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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) N0 r9 H4 T1 N/ d% m2 X

! E1 f: q# [$ d/ Y public Object buildActions () {
5 Z3 K% q$ o8 L/ g    super.buildActions();
& R' F) X! H, S! ]    : x3 {) R* z6 D! B2 I% A, _
    // Create the list of simulation actions. We put these in
: V2 `1 C$ ~7 w9 P- g% s: J& Y; @    // an action group, because we want these actions to be
( \, u. i0 V7 x; f5 I" z1 b- f# P    // executed in a specific order, but these steps should
% d4 Y- p2 \3 e: b, u/ {. F    // take no (simulated) time. The M(foo) means "The message
6 Y! s% }* u% O! S, z& Q: y' P    // called <foo>". You can send a message To a particular6 H' q, H3 @. x7 ]" g4 E9 R( d2 B+ b
    // object, or ForEach object in a collection.4 y- R3 h7 Y7 S
        
) v: ~( \* _7 Y4 S    // Note we update the heatspace in two phases: first run$ U) N* \8 m0 G6 E% r  t
    // diffusion, then run "updateWorld" to actually enact the; M5 W: j: H* |0 @; O8 C. D
    // changes the heatbugs have made. The ordering here is/ G2 I) w) |! d. L) [
    // significant!% H  C3 l: d3 ?& p
        ! C, M5 k8 w( A$ S( K
    // Note also, that with the additional
  V. D& P& {9 S2 _, n+ v/ b* y    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' a+ a' N  O0 R1 w1 P    // randomize the order in which the bugs actually run
) z4 R1 \' V& d    // their step rule.  This has the effect of removing any3 W; o* \* p# Q
    // systematic bias in the iteration throught the heatbug
: L4 r' a" r% x' ?    // list from timestep to timestep$ P( S! o+ ]- p# p- S  d
        
/ Q) Q1 ^' i1 A' }    // By default, all `createActionForEach' modelActions have! s' n) \" Y. o8 V# L% q( l1 u
    // a default order of `Sequential', which means that the3 g. X. t: g/ J& X
    // order of iteration through the `heatbugList' will be
: B2 o; m3 f! M0 i$ Y    // identical (assuming the list order is not changed
" o- `9 J, D/ @, P    // indirectly by some other process).
+ A  R- b5 |) g) `- Q, j    8 b/ o+ e6 b$ U0 Q' U5 G
    modelActions = new ActionGroupImpl (getZone ());. ~/ A- p. A0 [; X( P
. @7 T: O3 T3 u8 o# m
    try {
$ m% m% z: e' ~% @      modelActions.createActionTo$message
& o/ c8 w9 c) P. E; Z/ S) Z        (heat, new Selector (heat.getClass (), "stepRule", false));/ L, V1 m$ [  ^& ~5 Y
    } catch (Exception e) {5 q* R' I. h6 Q: E3 e
      System.err.println ("Exception stepRule: " + e.getMessage ());
% i  e- p8 s( p3 Q2 z6 |3 k    }
! @6 [+ ^* r" ^; f9 \( N* K1 j6 b4 S4 l6 O
    try {9 z) [1 F7 }" `
      Heatbug proto = (Heatbug) heatbugList.get (0);
* e  U- [3 Y, h. Q      Selector sel = 7 [- g  h/ P9 C4 {" l: ?
        new Selector (proto.getClass (), "heatbugStep", false);
* v6 t! C1 p. N& u5 |- f4 ]8 u      actionForEach =
- Q: N  B( N& \# S$ ]        modelActions.createFActionForEachHomogeneous$call2 x" Y) e# n& o+ F
        (heatbugList,
3 A  |1 x; }' h" z         new FCallImpl (this, proto, sel,  e7 Q6 b3 k2 C- t1 v
                        new FArgumentsImpl (this, sel)));
0 P6 U, O: P) s5 Z4 X& v" S: A$ O    } catch (Exception e) {
; ^8 b- ?: R" J) _      e.printStackTrace (System.err);
. H+ r5 X+ p' O8 t    }
; g$ T- e; R1 t0 Q) I( [/ Y$ a8 j    3 J, U* k* M6 a  H
    syncUpdateOrder ();
  Z- `8 P. I# P- z# o/ O, {/ I  z9 l& ^# Y" G- S( M. K
    try {  ]: M  F+ \+ C3 I
      modelActions.createActionTo$message
" O4 @4 h3 u" W; s6 v        (heat, new Selector (heat.getClass (), "updateLattice", false));4 l: ?  q! _" v2 b0 x7 \0 I7 P
    } catch (Exception e) {
, F" `4 F. Z- h  |# K5 m" q9 ?      System.err.println("Exception updateLattice: " + e.getMessage ());, Z: s8 N* v( l; y3 m
    }8 e& g. J9 \( r
          H- j% U7 q1 w- ]: [3 w* {
    // Then we create a schedule that executes the
& P# T- Y. x4 J" a8 t) V+ ^    // modelActions. modelActions is an ActionGroup, by itself it- f( V( W) t; J( C  u
    // has no notion of time. In order to have it executed in
  U8 Y! \* p! C- I0 n    // time, we create a Schedule that says to use the5 B( M3 g. k- T1 K8 ?& ^/ F
    // modelActions ActionGroup at particular times.  This- a5 \4 V5 {: b& p1 G1 o0 ?6 X
    // schedule has a repeat interval of 1, it will loop every9 }( }/ w; P" h
    // time step.  The action is executed at time 0 relative to4 ^! i- f1 Z0 T) b9 M2 P" g
    // the beginning of the loop.) h2 K  _. ~8 B1 E

, `" s# P7 J; c7 R% ^$ f' c$ f9 F0 ]+ B0 ^    // This is a simple schedule, with only one action that is
$ [: l  ]# d5 u1 ~2 a$ D  Q- W& ^    // just repeated every time. See jmousetrap for more
4 W7 b; ^: o) Y1 f  p' Y    // complicated schedules.
- B* O- d" G# D, C* ]& v; I0 R3 F  $ r9 O5 T  D+ m. b' b
    modelSchedule = new ScheduleImpl (getZone (), 1);
2 M5 s; m/ x8 ~1 }    modelSchedule.at$createAction (0, modelActions);5 g% b( D% O- x8 ?
        
  }+ Z: R& t& E4 D7 {7 L    return this;
6 B3 u6 j; L2 R+ V8 s  }
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