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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 i1 ]  E1 L! B

: K+ [% i; c+ T8 P5 ^- E! S5 W public Object buildActions () {* X1 r/ C) b. L8 [
    super.buildActions();
. ^* C; R% A; R* K+ y   
+ A. N) r0 F4 G& p+ s6 k2 W) f. t    // Create the list of simulation actions. We put these in
1 G. l8 \: P7 _+ N    // an action group, because we want these actions to be) Y5 s5 `. |) g
    // executed in a specific order, but these steps should
0 n- ?5 I% N% `! W. I- l2 Y    // take no (simulated) time. The M(foo) means "The message
" i0 f5 {# I, M2 d: _, l    // called <foo>". You can send a message To a particular3 \0 f! o* [* h$ ?. \2 f* f7 a
    // object, or ForEach object in a collection.
  f8 H" c: T6 K  w  f/ i0 X        
+ l% q( O" v' R3 M    // Note we update the heatspace in two phases: first run
8 a, k& R  C" w    // diffusion, then run "updateWorld" to actually enact the
3 ^* i0 V; O1 B! m2 }/ g. c    // changes the heatbugs have made. The ordering here is
3 n2 u3 f5 Z) V; L9 C    // significant!
( m& u  k, P5 E' [        # G, U0 I% x0 _, y- r- @% @
    // Note also, that with the additional
3 t, A; l# o) {: z    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 w7 j1 M/ l& {/ s
    // randomize the order in which the bugs actually run0 S+ N( D* T8 {0 C, [, C2 z6 v
    // their step rule.  This has the effect of removing any8 r+ A& y/ r; W# S
    // systematic bias in the iteration throught the heatbug4 K5 I! h3 ?7 M
    // list from timestep to timestep2 A2 L2 I" W: ^6 |7 d
        
1 Q$ K. W- l; L- [    // By default, all `createActionForEach' modelActions have4 x' ?7 ^. U/ i# M2 z1 U' l
    // a default order of `Sequential', which means that the
% ]# \7 }3 T" O! ^/ f! h  K" M    // order of iteration through the `heatbugList' will be
* `8 x3 s' W  v: {1 H7 _/ m$ q    // identical (assuming the list order is not changed2 }5 c& _: N# \6 t5 Q$ q
    // indirectly by some other process).
* ?) C- u* z% f) r   
7 s, \6 N: Z4 f1 i# U7 `! X/ x7 M    modelActions = new ActionGroupImpl (getZone ());9 y: w7 L/ g1 r1 x0 R
0 k* }' l) ]2 p7 s- o# ?
    try {
4 b1 D% z9 H- h* h6 a      modelActions.createActionTo$message
: b/ d* e1 W' g' E5 D        (heat, new Selector (heat.getClass (), "stepRule", false));
5 f! s5 t& r) M5 F( s) N& n0 L8 {    } catch (Exception e) {
+ K" X4 K7 s+ {  v      System.err.println ("Exception stepRule: " + e.getMessage ());+ h; G  `8 H6 x$ {: ]
    }  b, _: k) C! H* n' V* h4 M
$ V7 w3 V* m2 f# z) v
    try {( A7 E5 K% y/ Q4 }' m* t
      Heatbug proto = (Heatbug) heatbugList.get (0);  I: B8 b4 P5 |/ w: @
      Selector sel = # H8 ?  L/ {  j1 U0 g3 r
        new Selector (proto.getClass (), "heatbugStep", false);! i1 V/ j& g# I+ a0 u8 Q6 h* Z( w
      actionForEach =4 j8 v8 B9 M. r, F
        modelActions.createFActionForEachHomogeneous$call
" z4 S- i4 s, F7 v! n& ?        (heatbugList,; |/ N9 @. K9 Q8 L
         new FCallImpl (this, proto, sel,; E2 _9 Z. w- [% W; o
                        new FArgumentsImpl (this, sel)));& ?- Z& p- g) w3 D0 ~
    } catch (Exception e) {
) w6 {% O: {. t" K& u$ d      e.printStackTrace (System.err);; o4 ?0 b, L& A0 E
    }
- r1 S9 }$ q1 V  h6 a3 u   
3 t# g7 n7 z/ B! W0 k3 v4 _/ J    syncUpdateOrder ();
9 G& @) h  l) {9 f% w3 g6 a- X4 A, e
    try {- W* [1 V3 m& I; }+ d
      modelActions.createActionTo$message
: ~& @8 o6 @% E5 N9 b3 e        (heat, new Selector (heat.getClass (), "updateLattice", false));9 [3 i. G9 [/ R
    } catch (Exception e) {: g0 P# F4 m" b2 n
      System.err.println("Exception updateLattice: " + e.getMessage ());- M* {7 V( j  o4 k
    }( {( e+ |# u5 v1 J, y$ D/ Y
        / J9 ^6 s9 e# N# B
    // Then we create a schedule that executes the9 J3 q& Y7 R: q& j8 C
    // modelActions. modelActions is an ActionGroup, by itself it
% T5 z+ J' i& j( e& q+ L    // has no notion of time. In order to have it executed in
4 ?4 B4 S: }! R4 j    // time, we create a Schedule that says to use the0 e0 c* }/ t* V* L0 Q
    // modelActions ActionGroup at particular times.  This
; i. q3 e2 l: R3 p0 w: S' x    // schedule has a repeat interval of 1, it will loop every
# N8 a) q! p& D. }6 m# K    // time step.  The action is executed at time 0 relative to
* V! ]* j- Q/ p# \    // the beginning of the loop.
1 \, c2 o% Y5 ^% h8 t1 m% e/ Q3 J3 s* V: ^. z0 Q
    // This is a simple schedule, with only one action that is
! H! h+ p* i! J+ B7 D    // just repeated every time. See jmousetrap for more
, N4 h, I  V2 w/ w! N    // complicated schedules.
% d  Y3 J. X+ b# J" M  8 g, c" u" X6 h6 j
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 v) c2 T% o" O3 X* I3 t5 \4 n    modelSchedule.at$createAction (0, modelActions);1 U1 r  I- G) B4 g1 k. L
        
1 i8 H0 r' l3 g- V- z. Z- k    return this;( w& t# `" R/ F0 S* ]
  }
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