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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# [1 u5 O9 u4 O+ {) O: ~2 N/ ]
) ]! p3 s% K4 d public Object buildActions () {
) T4 k% o7 S2 v" X; z! ^    super.buildActions();- T0 L% y  b/ x! [' B
    : X/ f9 w- z/ o- |6 m
    // Create the list of simulation actions. We put these in! x* r. l! M* ?/ H9 q3 i
    // an action group, because we want these actions to be
" M' f! R0 g6 l, ~8 K& a    // executed in a specific order, but these steps should
; N6 r1 ^7 ?  V# e( C    // take no (simulated) time. The M(foo) means "The message5 h" I' H8 @% U6 H6 T
    // called <foo>". You can send a message To a particular- |+ D& l8 J/ ?7 q8 ]: y
    // object, or ForEach object in a collection.
! e5 b* C5 Q4 u# S+ L        7 F: v, A/ f. Q/ j$ f
    // Note we update the heatspace in two phases: first run/ [/ d- m# P0 ?6 b& k  U) e2 t
    // diffusion, then run "updateWorld" to actually enact the9 f( N) ^# ?+ g; L
    // changes the heatbugs have made. The ordering here is
# Q' X4 k3 L& k& H    // significant!
) n  }" r. C9 |1 p1 P  M5 |        
9 J% U, d1 k4 j1 Q3 n" X, b    // Note also, that with the additional
6 E% ^3 _/ f3 I: V5 i8 |4 V) }! k0 n    // `randomizeHeatbugUpdateOrder' Boolean flag we can( C5 j1 O2 T8 B1 x, Q: S, _
    // randomize the order in which the bugs actually run
& R" V" d* {9 @/ U/ ?4 T7 U- B# V    // their step rule.  This has the effect of removing any
! i  N$ b1 `3 w- s( g1 m/ a    // systematic bias in the iteration throught the heatbug7 Y+ N/ B( q8 t4 K7 V
    // list from timestep to timestep
) _% N8 ^6 B3 }  B        5 q, J4 @* y9 R
    // By default, all `createActionForEach' modelActions have
! o! r) j' I5 [$ J" F( l) s    // a default order of `Sequential', which means that the' c4 z$ L8 K, H+ i3 w
    // order of iteration through the `heatbugList' will be/ d+ }/ C* E( H8 y% G0 N; @1 q
    // identical (assuming the list order is not changed
1 _2 j+ e3 Z( \    // indirectly by some other process).
( E$ D% u' X' Y& w   
) v$ _8 |7 l* {* `* V% j    modelActions = new ActionGroupImpl (getZone ());2 }, I; E' c% O

2 f' }( E3 p: k    try {: _% F) k2 `$ m1 G0 N& ]4 x
      modelActions.createActionTo$message! x# k1 ]% Q3 f& j/ a
        (heat, new Selector (heat.getClass (), "stepRule", false));
. W) l( e8 p0 n" ]& T, {5 x- F5 J    } catch (Exception e) {
5 c& J/ E; w) _3 D8 w+ }' I      System.err.println ("Exception stepRule: " + e.getMessage ());
7 ~0 U8 `( ^( |    }% r+ D& N: I4 H2 }2 @' G

2 @6 Q" a! E. U- |    try {
* u- m( H* H+ z! t* G# L      Heatbug proto = (Heatbug) heatbugList.get (0);! a6 n! g' \$ L. |9 [
      Selector sel =
( s( b. {% X2 [4 U        new Selector (proto.getClass (), "heatbugStep", false);
9 I/ Z0 D$ f- V; ]      actionForEach =3 d/ E! a" T$ W
        modelActions.createFActionForEachHomogeneous$call  x( ^9 K6 k! I. D" X
        (heatbugList,
4 x; D& R) q; m# g/ A/ s4 O% C         new FCallImpl (this, proto, sel,3 g9 q* R5 [8 R0 _& u
                        new FArgumentsImpl (this, sel)));8 A$ Q5 \, Z* ]2 v) H
    } catch (Exception e) {* j' `# a# W4 Q" X9 P( b
      e.printStackTrace (System.err);
  I" `2 M( U( F    }. f( Q( \, I' N; Y. C; U/ H
   
! n1 m7 [" |# M1 Q    syncUpdateOrder ();
4 N* z" T3 ^4 R3 Q( k
' k, \' N7 M" @5 V: m* T    try {
7 V0 C$ Y& z! v  b0 l4 Q: Q      modelActions.createActionTo$message
, w2 x" U) M  m        (heat, new Selector (heat.getClass (), "updateLattice", false));6 a" f$ F# e' n  x& Z" T
    } catch (Exception e) {7 j7 l; P' E2 A$ T8 t
      System.err.println("Exception updateLattice: " + e.getMessage ());
, X) [8 O2 {% _# c; x+ i: X    }
% P+ C, U, h7 J        , y8 N+ H! O0 L$ [
    // Then we create a schedule that executes the
( s$ A2 `- }9 f* f$ }    // modelActions. modelActions is an ActionGroup, by itself it: L* J' {' [1 x* s' Z6 z
    // has no notion of time. In order to have it executed in/ V& K8 n0 B7 i
    // time, we create a Schedule that says to use the% a/ Z. z+ J7 v
    // modelActions ActionGroup at particular times.  This% L' `8 Q+ J& E
    // schedule has a repeat interval of 1, it will loop every
6 w4 W9 n4 B3 w, C    // time step.  The action is executed at time 0 relative to1 F6 C! a. ~& d
    // the beginning of the loop.
. _8 l+ h% h1 x3 U, L8 b# F) Y
1 l* |2 B. ~( x6 J4 Q    // This is a simple schedule, with only one action that is, [0 J* n. p4 D
    // just repeated every time. See jmousetrap for more
& u! y* T9 s5 A/ o& e    // complicated schedules.
& u3 Y! p- C' x1 ]' L9 i  
- T$ r  C4 l* g    modelSchedule = new ScheduleImpl (getZone (), 1);* a* G2 \5 H. V: [5 o5 w- \! K4 W
    modelSchedule.at$createAction (0, modelActions);+ ]& x+ t2 k- [) T/ s
        
; [, J4 w6 k# R: `8 z3 N6 Y    return this;
! ^  o& e6 `& }, Q' |: Y7 {6 R  }
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