HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 A1 K# T. s* m' h9 ?
' X$ B2 v0 T; x public Object buildActions () {* W4 e1 y. J$ U* D( o
super.buildActions();
! N1 }1 d4 V3 F' y3 }; } r, z
! \# D6 q1 ~; z0 L // Create the list of simulation actions. We put these in
, v; J a: S1 ]) [ // an action group, because we want these actions to be' I: S# v; f0 y* w
// executed in a specific order, but these steps should
3 ?6 o$ }2 ` W+ t3 U. }8 x& ^ // take no (simulated) time. The M(foo) means "The message; B' k- y; {- s- [( _
// called <foo>". You can send a message To a particular) e# I& v w1 m
// object, or ForEach object in a collection.
% h; Z1 N5 e8 O1 T% c' {7 G # |, f# o6 b0 @: c- u
// Note we update the heatspace in two phases: first run
$ A$ T$ I* @/ A- }1 u+ S1 t // diffusion, then run "updateWorld" to actually enact the
+ }' E& W; }3 U1 Z' S/ \& g% z5 g, a // changes the heatbugs have made. The ordering here is5 \7 g3 U' u: B/ D5 j1 `6 o. F
// significant!
/ @. K' L( ]( V8 w/ i z$ |1 n" C( R
: d: `5 |4 v8 G" n // Note also, that with the additional! [. d- W9 I. g
// `randomizeHeatbugUpdateOrder' Boolean flag we can. {' n/ L* {$ O6 u3 n/ E
// randomize the order in which the bugs actually run( h/ ?" L8 @. L- C
// their step rule. This has the effect of removing any$ H- W8 U5 H5 c* L$ @7 R1 D' O9 F( B
// systematic bias in the iteration throught the heatbug
. }8 Q" }2 k9 v6 S6 v7 z! l // list from timestep to timestep
- k* E# {4 m1 }
( s6 V; t9 }5 l4 y2 M# }+ f // By default, all `createActionForEach' modelActions have# c3 z( a" B. r/ @- ?+ ?
// a default order of `Sequential', which means that the6 Y: z; c! Z! N0 M- k8 o, s
// order of iteration through the `heatbugList' will be; r; X. d; J* h4 T# I Z7 Y
// identical (assuming the list order is not changed
# B1 `: @1 [' c; [' e // indirectly by some other process).& X# h( b+ ~; | | q9 t2 }; @
- b5 x, @+ G& P; V- P modelActions = new ActionGroupImpl (getZone ());0 A3 m4 O% D9 M! A* M/ w% O5 R
+ G+ J. Z2 _% k try {
0 G' Q% @. N; e1 A- @ modelActions.createActionTo$message- f8 @$ O* @! w0 f0 b. F& i
(heat, new Selector (heat.getClass (), "stepRule", false));
# d& v# v2 r7 {" k# @0 D } catch (Exception e) {; {7 p( J: |0 k; x
System.err.println ("Exception stepRule: " + e.getMessage ());
6 L" O( S) |) h7 N1 V }
+ I3 A# u; d% F0 [7 Q; h, n
- {6 p9 n3 G7 j0 e# l try {
$ F& _7 C% O F8 {9 [ Heatbug proto = (Heatbug) heatbugList.get (0);8 Y0 j, ]! t+ r0 f6 [$ C
Selector sel = 7 x! N b* @+ A o
new Selector (proto.getClass (), "heatbugStep", false);* D8 {$ Z3 F5 w9 s" }- ]
actionForEach =6 E1 D% C8 F) N6 d% ^6 B% v; y' t
modelActions.createFActionForEachHomogeneous$call/ {! r) w$ P- X0 C8 w
(heatbugList,, b# b+ F! z8 v) N4 e i
new FCallImpl (this, proto, sel,* B5 i7 V7 ?. S( N5 a6 |1 B. T0 c
new FArgumentsImpl (this, sel)));9 B" X& G9 ]- t/ Q! x& a
} catch (Exception e) {/ `4 e5 f. n5 x
e.printStackTrace (System.err);
# u" ^* a) g2 x/ d; e' ~% G }
. m- P2 Q8 @3 a# j* M- L' w
) f( u% o8 [' X5 L6 g7 J- f5 n syncUpdateOrder ();
% s& D' w/ i2 h7 i+ a$ t; ]( S5 o1 x+ G
try {* \& R# P2 D; u' v7 _/ |
modelActions.createActionTo$message
$ C# V& x6 c/ I6 J- C N8 F (heat, new Selector (heat.getClass (), "updateLattice", false));
8 n. A/ C) ?, u# W; R } catch (Exception e) {7 l8 J6 ~5 ~* }1 u/ q& [5 ?$ L" y+ B
System.err.println("Exception updateLattice: " + e.getMessage ());
$ H5 m" t9 i T- g: N/ s% o }/ [. o* H7 ]( m2 A5 ?
- r w& \, [6 S A/ ` // Then we create a schedule that executes the
+ D- m/ H! j. W // modelActions. modelActions is an ActionGroup, by itself it
$ Z3 \9 B4 v) l( Q8 m/ g. x4 K // has no notion of time. In order to have it executed in0 N8 v2 k. l0 y X0 D
// time, we create a Schedule that says to use the& P- B+ w8 `+ ^/ K
// modelActions ActionGroup at particular times. This1 O' N9 U. }& I2 W. c
// schedule has a repeat interval of 1, it will loop every
1 F" }" O0 Q) D- t$ Z // time step. The action is executed at time 0 relative to
8 J+ i4 Z2 ]% l9 X. Q5 E, L, \; { // the beginning of the loop.4 v) L7 E: @* W$ g" G/ O' F9 p
. c/ H% M) o9 d // This is a simple schedule, with only one action that is
, F. {) U+ i. b8 G5 d // just repeated every time. See jmousetrap for more
' } e) c0 Q9 A // complicated schedules.2 `; f' @1 `3 B) \
+ @8 H6 {5 _7 z, D5 G& e modelSchedule = new ScheduleImpl (getZone (), 1);
l+ s2 k! N3 B- [ modelSchedule.at$createAction (0, modelActions);
0 e' a7 \- g- | # V. T7 N J& _& ~8 L
return this;
( N# Z2 w \5 M7 T! r, Q# | } |