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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
1 K% z0 e# h4 E$ |9 P0 A+ t& J
3 N1 E9 H* q. g public Object buildActions () {4 t6 f6 ], g5 u" E
    super.buildActions();1 B2 M. g9 S; n% P
   
' D9 d8 g0 h5 z" a; ]$ u! r    // Create the list of simulation actions. We put these in
9 f0 Y. o# a. @) P9 g. h+ p( m    // an action group, because we want these actions to be5 V8 J! l2 E, q  a  p" C0 }
    // executed in a specific order, but these steps should/ G- B. B* s6 i, v
    // take no (simulated) time. The M(foo) means "The message
, y: E  r/ H4 j+ {0 \+ l    // called <foo>". You can send a message To a particular: E5 v& C* Z9 F( k2 @, o+ e6 h
    // object, or ForEach object in a collection.
7 j3 ?, ?3 s' X1 D        5 c+ i7 s; c: {( z# Z) J! _: V
    // Note we update the heatspace in two phases: first run+ s: i2 Z4 C8 x. D5 F5 M, w
    // diffusion, then run "updateWorld" to actually enact the
# Q9 {" C' a3 ]0 V+ i    // changes the heatbugs have made. The ordering here is: {! X- j; N, |( F) e6 o" b: R
    // significant!6 F, p& I- j6 Y; M( J4 `, ~
        
. a, l9 r# l7 F( J# H! T    // Note also, that with the additional& T  f$ e9 D# u" N3 w1 [( d
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 ^3 H' }$ ?4 m# u" c, o3 l4 x    // randomize the order in which the bugs actually run. \% z2 G& _1 l4 D
    // their step rule.  This has the effect of removing any
& I% F6 Z! l  l9 I$ I1 `    // systematic bias in the iteration throught the heatbug" a$ n7 H! r! K& J
    // list from timestep to timestep# l9 c. U. ~* B8 g
        
* }$ T. v0 b' i; e, @0 p' ?8 d    // By default, all `createActionForEach' modelActions have
" B7 n5 K/ h# j' D    // a default order of `Sequential', which means that the
) ?7 K7 {; G* ?+ U. Q9 o. `# t    // order of iteration through the `heatbugList' will be, _5 K6 f1 y9 L/ Z* u$ U
    // identical (assuming the list order is not changed
9 x  v2 d( B, S+ a    // indirectly by some other process).
- F2 j2 G2 G: p8 v    2 i4 l/ B3 p6 F9 O7 X
    modelActions = new ActionGroupImpl (getZone ());
6 F8 @6 l. a( l; t6 [: }6 ]; L, Y0 @# J
    try {. v& e. Z. {4 ]1 N/ F! H0 `
      modelActions.createActionTo$message
  @; Q! r1 ~, y$ a4 u& w' s( _! `7 j        (heat, new Selector (heat.getClass (), "stepRule", false));/ K; W* l% Z5 i& m) O6 L2 Y: @
    } catch (Exception e) {- I% @* o8 Z4 |6 _" z
      System.err.println ("Exception stepRule: " + e.getMessage ());* a; H7 {0 ~) r1 ^
    }
7 o0 {/ ^  J3 I- e. O
' {: X- `' ~" N4 v    try {. d1 P' w! R% m7 X" N* @
      Heatbug proto = (Heatbug) heatbugList.get (0);) H' t& y; O0 g! V$ b
      Selector sel =
$ `/ Z" d. @7 ]% L; h        new Selector (proto.getClass (), "heatbugStep", false);
8 `% H1 _4 C- E$ ?4 G+ G$ M      actionForEach =
( j- X4 i6 M1 t! `1 T        modelActions.createFActionForEachHomogeneous$call3 ^: D5 ?& e0 N$ M
        (heatbugList,4 e: ~1 d* f' \" p8 `
         new FCallImpl (this, proto, sel,1 t) B( X7 ], Z- E. M
                        new FArgumentsImpl (this, sel)));. L1 E+ f* \6 G# |, P
    } catch (Exception e) {
6 Y4 B- }+ A9 o& v      e.printStackTrace (System.err);
3 S# _3 u' B2 C( g/ D    }3 i0 @2 ]6 J  b% \0 G9 u
    ' D7 @  L4 W: K) g% \, X
    syncUpdateOrder ();: P$ X, J3 O8 P, J$ H6 q

) A2 Y. g5 O, A: O. P    try {
9 `8 t, v1 O; J+ W" P& n6 q      modelActions.createActionTo$message & ~7 E& t2 \" C# i$ Y+ T
        (heat, new Selector (heat.getClass (), "updateLattice", false));
) @) b6 f9 m! R: j+ F( T8 C    } catch (Exception e) {" l2 ~3 A+ Y. V" k
      System.err.println("Exception updateLattice: " + e.getMessage ());  I* t3 I, i$ B% i& a: C
    }% `' @% V( `6 }  B1 M& ]$ }
        * D8 L0 T( x( A0 Q2 E
    // Then we create a schedule that executes the
, n! X$ b7 \1 Y' z  n, A    // modelActions. modelActions is an ActionGroup, by itself it7 K; K7 T5 {+ h
    // has no notion of time. In order to have it executed in& k  E9 F5 A$ D$ s8 c4 |
    // time, we create a Schedule that says to use the9 x7 N. u: W' f5 m. p; U9 d
    // modelActions ActionGroup at particular times.  This% [# n5 b6 f$ f& M3 T
    // schedule has a repeat interval of 1, it will loop every
4 A- y* P5 F6 A# f& s* l/ o    // time step.  The action is executed at time 0 relative to1 C! z. S6 j2 J/ N* ]8 i& k) C
    // the beginning of the loop.8 |( a' h4 o6 d1 b: m9 A$ P

8 V9 L8 j% [; N. R# B' I% h1 W    // This is a simple schedule, with only one action that is8 M5 n9 P+ g+ d; G' b
    // just repeated every time. See jmousetrap for more! e" Y4 X2 z& d; e# N$ |  |( e
    // complicated schedules.
- I4 G3 n. z  h, J8 g9 z, _% |1 M4 ?/ l3 V  
+ f/ z! n2 ?, g+ `    modelSchedule = new ScheduleImpl (getZone (), 1);5 i( M& Y' l' |" J  P8 A* J; ~
    modelSchedule.at$createAction (0, modelActions);
3 V9 T( d: E( Z; o. f        
7 s" a" ^1 K/ D  J( a; t( j: ~    return this;( G1 G  F9 j; L  e: g9 s3 j
  }
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