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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# [9 P  g+ Q: p  x, p

+ c! V, P9 G% Y% P4 t: f public Object buildActions () {
, F1 R" \- ?7 a$ p2 ]$ K0 s  {6 h    super.buildActions();* o/ R$ Q7 b: I
    6 l) d3 ]7 N( z
    // Create the list of simulation actions. We put these in
5 l; q0 b' G3 I4 [5 c6 P& a0 }6 E) z    // an action group, because we want these actions to be& L+ }3 B  |, _8 \
    // executed in a specific order, but these steps should
( z8 k6 d) Q- ^    // take no (simulated) time. The M(foo) means "The message
# q' [4 m! K' z* t$ {2 m    // called <foo>". You can send a message To a particular
( n- u+ `' i5 K* r8 O    // object, or ForEach object in a collection." P+ n) q1 i" B
        
  a( `& }# h7 r9 p    // Note we update the heatspace in two phases: first run* z7 S6 D) P8 J/ h- |/ B
    // diffusion, then run "updateWorld" to actually enact the4 _% C) G. W  f
    // changes the heatbugs have made. The ordering here is4 B7 f9 F0 L& \. C* V
    // significant!) o$ Z" a. I* `) {4 c4 [
        
. u1 ~: s* ^) U' y' z2 n    // Note also, that with the additional$ [. J7 W0 m* N7 r$ e& S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ m9 `& n/ B( `: ?2 g: b8 z$ s7 V
    // randomize the order in which the bugs actually run
! v* h* `  o1 O) f, \. ~- i    // their step rule.  This has the effect of removing any# B' g! D, m3 K* t& v0 p+ a
    // systematic bias in the iteration throught the heatbug
6 D9 b4 _. u( x    // list from timestep to timestep" @- g& j: |3 c: ]
        
- W5 K" W, h! U, q    // By default, all `createActionForEach' modelActions have
( [0 O9 N; W$ p9 Z    // a default order of `Sequential', which means that the
. L6 Y4 l' `# ~: ~    // order of iteration through the `heatbugList' will be
$ ^" V: h8 \, I; o4 C# z) _3 @    // identical (assuming the list order is not changed
6 x+ x; H7 q5 H; j    // indirectly by some other process).8 |6 H% c0 }- e( O5 I1 M
   
) N7 h0 \, j" O- M$ \" A    modelActions = new ActionGroupImpl (getZone ());
) {. }3 Z! d$ n% o% ]# |6 |8 Q% z3 d+ C" E% V
    try {2 y2 S* ?1 u. G
      modelActions.createActionTo$message
* _, o* v3 ^2 e5 l: q        (heat, new Selector (heat.getClass (), "stepRule", false));) g* i! \8 @6 W0 O
    } catch (Exception e) {( N4 U) q4 [7 I$ }
      System.err.println ("Exception stepRule: " + e.getMessage ());# T" x6 z8 [  u! y! }4 k- B' k
    }
' c; `; z2 N/ v( C! q! w" D( S9 Q3 t! F' ~; n; R6 A. F
    try {
3 a: v  t+ G, X, `+ Q  @6 J      Heatbug proto = (Heatbug) heatbugList.get (0);
# M5 ?% |2 [, J* O/ V5 C8 |5 ]      Selector sel = ) F/ v: r$ h- k1 ]: V& |
        new Selector (proto.getClass (), "heatbugStep", false);! w* M  ]; a6 A, R
      actionForEach =( k+ n' H! y- O* J
        modelActions.createFActionForEachHomogeneous$call8 b+ z8 c/ C' t& j; e
        (heatbugList,/ a! b* n) o9 S- G3 v
         new FCallImpl (this, proto, sel,
) N3 e, ^* `5 u                        new FArgumentsImpl (this, sel)));4 k* B3 F: V% M. P5 T$ {0 }0 d. y
    } catch (Exception e) {( j6 A9 s& U6 A
      e.printStackTrace (System.err);
% a5 r7 ]; _) J' S# x6 L    }
6 l6 ]. g0 H* z# l8 E" R    $ p* k- N0 m& l5 m6 w/ e
    syncUpdateOrder ();
- D+ f5 `5 ^# m0 A: v  f
: f" e8 o" f" G7 [    try {
8 j( d! b5 M7 K4 P; b0 e* t8 D6 n      modelActions.createActionTo$message
  t) P4 J, B% D9 @        (heat, new Selector (heat.getClass (), "updateLattice", false));" I. e7 e/ C8 h( I4 D* ^) J2 G
    } catch (Exception e) {' \4 \6 P7 N$ T! V
      System.err.println("Exception updateLattice: " + e.getMessage ());* v+ [/ c" O9 i4 }0 h% a3 ~
    }
; S1 J/ F) Y. n% i9 i0 A9 t  D        
# x: M7 v* T5 s    // Then we create a schedule that executes the3 h! Q3 N# y# {' x1 {1 ]
    // modelActions. modelActions is an ActionGroup, by itself it- ]% V) I& k# k
    // has no notion of time. In order to have it executed in9 d' D- r/ A; ]" I! i
    // time, we create a Schedule that says to use the' O$ |( C5 y5 c6 M  d1 P
    // modelActions ActionGroup at particular times.  This3 H5 W; J9 z! K- m, B/ W
    // schedule has a repeat interval of 1, it will loop every
3 M1 K$ S* ]5 ]) Y8 y9 l& [    // time step.  The action is executed at time 0 relative to
1 Y  O; `, C( c! N* I    // the beginning of the loop.) C7 ]6 p/ y" B6 d9 L

2 y9 w: p- s7 C0 q1 q6 I    // This is a simple schedule, with only one action that is2 u8 e" U1 }; B9 X& r* V8 h
    // just repeated every time. See jmousetrap for more, A3 i  A& I, p2 ]9 k
    // complicated schedules.0 m/ a$ G  u5 N% ^, t
  
& D2 a7 f' G/ ]    modelSchedule = new ScheduleImpl (getZone (), 1);
$ ^% r, q; z1 t* r0 P    modelSchedule.at$createAction (0, modelActions);
0 f9 j0 n3 W! F( O" \- z0 E        8 ~5 \2 b# g; T! p9 w- Q9 X4 K
    return this;
: B8 l7 r/ p* U  }
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