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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% l6 z. t) S/ Z0 a. s; v  |
- X, R3 w; i. |- y, f5 f: Y0 I! g
public Object buildActions () {
9 z! U, r+ ~! V& G    super.buildActions();
% D8 b- B6 s6 ]1 L4 Y& n0 Q   
8 Y' }" g3 a1 J# n1 F    // Create the list of simulation actions. We put these in7 d' Y& \" V) t$ N: s9 c
    // an action group, because we want these actions to be' L5 A* z6 C. t# G2 j; r& D; W
    // executed in a specific order, but these steps should" n5 Z' g+ D0 W
    // take no (simulated) time. The M(foo) means "The message. J" U! z/ j5 n' M+ u5 }; i
    // called <foo>". You can send a message To a particular
+ \0 n! T9 R. {' \    // object, or ForEach object in a collection.. i7 L) \$ b% Q& S
        6 e6 N% Z* W; r5 ~
    // Note we update the heatspace in two phases: first run
3 t4 v! i4 W& [4 Q: Y7 E    // diffusion, then run "updateWorld" to actually enact the
2 p( t% u$ Y# ~    // changes the heatbugs have made. The ordering here is* C6 Y1 L: l# k* |
    // significant!1 B" m8 @% z# r4 X, \
        % N$ r3 F9 T  h8 u$ P
    // Note also, that with the additional
. K7 S1 u8 w0 p/ Z+ S    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ K1 @3 `2 Y5 u4 ~- ]
    // randomize the order in which the bugs actually run
6 |8 \$ u  V4 T3 E' I2 W    // their step rule.  This has the effect of removing any+ X6 U  ]- G6 Q. }3 h# k
    // systematic bias in the iteration throught the heatbug, |! _* _" m. P, d# s. G# k
    // list from timestep to timestep& l9 v" u4 ~* [/ `
        . z9 k6 R, n7 g9 A
    // By default, all `createActionForEach' modelActions have
9 E& p' g5 O% g' B# G+ A; @    // a default order of `Sequential', which means that the  b5 J* ~2 w6 V* x$ ]* j* B& P+ k
    // order of iteration through the `heatbugList' will be
, g& K1 H& x$ J    // identical (assuming the list order is not changed+ N3 t! ~* R% i8 X, \$ `3 O7 d
    // indirectly by some other process).
2 K& @+ N- g6 a5 d$ n# u   
* C! \9 j4 j" D/ R5 ~9 e+ y; \4 [' A    modelActions = new ActionGroupImpl (getZone ());# |4 F* X# U% a

; ]  E3 q5 o6 ^1 K6 f7 {' Q' m0 m    try {
8 d. U( Z7 @- L, x) ], c* {      modelActions.createActionTo$message
( f, N: e3 G4 H& Q        (heat, new Selector (heat.getClass (), "stepRule", false));
2 [( j! V5 r- `9 O# r, b: ~    } catch (Exception e) {
, V" W: ~1 Y) S0 s, O      System.err.println ("Exception stepRule: " + e.getMessage ());
& l, P3 V/ c6 Z/ [* U! T7 ]    }
4 {! a5 T7 E3 @4 z# p! K0 E* }
4 V- s  X9 p1 P3 k9 N0 M" F    try {
* |8 I: p* F+ T# R5 n: S      Heatbug proto = (Heatbug) heatbugList.get (0);
# c& \( w3 @8 ~      Selector sel =
% W6 x4 ]: T* {" N. E8 F/ s1 a        new Selector (proto.getClass (), "heatbugStep", false);
- @3 O; c! o' V9 M. H- E5 c      actionForEach =
+ M& Q4 p* z0 v' o! t        modelActions.createFActionForEachHomogeneous$call; y8 I; E! j$ @+ m) ]$ C
        (heatbugList,
; L$ [0 h5 r3 W3 `; [2 J+ `         new FCallImpl (this, proto, sel,' B- I' N2 N3 Y' s" O( u; @4 o
                        new FArgumentsImpl (this, sel)));( _: {; ~- _& z! h3 u& X
    } catch (Exception e) {
3 D6 {' [& }0 `$ w      e.printStackTrace (System.err);
3 L7 X  |6 c/ ]- e( j2 O; ?/ H) d% o    }  J+ y1 ^  c) N' S0 J
   
& `4 k. L/ J4 X' [    syncUpdateOrder ();+ @. Q8 [9 E8 `6 I

. p% m  v9 e7 k5 f5 w3 K$ t! @    try {1 @+ Y. F+ G& Y; b( D
      modelActions.createActionTo$message , t7 m# K/ ^3 @  g
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 i. R0 J1 f+ v1 }0 _0 N; p) y    } catch (Exception e) {
. _- v0 G/ v! \1 g4 h3 y+ F      System.err.println("Exception updateLattice: " + e.getMessage ());8 F$ m) @- P7 S2 ^/ @2 B; x/ A
    }
$ S5 i1 P+ B7 C( B6 S* K        
' ^  P0 O$ o  S) Y9 Y, ~4 m+ ]    // Then we create a schedule that executes the
. T1 e% h. W5 A2 K    // modelActions. modelActions is an ActionGroup, by itself it5 r% B0 }+ `; k; f
    // has no notion of time. In order to have it executed in
1 c  L* v0 D% J3 m( [$ C    // time, we create a Schedule that says to use the
- \- i) E  X5 A. F2 |* ?    // modelActions ActionGroup at particular times.  This
& _) [1 v7 z9 H4 y0 N    // schedule has a repeat interval of 1, it will loop every
0 U. o9 k4 h- i2 {    // time step.  The action is executed at time 0 relative to
& P5 _; L( n2 K# d8 u1 i    // the beginning of the loop.
$ I, E* l2 O9 N2 ]: E$ b! M; y+ R3 H/ L4 e# M1 M
    // This is a simple schedule, with only one action that is3 k3 @6 r& a0 h; r0 N  g+ P
    // just repeated every time. See jmousetrap for more1 G, K& n/ S8 R  x( ~3 ^
    // complicated schedules.
8 v1 u8 @* w5 J" j: L  - S7 a: k3 `. n9 z8 E; G8 Q4 q
    modelSchedule = new ScheduleImpl (getZone (), 1);
/ a6 l0 i& q9 P1 A$ L9 u    modelSchedule.at$createAction (0, modelActions);
. i! l. X+ d# q7 V3 [2 _- n  n        5 x; z% r5 v/ R
    return this;# ~2 }) D; F0 e, G$ Y8 _& `' Z
  }
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