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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ G5 b1 u+ X) i0 R5 r+ b: J7 U
- J# ]" v* `  W2 w, a3 M8 P
public Object buildActions () {
. D, @3 P, g+ r, a% J    super.buildActions();; o4 I4 Q/ n5 f2 q1 N( W2 N
   
: ^  G9 W6 \- x7 o, e' \    // Create the list of simulation actions. We put these in! n% f" l/ a& `& ?9 L2 B0 c. i4 [
    // an action group, because we want these actions to be
( d$ I: q2 }% L9 m6 H2 C) A    // executed in a specific order, but these steps should
8 @& _- K+ v$ ~; i, p* W    // take no (simulated) time. The M(foo) means "The message# T8 U) h3 _7 w) w' ~& e
    // called <foo>". You can send a message To a particular5 Q; e  l* x( {- C+ a8 Z
    // object, or ForEach object in a collection.
- |: r, Y) ?  r) X: G' p% w1 `        8 W6 c5 E6 u6 F1 E3 n4 w3 O
    // Note we update the heatspace in two phases: first run
2 c- i% b8 O( k, u    // diffusion, then run "updateWorld" to actually enact the2 T: k. t' T# t- v/ S9 s
    // changes the heatbugs have made. The ordering here is
" P/ g: {% D+ v$ O) m& z+ T    // significant!" O; ^. S# [2 o/ x) J% E
        3 ~! a' }! n" ^6 ]! l$ q
    // Note also, that with the additional
7 I. [. L% g. E, }    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 v- |+ l7 q; U3 F
    // randomize the order in which the bugs actually run
& B1 d. @) A6 P( ~: V& T    // their step rule.  This has the effect of removing any! Y' ]* [) V+ G6 t6 V
    // systematic bias in the iteration throught the heatbug' k& }- f5 F! e
    // list from timestep to timestep# `% m9 w% K' w3 C4 E0 Q
        1 h! t0 c$ j/ i, E
    // By default, all `createActionForEach' modelActions have
5 F8 n+ c7 y' r- I9 ^9 I5 h. M    // a default order of `Sequential', which means that the
6 w" p8 D+ [; }; _; _% s    // order of iteration through the `heatbugList' will be2 Z1 @0 V8 p% F: e5 G: N
    // identical (assuming the list order is not changed# |5 o2 p4 X4 j2 z9 j
    // indirectly by some other process).
9 o4 k7 z+ @; C  Z, L4 k8 A    ) X- b: M/ n" J* U
    modelActions = new ActionGroupImpl (getZone ());# k2 y& [" x9 n  d+ F2 Q- C& V
( W/ N& ^, n, v6 t2 r6 u
    try {0 u) L/ U7 C- Q; h# `9 s
      modelActions.createActionTo$message, s+ Y6 q( Z8 {, ]( w' Y* A
        (heat, new Selector (heat.getClass (), "stepRule", false));: r2 r7 b) l$ e' E$ a1 R+ l) A' w
    } catch (Exception e) {
: D$ X$ s, a5 W      System.err.println ("Exception stepRule: " + e.getMessage ());6 Z( f% e4 H6 d) \5 ^- \
    }
: i: X, P: ?! V) }$ d- o
% n: Z8 H; [1 h' a. Z8 n" S    try {
) Y$ c/ U2 j7 j3 F      Heatbug proto = (Heatbug) heatbugList.get (0);
' z8 z2 s- D1 K      Selector sel =   n# r5 q5 H7 M- ^& \
        new Selector (proto.getClass (), "heatbugStep", false);9 e2 |% \% N/ |+ }' u2 L9 t
      actionForEach =; d6 X6 T8 s& c7 O% o
        modelActions.createFActionForEachHomogeneous$call) v5 p8 O5 g' `& F" j9 M. a) a! H
        (heatbugList,* C' e: x9 r% h- m' J0 I
         new FCallImpl (this, proto, sel,
4 t* f# y) Y% W                        new FArgumentsImpl (this, sel)));. J( }, z' M1 M3 }' s% o8 C
    } catch (Exception e) {# \7 j- _& W  L. Q) Y
      e.printStackTrace (System.err);% `6 `/ Z6 }/ S2 O- h! V
    }
1 h2 k2 E/ B) S4 F2 A& e    . t4 y% |# N* i  q; [' o9 W- H
    syncUpdateOrder ();% L/ s; h$ F/ ^  n1 u4 E

0 b. H& g( ]4 t! {2 `/ D5 r" o5 l    try {- ?9 X5 o  V+ Z: o1 Q
      modelActions.createActionTo$message
9 i; V5 P1 s# `2 O4 c( a4 l& c        (heat, new Selector (heat.getClass (), "updateLattice", false));1 s/ g$ g. |- ^( T6 N
    } catch (Exception e) {
# g- p1 n( J+ V0 f0 s% J! u      System.err.println("Exception updateLattice: " + e.getMessage ());% v  ]: o- M3 o  s* A$ q( o3 p
    }, i( _) e  Q2 F9 u4 W
        3 F6 w* h; e2 [" c
    // Then we create a schedule that executes the
7 Q  J9 ^1 ^! p0 _4 [    // modelActions. modelActions is an ActionGroup, by itself it
4 v. A6 k8 O, R# w    // has no notion of time. In order to have it executed in" y: `: e) ~% }5 k5 ]* p
    // time, we create a Schedule that says to use the
4 m+ {- @: O5 J    // modelActions ActionGroup at particular times.  This5 s. M) K: d' `6 {& B
    // schedule has a repeat interval of 1, it will loop every
3 p2 e4 {8 Y7 M1 @5 Q    // time step.  The action is executed at time 0 relative to  f% I$ F, k% c& W* |1 R, k/ d
    // the beginning of the loop.
. D/ t* u1 \! y7 z- |
5 K8 E% A' e9 r+ D; Q% @    // This is a simple schedule, with only one action that is) C0 \# w  p* \8 _/ p4 n
    // just repeated every time. See jmousetrap for more
, P/ ?0 Q' D) ?- T# f+ m; k+ T9 r    // complicated schedules.
% C1 D2 C8 c- K  ( T6 ~  i3 ~( A' _) J
    modelSchedule = new ScheduleImpl (getZone (), 1);! F! O: H2 i1 |: \( A/ \0 C7 O
    modelSchedule.at$createAction (0, modelActions);
% Y8 i; i6 ]8 ?        ( b- s4 m, ?% w+ T
    return this;" N/ f! y7 A! T) U. ~
  }
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