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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) A( J, O, W( x+ J
  z- @# G; @8 J6 ~. p$ W) X2 G
public Object buildActions () {9 f3 x9 |% _) g7 d( t& p- U
    super.buildActions();# U4 B. n" L! @3 ]1 C% C
   
8 L0 e, d' z$ f1 U    // Create the list of simulation actions. We put these in
- {/ U( M" Z# @) L: W0 K+ v    // an action group, because we want these actions to be
: S1 V# m6 E3 ~1 {5 Z; T1 v, a" W    // executed in a specific order, but these steps should# G! M4 a1 S& y+ W  v
    // take no (simulated) time. The M(foo) means "The message
9 b9 W1 e' }) F# g    // called <foo>". You can send a message To a particular2 O; e9 d, K: Q! \) h
    // object, or ForEach object in a collection.
& l. J( y+ u. c2 w( g* I        8 V- U3 }4 z( `  `
    // Note we update the heatspace in two phases: first run
, [) `% [" J$ F  N) W  k+ I$ C    // diffusion, then run "updateWorld" to actually enact the
8 s; |  c% Z6 S5 ?! ?    // changes the heatbugs have made. The ordering here is
) W  {& m1 F2 _2 \( ^* Y' f  N6 f    // significant!
" Q* U5 G+ a2 t( A, s% Z# O        
* ]* m; e* v) n8 G: j: D* ]7 ?7 O    // Note also, that with the additional0 ]7 X1 r8 y% K5 X% X: Q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% ]+ S7 j( i- t& B, K7 v3 d- L: _  v    // randomize the order in which the bugs actually run$ n" q+ r4 ]6 h3 L
    // their step rule.  This has the effect of removing any
, x8 x3 [$ {1 J$ V: `* a$ X    // systematic bias in the iteration throught the heatbug8 d! {2 `. U5 z6 K
    // list from timestep to timestep. r- P' l  Q4 D) m! w' ~: O0 E' z
        ; A8 v' I' a$ M! B+ P9 x2 O4 f
    // By default, all `createActionForEach' modelActions have7 D1 V4 L2 R5 \% s; p8 Y, T# J4 M. \
    // a default order of `Sequential', which means that the
9 M! ?7 \: z) M; I8 a" f; B! K    // order of iteration through the `heatbugList' will be6 t5 K# x2 u$ N% W5 G
    // identical (assuming the list order is not changed
* {4 O. u6 g9 m- k" J, S    // indirectly by some other process).
3 g& T6 L: R9 A6 f" D$ t7 m   
3 f% B+ N) U/ j! V$ \) e7 v" ]# p! m3 T    modelActions = new ActionGroupImpl (getZone ());2 }2 @" ]. t* Z

+ ^1 ?7 J2 R. y/ Q+ O/ g9 x    try {* Q5 I- U4 z% O8 D. ]$ W
      modelActions.createActionTo$message
  q! c% S% n( Y! w& s5 w4 s        (heat, new Selector (heat.getClass (), "stepRule", false));: b9 c% n% B2 F" ?# Z  N: D" t" K/ R
    } catch (Exception e) {
+ `' A6 t) O0 X      System.err.println ("Exception stepRule: " + e.getMessage ());% g& m: n) U! e% q+ x/ j
    }
4 K, B4 e( C' ?. c+ J, c* D, [
3 e' C( h' a& F2 @- [    try {8 \* a; A7 ~- I* p/ V* L8 c0 R
      Heatbug proto = (Heatbug) heatbugList.get (0);; m+ t* m9 l" ~% j) y
      Selector sel = & m+ v7 o1 m, E% E+ ?4 G: [" a
        new Selector (proto.getClass (), "heatbugStep", false);
9 i) a+ p. O  \; W( L      actionForEach =$ X7 I9 c" E" c5 Y7 X6 }. y
        modelActions.createFActionForEachHomogeneous$call
4 ]7 i; d! ^+ Q* `+ I        (heatbugList,' Z: j# D6 u2 @1 `( U% G# b
         new FCallImpl (this, proto, sel,, }9 p0 Z/ d( M; ~1 F# C$ D
                        new FArgumentsImpl (this, sel)));
' r+ h& Y. E  v5 s    } catch (Exception e) {4 z, l# `# P* R$ V
      e.printStackTrace (System.err);
: Z8 n+ B) i0 t1 m9 w% b: n$ E    }
5 F2 \" a3 n, `8 o) ]" d! T+ C   
. \& M! D# a$ B8 I4 v    syncUpdateOrder ();0 ^- o2 D# n. T1 I+ X$ c$ W  D# V

) w4 N4 T6 V3 {0 K1 t. j    try {8 R: d, V$ N2 t0 d0 J3 ?2 F
      modelActions.createActionTo$message   A+ H2 g& X! b4 n7 T' s" Y
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 a/ M  a' T! W) L$ k6 S
    } catch (Exception e) {+ o* G- `* w2 f7 t, F: M- A
      System.err.println("Exception updateLattice: " + e.getMessage ());6 y& ]9 B- f# L3 D# A' w* m
    }7 Q/ O# Z" x; q! s% `
        
4 r$ O& i, _, ?1 `    // Then we create a schedule that executes the" ^5 h8 p0 n  z+ `) \" G
    // modelActions. modelActions is an ActionGroup, by itself it6 L8 i5 p4 N2 b! a# U0 E
    // has no notion of time. In order to have it executed in
/ k; @& D' ^: [' P- h    // time, we create a Schedule that says to use the% h, x3 `3 q+ k+ l, d
    // modelActions ActionGroup at particular times.  This
+ U! P2 o7 ^, q3 I* `    // schedule has a repeat interval of 1, it will loop every+ B$ A% y8 N" e  s
    // time step.  The action is executed at time 0 relative to* g9 \2 T2 ]$ i8 }. T- D8 ~
    // the beginning of the loop.
) f) S% u- _+ G" S4 ]! X: W  X+ y3 r" n
    // This is a simple schedule, with only one action that is6 v9 K; f- t" K+ u" C: d% L+ r
    // just repeated every time. See jmousetrap for more
; C) T& E, w, `, v4 b7 A3 A0 d    // complicated schedules.5 |/ W$ d& k% \4 b" i- B
  ! V# e1 {! t& v0 \3 P0 c& C9 L1 g/ i
    modelSchedule = new ScheduleImpl (getZone (), 1);5 I" F+ h2 H) Z3 q+ S- u
    modelSchedule.at$createAction (0, modelActions);4 F% K6 k/ o9 ]* t& S
        
/ I$ t$ f5 e6 h3 y3 f    return this;2 h% q: j$ [8 _  v& T. d
  }
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