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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" z! t/ b) B) V( E+ K- w
$ Z8 i5 ]/ ]* a. C, Q/ x public Object buildActions () {
7 ?7 U. r! f5 ~    super.buildActions();2 _; h3 k! Y$ U' O8 k& L
    ) k+ P8 O7 s( @7 b$ {! b1 y7 ?9 F* ?
    // Create the list of simulation actions. We put these in% |0 J9 z+ ^$ q, I
    // an action group, because we want these actions to be
( h8 O1 Q* j  R0 t    // executed in a specific order, but these steps should& G  V2 q, k) J0 v. S
    // take no (simulated) time. The M(foo) means "The message) m5 p) q7 o6 L; m& _
    // called <foo>". You can send a message To a particular
" h1 U3 x6 P) h) a) i; Z) c    // object, or ForEach object in a collection.9 \% A: O8 b- B, n
        
6 i; O# H; O/ d3 c+ S    // Note we update the heatspace in two phases: first run
: V/ {* r9 l9 [3 T2 A) Y7 w    // diffusion, then run "updateWorld" to actually enact the8 c8 C' [, J7 [+ v5 j
    // changes the heatbugs have made. The ordering here is% ]# a7 u: M% i! d9 l5 X4 e- s( L
    // significant!1 Q" S2 ?2 b: _( W1 C# y% r
        
( V5 v" U" H9 H7 V# s2 L+ Y! ~    // Note also, that with the additional
% m- G- A3 A7 }) M    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# n6 F0 a) ]: L' Q; A: ]5 B    // randomize the order in which the bugs actually run
2 w5 f. P( ]* @. D& V9 D( u7 R    // their step rule.  This has the effect of removing any
5 Z! E/ q# u8 `' H- A% F( \! W    // systematic bias in the iteration throught the heatbug
7 a, b' J6 J' |; T0 \( ?    // list from timestep to timestep& s; i" @! F8 }2 o
        
: T* B0 k: ], F9 K    // By default, all `createActionForEach' modelActions have
$ y) M' Q; ]' t    // a default order of `Sequential', which means that the
# H) H' W& ~) M" C    // order of iteration through the `heatbugList' will be
8 Q, J- Q3 {( H    // identical (assuming the list order is not changed
! i( S' t4 }+ D    // indirectly by some other process).$ @  Q* y2 C% K! {: q
    + p$ s% i7 X6 _4 Y
    modelActions = new ActionGroupImpl (getZone ());
$ x8 ]' F. _6 B& |" W: m1 G! m, y" s3 C) ~" S. [
    try {2 W3 f7 j/ q+ n9 M' B, _6 L
      modelActions.createActionTo$message
7 _1 `2 r3 a; ^; u' S) B" F4 J        (heat, new Selector (heat.getClass (), "stepRule", false));
$ @8 A8 g3 E' \) M+ }; ~    } catch (Exception e) {
- B# y# [2 G* t4 L% f      System.err.println ("Exception stepRule: " + e.getMessage ());; J  C( b8 d- Q2 l. p/ T' [- `& Q
    }
6 o7 V, `9 U6 T! D1 H
, s' {5 [+ B; Q! T- S    try {; Z$ h! K1 K3 ^8 h' C) |  Q2 e
      Heatbug proto = (Heatbug) heatbugList.get (0);
# u: t7 I6 N) u      Selector sel =
: S0 ]  c  C+ |) S0 I: B2 E        new Selector (proto.getClass (), "heatbugStep", false);
3 Q+ ]7 O6 ], d3 C& O* u      actionForEach =' t4 g7 @* N$ z$ _2 j6 l& i
        modelActions.createFActionForEachHomogeneous$call
  e  y# N; G) v" I  N        (heatbugList,( p5 t8 e1 c1 w
         new FCallImpl (this, proto, sel,
* h6 Z  X* v/ F; O) o' n( T                        new FArgumentsImpl (this, sel)));. M; J& \2 [6 R) K8 O
    } catch (Exception e) {2 X, O4 C& [& y% u% j* L* O; v
      e.printStackTrace (System.err);. i- r  d, X% L9 T8 H
    }
' i, Z3 i; X  z   
; |0 @. g7 S1 g! X3 }    syncUpdateOrder ();8 U2 {- ^- ?  ^) s2 L; X1 E% |

& |6 C7 X! P, m/ e; h" ?    try {
, {+ D# n4 Z' q0 s      modelActions.createActionTo$message : r; ?) J2 h8 N% y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! H6 E+ H3 f) ~9 s: F' Z, ^    } catch (Exception e) {2 T# F5 v; ]+ t* `, i
      System.err.println("Exception updateLattice: " + e.getMessage ());
- u9 p5 {6 u) q    }
& Q5 c! N; C6 E        1 o% C) R' C; U- _5 Y: V. o
    // Then we create a schedule that executes the
% h1 d* L8 z# G. o    // modelActions. modelActions is an ActionGroup, by itself it
! G5 x1 g, ~4 [2 X    // has no notion of time. In order to have it executed in+ z$ r1 t: P6 r* y6 e4 L
    // time, we create a Schedule that says to use the' @% k' n1 ]; M, ^8 v7 G* x- J$ |
    // modelActions ActionGroup at particular times.  This
: d1 [6 t6 a2 e" j    // schedule has a repeat interval of 1, it will loop every. ?2 a5 l  |4 H' b4 t
    // time step.  The action is executed at time 0 relative to
. S2 T9 C0 Z0 y+ e  b+ j9 |    // the beginning of the loop." y( P. m# |" W4 ^! x2 W! `, _# `
2 B5 M' ?# e0 L/ W6 h8 \! k8 v
    // This is a simple schedule, with only one action that is& V' z  R7 ]+ |3 S, p
    // just repeated every time. See jmousetrap for more  h7 Y$ G8 ]0 u
    // complicated schedules.  R4 c- t& X# A) ?) v. n
  5 y# |) O5 P/ ?3 _: k. d% C5 k
    modelSchedule = new ScheduleImpl (getZone (), 1);2 Y9 N2 B) o+ ?: C& K
    modelSchedule.at$createAction (0, modelActions);4 V9 j$ A6 n3 v( z; D; i: u
        
* t0 w1 t/ w1 B2 \# B- ?    return this;# b0 M9 f7 R! H
  }
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