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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: m: N3 ?" z* c6 r" ?
. ~  c8 j3 B- J2 R( G public Object buildActions () {
0 W( C9 m5 j% K& N    super.buildActions();
! i4 G. w3 V3 `4 @+ m: E    7 m2 Q. ^, R9 t/ Z
    // Create the list of simulation actions. We put these in( @# {# B# M. {" Q- ^2 V9 m
    // an action group, because we want these actions to be
5 H1 N9 ^) \* o" F: f  l& @1 x& o- w' A    // executed in a specific order, but these steps should
( V$ {! n8 a1 M1 [" A    // take no (simulated) time. The M(foo) means "The message$ i+ N+ R6 m8 s# }
    // called <foo>". You can send a message To a particular
' P7 ^; r8 E) a2 ^' V    // object, or ForEach object in a collection.; T# ~# ~$ M# G! o
        ; U/ z) o: s0 D( e3 }: c
    // Note we update the heatspace in two phases: first run
9 H* R8 a& t$ m    // diffusion, then run "updateWorld" to actually enact the
# Z- c/ u- x0 [' L$ a5 S- s1 \( G    // changes the heatbugs have made. The ordering here is
% d% S- r. x3 U# M' G2 W    // significant!& w" {! }7 x/ |, `' ?
          I. I3 A  o& Q8 G7 h7 T: u- e
    // Note also, that with the additional
* C! Q8 }7 Q& [    // `randomizeHeatbugUpdateOrder' Boolean flag we can! H! [2 P, z9 ^" ]; P9 k0 c2 @
    // randomize the order in which the bugs actually run5 o2 A3 U$ I* e1 k6 N
    // their step rule.  This has the effect of removing any2 y6 E, w/ h# |
    // systematic bias in the iteration throught the heatbug' |$ P) [9 y! T. Y
    // list from timestep to timestep9 H+ T* c3 {& b) i
        
0 n" F8 O( t: c& |& G    // By default, all `createActionForEach' modelActions have
7 ~9 U+ ^5 j) A) `6 t    // a default order of `Sequential', which means that the+ i6 O3 F  F" c" z1 t. I
    // order of iteration through the `heatbugList' will be
6 M6 x2 k- R5 {9 j/ n    // identical (assuming the list order is not changed, |: `# D5 \% \7 t
    // indirectly by some other process).0 g8 D9 [4 @% B' b3 B! b9 I
      g% A- R4 |/ K. f" q
    modelActions = new ActionGroupImpl (getZone ());
! {/ r+ Q2 ]* C- r0 l) H) h; R) I4 \0 I2 w# a3 o, o+ s
    try {+ I# `0 Y+ k  q
      modelActions.createActionTo$message: P) b+ ~1 b% _0 [. t+ Q* ~
        (heat, new Selector (heat.getClass (), "stepRule", false));
" r: E3 C4 O: A# z" Q/ N    } catch (Exception e) {
, M' ^% P3 P1 }" h: `, N% A) b      System.err.println ("Exception stepRule: " + e.getMessage ());
" B" p0 ^4 n3 ^( ?& ]3 v1 h# g    }
/ W+ i# _8 s- B& [  [" L: `4 W) {' m0 ^+ G9 E
    try {# Q- v% M/ g. F% g1 l# v: Q
      Heatbug proto = (Heatbug) heatbugList.get (0);
# X* U  k' Q) Y3 C/ Y5 f, n7 ^4 F      Selector sel =
+ E" j/ ~0 l' L0 z        new Selector (proto.getClass (), "heatbugStep", false);- e  q3 F( K2 l3 @9 U4 t! t
      actionForEach =
* p2 b1 E$ z: g5 h) ~( ^        modelActions.createFActionForEachHomogeneous$call
' k, e, n( @4 K        (heatbugList,
; H. [( O9 b- a         new FCallImpl (this, proto, sel,0 \3 i; Y+ P! F! [  C0 j5 J/ [
                        new FArgumentsImpl (this, sel)));: G  _: J, {! V) g0 C) Q( h
    } catch (Exception e) {
( @6 C# j2 Q, u- Z, G% v6 y      e.printStackTrace (System.err);' f- y9 W' ?. w/ B& S" m7 \
    }1 G2 B+ s5 k4 m6 H: }9 o# m* }
   
6 V  Y7 }! S; I8 [: u8 n    syncUpdateOrder ();
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    try {+ c' t; L- \2 ~  e- ]- x
      modelActions.createActionTo$message * G  q) M) o9 u3 x
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ c4 x; z1 |" |! ?
    } catch (Exception e) {
1 E& B( P4 r6 q  L, N; y) z      System.err.println("Exception updateLattice: " + e.getMessage ());5 Z, {5 Q/ F0 p4 L1 k! P; l% R
    }5 y' |/ ]# {$ V' K+ b% c5 V' r
        
% ?" H# o+ J- V- g: o$ `1 S# d    // Then we create a schedule that executes the
" O& n8 R+ t' m; J1 x* b+ Y    // modelActions. modelActions is an ActionGroup, by itself it
4 }) U. F* l1 [/ M; K    // has no notion of time. In order to have it executed in8 N3 G. b9 U' |" U. j3 K
    // time, we create a Schedule that says to use the. G$ T+ r4 T& k5 y7 f% d3 C
    // modelActions ActionGroup at particular times.  This
1 M5 K2 A2 k4 R* K  d8 @3 D+ X/ f( l6 u    // schedule has a repeat interval of 1, it will loop every" P9 n$ D. N2 K9 o, {: _, f
    // time step.  The action is executed at time 0 relative to
4 T% _- }5 y4 s. N& o. v& A& J7 }% [3 B" ^    // the beginning of the loop.
0 n" n4 ^0 b  v5 i7 W' R8 w; F9 `2 i) e# n+ {: M+ f/ H3 _
    // This is a simple schedule, with only one action that is/ X' J: D; e5 y& K: O) I4 t) @
    // just repeated every time. See jmousetrap for more9 J, E- b% n* o# D& O
    // complicated schedules.
  [' J2 F' y4 e! T+ w4 Y/ c0 W  ' Q/ b" ~8 Z9 q* a
    modelSchedule = new ScheduleImpl (getZone (), 1);
: Z. l; j! B" S# h& u' k7 V$ ]    modelSchedule.at$createAction (0, modelActions);
* B' y5 m5 e  C        2 {' r4 _$ G" v! z, ~& K
    return this;- @! l; O5 ~  @
  }
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