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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) n0 h9 X$ I7 ?# f

) D! |; S* Z( j0 x$ ^ public Object buildActions () {. G6 x6 a  |' }4 x! C4 A
    super.buildActions();( B. S/ u9 c/ T) W9 N" f, K
    8 d9 `! E7 T3 w# l, [, V3 k' j0 p( Y
    // Create the list of simulation actions. We put these in
, N3 t; n4 q5 Y  w* s  c& x  p    // an action group, because we want these actions to be9 a# T+ t% p) p4 ~
    // executed in a specific order, but these steps should  i. N3 j0 e" t# l3 C8 W
    // take no (simulated) time. The M(foo) means "The message
( j4 V  R" V" k# p, B' H. O" P! l8 @    // called <foo>". You can send a message To a particular
$ |% u0 k! k  d2 X    // object, or ForEach object in a collection.: A: H; D' N( Q$ h5 L( E0 p0 p
        4 \! h, u- q$ F2 q$ t
    // Note we update the heatspace in two phases: first run
) F. U6 ~: P2 _! v' _+ P    // diffusion, then run "updateWorld" to actually enact the1 X- l* M8 D% Z/ y+ m4 R
    // changes the heatbugs have made. The ordering here is
$ i6 }& o' Z# X% j6 ~7 K8 P    // significant!
4 l, U5 ]8 h/ r1 i5 u" H        
$ g/ E( n! i1 R! Z: g: z' b6 t6 R    // Note also, that with the additional* ~9 y  p6 O0 _$ h. `" p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 l  e" h2 L4 ?, Q# l5 C) }( A% x
    // randomize the order in which the bugs actually run
: u  D, `: w- C" o: x5 W0 e+ B6 M! b    // their step rule.  This has the effect of removing any; K7 {2 M" e& |
    // systematic bias in the iteration throught the heatbug
3 C. x- U+ U. F. g' d, y! b7 ]4 M    // list from timestep to timestep/ N0 M$ q+ R- r
        
2 i0 z- W, F) r    // By default, all `createActionForEach' modelActions have: c6 }# @, F2 S  H9 B. B
    // a default order of `Sequential', which means that the
8 H/ J+ ?, v: v& ~. W- M) F. A    // order of iteration through the `heatbugList' will be
% @7 n% F, V+ G; X. F2 F5 A    // identical (assuming the list order is not changed; N# y9 n& M6 a- w0 L( `* A
    // indirectly by some other process).
; O# \2 {$ `& `+ C    & R2 J  Y) z# d+ w7 W7 p$ w
    modelActions = new ActionGroupImpl (getZone ());! N4 w, ?3 z  ~6 N/ `6 y
/ D7 z" \8 x9 a8 A( T
    try {
) W5 B+ T5 V, G3 b# |( D! n+ R7 F      modelActions.createActionTo$message
5 V* ~6 w4 B* Z+ c        (heat, new Selector (heat.getClass (), "stepRule", false));# {0 \' H6 ?. F. R1 Z; {% K
    } catch (Exception e) {
* u1 g) \6 q& M0 E: s3 }7 b      System.err.println ("Exception stepRule: " + e.getMessage ());
7 {  C! V# s2 o: X    }
9 R/ o. `! Q0 L5 m. c: \
0 ^8 h' \+ z: E    try {
! N% F1 ]9 B4 M* v9 |      Heatbug proto = (Heatbug) heatbugList.get (0);7 G. v) T2 k' l
      Selector sel = $ g8 z" v6 J2 [4 p. c: z* |4 p8 H
        new Selector (proto.getClass (), "heatbugStep", false);
' W+ [2 B' u& g      actionForEach =
/ m0 H$ v; U$ O* K7 R, m        modelActions.createFActionForEachHomogeneous$call- P8 z$ a; ~2 \, n/ r
        (heatbugList,: N& ^, _  u" J: @( `/ E4 C7 a6 T
         new FCallImpl (this, proto, sel,- Z) q# w, q# P1 V" Z
                        new FArgumentsImpl (this, sel)));
3 k4 T$ u! F2 s  F: i1 ?    } catch (Exception e) {9 p1 o- D8 P6 n
      e.printStackTrace (System.err);
6 A. i# o+ W8 y    }" v: y% j2 b3 ~
   
( T% Q9 R. U% N8 j4 E( K" R7 a    syncUpdateOrder ();
; [" u: A) y4 n: b7 J6 g- I. d* m& q! F+ F9 O
    try {
& B1 M- G$ ^, n! k% V9 d- O      modelActions.createActionTo$message
+ G2 D- e. O" @; v* n        (heat, new Selector (heat.getClass (), "updateLattice", false));
* E# r' Y7 q& y- m. ^: |    } catch (Exception e) {$ P" _2 p$ Q  |* S
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 L/ A' Q- h7 s; H1 [/ N    }) q) M4 o2 P- C' T
        % K" o$ Y8 O' Y$ \
    // Then we create a schedule that executes the9 R" P4 X2 b5 H, _4 a& ]0 j: `7 N
    // modelActions. modelActions is an ActionGroup, by itself it3 ~% g! f) Z) Y8 T. p* F' Y- p
    // has no notion of time. In order to have it executed in5 @& B2 _+ P4 L6 M
    // time, we create a Schedule that says to use the
& U- k% _0 f, j2 K6 A0 U    // modelActions ActionGroup at particular times.  This# \: _) e8 n. w# ~1 Y
    // schedule has a repeat interval of 1, it will loop every' }( H+ V8 L& C' J! D  n; Q: Z
    // time step.  The action is executed at time 0 relative to
6 b* \, `" _/ D* X1 C5 u5 B$ t    // the beginning of the loop.
4 E6 P: M! `, c
9 l! [: |6 T5 O2 l    // This is a simple schedule, with only one action that is
7 S( A& @8 A+ A! c$ z3 j+ w' @    // just repeated every time. See jmousetrap for more+ j5 R; o- o' w/ |* u
    // complicated schedules.& [2 o" a3 p0 {
  
# ?5 g" W" ^! |3 m    modelSchedule = new ScheduleImpl (getZone (), 1);
7 k, M  y. j. a* Z. p    modelSchedule.at$createAction (0, modelActions);5 k, T& V) c' u" D  C9 f
        
. N7 r, b* Q, a) J! y    return this;
; N! o9 @: @1 t3 `  }
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