设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12609|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ N- Q6 J! O! n
- r, m/ q7 Z! f; W6 c. b5 @
public Object buildActions () {
  W! p: r5 o; F: M$ z8 K    super.buildActions();6 p+ B& L. ^- E) A3 k
   
" F3 \+ v# D1 U/ g. R. p: M9 f$ m- n& q    // Create the list of simulation actions. We put these in; h$ u! }' K1 U* U, S+ J8 `* s
    // an action group, because we want these actions to be
8 K$ ~+ F( e0 Z: Y5 R# Z    // executed in a specific order, but these steps should
# [7 f$ X( k$ a    // take no (simulated) time. The M(foo) means "The message9 ~0 S9 ?7 N8 |# @: L7 Q
    // called <foo>". You can send a message To a particular
2 @3 C. u0 y0 `/ d$ c    // object, or ForEach object in a collection.
9 `9 T) I- l- n0 Q0 c        
9 A/ i5 j% Q: W# m9 Q4 Q    // Note we update the heatspace in two phases: first run
& C; o0 Z# W# X# N6 I+ l    // diffusion, then run "updateWorld" to actually enact the, x8 t. Q2 G7 K0 s
    // changes the heatbugs have made. The ordering here is
0 t* d' l8 D$ q' V" Y    // significant!$ M' `: y# C5 D4 \% h& a+ C
        
6 s% [% p6 M; r) {3 \    // Note also, that with the additional
2 q/ C, z% P$ u5 P! B    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% K' e/ F0 r: u2 a1 H0 A, g# G1 ^6 U* e    // randomize the order in which the bugs actually run
: N, D3 y: G" X: t$ v) _    // their step rule.  This has the effect of removing any- ]2 L2 |; N2 R, K) \* A5 \
    // systematic bias in the iteration throught the heatbug4 n# N- t: O' y5 G
    // list from timestep to timestep
  B1 ~. |0 Q0 E, k* Z2 \        
# E+ C7 ?1 B* \; r; [" N! W6 b6 t* y    // By default, all `createActionForEach' modelActions have
0 W0 ~0 A  E; W4 ]1 r! Z    // a default order of `Sequential', which means that the
2 [1 p) A: m- L+ N    // order of iteration through the `heatbugList' will be2 b& ~% |8 b; R" w$ S/ `
    // identical (assuming the list order is not changed/ k& `- i6 k7 q" P( s
    // indirectly by some other process).1 `+ l- ?! H0 y  Z6 t  @: f2 G
   
# W6 l$ m! r5 i! c: U    modelActions = new ActionGroupImpl (getZone ());
3 a0 _' W3 y9 J+ I9 B3 y/ {" P5 Q( E6 s
    try {
$ Z, f+ |# \+ X7 B% D- ^; g, A      modelActions.createActionTo$message0 K6 K' L/ f6 F+ W. r
        (heat, new Selector (heat.getClass (), "stepRule", false));
6 m) b) f4 h* W. e% f    } catch (Exception e) {
9 i% k9 g6 n6 ~      System.err.println ("Exception stepRule: " + e.getMessage ());
7 @: q3 g6 @, S# i& w    }
+ [- O  G% F7 t' [% b6 u* c0 k) X. N
& ~9 X/ l0 Y4 @( ?6 g    try {
$ w& E: D) I2 S, `9 |      Heatbug proto = (Heatbug) heatbugList.get (0);) ^3 d4 M  G! a4 i& ]
      Selector sel =
  v* t7 [! E: A        new Selector (proto.getClass (), "heatbugStep", false);1 c0 ]9 z/ t- k4 f% t" D) H
      actionForEach =
- F7 k  }! B; U, x        modelActions.createFActionForEachHomogeneous$call
9 k3 w+ K. H( C0 S, Y: x0 F% J6 m4 y        (heatbugList,$ \! {4 O+ \! n/ j$ b4 H
         new FCallImpl (this, proto, sel,; `# F7 N  b$ w! v9 K
                        new FArgumentsImpl (this, sel)));  p% b+ \* @* I# ]6 u
    } catch (Exception e) {
* r: }% [# c& t( g( w& H6 J      e.printStackTrace (System.err);
( ^$ s% n. E6 F    }1 e5 X8 j5 `) ]: Z+ M3 \: T9 i
   
3 M( P' W0 [; ?% P    syncUpdateOrder ();& j* }* j" V5 Z

8 S$ o  n- n+ p. G, c4 ^+ v7 ?    try {$ ]  S9 q/ n  x5 [7 m; T4 i# q; j
      modelActions.createActionTo$message
! X5 P8 H3 m% ]3 \* U        (heat, new Selector (heat.getClass (), "updateLattice", false));3 m+ y/ j2 ]5 V" d9 y+ X
    } catch (Exception e) {- o% _# |  H2 Q
      System.err.println("Exception updateLattice: " + e.getMessage ());
1 C2 L; Q! M% d5 @0 s/ Q. h& G    }
2 }; h& Y8 u& ]# R8 P3 [- n4 ~7 M        3 ]7 v$ Z- d: V5 \
    // Then we create a schedule that executes the0 i4 F: v; Y0 L4 C8 A& l
    // modelActions. modelActions is an ActionGroup, by itself it
* ^: B& l7 ]% r0 i+ Z6 w# H" M& j  F, O    // has no notion of time. In order to have it executed in  K5 N$ `" z0 m; N. e2 N
    // time, we create a Schedule that says to use the0 D7 V( h' [" _" S# Q) V2 [4 J5 S
    // modelActions ActionGroup at particular times.  This
; q; o4 |4 e2 |3 P2 h    // schedule has a repeat interval of 1, it will loop every
$ s7 a6 W3 g! j" Q. K' l; K    // time step.  The action is executed at time 0 relative to$ {& C1 t. V$ Q, q0 i5 Q7 ]: y5 u
    // the beginning of the loop.) V/ Z- ]- D! c. @5 Z
0 N, i. U' x! i
    // This is a simple schedule, with only one action that is/ q$ ^0 H1 T  T" p$ Q
    // just repeated every time. See jmousetrap for more
7 x# J8 R* V# y2 J    // complicated schedules.
8 N) ?+ B* @; N- c( {: _* V8 @  0 Q& G" x1 z5 r" v2 ?; W
    modelSchedule = new ScheduleImpl (getZone (), 1);, j  ]& }% }+ Z  N- v- E" B
    modelSchedule.at$createAction (0, modelActions);
+ H1 P2 N2 ?( B% }$ }' Z' t        
: Q7 ^3 |; o8 J1 ~+ q    return this;
! i% j$ p; p$ _9 k5 e7 j: Q* t  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-11 17:55 , Processed in 0.015765 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表