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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( T' n, |& z3 Y; T" `

) F' d' \2 T2 R1 K public Object buildActions () {
5 E; a+ z1 h; C% ^% |% s    super.buildActions();' }, {2 J+ B0 @# I
    , u( X" R2 \: P2 e
    // Create the list of simulation actions. We put these in
. _) E) H1 \' T* t* k    // an action group, because we want these actions to be
9 M; v' `, S# Y: x5 t" K& O' n    // executed in a specific order, but these steps should
7 `, y0 h5 K0 W* R+ ^% ^( E; _    // take no (simulated) time. The M(foo) means "The message' S& q. p) E9 J& V
    // called <foo>". You can send a message To a particular
+ {- |3 D4 ~2 _0 r1 o8 [    // object, or ForEach object in a collection.
2 ^2 u2 H2 u! N1 _' k4 M        / b6 P) t& z+ h
    // Note we update the heatspace in two phases: first run2 a( s- G9 U- W9 }
    // diffusion, then run "updateWorld" to actually enact the: ^3 i6 E' f% \  r4 z1 ?' N# }! j) p
    // changes the heatbugs have made. The ordering here is
5 A7 ^5 m5 K7 ^+ v* V9 L    // significant!" i% g+ ~2 }$ b' k- d5 C" P4 P
        8 E/ i  J# Q6 {! O2 n
    // Note also, that with the additional
9 e% r4 ^' X% b8 T3 s    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ T. P& _  i/ A" O* T0 ]* [
    // randomize the order in which the bugs actually run
; N# q% B$ n4 r5 t    // their step rule.  This has the effect of removing any
0 i9 e5 S/ h5 |    // systematic bias in the iteration throught the heatbug- H; T) l1 Q; T' u$ [; c
    // list from timestep to timestep
$ B0 d9 E& ?8 D        8 m- y7 X4 B  I3 Y+ q& Q+ g4 L
    // By default, all `createActionForEach' modelActions have
, [* H' p- R$ j9 l6 \# T& [    // a default order of `Sequential', which means that the
' S9 ?9 _; i6 f' o) F8 O    // order of iteration through the `heatbugList' will be" k8 |; ?) k0 J- J
    // identical (assuming the list order is not changed; {' g. y1 o/ ]- @6 ~0 W# T
    // indirectly by some other process).
5 O' N1 B  N/ ~- {    ( M' z! |/ P' j2 Q- [
    modelActions = new ActionGroupImpl (getZone ());& m+ R1 Y* n( `, \4 }

8 l; U9 R) t; @# p+ ]    try {
, k  ?! Y% P6 q) h( m      modelActions.createActionTo$message
# |7 l) I$ {7 d        (heat, new Selector (heat.getClass (), "stepRule", false));
$ @- w: ~) S4 a2 g; p    } catch (Exception e) {
' V5 U) a) b% @: [. W! g      System.err.println ("Exception stepRule: " + e.getMessage ());, e( Y; m' F! f0 ~, Q" q
    }; O8 ^% N( i: x7 d) D: G
( p  ?7 ]( Q  Y) B8 ]
    try {, I; s# H# Q" [1 E. U* G& G
      Heatbug proto = (Heatbug) heatbugList.get (0);5 \# L! Z# P. X+ y" ~  {
      Selector sel =
- r) w) S+ p  B( u+ q6 h        new Selector (proto.getClass (), "heatbugStep", false);) z- J, O& m' |8 _" o
      actionForEach =8 |4 X! X; S0 |& b# h% k+ c
        modelActions.createFActionForEachHomogeneous$call
( E$ K! {3 }; Q5 L        (heatbugList,
2 d  n. f2 X( n% D8 w         new FCallImpl (this, proto, sel,
( y+ H1 E* f( F) \4 l                        new FArgumentsImpl (this, sel)));. m$ r' Y$ [, `% I
    } catch (Exception e) {
0 q( d8 j+ H& _( Y  a: ]4 m      e.printStackTrace (System.err);( ~3 Y6 `9 j+ ^" X5 w& `  n
    }
0 x1 \6 o% K6 j. q( V   
% Q4 g  S# H6 B, ~# l% u% \7 q    syncUpdateOrder ();
( V7 L; N, c9 ?2 J' @9 Z" I5 R  g& c1 x2 m: b
    try {
4 w6 ]3 B9 M. j% o1 g- ]" A$ m      modelActions.createActionTo$message   z1 S0 n: M& K8 s6 q$ T6 B
        (heat, new Selector (heat.getClass (), "updateLattice", false));! Q( b: Z0 m2 X) v3 l0 b
    } catch (Exception e) {* d6 z+ ?2 ^+ @$ H1 V( j, o
      System.err.println("Exception updateLattice: " + e.getMessage ());7 t0 O1 V& ]+ t% `- o% `* q% n+ k
    }- u+ m7 l3 V* {0 j5 e
        8 h1 h/ z( L6 ?5 y# _, S3 \
    // Then we create a schedule that executes the
6 K" ], u' h2 A# M    // modelActions. modelActions is an ActionGroup, by itself it
1 N& U( f; h# ]4 L; O6 a8 P    // has no notion of time. In order to have it executed in' s* Y3 E$ L3 J% c7 ], {6 {
    // time, we create a Schedule that says to use the$ ?( }0 |! f% T' f6 w( k
    // modelActions ActionGroup at particular times.  This9 W) ?& ?2 ?* k  I& I9 Y
    // schedule has a repeat interval of 1, it will loop every
" a6 X! P8 ~3 H0 E" n1 p& A- |    // time step.  The action is executed at time 0 relative to
& p1 n( H; l0 }" O    // the beginning of the loop.
* I6 {4 \. n8 |% W( c3 p6 k/ y5 x  k( ]% m
    // This is a simple schedule, with only one action that is/ @0 }/ s: n, X# j$ _* W
    // just repeated every time. See jmousetrap for more
6 H+ k8 v1 h; c) R* [' O5 t    // complicated schedules.6 l' W7 n$ N. D; D; o
  ( g( u+ M: R' c. D3 k6 {. W
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 {3 F6 h$ H) r6 @    modelSchedule.at$createAction (0, modelActions);: a3 M# G% O7 q( x; w6 M# e* |  d
        ; S1 r# a0 z" B: }$ ^# t9 h
    return this;" u) s7 t9 B7 Q* W- F
  }
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