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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 V# d8 |2 s6 X3 e
* `* y0 c* W4 B4 K public Object buildActions () {' w- E' W7 g4 Y1 M  D
    super.buildActions();) N' z( z, \$ [* S: X+ z
   
7 C! G" N& x/ I/ h    // Create the list of simulation actions. We put these in* U5 s) ~$ u5 j" C' ]1 Y( S! ~5 X
    // an action group, because we want these actions to be9 B, ?: v+ L) q3 Z
    // executed in a specific order, but these steps should
4 r' p3 t' p# c3 c9 [    // take no (simulated) time. The M(foo) means "The message3 D1 x+ R, O+ ?% ]- q
    // called <foo>". You can send a message To a particular
) {( R. t5 W- ^    // object, or ForEach object in a collection.
5 w3 K# Q+ @) K) j: U        
7 F; N0 r% M0 A; o1 C& p. ]. _! r& B    // Note we update the heatspace in two phases: first run' w9 M& t1 b0 x9 H9 g! w3 |8 s
    // diffusion, then run "updateWorld" to actually enact the
' V- n3 w. W3 w    // changes the heatbugs have made. The ordering here is
/ v1 I& v- u6 R6 d8 n+ K    // significant!
3 t! Q9 m3 ~  W& K8 |        
$ U+ p, U8 B- z! O    // Note also, that with the additional1 R) a2 q9 n/ S6 h% h( D- ^' t/ s) {( j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ W" I0 S* @) e7 k4 `% R% u) h. H
    // randomize the order in which the bugs actually run6 }) R1 s9 [) D0 w) X: E. ^0 I/ C
    // their step rule.  This has the effect of removing any) o/ F6 e/ j4 i- _: T
    // systematic bias in the iteration throught the heatbug6 W: v6 l1 O1 [5 R
    // list from timestep to timestep
- Z  q2 e  X( m# `; R, J* s        
$ Y+ \8 g7 l8 o, _+ ~3 @8 ~+ I    // By default, all `createActionForEach' modelActions have
% C( t! n+ W7 ~7 X/ d, V    // a default order of `Sequential', which means that the" h# c8 @7 u1 r% W2 l; V
    // order of iteration through the `heatbugList' will be. o2 d6 Z& q$ {& ^
    // identical (assuming the list order is not changed/ J8 p* @/ ^( r+ h7 N
    // indirectly by some other process).
* S$ G9 g0 Y9 b! X, {   
* j: Y6 }9 ?' z% [    modelActions = new ActionGroupImpl (getZone ());
( F. G8 O9 ^1 a( T& h3 P* E. h9 C0 _/ _. Y) h$ |
    try {
9 \7 w4 ?. h1 W- L' |6 `' P7 m3 t      modelActions.createActionTo$message( i4 S: h; c: }! c) @0 i- R
        (heat, new Selector (heat.getClass (), "stepRule", false));
6 d$ ]/ o* b9 z' p2 l2 s3 A    } catch (Exception e) {  }' d) R; K. B* {; Q8 ]) H: g
      System.err.println ("Exception stepRule: " + e.getMessage ());
: F( h2 K- l+ |8 X8 v" A    }: ~0 T' A6 ^8 X6 p7 h' H

2 k! X0 d4 X" d. |7 ]    try {
8 V3 U. c) C" Q% D      Heatbug proto = (Heatbug) heatbugList.get (0);
8 n* ^1 r  g4 c1 ^+ w$ t2 Z      Selector sel = ' O, r( ]3 b7 x* |- U* U
        new Selector (proto.getClass (), "heatbugStep", false);+ F1 v. \8 y3 F4 J# X: U; U. \6 m
      actionForEach =' U' Z* D4 D0 R3 `
        modelActions.createFActionForEachHomogeneous$call$ h: ~! w% E# h' A
        (heatbugList,
* H" g2 q9 Y+ C$ _' [) v% }9 m         new FCallImpl (this, proto, sel,
. ^  y$ S" r# Z                        new FArgumentsImpl (this, sel)));( H$ Y* ]& C- p; ?- n: v$ d
    } catch (Exception e) {: Z6 j( z6 e' H* `+ {) u) J
      e.printStackTrace (System.err);. s4 X+ v6 E# \' p, @5 B0 U
    }
+ P0 x, f8 F& @4 V6 F  b" w! J   
+ b" Z1 W! D4 R2 B" H    syncUpdateOrder ();% A- G6 _7 ?7 _; h& u; E* d' G; T

1 Z) }9 N1 o. c/ Z4 E    try {# o! u9 o# O+ O
      modelActions.createActionTo$message ! \- t1 y$ h, n! `8 j, h' Q, r) y! P
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 G" j( k( I3 y- u! v% W8 P    } catch (Exception e) {
  O: _5 Z: q% P$ E; F* R. U0 Q      System.err.println("Exception updateLattice: " + e.getMessage ());
6 D0 s) u* b" @( T1 j/ I2 t    }- U' K! t8 ~& g0 m# `4 W% v0 v
        ) G- Z  w! g% d' v$ s; a* g7 F6 s
    // Then we create a schedule that executes the
8 L4 ]: d! @; H; r* G5 U5 p! p! f    // modelActions. modelActions is an ActionGroup, by itself it
6 g) \1 U: a2 H    // has no notion of time. In order to have it executed in7 z% ^3 ^9 d- }* p2 C
    // time, we create a Schedule that says to use the; }- o- O( h* w/ X) {9 o6 B
    // modelActions ActionGroup at particular times.  This7 U/ E/ t+ E5 n+ l- b
    // schedule has a repeat interval of 1, it will loop every
# p6 _& S' ]6 O1 u9 v    // time step.  The action is executed at time 0 relative to% f+ y& o0 @1 ^
    // the beginning of the loop.4 [: \# u7 K( i$ C
4 \4 H7 L( o3 Q+ E( H1 e6 R4 S
    // This is a simple schedule, with only one action that is
9 A! O0 a! f* N& a* W, i    // just repeated every time. See jmousetrap for more
9 O$ A1 y5 O* J, T0 u+ K; o    // complicated schedules.
. L( N4 m* \" _1 z; \" d  2 d/ w2 O. Q- _" Q1 a8 [
    modelSchedule = new ScheduleImpl (getZone (), 1);. v: X7 z9 Q3 V; h: n- \1 p1 b
    modelSchedule.at$createAction (0, modelActions);  z- u! }% `9 s5 {
        
5 ~1 ~9 N2 X, h    return this;
% M0 S& m. v8 t  }
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