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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! h/ X. n0 L& }9 d. p" t& L; c3 u( p0 [
public Object buildActions () {
. ^% Y: k/ h# l    super.buildActions();
% V6 t! `. _& H8 z1 a6 `- U# v0 L   
3 }9 F$ |- B, X. d! Q    // Create the list of simulation actions. We put these in) e5 W- g: H: n& C9 h4 W4 _$ x1 l
    // an action group, because we want these actions to be
( }0 e9 B+ d) A$ h* H9 x- L8 d    // executed in a specific order, but these steps should1 l: J  B5 o( L4 I
    // take no (simulated) time. The M(foo) means "The message( I/ t7 ^" O- A" I
    // called <foo>". You can send a message To a particular
: {% ^: e3 T! d    // object, or ForEach object in a collection.5 W9 E& z# T& [4 `# p& W' t. |" G( F
        $ D3 _! D0 d" J
    // Note we update the heatspace in two phases: first run7 c* _# @. G' X8 |. ]
    // diffusion, then run "updateWorld" to actually enact the, {0 h: n. ]) H! r
    // changes the heatbugs have made. The ordering here is
; `% U% S: R5 C4 X  S* G+ d    // significant!
) P$ q  D# [$ U) a% E+ X        / N) Z# [( e  \0 K  l% B, |
    // Note also, that with the additional
3 r8 H  l+ f2 O1 S  @    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 O. G# l; m; w" v7 i# Y
    // randomize the order in which the bugs actually run" u( y7 _8 r7 n& ?
    // their step rule.  This has the effect of removing any1 l& l' \) z. v
    // systematic bias in the iteration throught the heatbug
; ?0 L! M! \5 f    // list from timestep to timestep
: D* c: E* h8 W0 \6 B% A        4 E2 s2 Q( v( }2 f" m
    // By default, all `createActionForEach' modelActions have( s4 o+ N6 V. t$ c, ^/ Q$ M) g
    // a default order of `Sequential', which means that the
/ x1 y/ T" w1 e2 E" l$ S    // order of iteration through the `heatbugList' will be
& ?% l' m3 C/ i( C/ j; Y    // identical (assuming the list order is not changed1 i# `. x+ ]* t; V
    // indirectly by some other process).
; z. f: r2 k2 k! I1 V/ N, D  V! t   
2 q5 H8 }* [) \    modelActions = new ActionGroupImpl (getZone ());8 I+ |9 t+ K8 j9 [" f0 N
2 {0 P' }/ D3 K( F! [: |
    try {# W0 b* F: G8 Z, L1 W+ P+ {
      modelActions.createActionTo$message  d" ]- x( {! P7 n! }
        (heat, new Selector (heat.getClass (), "stepRule", false));8 W4 I8 s3 N6 M0 e
    } catch (Exception e) {$ N; m& ^2 w6 \9 g  _" i
      System.err.println ("Exception stepRule: " + e.getMessage ());
7 z8 v8 U$ P5 p7 }    }
9 `2 S6 W0 B7 `) m5 `9 G& `* Q9 R2 }7 ~9 e) c5 Z
    try {
5 [0 g( B; x1 @8 {, O8 K, v      Heatbug proto = (Heatbug) heatbugList.get (0);
) O8 }; L2 a, @5 M$ B9 a1 b      Selector sel = % U9 o" I: x$ @0 E) P9 ~
        new Selector (proto.getClass (), "heatbugStep", false);
, ^! C( {" v% e6 b5 }# @- Z1 A      actionForEach =3 @: b$ X. G- ]6 M( j- `
        modelActions.createFActionForEachHomogeneous$call
( X5 o, H( L. y        (heatbugList,
' s- a; M1 {9 h         new FCallImpl (this, proto, sel,
2 K' O+ N; f; C( k" e& _- t                        new FArgumentsImpl (this, sel)));% O+ v5 e3 S* ^% t. [. Y5 A/ \. u# o
    } catch (Exception e) {
' t# c4 n! h) i! F  ^) l! c1 E/ g" d- `      e.printStackTrace (System.err);+ N/ O7 K  y! B0 Q- Y. m
    }
% d- ~) d; F$ |    $ M* W0 ~0 C. o/ r7 ?6 U( z7 T
    syncUpdateOrder ();
7 r4 P9 _( ~6 v* L) S
! s' q, M& `: r$ H( ?    try {# i% ?; h6 c$ M* G, A6 a
      modelActions.createActionTo$message ; P/ v: ~5 w' D! }( ?
        (heat, new Selector (heat.getClass (), "updateLattice", false));+ }1 B. H0 X) z" _
    } catch (Exception e) {
$ s5 B+ X: _+ s+ z, S      System.err.println("Exception updateLattice: " + e.getMessage ());
7 F% @. \0 A. M( x7 |& [  c2 Q    }
: @6 I. v5 o6 g9 [7 M        
2 V/ t9 ~: y  v! m( A4 n    // Then we create a schedule that executes the
, f6 b7 T$ Z7 `3 t    // modelActions. modelActions is an ActionGroup, by itself it
/ m) K* L" ?) {( c* z    // has no notion of time. In order to have it executed in
7 d) Q, G3 f7 W6 O    // time, we create a Schedule that says to use the( T) `, G* |2 W
    // modelActions ActionGroup at particular times.  This6 b" [( Z; C' w  O
    // schedule has a repeat interval of 1, it will loop every
) K! m( U' b, j) v1 D4 f& w    // time step.  The action is executed at time 0 relative to
- i+ r0 m4 B& q    // the beginning of the loop.) t/ u/ E8 y, w# ?
% m+ ?; D' j# H, ^6 ?: {
    // This is a simple schedule, with only one action that is- I7 S' h) M2 F
    // just repeated every time. See jmousetrap for more
1 m2 F/ X" d& c* b2 d& C2 X    // complicated schedules.! a9 S" V8 i* m' P$ A/ `
  
1 f: s% v$ {* T$ M# |    modelSchedule = new ScheduleImpl (getZone (), 1);
7 e5 V* D1 ]* n9 Y/ E2 ~2 n- z    modelSchedule.at$createAction (0, modelActions);
  l* f/ W$ I3 d2 L2 A        : H- A; e2 R. ?( E5 _$ N
    return this;
, g2 j) A+ V" l& q) P- y  }
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