设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9117|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 D) B+ R( o7 \1 F$ g* P3 F8 ^& S7 s0 s% L( }, B+ O- C$ i+ q1 m- l
public Object buildActions () {: L$ ~, i, L* b3 ?0 @7 A/ {) c% H
    super.buildActions();8 e0 B3 P; c7 c7 P
   
9 D4 U' o- `0 v  L    // Create the list of simulation actions. We put these in" J5 |# [% c6 G, N! }0 D; q! w1 P
    // an action group, because we want these actions to be
9 X0 v" X( Y. i5 a2 ^6 N! U    // executed in a specific order, but these steps should& W- M' v$ M+ [) s/ C
    // take no (simulated) time. The M(foo) means "The message
) ]* n. @6 l6 s+ q0 g    // called <foo>". You can send a message To a particular; k# q) @% c! W  J$ {4 }( ~
    // object, or ForEach object in a collection.
+ f, c6 s$ q7 B" F        
: \& f; v/ S( r& j    // Note we update the heatspace in two phases: first run4 t0 v( ^& L  }& C8 _
    // diffusion, then run "updateWorld" to actually enact the6 F$ Y& a6 g( p* o8 ^! D6 H
    // changes the heatbugs have made. The ordering here is
  Y2 h9 R& v; |    // significant!
+ m8 f/ S* C+ G- l        ( G# i% e2 y% d8 l: k# w5 @
    // Note also, that with the additional! s. z! Q/ Y* z; N) p4 M
    // `randomizeHeatbugUpdateOrder' Boolean flag we can& u0 o# }% e$ t3 h. g
    // randomize the order in which the bugs actually run" t8 {; S* q! @: {( V+ y$ I
    // their step rule.  This has the effect of removing any
! @9 A% j* y+ X7 u    // systematic bias in the iteration throught the heatbug' b; f9 V, g9 c9 b4 ]  \
    // list from timestep to timestep
4 [/ P. s' v0 V          z0 L  s0 l; \' S  d: A
    // By default, all `createActionForEach' modelActions have
4 k( L/ C; R! }' C6 }3 N# }6 T    // a default order of `Sequential', which means that the* J( T5 Q$ E" ]1 t9 M% J
    // order of iteration through the `heatbugList' will be/ p2 \6 R) _0 `" S2 \% d" c
    // identical (assuming the list order is not changed
1 _" U4 p2 {' k    // indirectly by some other process)." h4 Q, ]8 O) F3 Z$ s) Y- s
    6 g# _: h) z9 S  }5 I/ I
    modelActions = new ActionGroupImpl (getZone ());
' O# K' c2 g- B8 N! P% i2 n! B4 z. \/ [, T9 m
    try {
0 e/ K2 W/ S7 e5 k. ]      modelActions.createActionTo$message  q$ {# M+ P$ y3 D2 P
        (heat, new Selector (heat.getClass (), "stepRule", false));
, ~6 y/ f7 r1 ?+ N( m0 o    } catch (Exception e) {* X) C+ _0 i3 S: e
      System.err.println ("Exception stepRule: " + e.getMessage ());! _# q5 F# v3 }" T6 t5 ^
    }: |( I# o8 V8 O& v* N- I  Z' N+ d

. H) r3 r: ]: O( l8 _    try {6 ?/ ~6 S% f% T5 m
      Heatbug proto = (Heatbug) heatbugList.get (0);: O9 h* i9 J2 U
      Selector sel = + D8 [# x* L! ]% c3 I* |8 [' m
        new Selector (proto.getClass (), "heatbugStep", false);
+ v# e" d$ V- r7 k7 H      actionForEach =
) z7 N- a! v2 j2 O& _        modelActions.createFActionForEachHomogeneous$call
: c; Z% b% y0 v+ t        (heatbugList,
& {4 c8 t6 Z/ x         new FCallImpl (this, proto, sel,3 ]+ z. Y5 e$ r* ?* \; I3 Z! \( ?
                        new FArgumentsImpl (this, sel)));
' F3 N' [3 I$ [+ ]3 L2 f) O    } catch (Exception e) {$ ^: d# g; F+ v, C+ u1 O
      e.printStackTrace (System.err);, \: \) B9 m+ K) O; c* b, m& L
    }8 o1 b$ b# ]% D- m- v- E
    0 p/ b- n+ `% D0 v0 V; M: D, I
    syncUpdateOrder ();
; E4 E! \" l/ }' C8 `3 Z" ?
. W$ d  k/ z1 G: S# Z    try {
" m. b; l( L2 p% E- _      modelActions.createActionTo$message
& ]" h/ P& d3 W3 h( G& k- }        (heat, new Selector (heat.getClass (), "updateLattice", false));; r' E0 l, @: D% n7 b
    } catch (Exception e) {: r' t8 ]6 E' g9 L$ ]) N+ N7 k
      System.err.println("Exception updateLattice: " + e.getMessage ());7 A  `+ ^( e, y
    }
) x( j& k7 [  ^6 _: ?        
$ P# O( @. w, x" h& |8 ]0 N    // Then we create a schedule that executes the+ g! \) U; q, n# k$ \# X. f7 s- ?
    // modelActions. modelActions is an ActionGroup, by itself it; C# M. _" o* U. O
    // has no notion of time. In order to have it executed in% D4 J+ e/ ^$ G. [
    // time, we create a Schedule that says to use the
5 J' ]: P3 G! F# g6 d    // modelActions ActionGroup at particular times.  This  {! N' i7 f6 R/ c* q; R
    // schedule has a repeat interval of 1, it will loop every
' S: z5 V1 J$ j, v; U" w9 I    // time step.  The action is executed at time 0 relative to) o' k. [, \9 G8 h* M. F
    // the beginning of the loop." i+ L2 u6 z. a1 Z/ d5 Z5 w
+ f& h+ {* w/ `& _7 e- r
    // This is a simple schedule, with only one action that is/ m* J2 D, Y7 D& ^! `$ J$ I# U7 x; g
    // just repeated every time. See jmousetrap for more
+ i2 |) ]$ Q. g; D' ^( l# C    // complicated schedules.
! t  I4 o' s8 A7 n. m7 s  ' s3 I  |' F# |0 f5 R" M" M. S
    modelSchedule = new ScheduleImpl (getZone (), 1);
# o* @" R! C) f; G9 c8 b    modelSchedule.at$createAction (0, modelActions);* i" C0 i8 w5 m4 _$ ~2 g% i
        
6 \, S+ X' `% f    return this;5 L% d. z0 }! i
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-12 19:44 , Processed in 0.019402 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表