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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! _% c) l" Z& C: U0 k; I! F1 X% L- d
! C4 I, g' Y9 T2 ~3 f& |0 u4 ?. o
public Object buildActions () {
  H2 a6 J/ t! W- w% [% C    super.buildActions();3 n( G3 p  ^" m+ A
      {2 m; F! c& V6 J: o) I& c" N
    // Create the list of simulation actions. We put these in
1 r2 Z) y7 Y9 E    // an action group, because we want these actions to be
, k5 \, U1 e& d    // executed in a specific order, but these steps should, c0 z: ^( k/ @# |) W
    // take no (simulated) time. The M(foo) means "The message8 z) D4 {, i, v& a( H
    // called <foo>". You can send a message To a particular
4 Q; g3 U; B- v    // object, or ForEach object in a collection.
& z3 A' _6 [9 P$ N. m) D6 q        
' q7 A  c3 m# \" d7 O% o    // Note we update the heatspace in two phases: first run
, i( ^) H7 t$ o& B+ ]    // diffusion, then run "updateWorld" to actually enact the7 Q! b1 ~1 I  q  L/ [
    // changes the heatbugs have made. The ordering here is  @/ U: X) ]5 C( a
    // significant!2 _. I( K8 }  O) ~% r! U8 g
        : b0 U) \/ Y* k' S( n6 v
    // Note also, that with the additional
6 N) V+ N+ K! D8 R! t% |    // `randomizeHeatbugUpdateOrder' Boolean flag we can
) ]* A) j, N, `& F1 C# v( l6 U5 }- i    // randomize the order in which the bugs actually run
& Z! Z9 t$ r& Y5 u" R6 S    // their step rule.  This has the effect of removing any0 c- y9 s3 D! I+ F% L7 q9 s2 A/ |3 W/ G
    // systematic bias in the iteration throught the heatbug6 L3 c. h$ K* B) d& v  K
    // list from timestep to timestep
1 W0 n) _$ W; A( c        & r" h3 ^$ E. w
    // By default, all `createActionForEach' modelActions have2 A% X+ M8 `7 l/ k& h
    // a default order of `Sequential', which means that the
% [/ d4 m" T* ^( Y( j* q5 B    // order of iteration through the `heatbugList' will be' R9 @) q: D) r0 I7 }9 i1 {3 ~
    // identical (assuming the list order is not changed
; F. _# S+ Y! R1 p0 Z    // indirectly by some other process).) u' {' [" }3 j* `
    ( |* p. a' V0 k, `
    modelActions = new ActionGroupImpl (getZone ());; e* T( F, F: T% _% j- l

, ^/ c$ p( T. x7 T2 r  V    try {" U6 h$ T9 Z$ C4 Z4 z
      modelActions.createActionTo$message0 m% d  R# X% `6 M9 r9 ?- Z  u
        (heat, new Selector (heat.getClass (), "stepRule", false));
' z$ x& s, e% J$ O6 M$ A    } catch (Exception e) {) {" C* m4 {0 a) Q: G
      System.err.println ("Exception stepRule: " + e.getMessage ());
1 j2 s" B& _, k) w, L) H    }
* A1 V* |9 Y! U0 _6 _
( V  k! y/ ]) q! ~, V2 q+ o    try {
' y, G. \+ k" P9 D: u! G, W      Heatbug proto = (Heatbug) heatbugList.get (0);$ o6 _; ?6 _; B  w- r' n  ]" U3 o- V
      Selector sel = 7 M. }9 d) X8 {! o7 T* t. S" T( O
        new Selector (proto.getClass (), "heatbugStep", false);8 y5 t$ @! b+ }/ |' k, x  [
      actionForEach =: ?+ X3 e6 H! `( A3 I
        modelActions.createFActionForEachHomogeneous$call
+ B. s* O: f/ x, b+ L        (heatbugList,
# s( k( ~0 n! c. E' h* x         new FCallImpl (this, proto, sel,8 L- T3 R5 A5 v* I
                        new FArgumentsImpl (this, sel)));
! A$ q6 r9 q9 l$ m$ {    } catch (Exception e) {/ M8 Q0 l; ^7 ^7 o' p8 d! U
      e.printStackTrace (System.err);
+ d: p& M$ }0 T8 _/ ?# c# v    }7 ^" u/ e2 n' i. h% ?9 ?9 ]0 a
    / M& V6 y' o4 d7 x& b, ^
    syncUpdateOrder ();
' u5 X- Y) ?2 m3 _3 J& W% V4 B7 _9 m5 y9 t
    try {
9 J  |4 a- i, o( u      modelActions.createActionTo$message
3 u$ m& w/ A; y* Y' y/ |        (heat, new Selector (heat.getClass (), "updateLattice", false));( W2 m7 A( z0 @/ R$ \* h1 c
    } catch (Exception e) {" i; k! d/ j/ L  |$ X
      System.err.println("Exception updateLattice: " + e.getMessage ());2 M; K* X* M( Z/ L% L( d
    }5 o  g/ o! P+ J5 |  h
        % q) z6 ?6 z' z9 I
    // Then we create a schedule that executes the# X& T5 l" e" p
    // modelActions. modelActions is an ActionGroup, by itself it
: A6 `" F6 g0 n4 U( C/ T    // has no notion of time. In order to have it executed in
9 D! h# C9 w2 U$ T" \  s/ r    // time, we create a Schedule that says to use the1 z) t5 g8 e* _$ e! W4 v
    // modelActions ActionGroup at particular times.  This
: k7 y" w) ~& b- ?& w2 u    // schedule has a repeat interval of 1, it will loop every" o1 `- e+ r+ L; e7 }, X; ^; U
    // time step.  The action is executed at time 0 relative to. j+ l; z. [: s# U
    // the beginning of the loop." o7 Y# ~  w- u. n
) M  h* Q: i! b$ g  W2 Q% I
    // This is a simple schedule, with only one action that is* M' {/ V1 h& \* H% O; X
    // just repeated every time. See jmousetrap for more
7 U3 ^8 Q% C9 G7 e    // complicated schedules.; U" B3 G; E3 _6 O$ K
  
3 N6 i: t8 g; D( e    modelSchedule = new ScheduleImpl (getZone (), 1);4 H2 D4 e: x3 W: y* W, k
    modelSchedule.at$createAction (0, modelActions);
) n5 B5 I$ ?+ h$ v. F+ f( `        
% j6 \) {3 |* X% C. B3 K: j    return this;
/ F/ j5 _' b9 }* W& C0 c$ d  F  }
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