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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {# X5 n5 ^2 c: H4 T
    super.buildActions();! Y; I  E+ N9 O5 A
   
& w# i! S2 @6 ]    // Create the list of simulation actions. We put these in. {; C, p$ |/ l. x, ?) H1 H5 G
    // an action group, because we want these actions to be, ~# w: \+ L2 n: v
    // executed in a specific order, but these steps should$ z. S+ D( F# ]4 H$ J/ i
    // take no (simulated) time. The M(foo) means "The message9 j' e2 `, M5 ~, }6 p7 u
    // called <foo>". You can send a message To a particular
/ A/ Y% x* T( J    // object, or ForEach object in a collection.! g6 `5 p. g& N
        
6 D9 S" O; Z2 L7 T" i2 k    // Note we update the heatspace in two phases: first run
9 b/ M. k. l6 Q- m, p+ n    // diffusion, then run "updateWorld" to actually enact the8 l% o. S! y; E" s9 {
    // changes the heatbugs have made. The ordering here is3 s8 k- M! r, |0 h
    // significant!0 X  o$ W6 f5 r  U- |
        
2 o6 b3 q& `) Y# q4 e1 \    // Note also, that with the additional
' R' p5 F; t1 j- L    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ K, ^0 i3 {* i3 X* D% i    // randomize the order in which the bugs actually run) j3 d1 B- w- a- a, O
    // their step rule.  This has the effect of removing any2 C  N: ]# t. p1 o: g# _
    // systematic bias in the iteration throught the heatbug
1 v. x2 A2 z4 r5 j' ]* D7 N    // list from timestep to timestep
* X) O" O" D2 [& p& E. a' T        
9 \8 J+ v: m1 T    // By default, all `createActionForEach' modelActions have
4 }& {: e. O+ K& J8 Y/ m, L) R    // a default order of `Sequential', which means that the& Z  @9 i7 z+ a# ~
    // order of iteration through the `heatbugList' will be
3 V: c# T% X# M/ z    // identical (assuming the list order is not changed6 I$ v: K( S5 b* l: V+ W& _9 r
    // indirectly by some other process).
8 ~" x+ u5 t' z$ |% r   
6 _% B, n& }, @$ E: R* @+ d( e0 S    modelActions = new ActionGroupImpl (getZone ());
/ a# n1 M5 Z+ k7 a+ D7 o4 a
& o! e; @. ~$ F    try {
9 \$ k3 K- Y& b      modelActions.createActionTo$message! c' }- D( s/ b# E) r5 M
        (heat, new Selector (heat.getClass (), "stepRule", false));+ j4 L% j2 S# k8 R$ _9 J0 K0 B
    } catch (Exception e) {
( K$ H, K/ }  v: [      System.err.println ("Exception stepRule: " + e.getMessage ());
9 g% i2 n: h7 `( s" ]5 x  v$ [% B    }3 F' w. D. f2 n

0 Z; @' Q% y9 W" t    try {
5 _% t* E% z7 P' _' L& v      Heatbug proto = (Heatbug) heatbugList.get (0);
$ h) c, h+ \/ R) _) [5 W5 y      Selector sel =
) G" Y) U& ~' Y! |        new Selector (proto.getClass (), "heatbugStep", false);3 Q8 V& Z1 x1 @. _+ D; w$ p& J( G
      actionForEach =
8 i& @& H  Y0 w        modelActions.createFActionForEachHomogeneous$call1 ~/ P6 g/ [6 _2 ^, b
        (heatbugList,5 c, I% i% R/ G( X5 P, Y
         new FCallImpl (this, proto, sel,8 I% T( B; _: }! u& Z
                        new FArgumentsImpl (this, sel)));2 ^5 R  r8 M" b( v% Y) c) j
    } catch (Exception e) {
# {' d4 ~0 s8 A! t$ c) j3 U  ~      e.printStackTrace (System.err);
7 }; |  Y8 k0 n  A. h    }
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    syncUpdateOrder ();6 w8 C8 t# g- L9 D; r7 j5 U* l
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    try {1 k! H) C4 K  h4 I3 Z
      modelActions.createActionTo$message
- Y3 b# o5 L: @1 h  w/ `3 c0 R2 x/ U4 I        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ z5 e9 h# V5 w    } catch (Exception e) {7 h, l6 C# G% l5 J
      System.err.println("Exception updateLattice: " + e.getMessage ());! y7 @' G% ]( a: S4 ]+ t; p
    }
" `" [) l' T) F        
& o# H& q; [3 V! T, ~    // Then we create a schedule that executes the* J( E0 N+ B/ H) z$ Y
    // modelActions. modelActions is an ActionGroup, by itself it! m9 [, y) ]$ M! V
    // has no notion of time. In order to have it executed in
/ h1 T8 B; m9 a    // time, we create a Schedule that says to use the
5 R" l5 w' T! N. n+ r1 B    // modelActions ActionGroup at particular times.  This
- r8 `$ y% O# W$ H& o: x    // schedule has a repeat interval of 1, it will loop every
. h7 \! N% S! F" ^9 z) ?* `    // time step.  The action is executed at time 0 relative to7 a! N2 R7 ?+ n! |8 D
    // the beginning of the loop.6 l8 r' ]0 J9 x4 D* t2 I

+ w2 O' v8 s& T# s9 i) @' f+ R/ {5 @    // This is a simple schedule, with only one action that is
$ w1 S$ }9 t1 b3 ~    // just repeated every time. See jmousetrap for more
0 m( K- m3 o4 W% _    // complicated schedules.( V3 m0 `* w; r# x
  
1 X, M  B' W, i/ j, k5 T$ o' b  n& `    modelSchedule = new ScheduleImpl (getZone (), 1);
3 t3 I1 n! y8 j7 P    modelSchedule.at$createAction (0, modelActions);* L( h! S  Q+ c: a9 `9 J
        
1 p1 g6 X  U  f" E( r. R    return this;+ x6 q5 `# D( F* u# |4 ]; `0 F
  }
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