
8 s" p% \7 ~% j7 v* |   
5 }% m3 X  w* k# n6 v7 r* {4 m    syncUpdateOrder ();
. _% M: B5 ^4 B1 g' c, F( M& S( L" a" O6 H4 e# s
    try {
" P$ d3 ~- N# l" N/ @/ k) U      modelActions.createActionTo$message
$ z  B6 A+ o( l$ k2 B% e$ e, O$ q( c        (heat, new Selector (heat.getClass (), "updateLattice", false));
- Z7 m) j& q0 t( L+ ?& e    } catch (Exception e) {
! P3 H  x  c+ ^# P      System.err.println("Exception updateLattice: " + e.getMessage ());
6 v& I4 S) b$ {9 c" C    }
# I# P" o: J% b7 }' U! p  O        
) q0 S2 H% H; z6 q9 x# Q! O    // Then we create a schedule that executes the0 c' C' w+ E' F8 p" Q( a' s
    // modelActions. modelActions is an ActionGroup, by itself it. ~' ?5 X" `9 x' ~) q2 n+ z
    // has no notion of time. In order to have it executed in6 x& w* ^% t( X
    // time, we create a Schedule that says to use the
. t& y  x$ Q8 \8 K! ^# ^0 B    // modelActions ActionGroup at particular times.  This8 ~  b+ e( @, c6 ]3 r
    // schedule has a repeat interval of 1, it will loop every
( h1 D% A+ e/ l0 h! E! m* l    // time step.  The action is executed at time 0 relative to
- E- j- a" f+ C2 N/ S, k$ @    // the beginning of the loop.0 N9 l% V0 j* M

- P, X9 ]! V9 w- d& w# T0 A* X    // This is a simple schedule, with only one action that is1 A" L" ?$ B# F& \* V* b1 c
    // just repeated every time. See jmousetrap for more
( E2 _3 v' j5 d$ ?# r3 \0 _    // complicated schedules.
! U, Z* x" q5 d5 z  
2 X! G: Y% R9 d0 s) b    modelSchedule = new ScheduleImpl (getZone (), 1);
: O" I/ E; D1 @7 c4 b  J9 B# M/ b' b    modelSchedule.at$createAction (0, modelActions);
* O' W* `% y4 ]        " y+ j" K. f& y3 D7 |
    return this;
/ M% q/ M( b$ H; W0 p: p  }
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