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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; }1 [# x% k7 z, d" y( U
* K; x9 j: W( t) ~5 Y public Object buildActions () {
( b5 K9 S' r- P6 k$ s    super.buildActions();
2 ~8 b1 Q$ W6 R9 x4 U2 u7 ^    % E) F) g+ s% C6 x
    // Create the list of simulation actions. We put these in
  F- A" n( P1 i    // an action group, because we want these actions to be4 P. Z6 ~9 c& o- k
    // executed in a specific order, but these steps should
- [% Z, {5 e1 y7 N3 i    // take no (simulated) time. The M(foo) means "The message
" e/ H5 a# o) {: t, F    // called <foo>". You can send a message To a particular
* m3 H& P, S" F7 z5 E    // object, or ForEach object in a collection.7 q1 c3 e8 x. e( ^$ e2 w& l6 G
        
$ i( b5 J1 e/ s0 m0 F. d    // Note we update the heatspace in two phases: first run  n' L  {2 [/ [: w) @, M
    // diffusion, then run "updateWorld" to actually enact the
! Z' W: m5 E8 `4 \! W6 J! p    // changes the heatbugs have made. The ordering here is; f9 ~! J' Z7 N# d% J, K
    // significant!
4 k7 [& z+ N" ^4 N4 V        " ^+ X; B7 Y- a4 d9 L" ^: k- H) P
    // Note also, that with the additional7 [+ U4 v" j* b# g
    // `randomizeHeatbugUpdateOrder' Boolean flag we can! ~% A4 j0 R# A) K% Y
    // randomize the order in which the bugs actually run6 e' q  I7 }; {2 \2 Q/ F* C3 P
    // their step rule.  This has the effect of removing any
/ |5 ^/ H' ?8 b4 z0 x; @& ?( C) t4 ~    // systematic bias in the iteration throught the heatbug1 ~" M' @( S% k) k, o' ]. ~9 k5 h) x
    // list from timestep to timestep
& A4 l% @2 s8 o' J0 T! ~  P# a        " j5 Q; b+ h5 N9 y
    // By default, all `createActionForEach' modelActions have
  m0 v" h2 R5 C/ a. s2 d    // a default order of `Sequential', which means that the( Q: i' ]( _. J/ S. r% v% b+ @
    // order of iteration through the `heatbugList' will be9 n3 V" m/ L3 }& `/ r( i
    // identical (assuming the list order is not changed
; V& c5 E! X. T; \: O+ A* ?    // indirectly by some other process).
6 V9 w* h. h! w2 l7 s; ]   
/ I! W* d* i* q& B+ _    modelActions = new ActionGroupImpl (getZone ());) {; G- o+ z4 S; l3 w1 N
0 d, J3 T; E+ {
    try {' J! x9 Y$ n& X5 Y9 \5 N
      modelActions.createActionTo$message
9 p( I( s0 T; ]8 ~7 W- n        (heat, new Selector (heat.getClass (), "stepRule", false));
: T: c! t) F+ G- c% N. Z    } catch (Exception e) {
1 \) U- @1 I1 F- }5 l% s2 Y; k      System.err.println ("Exception stepRule: " + e.getMessage ());( M$ d$ h2 H0 R0 y4 n, R
    }3 f% w% G2 x2 {) `
  O" s8 c1 P" t- V, w
    try {7 h5 I( ]4 d8 @7 |. C
      Heatbug proto = (Heatbug) heatbugList.get (0);
0 B* |- f5 k, b$ N      Selector sel = 3 M/ C3 a# O- p# E
        new Selector (proto.getClass (), "heatbugStep", false);2 l4 W3 g2 u. U0 [2 y4 T
      actionForEach =
" r; c, O5 E9 c( i4 v/ ]$ g; t- a        modelActions.createFActionForEachHomogeneous$call( S* d. M9 J+ `
        (heatbugList,
" l# l1 x1 T" T. h# \" `         new FCallImpl (this, proto, sel,
$ @) e9 S& k: u0 @8 n                        new FArgumentsImpl (this, sel)));: V# }+ r5 T" @) [6 l2 Q
    } catch (Exception e) {% \9 ^" |; N0 `! Q
      e.printStackTrace (System.err);
1 v" \8 o! e; W7 M  p1 `    }! x) v! E( Z( @6 V- \$ p
    / }( O7 m# _8 ]9 h9 q& [. O2 S
    syncUpdateOrder ();8 ^9 V! C* N8 x# W6 c( A% M

& V. I5 ]0 P% i    try {9 l! v2 r2 c  \. L# s2 b! S
      modelActions.createActionTo$message . k/ C9 r* z* n/ p6 h) l
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& e, A  c" n6 G+ f' b( d, u    } catch (Exception e) {+ T/ l  r) E0 D# b  A/ a
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 O8 R/ ^' |8 ?% s, b    }5 Y8 v9 [& V( V
        7 j( T& z7 E) J) N9 a" u
    // Then we create a schedule that executes the1 U$ f2 Z: U7 D/ J  j
    // modelActions. modelActions is an ActionGroup, by itself it
4 r. l! {+ {8 U7 u/ O- N1 u$ v    // has no notion of time. In order to have it executed in5 _4 ?/ C1 t5 F5 ~/ k  ~8 J
    // time, we create a Schedule that says to use the
; ~+ p( y4 J4 k7 D: e5 Z    // modelActions ActionGroup at particular times.  This6 I5 B* h. _4 M& G
    // schedule has a repeat interval of 1, it will loop every
' r7 u5 H9 Q. V% A. G    // time step.  The action is executed at time 0 relative to
2 c; ?5 t0 u. T; K) A/ r5 y    // the beginning of the loop.# X2 O( o- d3 N

/ p6 E. }3 Q& E    // This is a simple schedule, with only one action that is/ E2 A- r$ n9 H: Q8 }8 ?" h
    // just repeated every time. See jmousetrap for more5 c7 p5 k, j* Z) Z, m3 [, [2 |+ \
    // complicated schedules.9 }7 j7 [2 ?. U$ F
  
- q* `! u& N* Z" L    modelSchedule = new ScheduleImpl (getZone (), 1);
- v! d1 Z, s) E2 D5 Q# T  I/ X; p    modelSchedule.at$createAction (0, modelActions);5 C9 d! }7 L& R
        
$ Y) J( p6 G6 W    return this;1 @" g/ O8 l+ f
  }
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