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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ [* R$ }4 W/ p( Z

& k  ]- T8 t0 R' a0 Z2 \# Q' u public Object buildActions () {
5 F0 q, `# Y5 @7 U    super.buildActions();' c, i- c8 K" C8 D: K
   
3 g/ e$ `$ g" g8 [8 k    // Create the list of simulation actions. We put these in" T" v. p! X$ n8 h5 p: g/ @+ D, x! |+ T
    // an action group, because we want these actions to be
: g! b+ {8 b" g  q. }    // executed in a specific order, but these steps should& ^# U4 `) ~$ @2 I- S* [1 H
    // take no (simulated) time. The M(foo) means "The message2 p5 R% @0 K/ r$ |' H8 ~
    // called <foo>". You can send a message To a particular
' v) c1 `5 k9 Y# o( P    // object, or ForEach object in a collection.
0 r$ u: Z: l+ b0 l* h# \        
; H; H" {0 p$ {1 h) w- B    // Note we update the heatspace in two phases: first run
. Y( l: k/ `! Q  P3 Q& o* @  A    // diffusion, then run "updateWorld" to actually enact the
" _' o! C/ `1 {0 E  P. r+ `; o. P    // changes the heatbugs have made. The ordering here is
8 L7 y4 `9 u6 t8 N; {, w$ z    // significant!% D& s  Y- [5 C: s8 F7 g
        2 v( w& u8 g0 m$ V9 O0 A9 v
    // Note also, that with the additional. Y( J# R/ M" G8 h# P
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. I7 p; }* n) G" u    // randomize the order in which the bugs actually run
  F# x* s+ ]& _8 T    // their step rule.  This has the effect of removing any
" f1 F# H: z1 I2 q    // systematic bias in the iteration throught the heatbug1 r* V1 W0 x. {1 D
    // list from timestep to timestep
& e9 y  O9 X5 i+ U' |! x5 U5 @        
3 U+ w3 m) e0 T8 N) y, D    // By default, all `createActionForEach' modelActions have
& _/ @# `' p  T8 ~* e    // a default order of `Sequential', which means that the
6 P2 x$ @& {4 C    // order of iteration through the `heatbugList' will be
2 Z; r9 E2 Q1 f% V; Y; V    // identical (assuming the list order is not changed
. E4 B  z' ]* i# W; q: p    // indirectly by some other process).
+ r: ]3 W8 Z) g   
9 `- l0 R! Y" R3 z4 E    modelActions = new ActionGroupImpl (getZone ());
, G" {1 I2 J& X$ a6 n8 n! f% `$ n, ^7 d1 }. P
    try {
  f& C3 {6 Z; S" D6 F7 l5 p4 g      modelActions.createActionTo$message: _7 n: y. i1 R. s1 c. s: n1 n; w
        (heat, new Selector (heat.getClass (), "stepRule", false));
2 o. e- N+ L# F0 c0 J    } catch (Exception e) {+ ]+ d; g, f* j) f
      System.err.println ("Exception stepRule: " + e.getMessage ());
0 g8 u* n; f. a3 I! F, g. R; ~  Q    }* [  Z0 x% [1 i" w) y0 y# x5 i
$ s) k: M' t5 O) f/ N$ ]! y
    try {/ Y3 H( x7 R8 k
      Heatbug proto = (Heatbug) heatbugList.get (0);+ U; }" ~$ f2 y4 [
      Selector sel =
: d1 a* q- P  b3 L3 c        new Selector (proto.getClass (), "heatbugStep", false);' R2 T# w: ^/ k9 W5 W# t4 P
      actionForEach =
9 R& z+ ^5 P3 h# k        modelActions.createFActionForEachHomogeneous$call
' Y# z! n, T+ L3 K+ U# g6 h        (heatbugList,
7 F5 m6 ^5 }: K. P) J/ G: d+ k         new FCallImpl (this, proto, sel,
* h7 h  ]8 W( M6 I/ z+ c2 g                        new FArgumentsImpl (this, sel)));, J# @* B3 W+ R  d( E3 Z5 n. L
    } catch (Exception e) {
6 R1 |6 H2 P9 x, o0 S" V, z( G* V( {      e.printStackTrace (System.err);: D( R4 f' E" l2 }2 |4 \
    }1 J( d6 F, E8 @7 [3 {9 s1 a8 I- X
   
# L# M; v3 M3 j  p; ]    syncUpdateOrder ();% X# P& v9 Y1 q2 \
% V6 C9 H% h; T7 n
    try {5 p( S. [9 t' T# [  s
      modelActions.createActionTo$message $ o( j6 f" x5 L$ M% F3 v# C8 T
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 k$ ~" e* \& |; L    } catch (Exception e) {
* ?4 ?2 v4 ^: I7 u3 O% l      System.err.println("Exception updateLattice: " + e.getMessage ());. O( A1 D0 R- `0 [6 \4 K
    }
4 w' \7 [7 \3 Q+ [        
0 A7 e* A1 E3 o5 w; k    // Then we create a schedule that executes the
( R: ~9 `) Z* T) q/ l$ m; g    // modelActions. modelActions is an ActionGroup, by itself it/ G+ V& R: r! w# E5 O# s  a$ V. ~) @3 h
    // has no notion of time. In order to have it executed in
% E3 D! D" p/ p/ y) q    // time, we create a Schedule that says to use the
3 y) Z) |5 F2 v* n. ^( T4 G    // modelActions ActionGroup at particular times.  This2 d+ Y# m: C8 t: Q4 ]+ ^  ~
    // schedule has a repeat interval of 1, it will loop every
( v7 K2 Z$ ~; {    // time step.  The action is executed at time 0 relative to
4 Z: Y2 B/ C& }( P+ t    // the beginning of the loop.7 W" t3 W/ f9 u5 d

/ J% p$ F* k! V    // This is a simple schedule, with only one action that is
9 R+ n9 V1 {# d0 D1 i    // just repeated every time. See jmousetrap for more: C! |5 W9 A$ N, L& h
    // complicated schedules.
9 }. ^, S2 R7 y- S/ J  k2 o  
& M) A  u8 l1 r* T" L* G' |) l    modelSchedule = new ScheduleImpl (getZone (), 1);
& T+ N7 t, f. j% ]6 e/ v- B    modelSchedule.at$createAction (0, modelActions);7 D/ o% L2 ]& j
        0 V- A! L, \3 E6 n' J* Z. h
    return this;" P. [2 u. i6 q& ?6 e; t
  }
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